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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-01-20 14:32:10 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-01-20 14:32:10 +0000 |
commit | 9b318079b61e0582e91c1e20786bf9ab3df857c5 (patch) | |
tree | 79044c2bff59d6664787a4d472646ff0251e9c6e | |
parent | 5c4b7e349d1ac6e251cb6ee139bb365afb083083 (diff) | |
download | hercules-9b318079b61e0582e91c1e20786bf9ab3df857c5.tar.gz hercules-9b318079b61e0582e91c1e20786bf9ab3df857c5.tar.bz2 hercules-9b318079b61e0582e91c1e20786bf9ab3df857c5.tar.xz hercules-9b318079b61e0582e91c1e20786bf9ab3df857c5.zip |
- Fixed a comparison whn doing item searches
- Fixed hom_setting&0x2 conflicting with the 'view-range' limit check.
- Stone curse now uses status_percent_damage instead of a precalculated value.
- Merged the SA_MONOCELL and SA_CLASSCHANGE code. After changing class all the status changes that cannot be triggered on bosses are dispelled.
- SA_CLASSCHANGE now uses the bloody branch list to pick a target MVP class.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12098 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 8 | ||||
-rw-r--r-- | src/map/battle.c | 5 | ||||
-rw-r--r-- | src/map/itemdb.c | 2 | ||||
-rw-r--r-- | src/map/skill.c | 21 | ||||
-rw-r--r-- | src/map/status.c | 11 |
5 files changed, 22 insertions, 25 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 401e72a19..347dac973 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,7 +3,13 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. - +2008/01/20 + * Fixed item searches not working on exact "jname" matches. + * Fixed hom_setting&0x2 conflicting with the 'view-range' limit check. + * Merged the SA_MONOCELL and SA_CLASSCHANGE code. After changing class all + the status changes that cannot be triggered on bosses are dispelled. + * SA_CLASSCHANGE now uses the bloody branch list to pick a target MVP + class. [Skotlex] 2008/01/19 * Added plugin dbghelpplug to generate more extensive crash reports in windows. [FlavioJS] - see header of src/plugins/dbghelpplug.c to know it's capabilities diff --git a/src/map/battle.c b/src/map/battle.c index 7912e71c8..c336426a6 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3276,9 +3276,10 @@ bool battle_check_range(struct block_list *src,struct block_list *bl,int range) if(src->m != bl->m) // 違うマップ return false; - if(src->type == BL_HOM && battle_config.hom_setting&0x2) - range = battle_config.area_size + 1; //WTF, way to go Aegis and your awesome bugs. + if(src->type == BL_HOM && battle_config.hom_setting&0x2) + ; //WTF, way to go Aegis and your awesome bugs. + else if (!check_distance_bl(src, bl, range)) return false; diff --git a/src/map/itemdb.c b/src/map/itemdb.c index fcd6c804d..bce1989e5 100644 --- a/src/map/itemdb.c +++ b/src/map/itemdb.c @@ -74,7 +74,7 @@ struct item_data* itemdb_searchname(const char *str) return item; //Second priority to Client displayed name. - if( strcasecmp(item->name,str) == 0 ) + if( strcasecmp(item->jname,str) == 0 ) item2 = item; } diff --git a/src/map/skill.c b/src/map/skill.c index a35968b13..e40658d85 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3088,20 +3088,19 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in clif_skill_nodamage(src,bl,skillid,skilllv,1); break; case SA_CLASSCHANGE: - { - static int changeclass[]={1038,1039,1046,1059,1086,1087,1112,1115 - ,1157,1159,1190,1272,1312,1373,1492}; - int class_ = mob_random_class (changeclass,ARRAYLENGTH(changeclass)); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(dstmd) mob_class_change(dstmd,class_); - } - break; case SA_MONOCELL: + if (dstmd) { - static int poringclass[]={1002}; - int class_ = mob_random_class (poringclass,ARRAYLENGTH(poringclass)); + int class_ = skillid==SA_MONOCELL?1002:mob_get_random_id(2, 1, 0); clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(dstmd) mob_class_change(dstmd,class_); + mob_class_change(dstmd,class_); + if (tsc) { + const int scs[] = { SC_QUAGMIRE, SC_PROVOKE, SC_ROKISWEIL, SC_GRAVITATION, SC_SUITON, SC_STRIPWEAPON, SC_STRIPSHIELD, SC_STRIPARMOR, SC_STRIPHELM, SC_BLADESTOP }; + for (i = SC_COMMON_MIN; i <= SC_COMMON_MAX; i++) + if (tsc->data[i]) status_change_end(bl, i, -1); + for (i = 0; i < ARRAYLENGTH(scs); i++) + if (tsc->data[scs[i]]) status_change_end(bl, scs[i], -1); + } } break; case SA_DEATH: diff --git a/src/map/status.c b/src/map/status.c index 32d8bfacb..a05c4611b 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -5220,8 +5220,6 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val break; case SC_STONE: - val2 = status->max_hp/100; //Petrified damage per second: 1% - if (!val2) val2 = 1; val3 = tick/1000; //Petrified HP-damage iterations. if(val3 < 1) val3 = 1; tick = val4; //Petrifying time. @@ -6780,14 +6778,7 @@ int status_change_timer(int tid, unsigned int tick, int id, int data) } if(--(sce->val3) > 0) { if(++(sce->val4)%5 == 0 && status->hp > status->max_hp/4) - { - bool flag; - map_freeblock_lock(); - status_zap(bl, sce->val2, 0); - flag = !sc->data[type]; - map_freeblock_unlock(); - if (flag) return 0; //target died, SC cancelled already. - } + status_percent_damage(NULL, bl, 1, 0, false); sc_timer_next(1000+tick,status_change_timer, bl->id, data ); return 0; } |