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author | SinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-29 11:45:25 +0000 |
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committer | SinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-29 11:45:25 +0000 |
commit | 660d6d8e0da74e3624edcf4759facf5f8c384bf4 (patch) | |
tree | 8a0cc163d2e22451875e1fb59bf909ddcc9a7cb7 | |
parent | 922b43e91387dd08433d321bb25591f38f78b5d6 (diff) | |
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Updated Ninja Job Quest to official version
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10406 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/Changelog.txt | 1 | ||||
-rw-r--r-- | npc/jobs/1-1e/ninja.txt | 1245 |
2 files changed, 585 insertions, 661 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index ad37aafae..e31e171f6 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,6 +1,7 @@ Date Added ====== 2007/04/30 + * Updated Ninja Job Quest to official version [SinSloth] * Added $ephiroth's veins/nameless warps update [ultramage] 2007/04/29 * More squashed bugs with if checking in Kiel Hyre quest. [L0ne_W0lf] diff --git a/npc/jobs/1-1e/ninja.txt b/npc/jobs/1-1e/ninja.txt index 990d26842..8f5764dd5 100644 --- a/npc/jobs/1-1e/ninja.txt +++ b/npc/jobs/1-1e/ninja.txt @@ -3,36 +3,38 @@ //===== By: ================================================== //= Legionaire //===== Current Version: ===================================== -//= 1.2 +//= 1.3 //===== Compatible With: ===================================== //= eAthena SVN that supports Ninjas //===== Description: ========================================= -//= Semi-official Ninja Job Change script using dialogue from -//= Mandarin Aegis Ninja script. +//= Ninja Job Change Quest //===== Additional Comments: ================================= -//= The dialouge isn't exactly the best available, but until -//= The official dialouge in English comes out, this is the -//= Best that I can do. //= 1.1 Optimized, updated, checked [Lupus] //= 1.2 Added Akagi [Playtester] +//= 1.3 Updated dialogs to official ones and optimized [SinSloth] //============================================================ alberta,30,65,3 script Akagi#nq 730,{ - if(Class == Job_Novice){ - if(JobLevel > 9){ + if(Class == Job_Novice) + { + if(JobLevel > 9) + { mes "[Akagi]"; mes "Hmm..."; mes "Some force must have lead your feet to this dark alley because you are needed here."; mes "Would you like to walk the path of Patience?"; next; - if(select("No, I don't want to go.:Yep, I'll walk the path.") == 1){ + if(select("No, I don't want to go.:Yep, I'll walk the path.") == 1) + { mes "[Akagi]"; mes "Ok."; mes "....."; mes "Then farewell."; close; - }else{ + } + else + { mes "[Akagi]"; mes "Very well, I'll send you over right away."; close2; @@ -50,14 +52,16 @@ alberta,30,65,3 script Akagi#nq 730,{ end; } } - else{ + else + { mes "[Akagi]"; mes "This isn't where you should be."; mes "Come back after you've become stronger."; close; } } - else{ + else + { mes "[Akagi]"; mes "I have nothing to say to you."; mes "Go back to where you came from."; @@ -65,705 +69,624 @@ alberta,30,65,3 script Akagi#nq 730,{ } } -que_ng,30,65,3 script Cool Kid#nq 730,{ - set @npcname$,"[Cool Kid]"; - if(Class == Job_Novice && JobLevel > 9){ - switch(NINJ_Q){ +que_ng,30,65,3 script Cougar Gai 730,{ + + if(Class == Job_Novice && JobLevel > 9) + { + switch(NINJ_Q) + { + case 0: + mes "["+strcharinfo(0)+"]"; + mes "Excuse me."; + next; + mes "[Cougar Gai]"; + mes "Hmm...?"; + mes "What the~!!"; + mes "You can see me!"; + next; + mes "[Cougar Gai]"; + mes "Toriyaaa~!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "-He throws a bundle of wooden chopsticks at you-"; + next; + mes "["+strcharinfo(0)+"]"; + mes "-Dart dart dart!-"; + mes "Oww~!"; + mes "Jeez~! What do you think you're doing!"; + next; + mes "[Cougar Gai]"; + mes "Hmm...?"; + mes "I see you're not a hitman sent to kill me."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Oh jeez... What did I get myself into."; + mes "This guy is nuts."; + mes "Hasn't even seen me and is throwing stuff around..."; + next; + mes "[Cougar Gai]"; + mes "Urrgh~! Anger, anger~~"; + mes "My forever rival and enemy..."; + mes "Field Cat Joe!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "........"; + next; + mes "[Cougar Gai]"; + mes "Gahhhhh~~~!!!"; + mes "Urrgh~Urrgh~"; + mes "Pft! Pft! Pft~"; + next; + mes "["+strcharinfo(0)+"]"; + mes "-What the.. He's not listening to me at all-"; + next; + mes "[Cougar Gai]"; + mes "Hmm..."; + mes "What the! Who are you?!"; + mes "And how did you get so close to me out of nowhere?"; + mes "Take this!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Agh~"; + mes "Ugh, please, can you quit that?"; + mes "What you've done so far, anyway..."; + next; + mes "[Cougar Gai]"; + mes "Oho"; + mes "What incredible skill~"; + mes "You've evaded all my techniques."; + next; + mes "["+strcharinfo(0)+"]"; + mes "- What techniques is he talking about? -"; + mes "- And he's still not listening to me... -"; + next; + mes "[Cougar Gai]"; + mes "Hmm~ Yes~"; + mes "Do you have some business with me?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "........."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Ah...umm..."; + mes "Yes."; + mes "I came to see you because I want to be a Ninja."; + next; + mes "[Cougar Gai]"; + mes "Oho~ You've come to the right person."; + mes "But!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "....."; + next; + mes "[Cougar Gai]"; + mes "It might be a little tough."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Huh~ Why~"; + next; + mes "[Cougar Gai]"; + mes "First off, I don't know if I can really trust you, and in my opinion.."; + mes "It seems you don't have enough experience."; + next; + mes "[Cougar Gai]"; + mes "So that's why i'm going to say.."; + mes "Go!!! Get Lost~!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "..........."; + next; + mes "[Cougar Gai]"; + mes "Hmm yes..."; + mes "That's my final word."; + next; + mes "["+strcharinfo(0)+"]"; + mes "..........."; + next; + mes "[Cougar Gai]"; + mes "Well, get going if you understood."; + mes "As you can see, I'm a very busy person..."; + next; + mes "[Cougar Gai]"; + mes "I have a lot of enemies around me, so I can't let my guard down for a single moment."; + next; + mes "[Cougar Gai]"; + mes "I'm better leave to train for my next duel."; + mes "Yioooop~!"; + next; + mes "[Cougar Gai]"; + mes "Next time I will win for sure!"; + mes "Just you wait!"; + mes "Field Cat Joe!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Field Cat Joe ?"; + mes "Why are you fighting with a cat?"; + next; + mes "[Cougar Gai]"; + mes "Huh? Oh oops! Hahaha~ Hehe~"; + mes "Field Cat is that guy nickname."; + next; + mes "[Cougar Gai]"; + mes "He's a very mischievous fellow."; + mes "Ther's not a method he won't use to win."; + next; + mes "[Cougar Gai]"; + mes "And not only that -- The skills he uses are very brilliant and very strong."; + next; + mes "[Cougar Gai]"; + mes "It just so happens him and I have run out of Shuriken and Scrolls, so we're in a truce. Haha."; + next; + mes "[Cougar Gai]"; + mes "Well, if you really want to become a Ninja, how about you do me a favor?"; + mes "If you fulfill this favor well, then although I can't make you a ninja, I can teach you a few techniques. You never know!"; + next; + switch( select( "Accept to do the favor","Refuse to do the favor" ) ) + { + + case 1: + mes "["+strcharinfo(0)+"]"; + mes "Hmm... Ok."; + next; + mes "[Cougar Gai]"; + mes "Ok.. Very well."; + mes "Then deliver this letter to Field Cat Joe."; + next; + mes "[Cougar Gai]"; + mes "It just says in there that until we're prepared, we should consider a truce."; + mes "Absolutely make sure to bring back his reply."; + next; + mes "[Cougar Gai]"; + mes "By the way, my sources told me Field Cat Joe has gone to Einbroch."; + mes "Not sure why he went there though..."; + next; + mes "[Cougar Gai]"; + mes "He's pretty good in changing his appearance,"; + mes "so it might be very difficult to find him."; + next; + mes "[Cougar Gai]"; + mes "You'll have to look with your eyes peeled and search. He likes high places."; + mes "Look around well."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Ok~"; + mes "I'll do it."; + set NINJ_Q,1; + close; + + case 2: + mes "["+strcharinfo(0)+"]"; + mes "I don't wish to simply learn a few techniques."; + mes "I'm sorry."; + mes "I'll go find someone else."; + mes "Find somebody else."; + next; + mes "[Cougar Gai]"; + mes "Hmm... I see..."; + mes "I understand."; + mes "I guess I wasted my breath."; + mes "Well, off with you now."; + close; + } + + case 1: + mes "[Cougar Gai]"; + mes "Hmm... It's nothing I need immediately, but do hurry."; + mes "Field Cat Joe is at Einbroch."; + close; + + case 2: + mes "[Cougar Gai]"; + mes "Don't forget to bring me back his reply."; + mes "I have to make sure he doesn't claim otherwise later."; + close; + + case 3: + mes "[Cougar Gai]"; + mes "Did you bring me back his reply?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Yes, here it is."; + next; + mes "[Cougar Gai]"; + mes "Ohh. I see you've met him and brought me his reply."; + mes "Well... Let's See."; + mes "- Rip rip... -"; + next; + mes "["+strcharinfo(0)+"]"; + mes "- He carefully reads the letter you brought to him -"; + next; + mes "[Cougar Gai]"; + mes "Ugh~!!! How can this be!"; + mes "He refused my request for a short truce!!!"; + mes "Did he remake his Kunai?"; + mes "What now..."; + next; + mes "[Cougar Gai]"; + mes "I'm sorry, but I'd appreciate it if you can do me a favor."; + mes "I need to create weapons to fight against that Bastard Joe but I don't have enough ingredients."; + next; + mes "[Cougar Gai]"; + mes "If you can get me these ingredients, then i'll acknowledge your abilities and make you a ninja."; + mes "What I need is..."; + mes "1 Phracon and 5 Cyfar."; + mes "Time is of the essence, so please hurry."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Wait!!"; + mes "Those are..."; + next; + mes "[Cougar Gai]"; + mes "What's the matter? Is there a problem?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "I just got these ingredients for Joe..."; + mes "Uggghhhh..."; + next; + mes "[Cougar Gai]"; + mes "What did you say?!!!"; + mes "Then by sending you to him, I've ended up helping him...!"; + mes "Ugh..."; + mes "Aaahhh..."; + mes "Why, why~ What a fool I am! An Idiot! A moron!!"; + next; + mes "[Cougar Gai]"; + mes "Ah.. Ah.. I'll calm down."; + mes "Hugh.. Hugh.."; + next; + mes "[Cougar Gai]"; + mes "You must help me, for now."; + mes "Since things have become like this, there's no time to explain now."; + mes "Hurry and get me what I need."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Uhh...Sure.."; + next; + mes "[Cougar Gai]"; + mes "Hurrrry~~!!"; + mes "Sob~"; + next; + mes "["+strcharinfo(0)+"]"; + mes "- Let's bring Mr. Gai 1 Phracon -"; + mes "- And 5 Cyfars -"; + set NINJ_Q,4; + close; + + case 4: + mes "[Cougar Gai]"; + if(countitem(7053) < 5 || countitem(1010) < 1) + { + mes "Get me 1 Phracon and 5 Cyfars."; + mes "What you have isn't what I said I need before."; + mes "It's urgent, so please hurry."; + close; + } + if(skillpoint >0) + { + mes "Please come back after you've learned all the basic skills."; + close; + } + mes "Oh, Did you bring me the things I need?"; + mes "Let's see..."; + mes "Hmm~ I see you've brought me what I need."; + next; + mes "[Cougar Gai]"; + mes "Whew~ You've made it in time."; + mes "You work better than I thought."; + next; + mes "[Cougar Gai]"; + mes "Very well."; + mes "As promised, I'll officially turn you into a Ninja."; + next; + mes "[Cougar Gai]"; + mes "Let me properly introduce myself."; + mes "I am an Upper Rank Ninja from the Doga Ninja Clan of the East."; + mes "I'm operating as a Search Captain to find Kazuma-san, the leader of the village I'm from."; + next; + mes "[Cougar Gai]"; + mes "Tell you the truth, there's a lot of complication going on internally in the Ninja Clan lately, which was why I was hesitant to allow you to become a Ninja."; + next; + mes "[Cougar Gai]"; + mes "But seeing how Joe has complimented you highly and have completed my request well, I've changed my mind."; + next; + mes "[Cougar Gai]"; + mes "Being a Ninja is a lonely job."; + mes "You must value your jobs but also never forget your humanity."; + next; + mes "[Cougar Gai]"; + mes "You're in for a lot of struggle from here on."; + mes "Although we keep our identity secret, we operate in every single town."; + next; + mes "[Cougar Gai]"; + mes "The creation and usage of the basic equiptment of Ninjas is kept secret."; + mes "The purchase and sale of Ninja gear is strictly regulated, so try to be careful."; + next; + mes "[Cougar Gai]"; + mes "Well, I hereby recognize you as a member of the Doga Ninja Clan."; + next; + mes "[Cougar Gai]"; + mes "Be quick as a Hawk from the Wind of the East."; + mes "And light as a Leaf wavering in the Wind of the West!!"; + next; + mes "[Cougar Gai]"; + mes "Haaa!!!!"; + next; + nude; + callfunc "Job_Change",Job_Ninja; + callfunc "F_ClearJobVar"; + getitem 13010,1; + close; + + } + } + else if(Class == Job_Novice && JobLevel < 10) + { + mes "[Cougar Gai]"; + mes "It looks like you need to train more."; + mes "Come back after you gained more muscle."; + close; + } + else if(Class == Job_Ninja) + { + mes "[Cougar Gai]"; + mes "Hmm, how have you been?"; + mes "You don't know when and where you may be asked to go on a mission, so don't put off your training for a single day."; + close; + } + else if(Class == Job_Super_Baby) + { + mes "[Cougar Gai]"; + mes "What the...! A super baby!"; + mes "Has this location been so exposed that even babies know where it is?"; + mes "Oh no~ Ah no~"; + close; + } + else + { + mes "[Cougar Gai]"; + mes "What the.. What's that stench?!"; + mes "I was wondering what was causing that stench -- it was you."; + mes "Why, you're so young, there's still a milk mustache on your lips from drinking from your mother's bosoms."; + mes "Get lost, squirt."; + close; + } +} + +einbroch,184,194,3 script Suspicious Guy 881,{ + + if(Class == Job_Ninja) + { + mes "[Crimson Panther Joe]"; + mes "Oh, I see you've become a Ninja"; + mes "There will be many hardships in the future, so don't slack off in training."; + close; + } + else if(!NINJ_Q) + { + mes "[Suspicious Guy]"; + mes "Hyaa~ This sure is a high spot."; + mes "I've been to many different lands, but this is the highest place I've found so far."; + mes "My only regret is that I can't spend more time looking around this spectacular view..."; + close; + } + switch(NINJ_Q) + { case 1: - mes @npcname$; - mes "Mmm... This isn't a pressing matter."; - mes "Though I hope you can do it soon."; - mes "Wildcat Zhao, he's over in"; - mes "Einbroch"; - close; - case 2: - mes @npcname$; - mes "Don't forget to get something from him."; - mes "Otherwise he'll forget."; - close; - case 3: - mes @npcname$; - mes "Did you bring it back?"; + mes "[Suspicious Guy]"; + mes "Hiyaa~ This sure is a high place, right?"; + mes "I've traveled to many countries, but this is the first time I've seen such a tall building."; next; - mes "["+strcharinfo(0)+"]"; - mes "Yup, right here."; - next; - mes @npcname$; - mes "Ohh, not bad"; - mes "Hand it over."; - mes "Let's see... Well."; - mes "- *letter opening sounds*... -"; + mes "[Suspicious Guy]"; + mes "The air is clean, the town is quiet, and all the houses are short and cozy where I come from."; next; mes "["+strcharinfo(0)+"]"; - mes "- He's intently reading -"; - mes "- the letter I brought back. -"; - next; - mes @npcname$; - mes "Ai YA~!! How can this be?!"; - mes "He rejected my offer of a ceasefire!!!"; - mes "Could it be... Could it be...!"; - mes "That he's already made another sword?..."; - next; - mes @npcname$; - mes "Ohhh, my head hurts now."; - mes "Hey, sorry to bother you again."; - mes "I need something to fight"; - mes "Zhao with,"; - mes "but I don't have the materials."; - next; - mes @npcname$; - mes "If you bring me the materials..."; - mes "I'll acknowledge you..."; - mes "And let you become a Ninja."; - mes "I need you to get me..."; - mes "One piece of Phracon."; - mes "and five cyfar, quick, there's no time!"; + mes "Ah! No way!"; + mes "Amatsu?!!!"; + next; + mes "[Suspicious Guy]"; + mes "Nope."; + mes "...."; next; mes "["+strcharinfo(0)+"]"; - mes "Aahh!!"; - mes "This is..."; + mes "Hmm~"; + mes "Not Amatsu..."; + mes "Then are you from Izlude?"; next; - mes @npcname$; - mes "Hmm, what's the matter?"; + mes "[Suspicious Guy]"; + mes "Yes, that's correct."; + mes "I'm from Izlude."; next; - mes "["+strcharinfo(0)+"]"; - mes "These items... Were the ones"; - mes "I promised to Mr. Zhao..."; - next; - mes @npcname$; - mes "WHAT?!!!"; - mes "Then the person helping him..."; - mes "IS!"; - mes "Aaahhh..."; - mes "Ai ya, you fool!!!!"; - next; - mes @npcname$; - mes "Oh.. Oh... Calm.. Must be calm."; - mes "Haha..."; - next; - mes @npcname$; - mes "Well, you've already promised to help me."; - mes "No point in arguing now..."; - mes "We can do that later."; - mes "Quick, gather the items."; + mes "[Suspicious Guy]"; + mes "Due to personal reasons, I'm temporarily visiting this resource-rich country."; next; mes "["+strcharinfo(0)+"]"; - mes "Oh.. Oh.. Ok.."; + mes "I see..."; + mes "Oh, do you happen to know a person named Field Cat Joe?"; + mes "He's a Ninja from Amatsu"; + mes "I need to find him."; next; - mes @npcname$; - mes "Quick~~!!"; - mes "Aiii~"; + mes "[Suspicious Guy]"; + mes "I don't know. I've never heard of such a name."; + mes "I guess you must have some important reason why you must meet that person."; next; mes "["+strcharinfo(0)+"]"; - mes "- I have to give him 1 Phracon... -"; - mes "- and 5 Cyfars -"; - set NINJ_Q,4; - close; - case 4: - mes @npcname$; - if(countitem(7053) < 5 || countitem(1010) < 1){ - mes "Bring me a Phracon"; - mes "and five cyfar"; - mes "Right now, you still don't have enough."; - mes "It's urgent.. So do it quickly."; - close; - } - if(getskilllv(1) < 9){ - mes "Come back once you have the basic skills..."; - close; - } - delitem 1010,1; - delitem 7053,5; - mes "Oh... you've brought it."; - mes "Let's see..."; - mes "Mmm~ so you've brought it all"; - mes "and followed my instructions."; - next; - mes @npcname$; - mes "Huu... This doesn't look too bad."; - mes "Better than I expected at least?"; - next; - mes @npcname$; - mes "Ok."; - mes "I'll follow through with the ritual"; - mes "and change you into a Ninja."; - next; - mes @npcname$; - mes "Well, I guess I can introduce myself to you now."; - mes "I am part of the Doga Ninja clan"; - mes "the top Ninja head in the clan."; - mes "I'm the squad leader of the team..."; - mes "trying to find our chief, Kazma"; - mes "So here I am."; - next; - mes @npcname$; - mes "Actually, there's been a bit of a distrubance"; - mes "amongst our ranks"; - mes "so actually, I didn't want you"; - mes "to join the clan"; - mes "at first."; - next; - mes @npcname$; - mes "But Zhao, in the letter..."; - mes "rate you pretty high, and you performed"; - mes "orders rather well,"; - mes "so I had a change of mind."; - next; - mes @npcname$; - mes "Being a Ninja is a solitary job."; - mes "We value our work above all"; - mes "but not to the point of fanaticism."; - next; - mes @npcname$; - mes "Your path will be one of hardship."; - mes "Many of us live within villages..."; - mes "Working away covertly."; - next; - mes @npcname$; - mes "Our techniques and our equipmnet..."; - mes "How to handle and use them..."; - mes "That is all done covertly"; - mes "As well, buying and selling..."; - mes "is also done via special means, so,"; - mes "be especially careful."; - next; - mes @npcname$; - mes "Well, from now on"; - mes "You're a member of the ..."; - mes "Doga Ninja Clan."; - next; - mes @npcname$; - mes "Speed, as that of the western wind."; - mes "Movement, like the falling leaf in that wind"; - mes "Soft!!!"; - next; - mes @npcname$; - mes "Haaa!!!!"; - next; - nude; - callfunc "Job_Change",Job_Ninja; - callfunc "F_ClearJobVar"; - getitem 13010,1; - close; - default: - mes "["+strcharinfo(0)+"]"; - mes "Hey."; + mes "Yes. I have to deliver this letter to him so that I may become a Ninja too."; next; - mes @npcname$; - mes "Oh?..."; - mes "That's impossible~!!"; - mes "You can see me!"; + mes "[Suspicious Guy]"; + mes "Hmm... Judging by your clothes, I see you're a traveler too."; next; - mes @npcname$; - mes "Aaaahhh~!"; + mes "[Suspicious Guy]"; + mes "Come to think of it, you may be able to find the person you are looking for."; next; - mes "["+strcharinfo(0)+"]"; - mes "- Kick the man with the chopsticks. -"; + mes "[Suspicious Guy]"; + mes "I think I may have met him once in this village."; next; - mes "["+strcharinfo(0)+"]"; - mes "- Huu~! -"; - mes "Ahh~!"; - mes "Ahh~! What are you doing?!"; + mes "[Suspicious Guy]"; + mes "I'd like to help you find him together, but I still have some things to do first..."; next; - mes @npcname$; - mes "Oh?..."; - mes "You aren't an assassin trying to kill me."; + mes "[Suspicious Guy]"; + mes "If you help me out with what I'm doing, then I will search for Crimson Panther Joe with you."; next; - mes "["+strcharinfo(0)+"]"; - mes "Oh jeez... What did I get myself into."; - mes "This guy is nuts."; - mes "Hasn't even seen me and is throwing stuff around..."; + switch( select( "I'll just search for him alone.","Ok, I'll help you." ) ) + { + case 1: + mes "[Suspicious Guy]"; + mes "Ah, I understand."; + mes "Good luck looking for him. If you need help later, come and talk to me before I leave..."; + close; + + case 2: + mes "[Suspicious Guy]"; + mes "Hmm.. Let's see."; + mes "I've come here to gather some raw materials so that I may create something I need."; + next; + mes "[Suspicious Guy]"; + mes "I will be seeking the materials I need too, but I'm always running short in raw materials."; + mes "I'd be grateful if you could find me 1 Phracon and 5 Cyfar."; + next; + mes "["+strcharinfo(0)+"]"; + mes "- Let's go find 1 Phracon and 5 Cyfar.-"; + set NINJ_Q,2; + close; + } + + case 2: + if(countitem(1010) < 1 || countitem(7053) < 5){ + mes "[Suspicious Guy]"; + mes "I asked for 1 Phracon and 5 Cyfar."; + mes "It looks like you didn't gather the amount I've requested."; + mes "I don't need it immediately, but I'd appreciate it if you could get those items for me."; + close; + } + mes "[Suspicious Guy]"; + mes "I see you've accurately brought back what I need."; + mes "Hmm... Very well."; + mes "You've brought me the things I need, so I will not help you. Hmm..."; next; - mes @npcname$; - mes "ohohoh~! Anger, anger~~"; - mes "My forever rival... Forever hated enemy!"; - mes "Wildcat!"; + mes "[Suspicious Guy]"; + mes "Let's see that letter."; next; mes "["+strcharinfo(0)+"]"; - mes "........"; + mes "?????!!"; next; - mes @npcname$; - mes "Ahah~~~!!!"; - mes "E~E~"; - mes "Pa! Pa! Pa~"; + mes "[Suspicious Guy]"; + mes "Hmm? Are you perhaps here because Gai sent you here?"; next; mes "["+strcharinfo(0)+"]"; - mes "- I'm right here... -"; + mes "Gasp... Then you're Field Cat..."; next; - mes @npcname$; - mes "Mmm..."; - mes "Oh! Who are you?!"; - mes "When did you suddenly appear"; - mes "beside me!"; - mes "Here, TAKE THIS!"; + mes "[Suspicious Guy]"; + mes "Nope."; + mes "I'm not Field Cat Joe, but Crimson Panther Joe."; + mes "The only person who teases me as 'Field Cat' is Gai. Haha."; next; mes "["+strcharinfo(0)+"]"; - mes "Augh...~"; - mes "Jeez, can't you stop..."; - mes "What are you doing now.."; + mes "Sigh... Is that how it is?"; next; - mes @npcname$; - mes "Ohoho..."; - mes "Not bad, not bad~"; - mes "You managed to dodge my attacks..."; + mes "[Crimson Panther Joe]"; + mes "If you want to become a Ninja, you can't just trust your eyes."; next; - mes "["+strcharinfo(0)+"]"; - mes "- What.. Is wrong with him... -"; - mes "- Not listening to me at all. -"; + mes "[Crimson Panther Joe]"; + mes "Very few Ninjas, if any, where the stereotypical outfits depicted in picture books. And even if they did, you'd be lucky to spot one."; next; - mes @npcname$; - mes "mmm~ok~"; - mes "Well, why did you come find me?"; - mes "What do you need?"; + mes "[Crimson Panther Joe]"; + mes "Don't forget that as soon as you reveal your identity as a Ninja, your life is at stake."; next; - mes "["+strcharinfo(0)+"]"; - mes "........."; + mes "[Crimson Panther Joe]"; + mes "Even who I've said I am or anything I've said so far could be false."; next; mes "["+strcharinfo(0)+"]"; - mes "Oh...mm..."; - mes "Right."; - mes "I want to become a Ninja."; + mes "Ok..."; + mes "..........."; next; - mes @npcname$; - mes "Ok, great, perfect..."; - mes "BUT!"; + mes "[Crimson Panther Joe]"; + mes "Well, Let's see it -- that letter."; next; mes "["+strcharinfo(0)+"]"; - mes "....."; + mes "Ah, Yes."; + mes "Here."; + mes "-Rustle, rustle -"; next; - mes @npcname$; - mes "It's not that simple."; + mes "[Crimson Panther Joe]"; + mes "Hmm~~ Let's see..."; + mes "I was thinking it might be another one of Gai's childish challenge letters, but I see it's a letter requesting truce."; next; - mes "["+strcharinfo(0)+"]"; - mes "... What now~"; - next; - mes @npcname$; - mes "I still have no trust in you."; - mes "In my opinion, you have no experience."; - mes "You'll have trouble becoming a Ninja."; + mes "[Crimson Panther Joe]"; + mes "But there's no need for a truce for me..."; + mes "Thanks to you, I've already acquired all the raw materials needed to create a Kunai. Haha~"; next; - mes @npcname$; - mes "So..."; - mes "You should!!!Go home~!"; + mes "[Crimson Panther Joe]"; + mes "I'll write you a reply, regardless. Seeing how you've acquired my raw materials so quickly, with a bit of a sharper eye, I believe you could become an excellent Ninja."; next; mes "["+strcharinfo(0)+"]"; - mes "..........."; - next; - mes @npcname$; - mes "Mmm..."; - mes "Right!"; + mes "....."; next; - mes "["+strcharinfo(0)+"]"; - mes "..........."; + mes "[Crimson Panther Joe]"; + mes "Wait a moment."; + mes "I'll write you a response to Gai's letter right now."; + mes "Hmm Hmm..."; + mes "...Scribble... Scribble..."; next; - mes @npcname$; - mes "Well, if you aren't deaf, leave."; - mes "You've seen it for yourself, I'm a busy fellow."; - mes "Aahh..."; + mes "[Crimson Panther Joe]"; + mes "Here. Here it is."; + mes "You'll know what's written inside as soon as you show *him* the letter."; next; - mes @npcname$; - mes "My opponents are everywhere..."; - mes "I cannot afford to waste time!"; + mes "["+strcharinfo(0)+"]"; + mes "- You recieve the letter that Joe-"; + mes "- has just now scribbled down -"; + mes "- on paper.-"; next; - mes @npcname$; - mes "Well now, I've got to run"; - mes "You know, for practice and all."; - mes "*prepares to leave*"; + mes "[Crimson Panther Joe]"; + mes "Well, you better get a move on."; + mes "If you want to become a Ninja."; next; - mes @npcname$; - mes "I shall win next time!"; - mes "Wait for me."; - mes "Wildcat Zhao!"; + mes "[Crimson Panther Joe]"; + mes "And if you do become a Ninja, we may end up meet each other frequently."; + mes "I'll be looking forward to it."; next; mes "["+strcharinfo(0)+"]"; - mes "Wildcat... Zhao?"; - mes "You're fighting a cat?"; - next; - mes @npcname$; - mes "Uhh..? Oh that, hahaha~"; - mes "Wildcat Zhao is that fellow's..."; - mes "title."; - next; - mes @npcname$; - mes "He's a vicious and barbaric fellow."; - mes "For victory..."; - mes "He'll use any method."; - next; - mes @npcname$; - mes "His ninjutsu"; - mes "is also a bit too strong..."; - next; - mes @npcname$; - mes "Right now, both of our"; - mes "shuriken and scrolls..."; - mes "are still in repair, so,"; - mes "we're temporarily calling it a break."; - next; - mes @npcname$; - mes "If you really..."; - mes "Want to become a Ninja."; - mes "Wanna help me out?"; - mes "If you help me..."; - mes "I probably won't be able to make you a Ninja"; - mes "But I'll teach you several skills?"; - next; - if(select("Sure.:Reject.") == 2){ - mes "["+strcharinfo(0)+"]"; - mes "I'm not here to help"; - mes "Just looking for someone to teach me the skills."; - mes "Sorry."; - mes "Find somebody else."; - next; - mes @npcname$; - mes "Oh... I see..."; - mes "Ok then."; - mes "Sorry if I offended you."; - mes "You may leave now."; - close; - } - mes "["+strcharinfo(0)+"]"; - mes "Mm... Ok then."; - next; - mes @npcname$; - mes "Ok..great."; - mes "Bring this letter"; - mes "Over to Wildcat Zhao"; - mes "Grr... That fellow."; - next; - mes @npcname$; - mes "It basically says..."; - mes "Let's have a ceasefire"; - mes "While our equipment is being fixed."; - mes "You must get a reply from him."; - next; - mes @npcname$; - mes "I heard he's somewhere..."; - mes "in Einbroch..."; - mes "Don't know."; - mes "What's he doing over there?"; - mes "..."; - next; - mes @npcname$; - mes "Zhao..."; - mes "He changes his appearance..."; - mes "So check everybody, since you won't know who he is."; - next; - mes @npcname$; - mes "Don't give up though."; - mes "He likes high places."; - mes "Search around."; + mes "Yes... Well, I better get going..."; next; - mes "["+strcharinfo(0)+"]"; - mes "Ok~"; - mes "Ok."; - set NINJ_Q,1; - close; - } - }else if(Class == Job_Novice && JobLevel < 10){ - mes @npcname$; - mes "Not enough training."; - mes "Come back later."; - close; - } - mes @npcname$; - if(Class == Job_Ninja){ - mes "Mm... How's it been?"; - mes "Missions can happen at any moment"; - mes "At any time"; - mes "Don't slack off"; - close; - } - mes "Oh what, this smell!!"; - mes "It's coming from you!."; - mes "It's been a long time since I've"; - mes "smelled anybody so stinky."; - mes "Away with you!"; - close; -} + mes "[Crimson Panther Joe]"; + mes "Ah, It would probably take you a considerably long time to reach Amatsu."; + mes "Allow me to send you, "+strcharinfo(0)+" to Amatsu."; + mes "We'll meet again.."; + delitem 1010,1; + delitem 7053,5; + set NINJ_Q,3; + close2; + warp "amatsu",113,127; + end; -einbroch,184,194,3 script Exceptional Man 881,{ - if(NINJ_Q >= 3 || Class == Job_Ninja) - set @npcname$,"[Red Cougar Zhao]"; - else - set @npcname$,"[Exceptional Man]"; - if(!NINJ_Q){ - mes @npcname$; - if(Class == Job_Ninja){ - mes "Oh, you're a Ninja now."; - mes "Stay true to the path, though there..."; - mes "may be difficulties ahead, remember..."; - mes "train hard."; - close; - } - mes "Whoo... So happy."; - mes "I've been to many places."; - mes "But a building this tall..."; - mes "First time I've seen it, and the scenery is beautiful too."; - mes "Really too sad that I don't have the time to admire it"; - mes "*sighs*"; - close; - } - switch(NINJ_Q){ - case 1: - mes @npcname$; - mes "The place I lived in..."; - mes "was peaceful, the air was good, the houses were small"; - mes "but warm."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Oh, it can't be!"; - mes "Amatsu?!!!"; - next; - mes @npcname$; - mes "Nope."; - mes "...."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Mmm~"; - mes "Wait..."; - mes "You've lived in Izlude before?"; - next; - mes @npcname$; - mes "Yes."; - mes "I come from Izlude."; - next; - mes @npcname$; - mes "Due to certain events though..."; - mes "I've come here, to the mines."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Really..."; - mes "Oh, do you know a person called.... Wildcat Zhao?"; - mes "He's a Ninja from Amatsu"; - next; - mes @npcname$; - mes "Hmm that's the first time I've heard that name."; - mes "You have some important reason.."; - mes "to meet him?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Yes, I have a latter to give him"; - mes "and I need a reply letter"; - mes "before I can change class"; - mes "and become a Ninja."; - next; - mes @npcname$; - mes "Mm.. So I see, you too, are a traveller."; - next; - mes @npcname$; - mes "Oh, I remember now"; - mes "I think... I know"; - mes "Who you're trying to find."; - next; - mes @npcname$; - mes "I saw him here"; - mes "or at least... I think I did."; - next; - mes @npcname$; - mes "I'd really like to help you"; - mes "but I still have..."; - mes "some unfinished business."; - next; - mes @npcname$; - mes "If you can help me do something"; - mes "I'll help you find him."; - next; - if(select("I'll find him myself.:Ok, I'll help you.") == 1){ - mes @npcname$; - mes "Ahh ok."; - mes "I understand."; - mes "Well, good luck"; - mes "if you ever are in"; - mes "need of help."; - mes "Before I leave"; - mes "tell me..."; - close; - }else{ - mes @npcname$; - mes "Mm Ok."; - mes "I came here"; - mes "to find some ores."; - mes "I have something that needs these ores"; - mes "in order to work"; - next; - mes @npcname$; - mes "I would come with you...."; - mes "But I need to watch over this, so."; - mes "If you can get me five Cyfars, and"; - mes "one Phracon..."; - mes "I would really appreciated it."; - next; - mes "["+strcharinfo(0)+"]"; - mes "- I need to bring, one Phracon and five Cyfars. -"; - set NINJ_Q,2; - close; - } - case 2: - if(countitem(1010) < 1 || countitem(7053) < 5){ - mes @npcname$; - mes "1 Phracon and 5 Cyfars."; - mes "Hmm the amount isn't enough."; - mes "Even though there's no hurry, still,"; - mes "bring back the correct amount."; - close; - } - mes @npcname$; - mes "Very good, very good.."; - mes "Mmm.... Ok."; - mes "You've given me what I needed"; - mes "now I need to help you in return"; - mes "and find him. Mmm...."; - next; - mes @npcname$; - mes "Let me see the letter."; - next; - mes "["+strcharinfo(0)+"]"; - mes "?????!!"; - next; - mes @npcname$; - mes "Oh? Can it be him..."; - mes "that sent it?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Oh.... So you are"; - mes "Wildcat~!"; - next; - mes @npcname$; - mes "No."; - mes "My name is not Wildcat Zhao"; - mes "It is Cougar Zhao."; - mes "Wildcat is the name that kid"; - mes "uses in order"; - mes "to aggravate me, haha."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hahaha... ~~"; - next; - set @npcname$,"[Red Cougar Zhao]"; - mes @npcname$; - mes "If you want to become a Ninja"; - mes "then you must not trust"; - mes "what you see."; - next; - mes @npcname$; - mes "The clothing and gear you see in books."; - mes "Is not used by real Ninjas"; - mes "or rather, there are very few"; - mes "who wear such things."; - next; - mes @npcname$; - mes "Do not forget."; - mes "Once the identity of a Ninja"; - mes "has been revealed, his life is"; - mes "forfeit."; - next; - mes @npcname$; - mes "Even right now"; - mes "what I say and tell you"; - mes "may not be the truth."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ohh..."; - mes "..........."; - next; - mes @npcname$; - mes "Well, can I see it?"; - mes "That letter."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Oh ok."; - mes "Hmm."; - mes "-*Takes out letter*-"; - next; - mes @npcname$; - mes "Mmmm.. Let's see..."; - mes "Oh, and here, I thought it would be"; - mes "another declaration of battle."; - mes "He wants a ceasfire now."; - next; - mes @npcname$; - mes "What to do, what to do."; - mes "You've already helped me"; - mes "make another sword."; - mes "Haha~"; - next; - mes @npcname$; - mes "I'll write a reply I guess."; - mes "From my point of view though"; - mes "based on the speed that you got what I asked for"; - mes "if you want to become a Ninja"; - mes "learn to become a bit faster"; - mes "and more experienced"; - next; - mes "["+strcharinfo(0)+"]"; - mes "....."; - next; - mes @npcname$; - mes "Wait."; - mes "I shall write a reply letter."; - mes "Let's see..."; - mes "Mm...*slides letter in*......"; - next; - mes @npcname$; - mes "Here you go."; - mes "Give it to him"; - mes "and he'll understand."; - next; - mes "["+strcharinfo(0)+"]"; - mes "- Good, got the letter -"; - mes "- that Mr. Zhao wrote in a second. -"; - next; - mes @npcname$; - mes "Well now, be on your way."; - mes "If you want to become a Ninja"; - mes "learn to treasure what time you have."; - next; - mes @npcname$; - mes "When you do become a Ninja"; - mes "Come have a chat with me"; - mes "I will be waiting for you."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Mmm.... Then I'll...."; - next; - mes @npcname$; - mes "Ohh.... It'll take awhile to get to Amatsu"; - mes "definitely a long trip."; - mes "I'll take "+strcharinfo(0)+" to Amatsu."; - mes "Ok."; - delitem 1010,1; - delitem 7053,5; - set NINJ_Q,3; - close2; - warp "amatsu",113,127; - end; - case 3: - mes @npcname$; - mes "Hmmm I wonder what happened"; - mes "you haven't seen him yet"; - mes "why are you here?"; - next; - mes @npcname$; - mes "If you want"; - mes "I'll take you back to Amatsu."; - next; - if(select("No thanks.:Sure.") == 1){ - mes @npcname$; - mes "Mm, ok then."; - mes "The decision is yours to make."; + case 3: + mes "[Crimson Panther Joe]"; + mes "Hmm, I don't know what happened, but it seems you've returned to me without reaching Gai first."; + next; + mes "[Crimson Panther Joe]"; + mes "If you would like, I can send you to amatsu again."; + mes "I'll take you back to Amatsu."; + next; + switch( select( "No thanks.","Yes, please send me to Amatsu." ) ) + { + case 1 : + mes "[Crimson Panther Joe]"; + mes "Hmm, very well."; + mes "Decisions are best when decided yourself."; + close; + + case 2: + mes "[Crimson Panther Joe]"; + mes "Very well."; + mes "I will now send you to Amatsu."; + close2; + warp "amatsu",113,127; + end; + } + + case 4: + mes "[Crimson Panther Joe]"; + mes "Is Gai bothering you with a lot of bothersome tasks?"; + mes "Don't give up -- it'll all come in handy during your training."; close; - } - mes @npcname$; - mes "Ok. Then I'll take you to Amatsu."; - close2; - warp "amatsu",113,127; - end; - case 4: - mes @npcname$; - mes "Haha, the kid seems to order you"; - mes "to do lots of bothersome chores."; - mes "Work hard, all of these tasks"; - mes "will help you become a Ninja."; - close; } -} +}
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