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author | Michieru <Michieru@users.noreply.github.com> | 2014-10-26 22:28:30 +0100 |
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committer | Michieru <Michieru@users.noreply.github.com> | 2014-10-26 22:28:30 +0100 |
commit | 3904b3a935395d9f0d9ac2864e6fa34863c630c2 (patch) | |
tree | 331327722be106086f91ef266d630df53ccefee5 | |
parent | 468e13d4d12dadc9b2a1666f6d2303e30cf93d82 (diff) | |
download | hercules-3904b3a935395d9f0d9ac2864e6fa34863c630c2.tar.gz hercules-3904b3a935395d9f0d9ac2864e6fa34863c630c2.tar.bz2 hercules-3904b3a935395d9f0d9ac2864e6fa34863c630c2.tar.xz hercules-3904b3a935395d9f0d9ac2864e6fa34863c630c2.zip |
- Can't cast icewall more than once on the same center cell. Special thanks to Ind
- Service for you now work properly on all skill level.
- Fixed a problem that sometimes randomly a status change was removed on logout although it shouldn't. Special thanks to Playtester
-rw-r--r-- | src/map/chrif.c | 7 | ||||
-rw-r--r-- | src/map/map.c | 4 | ||||
-rw-r--r-- | src/map/map.h | 5 | ||||
-rw-r--r-- | src/map/skill.c | 13 | ||||
-rw-r--r-- | src/map/unit.c | 6 |
5 files changed, 28 insertions, 7 deletions
diff --git a/src/map/chrif.c b/src/map/chrif.c index 34e92bee0..1ba89f8c0 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -1125,9 +1125,12 @@ bool chrif_save_scdata(struct map_session_data *sd) { //parses the sc_data of th continue; if (sc->data[i]->timer != INVALID_TIMER) { td = timer->get(sc->data[i]->timer); - if (td == NULL || td->func != status->change_timer || DIFF_TICK(td->tick,tick) < 0) + if (td == NULL || td->func != status->change_timer) continue; - data.tick = DIFF_TICK32(td->tick,tick); //Duration that is left before ending. + if (DIFF_TICK32(td->tick,tick) > 0)
+ data.tick = DIFF_TICK32(td->tick,tick); //Duration that is left before ending.
+ else
+ data.tick = 0; //Negative tick does not necessarily mean that sc has expired
} else data.tick = -1; //Infinite duration data.type = i; diff --git a/src/map/map.c b/src/map/map.c index 5fa8779eb..045233e91 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -2586,6 +2586,8 @@ int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) { return (cell.nochat); case CELL_CHKICEWALL: return (cell.icewall); + case CELL_CHKNOICEWALL: + return (cell.noicewall); // special checks case CELL_CHKPASS: @@ -2645,6 +2647,8 @@ void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag) { case CELL_NOVENDING: map->list[m].cell[j].novending = flag; break; case CELL_NOCHAT: map->list[m].cell[j].nochat = flag; break; case CELL_ICEWALL: map->list[m].cell[j].icewall = flag; break; + case CELL_NOICEWALL: map->list[m].cell[j].noicewall = flag; break; + default: ShowWarning("map_setcell: invalid cell type '%d'\n", (int)cell); break; diff --git a/src/map/map.h b/src/map/map.h index 751fef67e..11dd6ce82 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -444,6 +444,7 @@ typedef enum { CELL_NOVENDING, CELL_NOCHAT, CELL_ICEWALL, + CELL_NOICEWALL, } cell_t; @@ -467,6 +468,7 @@ typedef enum { CELL_CHKNOVENDING, CELL_CHKNOCHAT, CELL_CHKICEWALL, + CELL_CHKNOICEWALL, } cell_chk; @@ -484,7 +486,8 @@ struct mapcell { landprotector : 1, novending : 1, nochat : 1, - icewall : 1; + icewall : 1, + noicewall : 1; #ifdef CELL_NOSTACK int cell_bl; //Holds amount of bls in this cell. diff --git a/src/map/skill.c b/src/map/skill.c index 0fe4b99ea..42aae546d 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -10078,7 +10078,6 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case MG_THUNDERSTORM: case AL_PNEUMA: - case WZ_ICEWALL: case WZ_FIREPILLAR: case WZ_QUAGMIRE: case WZ_VERMILION: @@ -10187,6 +10186,11 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui sc_start(src,src,SC_NO_SWITCH_EQUIP,100,0,skill->get_time(skill_id,skill_lv)); skill->unitsetting(src,skill_id,skill_lv,x,y,0); break; + case WZ_ICEWALL: + flag |= 1; + if( skill->unitsetting(src,skill_id,skill_lv,x,y,0) ) + map->list[src->m].setcell(src->m, x, y, CELL_NOICEWALL, true); + break; case RG_GRAFFITI: /* Graffiti [Valaris] */ skill->clear_unitgroup(src); skill->unitsetting(src,skill_id,skill_lv,x,y,0); @@ -10995,11 +10999,11 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_ val1 += pc->checkskill(sd,BA_MUSICALLESSON); break; case DC_SERVICEFORYOU: - val1 = 15+skill_lv+(st->int_/10); // MaxSP percent increase TO-DO: this INT bonus value is guessed + val1 = 15+skill_lv+(st->int_/10); // MaxSP percent increase val2 = 20+3*skill_lv+(st->int_/10); // SP cost reduction if(sd){ - val1 += (pc->checkskill(sd,DC_DANCINGLESSON) + 1) / 2; - val2 += (pc->checkskill(sd,DC_DANCINGLESSON) + 1) / 2; + val1 += pc->checkskill(sd,DC_DANCINGLESSON) / 2; + val2 += pc->checkskill(sd,DC_DANCINGLESSON) / 2; } break; case BA_ASSASSINCROSS: @@ -15626,6 +15630,7 @@ int skill_delunit (struct skill_unit* su) { } break; case WZ_ICEWALL: + map->list[su->bl.m].setcell(su->bl.m, su->bl.x, su->bl.y, CELL_NOICEWALL, false); map->setgatcell(su->bl.m,su->bl.x,su->bl.y,su->val2); clif->changemapcell(0,su->bl.m,su->bl.x,su->bl.y,su->val2,ALL_SAMEMAP); // hack to avoid clientside cell bug skill->unitsetmapcell(su,WZ_ICEWALL,group->skill_lv,CELL_ICEWALL,false); diff --git a/src/map/unit.c b/src/map/unit.c index b4653df00..849e9348f 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1584,6 +1584,12 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } + /** + * "WHY IS IT HEREE": ice wall cannot be canceled past this point, the client displays the animation even, + * if we cancel it from castend_pos, so it has to be here for it to not display the animation. + **/ + if ( skill_id == WZ_ICEWALL && map->getcell(src->m, skill_x, skill_y, CELL_CHKNOICEWALL) ) + return 0; } if (!status->check_skilluse(src, NULL, skill_id, 0)) |