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author | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-03-16 21:14:33 +0000 |
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committer | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-03-16 21:14:33 +0000 |
commit | 33c698258a8a54483348ae8acc47d596603920ca (patch) | |
tree | 1c32c7a31da59b8f1ccdd0ce04cadd27f0936954 | |
parent | 645551a6f26352a446787c4c1794cbecb84a7fde (diff) | |
download | hercules-33c698258a8a54483348ae8acc47d596603920ca.tar.gz hercules-33c698258a8a54483348ae8acc47d596603920ca.tar.bz2 hercules-33c698258a8a54483348ae8acc47d596603920ca.tar.xz hercules-33c698258a8a54483348ae8acc47d596603920ca.zip |
- Added documentation for 'setiteminfo', follow up to r9938. (bugreport:3360)
- Added @reloadmobdb to the custom Floating Rates script.
- Added a missing check in THQS. (bugreport:4107)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14264 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | doc/script_commands.txt | 24 | ||||
-rw-r--r-- | npc/custom/floating_rates.txt | 3 | ||||
-rw-r--r-- | npc/custom/quests/thq/THQS_QuestNPC.txt | 8 | ||||
-rw-r--r-- | npc/custom/quests/thq/THQS_Quests.txt | 78 |
4 files changed, 70 insertions, 43 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index bbeb8b9ef..e4160fc54 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -2593,7 +2593,7 @@ Valid types are: if = 0, then monsters don't drop it at all (rare or a quest item) if = 10000, then this item is sold in NPC shops only 4 - sex; 5 - equip; 6 - weight; 7 - atk; 8 - def; 9 - range; - 10 - slot; 11 - look; 12 - elv; 13 - wlv; + 10 - slot; 11 - look; 12 - elv; 13 - wlv; 14 - view id Check sample in nps\sample\getiteminfo.txt @@ -2993,6 +2993,7 @@ currently has active. Valid types are: 3 - Pet friendly level (intimacy score). 1000 is full loyalty. 4 - Pet hungry level. 100 is completely full. 5 - Pet rename flag. 0 means this pet has not been named yet. + --------------------------------------- *gethominfo(<type>) @@ -3005,6 +3006,7 @@ This function works as a direct counterpart of 'getpetinfo': 4 - Hungry level. 100 is completely full. 5 - Rename flag. 0 means this homunculus has not been named yet. 6 - Homunculus level + --------------------------------------- @@ -6239,10 +6241,30 @@ Example 1: --------------------------------------- +*setiteminfo(<item id>,<type>,<value>) + +This function will set some value of an item. +Returns the new value on success, or -1 on fail (item_id not found or invalid type). + +Valid types are: + 0 - Buy Price; 1 - Sell Price; 2 - Item Type; + 3 - maxchance (Max drop chance of this item e.g. 1 = 0.01% , etc.. + if = 0, then monsters don't drop it at all (rare or a quest item) + if = 10000, then this item is sold in NPC shops only + 4 - sex; 5 - equip; 6 - weight; 7 - atk; 8 - def; 9 - range; + 10 - slot; 11 - look; 12 - elv; 13 - wlv; 14 - view id + +Example: + +setiteminfo 7049,6,999; // Stone now weighs 999 + +--------------------------------------- + *setitemscript(<item id>,<"{ new item script }">{,<type>}); Set a new script bonus to the Item. Very useful for game events. You can remove an item's itemscript by leaving the itemscript argument empty. +Returns 1 on success, or 0 on fail (item_id not found or new item script is invalid). Type can optionally be used indicates which script to set (default is 0): 0 - Script 1 - OnEquip_Script diff --git a/npc/custom/floating_rates.txt b/npc/custom/floating_rates.txt index 1dc125e42..1e5f1d43e 100644 --- a/npc/custom/floating_rates.txt +++ b/npc/custom/floating_rates.txt @@ -39,7 +39,8 @@ OnHour18: setbattleflag("item_rate_use",$@drate); setbattleflag("item_rate_equip",$@drate); //we don't change card drops rate, because these values won't change them anyway + atcommand "@reloadmobdb"; announce "Current Rune-Midgard rates are: 1."+($@brate-100)+"x 1."+($@jrate-100)+"x 1."+($@drate-100)+"x",bc_all,0xFF6060; end; -}
\ No newline at end of file +} diff --git a/npc/custom/quests/thq/THQS_QuestNPC.txt b/npc/custom/quests/thq/THQS_QuestNPC.txt index dca58645d..f03cb4374 100644 --- a/npc/custom/quests/thq/THQS_QuestNPC.txt +++ b/npc/custom/quests/thq/THQS_QuestNPC.txt @@ -183,8 +183,8 @@ N_JobList2: mes " "; mes "A strange man came in here yesterday and asked me to deliver this ^FF0000Strange Letter^000000 to some woman in Morroc. Knowing us we do not ask questions so you must take care of this delivery."; mes "The Woman is in located in Morroc and her name is Erika."; - set two_qset, 1; getitem 1072,1; //Delivery_Message + set two_qset, 1; goto L_QuestGiven; N_JurJeramiah: @@ -356,8 +356,8 @@ N_JobList6: mes "How ironic."; mes " "; mes "Deliver this Box to the Thiefs guild."; - set six_qset,1; getitem 1083,1; //Delivery_Box__ + set six_qset,1; goto L_QuestGiven; N_PyrPRT2: @@ -375,8 +375,8 @@ N_Delivery2: mes "Well most of what we do is run packages, this is no different from other's."; mes " "; mes "Take this box, DO NOT OPEN IT! To a little girl in Lutie named Chirach she should be around santa."; - set six_qset,3; getitem 1083,1; //Delivery_Box__ + set six_qset,3; goto L_QuestGiven; N_Gef: @@ -450,8 +450,8 @@ N_Delivery4: mes "Well yah box delivering is in high demand,lots of lazy people."; mes " "; mes "Take this package to a man in Morroc named Klye."; - set eight_qset,2; getitem 1081,1; //Delivery_Box + set eight_qset,2; goto L_QuestGiven; N_Bapho: diff --git a/npc/custom/quests/thq/THQS_Quests.txt b/npc/custom/quests/thq/THQS_Quests.txt index 154186e91..b50082943 100644 --- a/npc/custom/quests/thq/THQS_Quests.txt +++ b/npc/custom/quests/thq/THQS_Quests.txt @@ -52,12 +52,16 @@ pay_arche,86,129,6 script Archer 732,{ close; N_QuestStart: mes "[Kieth]"; + if (countitem(1072) < 1) { + mes "Weren't you supposed to deliver me a box? Where is it?"; + close; + } mes "Ahh, you must be from the Treasure Hunter Agensy. Do you have my bow??"; mes " "; mes "Ahh, good,thank you for your time. Take this Treasure Token."; + delitem 1072,1; set one_qset,0; set On_Quest,0; - delitem 1072,1; set #Treasure_Token,#Treasure_Token+1; close; } @@ -74,13 +78,13 @@ N_QuestComp: mes "Well those bugs can bugger off..."; mes " "; mes "Well here take these 2 Treasure Tokens."; - set one_qset,0; - set #Treasure_Token,#Treasure_Token+2; - set On_Quest,0; delitem 909,20; delitem 955,20; delitem 914,20; delitem 705,20; + set one_qset,0; + set #Treasure_Token,#Treasure_Token+2; + set On_Quest,0; close; N_QuestStart: mes "[Billy-Bob]"; @@ -101,8 +105,8 @@ N_QuestComp: next; mes "[Old Lady]"; mes "Thank you sooo much here have these 3 Treasure Tokens."; - set #Treasure_Token,#Treasure_Token+3; delitem 934,15; + set #Treasure_Token,#Treasure_Token+3; set one_qset,0; set On_Quest,0; close; @@ -164,9 +168,9 @@ N_QuestComp: mes "Ahh hello, you must be from the Treasure Hunter Guild."; mes "Do you have my Jur? Ahh good good. Thank you."; mes "Here have this Treasure Hunter Token."; + delitem 1998,1; set two_qset,0; set On_Quest,0; - delitem 1998,1; set #Treasure_Token,#Treasure_Token+1; close; N_QuestStart: @@ -213,10 +217,10 @@ N_QuestComp: mes " "; mes "I knew you looked strong, I have no idea how you could have killed that monster though."; mes "thank you so much, here have these 3 Guild Tokens as a reward."; + delitem 7005,1; set two_qset,0; set On_Quest,0; set #Treasure_Token,#Treasure_Token+3; - delitem 7005,1; close; N_QuestStart: mes "[Molly]"; @@ -243,8 +247,8 @@ N_QuestComp: mes " "; mes "I hope that this hole will go away 1 day, and I might have another quest for you in the future."; mes "here take these 2 Treasure Tokens."; - set #Treasure_Token,#Treasure_Token+2; delitem 1040,30; + set #Treasure_Token,#Treasure_Token+2; set three_qset,0; set On_Quest,0; close; @@ -273,8 +277,8 @@ N_QuestComp: mes "[Flank]"; mes "Thanks"; mes "Have this Treasure Token"; - set three_qset,0; delitem 1082,1; + set three_qset,0; set #Treasure_Token,#Treasure_Token+1; set On_Quest,0; close; @@ -325,9 +329,9 @@ N_QuestComp: mes "I had my doughts but thank you for your help."; mes " "; mes "Here have these 4 Treasure Tokens."; + delitem 1041,50; set three_qset,0; set On_Quest,0; - delitem 1041,50; set #Treasure_Token,#Treasure_Token+4; close; N_QuestStart: @@ -351,8 +355,8 @@ N_QuestComp: mes "[Flora]"; mes "Welcome back, good job you did it. (I wonder if that Flaming Bastard is still alive)"; mes "Well I hope that cut down a bit on the monsters and here have these 2 Tokens."; - set #Treasure_Token,#Treasure_Token+2; delitem 957,50; + set #Treasure_Token,#Treasure_Token+2; set four_qset,0; set On_Quest,0; killmonster "pay_dun00","Flora::OnMobDead"; @@ -389,9 +393,9 @@ N_QuestComp: next; mes "[Zed]"; mes "Well you can take this crapy Treausre Token."; + delitem 1999,1; set On_Quest,0; set four_qset,0; - delitem 1999,1; set #Treasure_Token,#Treasure_Token+1; close; N_QuestStart: @@ -411,9 +415,9 @@ N_QuestComp: mes "Yes! Now my pet will not starve!"; mes "Thank you so much!"; mes "Have this Treasure Token."; + delitem 711,20; set On_Quest,0; set four_qset,0; - delitem 711,20; set #Treasure_Token,#Treasure_Token+1; close; N_QuestStart: @@ -442,10 +446,10 @@ N_QuestComp: mes "[Czhore]"; mes "Here have these 2 Treasure Tokens."; mes "And some of my old treasure..."; + delitem 714,1; monster "prt_gld",155,99,"Old Man's Treasure",1324,1; set four_qset,0; set On_Quest,0; - delitem 714,1; set #Treasure_Token,#Treasure_Token+2; close; N_QuestStart: @@ -471,10 +475,10 @@ N_QuestComp: mes "Oh thank you so much, but they will be back..."; next; mes "Take these 2 Treasure Tokens"; + delitem 1028,15; set five_qset,0; set On_Quest,0; set #Treasure_Token,#Treasure_Token+2; - delitem 1028,15; close; N_QuestStart: mes "[Lithin]"; @@ -498,10 +502,10 @@ N_QuestComp: mes "Much thanks I have for you."; next; mes "Take with you these 2 Treasure Token's."; + delitem 932,30; set #Treasure_Token,#Treasure_Token+2; set five_qset,0; set On_Quest,0; - delitem 932,30; close; N_QuestStart: mes "[Strange Man]"; @@ -550,9 +554,9 @@ N_QuestComp: next; mes "[Wizard]"; mes "Here take these 4 Treasure Tokens."; + delitem 1059,50; set five_qset,0; set On_Quest,0; - delitem 1059,50; set #Treasure_Token,#Treasure_Token+4; close; N_QuestStart: @@ -578,8 +582,8 @@ N_QuestComp: next; mes "[Thief]"; mes "Here take this Treasure Token as a reward."; - set six_qset,0; delitem 1083,1; + set six_qset,0; set On_Quest,0; set #Treasure_Token,#Treasure_Token+1; close; @@ -605,8 +609,8 @@ N_QuestComp2: next; mes "[Strange Man]"; mes "Take with you these 3 tokens."; - set #Treasure_Token,#Treasure_Token+3; delitem 930,30; + set #Treasure_Token,#Treasure_Token+3; set On_Quest,0; set six_qset,0; close; @@ -624,8 +628,8 @@ N_QuestComp: next; mes "[Chirach]"; mes "Here take this Treasure Token as a reward."; - set six_qset,0; delitem 1083,1; + set six_qset,0; set On_Quest,0; set #Treasure_Token,#Treasure_Token+1; close; @@ -646,9 +650,9 @@ N_QuestComp: mes "Thank you for helping me."; next; mes "Here take these 4 Treasure Tokens."; + delitem 944,20; set six_qset,0; set On_Quest,0; - delitem 944,20; set #Treasure_Token,#Treasure_Token+4; next; mes "[Zuuzuu]"; @@ -680,9 +684,9 @@ N_QuestComp: next; mes "[Girl]"; mes "Have these 1 Treasure Tokens."; + delitem 531,5; set seven_qset,0; set On_Quest,0; - delitem 531,5; set #Treasure_Token,#Treasure_Token+1; close; N_QuestStart: @@ -706,8 +710,8 @@ N_QuestComp: next; mes "[Charles]"; mes "Here take this Treasure Token as a reward."; - set seven_qset,0; delitem 1082,1; + set seven_qset,0; set On_Quest,0; set #Treasure_Token,#Treasure_Token+1; close; @@ -730,9 +734,9 @@ N_QuestComp2: next; mes "[Sewer Managment]"; mes "Here take these 4 Treasure Tokens."; + delitem 969,1; set seven_qset,0; set On_Quest,0; - delitem 969,1; set #Treasure_Token,#Treasure_Token+4; close; } @@ -749,9 +753,9 @@ N_QuestComp: next; mes "[Scarlet]"; mes "Here take these 4 Treasure Tokens."; + delitem 1127,1; set seven_qset,0; set On_Quest,0; - delitem 1127,1; set #Treasure_Token,#Treasure_Token+4; close; N_QuestStart: @@ -775,9 +779,9 @@ N_QuestComp2: next; mes "[Girl]"; mes "Have these 1 Treasure Tokens."; + delitem 532,5; set eight_qset,0; set On_Quest,0; - delitem 532,5; set #Treasure_Token,#Treasure_Token+1; close; } @@ -794,8 +798,8 @@ N_QuestComp: next; mes "[Klye]"; mes "Here take this Treasure Token as a reward."; - set eight_qset,0; delitem 1081,1; + set eight_qset,0; set On_Quest,0; set #Treasure_Token,#Treasure_Token+1; close; @@ -818,9 +822,9 @@ N_QuestComp: next; mes "[Zack]"; mes "Here take these 5 Treasure Tokens."; + delitem 923,1; set eight_qset,0; set On_Quest,0; - delitem 923,1; set #Treasure_Token,#Treasure_Token+5; close; N_QuestStart: @@ -844,9 +848,9 @@ N_QuestComp: next; mes "[Flower]"; mes "Here take these 2 Treasure Tokens."; + delitem 746,10; set eight_qset,0; set On_Quest,0; - delitem 746,10; set #Treasure_Token,#Treasure_Token+2; close; N_QuestStart: @@ -870,8 +874,8 @@ N_QuestComp: next; mes "[Mage]"; mes "Here take this Treasure Token as a reward."; - set nine_qset,0; delitem 1082,1; + set nine_qset,0; set On_Quest,0; set #Treasure_Token,#Treasure_Token+1; close; @@ -893,9 +897,9 @@ N_QuestComp: next; mes "[School Girl]"; mes "Here take these 4 Treasure Tokens."; + delitem 1020,20; set nine_qset,0; set On_Quest,0; - delitem 1020,20; set #Treasure_Token,#Treasure_Token+4; close; N_QuestStart: @@ -922,9 +926,9 @@ N_QuestComp: next; mes "[Jack]"; mes "Here take these 4 Treasure Tokens."; + delitem 1022,1; set nine_qset,0; set On_Quest,0; - delitem 1022,1; set #Treasure_Token,#Treasure_Token+4; close; N_QuestStart: @@ -947,9 +951,9 @@ N_QuestComp2: next; mes "[Jack]"; mes "Here take these 3 Treasure Tokens."; + delitem 901,40; set nine_qset,0; set On_Quest,0; - delitem 901,40; set #Treasure_Token,#Treasure_Token+3; close; } @@ -967,8 +971,8 @@ N_QuestComp: next; mes "[Kreg]"; mes "Here take this Treasure Token as a reward."; - set ten_qset,0; delitem 1082,1; + set ten_qset,0; set On_Quest,0; set #Treasure_Token,#Treasure_Token+1; close; @@ -990,9 +994,9 @@ N_QuestComp: next; mes "[Man]"; mes "Here take these 4 Treasure Tokens."; + delitem 1029,1; set ten_qset,0; set On_Quest,0; - delitem 1029,1; set #Treasure_Token,#Treasure_Token+4; close; N_QuestStart: @@ -1015,9 +1019,9 @@ N_QuestComp: next; mes "[Caral]"; mes "Here take these 4 Treasure Tokens."; + delitem 1015,1; set ten_qset,0; set On_Quest,0; - delitem 1015,1; set #Treasure_Token,#Treasure_Token+4; close; N_QuestStart: @@ -1040,9 +1044,9 @@ N_QuestComp: next; mes "[Jeni]"; mes "Here take these 3 Treasure Tokens."; + delitem 1096,1; set ten_qset,0; set On_Quest,0; - delitem 1096,1; set #Treasure_Token,#Treasure_Token+3; close; N_QuestStart: |