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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-12 21:02:59 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-12 21:02:59 +0000 |
commit | 882a3192acdd6ca2a6e50fc0f9fc877bc454efb7 (patch) | |
tree | d5cf4bf03fe0c2a8698aa088c0a17ebfe4d4f9a9 | |
parent | cf66ac82f7269a192f31f9465b1187e73635ceb5 (diff) | |
download | hercules-882a3192acdd6ca2a6e50fc0f9fc877bc454efb7.tar.gz hercules-882a3192acdd6ca2a6e50fc0f9fc877bc454efb7.tar.bz2 hercules-882a3192acdd6ca2a6e50fc0f9fc877bc454efb7.tar.xz hercules-882a3192acdd6ca2a6e50fc0f9fc877bc454efb7.zip |
Removed one mob data variable related to dynamic mobs that I found to be redundant.
Changed MAX_MOBSKILL (max. amount of different skill entries per mob) from 50 to 40 to reduce memory consumption a bit more.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12350 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | src/map/map.c | 12 | ||||
-rw-r--r-- | src/map/map.h | 3 | ||||
-rw-r--r-- | src/map/mob.c | 1 | ||||
-rw-r--r-- | src/map/npc.c | 15 | ||||
-rw-r--r-- | src/map/npc.h | 2 | ||||
-rw-r--r-- | src/map/unit.c | 2 |
6 files changed, 15 insertions, 20 deletions
diff --git a/src/map/map.c b/src/map/map.c index 27eeab5d2..118e1b99a 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -2019,15 +2019,15 @@ int mob_cache_cleanup_sub(struct block_list *bl, va_list ap) nullpo_retr(0, md); //When not to remove: - //Mob has the cached flag on 0 + //Mob is not in cache if (!md->special_state.cached) return 0; - if (!battle_config.mob_remove_damaged && - md->status.hp < md->status.max_hp) + //Mob is damaged and mob_remove_damaged is off + if (!battle_config.mob_remove_damaged && md->status.hp < md->status.max_hp) { - if (md->spawn && md->spawn_n >= 0) //Do not respawn mob later. - map[md->spawn->m].moblist[md->spawn_n]->skip++; - return 0; //Do not remove damaged mobs. + if( md->spawn ) //Do not respawn mob later. + md->spawn->skip++; + return 0; } unit_free(&md->bl,0); diff --git a/src/map/map.h b/src/map/map.h index 2a9666742..194a49304 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -37,7 +37,7 @@ #define MAX_SKILLUNITGROUP 25 #define MAX_SKILLUNITGROUPTICKSET 25 #define MAX_SKILLTIMERSKILL 15 -#define MAX_MOBSKILL 50 +#define MAX_MOBSKILL 40 #define MAX_MOB_LIST_PER_MAP 128 #define MAX_EVENTQUEUE 2 #define MAX_EVENTTIMER 32 @@ -913,7 +913,6 @@ struct mob_data { } dmglog[DAMAGELOG_SIZE]; struct spawn_data *spawn; //Spawn data. struct item *lootitem; - short spawn_n; //Spawn data index on the map server. short class_; unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex] int level; diff --git a/src/map/mob.c b/src/map/mob.c index f52caa5c3..4a68d8c6f 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -225,7 +225,6 @@ struct mob_data* mob_spawn_dataset(struct spawn_data *data) if(md->db->status.mode&MD_LOOTER) md->lootitem = (struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item)); - md->spawn_n = -1; md->deletetimer = -1; md->skillidx = -1; status_set_viewdata(&md->bl, md->class_); diff --git a/src/map/npc.c b/src/map/npc.c index fa4f510d6..86b3c260a 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -2178,11 +2178,9 @@ static const char* npc_parse_function(char* w1, char* w2, char* w3, char* w4, co * Parse Mob 1 - Parse mob list into each map * Parse Mob 2 - Actually Spawns Mob * [Wizputer] - * If cached =1, it is a dynamic cached mob - * index points to the index in the mob_list of the map_data cache. - * -1 indicates that it is not stored on the map. + * If 'cached' is true, it is a dynamic cached mob *------------------------------------------*/ -int npc_parse_mob2(struct spawn_data* mob, int index) +int npc_parse_mob2(struct spawn_data* mob, bool cached) { int i; struct mob_data *md; @@ -2190,8 +2188,7 @@ int npc_parse_mob2(struct spawn_data* mob, int index) for (i = mob->skip; i < mob->num; i++) { md = mob_spawn_dataset(mob); md->spawn = mob; - md->spawn_n = index; - md->special_state.cached = (index>=0); //If mob is cached on map, it is dynamically removed + md->special_state.cached = cached; //If mob is cached on map, it is dynamically removed mob_spawn(md); } mob->skip = 0; @@ -2340,7 +2337,7 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c memcpy(data, &mob, sizeof(struct spawn_data)); if( !battle_config.dynamic_mobs || mob.delay1 || mob.delay2 ) { - npc_parse_mob2(data,-1); + npc_parse_mob2(data,false); npc_delay_mob += mob.num; } else { int index = map_addmobtolist(data->m, data); @@ -2349,14 +2346,14 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c // (usually shouldn't occur when map server is just starting, // but not the case when we do @reloadscript if (map[mob.m].users > 0) - npc_parse_mob2(data,index); + npc_parse_mob2(data,true); npc_cache_mob += mob.num; } else { // mobcache is full // create them as delayed with one second mob.delay1 = 1000; mob.delay2 = 1000; - npc_parse_mob2(data,-1); + npc_parse_mob2(data,false); npc_delay_mob += mob.num; } } diff --git a/src/map/npc.h b/src/map/npc.h index 25487e7ff..f54f4d232 100644 --- a/src/map/npc.h +++ b/src/map/npc.h @@ -51,7 +51,7 @@ struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* b int npc_buysellsel(struct map_session_data* sd, int id, int type); int npc_buylist(struct map_session_data* sd,int n, unsigned short* item_list); int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list); -int npc_parse_mob2(struct spawn_data* mob, int index); // [Wizputer] +int npc_parse_mob2(struct spawn_data* mob, bool cached); // [Wizputer] struct npc_data* npc_add_warp(short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y); int npc_globalmessage(const char* name,const char* mes); diff --git a/src/map/unit.c b/src/map/unit.c index 98fdb350b..ed5980786 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1890,7 +1890,7 @@ int unit_free(struct block_list *bl, int clrtype) aFree(md->guardian_data); md->guardian_data = NULL; } - if (md->spawn && md->spawn_n < 0 && --(md->spawn->num) == 0) + if (md->spawn && !md->special_state.cached && --(md->spawn->num) == 0) { //Spawning data is not attached to the map, so free it //if this is the last mob who is pointing at it. aFree(md->spawn); |