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author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-21 13:10:13 +0000 |
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committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-21 13:10:13 +0000 |
commit | 7c24f3bbc9553cb7b13826cd07906830fc5e27a1 (patch) | |
tree | 04bcf572e3fb3fe23a29f20c6b7be3dc89337b0e | |
parent | 16072af808e7a55a0ba1ad5efc36c747c04456e3 (diff) | |
download | hercules-7c24f3bbc9553cb7b13826cd07906830fc5e27a1.tar.gz hercules-7c24f3bbc9553cb7b13826cd07906830fc5e27a1.tar.bz2 hercules-7c24f3bbc9553cb7b13826cd07906830fc5e27a1.tar.xz hercules-7c24f3bbc9553cb7b13826cd07906830fc5e27a1.zip |
fixed custom npc jobmaster:Baby - >Super baby bug
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9887 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/Changelog.txt | 1 | ||||
-rw-r--r-- | npc/custom/jobs/jobmaster.txt | 14 |
2 files changed, 10 insertions, 5 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 427501686..4730f0950 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -31,6 +31,7 @@ Date Added - not fully tested yet! U can use v2.5 as 100% working - Moved NPC Master Kavaruk (overlapped Phantasmic Arrow Skill quest NPC) - The Sign Quest, minor dialogue fix, thanks to theultramage + - Fixed JobMaster Baby -> Super Baby change bug * Fixed and Tested Dancing part of Dancer Job Quest (the rest chrid issues) [Lupus] 2007/02/19 * Fixed Dancer Job Quest mob::OnDie / SP check issues [Lupus] diff --git a/npc/custom/jobs/jobmaster.txt b/npc/custom/jobs/jobmaster.txt index 79e609d93..41680c9a2 100644 --- a/npc/custom/jobs/jobmaster.txt +++ b/npc/custom/jobs/jobmaster.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= eAthena Dev Team [Ori:LunatikBunnie] [Cur:Lance] //===== Current Version: ===================================== -//= 1.5 +//= 1.5a //===== Compatible With: ===================================== //= eAthena SVN Trunk 6674 //===== Description: ========================================= @@ -15,6 +15,7 @@ //= 1.4 Added NJ/GS, changed all job numbers to Job_* constants. //= All credits go to pxxx [Skotlex] //= 1.5 Rewrite everything from scratch. [Lance] +//= 1.5a fixed Baby -> Super Baby change. Switched to JobName() [Lupus] //============================================================ prontera.gat,153,193,6 script Job Master 123,{ mes "^ff0000[Job Master]^000000"; @@ -66,7 +67,10 @@ prontera.gat,153,193,6 script Job Master 123,{ case 7: if(Class == Job_Novice_High) goto L_noReq; if($@JC_SupNovM > BaseLevel) goto L_BvError; - set @target_job, Job_SuperNovice; + if(Upper == 2) + set @target_job, Job_Super_Baby; + else + set @target_job, Job_SuperNovice; break; case 8: if(Class == Job_Novice_High) goto L_noReq; @@ -84,7 +88,7 @@ prontera.gat,153,193,6 script Job Master 123,{ break; } } - mes "Are you sure you want to change to " + callfunc("getJobName",@target_job) + "?"; + mes "Are you sure you want to change to " + JobName(@target_job) + "?"; if(select("No","Yes") == 2){ callfunc "Job_Change", @target_job; if(@target_job == Job_Gunsliger || @target_job == Job_Ninja || @target_job == Job_Taekwon) { @@ -148,10 +152,10 @@ prontera.gat,153,193,6 script Job Master 123,{ break; } mes "Welcome, please select the job you wish to change into"; - set @target_job, @job_opt[select(callfunc("getJobName",@job_opt[0]), callfunc("getJobName",@job_opt[1]))-1]; + set @target_job, @job_opt[select(JobName(@job_opt[0]), JobName(@job_opt[1]))-1]; if(Class > Job_Novice_High && Class < Job_Lord_Knight) set @target_job, @target_job + 4001; } - mes "Are you sure you want to change to " + callfunc("getJobName",@target_job) + "?"; + mes "Are you sure you want to change to " + JobName(@target_job) + "?"; if(select("No","Yes")==2){ callfunc "Job_Change", @target_job; if(@target_job == Job_Star_Gladiator || @target_job == Job_Soul_Linker) { |