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authorPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-20 22:51:42 +0000
committerPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-20 22:51:42 +0000
commit588a0c8ae0b20f1aa88e4e2987229747e0398baf (patch)
treeed234a530c7420d8b841630a79e703a208e823ab
parentebb6751aa59345d5dc13a1b15eb71db262044cd7 (diff)
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Another fix to npc/cities/valkyrie.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6202 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--npc/Changelog.txt1
-rw-r--r--npc/cities/valkyrie.txt8
2 files changed, 5 insertions, 4 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 03efd3d7c..52049b0ae 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -28,6 +28,7 @@ Nexon
Date Added
======
04/20
+ * Fixed it again, better use constants [Playtester]
* Fixed Rebirth script not working for some Knights and Crusaders [Playtester]
- needs some testing!
* Fixed Taekwon quest obviously never working [Playtester]
diff --git a/npc/cities/valkyrie.txt b/npc/cities/valkyrie.txt
index af1962120..e4790886b 100644
--- a/npc/cities/valkyrie.txt
+++ b/npc/cities/valkyrie.txt
@@ -226,8 +226,8 @@ L_CHANGE:
next;
set ADVJOB,Class+4001; //memo the target 3rd Job ID
- if(ADVJOB == 4014) set ADVJOB,4002;
- if(ADVJOB == 4022) set ADVJOB,4015;
+ if(ADVJOB == Job_Lord_Knight2) set ADVJOB,Job_Lord_Knight;
+ if(ADVJOB == Job_Paladin2) set ADVJOB,Job_Paladin;
// callfunc "F_ToHigh",25,"Swordman High",31,"Lord Knight",144,145,146,0;
// callfunc "F_ToHigh",28,"Acolyte High",32,"High Priest",156,0,0,0;
@@ -327,8 +327,8 @@ L_SKILLPNTS:
function script F_ToHigh {
if(Upper == 2) return; //Baby Class - skip it
- if(ADVJOB == 4014) set ADVJOB,4002;
- if(ADVJOB == 4022) set ADVJOB,4015;
+ if(ADVJOB == Job_Lord_Knight2) set ADVJOB,Job_Lord_Knight;
+ if(ADVJOB == Job_Paladin2) set ADVJOB,Job_Paladin;
set @fjob,ADVJOB; //alternative classes should pass, too
if(@fjob == Job_Stalker) set @fjob,Job_Assassin_Cross;
if(@fjob == Job_Creator) set @fjob,Job_Whitesmith;