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authorJedzkie <jedzkie13@rocketmail.com>2017-04-25 16:44:27 +0800
committerHaru <haru@dotalux.com>2017-04-29 00:47:06 +0200
commit25e4f661211fc91a64a6e18d8ffd9d16581dfaf9 (patch)
tree69a41c87390593f0ca4e592a83037cf5b35ffcf8
parente6c0203a6da6930d9c4a2b762190cd0428e106ca (diff)
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Fixes #994
-rw-r--r--db/pre-re/item_db.conf5
-rw-r--r--db/re/item_db.conf5
-rw-r--r--doc/item_db.txt3
-rw-r--r--src/map/itemdb.c3
-rw-r--r--src/map/itemdb.h3
-rw-r--r--src/map/mob.c15
6 files changed, 22 insertions, 12 deletions
diff --git a/db/pre-re/item_db.conf b/db/pre-re/item_db.conf
index cfa7cb7d1..7309af4d3 100644
--- a/db/pre-re/item_db.conf
+++ b/db/pre-re/item_db.conf
@@ -70,7 +70,7 @@ item_db: (
Taekwon: true/false (boolean, defaults to false)
Star_Gladiator: true/false (boolean, defaults to false)
Soul_Linker: true/false (boolean, defaults to false)
- Gunslinger: true/false (boolean, defaults to false)
+ Gunslinger: true/false (boolean, defaults to false)
Ninja: true/false (boolean, defaults to false)
Gangsi: true/false (boolean, defaults to false)
Death_Knight: true/false (boolean, defaults to false)
@@ -93,6 +93,7 @@ item_db: (
BuyingStore: true/false (boolean, defaults to false)
Delay: Delay to use item (int, defaults to 0)
KeepAfterUse: true/false (boolean, defaults to false)
+ DropAnnounce: true/false (boolean, defaults to false)
Trade: { (defaults to no restrictions)
override: GroupID (int, defaults to 100)
nodrop: true/false (boolean, defaults to false)
@@ -63262,6 +63263,7 @@ item_db: (
Name: "Episode 13.1 Poporing Key"
Type: 3
Weight: 10
+ DropAnnounce: true
},
{
Id: 7783
@@ -63269,6 +63271,7 @@ item_db: (
Name: "Episode 13.2 Poring Key"
Type: 3
Weight: 10
+ DropAnnounce: true
},
{
Id: 7784
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index d1f416b08..b47bd46d4 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -70,7 +70,7 @@ item_db: (
Taekwon: true/false (boolean, defaults to false)
Star_Gladiator: true/false (boolean, defaults to false)
Soul_Linker: true/false (boolean, defaults to false)
- Gunslinger: true/false (boolean, defaults to false)
+ Gunslinger: true/false (boolean, defaults to false)
Ninja: true/false (boolean, defaults to false)
Gangsi: true/false (boolean, defaults to false)
Death_Knight: true/false (boolean, defaults to false)
@@ -93,6 +93,7 @@ item_db: (
BuyingStore: true/false (boolean, defaults to false)
Delay: Delay to use item (int, defaults to 0)
KeepAfterUse: true/false (boolean, defaults to false)
+ DropAnnounce: true/false (boolean, defaults to false)
Trade: { (defaults to no restrictions)
override: GroupID (int, defaults to 100)
nodrop: true/false (boolean, defaults to false)
@@ -80968,12 +80969,14 @@ item_db: (
AegisName: "Gold_Key77"
Name: "Episode 13.1 Poporing Key"
Weight: 10
+ DropAnnounce: true
},
{
Id: 7783
AegisName: "Silver_Key77"
Name: "Episode 13.2 Poring Key"
Weight: 10
+ DropAnnounce: true
},
{
Id: 7784
diff --git a/doc/item_db.txt b/doc/item_db.txt
index 6ffc8a52b..86e397636 100644
--- a/doc/item_db.txt
+++ b/doc/item_db.txt
@@ -71,6 +71,7 @@ item_db: (
BuyingStore: true/false (boolean, defaults to false)
Delay: Delay to use item (int, defaults to 0)
KeepAfterUse: true/false (boolean, defaults to false)
+ DropAnnounce: true/false (boolean, defaults to false)
Trade: { (defaults to no restrictions)
override: GroupID (int, defaults to 100)
nodrop: true/false (boolean, defaults to false)
@@ -290,6 +291,8 @@ ForceSerial: Whether the item will be given new unique id or not. When the item
BuyingStore: Whether the item can be sold via buyingstore, one must also edit
data\buyingstoreitemlist.txt for client to accept item.
+DropAnnounce: Enables global announcement of the selected item when dropped by monster.
+
Delay: Delay for an item to be used again. Value is in milliseconds.
There is a max concurrent number of entries modifiable in
src/map/itemdb.h as MAX_ITEMDELAYS.
diff --git a/src/map/itemdb.c b/src/map/itemdb.c
index a35aa67f1..4076e295c 100644
--- a/src/map/itemdb.c
+++ b/src/map/itemdb.c
@@ -2073,6 +2073,9 @@ int itemdb_readdb_libconfig_sub(struct config_setting_t *it, int n, const char *
if ((t = libconfig->setting_get_member(it, "KeepAfterUse")))
id.flag.keepafteruse = libconfig->setting_get_bool(t) ? 1 : 0;
+ if ((t = libconfig->setting_get_member(it, "DropAnnounce")))
+ id.flag.drop_announce = libconfig->setting_get_bool(t) ? 1 : 0;
+
if (itemdb->lookup_const(it, "Delay", &i32) && i32 >= 0)
id.delay = i32;
diff --git a/src/map/itemdb.h b/src/map/itemdb.h
index 138a783ae..f77801e09 100644
--- a/src/map/itemdb.h
+++ b/src/map/itemdb.h
@@ -111,8 +111,6 @@ enum item_itemid {
ITEMID_FRAGMENT_OF_CRYSTAL = 7321,
ITEMID_SKULL_ = 7420,
ITEMID_TOKEN_OF_SIEGFRIED = 7621,
- ITEMID_GOLD_KEY77 = 7782,
- ITEMID_SILVER_KEY77 = 7783,
ITEMID_SPECIAL_ALLOY_TRAP = 7940,
ITEMID_CATNIP_FRUIT = 11602,
ITEMID_RED_POUCH_OF_SURPRISE = 12024,
@@ -510,6 +508,7 @@ struct item_data {
unsigned keepafteruse : 1;
unsigned force_serial : 1;
unsigned no_options: 1; // < disallows use of item options on the item. (non-equippable items are automatically flagged) [Smokexyz]
+ unsigned drop_announce : 1; // Official Drop Announce [Jedzkie]
} flag;
struct {// item stacking limitation
unsigned short amount;
diff --git a/src/map/mob.c b/src/map/mob.c
index 74d25b805..4f08cf38e 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2151,6 +2151,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
struct map_session_data *sd = BL_CAST(BL_PC, src);
struct map_session_data *tmpsd[DAMAGELOG_SIZE] = { NULL };
struct map_session_data *mvp_sd = sd, *second_sd = NULL, *third_sd = NULL;
+ struct item_data *id = NULL;
struct {
struct party_data *p;
@@ -2447,14 +2448,12 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
intif->broadcast(message, (int)strlen(message)+1, BC_DEFAULT);
}
- /* heres the thing we got the feature set up however we're still discussing how to best define the ids,
- * so while we discuss, for a small period of time, the list is hardcoded (yes officially only those 2 use it,
- * thus why we're unsure on how to best place the setting) */
- /* temp, will not be hardcoded for long thudu. */
- // TODO: This should be a field in the item db.
- if (mvp_sd != NULL
- && (it->nameid == ITEMID_GOLD_KEY77 || it->nameid == ITEMID_SILVER_KEY77)) /* for when not hardcoded: add a check on mvp bonus drop as well */
- clif->item_drop_announce(mvp_sd, it->nameid, md->name);
+ // Official Drop Announce [Jedzkie]
+ if (mvp_sd != NULL) {
+ if ((id = itemdb->search(it->nameid)) != NULL && id->flag.drop_announce) {
+ clif->item_drop_announce(mvp_sd, it->nameid, md->name);
+ }
+ }
// Announce first, or else ditem will be freed. [Lance]
// By popular demand, use base drop rate for autoloot code. [Skotlex]