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authorVicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-07 16:37:59 +0000
committerVicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-07 16:37:59 +0000
commit0ab69f954771d77c509022c4dd6fc968b6bf4691 (patch)
tree1561ff36c8292a8930f4d42194597beb0132cc8e
parent3907092f298c42f3e020976319beb7769fde7c9e (diff)
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Ninja skill db temp plug
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5483 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--db/Changelog.txt3
-rw-r--r--db/skill_db.txt47
2 files changed, 50 insertions, 0 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt
index 954528ed3..fdcf2215d 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -26,6 +26,9 @@
=========================
+03/07
+ * Temp plug on Ninja in Skill_db. Ninja is correct on skill ID,
+ not sure about gunslinger, so they're commented out. [Vicious]
03/06
* Stave Crasher's element is now -1 (take weapon's element) [Skotlex]
03/03
diff --git a/db/skill_db.txt b/db/skill_db.txt
index 710c35707..82f3f7afb 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -519,6 +519,53 @@
498,0,6,4,0,1,0,1,0,no,0,8,0,none,0 //AM_TWILIGHT3#Twilight Alchemy 3#
499,-9,8,4,-1,0,0,1,2,no,0,8,0,weapon,0 //HT_POWER#Beast Strafing#
+//Temp Plugs(using bash as base)
+522,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_TOBIDOUGU#ºñµµ_¼ö·Ã#
+523,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_SYURIKEN#¼ö¸®°Ë_´øÁö±â#
+524,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KUNAI#Äí³ªÀÌ_´øÁö±â#
+525,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_HUUMA#dz¸¶¼ö¸®°Ë_´øÁö±â#
+526,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_ZENYNAGE#µ·_´øÁö±â#
+527,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_TATAMIGAESHI#´Ù´Ù¹Ì_µÚÁý±â#
+528,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KASUMIKIRI#¾È°³_º£±â#
+529,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_SHADOWJUMP#±×¸²ÀÚ_µµ¾à#
+530,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KIRIKAGE#±×¸²ÀÚ_º£±â#
+531,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_UTSUSEMI#¸Å¹ÌÇã¹°_¹þ±â#
+532,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_BUNSINJYUTSU#ȯ¿µºÐ½Å#
+533,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_NINPOU#Àιý_¼ö·Ã#
+534,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KOUENKA#È«¿°È­(ûõæúü¤)#
+535,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KAENSIN#È­¿°Áø(ûýæúòæ)#
+536,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_BAKUENRYU#Æø¿°·æ(øïæú×£)#
+537,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_HYOUSENSOU#ºù¼¶Ã¢(Þ¼àìóæ)#
+538,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_SUITON#¼öµÐ(â©Ôí)#
+539,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_HYOUSYOURAKU#ºùÁ¤¶ô(Þ¼ïÜÑæ)#
+540,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_HUUJIN#dzÀÎ(ù¦ìÓ)#
+541,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_RAIGEKISAI#³ú°Ý¼â(Òâ̪áï)#
+542,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KAMAITACHI#»èdz(Þýù¦)#
+543,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_NEN#¿°(æö)#
+544,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_ISSEN#Àϼ¶#
+//545,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_GLITTERING#Çø³_´õ_ÄÚÀÎ#
+//546,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_FLING#Çøµ#
+//547,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_TRIPLEACTION#Æ®¸®ÇÃ_¾×¼Ç#
+//548,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_BULLSEYE#ºÒ½º_¾ÆÀÌ#
+//549,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_MADNESSCANCEL#¸Åµå´Ï½º_ĵ½½·¯#
+//550,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_ADJUSTMENT#¾ÖµåÀú½ºÆ®¸ÕÆ®#
+//551,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_INCREASING#ÀÎÅ©¸®Â¡_¾îÅ¥·¯½Ã#
+//552,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_MAGICALBULLET#¸ÅÁöÄÃ_ºí¸´#
+//553,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_CRACKER#Å©·¡Ä¿#
+//554,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_SINGLEACTION#½Ì±Û_¾×¼Ç#
+//555,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_SNAKEEYE#½º³×ÀÌÅ©_¾ÆÀÌ#
+//556,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_CHAINACTION#üÀÎ_¾×¼Ç#
+//557,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_TRACKING#Æ®·¡Å·#
+//558,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_DISARM#µð½º¾Ï#
+//559,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_PIERCINGSHOT#ÇǾî½Ì_¼¦#
+//560,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_RAPIDSHOWER#·¡Çǵå_»þ¿ö#
+//561,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_DESPERADO#µ¥½ºÆä¶óµµ#
+//562,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_GATLINGFEVER#ijƲ¸µ_Çǹö#
+//563,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_DUST#´õ½ºÆ®#
+//564,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_FULLBUSTER#Ç®_¹ö½ºÅÍ#
+//565,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_SPREADATTACK#½ºÇÁ·¹µå_¾îÅÃ#
+//566,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_GROUNDDRIFT#±×¶ó¿îµå_µå¸®ÇÁÆ®#
+
1001,9,6,1,-1,0,0,1,1,no,0,1,0,weapon,0 //KN_CHARGEATK#Charge Attack#
1002,0,6,4,0,1,0,1,0,no,0,1,0,weapon,2 //CR_SHRINK#Shrink#
1003,0,0,0,0,0,0,1,0,no,0,1,0,weapon,0 //AS_SONICACCEL#Sonic Acceleration#