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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-07 14:43:19 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-07 14:43:19 +0000 |
commit | d2e1f056bc0f550bcb372a503a5f7489daf6ef97 (patch) | |
tree | 4b33b2b2f203ed6cc28a3aa4b6c3b53ca08d993d | |
parent | b85ae33866e92c6e3ccef7ee32b60c521c812965 (diff) | |
download | hercules-d2e1f056bc0f550bcb372a503a5f7489daf6ef97.tar.gz hercules-d2e1f056bc0f550bcb372a503a5f7489daf6ef97.tar.bz2 hercules-d2e1f056bc0f550bcb372a503a5f7489daf6ef97.tar.xz hercules-d2e1f056bc0f550bcb372a503a5f7489daf6ef97.zip |
Fixed bugreport:6406,bugreport:5986 updated Extreme Vacuum to its official behavior.
Fixed bugreport:6404 where using KG_GENWAKU on sitting targets the client doesn't sync with the server in sitting state.
Updated RK_FIGHTINGSPIRIT ASPD bonus. Thanks to michieru.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16591 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | db/pre-re/skill_cast_db.txt | 4 | ||||
-rw-r--r-- | db/re/skill_cast_db.txt | 4 | ||||
-rw-r--r-- | src/map/skill.c | 47 | ||||
-rw-r--r-- | src/map/status.c | 30 |
4 files changed, 64 insertions, 21 deletions
diff --git a/db/pre-re/skill_cast_db.txt b/db/pre-re/skill_cast_db.txt index 0d56d05a6..3e0600cb2 100644 --- a/db/pre-re/skill_cast_db.txt +++ b/db/pre-re/skill_cast_db.txt @@ -1545,8 +1545,8 @@ 2451,3000,1000,0,60000,0,2000 //-- SO_WARMER 2452,1700:1900:2100:2300:2500,1000,0,40000:45000:50000:55000:60000,30000,60000 -//-- SO_VACUUM_EXTREME //CHECK Whats duration 2 used for? Is it part of holding the player in place until duration 1 ends? -2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,1000,5000 +//-- SO_VACUUM_EXTREME +2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,0,5000 //-- SO_VARETYR_SPEAR //CHECK Duration 2 is used for the stun? 2454,1700:1900:2100:2300:2500,1000,0,0,3000,2000 //-- SO_ARULLO diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt index c1716deb0..fe6b2c1c8 100644 --- a/db/re/skill_cast_db.txt +++ b/db/re/skill_cast_db.txt @@ -1546,8 +1546,8 @@ 2451,3000,1000,0,60000,0,2000,0 //-- SO_WARMER 2452,1700:1900:2100:2300:2500,1000,0,40000:45000:50000:55000:60000,30000,60000,0 -//-- SO_VACUUM_EXTREME //CHECK Whats duration 2 used for? Is it part of holding the player in place until duration 1 ends? -2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,1000,5000,0 +//-- SO_VACUUM_EXTREME +2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,0,5000,0 //-- SO_VARETYR_SPEAR //CHECK Duration 2 is used for the stun? 2454,1700:1900:2100:2300:2500,1000,0,0,3000,2000,0 //-- SO_ARULLO diff --git a/src/map/skill.c b/src/map/skill.c index 8246493ae..e6496a3e9 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -8760,6 +8760,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if (unit_movepos(bl,x,y,0,0)) { clif_skill_damage(bl,bl,tick, status_get_amotion(src), 0, -30000, 1, skillid, -1, 6); + if( sd && pc_issit(sd)) + clif_sitting(bl); //Avoid sitting sync problem clif_slide(bl,x,y) ; sc_start(bl,SC_CONFUSION,80,skilllv,skill_get_time(skillid,skilllv)); } @@ -10567,7 +10569,9 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli case SO_WARMER: skill_clear_group(src, 8); break; - + case SO_VACUUM_EXTREME: + range++; + break; case GN_WALLOFTHORN: if( flag&1 ) limit = 3000; @@ -11562,7 +11566,32 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns break; case UNT_VACUUM_EXTREME: - sc_start(bl, SC_VACUUM_EXTREME, 100, sg->skill_lv, sg->limit); + {// TODO: official behavior in gvg area. [malufett] + int sec = sg->limit - DIFF_TICK(tick, sg->tick); + int range = skill_get_unit_range(sg->skill_id, sg->skill_lv); + + if( tsc && !tsc->data[type] && + distance_xy(src->bl.x, src->bl.y, bl->x, bl->y) <= range)// don't consider outer bounderies + sc_start(bl, type, 100, sg->skill_lv, sec); + + if( unit_is_walking(bl) && // wait until target stop walking + ( tsc && tsc->data[type] && tsc->data[type]->val4 >= tsc->data[type]->val3-range )) + break; + + if( tsc && ( !tsc->data[type] || (tsc->data[type] && tsc->data[type]->val4 < 1 ) ) ) + break; + + if( unit_is_walking(bl) && + distance_xy(src->bl.x, src->bl.y, bl->x, bl->y) > range )// going outside of boundaries? then force it to stop + unit_stop_walking(bl,1); + + if( !unit_is_walking(bl) && + distance_xy(src->bl.x, src->bl.y, bl->x, bl->y) <= range && // only snap if the target is inside the range or + src->bl.x != bl->x && src->bl.y != bl->y){// diagonal position parallel to VE's center + unit_movepos(bl, src->bl.x, src->bl.y, 0, 0); + clif_fixpos(bl); + } + } break; case UNT_FIRE_MANTLE: @@ -14376,13 +14405,13 @@ static int skill_trap_splash (struct block_list *bl, va_list ap) if( ss != bl ) skill_attack(BF_MISC,ss,src,bl,sg->skill_id,sg->skill_lv,tick,sg->val1|SD_LEVEL); break; - case UNT_MAGENTATRAP: - case UNT_COBALTTRAP: - case UNT_MAIZETRAP: - case UNT_VERDURETRAP: - if( bl->type != BL_PC && !is_boss(bl) ) - sc_start2(bl,SC_ELEMENTALCHANGE,100,sg->skill_lv,skill_get_ele(sg->skill_id,sg->skill_lv),skill_get_time2(sg->skill_id,sg->skill_lv)); - break; + case UNT_MAGENTATRAP: + case UNT_COBALTTRAP: + case UNT_MAIZETRAP: + case UNT_VERDURETRAP: + if( bl->type != BL_PC && !is_boss(bl) ) + sc_start2(bl,SC_ELEMENTALCHANGE,100,sg->skill_lv,skill_get_ele(sg->skill_id,sg->skill_lv),skill_get_time2(sg->skill_id,sg->skill_lv)); + break; case UNT_REVERBERATION: skill_addtimerskill(ss,tick+50,bl->id,0,0,WM_REVERBERATION_MELEE,sg->skill_lv,BF_WEAPON,0); // for proper skill delay animation when use with Dominion Impulse skill_addtimerskill(ss,tick+250,bl->id,0,0,WM_REVERBERATION_MAGIC,sg->skill_lv,BF_MAGIC,0); diff --git a/src/map/status.c b/src/map/status.c index 7af476fc0..32020004f 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -995,7 +995,6 @@ void initChangeTables(void) { StatusChangeStateTable[SC_THORNSTRAP] |= SCS_NOMOVE; StatusChangeStateTable[SC_MAGNETICFIELD] |= SCS_NOMOVE; StatusChangeStateTable[SC__MANHOLE] |= SCS_NOMOVE; - StatusChangeStateTable[SC_VACUUM_EXTREME] |= SCS_NOMOVE; StatusChangeStateTable[SC_CURSEDCIRCLE_ATKER] |= SCS_NOMOVE; StatusChangeStateTable[SC_CURSEDCIRCLE_TARGET] |= SCS_NOMOVE; StatusChangeStateTable[SC_CRYSTALIZE] |= SCS_NOMOVE|SCS_NOMOVECOND; @@ -3801,6 +3800,10 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) if(status->aspd_rate != 1000) // absolute percentage modifier amotion = ( 200 - (200-amotion/10) * status->aspd_rate / 1000 ) * 10; #endif + //fixed value added + if( sc && sc->data[SC_FIGHTINGSPIRIT] && sc->data[SC_FIGHTINGSPIRIT]->val2 ) + amotion -= (sd?pc_checkskill(sd, RK_RUNEMASTERY):10) / 10 * 40; + status->amotion = cap_value(amotion,((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd),2000); status->adelay = 2*status->amotion; @@ -5183,8 +5186,6 @@ static short status_calc_aspd(struct block_list *bl, struct status_change *sc, s skills2 -= 30; if( sc->data[SC_HALLUCINATIONWALK_POSTDELAY] ) skills2 -= 50; - if( sc->data[SC_FIGHTINGSPIRIT] && sc->data[SC_FIGHTINGSPIRIT]->val2 ) - skills2 += 4; if( sc->data[SC_PARALYSE] ) skills2 -= 10; if( sc->data[SC__BODYPAINT] ) @@ -6115,9 +6116,6 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti case SC_CRYSTALIZE: tick -= (1000*(status->vit/10))+(status_get_lv(bl)/50); break; - case SC_VACUUM_EXTREME: - tick -= 50*status->str; - break; case SC_MANDRAGORA: sc_def = (status->vit+status->luk)/5; break; @@ -8015,6 +8013,11 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val4 = tick / 1000; tick_time = 1000; // [GodLesZ] tick time break; + case SC_VACUUM_EXTREME: + tick -= (status->str / 20) * 1000; + val4 = val3 = tick / 100; + tick_time = 100; // [GodLesZ] tick time + break; case SC_SWINGDANCE: val2 = 4 * val1; // Walk speed and aspd reduction. break; @@ -8359,7 +8362,6 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC__MANHOLE: case SC_CRYSTALIZE: case SC_WHITEIMPRISON: - case SC_VACUUM_EXTREME: case SC_CURSEDCIRCLE_ATKER: case SC_CURSEDCIRCLE_TARGET: case SC_FEAR: @@ -9229,6 +9231,9 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const } } break; + case SC_VACUUM_EXTREME: + if(sc && sc->cant.move > 0) sc->cant.move--; + break; case SC_KYOUGAKU: clif_status_load(bl, SI_KYOUGAKU, 0); // Avoid client crash clif_status_load(bl, SI_ACTIVE_MONSTER_TRANSFORM, 0); @@ -10030,7 +10035,16 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) return 0; } break; - + case SC_VACUUM_EXTREME: + if( --(sce->val4) >= 0 ){ + if( !unit_is_walking(bl) && !sce->val2 ){ + sc->cant.move++; + sce->val2 = 1; + } + sc_timer_next(100 + tick, status_change_timer, bl->id, data); + return 0; + } + break; case SC_BLOODSUCKER: if( --(sce->val4) >= 0 ) { struct block_list *src = map_id2bl(sce->val2); |