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author | samuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-14 15:26:52 +0000 |
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committer | samuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-14 15:26:52 +0000 |
commit | 7298879454b1f5472ccbb774dce1d2f564d996c0 (patch) | |
tree | b3b770214e74a40e0ac99dd9be7d3549a4961389 | |
parent | 763c1a3e88cbecdab584bc2baaa05cd24734fa54 (diff) | |
download | hercules-7298879454b1f5472ccbb774dce1d2f564d996c0.tar.gz hercules-7298879454b1f5472ccbb774dce1d2f564d996c0.tar.bz2 hercules-7298879454b1f5472ccbb774dce1d2f564d996c0.tar.xz hercules-7298879454b1f5472ccbb774dce1d2f564d996c0.zip |
* Deleted an Unnecessary "next;" on Rachel Guide.
-Thanks to $ephiroth.
* Removed an Unnecessary "set job_acolyte_q,0;" in Acolyte Quest.
* Updated Dialogs from "Oxygen Mask Quest"
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11003 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/Changelog.txt | 5 | ||||
-rw-r--r-- | npc/guides/guides_rachel.txt | 5 | ||||
-rw-r--r-- | npc/jobs/1-1/acolyte.txt | 4 | ||||
-rw-r--r-- | npc/quests/quests_payon.txt | 159 |
4 files changed, 82 insertions, 91 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 2014d1f13..0a310e10d 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,5 +1,10 @@ Date Added ====== +2007/08/14 + * Deleted an Unnecessary "next;" on Rachel Guide. [Samuray22] + -Thanks to $ephiroth. + * Removed an Unnecessary "set job_acolyte_q,0;" in Acolyte Quest. + * Updated Dialogs from "Oxygen Mask Quest" 2007/08/13 * Rev. 11001 Fixed typos in the Blacksmith quest and whitesmith NPC. Thanks to Barron-Monster. [L0ne_W0lf] * Rev. 10998 Fixed a typo in the merchant quest. [L0ne_W0lf] diff --git a/npc/guides/guides_rachel.txt b/npc/guides/guides_rachel.txt index 3a621e971..3e450549c 100644 --- a/npc/guides/guides_rachel.txt +++ b/npc/guides/guides_rachel.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.0 +//= 1.2 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -12,6 +12,8 @@ //===== Additional Comments: ================================= //= 1.0 First version. [L0ne_W0lf] //= 1.1 Change the while loops a bit. [L0ne_W0lf] +//= 1.2 Deleted an Unnecessary "next;" [Samuray22] +// -Thanks to $ephiroth. //============================================================ rachel,138,146,5 script Rachel Guide 934,{ mes "[Rachel Guide]"; @@ -35,7 +37,6 @@ rachel,138,146,5 script Rachel Guide 934,{ mes "on your Mini-Map?"; next; if (select("Yes:No") == 1) set .@compass_check,1; - next; } set .@loop2,1; while(.@loop2) { diff --git a/npc/jobs/1-1/acolyte.txt b/npc/jobs/1-1/acolyte.txt index 6f6ac5c9f..14dc2b1b2 100644 --- a/npc/jobs/1-1/acolyte.txt +++ b/npc/jobs/1-1/acolyte.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88; L0ne_W0lf //===== Current Version: ===================================== -//= 1.7a +//= 1.8 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -22,6 +22,7 @@ //= No longer uses function "F_ToHigh" //= Proper dialog for Priest job quest is unused (for now.) //= 1.7a Functions now make use of proper priest quest dialog [L0ne_W0lf] +//= 1.8 Removed an Unnecessary "set job_acolyte_q,0;" [Samuray22] //============================================================ prt_church,184,41,4 script Cleric#aco 60,{ @@ -172,7 +173,6 @@ prt_church,184,41,4 script Cleric#aco 60,{ mes "[Father Mareusis]"; mes "I am proud to say that you are now ready to become an Acolyte!"; next; - set job_acolyte_q,0; skill 143,0,0; callfunc "Job_Change",Job_Acolyte; callfunc "F_ClearJobVar"; diff --git a/npc/quests/quests_payon.txt b/npc/quests/quests_payon.txt index afc71acf0..378812d90 100644 --- a/npc/quests/quests_payon.txt +++ b/npc/quests/quests_payon.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.5a +//= 1.6 //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= @@ -16,6 +16,7 @@ //= 1.4 Removed Duplicates [Silent] //= 1.5 Updated Dialogs from "Pretend Murdered Quest" [Samuray22] //= 1.5a replaced item "names" with item id. [Lupus] +//= 1.6 Updated Dialogs from "Oxygen Mask Quest" [Samuray22] //============================================================ @@ -123,94 +124,78 @@ payon_in01,18,10,4 script Mystic Lady 75,{ //========================================================================================// // Oxygen Mask Quest //========================================================================================// -payon_in02,25,71,4 script Young Man#11 86,{ - mes "[Young Man]"; - if(countitem(701) >= 5) goto L_GotOra; - mes "Blahhhhhh! I... I... I JUST CAN'T take it anymore!! You little stinky, filthy, BASTARDS!!!"; - emotion e_an; - next; - menu "Continue.",M_Cont, "End Conversation.",M_End; - - M_Cont: - mes "[Young Man]"; - mes "~Sigh~ I've had a rough life. You see, both my parents passed away when I was a kid, so I had to work to support myself at a young age."; - next; - mes "[Young Man]"; - mes "It sure was rough. But after 10 years of hard work I was able to save up and finally buy myself a home!"; - next; - mes "[Young Man]"; - mes "Unfortunately I didn't have that much money, so I couldn't buy the home I really wanted."; - mes "Instead, I found this house..... It was big and cheap.... so I bought without really thinking my decision through....."; - next; - mes "[Young Man]"; - mes "Jeez was that a mistake...... The house turned out to be a HAVEN for THIEF BUGS!!!"; - emotion e_omg; - next; - mes "[Young Man]"; - mes "I tried EVERYTHING to get rid of them! I sprayed them, I smashed them, I lured them out with food........."; - mes "Finally as a last resort.... I even tried to burn the house down!!"; - next; - mes "[Young Man]"; - mes "Grrr! What will it take to get rid of these vile creatures???"; - emotion e_pif; - next; - mes "[Young Man]"; - mes "I've heard there is something called ^3355FF'Ora Ora'^000000, that people in other countries use to fight bugs....."; - mes "But will it work for my situation?"; - next; - mes "[Young Man]"; - mes "I'm willing to give anything a try at this point. I don't have much money so I can only afford ^5555FF'5 Ora Oras'^000000."; - mes "If you happen to come across some 'Ora Ora' please let me know."; - close; - - M_End: - mes "[Young Man]"; - mes "I'm just so tired of fighting this never ending battle against these bugs...... those dirty scumbags!!"; - emotion e_pif; - close; - -L_GotOra: - mes "ArrrGgghhh!! No!... It can't be!..... I think I'm going mad... they're starting to look so cute... ArrrGgghhh!!... Nooooooo!!"; - emotion e_omg; - M_Menu: - next; - menu "Continue",M_Cont, "Show Ora Ora",-, "Give Ora Ora",M_Give, "Cancel",M_End2; - - mes "[Young Man]"; - mes "Oooooohhhh..... is.. is this... is this... Ora Ora...??? If you give it to me I'll give you my prized treasure in return!"; - mes "What do you say?? Is it a deal?"; - goto M_Menu; - - M_Give: - if(countitem(701) < 5) goto L_Cheater; - delitem 701,5; - mes "[Young Man]"; - mes "Muhahahahah!!! Finally, I have it.... Ora Ora! Stupid and distgusting Thief Bugs.... you'll pay for invading MY HOME!!!"; - emotion e_gg; +payon_in02,25,71,3 script Young man#11 86,{ + if(countitem(701) > 4) { + mes "[Young man]"; + mes "What! Oh! No! No way!"; + mes "Huh... You think that guy is cut... No! No way!!"; next; - mes "[Young Man]"; - mes "..... Eh em... sorry. I was a little outa control there.... Ah, let me give you my valuable treasure......"; - emotion e_swt; - next; - getitem 5004,1; - mes "[Young Man]"; - mes "By wearing this over your mouth, the air you breathe will be filltered so that you can breathe clean air."; - mes "I picked it up while I was a Sailor out at sea. I really have no need for it."; - next; - mes "[Young Man]"; - mes "Hehehehe!! I can't wait to use this Ora Ora!!!"; - close; - - L_Cheater: - mes "Oh... Where is it?!"; + switch(select( "Show him Ora Ora.","Give him Ora Ora.","Cancel.")) { + case 1: + mes "[Young man]"; + mes "Wow! Wow! Wow!"; + mes "This is Ora Ora..."; + mes "I will speak frankly! If you are giving me this I will give you my treasure!"; + mes "How about it? Don't you want it?"; + close; + case 2: + delitem 701, 5; + mes "[Young man]"; + mes "Ha! Ha! Ha! I finally got it! Ora_Ora!"; + mes "Damn Thief Bug!! Now I can kill you all!"; + next; + mes "[Young man]"; + mes "Ha! Ha! ... Ha! Ha!"; + mes "I am sorry! I am too excited... Mm... I will give you my treasure as I promised!"; + next; + getitem 5004, 1; + mes "[Young man]"; + mes "If you breathe through this mouth piece... you can have fresh air all the time!"; + mes "I used to worked by the sea and I brought one back with me."; + mes "I will give it to you for your kindness since I don't need it any more."; + next; + mes "[Young man]"; + mes "Hey! Hey! THat's it! I want to try Ora Ora now!"; + close; + case 3: + mes "[Young man]"; + mes "Uh... If it doesn't work on Thief bug..."; + mes "Then I will have no choice but try to like Thief Bug... Hey..."; + close; + } + } + mes "[Young man]"; + mes "Uh...Ah! I can't take it any more!"; + mes "Damn Thief Bug!!"; next; - - M_End2: - mes "[Young Man]"; - mes "What if I CAN'T get rid of these thief bugs???... I guess the only other thing I could do is fall in love with them...... heh... heh... heh...."; - emotion e_swt; - close; - + if( select( "Continue talking.","Cancel.") == 1) { + mes "[Young man]"; + mes "My life was really rough."; + mes "My parents died when I was little... I had to work really hard to earn my living."; + next; + mes "[Young man]"; + mes "It's been ten years now... I got some saving... I dream to have my own house."; + next; + mes "[Young man]"; + mes "I can't afford a nice house even I spend all my saving on it..."; + mes "However... I have a big but cheap house now... There weren't many choices for me..."; + next; + mes "[Young man]"; + mes "And now it is taken over by the damn Thief Bug as their den."; + next; + mes "[Young man]"; + mes "I tried anything I could... To hunt them... To drive them away... Nothing really worked. They always come back!"; + mes "I even burned my own house."; + next; + mes "[Young man]"; + mes "Ah... I really want them to disappear... Do you think^3355FF Ora Ora^000000 is the answer?"; + mes "I heard it is possible to find it in other countries..."; + mes "If only I got five of it... I can get rid of them forever..."; + close; + } + mes "[Young man]"; + mes "I just can't make them disappear no matter how... I am so tired of it... I can't take it any more... WHatever..."; + close; } |