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authorHaru <haru@dotalux.com>2013-11-10 04:28:03 +0100
committerHaru <haru@dotalux.com>2013-11-10 04:31:28 +0100
commitb4f1b3b5c5c009ed4f7635c5349ea97c80c08c25 (patch)
treecbd305d3896bdc9f498ed9eb72836dc7b6c32b99
parentc9b63614070f7fce81c88cd60e5edad5a7730df0 (diff)
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Follow-up to 857bdc4f98be6cd1e185a24565d6b6b54752b9b4
- Consolidated case in variables, labels, constants. Signed-off-by: Haru <haru@dotalux.com>
-rw-r--r--db/item_db2.txt2
-rw-r--r--db/pet_db.txt10
-rw-r--r--db/pre-re/item_combo_db.txt28
-rw-r--r--db/pre-re/item_db.txt176
-rw-r--r--db/re/item_combo_db.txt30
-rw-r--r--db/re/item_db.txt246
-rw-r--r--npc/battleground/bg_common.txt26
-rw-r--r--npc/battleground/flavius/flavius_enter.txt8
-rw-r--r--npc/battleground/tierra/tierra_enter.txt8
-rw-r--r--npc/cities/izlude.txt6
-rw-r--r--npc/cities/jawaii.txt2
-rw-r--r--npc/cities/prontera.txt8
-rw-r--r--npc/custom/battleground/bg_common.txt4
-rw-r--r--npc/custom/bgqueue/flavius.txt60
-rw-r--r--npc/custom/card_remover.txt4
-rw-r--r--npc/custom/etc/airplane.txt8
-rw-r--r--npc/custom/etc/bank_kafra.txt6
-rw-r--r--npc/custom/etc/lottery.txt8
-rw-r--r--npc/custom/etc/marriage.txt22
-rw-r--r--npc/custom/etc/monster_arena.txt6
-rw-r--r--npc/custom/etc/penal_servitude.txt2
-rw-r--r--npc/custom/etc/shifty_assassin.txt4
-rw-r--r--npc/custom/etc/stock_market.txt68
-rw-r--r--npc/custom/events/valentinesdayexp.txt6
-rw-r--r--npc/custom/item_signer.txt20
-rw-r--r--npc/custom/itembind.txt10
-rw-r--r--npc/custom/quests/berzebub.txt12
-rw-r--r--npc/custom/quests/kahohorn.txt10
-rw-r--r--npc/custom/quests/kings_items.txt18
-rw-r--r--npc/custom/quests/thq/THQS_GuildNPC.txt2
-rw-r--r--npc/custom/quests/thq/THQS_TTShop.txt6
-rw-r--r--npc/custom/quests/valhallen.txt26
-rw-r--r--npc/events/gdevent_aru.txt20
-rw-r--r--npc/events/gdevent_sch.txt20
-rw-r--r--npc/events/god_se_festival.txt70
-rw-r--r--npc/events/nguild/nguild_ev_agit.txt6
-rw-r--r--npc/guild/agit_main.txt54
-rw-r--r--npc/guild2/agit_main_se.txt14
-rw-r--r--npc/guild2/arug_cas04.txt6
-rw-r--r--npc/guild2/arug_cas05.txt6
-rw-r--r--npc/guild2/guild_flags.txt20
-rw-r--r--npc/guild2/schg_cas01.txt2
-rw-r--r--npc/guild2/schg_cas02.txt2
-rw-r--r--npc/guild2/schg_cas03.txt4
-rw-r--r--npc/guild2/schg_cas04.txt4
-rw-r--r--npc/guild2/schg_cas05.txt4
-rw-r--r--npc/instances/NydhoggsNest.txt2
-rw-r--r--npc/instances/SealedShrine.txt12
-rw-r--r--npc/jobs/2-1/priest.txt32
-rw-r--r--npc/jobs/2-1a/HighWizard.txt2
-rw-r--r--npc/jobs/2-1a/WhiteSmith.txt2
-rw-r--r--npc/jobs/2-2/crusader.txt2
-rw-r--r--npc/jobs/valkyrie.txt2
-rw-r--r--npc/merchants/coin_exchange.txt14
-rw-r--r--npc/merchants/elemental_trader.txt8
-rw-r--r--npc/merchants/enchan_arm.txt12
-rw-r--r--npc/merchants/milk_trader.txt2
-rw-r--r--npc/merchants/socket_enchant.txt2
-rw-r--r--npc/other/arena/arena_room.txt2
-rw-r--r--npc/other/books.txt2
-rw-r--r--npc/other/fortune.txt2
-rw-r--r--npc/other/guildpvp.txt8
-rw-r--r--npc/other/marriage.txt4
-rw-r--r--npc/other/poring_war.txt6
-rw-r--r--npc/other/pvp.txt14
-rw-r--r--npc/pre-re/jobs/1-1/archer.txt2
-rw-r--r--npc/quests/bard_quest.txt2
-rw-r--r--npc/quests/bunnyband.txt10
-rw-r--r--npc/quests/okolnir.txt6
-rw-r--r--npc/quests/quests_13_1.txt4
-rw-r--r--npc/quests/quests_13_2.txt8
-rw-r--r--npc/quests/quests_lutie.txt4
-rw-r--r--npc/quests/seals/mjolnir_seal.txt2
-rw-r--r--npc/quests/skills/bard_skills.txt2
-rw-r--r--npc/quests/skills/sage_skills.txt34
-rw-r--r--npc/quests/thana_quest.txt18
-rw-r--r--npc/quests/the_sign_quest.txt20
-rw-r--r--npc/re/cities/malaya.txt10
-rw-r--r--npc/re/instances/OldGlastHeim.txt4
-rw-r--r--npc/re/jobs/1-1/archer.txt2
-rw-r--r--npc/re/jobs/1-1/thief.txt4
-rw-r--r--npc/re/jobs/3-2/shadow_chaser.txt8
-rw-r--r--npc/re/quests/eden/41-55.txt4
-rw-r--r--npc/re/quests/eden/eden_quests.txt16
-rw-r--r--npc/re/quests/quests_malangdo.txt14
85 files changed, 694 insertions, 694 deletions
diff --git a/db/item_db2.txt b/db/item_db2.txt
index 028058e4f..4c3cecb18 100644
--- a/db/item_db2.txt
+++ b/db/item_db2.txt
@@ -27,7 +27,7 @@
//5356,Pumpkin_Hat_H,Pumpkin Hat,5,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,206,{ bonus bAllStats,2; bonus2 bSubRace,RC_Demon,5; bonus2 bMagicAddRace,RC_Demon,5; },{},{}
//5811,Santa_Beard,Santa Beard,5,20,,100,,5,,0,0xFFFFFFFF,7,2,1,,0,0,25,{ bonus2 bSubRace,RC_Brute,5; },{},{}
-//11702,Moon_Cookie,Moon Cookie,11,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; sc_end SC_Curse; sc_end SC_ILLUSION; itemskill AL_BLESSING,7; },{},{}
+//11702,Moon_Cookie,Moon Cookie,11,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_ILLUSION; itemskill AL_BLESSING,7; },{},{}
//12131,Lucky_Potion,Lucky Potion,0,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_FOOD_LUK,180000,15; },{},{}
//12143,Red_Can,Red Can,2,50000,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 25,25; },{},{}
//Event effect: Summon monster? Probably Rice_Cake. x_x
diff --git a/db/pet_db.txt b/db/pet_db.txt
index f1f2bc026..24e5e4cfd 100644
--- a/db/pet_db.txt
+++ b/db/pet_db.txt
@@ -69,7 +69,7 @@
1167,SAVAGE_BABE,Savage Babe,627,9009,10015,537,80,60,40,100,250,20,1500,150,0,0,500,500,200,{ petskillbonus bVit,4,10,50; },{ bonus bVit,1; bonus bMaxHP,50; }
1107,DESERT_WOLF_B,Baby Desert Wolf,628,9010,10003,537,80,60,40,100,250,20,1000,150,0,0,400,400,400,{ petskillattack "SM_PROVOKE",1,0,5;},{ bonus bInt,1; bonus bMaxSP,50; }
1052,ROCKER,Rocker,629,9011,10014,537,80,60,30,100,250,20,1500,150,0,0,350,350,600,{ petskillbonus bAllStats,1,10,50; },{ bonus bHPrecovRate,5; bonus bMaxHP,25; }
-1014,SPORE,Spore,630,9012,10017,537,80,60,30,100,250,20,1500,150,0,0,350,500,500,{ petrecovery SC_Poison,60; },{ bonus bHit,5; bonus bAtk,-2; }
+1014,SPORE,Spore,630,9012,10017,537,80,60,30,100,250,20,1500,150,0,0,350,500,500,{ petrecovery SC_POISON,60; },{ bonus bHit,5; bonus bAtk,-2; }
1077,POISON_SPORE,Poison Spore,631,9013,10017,537,80,60,20,100,250,20,1000,150,0,0,600,200,400,{ petskillattack "NPC_POISON",20,0,10; },{ bonus bStr,1; bonus bInt,1; }
1019,PECOPECO,PecoPeco,632,9014,10010,537,80,60,30,100,250,20,1000,150,1,0,400,500,800,{ petskillbonus bSpeedRate,25,20,20; },{ bonus bMaxHP,150; bonus bMaxSP,-10; }
1056,SMOKIE,Smokie,633,9015,10019,537,80,60,30,100,250,20,1000,150,1,0,600,600,100,{ petskillbonus bPerfectHide,1,3600,0; },{ bonus bAgi,1; bonus bFlee2,1; }
@@ -83,7 +83,7 @@
1109,DEVIRUCHI,Deviruchi,641,9023,10004,711,80,60,10,100,250,20,500,150,0,0,800,200,100,{ petskillbonus bAgiDexStr,6,20,40; },{ bonus bMatkRate,1; bonus bAtkRate,1; bonus bMaxHPrate,-3; bonus bMaxSPrate,-3; }
1101,BAPHOMET_,Baphomet Jr.,642,9024,10001,518,80,60,10,100,250,20,200,150,0,0,1000,100,200,{ petskillattack2 "NPC_DARKNESSATTACK",1776,4,0,5; },{ bonus bDef,1; bonus bMdef,1; bonus2 bResEff,Eff_Stun,-100; }
1188,BON_GUN,Bon Gun,659,9025,10020,537,80,60,30,100,250,20,500,150,1,0,600,200,400,{ petskillattack2 "NPC_DARKNESSATTACK",555,1,1,1; },{ bonus bVit,1; bonus2 bResEff,Eff_Stun,100; }
-1200,ZHERLTHSH,Zealotus,660,9026,0,929,80,60,10,100,250,20,300,150,0,0,1000,100,500,{ petskillattack "AS_SONICBLOW",1,0,3; },{ bonus2 bAddRace,RC_Demihuman,2; bonus2 bMagicAddRace,RC_DemiHuman,2; }
+1200,ZHERLTHSH,Zealotus,660,9026,0,929,80,60,10,100,250,20,300,150,0,0,1000,100,500,{ petskillattack "AS_SONICBLOW",1,0,3; },{ bonus2 bAddRace,RC_DemiHuman,2; bonus2 bMagicAddRace,RC_DemiHuman,2; }
1275,ALICE,Alice,661,9027,0,504,80,60,20,100,250,20,800,150,0,0,100,1000,200,{ petskillsupport "AL_HEAL",5,60,25,100; },{ bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; }
1815,EVENT_RICECAKE,Rice Cake,0,9028,0,511,80,60,50,100,250,20,2000,150,1,0,500,500,200,{ petskillsupport "CR_DEFENDER",3,240,50,100; },{ bonus2 bSubEle,Ele_Neutral,1; bonus bMaxHPrate,-1; }
1245,GOBLINE_XMAS,Christmas Goblin,12225,9029,0,911,80,60,50,100,250,20,2000,150,0,0,300,300,800,{ petskillattack "MG_SIGHT",5,5,5; },{ bonus bMaxHP,30; bonus2 bSubEle,Ele_Water,1; }
@@ -106,15 +106,15 @@
1148,MEDUSA,Medusa,12368,9050,10032,6108,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus bVit,1; bonus2 bResEff,Eff_Stone,500; }
1179,WHISPER,Whisper,12363,9045,10027,6100,80,60,20,100,250,20,500,150,0,0,300,300,800,{},{ bonus bFlee,7; bonus bDef,-3; }
1299,GOBLIN_LEADER,Goblin Leader,12364,9046,10028,6104,80,60,10,100,250,20,50,150,0,0,300,300,800,{},{ bonus2 bAddRace,RC_DemiHuman,3; }
-1370,SUCCUBUS,Succubus,12373,9055,10037,6113,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus2 bHpDrainRate,50,5; }
-1374,INCUBUS,Incubus,12370,9052,10034,6110,80,60,10,100,250,20,50,150,0,0,300,300,800,{},{ bonus bMaxSPRate,3; }
+1370,SUCCUBUS,Succubus,12373,9055,10037,6113,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus2 bHPDrainRate,50,5; }
+1374,INCUBUS,Incubus,12370,9052,10034,6110,80,60,10,100,250,20,50,150,0,0,300,300,800,{},{ bonus bMaxSPrate,3; }
1379,NIGHTMARE_TERROR,Nightmare Terror,12372,9054,10036,6112,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus2 bResEff,Eff_Sleep,10000; }
1401,SHINOBI,Shinobi,12362,9044,10026,6099,80,60,20,100,250,20,500,150,0,0,300,300,800,{},{ bonus bAgi,2; }
1404,MIYABI_NINGYO,Miyabi Doll,12366,9048,10030,6106,80,60,15,100,250,20,200,150,0,0,300,300,800,{},{ bonus bInt,1; bonus bCastrate,-3; }
1416,WICKED_NYMPH,Evil Nymph,12365,9047,10029,6105,80,60,15,100,250,20,500,150,0,0,300,300,800,{},{ bonus bMaxSP,30; bonus bSPrecovRate,5; }
1495,STONE_SHOOTER,Stone Shooter,12369,9051,10033,6109,80,60,20,100,250,20,500,150,0,0,300,300,800,{},{ bonus2 bSubEle,Ele_Fire,3; }
1504,DULLAHAN,Dullahan,12367,9049,10031,6107,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus bCritAtkRate,5; }
-1505,LOLI_RURI,Loli Ruri,12360,9042,10024,6097,80,60,15,100,250,20,200,150,0,0,300,300,800,{},{ bonus bMaxHPRate,3; bonus3 bAutoSpellWhenHit,"AL_HEAL",1,50; }
+1505,LOLI_RURI,Loli Ruri,12360,9042,10024,6097,80,60,15,100,250,20,200,150,0,0,300,300,800,{},{ bonus bMaxHPrate,3; bonus3 bAutoSpellWhenHit,"AL_HEAL",1,50; }
1513,CIVIL_SERVANT,Mao Guai,12358,9040,10022,6095,80,60,10,100,250,20,500,150,0,0,300,300,800,{},{ bonus bMaxSP,10; }
1586,LEAF_CAT,Leaf Cat,12359,9041,10023,6096,80,60,20,100,250,20,200,150,0,0,300,300,800,{},{ bonus2 bSubRace,RC_Brute,3; }
1630,BACSOJIN_,White Lady,12357,9039,10021,6094,80,60,10,100,250,20,2000,150,0,0,300,300,800,{},{}
diff --git a/db/pre-re/item_combo_db.txt b/db/pre-re/item_combo_db.txt
index 47197bdb4..2c7b3cc81 100644
--- a/db/pre-re/item_combo_db.txt
+++ b/db/pre-re/item_combo_db.txt
@@ -18,10 +18,10 @@
1479:2700,{ bonus2 bResEff,Eff_Confusion,9500; }
1535:4361,{ bonus bBreakArmorRate,900; bonus bBreakWeaponRate,900; }
1572:2716:2717,{ bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; }
-1573:2334,{ bonus bMdef,8; bonus bMaxSPRate,10; bonus bInt,4; }
-1573:2372,{ bonus bMdef,8; bonus bMaxSPRate,10; bonus bInt,4; }
+1573:2334,{ bonus bMdef,8; bonus bMaxSPrate,10; bonus bInt,4; }
+1573:2372,{ bonus bMdef,8; bonus bMaxSPrate,10; bonus bInt,4; }
1573:2716:2717,{ bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; }
-1615:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bCastRate,-10; }
+1615:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bCastrate,-10; }
1616:2515,{ bonus bSpeedRate,25; }
1618:2509,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_HAND_R)*3; }
1618:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
@@ -29,7 +29,7 @@
1620:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
1629:5045,{ bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R); }
1631:2129,{ bonus2 bSkillAtk,"PR_MAGNUS",20; bonus3 bAutoSpellWhenHit,"PR_TURNUNDEAD",1,20; }
-1636:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bCastRate,-10; }
+1636:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bCastrate,-10; }
1723:2718,{ bonus bDex,1; bonus bMaxSP,50; bonus bSPrecovRate,10; }
1730:1752,{ bonus bLongAtkRate,25; }
1731:1754,{ bonus bLongAtkRate,25; }
@@ -69,13 +69,13 @@
2371:2523,{ bonus bAgi,5; bonus bFlee,10; }
2374:2729,{ bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; }
2375:2729,{ bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; }
-2376:2435:2538,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
-2377:2435:2538,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; }
-2378:2435:2538,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
-2379:2436:2539,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
-2380:2436:2539,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
-2381:2436:2539,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
-2382:2437:2540,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
+2376:2435:2538,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bVit,3; bonus bMaxHPrate,12; bonus bHealPower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
+2377:2435:2538,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bStr,3; bonus bMaxHPrate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; }
+2378:2435:2538,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bAgi,3; bonus bMaxHPrate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
+2379:2436:2539,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPrate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
+2380:2436:2539,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPrate,12; bonus2 bCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
+2381:2436:2539,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPrate,12; bonus bLongAtkDef,10; bonus bDelayrate,-25; }
+2382:2437:2540,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPrate,12; bonus bLongAtkDef,10; bonus bDelayrate,-25; }
2387:2440:2744,{ bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bCastrate,-3; bonus bDelayrate,-15; }
2390:2749,{ bonus bFlee2,5; }
2394:2444:2549,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillHeal2,"AM_POTIONPITCHER",3; bonus2 bSkillHeal2,"AL_HEAL",3; bonus2 bSkillHeal2,"PR_SANCTUARY",3; }
@@ -85,7 +85,7 @@
2425:2529,{ bonus bFlee,10; }
2425:2530,{ bonus bFlee,10; }
2425:2551,{ bonus bFlee,10; }
-2433:2537,{ bonus bMaxHPRate,6; }
+2433:2537,{ bonus bMaxHPrate,6; }
2434:2529,{ bonus bFlee,10; }
2434:2530,{ bonus bFlee,10; }
2434:2551,{ bonus bFlee,10; }
@@ -137,7 +137,7 @@
4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus2 bSPDrainValue,1,0; if(BaseClass==Job_Thief) bonus bNoGemStone,0; }
4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bWeaponComaRace,RC_Brute,100; } }
4178:4234:4252:4297:4381,{ bonus bDex,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",5; bonus2 bSkillAtk,"DC_THROWARROW",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; if(BaseJob==Job_Bard||BaseJob==Job_Dancer) bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",2,50; }
-4185:4217:4280:4293:4312,{ bonus bVit,10; bonus bCastrate,-10; bonus bUseSPRate,-10; if(BaseClass==Job_Acolyte) { bonus2 bExpAddRace,RC_Undead,5; bonus2 bExpAddRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,30; bonus2 bSubRace,RC_Demon,30; } }
+4185:4217:4280:4293:4312,{ bonus bVit,10; bonus bCastrate,-10; bonus bUseSPrate,-10; if(BaseClass==Job_Acolyte) { bonus2 bExpAddRace,RC_Undead,5; bonus2 bExpAddRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,30; bonus2 bSubRace,RC_Demon,30; } }
4185:4293:4312:4332,{ bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if(BaseJob==Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel,0; } }
4186:4206:4233:4281:4321,{ bonus bLuk,10; bonus2 bSPDrainValue,2,0; bonus2 bSkillAtk,42,20; if(BaseClass==Job_Merchant) { bonus2 bAddMonsterDropItem,617,5; bonus bMagicDamageReturn,20; } }
4191:4208:4258:4309:4325:4327,{ bonus bMaxHP,500; bonus bDef,5; bonus bMdef,5; bonus2 bSkillAtk,14,10; bonus2 bSkillAtk,19,10; bonus2 bSkillAtk,20,10; if(BaseClass==Job_Mage) { bonus bMatkRate,3; bonus bCastrate,-15; } }
@@ -160,5 +160,5 @@
5358:5653,{ bonus bAgi,1; bonus bFlee,3; }
5401:5653,{ bonus bInt,1; bonus bMatkRate,2; }
//5470:5653,{ bonus bDex,1; bonus bLongAtkRate,3; }
-13034:13035,{ bonus bMaxSP,20; bonus bMaxHPRate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; }
+13034:13035,{ bonus bMaxSP,20; bonus bMaxHPrate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; }
18507:18539,{ bonus bUseSPrate,-3; }
diff --git a/db/pre-re/item_db.txt b/db/pre-re/item_db.txt
index 6f6fee45c..fc774d26d 100644
--- a/db/pre-re/item_db.txt
+++ b/db/pre-re/item_db.txt
@@ -10,12 +10,12 @@
503,Yellow_Potion,Yellow Potion,0,550,,130,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(175,235),0; },{},{}
504,White_Potion,White Potion,0,1200,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(325,405),0; },{},{}
505,Blue_Potion,Blue Potion,0,5000,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal 0,rand(40,60); },{},{}
-506,Green_Potion,Green Potion,0,40,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; },{},{}
+506,Green_Potion,Green Potion,0,40,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; },{},{}
507,Red_Herb,Red Herb,0,18,,30,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(18,28),0; },{},{}
508,Yellow_Herb,Yellow Herb,0,40,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(38,58),0; },{},{}
509,White_Herb,White Herb,0,120,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(75,115),0; },{},{}
510,Blue_Herb,Blue Herb,0,60,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal 0,rand(15,30); },{},{}
-511,Green_Herb,Green Herb,0,10,,30,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_end SC_Poison; },{},{}
+511,Green_Herb,Green Herb,0,10,,30,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_end SC_POISON; },{},{}
512,Apple,Apple,0,15,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(16,22),0; },{},{}
513,Banana,Banana,0,15,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(17,21),0; },{},{}
514,Grape,Grape,0,200,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal 0,rand(10,15); },{},{}
@@ -27,9 +27,9 @@
520,Leaflet_Of_Hinal,Hinalle Leaflet,0,150,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(175,235),0; },{},{}
521,Leaflet_Of_Aloe,Aloe Leaflet,0,360,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(325,405),0; },{},{}
522,Fruit_Of_Mastela,Mastela Fruit,0,8500,,30,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(400,600),0; },{},{}
-523,Holy_Water,Holy Water,0,20,,30,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_end SC_Curse; },{},{}
-525,Panacea,Panacea,0,500,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; sc_end SC_Curse; sc_end SC_ILLUSION; },{},{}
-526,Royal_Jelly,Royal Jelly,0,7000,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; sc_end SC_Curse; sc_end SC_ILLUSION; },{},{}
+523,Holy_Water,Holy Water,0,20,,30,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_end SC_CURSE; },{},{}
+525,Panacea,Panacea,0,500,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_ILLUSION; },{},{}
+526,Royal_Jelly,Royal Jelly,0,7000,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_ILLUSION; },{},{}
528,Monster's_Feed,Monster's Feed,0,60,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(72,108),0; },{},{}
529,Candy,Candy,0,10,,30,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(45,65),0; },{},{}
530,Candy_Striper,Candy Cane,0,20,,40,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(105,145),0; },{},{}
@@ -38,7 +38,7 @@
533,Grape_Juice,Grape Juice,0,250,,40,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal 0,rand(15,25); },{},{}
534,Carrot_Juice,Carrot Juice,0,20,,40,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(27,33),0; },{},{}
535,Pumpkin,Pumpkin,0,15,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal 19,0; },{},{}
-536,Ice_Cream,Ice Cream,0,150,,80,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(105,145),0; if(rand(1000)<250) sc_start SC_Freeze,10000,0; },{},{}
+536,Ice_Cream,Ice Cream,0,150,,80,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(105,145),0; if(rand(1000)<250) sc_start SC_FREEZE,10000,0; },{},{}
537,Pet_Food,Pet Food,0,1000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(50,90),0; },{},{}
538,Well_Baked_Cookie,Well-baked Cookie,0,1000,,30,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(160,200),0; },{},{}
539,Piece_Of_Cake,Piece of Cake,0,3000,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(270,330),0; },{},{}
@@ -51,12 +51,12 @@
546,Yellow_Slim_Potion,Condensed Yellow Potion,0,600,,30,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(175,235),0; },{},{}
547,White_Slim_Potion,Condensed White Potion,0,1650,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(325,405),0; },{},{}
548,Cheese,Cheese,0,2800,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal 0,rand(10,15); },{},{}
-549,Nice_Sweet_Potato,Yam,0,180,,80,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(50,100),0; if(rand(1000)<150) sc_start SC_Stun,3000,0; },{},{}
+549,Nice_Sweet_Potato,Yam,0,180,,80,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(50,100),0; if(rand(1000)<150) sc_start SC_STUN,3000,0; },{},{}
550,Popped_Rice,Rice Cake,0,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(10,15),0; },{},{}
551,Shusi,Sushi,0,1,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(50,60),0; },{},{}
552,KETUPAT,Ketupat,0,1,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(70,90),rand(20,30); },{},{}
553,Bun,Bao,0,1,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(35,70),0; },{},{}
-554,Mojji,Mochi,0,400,,80,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(105,145),0; sc_start SC_Stun,3000,0; if(rand(1000)<150) sc_start SC_Blind,2000,0; },{},{}
+554,Mojji,Mochi,0,400,,80,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(105,145),0; sc_start SC_STUN,3000,0; if(rand(1000)<150) sc_start SC_BLIND,2000,0; },{},{}
555,Rice_Cake,Traditional Rice Cake,0,100,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(105,145),0; },{},{}
556,Long_Rice_Cake,Rice Cake Stick,0,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(20,25),0; },{},{}
557,Hash_Rice_Cake,Neatly Sliced Rice Cake,0,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(25,30),0; },{},{}
@@ -68,14 +68,14 @@
563,Pizza_01,Doublecrust Swiss Fondue,0,1200,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(375,445),0; },{},{}
564,Rice_Ball,Rice Ball,0,1,,30,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal 200,0; },{},{}
565,Vita500_Bottle,Vita500,0,580,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(142,274),0; },{},{}
-566,Tomyumkung,Tom Yum Goong,0,10000,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(244,350),rand(10,30); sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; sc_end SC_Curse; sc_end SC_ILLUSION; },{},{}
+566,Tomyumkung,Tom Yum Goong,0,10000,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(244,350),rand(10,30); sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_ILLUSION; },{},{}
567,Prawn,Shrimp,0,500,,40,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(117,192),0; },{},{}
568,Lemon,Lemon,0,60,,40,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal 0,rand(10,20); },{},{}
569,Novice_Potion,Novice Potion,0,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(22,33),0; },{},{}
570,Lucky_Candy,Lucky Candy,0,10,,30,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(45,65),0; },{},{}
571,Lucky_Candy_Cane,Lucky Candy Cane,0,20,,40,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(105,145),0; },{},{}
572,Lucky_Cookie,Lucky Cookie,0,1000,,30,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(160,200),0; },{},{}
-573,Chocolate_Drink,Chocolate Drink,0,7000,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(330,410),rand(45,65); sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; sc_end SC_Curse; sc_end SC_ILLUSION; },{},{}
+573,Chocolate_Drink,Chocolate Drink,0,7000,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(330,410),rand(45,65); sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_ILLUSION; },{},{}
574,Egg,Egg,0,20,,30,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(33,42),0; },{},{}
575,Piece_Of_Cake_,2nd Anniversary Cake,0,10,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(270,330),0; },{},{}
576,Prickly_Fruit,Prickly Fruit,0,540,,60,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(150,300),rand(20,30); },{},{}
@@ -85,7 +85,7 @@
580,Bread,Bread,0,150,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(50,90),0; },{},{}
581,Mushroom,Edible Mushroom,0,40,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(20,30),0; },{},{}
582,Orange,Orange,0,300,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(10,20),rand(10,20); },{},{}
-583,KETUPAT_,Ketupat Sayur,0,7000,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; sc_end SC_Curse; sc_end SC_ILLUSION; },{},{}
+583,KETUPAT_,Ketupat Sayur,0,7000,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_ILLUSION; },{},{}
584,Fish_Ball_Soup,Fish Cake Soup,0,100,,60,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(40,70),0; },{},{}
585,Wurst,Brusti,0,2,,40,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(15,20),0; },{},{}
586,Mother's_Cake,Mother's Cake,0,20,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(325,405),0; },{},{}
@@ -93,11 +93,11 @@
588,Spaghetti,Spaghetti,0,100,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(40,70),0; },{},{}
589,Pizza_02,Pizza,0,1200,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(375,445),0; },{},{}
590,Brezel_,Pretzel,0,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(50,90),0; },{},{}
-591,Caviar_Pancake,Caviar Pancake,0,0,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; sc_end SC_Curse; sc_end SC_ILLUSION; },{},{}
-592,Jam_Pancake,Jam Pancake,0,0,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; sc_end SC_Curse; sc_end SC_ILLUSION; },{},{}
-593,Honey_Pancake,Honey Pancake,0,0,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; sc_end SC_Curse; sc_end SC_ILLUSION; },{},{}
-594,Sour_Cream_Pancake,Sour-Cream Pancake,0,0,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; sc_end SC_Curse; sc_end SC_ILLUSION; },{},{}
-595,Mushroom_Pancake,Mushroom Pancake,0,0,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; sc_end SC_Curse; sc_end SC_ILLUSION; },{},{}
+591,Caviar_Pancake,Caviar Pancake,0,0,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_ILLUSION; },{},{}
+592,Jam_Pancake,Jam Pancake,0,0,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_ILLUSION; },{},{}
+593,Honey_Pancake,Honey Pancake,0,0,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_ILLUSION; },{},{}
+594,Sour_Cream_Pancake,Sour-Cream Pancake,0,0,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_ILLUSION; },{},{}
+595,Mushroom_Pancake,Mushroom Pancake,0,0,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_ILLUSION; },{},{}
596,Cute_Strawberry_Choco,Cute Strawberry-Choco,0,20,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal 0,rand(1,100); },{},{}
597,Lovely_Choco_Tart,Lovely Choco-Tart,0,20,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(10,400),0; },{},{}
598,Light_Red_Pot,Light Red Potion,0,50,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(45,65),0; },{},{}
@@ -171,8 +171,8 @@
675,Silver_Coin,Silver Coin,3,5000,,40,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
676,Silver_Coin_Moneybag,Bag of Silver Coins,3,50000,,400,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
677,White_Gold_Coin,Platinum Coin,3,2000,,40,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-678,Poison_Bottle,Poison Bottle,2,5000,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(Class==Job_Assassin_Cross) { sc_start SC_DPoison,60000,0; sc_start SC_ATTHASTE_INFINITY,60000,0; } else percentheal -100,-100; },{},{}
-679,Gold_Pill,Pilule,2,5000,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(1000)<100) sc_start SC_DPoison,10000,0; sc_start SC_Poison,50000,0; },{},{}
+678,Poison_Bottle,Poison Bottle,2,5000,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(Class==Job_Assassin_Cross) { sc_start SC_DPOISON,60000,0; sc_start SC_ATTHASTE_INFINITY,60000,0; } else percentheal -100,-100; },{},{}
+679,Gold_Pill,Pilule,2,5000,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(1000)<100) sc_start SC_DPOISON,10000,0; sc_start SC_POISON,50000,0; },{},{}
680,Magical_Carnation,Magic Carnation,0,0,,1000,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 0,20; },{},{}
681,Memory_Of_Wedding,Sweet Memory of Marriage,2,50000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ if(getpartnerid()) sc_start SC_WEDDING,600000,0; },{},{}
682,Realgar_Wine,Distilled Fighting Spirit,2,0,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_PLUSATTACKPOWER,60000,30; },{},{}
@@ -531,7 +531,7 @@
1178,Schweizersabel_,Schweizersabel,4,20,,1600,160,,1,2,0x00004082,7,2,34,4,48,1,3,{ bonus bAtkEle,Ele_Wind; bonus bDef,1; bonus3 bAutoSpell,MG_LIGHTNINGBOLT,3,100; },{},{}
1179,Executioner__,Executioner,4,20,,2200,155,,1,1,0x00004082,7,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus bAtkEle,Ele_Dark; },{},{}
1180,Dragon_Slayer_,Dragon Slayer,4,20,,1300,150,,1,2,0x00004082,7,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Dragon,15; },{},{}
-1181,Tae_Goo_Lyeon,Tae Goo Lyeon,4,20,,2000,250,,1,2,0x00004082,2,2,34,4,90,1,3,{ bonus bFlee2,10; if(JobLevel>=70) autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; if(getrefine()>8) { bonus bCastrate,-20; bonus bDelayRate,-20; } },{},{}
+1181,Tae_Goo_Lyeon,Tae Goo Lyeon,4,20,,2000,250,,1,2,0x00004082,2,2,34,4,90,1,3,{ bonus bFlee2,10; if(JobLevel>=70) autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; if(getrefine()>8) { bonus bCastrate,-20; bonus bDelayrate,-20; } },{},{}
1182,Bloody_Eater,Bloody Eater,4,20,,1200,200,,1,2,0x00004082,7,2,34,4,50,1,3,{ bonus bAtkEle,Ele_Ghost; autobonus "{ bonus bCritical,100; bonus bBaseAtk,50; }",1,5000,0,"{ specialeffect2 EF_FIRESPLASHHIT; }"; bonus bHPGainValue,100; },{},{}
1183,BF_Two_Handed_Sword1,Brave Assaulter's Katzbalger,4,20,,0,200,,1,0,0x00004082,7,2,34,3,80,1,3,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{}
1184,BF_Two_Handed_Sword2,Valorous Assaulter's Katzbalger,4,20,,0,200,,1,0,0x00004082,7,2,34,3,80,1,3,{ bonus bCritical,20; bonus2 bAddRace,RC_DemiHuman,55; bonus bCritAtkRate,20; bonus bUnbreakableWeapon,0; },{},{}
@@ -835,9 +835,9 @@
1572,Principles_Of_Magic,Principles of Magic,4,20,,300,60,,1,2,0x00410100,7,2,2,3,60,1,15,{ bonus bMatkRate,20; bonus bInt,3; bonus bSPrecovRate,5; },{},{}
1573,Ancient_Magic,Ancient Magic,4,20,,700,30,,1,2,0x00410100,7,2,2,3,70,1,15,{ bonus bMatkRate,15; },{},{}
1574,BF_Book1,Brave Battle Strategy Book,4,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{}
-1575,BF_Book2,Valorous Battle Strategy Book,4,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bIgnoreMDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; },{},{}
+1575,BF_Book2,Valorous Battle Strategy Book,4,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; },{},{}
1576,Krieger_Book1,Glorious Tablet,4,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; },{},{}
-1577,Krieger_Book2,Glorious Apocalypse,4,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine()>8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; } },{},{}
+1577,Krieger_Book2,Glorious Apocalypse,4,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine()>8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayrate,-5; } },{},{}
1578,Book_Of_Prayer,Book Of Prayer,4,20,,0,140,,1,0,0x00410100,7,2,2,3,0,0,15,{ bonus bVit,2; bonus bMdef,2; bonus bMaxSPrate,10; },{},{}
1579,Death_Note_M,Book of the Dead,4,20,,1000,137,,1,2,0x00410100,7,2,2,4,85,1,15,{ bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bWeaponComaRace,RC_DemiHuman,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,NPC_HELLJUDGEMENT,5,20; },{},{}
1580,Encyclopedia_C,Giant Encyclopedia,4,0,,0,145,,1,0,0x00410100,7,2,2,3,0,0,15,{ bonus bMatkRate,15; bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40; },{},{}
@@ -880,13 +880,13 @@
1632,BF_Staff1,Warlock's Magic Wand,4,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,4; bonus bDex,3; bonus bMatkRate,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0; },{},{}
1633,BF_Staff2,Warlock's Battle Wand,4,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,3; bonus bMatkRate,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0; },{},{}
1634,BF_Staff3,Strong Recovery Wand,4,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bMatkRate,15; bonus bHealPower,14; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0; },{},{}
-1635,BF_Staff4,Speedy Recovery Wand,4,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,2; bonus bMatkRate,15; bonus bDelayRate,-15; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0; },{},{}
-1636,Thorn_Staff,Thorn Staff of Darkness,4,20,,700,60,,1,0,0x00018314,2,2,2,4,75,1,10,{ bonus bInt,3; bonus bDex,3; bonus bMatkRate,20; bonus bIgnoreMdefRate,getrefine(); bonus bDelayRate,-(getrefine()*3/2); },{},{}
+1635,BF_Staff4,Speedy Recovery Wand,4,20,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,2; bonus bMatkRate,15; bonus bDelayrate,-15; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0; },{},{}
+1636,Thorn_Staff,Thorn Staff of Darkness,4,20,,700,60,,1,0,0x00018314,2,2,2,4,75,1,10,{ bonus bInt,3; bonus bDex,3; bonus bMatkRate,20; bonus bIgnoreMdefRate,getrefine(); bonus bDelayrate,-(getrefine()*3/2); },{},{}
1637,Eraser,Eraser,4,20,,500,80,,1,0,0x00018314,2,2,2,4,70,1,10,{ bonus bMatkRate,20; bonus bInt,3; bonus bDex,2; bonus bSPrecovRate,8; if( getrefine()>9 ) bonus5 bAutoSpell,NPC_WIDESOULDRAIN,3,5,BF_MAGIC,0; else bonus5 bAutoSpell,NPC_WIDESOULDRAIN,1,5,BF_MAGIC,0; },{},{}
1638,Healing_Staff_C,Staff Of Healing,4,20,,0,10,,1,0,0x00008110,7,2,2,3,1,0,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bHealPower,(getrefine()*3/2); },{},{}
1639,N_Rod,Novice Rod,4,0,,0,15,,1,3,0x00818315,7,2,2,1,1,0,10,{ bonus bMatkRate,16; },{},{}
-1640,Krieger_Onehand_Staff1,Glorious Arc Wand,4,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25 + ((getrefine()>5) ? 5 : 0); bonus bUnbreakableWeapon,0; if(getrefine()>8) { bonus bCastrate,-5; bonus bDelayRate,-5; bonus bMatkRate,5; } },{},{}
-1641,Krieger_Onehand_Staff2,Glorious Cure Wand,4,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus bHealPower,14; bonus bDelayRate,-10; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bIgnoreMdefRate,RC_DemiHuman,5; bonus bHealPower,5+(getrefine()-5)*2; } if(getrefine()>8) bonus5 bAutoSpellOnSkill,AL_HEAL,AL_HEAL,10,100,1; if(getrefine()>9) { bonus bHealPower,10; } },{},{}
+1640,Krieger_Onehand_Staff1,Glorious Arc Wand,4,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25 + ((getrefine()>5) ? 5 : 0); bonus bUnbreakableWeapon,0; if(getrefine()>8) { bonus bCastrate,-5; bonus bDelayrate,-5; bonus bMatkRate,5; } },{},{}
+1641,Krieger_Onehand_Staff2,Glorious Cure Wand,4,20,,0,70,,1,0,0x00818314,7,2,2,4,80,1,10,{ bonus bHealPower,14; bonus bDelayrate,-10; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bIgnoreMdefRate,RC_DemiHuman,5; bonus bHealPower,5+(getrefine()-5)*2; } if(getrefine()>8) bonus5 bAutoSpellOnSkill,AL_HEAL,AL_HEAL,10,100,1; if(getrefine()>9) { bonus bHealPower,10; } },{},{}
1642,Staff_Of_Darkness,Staff Of Darkness,4,20,,0,100,,1,0,0x00818314,7,2,2,2,0,0,10,{ bonus bCastrate,-5; bonus bMatkRate,15; bonus bInt,2; },{},{}
1643,Dead_Tree_Cane,Dead Tree Cane,4,20,,100,100,,1,0,0x00818314,7,2,2,4,70,1,10,{ bonus bMatk,15; bonus bInt,4; if(getrefine()>5) { bonus bInt,getrefine()-5; bonus bMaxHP,-200; bonus bMaxSP,-100; } },{},{}
1644,Piercing_Staff_M,Staff of Piercing,4,20,,500,80,,1,0,0x00018314,2,2,2,3,70,1,10,{ bonus bInt,4; bonus bMatkRate,15; bonus bIgnoreMdefRate,10+getrefine(); },{},{}
@@ -1107,7 +1107,7 @@
2137,Valkyrja's_Shield_C,Neo Valkyrja's Shield,5,0,,0,,5,,0,0xFFFFFFFE,2,2,32,,95,0,4,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Undead,20; bonus bMdef,5; },{},{}
2138,Bradium_Shield,Bradium Shield,5,20,,1800,,5,,1,0x00CFFF80,2,2,32,,65,1,3,{ bonus2 bSkillAtk,CR_SHIELDBOOMERANG,60; bonus bAgi,-1; bonus bMaxHP,500; },{},{}
// GM Shield
-2199,Ahura_Mazda,Ahura Mazdah,5,1,,10,,100,,0,0xFFFFFFFF,7,2,32,,1,1,0,{ bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; skill CR_FULLPROTECTION,5; skill WZ_ESTIMATION,1; skill ST_FULLSTRIP,5; skill HW_MAGICPOWER,10; bonus bMaxHPRate,200; bonus bNoGemStone,0; bonus bSpeedRate,25; },{ sc_start4 SC_ENDURE,60000,10,0,0,1; },{ sc_end SC_ENDURE; }
+2199,Ahura_Mazda,Ahura Mazdah,5,1,,10,,100,,0,0xFFFFFFFF,7,2,32,,1,1,0,{ bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; skill CR_FULLPROTECTION,5; skill WZ_ESTIMATION,1; skill ST_FULLSTRIP,5; skill HW_MAGICPOWER,10; bonus bMaxHPrate,200; bonus bNoGemStone,0; bonus bSpeedRate,25; },{ sc_start4 SC_ENDURE,60000,10,0,0,1; },{ sc_end SC_ENDURE; }
// Headgears
//===================================================================
2201,Sunglasses,Sunglasses,5,5000,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,12,{ bonus2 bResEff,Eff_Blind,500; },{},{}
@@ -1277,14 +1277,14 @@
2364,Meteo_Plate_Armor,Meteo Plate Armor,5,20,,3000,,10,,1,0x000444A2,2,2,16,,55,1,0,{ bonus2 bResEff,Eff_Stun,3000; bonus2 bResEff,Eff_Freeze,3000; },{},{}
2365,Orleans_Gown,Orleans's Gown,5,20,,300,,2,,1,0xFFFFFFFE,2,2,16,,55,1,0,{ bonus bCastrate,15; bonus bNoCastCancel,0; },{},{}
2366,Divine_Cloth,Divine Cloth,5,20,,1500,,6,,1,0xFFFFFFFE,2,2,16,,55,1,0,{ bonus2 bResEff,Eff_Curse,500; bonus2 bResEff,Eff_Silence,500; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; bonus2 bResEff,Eff_Sleep,500; },{},{}
-2367,Sniping_Suit,Sniping Suit,5,20,,750,,5,,1,0x00000800,2,2,16,,50,1,0,{ bonus bMdef,5; bonus bCritical,6+(readparam(bLuk)/10); bonus bDelayRate,-23; },{},{}
+2367,Sniping_Suit,Sniping Suit,5,20,,750,,5,,1,0x00000800,2,2,16,,50,1,0,{ bonus bMdef,5; bonus bCritical,6+(readparam(bLuk)/10); bonus bDelayrate,-23; },{},{}
2368,Golden_Armor,Golden Armor,5,20,,2000,,4,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bMdef,4; },{},{}
2369,Freyja_Overcoat,Freyja Overcoat,5,0,,500,,12,,0,0xFFFFFFFE,7,2,16,,0,0,0,{ bonus bUnbreakableArmor,0; bonus2 bSubRace,RC_DemiHuman,10; },{},{}
-2370,Used_Mage_Coat,Used Mage Coat,5,0,,0,,15,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bMaxHP,300; bonus bMaxSP,30; bonus bBaseAtk,10; bonus bAGI,1; },{},{}
+2370,Used_Mage_Coat,Used Mage Coat,5,0,,0,,15,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bMaxHP,300; bonus bMaxSP,30; bonus bBaseAtk,10; bonus bAgi,1; },{},{}
2371,G_Strings_,Pantie,5,1000,,100,,4,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
2372,Mage_Coat_,Mage Coat,5,20,,600,,5,,1,0x00810204,7,2,16,,50,1,0,{ bonus bMdef,5; bonus bInt,1; },{},{}
2373,Holy_Robe_,Holy Robe,5,20,,1700,,7,,1,0x00008110,7,2,16,,60,1,0,{ bonus bMdef,5; bonus2 bSubRace,RC_Demon,15; bonus2 bSubEle,Ele_Dark,10; },{},{}
-2374,Diabolus_Robe,Diabolus Robe,5,20,,300,,6,,1,0x00098B1C,2,2,16,,55,1,0,{ bonus bMaxSP,150; bonus bMdef,5; bonus bHealPower,6; bonus bDelayRate,-10; },{},{}
+2374,Diabolus_Robe,Diabolus Robe,5,20,,300,,6,,1,0x00098B1C,2,2,16,,55,1,0,{ bonus bMaxSP,150; bonus bMdef,5; bonus bHealPower,6; bonus bDelayrate,-10; },{},{}
2375,Diabolus_Armor,Diabolus Armor,5,20,,600,,7,,1,0x000654E2,2,2,16,,55,1,0,{ bonus bStr,2; bonus bDex,1; bonus bMaxHP,150; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; },{},{}
2376,Assaulter_Plate,Assaulter Plate,5,10,,0,,7,,1,0x006444A2,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; },{},{}
2377,Elite_Engineer_Armor,Elite Engineer Armor,5,10,,0,,7,,1,0x00040420,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; },{},{}
@@ -1304,11 +1304,11 @@
2391,Life_Link,Life Link,5,20,,3500,,9,,1,0x00004082,2,2,16,,82,1,0,{ bonus bVit,2; bonus bMdef,5; bonus bHPrecovRate,50; },{},{}
2392,Old_Pant,Old Green Pantie,5,0,,0,,10,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bStr,2; bonus bVit,2; bonus bMaxHP,200; bonus3 bAutoSpellWhenHit,MO_CALLSPIRITS,5,20; bonus bMdef,1; },{},{}
2393,N_Adventurer's_Suit,Novice Adventurer's Suit,5,0,,0,,8,,1,0xFFFFFFFF,7,2,16,,0,0,0,{},{},{}
-2394,Krieger_Suit1,Glorious Suit,5,20,,0,,0,,0,0xFFFFFFFE,7,2,16,,81,1,0,{ bonus bMaxHPRate,20; bonus2 bSubRace,RC_DemiHuman,7; },{},{}
+2394,Krieger_Suit1,Glorious Suit,5,20,,0,,0,,0,0xFFFFFFFE,7,2,16,,81,1,0,{ bonus bMaxHPrate,20; bonus2 bSubRace,RC_DemiHuman,7; },{},{}
2395,Krieger_Suit2,Glorious Popularized Suit,5,20,,0,,0,,0,0xFFFFFFFE,7,2,16,,61,1,0,{ bonus bMaxHP,600; bonus bSPrecovRate,10; },{},{}
2396,Krieger_Suit3,Glorious Mass-Production Suit,5,20,,0,,0,,0,0xFFFFFFFE,7,2,16,,0,1,0,{ bonus bMaxHP,500; },{},{}
2397,Incredible_Coat,Incredible Event Resignation Coat,5,10,,900,,2,,0,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
-2398,Sniping_Suit_M,Sniping Suit,5,20,,750,,5,,1,0x00000800,2,2,16,,50,1,0,{ bonus bMdef,5; bonus bCritical,6+(readparam(bLuk)/10); bonus bDelayRate,-23; },{},{}
+2398,Sniping_Suit_M,Sniping Suit,5,20,,750,,5,,1,0x00000800,2,2,16,,50,1,0,{ bonus bMdef,5; bonus bCritical,6+(readparam(bLuk)/10); bonus bDelayrate,-23; },{},{}
2399,Dragon_Vest,Dragon Vest,5,20,,500,,3,,1,0xFFFFFFFE,2,2,16,,0,1,0,{ bonus bMdef,3; },{},{}
// Footgears
//===================================================================
@@ -1334,7 +1334,7 @@
2420,Angel's_Arrival,Angel's Reincarnation,5,10000,,300,,2,,1,0x00000001,7,2,64,,25,1,0,{ bonus bMaxHP,100; },{},{}
2421,Valkyrie_Shoes,Valkyrian Shoes,5,0,,500,,4,,1,0xFFFFFFFE,2,2,64,,1,1,0,{ bonus bUnbreakableShoes,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMaxHP,(BaseLevel*5); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,(JobLevel*2); },{},{}
2422,High_Fashion_Sandals,High Fashion Sandals,5,24000,,200,,2,,1,0x00818314,7,2,64,,40,1,0,{ bonus bMdef,10; },{},{}
-2423,Variant_Shoes,Variant Shoes,5,20,,500,,3,,0,0xFFFFFFFE,2,2,64,,85,1,0,{ bonus bMaxHPRate,20-getrefine(); bonus bMaxSPRate,20-getrefine(); bonus bDef,getrefine()/2; },{},{}
+2423,Variant_Shoes,Variant Shoes,5,20,,500,,3,,0,0xFFFFFFFE,2,2,64,,85,1,0,{ bonus bMaxHPrate,20-getrefine(); bonus bMaxSPrate,20-getrefine(); bonus bDef,getrefine()/2; },{},{}
2424,Tidal_Shoes,Tidal Shoes,5,20,,300,,3,,1,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus2 bSubEle,Ele_Water,5; },{},{}
2425,Black_Leather_Boots,Black Leather Boots,5,20,,500,,4,,0,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus bAgi,1; if(getrefine()>=9) bonus bAgi,2; },{},{}
2426,Shadow_Walk,Shadow Walk,5,20,,2000,,0,,0,0xFFFFFFFE,2,2,64,,75,1,0,{ bonus bMdef,10; if(getskilllv(AS_CLOAKING)<2){ bonus5 bAutoSpellWhenHit,AS_CLOAKING,2,100,BF_MAGIC,0; } else bonus5 bAutoSpellWhenHit,AS_CLOAKING,getskilllv(AS_CLOAKING),100,BF_MAGIC,0; },{},{}
@@ -1342,7 +1342,7 @@
//2428,Freyja_Boots,Freyja Boots,5,0,,300,,10,,0,0xFFFFFFFE,7,2,64,,0,0,0,{ bonus2 bSubRace,RC_DemiHuman,5; },{},{}
2429,Iron_Boots01,Iron Boots,5,0,,1500,,5,,0,0x000E5CEA,7,2,64,,0,1,0,{},{},{}
2430,Iron_Boots02,Iron Boots,5,0,,800,,5,,0,0xFFFFFFFF,7,2,64,,0,1,0,{},{},{}
-2431,Valley_Shoes,Valley Shoes,5,20,,0,,10,,0,0xFFFFFFFF,7,2,64,,0,0,0,{ bonus bMaxHPRate,7; bonus bMaxSPRate,7; },{},{}
+2431,Valley_Shoes,Valley Shoes,5,20,,0,,10,,0,0xFFFFFFFF,7,2,64,,0,0,0,{ bonus bMaxHPrate,7; bonus bMaxSPrate,7; },{},{}
2432,Spiky_Heel_,High Heels,5,8500,,600,,2,,1,0xFFFFFFFE,7,2,64,,0,1,0,{ bonus bMdef,5; },{},{}
2433,Diabolus_Boots,Diabolus Boots,5,20,,250,,4,,1,0x00CFFF80,2,2,64,,0,1,0,{ bonus bMaxHP,(BaseLevel*10); },{},{}
2434,Black_Leather_Boots_,Black Leather Boots,5,20,,500,,4,,1,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus bAgi,1; if(getrefine()>=9) bonus bAgi,2; },{},{}
@@ -1350,18 +1350,18 @@
2436,Combat_Boots,Combat Boots,5,10,,0,,3,,1,0x00898B1C,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
2437,Battle_Boots,Battle Boots,5,10,,0,,3,,1,0x01000000,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
2438,Paw_Of_Cat,Paw Of Cat,5,10,,300,,0,,0,0xFFFFFFFF,7,2,64,,80,1,0,{ bonus bFlee,5; bonus bAgi,1; },{},{}
-2439,Refresh_Shoes,Refresh Shoes,5,20,,0,,9,,0,0xFFFFFFFF,7,2,64,,0,0,0,{ bonus bMaxHPRate,17; bonus bMaxSPRate,8; bonus2 bHPRegenRate,20,10000; bonus2 bSPRegenRate,3,10000; },{},{}
+2439,Refresh_Shoes,Refresh Shoes,5,20,,0,,9,,0,0xFFFFFFFF,7,2,64,,0,0,0,{ bonus bMaxHPrate,17; bonus bMaxSPrate,8; bonus2 bHPRegenRate,20,10000; bonus2 bSPRegenRate,3,10000; },{},{}
2440,Sprint_Shoes,Sprint Shoes,5,20,,300,,2,,1,0x00CFFF80,2,2,64,,70,1,0,{ bonus bAgi,1; bonus bSPrecovRate,5; },{},{}
2441,Beach_Sandal,Beach Sandals,5,20,,200,,0,,0,0xFFFFFFFF,7,2,64,,0,1,0,{ bonus bStr,1; bonus bInt,1; bonus bAgi,1; bonus2 bSubEle,Ele_Fire,10; },{},{}
2442,Boots_Perforated,Red Stocking Boots,5,0,,0,,7,,0,0xFFFFFFFF,7,2,64,,0,0,0,{ bonus bLuk,2; bonus bHPrecovRate,10; bonus bSPrecovRate,10; bonus3 bAutoSpellWhenHit,WZ_QUAGMIRE,3,20; bonus bMdef,1; },{},{}
2443,Fish_Shoes,Fisher's Boots,5,10,,250,,0,,0,0xFFFFFFFF,7,2,64,,0,0,0,{},{},{}
-2444,Krieger_Shoes1,Glorious Shoes,5,20,,0,,0,,0,0xFFFFFFFE,7,2,64,,81,1,0,{ bonus bMaxHPRate,10; bonus2 bSubRace,RC_DemiHuman,4; bonus3 bAutoSpellWhenHit,AL_INCAGI,1,10; },{},{}
-2445,Krieger_Shoes2,Glorious Popularized Shoes,5,20,,0,,0,,0,0xFFFFFFFE,7,2,64,,61,1,0,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; },{},{}
-2446,Krieger_Shoes3,Glorious Mass-Production Shoes,5,20,,0,,0,,0,0xFFFFFFFE,7,2,64,,0,1,0,{ bonus bMaxHPRate,5; },{},{}
+2444,Krieger_Shoes1,Glorious Shoes,5,20,,0,,0,,0,0xFFFFFFFE,7,2,64,,81,1,0,{ bonus bMaxHPrate,10; bonus2 bSubRace,RC_DemiHuman,4; bonus3 bAutoSpellWhenHit,AL_INCAGI,1,10; },{},{}
+2445,Krieger_Shoes2,Glorious Popularized Shoes,5,20,,0,,0,,0,0xFFFFFFFE,7,2,64,,61,1,0,{ bonus bMaxHPrate,5; bonus bMaxSPrate,5; },{},{}
+2446,Krieger_Shoes3,Glorious Mass-Production Shoes,5,20,,0,,0,,0,0xFFFFFFFE,7,2,64,,0,1,0,{ bonus bMaxHPrate,5; },{},{}
2447,Military_Boots,Army Boots,5,0,,1000,,5,,0,0xFFFFFFFE,7,2,64,,0,1,0,{},{},{}
2448,Air_Boss,Air Boss,5,0,,500,,2,,0,0xFFFFFFFF,7,2,64,,0,1,0,{ bonus bAgi,1; },{},{}
-2449,Variant_Shoes_M,Variant Shoes,5,20,,500,,3,,0,0xFFFFFFFE,2,2,64,,85,1,0,{ bonus bMaxHPRate,20-getrefine(); bonus bMaxSPRate,20-getrefine(); bonus bDef,getrefine()/2; },{},{}
-2450,Vital_Tree_Shoes,Vital Tree Shoes,5,20,,500,,4,,0,0xFFFFFFFE,2,2,64,,60,1,0,{ bonus bMaxHPrate,10; bonus2 bHPRegenRate,30,10000; bonus bHealpower2,5; bonus bAddItemHealRate,5; bonus bMdef,3; bonus bVit,2; },{},{}
+2449,Variant_Shoes_M,Variant Shoes,5,20,,500,,3,,0,0xFFFFFFFE,2,2,64,,85,1,0,{ bonus bMaxHPrate,20-getrefine(); bonus bMaxSPrate,20-getrefine(); bonus bDef,getrefine()/2; },{},{}
+2450,Vital_Tree_Shoes,Vital Tree Shoes,5,20,,500,,4,,0,0xFFFFFFFE,2,2,64,,60,1,0,{ bonus bMaxHPrate,10; bonus2 bHPRegenRate,30,10000; bonus bHealPower2,5; bonus bAddItemHealRate,5; bonus bMdef,3; bonus bVit,2; },{},{}
// Garments
//===================================================================
2501,Hood,Hood,5,1000,,200,,1,,0,0xFFFFFFFF,7,2,4,,0,1,0,{},{},{}
@@ -1405,14 +1405,14 @@
2539,Commander_Manteau_,Commander's Manteau,5,10,,0,,3,,1,0x00898B1C,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
2540,Sheriff_Manteau,Sheriff's Manteau,5,10,,0,,3,,1,0x01000000,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
2541,Asprika,Asprika,5,20,,400,,5,,0,0xFFFFFFFF,7,2,4,,94,0,0,{ bonus bMdef,5; bonus3 bSubEle,Ele_Neutral,30,BF_SHORT; bonus3 bSubEle,Ele_Water,30,BF_SHORT; bonus3 bSubEle,Ele_Earth,30,BF_SHORT; bonus3 bSubEle,Ele_Fire,30,BF_SHORT; bonus3 bSubEle,Ele_Wind,30,BF_SHORT; bonus3 bSubEle,Ele_Poison,30,BF_SHORT; bonus3 bSubEle,Ele_Holy,30,BF_SHORT; bonus3 bSubEle,Ele_Dark,30,BF_SHORT; bonus3 bSubEle,Ele_Ghost,30,BF_SHORT; bonus3 bSubEle,Ele_Undead,30,BF_SHORT; bonus bFlee,30; skill AL_TELEPORT,1; bonus bUnbreakableGarment,0; },{},{}
-2542,Flame_Manteau,Flame Manteau of Naght Sieger,5,20,,70,,4,,1,0xFFFFFFFE,2,2,4,,70,1,0,{ bonus bMaxHPRate,5; bonus bMdef,2; bonus bMatkRate,1; bonus2 bAddEle,Ele_Fire,2; },{},{}
+2542,Flame_Manteau,Flame Manteau of Naght Sieger,5,20,,70,,4,,1,0xFFFFFFFE,2,2,4,,70,1,0,{ bonus bMaxHPrate,5; bonus bMdef,2; bonus bMatkRate,1; bonus2 bAddEle,Ele_Fire,2; },{},{}
2543,Sylphid_Manteau,Sylphid Manteau,5,20,,0,,9,,0,0xFFFFFFFF,7,2,4,,0,0,0,{ bonus bFlee,13; bonus2 bSubEle,Ele_Neutral,13; bonus bFlee2,1; },{},{}
2544,Leather_Of_Tendrilion,Leather of Tendrilion,5,20,,300,,3,,1,0x00CFDF80,2,2,4,,0,1,0,{ bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubRace,RC_Plant,5; bonus2 bSubRace,RC_Brute,5; },{},{}
2545,Musika,Musika,5,20,,500,,2,,1,0x00008100,2,2,4,,70,1,0,{ bonus bMdef,3; bonus3 bAutoSpellWhenHit,AL_HEAL,getskilllv(AL_HEAL)?getskilllv(AL_HEAL):1,20; },{},{}
2546,Beach_Manteau,Beach Manteau,5,20,,600,,0,,1,0xFFFFFFFF,7,2,4,,0,1,0,{ bonus bStr,1; bonus bInt,1; bonus2 bSubEle,Ele_Fire,10; },{},{}
2547,Cheap_Running_Shirts,Cheap Undershirt,5,0,,0,,8,,0,0xFFFFFFFF,7,2,4,,0,1,0,{ bonus bDex,2; bonus bFlee,10; bonus2 bSubEle,Ele_Neutral,10; bonus bMdef,1; },{},{}
2548,Muffler_C,Neo Muffler,5,0,,0,,5,,0,0xFFFFFFFE,2,2,4,,95,0,0,{ bonus2 bSubRace,RC_DemiHuman,10; bonus bMaxHPrate,10; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Holy,5; bonus2 bSubEle,Ele_Dark,5; },{},{}
-2549,Krieger_Muffler1,Glorious Muffler,5,20,,0,,0,,0,0xFFFFFFFE,7,2,4,,81,1,0,{ bonus bMaxHPRate,5; bonus2 bSubRace,RC_DemiHuman,5; },{},{}
+2549,Krieger_Muffler1,Glorious Muffler,5,20,,0,,0,,0,0xFFFFFFFE,7,2,4,,81,1,0,{ bonus bMaxHPrate,5; bonus2 bSubRace,RC_DemiHuman,5; },{},{}
2550,Fisher's_Muffler,Fisher's Muffler,5,20,,200,,0,,0,0xFFFFFFFF,7,2,4,,0,1,0,{},{},{}
2551,Rider_Insignia_M,Crest of the Rider,5,20,,500,,4,,1,0xFFFFFFFE,2,2,4,,55,1,0,{ bonus bAgi,2; },{},{}
2552,Mithril_Magic_Cape_M,Mithril Magic Manteau,5,20,,400,,3,,1,0x00098B1C,2,2,4,,70,1,0,{ bonus bMdef,3; bonus5 bAutoSpellWhenHit,NPC_ANTIMAGIC,1,200,BF_MAGIC,0; },{},{}
@@ -1521,7 +1521,7 @@
2700,Red_Silk_Seal,Red Silk Seal,5,20,,100,,0,,0,0x00004082,2,2,136,,60,0,0,{},{},{}
2701,Orleans_Glove,Orleans's Glove,5,20,,100,,0,,1,0xFFFFFFFE,2,2,136,,90,0,0,{ bonus bDex,2; bonus bMatkRate,3; },{},{}
2702,Bison_Horn,Bison Horn,5,20,,100,,0,,1,0xFFFFFFFE,2,2,136,,90,0,0,{ bonus bAgi,2; },{},{}
-2703,Expert_Ring,Expert Ring,5,20,,150,,0,,1,0xFFFFFFFE,2,2,136,,50,0,0,{ bonus bDelayRate,-5; bonus bUseSPrate,5; },{},{}
+2703,Expert_Ring,Expert Ring,5,20,,150,,0,,1,0xFFFFFFFE,2,2,136,,50,0,0,{ bonus bDelayrate,-5; bonus bUseSPrate,5; },{},{}
2704,Golden_Accessory,Golden Accessories,5,20,,100,,4,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bMdef,4; },{},{}
2705,Golden_Accessory2,Golden Accessories,5,20,,100,,4,,0,0xFFFFFFFF,7,2,136,,,,,{ bonus2 bAddMonsterDropItem,12018,500; },{},{}
2706,Handcuff,Arrest Handcuffs,5,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{},{},{}
@@ -1549,20 +1549,20 @@
2728,Cursed_Hand,Cursed Hand,5,20,,50,,0,,1,0xFFFFFFFE,7,2,136,,80,0,0,{ bonus3 bAutoSpell,NPC_CRITICALWOUND,1,30; bonus bHit,10; bonus bHPrecovRate,20; },{},{}
2729,Diabolus_Ring,Diabolus Ring,5,20,,50,,0,,1,0x00CFFF80,2,2,136,,0,0,0,{ bonus bMaxHP,100; bonus bMaxSP,100; bonus bHealPower,5; bonus2 bAddDamageClass,1916,10; bonus2 bAddDamageClass,1917,10; },{},{}
2730,Morroc_Seal,Seal of Continental Guard,5,20,,50,,0,,1,0xFFFFFFFE,7,2,136,,80,0,0,{ bonus bMaxHP,50; bonus bAspdRate,3; },{},{}
-2731,Morroc_Charm_Stone,Rune Spellstone,5,20,,50,,0,,1,0xFFFFFFFE,7,2,136,,80,0,0,{ bonus bMaxSP,50; bonus bCastRate,-1; },{},{}
+2731,Morroc_Charm_Stone,Rune Spellstone,5,20,,50,,0,,1,0xFFFFFFFE,7,2,136,,80,0,0,{ bonus bMaxSP,50; bonus bCastrate,-1; },{},{}
2732,Morroc_Ring,Death Loop,5,20,,50,,0,,1,0xFFFFFFFE,7,2,136,,80,0,0,{ bonus bCritical,5; },{},{}
2733,Medal_Gunner,Sheriff Badge,5,20,,0,,1,,0,0x01000000,7,2,136,,70,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus bCritical,10; bonus bMaxHP,300; bonus bMaxSP,80; bonus3 bAddEff,Eff_Blind,100,ATF_LONG; },{},{}
2734,Directive_A,Directive,5,0,,0,,1,,0,0x00000001,7,2,136,,0,0,0,{},{},{}
2735,Directive_B,Directive,5,0,,0,,1,,0,0x00000001,7,2,136,,0,0,0,{},{},{}
2736,Navel_Ring,Navel Ring,5,20,,100,,0,,0,0xFFFFFFFE,7,2,136,,75,0,0,{ bonus bDex,3; bonus bLuk,3; bonus bMdef,2; },{},{}
-2737,Foot_Ring,Foot Ring,5,20,,150,,0,,0,0xFFFFFFFE,7,2,136,,75,0,0,{ bonus bVit,3; bonus bMaxHPRate,10; },{},{}
+2737,Foot_Ring,Foot Ring,5,20,,150,,0,,0,0xFFFFFFFE,7,2,136,,75,0,0,{ bonus bVit,3; bonus bMaxHPrate,10; },{},{}
2738,Shiny_Coin,Shiny Coin,5,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bAddRace,RC_NonBoss,6; bonus2 bAddRace,RC_Boss,6; bonus bMatkRate,6; },{},{}
2739,Ordinary_Coin,Ordinary Coin,5,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; },{},{}
2740,Rusty_Coin,Rusty Coin,5,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; },{},{}
-2741,All_In_One_Ring,All In One Ring,5,20,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bAllStats,1; bonus bNoCastCancel,0; bonus bCastRate,10; skill AL_HEAL,1; skill AL_TELEPORT,1; },{},{}
+2741,All_In_One_Ring,All In One Ring,5,20,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bAllStats,1; bonus bNoCastCancel,0; bonus bCastrate,10; skill AL_HEAL,1; skill AL_TELEPORT,1; },{},{}
//2742,Lucky_Clip,Lucky Clip,5,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{},{},{}
2743,Angelic_Ring,Angelic Ring,5,20,,100,,0,,0,0x00CFFF80,2,2,136,,70,0,0,{ bonus bInt,2; bonus bDex,1; bonus bMdef,2; autobonus3 "{ bonus bHealPower,20; }",50,3000,AL_HEAL; autobonus3 "{ bonus bHealPower,20; }",50,3000,AM_POTIONPITCHER; autobonus3 "{ bonus bHealPower,20; }",50,3000,PR_SANCTUARY; },{},{}
-2744,Sprint_Ring,Sprint Ring,5,20,,100,,0,,0,0x00CFFF80,2,2,136,,70,0,0,{ bonus bCastrate,-10; bonus bDelayRate,-5; },{},{}
+2744,Sprint_Ring,Sprint Ring,5,20,,100,,0,,0,0x00CFFF80,2,2,136,,70,0,0,{ bonus bCastrate,-10; bonus bDelayrate,-5; },{},{}
2745,Pinguicula_Corsage,Pinguicula Corsage,5,20,,200,,0,,1,0x00CFFF80,2,2,136,,70,0,0,{ bonus bMdef,2; bonus bMaxSP,25; },{},{}
2746,Cold_Heart,Cold Heart,5,20,,100,,1,,0,0x00001000,2,2,136,,80,0,0,{ bonus bAgi,3; },{},{}
2747,Black_Cat,Black Cat,5,20,,100,,1,,0,0x00020000,2,2,136,,80,0,0,{ bonus bDex,3; },{},{}
@@ -1570,9 +1570,9 @@
2749,Linen_Glove,Linen Glove,5,20,,120,,1,,1,0x00CFFF80,2,2,136,,90,0,0,{ bonus bMdef,2; bonus bAgi,2; bonus bDex,1; },{},{}
//2750,Summer_Night_Dream,Summer Night Dream,5,20,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{},{},{}
2751,Academy_Badge,Academy Of Badge,5,0,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ if(BaseLevel<80) { bonus bMaxHP,400; bonus bMaxSP,200; } },{},{}
-2752,Praxinus_C,Praccsinos,5,2,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkrate,5; },{},{}
+2752,Praxinus_C,Praccsinos,5,2,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; },{},{}
2753,Beholder_Ring,Beholder Ring,5,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Formless,15; },{},{}
-2754,Hallow_Ring,Hallow Ring,5,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_undead,15; },{},{}
+2754,Hallow_Ring,Hallow Ring,5,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Undead,15; },{},{}
2755,Clamorous_Ring,Clamorous Ring,5,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Brute,15; },{},{}
2756,Chemical_Ring,Chemical Ring,5,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Plant,15; },{},{}
2757,Insecticide_Ring,Insecticide Ring,5,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Insect,15; },{},{}
@@ -1581,7 +1581,7 @@
2760,Bloody_Ring,Bloody Ring,5,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_DemiHuman,15; },{},{}
2761,Satanic_Ring,Satanic Ring,5,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Angel,15; },{},{}
2762,Dragoon_Ring,Dragon Ring,5,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus2 bExpAddRace,RC_Dragon,15; },{},{}
-2763,Skul_Ring_C,Neo Skull Ring,5,0,,0,,0,,0,0xFFFFFFFE,2,2,136,,95,0,0,{ bonus bAtkRate,5; bonus bMatkrate,5; bonus bMaxHPrate,5; bonus2 bSkillHeal,AL_HEAL,5; skill MG_SIGHT,1; },{},{}
+2763,Skul_Ring_C,Neo Skull Ring,5,0,,0,,0,,0,0xFFFFFFFE,2,2,136,,95,0,0,{ bonus bAtkRate,5; bonus bMatkRate,5; bonus bMaxHPrate,5; bonus2 bSkillHeal,AL_HEAL,5; skill MG_SIGHT,1; },{},{}
2764,Small_Fishing_Rod,Small Fishing Rod,5,10,,250,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{},{},{}
2765,Novice_Figure,Novice Figure,5,0,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bMaxHP,70; if(Class==Job_Novice) bonus bMaxHP,30; },{},{}
2766,Swordman_Figure,Swordman Figure,5,0,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bVit,1; if(Class==Job_Swordman) bonus bDef,2; },{},{}
@@ -1740,7 +1740,7 @@
4112,Marduk_Card,Marduk Card,6,20,,10,,,,,,,,769,,,,,{ bonus2 bResEff,Eff_Silence,10000; },{},{}
4113,Marionette_Card,Marionette Card,6,20,,10,,,,,,,,4,,,,,{ bonus2 bSubEle,Ele_Ghost,30; bonus bFlee,5; },{},{}
4114,Argiope_Card,Argiope Card,6,20,,10,,,,,,,,16,,,,,{ bonus bDefEle,Ele_Poison; bonus bDef,1; },{},{}
-4115,Hunter_Fly_Card,Hunter Fly Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bHpDrainRate,30,15; },{},{}
+4115,Hunter_Fly_Card,Hunter Fly Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bHPDrainRate,30,15; },{},{}
4116,Isis_Card,Isis Card,6,20,,10,,,,,,,,4,,,,,{ bonus2 bSubEle,Ele_Dark,30; bonus bFlee,5; },{},{}
4117,Side_Winder_Card,Sidewinder Card,6,20,,10,,,,,,,,2,,,,,{ skill TF_DOUBLE,1; bonus bDoubleRate,5; },{},{}
4118,Petit_Card,Earth Petite Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_Dragon,20; },{},{}
@@ -1759,7 +1759,7 @@
4131,Moonlight_Flower_Card,Moonlight Flower Card,6,20,,10,,,,,,,,64,,,,,{ bonus bSpeedRate,25; },{},{}
4132,Mistress_Card,Mistress Card,6,20,,10,,,,,,,,769,,,,,{ bonus bNoGemStone,0; bonus bUseSPrate,25; },{},{}
4133,Daydric_Card,Raydric Card,6,20,,10,,,,,,,,4,,,,,{ bonus2 bSubEle,Ele_Neutral,20; },{},{}
-4134,Dracula_Card,Dracula Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSpDrainRate,100,5; },{},{}
+4134,Dracula_Card,Dracula Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPDrainRate,100,5; },{},{}
4135,Orc_Load_Card,Orc Lord Card,6,20,,10,,,,,,,,16,,,,,{ bonus bShortWeaponDamageReturn,30; },{},{}
4136,Khalitzburg_Card,Khalitzburg Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Demon,30; },{},{}
4137,Drake_Card,Drake Card,6,20,,10,,,,,,,,2,,,,,{ bonus bNoSizeFix,0; },{},{}
@@ -1990,9 +1990,9 @@
4362,Harword_Card,Howard Alt-Eisen Card,6,20,,10,,,,,,,,2,,,,,{ bonus bAspdRate,-5; bonus bHit,30; },{},{}
4363,B_Magaleta_Card,High Priest Card,6,20,,10,,,,,,,,16,,,,,{ bonus5 bAutoSpellWhenHit,HP_ASSUMPTIO,1,50,BF_WEAPON|BF_MAGIC,0; },{},{}
4364,Magaleta_Card,Margaretha Sorin Card,6,20,,10,,,,,,,,769,,,,,{ bonus bInt,1; bonus5 bAutoSpellWhenHit,PR_LEXDIVINA,5,150,BF_MAGIC,1; },{},{}
-4365,B_Katrinn_Card,High Wizard Card,6,20,,10,,,,,,,,769,,,,,{ bonus bIgnoreMDefRace,RC_NonBoss; bonus bCastrate,100; bonus bSPrecovRate,-100; },{},{ heal 0,-2000; }
+4365,B_Katrinn_Card,High Wizard Card,6,20,,10,,,,,,,,769,,,,,{ bonus bIgnoreMdefRace,RC_NonBoss; bonus bCastrate,100; bonus bSPrecovRate,-100; },{},{ heal 0,-2000; }
4366,Katrinn_Card,Kathryne Keyron Card,6,20,,10,,,,,,,,769,,,,,{ bonus bCastrate,getrefine()*-1; if(getrefine()>=9) { bonus bMatkRate,2; } },{},{}
-4367,B_Shecil_Card,Sniper Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bHpDrainRate,50,20; bonus bHPrecovRate,-10; },{},{}
+4367,B_Shecil_Card,Sniper Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bHPDrainRate,50,20; bonus bHPrecovRate,-10; },{},{}
4368,Shecil_Card,Cecil Damon Card,6,20,,10,,,,,,,,2,,,,,{ bonus bAspdRate,5; bonus bHit,-30; },{},{}
4369,Venatu_Card,Venatu Card,6,20,,10,,,,,,,,16,,,,,{ bonus bLuk,readparam(bAgi)/18; },{},{}
4370,Dimik_Card,Dimik Card,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,getrefine()-5; },{},{}
@@ -2028,7 +2028,7 @@
4400,Aliza_Card,Aliza Card,6,20,,10,,,,,,,,16,,,,,{ bonus3 bAutoSpellWhenHit,DC_WINKCHARM,1,50+50*(BaseJob==Job_Dancer); },{},{}
4401,Alicel_Card,Alicel Card,6,20,,10,,,,,,,,16,,,,,{ bonus bFlee,10; bonus bDef,-5; },{},{}
4402,Aliot_Card,Aliot Card,6,20,,10,,,,,,,,4,,,,,{ if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) { bonus bStr,2; bonus bMaxHPrate,5; } if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) { bonus bInt,2; bonus bMaxSPrate,5; } },{},{}
-4403,Kiel_Card,Kiel-D-01 Card,6,20,,10,,,,,,,,769,,,,,{ bonus bDelayRate,-30; },{},{}
+4403,Kiel_Card,Kiel-D-01 Card,6,20,,10,,,,,,,,769,,,,,{ bonus bDelayrate,-30; },{},{}
4404,Skogul_Card,Skogul Card,6,20,,10,,,,,,,,16,,,,,{ bonus3 bAddEffWhenHit,Eff_Bleeding,3000,ATF_TARGET|ATF_SELF; },{},{}
4405,Frus_Card,Frus Card,6,20,,10,,,,,,,,16,,,,,{ bonus bMagicDamageReturn,getrefine()*2; if(BaseClass==Job_Mage) bonus bMdef,3; },{},{}
4406,Skeggiold_Card,Skeggiold Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bMagicAddRace,RC_Demon,2; },{},{}
@@ -2378,7 +2378,7 @@
5208,Rideword_Hat,Rideword Hat,5,20,,300,,2,,1,0xFFFFFFFE,7,2,256,,40,1,262,{ bonus2 bHPDrainRate,50,8; bonus2 bSPDrainRate,10,4; bonus2 bHPLossRate,10,5000; },{},{}
5209,Yellow_Baseball_Cap,Love Dad Cap,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,0,1,263,{},{},{}
5210,Flying_Angel,Flapping Angel Wing,5,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,10,1,264,{ bonus bCastrate,-3; bonus bAspdRate,3; bonus bInt,1; bonus bAgi,1; },{},{}
-5211,Dress_Hat,Dress Hat,5,0,,200,,2,,1,0xFFFFFFFF,7,2,256,,20,1,265,{ bonus bMdef,7; bonus bStr,1; bonus bInt,1; bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bMAtkRate,2; bonus bHealPower,5; if(getrefine()>=7) { bonus2 bAddRace,RC_NonBoss,1; bonus2 bAddRace,RC_Boss,1; bonus bMAtkRate,1; bonus bHealPower,1; } },{},{}
+5211,Dress_Hat,Dress Hat,5,0,,200,,2,,1,0xFFFFFFFF,7,2,256,,20,1,265,{ bonus bMdef,7; bonus bStr,1; bonus bInt,1; bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bMatkRate,2; bonus bHealPower,5; if(getrefine()>=7) { bonus2 bAddRace,RC_NonBoss,1; bonus2 bAddRace,RC_Boss,1; bonus bMatkRate,1; bonus bHealPower,1; } },{},{}
5212,Satellite_Hairband,Satellite Hairband,5,0,,1000,,3,,1,0xFFFFFFFF,7,2,256,,30,1,266,{ bonus bMaxHP,50; bonus bMaxSP,10; skill AL_RUWACH,1; },{},{ sc_end SC_RUWACH; }
5213,Black_Bunny_Band,Sheila Hairnet,5,0,,200,,2,,0,0xFFFFFFFF,7,2,256,,1,1,267,{ bonus bAgi,2; bonus bMdef,3; },{},{}
5214,Moonlight_Flower_Hat,Moonlight Flower Hat,5,0,,200,,3,,0,0xFFFFFFFF,7,2,768,,1,1,268,{ bonus bDex,2; bonus3 bAutoSpell,AL_INCAGI,1,50; },{},{}
@@ -2428,7 +2428,7 @@
5258,Afro_Wig,Afro Wig,5,20,,100,,0,,1,0xFFFFFFFF,7,2,768,,10,1,302,{ bonus3 bAutoSpellWhenHit,NV_FIRSTAID,1,300; bonus2 bSubEle,Ele_Neutral,1; },{},{}
5259,Elephant_Hat_,Elephant Hat,5,20,,500,,3,,0,0xFFFFFFFF,7,2,256,,0,1,215,{ bonus bVit,1; bonus3 bAutoSpell,WZ_WATERBALL,3,10; skill AL_HOLYWATER,1; },{},{}
5260,Cookie_Hat,Cookie Hat,5,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,217,{ bonus bAgi,1; bonus bFlee2,5; bonus bCritAtkRate,5; },{},{}
-5261,Silver_Tiara_,Silver Tiara,5,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,218,{ bonus bInt,2; if(BaseClass==Job_Mage) bonus bMatkRate,(JobLevel/20); if(Baseclass==Job_Acolyte) bonus bUseSPrate,-(JobLevel/10); if(BaseClass==Job_Archer) bonus bMaxSP,(JobLevel*2); },{},{}
+5261,Silver_Tiara_,Silver Tiara,5,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,218,{ bonus bInt,2; if(BaseClass==Job_Mage) bonus bMatkRate,(JobLevel/20); if(BaseClass==Job_Acolyte) bonus bUseSPrate,-(JobLevel/10); if(BaseClass==Job_Archer) bonus bMaxSP,(JobLevel*2); },{},{}
5262,Gold_Tiara_,Golden Tiara,5,20,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,232,{ bonus bStr,2; bonus bUnbreakableHelm,0; if((readparam(bDex)<56)&&(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief)) bonus bDex,JobLevel/7; },{},{}
5263,Ati_Atihan_Hat,Pagdayaw,5,20,,100,,1,,0,0xFFFFFFFE,7,2,769,,20,1,303,{ bonus2 bSubEle,Ele_Water,1; bonus2 bSubEle,Ele_Earth,1; bonus2 bSubEle,Ele_Fire,1; bonus2 bSubEle,Ele_Wind,1; bonus2 bAddEff,Eff_Curse,3; },{},{}
5264,Aussie_Flag_Hat,Australian Flag Hat,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,0,1,304,{ bonus bAllStats,2; },{},{}
@@ -2539,7 +2539,7 @@
5369,Dark_Wing,Dark Wing,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,39,{ bonus2 bAddMonsterDropItem,12279,300; },{},{}
5370,Orchid_Hairband,Orchid Hairband,5,20,,200,,1,,0,0xFFFFFFFF,7,2,256,,0,1,376,{ bonus bInt,1; },{},{}
5371,Hat_Of_Judge,Judge Hat,5,20,,300,,2,,0,0xFFFFFFFF,7,2,768,,0,1,377,{ bonus bLuk,1; bonus bMaxSP,30; },{},{}
-5372,Drooping_White_Kitty,Koneko Hat,5,20,,500,,1,,0,0xFFFFFFFF,7,2,256,,0,1,378,{ bonus bInt,1; bonus bDelayRate,-3; bonus bMatkRate,3; bonus bMaxSPrate,3; bonus bMdef,3; },{},{}
+5372,Drooping_White_Kitty,Koneko Hat,5,20,,500,,1,,0,0xFFFFFFFF,7,2,256,,0,1,378,{ bonus bInt,1; bonus bDelayrate,-3; bonus bMatkRate,3; bonus bMaxSPrate,3; bonus bMdef,3; },{},{}
5373,Darkness_Helm,Dark Randgris Helm,5,20,,300,,2,,1,0xFFFFFFFF,7,2,768,,0,1,379,{ bonus bDex,3; bonus bMdef,1; },{},{}
5374,L_Magestic_Goat,Gigantic Majestic Goat,5,20,,800,,5,,0,0xFFFFFFFF,7,2,256,,0,1,380,{ bonus2 bAddRace,RC_DemiHuman,12; bonus bBaseAtk,(JobLevel*2)/7; },{},{}
5375,L_Orc_Hero_Helm,Orc Hero Headdress,5,20,,900,,5,,1,0xFFFFFFFF,7,2,768,,0,1,381,{ bonus bStr,2; bonus3 bAutoSpellWhenHit,BS_WEAPONPERFECT,3,10; },{},{}
@@ -2582,7 +2582,7 @@
5412,Sweet_Candy,Sweet Candy,5,20,,100,,1,,0,0xFFFFFFFF,7,2,1,,0,0,414,{ bonus bUnbreakableHelm, 0; },{},{}
5413,Popcorn_Hat,Pop Corn Hat,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,0,0,415,{ bonus2 bSubEle,Ele_Wind, 10; },{},{}
5414,Campfire_Hat,Camp Fire Hat,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,0,0,416,{ bonus2 bSubEle,Ele_Fire, 10; bonus4 bAutoSpellWhenHit, MG_FIREBALL, 5, 100, 1; },{},{}
-5415,Poring_Cake_Cap,Poring Cake Hat,5,20,,1000,,5,,0,0xFFFFFFFF,7,2,256,,40,1,417,{ bonus bMdef,5; bonus bCritical,5; bonus bFlee,5; bonus bFlee2,5; bonus bAspdRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; },{},{}
+5415,Poring_Cake_Cap,Poring Cake Hat,5,20,,1000,,5,,0,0xFFFFFFFF,7,2,256,,40,1,417,{ bonus bMdef,5; bonus bCritical,5; bonus bFlee,5; bonus bFlee2,5; bonus bAspdRate,5; bonus bCastrate,-5; bonus bDelayrate,-5; },{},{}
5416,Beer_Cap,Beer Hat,5,20,,600,,2,,0,0xFFFFFFFE,7,2,256,,18,1,418,{ bonus bFlee2,5; skill SM_RECOVERY,3; skill MG_SRECOVERY,3; },{},{}
5417,Crown_Parrot,Crown Parrots,5,20,,200,,1,,1,0xFFFFFFFF,7,2,256,,0,0,419,{ bonus bInt,1; bonus2 bResEff,Eff_Silence,10000; bonus3 bAutoSpell,DC_SCREAM,1,50; },{},{}
5418,Soldier_Hat,Legionnaire Hat,5,20,,400,,4,,1,0xFFFFFFFF,7,2,256,,0,1,420,{ bonus bStr,1; bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bUseSPrate,10; },{},{}
@@ -2635,7 +2635,7 @@
//5465,Celestial_Hat,Hat Of Fortune,5,20,,500,,3,,1,0xFFFFFFFF,7,2,256,,40,1,462,{ bonus bLuk,2; bonus bMdef,5; if(getrefine()>4) bonus bLuk,getrefine()-4; },{},{}
//5466,Wind_Milestone,Wind Milestone,5,20,,100,,2,,1,0xFFFFFFFF,7,2,256,,30,1,463,{ bonus bAgi,2; skill AL_TELEPORT,1; },{},{}
//5467,Helm_Of_Dragoon,Helm Of Dragon,5,20,,2000,,5,,0,0xFFFFFFFF,7,2,256,,50,1,464,{ bonus2 bAddRace,RC_Dragon,20; bonus3 bAutoSpell,NPC_DRAGONFEAR,1,30; },{},{}
-//5468,Parade_Cap,Parade Hat,5,20,,800,,3,,1,0xFFFFFFFF,7,2,256,,0,1,465,{ bonus bDelayRate,-5; bonus bMdef,2; if(getrefine()>5) bonus bCastrate,-(getrefine()-5); },{},{}
+//5468,Parade_Cap,Parade Hat,5,20,,800,,3,,1,0xFFFFFFFF,7,2,256,,0,1,465,{ bonus bDelayrate,-5; bonus bMdef,2; if(getrefine()>5) bonus bCastrate,-(getrefine()-5); },{},{}
//5469,Noble_Hat,Musketeer Hat,5,20,,300,,2,,0,0xFFFFFFFF,7,2,256,,30,1,466,{ bonus bStr,2; bonus3 bAutoSpellWhenHit,BS_ADRENALINE,1,7; },{},{}
//5470,Eyes_Of_Darkness,Eye Of Darkness,5,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,50,0,467,{ bonus bDex,1; bonus2 bResEff,Eff_Blind,10000; },{},{}
5471,Hairband_Of_Reginleif,Hairband Of Reginleif,5,20,,800,,1,,0,0xFFFFFFFF,7,2,512,,50,0,468,{ bonus2 bSubEle,Ele_Water,3; bonus2 bSubEle,Ele_Fire,3; bonus2 bSubEle,Ele_Undead,3; bonus2 bSubEle,Ele_Ghost,3; },{},{}
@@ -2650,14 +2650,14 @@
5480,Bizofnil_Wing_Deco,Bijofnil Wings,5,20,,1000,,3,,0,0xFFFFFFFF,7,2,256,,30,1,477,{ bonus bAllStats,2; bonus3 bAutoSpell,PR_IMPOSITIO,3,3; },{},{}
5481,Hermose_Cap,Hermode Cap,5,20,,1000,,1,,1,0xFFFFFFFF,7,2,256,,1,1,478,{ bonus bAspdRate,10; bonus bBaseAtk,-20; bonus bMatkRate,-10; },{},{}
5482,Dark_Knight_Mask,Dark Knight Mask,5,,,3000,,5,,0,0xFFFFFFFF,7,2,769,,80,1,479,{ bonus bStr,3; },{},{}
-5483,Odin_Mask,Odin Mask,5,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,50,0,480,{ bonus bHit,-10; bonus2 bAddRace,RC_Demihuman,6; },{},{}
+5483,Odin_Mask,Odin Mask,5,20,,100,,1,,0,0xFFFFFFFF,7,2,513,,50,0,480,{ bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,6; },{},{}
//5484,Taiwan_Flag_Hat,Holidays Hat,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,0,0,482,{ bonus bAllStats,5; bonus2 bResEff,Eff_Stun,500; },{},{}
5485,Tiger_Face,Tiger Face,5,20,,1000,,3,,0,0xFFFFFFFF,7,2,769,,60,1,483,{ bonus2 bSubRace,RC_Brute,5; bonus2 bAddRace,RC_Brute,5; bonus2 bMagicAddRace,RC_Brute,5; },{},{}
5486,J_Anniversary_Hat,Anniversary Hat,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,0,1,395,{ bonus bAllStats, 2; },{},{}
5487,J_Poringcake_Hat,Poring Cake Hat,5,20,,500,,1,,0,0xFFFFFFFF,7,2,256,,0,1,417,{ bonus bLuk,2; },{},{}
5488,J_Twin_Santahat,Twin Santa Hat,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,390,{ bonus bLuk,1; bonus bMdef,1; },{},{}
5489,Love_Daddy,Love Daddy Hat,5,20,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,484,{ bonus bDex,2; },{},{}
-5490,Anubis_Helm,Anubis Helm,5,20,,0,,3,,0,0xFFFFFFFF,7,2,256,,70,0,485,{ bonus bMdef,5; bonus2 bSubRace,RC_Boss,10; bonus bHealpower2,10; bonus bAddItemHealRate,10; },{},{}
+5490,Anubis_Helm,Anubis Helm,5,20,,0,,3,,0,0xFFFFFFFF,7,2,256,,70,0,485,{ bonus bMdef,5; bonus2 bSubRace,RC_Boss,10; bonus bHealPower2,10; bonus bAddItemHealRate,10; },{},{}
5491,Hat_Of_Outlaw,Bandit Hat,5,20,,800,,3,,1,0xFFFFFFFF,7,2,256,,0,1,486,{ bonus bStr,2; bonus2 bSubEle,Ele_Fire, 10; },{},{}
5492,Boy's_Cap_I,Student Cap,5,0,,0,,5,,0,0xFFFFFFFE,7,2,256,,0,0,102,{ bonus bMdef,3; bonus2 bAddRace,RC_DemiHuman,5; },{},{}
5493,Ulle_Cap_I,Ulle's Cap,5,0,,0,,3,,0,0xFFFFFFFE,7,2,256,,0,0,254,{ bonus bDex,2; bonus bAgi,1; },{},{}
@@ -2688,7 +2688,7 @@
5518,L_Magestic_Goat2,Gigantic Majestic Goat,5,20,,800,,5,,0,0xFFFFFFFF,7,2,256,,50,1,513,{ bonus2 bSubRace,RC_DemiHuman,12; bonus bBaseAtk,(JobLevel*2)/7; },{},{}
5519,Peacock_Feather,Peacock Feather,5,20,,800,,4,,1,0xFFFFFFFF,7,2,256,,1,1,514,{ bonus bInt,2; },{},{}
5520,Rabbit_Earplug,Rabbit Earplugs,5,,,400,,0,,1,0xFFFFFFFF,7,2,768,,1,1,515,{ bonus2 bAddRace,RC_NonBoss,4; bonus2 bAddRace,RC_Boss,4; bonus bMatkRate,4; },{},{}
-5521,Angry_Mouth_C,Angry Mouth,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,0,0,194,{ bonus bDelayRate,-3; },{},{}
+5521,Angry_Mouth_C,Angry Mouth,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,0,0,194,{ bonus bDelayrate,-3; },{},{}
5522,Fanta_Zero_Lemon_Hat,Fanta Zero Lemon Hat,5,20,,100,,4,,1,0xFFFFFFFF,7,2,256,,0,1,516,{},{},{}
5523,Sakura_Mist_Hat,Sakura Mist Hat,5,20,,100,,4,,1,0xFFFFFFFF,7,2,256,,0,1,517,{ bonus bDex,1; },{},{}
5524,Sakura_Milk_Tea_Hat,Sakura Milk Tea Hat,5,20,,100,,4,,1,0xFFFFFFFF,7,2,256,,0,1,518,{ bonus bVit,1; },{},{}
@@ -2712,12 +2712,12 @@
5542,Freyja_SCirclet60,Freyja SCirclet60,5,20,,700,,8,,0,0xFFFFFFFF,7,2,256,,20,0,18,{ bonus bStr,1; bonus bInt,1; bonus bDex,1; },{},{}
5543,Freyja_SCirclet90,Freyja SCirclet90,5,20,,700,,8,,0,0xFFFFFFFF,7,2,256,,20,0,18,{ bonus bStr,1; bonus bInt,1; bonus bDex,1; },{},{}
5544,Time_Keeper_Hat,Time Keeper Hat,5,30000,,0,,6,,0,0xFFFFFFFF,7,2,256,,1,1,240,{ bonus bInt,2; bonus bMaxSP,50; },{},{}
-5545,Aries_Diadem,Aries Diadem,5,20,,400,,3,,0,0xFFFFFFFF,7,2,256,,70,1,531,{ bonus bVit,2; bonus2 bSubEle,Ele_fire,5; if(getrefine()>6) { bonus bDef,1; bonus bVit,1; } },{},{}
-5546,Aries_Crown,Aries Crown,5,20,,400,,3,,0,0xFFFFFFFF,7,2,256,,70,1,532,{ bonus bVit,2; bonus2 bSubEle,Ele_fire,5; if(getrefine()>6) { bonus bDef,1; bonus bVit,1; } },{},{}
+5545,Aries_Diadem,Aries Diadem,5,20,,400,,3,,0,0xFFFFFFFF,7,2,256,,70,1,531,{ bonus bVit,2; bonus2 bSubEle,Ele_Fire,5; if(getrefine()>6) { bonus bDef,1; bonus bVit,1; } },{},{}
+5546,Aries_Crown,Aries Crown,5,20,,400,,3,,0,0xFFFFFFFF,7,2,256,,70,1,532,{ bonus bVit,2; bonus2 bSubEle,Ele_Fire,5; if(getrefine()>6) { bonus bDef,1; bonus bVit,1; } },{},{}
5547,RJC_Katusa,RJC Katusa Flower,5,20,,200,,1,,1,0xFFFFFFFF,7,2,256,,0,1,533,{ bonus2 bSkillAtk, "WZ_HEAVENDRIVE", 15 + getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk, "WZ_EARTHSPIKE", 15 + getequiprefinerycnt(EQI_HAND_R); bonus2 bCastrate, "WZ_HEAVENDRIVE", -25; bonus2 bCastrate, "WZ_EARTHSPIKE", -25; ; },{},{}
5548,Scarlet_Rose,Scarlet Rose,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,50,1,534,{ bonus bLuk,1; },{},{}
-5549,Taurus_Diadem,Taurus Diadem,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,535,{ bonus bDex,2; bonus bDelayRate,-2; bonus2 bSubEle,Ele_earth,5; if(getrefine()>6) { bonus bDex,1; bonus bMatkRate,1; } },{},{}
-5550,Taurus_Crown,Taurus Crown,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,536,{ bonus bDex,2; bonus bDelayRate,-2; bonus2 bSubEle,Ele_earth,5; if(getrefine()>6) { bonus bDex,1; bonus bMatkRate,1; } },{},{}
+5549,Taurus_Diadem,Taurus Diadem,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,535,{ bonus bDex,2; bonus bDelayrate,-2; bonus2 bSubEle,Ele_Earth,5; if(getrefine()>6) { bonus bDex,1; bonus bMatkRate,1; } },{},{}
+5550,Taurus_Crown,Taurus Crown,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,536,{ bonus bDex,2; bonus bDelayrate,-2; bonus2 bSubEle,Ele_Earth,5; if(getrefine()>6) { bonus bDex,1; bonus bMatkRate,1; } },{},{}
//5551,Holy_Egg_Hat,Holy Egg Hat,5,20,,0,,1,,0,0xFFFFFFFF,7,2,256,,0,1,537,{},{},{}
5552,Fest_Lord_Circlet,Festival Grand Circlet,5,0,,0,,8,,0,0xFFFFFFFF,7,2,256,,0,0,93,{ bonus bStr,3; bonus bInt,3; bonus bMdef,3; },{},{}
5553,Fest_Bunny_Band,Festival Bunny Band,5,0,,0,,7,,0,0xFFFFFFFF,7,2,256,,0,0,15,{ bonus bMdef,4; bonus2 bSubRace,RC_DemiHuman,9; },{},{}
@@ -2729,27 +2729,27 @@
5559,Piece_Of_White_Cloth_E,Piece Of White Cloth,5,0,,0,,1,,0,0xFFFFFFFF,7,2,256,,0,1,543,{},{},{}
5560,Bullock_Helm_J,Bullock Helm,5,20,,3000,,3,,0,0xFFFFFFFF,7,2,256,,75,1,322,{ bonus bMaxHP,100; bonus bNoKnockback,0; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{}
5561,Rabbit_Magic_Hat_J,Magic Rabbit Hat,5,0,,800,,1,,0,0xFFFFFFFF,7,2,256,,0,1,497,{ bonus bInt,1; bonus bMaxSP,50; bonus4 bAutoSpellWhenHit,MG_FIREBOLT,3,10,3; bonus4 bAutoSpellWhenHit,MG_COLDBOLT,3,10,3; bonus4 bAutoSpellWhenHit,MG_LIGHTNINGBOLT,3,10,3; bonus3 bAutoSpellWhenHit,AL_HEAL,1,10; },{},{}
-5562,Good_Wedding_Veil_J,Luxurious Wedding Veil,5,0,,500,,0,,1,0xFFFFFFFF,7,2,768,,45,0,489,{ bonus bMdef,10; bonus bCastRate,-3; bonus bUseSPrate,-5; },{},{}
+5562,Good_Wedding_Veil_J,Luxurious Wedding Veil,5,0,,500,,0,,1,0xFFFFFFFF,7,2,768,,45,0,489,{ bonus bMdef,10; bonus bCastrate,-3; bonus bUseSPrate,-5; },{},{}
//5563,Dolor_Hat,Dolor Hat,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,0,0,547,{},{},{}
-5564,Crown_Of_Deceit,Crown of Deceit,5,20,,300,,3,,1,0xFFFFFFFF,7,2,768,,85,1,544,{ bonus bInt,4; bonus bCastRate,-10; },{},{}
+5564,Crown_Of_Deceit,Crown of Deceit,5,20,,300,,3,,1,0xFFFFFFFF,7,2,768,,85,1,544,{ bonus bInt,4; bonus bCastrate,-10; },{},{}
5565,Dragon_Arhat_Mask,Dragon Arhat Mask,5,0,,0,,5,,0,0xFFFFFFFF,7,2,513,,1,0,545,{ bonus2 bAddRace,RC_DemiHuman,10; },{},{}
5566,Tiger_Arhat_Mask,Tiger Arhat Mask,5,0,,0,,1,,0,0xFFFFFFFF,7,2,513,,1,0,546,{ bonus2 bAddRace,RC_DemiHuman,2; },{},{}
5567,Bright_Fury,Bright Fury,5,20,,300,,1,,1,0xFFFFFFFF,7,2,256,,1,1,548,{ bonus bStr,1; bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bAspdRate,2; },{},{}
5568,Rabbit_Bonnet,Rabbit Bonnet,5,20,,1000,,1,,1,0xFFFFFFFF,7,2,768,,0,1,549,{ bonus bInt,2; },{},{}
-5569,Gemini_Diadem,Gemini Diadem,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,70,1,550,{ bonus bAgi,2; bonus bMatkRate,2; if(getrefine()>6) { bonus bMdef,7; bonus bMAtkRate,8; bonus2 bSubEle,Ele_Wind,5; } },{},{}
+5569,Gemini_Diadem,Gemini Diadem,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,70,1,550,{ bonus bAgi,2; bonus bMatkRate,2; if(getrefine()>6) { bonus bMdef,7; bonus bMatkRate,8; bonus2 bSubEle,Ele_Wind,5; } },{},{}
5570,Gemini_Crown,Gemini Crown,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,70,1,551,{ bonus bAgi,2; bonus bBaseAtk,2; bonus bMdef,5; if(getrefine()>6) { bonus bDef,1; bonus bMatk,15; bonus bFlee,10; bonus2 bSubEle,Ele_Wind,5; } },{},{}
//5571,Rasta_Wig,Rasta_Wig,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,552,{ bonus bStr,1; },{},{}
5572,Savage_Baby_Hat,Savage Babe Hat,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,1,1,553,{ bonus bVit,2; },{},{}
5573,Bogy_Horn,Dokebi Horn,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,0,1,554,{},{},{}
-5574,Pencil_in_Mouth,Well-Chewed Pencil,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,10,0,555,{ bonus bdex,2; bonus bHitRate,3; },{},{}
+5574,Pencil_in_Mouth,Well-Chewed Pencil,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,10,0,555,{ bonus bDex,2; bonus bHitRate,3; },{},{}
5575,Onigiri_Hat,Rice Ball Hat,5,20,,100,,6,,1,0xFFFFFFFF,7,2,256,,30,0,556,{},{},{}
//5576,Japan_Winecup,Wine Cup,5,20,,100,,1,,0,0xFFFFFFFF,7,2,1,,0,0,557,{},{},{}
5577,Dark_Knight_Mask_,Dark Knight Mask,5,,,3000,,5,,0,0xFFFFFFFF,7,2,769,,80,1,479,{ bonus bStr,3; },{},{}
5578,Voyage_Hat,Voyage_Hat,5,200,,10,,1,,0,0xFFFFFFFF,7,2,256,,0,1,236,{ bonus bAgi,2; },{},{}
5579,Wanderer's_Sakkat,Wanderer's Sakkat,5,20,,300,,2,,1,0xFFFFFFFF,7,2,768,,70,1,558,{ bonus bAgi,2; },{},{}
//5580,Red_Beret,Red Beret,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,0,559,{ bonus bAllStats,3; bonus bMdef,3; },{},{}
-5581,Cancer_Diadem,Cancer Diadem,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,560,{ bonus bInt,2; bonus2 bSubEle,Ele_water, 5; if(getrefine()>6) { bonus bMdef,1; bonus bHealPower, 3; bonus bMatkRate,2; } },{},{}
-5582,Cancer_Crown,Cancer Crown,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,561,{ bonus bStr,2; bonus2 bSubEle,Ele_water, 5; if(getrefine()>6) { bonus bDef, 1; bonus bBaseAtk,15; bonus bFlee,10; } },{},{}
+5581,Cancer_Diadem,Cancer Diadem,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,560,{ bonus bInt,2; bonus2 bSubEle,Ele_Water, 5; if(getrefine()>6) { bonus bMdef,1; bonus bHealPower, 3; bonus bMatkRate,2; } },{},{}
+5582,Cancer_Crown,Cancer Crown,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,561,{ bonus bStr,2; bonus2 bSubEle,Ele_Water, 5; if(getrefine()>6) { bonus bDef, 1; bonus bBaseAtk,15; bonus bFlee,10; } },{},{}
5583,Para_Team_Hat,Eden Team Hat,5,0,,0,,1,,0,0xFFFFFFFF,7,2,256,,12,1,465,{},{},{}
5584,Majestic_Evil_Horn,Majestic Evil Horns,5,0,,400,,1,,0,0xFFFFFFFF,7,2,256,,1,1,562,{ bonus2 bSubRace,RC_Demon,3; bonus2 bHPDrainRate,3,15; bonus2 bSPDrainRate,1,7; },{},{}
5585,Rune_Hairband,Rune Cloth Circlet,5,20,,400,,1,,1,0xFFFFFFFF,7,2,768,,1,1,564,{},{},{}
@@ -2759,7 +2759,7 @@
//5589,Leo_Diadem,Leo Diadem,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,70,1,566,{ bonus bDex,2; bonus2 bSubEle,Ele_Fire,5; if(getrefine()>6) { bonus bFlee,10; bonus bAspdRate,3; autobonus "{ bonus bSplashRange,1; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; } },{},{}
5590,K_Poring_Cake_Cap,Poring Cake Hat,5,20,,200,,1,,0,0xFFFFFFFF,7,2,256,,0,1,417,{},{},{}
//5591,Desert_Prince,Desert Prince,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,30,0,567,{},{},{}
-5592,Sigrun's_Wings,Sigrun's Wings,5,20,,100,,2,,0,0xFFFFFFFF,7,2,512,,80,0,568,{ if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief||(BaseJob==Job_Taekwon&&Class!=Job_Soul_Linker)) bonus bStr,1; else if(BaseClass==Job_Mage||BaseClass==Job_Acolyte||class==Job_Ninja||class==Job_Soul_Linker) bonus bInt,1; else if(BaseClass==Job_Archer||BaseClass==Job_Gunslinger) bonus bDex,1; else if(BaseJob==Job_Novice||BaseJob==Job_SuperNovice) { bonus bMaxHP,80; bonus bMaxSP,30; } },{},{}
+5592,Sigrun's_Wings,Sigrun's Wings,5,20,,100,,2,,0,0xFFFFFFFF,7,2,512,,80,0,568,{ if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief||(BaseJob==Job_Taekwon&&Class!=Job_Soul_Linker)) bonus bStr,1; else if(BaseClass==Job_Mage||BaseClass==Job_Acolyte||Class==Job_Ninja||Class==Job_Soul_Linker) bonus bInt,1; else if(BaseClass==Job_Archer||BaseClass==Job_Gunslinger) bonus bDex,1; else if(BaseJob==Job_Novice||BaseJob==Job_SuperNovice) { bonus bMaxHP,80; bonus bMaxSP,30; } },{},{}
5593,K_Rabbit_Bonnet,Rabbit Bonnet,5,20,,200,,1,,1,0xFFFFFFFF,7,2,768,,1,1,549,{},{},{}
5594,Donut_In_Mouth,Donut In Mouth,5,20,,50,,1,,0,0xFFFFFFFF,7,2,1,,1,0,569,{},{},{}
//5595,Eye_Of_Juno,Eye Of Juno,5,20,,400,,2,,1,0xFFFFFFFF,7,2,256,,1,1,570,{ bonus bMdef,2; },{},{}
@@ -2828,10 +2828,10 @@
5658,Imp_Hat,Imp Hat,5,20,,400,,1,,0,0xFFFFFFFF,7,2,256,,1,1,589,{ bonus3 bAutoSpell,SA_FLAMELAUNCHER,1,10; },{},{}
5659,Sleepr_Hat,Sleeper Hat,5,20,,400,,1,,0,0xFFFFFFFF,7,2,256,,1,1,590,{bonus3 bAutoSpell,SA_SEISMICWEAPON,1,10; },{},{}
5660,Gryphon_Hat,Gryphon Hat,5,20,,400,,1,,0,0xFFFFFFFF,7,2,256,,1,1,591,{ bonus3 bAutoSpell,SA_LIGHTNINGLOADER,1,10; },{},{}
-//5661,Red_Pirate_Bandana,Red Pirate Banada,5,0,,0,,3,,0,0xFFFFFFFF,7,2,256,,10,1,592,{ bonus bStr,1; bonus bDex,1; bonus bAspdRate,2; bonus bCastRate,-2; bonus3 bAutoSpell,MO_EXTREMITYFIST,1,30; },{},{}
+//5661,Red_Pirate_Bandana,Red Pirate Banada,5,0,,0,,3,,0,0xFFFFFFFF,7,2,256,,10,1,592,{ bonus bStr,1; bonus bDex,1; bonus bAspdRate,2; bonus bCastrate,-2; bonus3 bAutoSpell,MO_EXTREMITYFIST,1,30; },{},{}
//5662,Libra_Crown,Libra Crown,5,10,,300,,3,,0,0xFFFFFFFF,7,2,256,,1,1,593,{ bonus bDex,3; },{},{}
//5663,Libra_Diadem,Libra Diadem,5,10,,300,,3,,0,0xFFFFFFFF,7,2,256,,1,1,594,{ bonus bDex,3; },{},{}
-5664,Filir_Wing,Filir's Pinions,5,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,70,1,595,{ bonus bAspdRate,2; bonus bCastRate,-2; },{},{}
+5664,Filir_Wing,Filir's Pinions,5,20,,100,,1,,0,0xFFFFFFFF,7,2,512,,70,1,595,{ bonus bAspdRate,2; bonus bCastrate,-2; },{},{}
5665,Shaman_Hat,Shaman Hat,5,20,,400,,1,,1,0xFFFFFFFF,7,2,256,,1,1,596,{ bonus2 bSubEle,Ele_Neutral,3; bonus2 bSubEle,Ele_Water,3; bonus2 bSubEle,Ele_Earth,3; bonus2 bSubEle,Ele_Fire,3; bonus2 bSubEle,Ele_Wind,3; bonus2 bSubEle,Ele_Poison,3; bonus2 bSubEle,Ele_Holy,3; bonus2 bSubEle,Ele_Dark,3; bonus2 bSubEle,Ele_Ghost,3; bonus2 bSubEle,Ele_Undead,3; },{},{}
5666,Golden_Crown,Golden Crown,5,20,,500,,8,,1,0xFFFFFFFF,7,2,256,,1,1,597,{ bonus bInt,1; bonus bDex,1; bonus bLuk,1; },{},{}
5667,Skull_Hood,Skull Hood,5,20,,100,,1,,1,0xFFFFFFFF,7,2,768,,30,1,598,{},{},{}
@@ -4565,7 +4565,7 @@
12014,Imma_Arrow_Container,Immaterial Arrow Quiver,2,2,,250,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 1757,500; },{},{}
12015,Rusty_Arrow_Container,Rusty Arrow Quiver,2,2,,250,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 1762,500; },{},{}
12016,Speed_Up_Potion,Speed Potion,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_MOVHASTE_INFINITY,5000,0; },{},{}
-12017,Slow_Down_Potion,Slow Potion,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_SlowDown,5000,0; },{},{}
+12017,Slow_Down_Potion,Slow Potion,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_SLOWDOWN,5000,0; },{},{}
12018,Fire_Cracker,Firecracker,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ end; },{},{}
12019,Holy_Egg,Holy Egg,11,2,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill ALL_RESURRECTION,2; },{},{}
12020,Water_Of_Darkness,Cursed Water,11,2,,30,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill ITEM_ENCHANTARMS,8; },{},{}
@@ -4575,14 +4575,14 @@
12024,Red_Pouch_Of_Surprise,Red Pouch,2,50,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ monster "this",-1,-1,"--ja--",-4,1,""; },{},{}
12025,Egg_Boy,Dano Festival Egg,2,1000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ getrandgroupitem 12025,1; },{},{}
12026,Egg_Girl,Dano Festival Egg,2,1000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ getrandgroupitem 12026,1; },{},{}
-12027,Giggling_Box,Giggling Box,2,1000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 9,0; if(rand(1000)<300) sc_start SC_Curse,30000,0; },{},{}
+12027,Giggling_Box,Giggling Box,2,1000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 9,0; if(rand(1000)<300) sc_start SC_CURSE,30000,0; },{},{}
12028,Box_Of_Thunder,Box of Thunder,2,1000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_MOVHASTE_HORSE,20000,0; },{},{}
12029,Gloomy_Box,Box of Gloom,11,1000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill AC_CONCENTRATION,1; },{},{}
12030,Box_Of_Grudge,Box of Resentment,2,1000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_PLUSATTACKPOWER,60000,20; },{},{}
12031,Sleepy_Box,Box of Drowsiness,2,1000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_PLUSMAGICPOWER,60000,20; },{},{}
12032,Box_Of_Storm,Box of Storms,11,1000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill ITEM_ENCHANTARMS,2; },{},{}
12033,Box_Of_Sunlight,Box of Sunlight,2,1000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_CLAIRVOYANCE,30000,0; },{},{}
-12034,Painting_Box,Box of Panting,2,1000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 0,9; if(rand(1000)<300) sc_start SC_Silence,30000,0; },{},{}
+12034,Painting_Box,Box of Panting,2,1000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 0,9; if(rand(1000)<300) sc_start SC_SILENCE,30000,0; },{},{}
12035,Lotto_Box01,Lotto Box 01,2,0,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem rand(7361,7370),1; },{},{}
12036,Lotto_Box02,Lotto Box 02,2,0,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem rand(7371,7380),1; },{},{}
12037,Lotto_Box03,Lotto Box 03,2,0,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem rand(7381,7390),1; },{},{}
@@ -4660,8 +4660,8 @@
12109,Poring_Box,Poring Box,2,10000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ monster "this",-1,-1,"--ja--",-2,1,""; },{},{}
12110,First_Aid_Kit,First Aid Kit,2,10000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ getrandgroupitem 12110,1; getrandgroupitem 12110,1; getrandgroupitem 12110,1; getrandgroupitem 12110,1; getrandgroupitem 12110,1; },{},{}
12111,Food_Package,Bundle of Food,2,10000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ getrandgroupitem 12111,1; getrandgroupitem 12111,1; getrandgroupitem 12111,1; },{},{}
-12112,Tropical_Sograt,Tropical Sograt,2,1000,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_Curse,10000,1; },{},{}
-12113,Vermilion_The_Beach,Vermilion on the Beach,2,1000,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_Stun,10000,1; },{},{}
+12112,Tropical_Sograt,Tropical Sograt,2,1000,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_CURSE,10000,1; },{},{}
+12113,Vermilion_The_Beach,Vermilion on the Beach,2,1000,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_STUN,10000,1; },{},{}
12114,Elemental_Fire,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill ITEM_ENCHANTARMS,4; },{},{}
12115,Elemental_Water,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill ITEM_ENCHANTARMS,2; },{},{}
12116,Elemental_Earth,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill ITEM_ENCHANTARMS,3; },{},{}
@@ -4680,10 +4680,10 @@
12129,Fantastic_Cooking_Kits,Fantastic Cooking Kit,2,10000,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ cooking 15; },{},{}
12130,Cookie_Bag,Cookie Bag,2,2,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ getrandgroupitem 12130,1; getrandgroupitem 12130,1; getrandgroupitem 12130,1; },{},{}
12131,Lucky_Potion,Lucky Potion,0,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12132,Red_Bag,Santa's Bag,2,0,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_Xmas,600000,0; },{},{}
+12132,Red_Bag,Santa's Bag,2,0,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_XMAS,600000,0; },{},{}
12133,Ice_Cream_,McDonald's Ice Cone,0,0,,80,,,,,0xFFFFFFFF,7,2,,,,,,{ if(gettime(5)!=MDiceCone) { set MDiceCone,gettime(5); percentheal 50,50; } },{},{}
12134,Red_Envelope,Red Envelope,2,1,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ set Zeny,Zeny+rand(1000,10000); },{},{}
-12135,Green_Ale,Green Ale,2,20,,30,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 50,50; if(rand(100)>=90)sc_start SC_Confusion,10000,0; },{},{}
+12135,Green_Ale,Green Ale,2,20,,30,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 50,50; if(rand(100)>=90)sc_start SC_CONFUSION,10000,0; },{},{}
12136,Women's_Bundle,Women's Bundle,2,0,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem callfunc("F_RandMes",4,558,529,2668,7518),1; },{},{}
12137,1st_Stage_Prize,First Stage Prize,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12138,2nd_Stage_Prize,Second Stage Prize,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
@@ -4783,9 +4783,9 @@
12234,Cacao99,Fierce Cacao 99%,0,20,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 25,0; },{},{}
12235,Strawberry_Choco,Chocolate Strawberry,2,20,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 0,5; skilleffect AL_BLESSING,0; sc_start SC_BLESSING,240000,10; },{},{}
12236,Choco_Tart,Chocolate Tart,11,20,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 5,0; itemskill AL_ANGELUS,5; },{},{}
-12237,Choco_Lump,Junky Chocolate,2,0,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 0,5; sc_start SC_Poison,18000,0; sc_start SC_BLOODING,18000,0; },{},{}
-12238,New_Year_Rice_Cake_1,New Year Rice Cake,2,20,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(1000)<100) sc_start SC_DPoison,10000,0; sc_start SC_Poison,50000,0; },{},{}
-12239,New_Year_Rice_Cake_2,New Year Rice Cake,2,20,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(1000)<100) sc_start SC_DPoison,10000,0; sc_start SC_Poison,50000,0; },{},{}
+12237,Choco_Lump,Junky Chocolate,2,0,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 0,5; sc_start SC_POISON,18000,0; sc_start SC_BLOODING,18000,0; },{},{}
+12238,New_Year_Rice_Cake_1,New Year Rice Cake,2,20,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(1000)<100) sc_start SC_DPOISON,10000,0; sc_start SC_POISON,50000,0; },{},{}
+12239,New_Year_Rice_Cake_2,New Year Rice Cake,2,20,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(1000)<100) sc_start SC_DPOISON,10000,0; sc_start SC_POISON,50000,0; },{},{}
12240,Old_Yellow_Box,Old Yellow Box,2,20,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ getrandgroupitem 12240,1; },{},{}
12241,M_Center_Potion,Mercenary Concentration Potion,2,800,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ mercenary_sc_start SC_ATTHASTE_POTION1,1800000,0; },{},{}
12242,M_Awakening_Potion,Mercenary Awakening Potion,2,1500,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ mercenary_sc_start SC_ATTHASTE_POTION2,1800000,0; },{},{}
@@ -4806,7 +4806,7 @@
12257,Cold_Medicine,Cold Medicine,0,20,,100,,,,,0xFFFFFFFF,7,2,,,50,,,{ percentheal 25,25; },{},{}
12258,Bombring_Box,Bomb Poring Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ if(strcharinfo(3)=="job3_rang02") { monster "this",-1,-1,"--ja--",1904,1,""; } },{},{}
12259,Miracle_Medicine,Miracle Tonic,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ getexp 3000000,1500000; },{},{}
-12260,Cool_Summer_Outfit,Cool Summer Outfit,2,0,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_Summer,600000,0; },{},{}
+12260,Cool_Summer_Outfit,Cool Summer Outfit,2,0,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_SUMMER,600000,0; },{},{}
12261,Secret_Medicine,Leap of Fantasy,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ getexp 2000000,1000000; },{},{}
12262,Inspector_Certificate_,Authoritative Badge,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_MOVHASTE_HORSE,180000,0; },{},{}
12263,Comp_Battle_Manual,Field Manual,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_CASH_PLUSEXP,1800000,50; },{},{}
@@ -5441,7 +5441,7 @@
13269,Boost500_To_Throw,Throwing Boost 500,10,100,,10,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start SC_BOOST500,500000,10; },{},{}
13270,Full_SwingK_To_Throw,Throwing Full Swing K,10,100,,50,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start SC_FULL_SWING_K,500000,50; },{},{}
13271,Mana_Plus_To_Throw,Throwing Mana Plus,10,100,,50,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start SC_MANA_PLUS,500000,50; },{},{}
-13272,Cure_Free_To_Throw,Throwing Cure Free,10,100,,50,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_end SC_BLOODING; sc_end SC_Curse; sc_end SC_Silence; itemheal rand(1000,1200),0; },{},{}
+13272,Cure_Free_To_Throw,Throwing Cure Free,10,100,,50,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_end SC_BLOODING; sc_end SC_CURSE; sc_end SC_SILENCE; itemheal rand(1000,1200),0; },{},{}
13273,Stamina_Up_M_To_Throw,Throwing Muramura M,10,100,,10,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start SC_MUSTLE_M,500000,5; },{},{}
13274,Digestive_F_To_Throw,Throwing Falmons F,10,100,,10,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start SC_LIFE_FORCE_F,500000,5; },{},{}
13275,HP_Inc_PotS_To_Throw,Throwing Increase HP Potion (Small),10,100,,20,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start SC_INCMHPRATE,500000,1; percentheal 1,0; },{},{}//HP and SP pots need a recheck later to correct max increases.
@@ -6533,7 +6533,7 @@
18500,Cheer_Scarf6,Cheer Scarf6,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,1,0,369,{},{},{}
18501,Cheer_Scarf8,Cheer Scarf8,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,1,0,369,{},{},{}
18502,Cheer_Scarf10,Cheer Scarf10,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,1,0,369,{},{},{}
-18503,Small_Horn_Of_Devil,Small Devil Horns,5,20,,100,,2,,0,0xFFFFFFFF,7,2,512,,1,0,562,{ bonus bAtkRate,5; bonus bMatkRate,5; bonus bMaxHPRate,10; bonus bMaxSPRate,10; },{},{}
+18503,Small_Horn_Of_Devil,Small Devil Horns,5,20,,100,,2,,0,0xFFFFFFFF,7,2,512,,1,0,562,{ bonus bAtkRate,5; bonus bMatkRate,5; bonus bMaxHPrate,10; bonus bMaxSPrate,10; },{},{}
18505,Umbala_Spirit,Umbala Spirit,5,0,,200,,1,,1,0xFFFFFFFF,7,2,1,,30,0,675,{ bonus bVit,1; },{},{}
18506,Hattah_Black,Hattah Black,5,12000,,4000,,2,,1,0xFFFFFFFF,7,2,769,,1,1,676,{},{},{}
18507,Elven_Ears_,Elven Ears,5,20,,100,,0,,1,0xFFFFFFFE,7,2,512,,70,0,73,{},{},{}
diff --git a/db/re/item_combo_db.txt b/db/re/item_combo_db.txt
index 1aa694317..3a9d9d015 100644
--- a/db/re/item_combo_db.txt
+++ b/db/re/item_combo_db.txt
@@ -5,7 +5,7 @@
1166:2527,{ bonus2 bAddRace,RC_Dragon,5; }
1284:2892,{ bonus bBaseAtk,50; bonus2 bSkillAtk,"AS_SONICBLOW",50; bonus bFlee,-30; }
-1285:2892,{ bonus bCritAtkRate,40; bonus bCritical,4; bonus bMaxHPRate,-10; }
+1285:2892,{ bonus bCritAtkRate,40; bonus bCritical,4; bonus bMaxHPrate,-10; }
1420:2115,{ bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5; }
1420:2133,{ bonus2 bAddRace,RC_NonBoss,4; bonus2 bAddRace,RC_Boss,4; bonus bDef,2; }
1421:2133,{ bonus2 bAddRace,RC_NonBoss,4; bonus2 bAddRace,RC_Boss,4; bonus bDef,2; }
@@ -21,8 +21,8 @@
1479:2700,{ bonus2 bResEff,Eff_Confusion,9500; }
1535:4361,{ bonus bBreakArmorRate,900; bonus bBreakWeaponRate,900; }
1572:2716:2717,{ bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; }
-1573:2334,{ bonus bMdef,8; bonus bMaxSPRate,10; bonus bInt,4; }
-1573:2372,{ bonus bMdef,8; bonus bMaxSPRate,10; bonus bInt,4; }
+1573:2334,{ bonus bMdef,8; bonus bMaxSPrate,10; bonus bInt,4; }
+1573:2372,{ bonus bMdef,8; bonus bMaxSPrate,10; bonus bInt,4; }
1573:2716:2717,{ bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; }
1615:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; }
1616:2515,{ bonus bSpeedRate,25; }
@@ -91,13 +91,13 @@
2371:2523,{ bonus bAgi,5; bonus bFlee,10; }
2374:2729,{ bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; }
2375:2729,{ bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; }
-2376:2435:2538,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
-2377:2435:2538,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; }
-2378:2435:2538,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
-2379:2436:2539,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
-2380:2436:2539,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
-2381:2436:2539,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
-2382:2437:2540,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
+2376:2435:2538,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bVit,3; bonus bMaxHPrate,12; bonus bHealPower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
+2377:2435:2538,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bStr,3; bonus bMaxHPrate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; }
+2378:2435:2538,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bAgi,3; bonus bMaxHPrate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
+2379:2436:2539,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPrate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
+2380:2436:2539,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPrate,12; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
+2381:2436:2539,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPrate,12; bonus bLongAtkDef,10; bonus bDelayrate,-25; }
+2382:2437:2540,{ bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPrate,12; bonus bLongAtkDef,10; bonus bDelayrate,-25; }
2387:2440:2744,{ bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bVariableCastrate,-3; bonus bDelayrate,-15; }
2390:2749,{ bonus bFlee2,5; }
2394:2444:2549,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillHeal2,"AM_POTIONPITCHER",3; bonus2 bSkillHeal2,"AL_HEAL",3; bonus2 bSkillHeal2,"PR_SANCTUARY",3; }
@@ -107,19 +107,19 @@
2425:2529,{ bonus bFlee,10; }
2425:2530,{ bonus bFlee,10; }
2425:2551,{ bonus bFlee,10; }
-2433:2537,{ bonus bMaxHPRate,6; }
+2433:2537,{ bonus bMaxHPrate,6; }
2434:2529,{ bonus bFlee,10; }
2434:2530,{ bonus bFlee,10; }
2434:2551,{ bonus bFlee,10; }
2441:2546,{ bonus bFlee,5; }
2472:2570:15030:16013,{ bonus2 bAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bSkillAtk,"AB_ADORAMUS",100; }
2472:2570:15030:16018,{ bonus2 bAddRace,RC_Undead,30; bonus2 bMagicAddRace,RC_Undead,30; bonus2 bSkillAtk,"AB_ADORAMUS",200; bonus bVariableCastrate,-50; }
-2475:2574:2883:15036,{ bonus bMaxHPRate,14; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",50; skill "CR_AUTOGUARD",1; }
+2475:2574:2883:15036,{ bonus bMaxHPrate,14; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",50; skill "CR_AUTOGUARD",1; }
2476:2575:2884:15037,{ bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus2 bSkillAtk,"RK_SONICWAVE",100; bonus2 bSkillAtk,"RK_WINDCUTTER",100; autobonus "{ sc_start SC_LKCONCENTRATION,10000,getskilllv(\"LK_CONCENTRATION\")?getskilllv(\"LK_CONCENTRATION\"):1; bonus bAspd,2; }",1,10000,BF_WEAPON,"{}"; }
2477:2577:2886:15038,{ bonus bCritical,15; bonus bFlee,10; bonus bCritAtkRate,40; bonus2 bSkillAtk,"GC_CROSSIMPACT",20; }
2478:2578:2887:15039,{ bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatk,10; if(readparam(bStr)>119) { bonus bBaseAtk,30; } bonus3 bAutoSpell,"ASC_BREAKER",getskilllv("ASC_BREAKER"),10; bonus bCritical,-20; }
2479:2580:2890:15042,{ bonus bAspd,2; bonus bLongAtkRate,30; bonus3 bAutoSpell,"AC_DOUBLE",3,10; bonus2 bSkillAtk,"RA_ARROWSTORM",50; }
-2480:2581:2891:15043,{ bonus bMaxHPRate,15; bonus2 bSkillAtk,"RA_CLUSTERBOMB",20; bonus bFlee2,20; bonus bLongAtkRate,-30; bonus bAspd,-7; }
+2480:2581:2891:15043,{ bonus bMaxHPrate,15; bonus2 bSkillAtk,"RA_CLUSTERBOMB",20; bonus bFlee2,20; bonus bLongAtkRate,-30; bonus bAspd,-7; }
2483:2586:15046,{ bonus2 bSubRace,RC_DemiHuman,15; }
2484:2587:15047,{ bonus bDex,5; bonus2 bSubRace,RC_DemiHuman,15; }
2485:2587:15048,{ bonus bInt,5; bonus bMdef,10; bonus2 bSubRace,RC_DemiHuman,15; }
@@ -171,7 +171,7 @@
4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus2 bSPDrainValue,1,0; if(BaseClass==Job_Thief) bonus bNoGemStone,0; }
4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bWeaponComaRace,RC_Brute,100; } }
4178:4234:4252:4297:4381,{ bonus bDex,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",5; bonus2 bSkillAtk,"DC_THROWARROW",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; if(BaseJob==Job_Bard||BaseJob==Job_Dancer) bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",2,50; }
-4185:4217:4280:4293:4312,{ bonus bVit,10; bonus bVariableCastrate,-10; bonus bUseSPRate,-10; if(BaseClass==Job_Acolyte) { bonus2 bExpAddRace,RC_Undead,5; bonus2 bExpAddRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,30; bonus2 bSubRace,RC_Demon,30; } }
+4185:4217:4280:4293:4312,{ bonus bVit,10; bonus bVariableCastrate,-10; bonus bUseSPrate,-10; if(BaseClass==Job_Acolyte) { bonus2 bExpAddRace,RC_Undead,5; bonus2 bExpAddRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,30; bonus2 bSubRace,RC_Demon,30; } }
4185:4293:4312:4332,{ bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if(BaseJob==Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel,0; } }
4186:4206:4233:4281:4321,{ bonus bLuk,10; bonus2 bSPDrainValue,2,0; bonus2 bSkillAtk,42,20; if(BaseClass==Job_Merchant) { bonus2 bAddMonsterDropItem,617,5; bonus bMagicDamageReturn,20; } }
4191:4208:4258:4309:4325:4327,{ bonus bMaxHP,500; bonus bDef,5; bonus bMdef,5; bonus2 bSkillAtk,14,10; bonus2 bSkillAtk,19,10; bonus2 bSkillAtk,20,10; if(BaseClass==Job_Mage) { bonus bMatkRate,3; bonus bVariableCastrate,-15; } }
@@ -195,5 +195,5 @@
5401:5653,{ bonus bInt,1; bonus bMatkRate,2; }
//5470:5653,{ bonus bDex,1; bonus bLongAtkRate,3; }
13027:15044,{ bonus3 bAddMonsterDropItem,929,RC_Brute,100+(getrefine()*10); bonus3 bAddMonsterDropItem,929,RC_DemiHuman,100+(getrefine()*10); bonus3 bAddMonsterDropItem,970,RC_Brute,20+(getrefine()*2); bonus3 bAddMonsterDropItem,970,RC_DemiHuman,20+(getrefine()*2); }
-13034:13035,{ bonus bMaxSP,20; bonus bMaxHPRate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; }
+13034:13035,{ bonus bMaxSP,20; bonus bMaxHPrate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; }
18507:18539,{ bonus bUseSPrate,-3; }
diff --git a/db/re/item_db.txt b/db/re/item_db.txt
index 98166f8bb..ee01d4688 100644
--- a/db/re/item_db.txt
+++ b/db/re/item_db.txt
@@ -13,12 +13,12 @@
503,Yellow_Potion,Yellow Potion,0,550,,130,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(175,235),0; },{},{}
504,White_Potion,White Potion,0,1200,,150,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(325,405),0; },{},{}
505,Blue_Potion,Blue Potion,0,5000,,150,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal 0,rand(40,60); },{},{}
-506,Green_Potion,Green Potion,0,40,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; },{},{}
+506,Green_Potion,Green Potion,0,40,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; },{},{}
507,Red_Herb,Red Herb,0,18,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(18,28),0; },{},{}
508,Yellow_Herb,Yellow Herb,0,40,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(38,58),0; },{},{}
509,White_Herb,White Herb,0,120,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(75,115),0; },{},{}
510,Blue_Herb,Blue Herb,0,60,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal 0,rand(15,30); },{},{}
-511,Green_Herb,Green Herb,0,10,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_end SC_Poison; },{},{}
+511,Green_Herb,Green Herb,0,10,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_end SC_POISON; },{},{}
512,Apple,Apple,0,15,,20,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(16,22),0; },{},{}
513,Banana,Banana,0,15,,20,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(17,21),0; },{},{}
514,Grape,Grape,0,200,,20,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal 0,rand(10,15); },{},{}
@@ -30,9 +30,9 @@
520,Leaflet_Of_Hinal,Hinalle Leaflet,0,150,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(175,235),0; },{},{}
521,Leaflet_Of_Aloe,Aloe Leaflet,0,360,,20,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(325,405),0; },{},{}
522,Fruit_Of_Mastela,Mastela Fruit,0,8500,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(400,600),0; },{},{}
-523,Holy_Water,Holy Water,0,20,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_end SC_Curse; },{},{}
-525,Panacea,Panacea,0,500,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; sc_end SC_Curse; sc_end SC_ILLUSION; },{},{}
-526,Royal_Jelly,Royal Jelly,0,7000,,150,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; sc_end SC_Curse; sc_end SC_ILLUSION; },{},{}
+523,Holy_Water,Holy Water,0,20,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_end SC_CURSE; },{},{}
+525,Panacea,Panacea,0,500,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_ILLUSION; },{},{}
+526,Royal_Jelly,Royal Jelly,0,7000,,150,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_ILLUSION; },{},{}
528,Monster's_Feed,Monster's Feed,0,60,,150,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(72,108),0; },{},{}
529,Candy,Candy,0,10,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(45,65),0; },{},{}
530,Candy_Striper,Candy Cane,0,20,,40,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(105,145),0; },{},{}
@@ -41,7 +41,7 @@
533,Grape_Juice,Grape Juice,0,250,,40,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal 0,rand(15,25); },{},{}
534,Carrot_Juice,Carrot Juice,0,20,,40,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(27,33),0; },{},{}
535,Pumpkin,Pumpkin,0,15,,20,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal 19,0; },{},{}
-536,Ice_Cream,Ice Cream,0,150,,80,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(105,145),0; if(rand(1000)<250) sc_start SC_Freeze,10000,0; },{},{}
+536,Ice_Cream,Ice Cream,0,150,,80,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(105,145),0; if(rand(1000)<250) sc_start SC_FREEZE,10000,0; },{},{}
537,Pet_Food,Pet Food,0,1000,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(50,90),0; },{},{}
538,Well_Baked_Cookie,Well-baked Cookie,0,1000,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(160,200),0; },{},{}
539,Piece_Of_Cake,Piece of Cake,0,3000,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(270,330),0; },{},{}
@@ -54,12 +54,12 @@
546,Yellow_Slim_Potion,Condensed Yellow Potion,0,600,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(175,235),0; },{},{}
547,White_Slim_Potion,Condensed White Potion,0,1650,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(325,405),0; },{},{}
548,Cheese,Cheese,0,2800,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal 0,rand(10,15); },{},{}
-549,Nice_Sweet_Potato,Yam,0,180,,80,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(50,100),0; if(rand(1000)<150) sc_start SC_Stun,3000,0; },{},{}
+549,Nice_Sweet_Potato,Yam,0,180,,80,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(50,100),0; if(rand(1000)<150) sc_start SC_STUN,3000,0; },{},{}
550,Popped_Rice,Rice Cake,0,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(10,15),0; },{},{}
551,Shusi,Sushi,0,1,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(50,60),0; },{},{}
552,KETUPAT,Ketupat,0,1,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(70,90),rand(20,30); },{},{}
553,Bun,Bao,0,1,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(35,70),0; },{},{}
-554,Mojji,Mochi,0,100,,80,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(105,145),0; sc_start SC_Stun,3000,0; if(rand(1000)<150) sc_start SC_Blind,2000,0; },{},{}
+554,Mojji,Mochi,0,100,,80,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(105,145),0; sc_start SC_STUN,3000,0; if(rand(1000)<150) sc_start SC_BLIND,2000,0; },{},{}
555,Rice_Cake,Traditional Rice Cake,0,100,,20,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(105,145),0; },{},{}
556,Long_Rice_Cake,Rice Cake Stick,0,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(20,25),0; },{},{}
557,Hash_Rice_Cake,Neatly Sliced Rice Cake,0,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(25,30),0; },{},{}
@@ -71,14 +71,14 @@
563,Pizza_01,Doublecrust Swiss Fondue,0,1200,,150,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(375,445),0; },{},{}
564,Rice_Ball,Rice Ball,0,1,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal 200,0; },{},{}
565,Vita500_Bottle,Vita500,0,580,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(142,274),0; },{},{}
-566,Tomyumkung,Tom Yum Goong,0,10000,,150,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(244,350),rand(10,30); sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; sc_end SC_Curse; sc_end SC_ILLUSION; },{},{}
+566,Tomyumkung,Tom Yum Goong,0,10000,,150,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(244,350),rand(10,30); sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_ILLUSION; },{},{}
567,Prawn,Shrimp,0,500,,40,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(117,192),0; },{},{}
568,Lemon,Lemon,0,60,,40,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal 0,rand(10,20); },{},{}
569,Novice_Potion,Novice Potion,0,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(44,66),0; },{},{}
570,Lucky_Candy,Lucky Candy,0,10,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(45,65),0; },{},{}
571,Lucky_Candy_Cane,Lucky Candy Cane,0,20,,40,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(105,145),0; },{},{}
572,Lucky_Cookie,Lucky Cookie,0,1000,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(160,200),0; },{},{}
-573,Chocolate_Drink,Chocolate Drink,0,7000,,150,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(330,410),rand(45,65); sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; sc_end SC_Curse; sc_end SC_ILLUSION; },{},{}
+573,Chocolate_Drink,Chocolate Drink,0,7000,,150,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(330,410),rand(45,65); sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_ILLUSION; },{},{}
574,Egg,Egg,0,20,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(33,42),0; },{},{}
575,Piece_Of_Cake_,2nd Anniversary Cake,0,10,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(270,330),0; },{},{}
576,Prickly_Fruit,Prickly Fruit,0,540,,60,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(150,300),rand(20,30); },{},{}
@@ -88,7 +88,7 @@
580,Bread,Bread,0,150,,20,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(50,90),0; },{},{}
581,Mushroom,Edible Mushroom,0,40,,20,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(20,30),0; },{},{}
582,Orange,Orange,0,300,,20,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(10,20),rand(10,20); },{},{}
-583,KETUPAT_,Ketupat Sayur,0,7000,,150,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; sc_end SC_Curse; sc_end SC_ILLUSION; },{},{}
+583,KETUPAT_,Ketupat Sayur,0,7000,,150,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_ILLUSION; },{},{}
584,Fish_Ball_Soup,Fish Cake Soup,0,100,,60,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(40,70),0; },{},{}
585,Wurst,Brusti,0,2,,40,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(15,20),0; },{},{}
586,Mother's_Cake,Mother's Cake,0,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(325,405),0; },{},{}
@@ -96,11 +96,11 @@
588,Spaghetti,Spaghetti,0,100,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(40,70),0; },{},{}
589,Pizza_02,Piece of Pizza,0,1200,,150,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(375,445),0; },{},{}
590,Brezel_,Bretzel,0,2,,20,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(50,90),0; },{},{}
-591,Caviar_Pancake,Caviar Pancake,0,0,,150,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; sc_end SC_Curse; sc_end SC_ILLUSION; },{},{}
-592,Jam_Pancake,Jam Pancake,0,0,,150,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; sc_end SC_Curse; sc_end SC_ILLUSION; },{},{}
-593,Honey_Pancake,Honey Pancake,0,0,,150,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; sc_end SC_Curse; sc_end SC_ILLUSION; },{},{}
-594,Sour_Cream_Pancake,Sour-Cream Pancake,0,0,,150,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; sc_end SC_Curse; sc_end SC_ILLUSION; },{},{}
-595,Mushroom_Pancake,Mushroom Pancake,0,0,,150,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; sc_end SC_Curse; sc_end SC_ILLUSION; },{},{}
+591,Caviar_Pancake,Caviar Pancake,0,0,,150,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_ILLUSION; },{},{}
+592,Jam_Pancake,Jam Pancake,0,0,,150,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_ILLUSION; },{},{}
+593,Honey_Pancake,Honey Pancake,0,0,,150,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_ILLUSION; },{},{}
+594,Sour_Cream_Pancake,Sour-Cream Pancake,0,0,,150,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_ILLUSION; },{},{}
+595,Mushroom_Pancake,Mushroom Pancake,0,0,,150,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_ILLUSION; },{},{}
596,Cute_Strawberry_Choco,Cute Strawberry-Choco,0,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal 0,rand(1,100); },{},{}
597,Lovely_Choco_Tart,Lovely Choco-Tart,0,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(10,400),0; },{},{}
598,Light_Red_Pot,Light Red Potion,0,50,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(45,65),0; },{},{}
@@ -177,8 +177,8 @@
675,Silver_Coin,Silver Coin,3,5000,,40,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
676,Silver_Coin_Moneybag,Bag of Silver Coins,3,50000,,400,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
677,White_Gold_Coin,Platinum Coin,3,2000,,40,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
-678,Poison_Bottle,Poison Bottle,2,5000,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ if(Class == Job_Assassin_Cross || Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T) { sc_start SC_DPoison,60000,0; sc_start SC_ATTHASTE_INFINITY,60000,9; } else percentheal -100,-100; },{},{}
-679,Gold_Pill,Pilule,2,5000,,300,,,,,0xFFFFFFFF,63,2,,,,,,{ if(rand(1000)<100) sc_start SC_DPoison,10000,0; sc_start SC_Poison,50000,0; },{},{}
+678,Poison_Bottle,Poison Bottle,2,5000,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ if(Class == Job_Assassin_Cross || Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T) { sc_start SC_DPOISON,60000,0; sc_start SC_ATTHASTE_INFINITY,60000,9; } else percentheal -100,-100; },{},{}
+679,Gold_Pill,Pilule,2,5000,,300,,,,,0xFFFFFFFF,63,2,,,,,,{ if(rand(1000)<100) sc_start SC_DPOISON,10000,0; sc_start SC_POISON,50000,0; },{},{}
680,Magical_Carnation,Magic Carnation,0,0,,1000,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 0,20; },{},{}
681,Memory_Of_Wedding,Sweet Memory of Marriage,2,50000,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ if (getpartnerid()) sc_start SC_WEDDING,600000,0; },{},{}
682,Realgar_Wine,Distilled Fighting Spirit,2,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_PLUSATTACKPOWER,60000,30; },{},{}
@@ -537,7 +537,7 @@
1178,Schweizersabel_,Schweizersabel,4,20,,1600,160,,1,2,0x00004082,63,2,34,4,48,1,3,{ bonus bAtkEle,Ele_Wind; bonus bDef,1; bonus3 bAutoSpell,MG_LIGHTNINGBOLT,3,100; },{},{}
1179,Executioner__,Executioner,4,20,,2200,155,,1,1,0x00004082,63,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus bAtkEle,Ele_Dark; },{},{}
1180,Dragon_Slayer_,Dragon Slayer,4,20,,1300,150,,1,2,0x00004082,63,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Dragon,15; },{},{}
-1181,Tae_Goo_Lyeon,Tae Goo Lyeon,4,20,,2000,250,,1,2,0x00004082,58,2,34,4,90,1,3,{ bonus bFlee2,10; if(JobLevel>=70) autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; if(getrefine()>8) { bonus bVariableCastrate,-20; bonus bDelayRate,-20; } },{},{}
+1181,Tae_Goo_Lyeon,Tae Goo Lyeon,4,20,,2000,250,,1,2,0x00004082,58,2,34,4,90,1,3,{ bonus bFlee2,10; if(JobLevel>=70) autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; if(getrefine()>8) { bonus bVariableCastrate,-20; bonus bDelayrate,-20; } },{},{}
1182,Bloody_Eater,Bloody Eater,4,20,,1200,200,,1,2,0x00004082,58,2,34,4,50,1,3,{ bonus bAtkEle,Ele_Ghost; autobonus "{ bonus bCritical,100; bonus bBaseAtk,50; }",1,5000,0,"{ specialeffect2 EF_FIRESPLASHHIT; }"; bonus bHPGainValue,100; },{},{}
1183,BF_Two_Handed_Sword1,Brave Assaulter's Katzbalger,4,20,,0,200,,1,0,0x00004082,63,2,34,3,80,1,3,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{}
1184,BF_Two_Handed_Sword2,Valorous Assaulter's Katzbalger,4,20,,0,200,,1,0,0x00004082,63,2,34,3,80,1,3,{ bonus bCritical,20; bonus2 bAddRace,RC_DemiHuman,55; bonus bCritAtkRate,20; bonus bUnbreakableWeapon,0; },{},{}
@@ -552,7 +552,7 @@
1193,P_Slayer2,Eden Slayer II,4,0,,0,185,,1,0,0x00004082,63,2,34,2,40,0,3,{},{},{}
1194,F_Executioner_C,Rental Executioner,4,2,,0,190,,1,0,0x00004082,63,2,34,4,0,0,3,{ bonus bAtkEle,Ele_Dark; },{},{}
1195,E_Executioner_C,E Executioner C,4,2,,0,190,,1,0,0x00004082,63,2,34,4,0,0,3,{ bonus bAtkEle,Ele_Dark; },{},{}
-1196,Chrome_Twohand_Sword,Two-Handed Chrome Metal Sword,4,20,,400,280,,1,0,0x00004082,58,2,34,3,110,1,3,{ bonus bUnbreakableWeapon,0; bonus bAgi,3; bonus bMaxHPRate,-10; },{},{}
+1196,Chrome_Twohand_Sword,Two-Handed Chrome Metal Sword,4,20,,400,280,,1,0,0x00004082,58,2,34,3,110,1,3,{ bonus bUnbreakableWeapon,0; bonus bAgi,3; bonus bMaxHPrate,-10; },{},{}
1197,P_Slayer3,Eden Group Slayer III,4,0,,0,200,,1,0,0x00004082,63,2,34,3,60,0,3,{},{},{}
1198,Hairtail,Hairtail,4,0,,0,220,,3,0,0x00004082,63,2,34,1,50,0,3,{ bonus bUnbreakableWeapon,0; bonus bCritical,20; bonus bCritAtkRate,50; if(BaseLevel>99) { bonus bBaseAtk,50; } },{},{}
1199,Ebony_Toe_Nail,Ebony Toe Nail,4,56000,,1000,250:150,,1,0,0x00004080,56,2,34,4,120,1,3,{ /* bonus bMatk,150; */ },{},{}
@@ -883,9 +883,9 @@
1572,Principles_Of_Magic,Principles of Magic,4,20,,300,60:160,,1,2,0x00410100,63,2,2,3,60,1,15,{ bonus bInt,3; bonus bSPrecovRate,5; },{},{}
1573,Ancient_Magic,Ancient Magic,4,20,,700,30:140,,1,2,0x00410100,63,2,2,3,70,1,15,{},{},{}
1574,BF_Book1,Brave Battle Strategy Book,4,20,,0,90:125,,1,0,0x00410100,63,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{}
-1575,BF_Book2,Valorous Battle Strategy Book,4,20,,0,90:125,,1,0,0x00410100,63,2,2,3,80,1,15,{ bonus bStr,1; bonus bInt,2; bonus bMatkRate,15; bonus2 bIgnoreMDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; },{},{}
+1575,BF_Book2,Valorous Battle Strategy Book,4,20,,0,90:125,,1,0,0x00410100,63,2,2,3,80,1,15,{ bonus bStr,1; bonus bInt,2; bonus bMatkRate,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; },{},{}
1576,Krieger_Book1,Glorious Tablet,4,20,,0,90:115,,1,0,0x00410100,63,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; },{},{}
-1577,Krieger_Book2,Glorious Apocalypse,4,20,,0,90:115,,1,0,0x00410100,63,2,2,4,80,1,15,{ bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine()>8) { bonus bMatkRate,5; bonus bVariableCastrate,-5; bonus bDelayRate,-5; } },{},{}
+1577,Krieger_Book2,Glorious Apocalypse,4,20,,0,90:115,,1,0,0x00410100,63,2,2,4,80,1,15,{ bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine()>8) { bonus bMatkRate,5; bonus bVariableCastrate,-5; bonus bDelayrate,-5; } },{},{}
1578,Book_Of_Prayer,Book Of Prayer,4,20,,0,140,,1,0,0x00410100,63,2,2,3,0,0,15,{ bonus bVit,2; bonus bMdef,2; bonus bMaxSPrate,10; },{},{}
1579,Death_Note_M,Book of the Dead,4,20,,1000,137,,1,2,0x00410100,63,2,2,4,85,1,15,{ bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bWeaponComaRace,RC_DemiHuman,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,NPC_HELLJUDGEMENT,5,20; },{},{}
1580,Encyclopedia_C,Giant Encyclopedia,4,0,,0,145:100,,1,0,0x00410100,63,2,2,3,0,0,15,{ bonus bMatkRate,15; bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40; },{},{}
@@ -935,13 +935,13 @@
1632,BF_Staff1,Warlock's Magic Wand,4,20,,0,70:125,,1,0,0x00818314,63,2,2,3,80,1,10,{ bonus bInt,4; bonus bDex,3; bonus bMatkRate,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0; },{},{}
1633,BF_Staff2,Warlock's Battle Wand,4,20,,0,70:125,,1,0,0x00818314,63,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,3; bonus bMatkRate,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0; },{},{}
1634,BF_Staff3,Strong Recovery Wand,4,20,,0,70:125,,1,0,0x00818314,63,2,2,3,80,1,10,{ bonus bMatkRate,15; bonus bHealPower,14; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0; },{},{}
-1635,BF_Staff4,Speedy Recovery Wand,4,20,,0,70:125,,1,0,0x00818314,63,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,2; bonus bMatkRate,15; bonus bDelayRate,-15; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0; },{},{}
-1636,Thorn_Staff,Thorn Staff of Darkness,4,20,,700,60:160,,1,0,0x00018314,58,2,2,4,75,1,10,{ bonus bAtkEle,Ele_Dark; bonus bInt,3; bonus bDex,3; bonus bIgnoreMdefRate,getrefine(); bonus bDelayRate,-(getrefine()*3/2); },{},{}
+1635,BF_Staff4,Speedy Recovery Wand,4,20,,0,70:125,,1,0,0x00818314,63,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,2; bonus bMatkRate,15; bonus bDelayrate,-15; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0; },{},{}
+1636,Thorn_Staff,Thorn Staff of Darkness,4,20,,700,60:160,,1,0,0x00018314,58,2,2,4,75,1,10,{ bonus bAtkEle,Ele_Dark; bonus bInt,3; bonus bDex,3; bonus bIgnoreMdefRate,getrefine(); bonus bDelayrate,-(getrefine()*3/2); },{},{}
1637,Eraser,Eraser,4,20,,500,80:170,,1,0,0x00018314,58,2,2,4,70,1,10,{ bonus bInt,3; bonus bDex,2; bonus bSPrecovRate,8; if( getrefine() > 9 ) bonus5 bAutoSpell,NPC_WIDESOULDRAIN,3,5,BF_MAGIC,0; else bonus5 bAutoSpell,NPC_WIDESOULDRAIN,1,5,BF_MAGIC,0; },{},{}
1638,Healing_Staff_C,Staff Of Healing,4,20,,0,10:125,,1,0,0x00008110,63,2,2,3,0,0,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bHealPower,(getrefine()*3/2); },{},{}
1639,N_Rod,Novice Rod,4,0,,0,15:32,,1,3,0x00818315,63,2,2,1,0,0,10,{ bonus bMatkRate,16; },{},{}
-1640,Krieger_Onehand_Staff1,Glorious Arc Wand,4,20,,0,70:135,,1,0,0x00818314,63,2,2,4,80,1,10,{ bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25 + ((getrefine() > 5) ? 5 : 0); bonus bUnbreakableWeapon,0; if(getrefine() > 8) { bonus bMatkRate,5; bonus bVariableCastrate,-5; bonus bDelayRate,-5; } },{},{}
-1641,Krieger_Onehand_Staff2,Glorious Cure Wand,4,20,,0,70:135,,1,0,0x00818314,63,2,2,4,80,1,10,{ bonus bHealPower,14; bonus bDelayRate,-10; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bIgnoreMdefRate,RC_DemiHuman,5; bonus bHealPower,5+(((getrefine()>14)?14:getrefine())-5)*2; } if(getrefine() > 8) bonus5 bAutoSpellOnSkill,AL_HEAL,AL_HEAL,10,100,1; if(getrefine() > 9) { bonus bHealPower,10; } },{},{}
+1640,Krieger_Onehand_Staff1,Glorious Arc Wand,4,20,,0,70:135,,1,0,0x00818314,63,2,2,4,80,1,10,{ bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25 + ((getrefine() > 5) ? 5 : 0); bonus bUnbreakableWeapon,0; if(getrefine() > 8) { bonus bMatkRate,5; bonus bVariableCastrate,-5; bonus bDelayrate,-5; } },{},{}
+1641,Krieger_Onehand_Staff2,Glorious Cure Wand,4,20,,0,70:135,,1,0,0x00818314,63,2,2,4,80,1,10,{ bonus bHealPower,14; bonus bDelayrate,-10; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bIgnoreMdefRate,RC_DemiHuman,5; bonus bHealPower,5+(((getrefine()>14)?14:getrefine())-5)*2; } if(getrefine() > 8) bonus5 bAutoSpellOnSkill,AL_HEAL,AL_HEAL,10,100,1; if(getrefine() > 9) { bonus bHealPower,10; } },{},{}
1642,Staff_Of_Darkness,Staff Of Darkness,4,20,,0,100:120,,1,0,0x00818314,63,2,2,2,0,0,10,{ bonus bVariableCastrate,-5; bonus bMatkRate,15; bonus bInt,2; },{},{}
1643,Dead_Tree_Cane,Dead Tree CaneStaff,4,20,,100,100:155,,1,0,0x00818314,63,2,2,4,70,1,10,{ bonus bInt,4; if (getrefine()>5) { bonus bInt,getrefine()-5; bonus bMaxHP,-200; bonus bMaxSP,-100; } },{},{}
1644,Piercing_Staff_M,Staff of Piercing,4,20,,500,80:145,,1,0,0x00018314,58,2,2,3,70,1,10,{ bonus bInt,4; bonus bMatkRate,15; bonus bIgnoreMdefRate,10+getrefine(); },{},{}
@@ -954,7 +954,7 @@
1651,P_Staff2,Eden Staff II,4,0,,0,60:150,,1,0,0x00818314,63,2,2,2,40,0,10,{ bonus bInt,3; },{},{}
1652,Tourist_Staff,Traveler's Staff,4,0,,500,35,,1,0,0x00818315,63,2,2,1,0,0,10,{ bonus bInt,2; bonus bAgi,1; },{},{}
1653,Staff_Of_Healing_C,Healing Of Staff,4,20,,0,10:100,,1,0,0x00008110,63,2,2,3,0,0,10,{ bonus bAtkEle,Ele_Holy; },{},{}
-1654,Mental_Stick,Mental Stick,4,20,,500,40:170,,1,1,0x00010000,56,2,2,3,102,1,10,{ if(getrefine()>5) { bonus2 bSkillAtk,SO_PSYCHIC_WAVE,(getrefine()-5)*2; bonus bMaxHPRate,-(getrefine()-5)*2; } bonus2 bSkillVariableCast,SO_PSYCHIC_WAVE,-3000; bonus2 bSkillUseSP,SO_PSYCHIC_WAVE,-60; },{},{ itemheal 0,-100; }
+1654,Mental_Stick,Mental Stick,4,20,,500,40:170,,1,1,0x00010000,56,2,2,3,102,1,10,{ if(getrefine()>5) { bonus2 bSkillAtk,SO_PSYCHIC_WAVE,(getrefine()-5)*2; bonus bMaxHPrate,-(getrefine()-5)*2; } bonus2 bSkillVariableCast,SO_PSYCHIC_WAVE,-3000; bonus2 bSkillUseSP,SO_PSYCHIC_WAVE,-60; },{},{ itemheal 0,-100; }
1655,Adventure_Staff,Adventure Staff,4,0,,0,60,,1,0,0x00810204,63,2,2,1,0,0,10,{ bonus bUnbreakableWeapon,0; },{},{}
1656,Academy_Wand,Academy Wand,4,0,,600,60,,1,1,0x00810204,63,2,2,1,0,1,10,{ bonus bUnbreakableWeapon,0; },{},{}
1657,Wand_Of_Affection,Wand Of Affection,4,20,,500,30:160,,1,2,0x00000100,56,2,2,3,100,1,10,{ bonus bInt,2; bonus bAtkEle,Ele_Holy; bonus bHealPower,10; },{},{}
@@ -1238,13 +1238,13 @@
2170,Bayani_Kalasak,Kalasag(Bayani),5,20,,400,,40,,1,0xFFFFFFFF,63,2,32,,0,1,1,{ bonus2 bSubRace,RC_Boss,getrefine()/3; },{},{}
2171,Fox_Armguard,Fox Armguard,5,40000,,200,,45,,1,0x22000000,1,2,32,,100,1,1,{ bonus bFlee,5; },{},{}
2172,Wolf_Armguard,Wolf Armguard,5,45000,,250,,70,,1,0x22000000,1,2,32,,100,1,1,{ autobonus "{ bonus bBaseAtk,100; bonus bFlee,-50; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
-2173,Crescent_Armguard,Crescent Armguard,5,45000,,250,,45,,1,0x22000000,1,2,32,,100,1,1,{ bonus bDelayRate,-2; },{},{}
+2173,Crescent_Armguard,Crescent Armguard,5,45000,,250,,45,,1,0x22000000,1,2,32,,100,1,1,{ bonus bDelayrate,-2; },{},{}
2174,Lumiere_Shield,Lumiere Shield,5,20,,1300,,50,,1,0xFFFFFFFF,63,2,32,,65,1,3,{},{},{}
2175,Esprit_Shield,Spirit Shield,5,20,,1300,,50,,1,0xFFFFFFFF,63,2,32,,65,1,3,{},{},{}
2176,Dark_Book,Black Book,5,20,,500,,80,,1,0xFFFFFFFF,63,2,32,,65,1,5,{ bonus bMdef,5; },{},{}
2190,Ancient_Shield_Of_Aeon,Ancient Shield Of Aeon,5,0,,200,,5,,1,0x000FDF80,56,2,32,,130,1,2,{},{},{}
// GM Shield
-2199,Ahura_Mazda,Ahura Mazdah,5,1,,10,,10000,,0,0xFFFFFFFF,63,2,32,,0,0,0,{ bonus bUnbreakableShield,0; bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; skill CR_FULLPROTECTION,5; skill WZ_ESTIMATION,1; skill ST_FULLSTRIP,5; skill HW_MAGICPOWER,10; bonus bMaxHPRate,200; bonus bNoKnockback,0; bonus bDelayRate,-20; bonus bSpeedRate,25; bonus bIntravision,0; },{ sc_start4 SC_ENDURE,60000,10,0,0,1; },{ sc_end SC_ENDURE; }
+2199,Ahura_Mazda,Ahura Mazdah,5,1,,10,,10000,,0,0xFFFFFFFF,63,2,32,,0,0,0,{ bonus bUnbreakableShield,0; bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; skill CR_FULLPROTECTION,5; skill WZ_ESTIMATION,1; skill ST_FULLSTRIP,5; skill HW_MAGICPOWER,10; bonus bMaxHPrate,200; bonus bNoKnockback,0; bonus bDelayrate,-20; bonus bSpeedRate,25; bonus bIntravision,0; },{ sc_start4 SC_ENDURE,60000,10,0,0,1; },{ sc_end SC_ENDURE; }
// Headgears
//===================================================================
2201,Sunglasses,Sunglasses,5,5000,,100,,0,,0,0xFFFFFFFF,63,2,512,,0,0,12,{ bonus2 bResEff,Eff_Blind,500; },{},{}
@@ -1414,14 +1414,14 @@
2364,Meteo_Plate_Armor,Meteo Plate Armor,5,20,,3000,,85,,1,0x000444A2,58,2,16,,55,1,0,{ bonus2 bResEff,Eff_Stun,3000; bonus2 bResEff,Eff_Freeze,3000; },{},{}
2365,Orleans_Gown,Orleans's Gown,5,20,,300,,15,,1,0x000FDFFE,58,2,16,,55,1,0,{ bonus bVariableCastrate,15; bonus bNoCastCancel,0; },{},{}
2366,Divine_Cloth,Divine Cloth,5,20,,1500,,50,,1,0x000FDFFE,58,2,16,,55,1,0,{ bonus2 bResEff,Eff_Curse,500; bonus2 bResEff,Eff_Silence,500; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; bonus2 bResEff,Eff_Sleep,500; },{},{}
-2367,Sniping_Suit,Sniping Suit,5,20,,750,,42,,1,0x00000800,58,2,16,,50,1,0,{ bonus bMdef,5; bonus bCritical,6+(readparam(bLuk)/10); bonus bDelayRate,-23; },{},{}
+2367,Sniping_Suit,Sniping Suit,5,20,,750,,42,,1,0x00000800,58,2,16,,50,1,0,{ bonus bMdef,5; bonus bCritical,6+(readparam(bLuk)/10); bonus bDelayrate,-23; },{},{}
2368,Golden_Armor,Golden Armor,5,20,,2000,,4,,0,0xFFFFFFFF,63,2,16,,0,0,0,{ bonus bMdef,4; },{},{}
2369,Freyja_Overcoat,Freyja Overcoat,5,0,,500,,12,,0,0xFFFFFFFE,63,2,16,,0,0,0,{ bonus bUnbreakableArmor,0; bonus2 bSubRace,RC_DemiHuman,10; },{},{}
-2370,Used_Mage_Coat,Used Mage Coat,5,0,,0,,15,,0,0xFFFFFFFF,63,2,16,,0,0,0,{ bonus bAgi,1; bonus bMaxHP,300; bonus bMaxSP,30; bonus bBaseAtk,10; bonus bAGI,1; },{},{}
+2370,Used_Mage_Coat,Used Mage Coat,5,0,,0,,15,,0,0xFFFFFFFF,63,2,16,,0,0,0,{ bonus bAgi,1; bonus bMaxHP,300; bonus bMaxSP,30; bonus bBaseAtk,10; bonus bAgi,1; },{},{}
2371,G_Strings_,Pantie,5,1000,,100,,22,,1,0xFFFFFFFF,63,2,16,,0,1,0,{},{},{}
2372,Mage_Coat_,Mage Coat,5,20,,600,,40,,1,0x00810204,63,2,16,,50,1,0,{ bonus bMdef,5; bonus bInt,1; },{},{}
2373,Holy_Robe_,Holy Robe,5,20,,1700,,57,,1,0x00008110,63,2,16,,60,1,0,{ bonus bMdef,5; bonus2 bSubRace,RC_Demon,15; bonus2 bSubEle,Ele_Dark,10; },{},{}
-2374,Diabolus_Robe,Diabolus Robe,5,20,,300,,57,,1,0x00098B1C,58,2,16,,60,1,0,{ bonus bMaxSP,150; bonus bMdef,5; bonus bHealPower,6; bonus bDelayRate,-10; },{},{}
+2374,Diabolus_Robe,Diabolus Robe,5,20,,300,,57,,1,0x00098B1C,58,2,16,,60,1,0,{ bonus bMaxSP,150; bonus bMdef,5; bonus bHealPower,6; bonus bDelayrate,-10; },{},{}
2375,Diabolus_Armor,Diabolus Armor,5,20,,600,,79,,1,0x000654E2,58,2,16,,60,1,0,{ bonus bMdef,5; bonus bStr,2; bonus bDex,1; bonus bMaxHP,150; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; },{},{}
2376,Assaulter_Plate,Assaulter Plate,5,10,,0,,57,,1,0x006444A2,63,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; },{},{}
2377,Elite_Engineer_Armor,Elite Engineer Armor,5,10,,0,,50,,1,0x00040420,63,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; },{},{}
@@ -1441,11 +1441,11 @@
2391,Life_Link,Life Link,5,20,,3500,,75,,1,0x00004082,58,2,16,,82,1,0,{ bonus bVit,2; bonus bMdef,5; bonus bHPrecovRate,50; },{},{}
2392,Old_Pant,Old Green Pantie,5,0,,0,,60,,0,0xFFFFFFFF,63,2,16,,0,0,0,{ bonus bStr,2; bonus bVit,2; bonus bMaxHP,200; bonus3 bAutoSpellWhenHit,MO_CALLSPIRITS,5,20; bonus bMdef,1; },{},{}
2393,N_Adventurer's_Suit,Novice Adventurer's Suit,5,0,,0,,45,,1,0xFFFFFFFF,63,2,16,,0,0,0,{},{},{}
-2394,Krieger_Suit1,Glorious Suit,5,20,,0,,10,,0,0xFFFFFFFE,63,2,16,,81,1,0,{ bonus bMaxHPRate,20; bonus2 bSubRace,RC_DemiHuman,7; },{},{}
+2394,Krieger_Suit1,Glorious Suit,5,20,,0,,10,,0,0xFFFFFFFE,63,2,16,,81,1,0,{ bonus bMaxHPrate,20; bonus2 bSubRace,RC_DemiHuman,7; },{},{}
2395,Krieger_Suit2,Glorious Popularized Suit,5,20,,0,,10,,0,0xFFFFFFFE,63,2,16,,61,1,0,{ bonus bMaxHP,600; bonus bSPrecovRate,10; },{},{}
2396,Krieger_Suit3,Glorious Mass-Production Suit,5,20,,0,,10,,0,0xFFFFFFFE,63,2,16,,0,1,0,{ bonus bMaxHP,500; },{},{}
2397,Incredible_Coat,Incredible Event Resignation Coat,5,10,,900,,10,,0,0xFFFFFFFE,63,2,16,,0,1,0,{},{},{}
-2398,Sniping_Suit_M,Sniping Suit,5,20,,750,,5,,1,0x00000800,58,2,16,,50,1,0,{ bonus bMdef,5; bonus bCritical,6+(readparam(bLuk)/10); bonus bDelayRate,-23; },{},{}
+2398,Sniping_Suit_M,Sniping Suit,5,20,,750,,5,,1,0x00000800,58,2,16,,50,1,0,{ bonus bMdef,5; bonus bCritical,6+(readparam(bLuk)/10); bonus bDelayrate,-23; },{},{}
2399,Dragon_Vest,Dragon Vest,5,20,,500,,20,,1,0x000FDFFE,58,2,16,,0,1,0,{ bonus bMdef,3; },{},{}
// Footgears
//===================================================================
@@ -1471,7 +1471,7 @@
2420,Angel's_Arrival,Angel's Reincarnation,5,10000,,300,,8,,1,0x00000001,47,2,64,,25,1,0,{ bonus bMaxHP,100; },{},{}
2421,Valkyrie_Shoes,Valkyrian Shoes,5,0,,500,,13,,1,0x000FDFFE,58,2,64,,0,1,0,{ bonus bUnbreakableShoes,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMaxHP,(BaseLevel*5); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,(JobLevel*2); },{},{}
2422,High_Fashion_Sandals,High Fashion Sandals,5,24000,,200,,7,,1,0x00818314,63,2,64,,40,1,0,{ bonus bMdef,10; },{},{}
-2423,Variant_Shoes,Variant Shoes,5,20,,500,,13,,0,0x000FDFFE,58,2,64,,85,1,0,{ bonus bMaxHPRate,20-getrefine(); bonus bMaxSPRate,20-getrefine(); bonus bDef,getrefine()/2; },{},{}
+2423,Variant_Shoes,Variant Shoes,5,20,,500,,13,,0,0x000FDFFE,58,2,64,,85,1,0,{ bonus bMaxHPrate,20-getrefine(); bonus bMaxSPrate,20-getrefine(); bonus bDef,getrefine()/2; },{},{}
2424,Tidal_Shoes,Tidal Shoes,5,20,,300,,13,,1,0x000FDFFE,58,2,64,,55,1,0,{ bonus2 bSubEle,Ele_Water,5; },{},{}
2425,Black_Leather_Boots,Black Leather Boots,5,20,,500,,16,,0,0x000FDFFE,58,2,64,,55,1,0,{ bonus bAgi,1; if(getrefine()>=9) bonus bAgi,2; },{},{}
2426,Shadow_Walk,Shadow Walk,5,20,,2000,,0,,0,0x000FDFFE,58,2,64,,75,1,0,{ bonus bMdef,10; if(getskilllv(AS_CLOAKING)<2){ bonus5 bAutoSpellWhenHit,AS_CLOAKING,2,100,BF_MAGIC,0; } else bonus5 bAutoSpellWhenHit,AS_CLOAKING,getskilllv(AS_CLOAKING),100,BF_MAGIC,0; },{},{}
@@ -1479,7 +1479,7 @@
2428,Freyja_Boots,Freyja Boots,5,0,,300,,22,,0,0xFFFFFFFE,63,2,64,,0,0,0,{ bonus2 bSubRace,RC_DemiHuman,5; },{},{}
2429,Iron_Boots01,Iron Boots,5,0,,1500,,5,,0,0x000E5CEA,63,2,64,,0,1,0,{},{},{}
2430,Iron_Boots02,Iron Boots,5,0,,800,,5,,0,0xFFFFFFFF,63,2,64,,0,1,0,{},{},{}
-2431,Valley_Shoes,Valley Shoes,5,20,,0,,10,,0,0xFFFFFFFF,63,2,64,,0,0,0,{ bonus bMaxHPRate,7; bonus bMaxSPRate,7; },{},{}
+2431,Valley_Shoes,Valley Shoes,5,20,,0,,10,,0,0xFFFFFFFF,63,2,64,,0,0,0,{ bonus bMaxHPrate,7; bonus bMaxSPrate,7; },{},{}
2432,Spiky_Heel_,Highheels,5,8500,,600,,10,,1,0xFFFFFFFE,63,2,64,,0,1,0,{ bonus bMdef,5; },{},{}
2433,Diabolus_Boots,Diabolus Boots,5,20,,250,,15,,1,0x000FDF80,58,2,64,,0,1,0,{ bonus bMaxHP,(BaseLevel*10); },{},{}
2434,Black_Leather_Boots_,Black Leather Boots,5,20,,500,,16,,1,0x000FDFFE,58,2,64,,55,1,0,{ bonus bAgi,1; if(getrefine()>=9) bonus bAgi,2; },{},{}
@@ -1487,29 +1487,29 @@
2436,Combat_Boots,Combat Boots,5,10,,0,,9,,1,0x00898B1C,63,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
2437,Battle_Boots,Battle Boots,5,10,,0,,9,,1,0x01000000,1,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
2438,Paw_Of_Cat,Paw Of Cat,5,10,,300,,0,,0,0xFFFFFFFF,63,2,64,,0,1,0,{ bonus bFlee,5; bonus bAgi,1; },{},{}
-2439,Refresh_Shoes,Refresh Shoes,5,20,,0,,20,,0,0xFFFFFFFF,63,2,64,,0,0,0,{ bonus bMaxHPRate,17; bonus bMaxSPRate,8; bonus2 bHPRegenRate,20,10000; bonus2 bSPRegenRate,3,10000; },{},{}
+2439,Refresh_Shoes,Refresh Shoes,5,20,,0,,20,,0,0xFFFFFFFF,63,2,64,,0,0,0,{ bonus bMaxHPrate,17; bonus bMaxSPrate,8; bonus2 bHPRegenRate,20,10000; bonus2 bSPRegenRate,3,10000; },{},{}
2440,Sprint_Shoes,Sprint Shoes,5,20,,300,,10,,1,0x000FDF80,58,2,64,,0,1,0,{ bonus bAgi,1; bonus bSPrecovRate,5; },{},{}
2441,Beach_Sandal,Beach Sandals,5,20,,200,,0,,0,0xFFFFFFFF,63,2,64,,0,1,0,{ bonus bStr,1; bonus bInt,1; bonus bAgi,1; bonus2 bSubEle,Ele_Fire,10; },{},{}
2442,Boots_Perforated,Red Stocking Boots,5,0,,0,,18,,0,0xFFFFFFFF,63,2,64,,0,0,0,{ bonus bLuk,2; bonus bHPrecovRate,10; bonus bSPrecovRate,10; bonus3 bAutoSpellWhenHit,WZ_QUAGMIRE,3,30; bonus bMdef,1; },{},{}
2443,Fish_Shoes,Fisher's Boots,5,10,,250,,0,,0,0xFFFFFFFF,63,2,64,,0,0,0,{},{},{}
-2444,Krieger_Shoes1,Glorious Shoes,5,20,,0,,0,,0,0xFFFFFFFE,63,2,64,,81,1,0,{ bonus bMaxHPRate,10; bonus2 bSubRace,RC_DemiHuman,4; bonus3 bAutoSpellWhenHit,AL_INCAGI,1,10; },{},{}
-2445,Krieger_Shoes2,Glorious Popularized Shoes,5,20,,0,,5,,0,0xFFFFFFFE,63,2,64,,61,1,0,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; },{},{}
-2446,Krieger_Shoes3,Glorious Mass-Production Shoes,5,20,,0,,10,,0,0xFFFFFFFE,63,2,64,,0,1,0,{ bonus bMaxHPRate,5; },{},{}
+2444,Krieger_Shoes1,Glorious Shoes,5,20,,0,,0,,0,0xFFFFFFFE,63,2,64,,81,1,0,{ bonus bMaxHPrate,10; bonus2 bSubRace,RC_DemiHuman,4; bonus3 bAutoSpellWhenHit,AL_INCAGI,1,10; },{},{}
+2445,Krieger_Shoes2,Glorious Popularized Shoes,5,20,,0,,5,,0,0xFFFFFFFE,63,2,64,,61,1,0,{ bonus bMaxHPrate,5; bonus bMaxSPrate,5; },{},{}
+2446,Krieger_Shoes3,Glorious Mass-Production Shoes,5,20,,0,,10,,0,0xFFFFFFFE,63,2,64,,0,1,0,{ bonus bMaxHPrate,5; },{},{}
2447,Military_Boots,Army Boots,5,1000,,1000,,5,,0,0xFFFFFFFE,63,2,64,,0,1,0,{},{},{}
2448,Air_Boss,Air Boss,5,0,,500,,2,,0,0xFFFFFFFF,63,2,64,,0,1,0,{ bonus bAgi,1; },{},{}
-2449,Variant_Shoes_M,Variant Shoes,5,20,,500,,3,,0,0x000FDFFE,58,2,64,,85,1,0,{ bonus bMaxHPRate,20-getrefine(); bonus bMaxSPRate,20-getrefine(); bonus bDef,getrefine()/2; },{},{}
-2450,Vital_Tree_Shoes,Vital Tree Shoes,5,20,,500,,16,,0,0x000FDFFE,58,2,64,,60,1,0,{ bonus bMaxHPrate,10; bonus2 bHPRegenRate,30,10000; bonus bHealpower2,5; bonus bAddItemHealRate,5; bonus bMdef,3; bonus bVit,2; },{},{}
-2451,Freyja_SSandal7,Freya Spirit Sandals,5,20,,400,,5,,0,0xFFFFFFFF,63,2,64,,20,0,0,{ bonus bMaxHPRate,8; bonus bMaxSPRate,8; },{},{}
-2452,Freyja_SSandal30,Freya Spirit Sandals,5,20,,400,,5,,0,0xFFFFFFFF,63,2,64,,20,0,0,{ bonus bMaxHPRate,8; bonus bMaxSPRate,8; },{},{}
-2453,Freyja_SSandal60,Freya Spirit Sandals,5,20,,400,,5,,0,0xFFFFFFFF,63,2,64,,20,0,0,{ bonus bMaxHPRate,8; bonus bMaxSPRate,8; },{},{}
-2454,Freyja_SSandal90,Freya Spirit Sandals,5,20,,400,,5,,0,0xFFFFFFFF,63,2,64,,20,0,0,{ bonus bMaxHPRate,8; bonus bMaxSPRate,8; },{},{}
+2449,Variant_Shoes_M,Variant Shoes,5,20,,500,,3,,0,0x000FDFFE,58,2,64,,85,1,0,{ bonus bMaxHPrate,20-getrefine(); bonus bMaxSPrate,20-getrefine(); bonus bDef,getrefine()/2; },{},{}
+2450,Vital_Tree_Shoes,Vital Tree Shoes,5,20,,500,,16,,0,0x000FDFFE,58,2,64,,60,1,0,{ bonus bMaxHPrate,10; bonus2 bHPRegenRate,30,10000; bonus bHealPower2,5; bonus bAddItemHealRate,5; bonus bMdef,3; bonus bVit,2; },{},{}
+2451,Freyja_SSandal7,Freya Spirit Sandals,5,20,,400,,5,,0,0xFFFFFFFF,63,2,64,,20,0,0,{ bonus bMaxHPrate,8; bonus bMaxSPrate,8; },{},{}
+2452,Freyja_SSandal30,Freya Spirit Sandals,5,20,,400,,5,,0,0xFFFFFFFF,63,2,64,,20,0,0,{ bonus bMaxHPrate,8; bonus bMaxSPrate,8; },{},{}
+2453,Freyja_SSandal60,Freya Spirit Sandals,5,20,,400,,5,,0,0xFFFFFFFF,63,2,64,,20,0,0,{ bonus bMaxHPrate,8; bonus bMaxSPrate,8; },{},{}
+2454,Freyja_SSandal90,Freya Spirit Sandals,5,20,,400,,5,,0,0xFFFFFFFF,63,2,64,,20,0,0,{ bonus bMaxHPrate,8; bonus bMaxSPrate,8; },{},{}
2455,Time_Keepr_Boots,Guardian Boots,5,30000,,0,,17,,0,0xFFFFFFFF,63,2,64,,0,1,0,{ bonus bMdef,1; bonus bMaxHP,100; bonus bHPrecovRate,10; bonus bSPrecovRate,10; },{},{}
2456,Para_Team_Boots1,Eden Group Boots I,5,0,,0,,14,,0,0xFFFFFFFF,63,2,64,,12,0,0,{ bonus bHPrecovRate,10; bonus bSPrecovRate,2; },{},{}
2457,Para_Team_Boots2,Eden Group Boots II,5,0,,0,,16,,0,0xFFFFFFFF,63,2,64,,26,0,0,{ bonus bHPrecovRate,12; bonus bSPrecovRate,4; },{},{}
2458,Para_Team_Boots3,Eden Group Boots III,5,0,,0,,18,,0,0xFFFFFFFF,63,2,64,,40,0,0,{ bonus bHPrecovRate,14; bonus bSPrecovRate,6; },{},{}
-2459,Upg_Shoes,Reinforcement Shoes,5,20,,200,,15,,1,0xFFFFFFFE,63,2,64,,0,1,0,{ bonus bMaxHPRate,3; },{},{}
-2460,Upg_Boots,Reinforcement Boots,5,20,,300,,21,,1,0x016E5CEA,63,2,64,,0,1,0,{ bonus bMaxHPRate,3; },{},{}
-2461,Upg_Greave,Reinforcement Greaves,5,20,,400,,32,,1,0x00004080,63,2,64,,0,1,0,{ bonus bMaxHPRate,3; },{},{}
+2459,Upg_Shoes,Reinforcement Shoes,5,20,,200,,15,,1,0xFFFFFFFE,63,2,64,,0,1,0,{ bonus bMaxHPrate,3; },{},{}
+2460,Upg_Boots,Reinforcement Boots,5,20,,300,,21,,1,0x016E5CEA,63,2,64,,0,1,0,{ bonus bMaxHPrate,3; },{},{}
+2461,Upg_Greave,Reinforcement Greaves,5,20,,400,,32,,1,0x00004080,63,2,64,,0,1,0,{ bonus bMaxHPrate,3; },{},{}
2462,Sleipnir_C,Ephemeral Sleipnir,5,20,,0,,40,,0,0xFFFFFFFF,63,2,64,,94,0,0,{ bonus bUnbreakableShoes,0; bonus bMdef,10; bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bSPrecovRate,15; bonus bSpeedRate,25; },{},{}
2463,Feral_Boots,Feral Boots,5,20,,0,,12,,0,0xFFFFFFFF,63,2,64,,75,0,0,{},{},{}
2464,No_Fear_Shoes,NoFear Shoes,5,0,,0,,6,,0,0xFFFFFFFF,63,2,64,,20,0,0,{ bonus bUnbreakableShoes,0; bonus bStr,1; bonus bInt,1; bonus bDex,1; },{},{}
@@ -1523,12 +1523,12 @@
2472,Shoes_Of_Judgement,Shoes Of Judgement,5,20,,300,,12,,0,0x00000100,56,2,64,,100,1,0,{ bonus bMaxSP,150; bonus2 bSkillAtk,AB_JUDEX,30; },{},{}
2473,Para_Team_Boots4,Eden Group Boots IV,5,0,,0,,20,,0,0xFFFFFFFF,63,2,64,,60,0,0,{ bonus bAgi,1; bonus bVit,1; bonus bHPrecovRate,28; bonus bSPrecovRate,12; },{},{}
2474,Lehmannza_Shoes,Lehmannza Shoes,5,20,,500,,3,,1,0xFFFFFFFF,63,2,64,,60,1,0,{ bonus bMdef,3; },{},{}
-2475,Ur_Greave,Ur's Greaves,5,20,,900,,32,,1,0x00004080,56,2,64,,100,1,0,{ bonus bMaxSP,40; if(getequiprefinerycnt(EQI_SHOES)>7) bonus bMaxHPRate,getequiprefinerycnt(EQI_SHOES)-7; },{},{}
+2475,Ur_Greave,Ur's Greaves,5,20,,900,,32,,1,0x00004080,56,2,64,,100,1,0,{ bonus bMaxSP,40; if(getequiprefinerycnt(EQI_SHOES)>7) bonus bMaxHPrate,getequiprefinerycnt(EQI_SHOES)-7; },{},{}
2476,Peuz_Greave,Peuz's Greaves,5,20,,900,,32,,1,0x00004080,56,2,64,,100,1,0,{ bonus bMaxSP,40; bonus bAgi,-7+(getequiprefinerycnt(EQI_SHOES)>8)?8:getequiprefinerycnt(EQI_SHOES); },{},{}
2477,Sabah_Shoes,Sapha Shoes,5,20,,400,,18,,1,0x00001000,56,2,64,,100,1,0,{ bonus bMaxSP,30; bonus bLuk,3; },{},{}
2478,Nab_Shoes,Nab Shoes,5,20,,400,,18,,1,0x00001000,56,2,64,,100,1,0,{ bonus bFlee,3; bonus bInt,2; },{},{}
2479,White_Wing_Boots,White Wing Boots,5,20,,400,,18,,1,0x00000800,56,2,64,,100,1,0,{ bonus bAgi,2; },{},{}
-2480,Black_Wing_Boots,Black Wing Boots,5,20,,400,,18,,1,0x00000800,56,2,64,,100,1,0,{ bonus bInt,2; bonus bMaxSPRate,5; },{},{}
+2480,Black_Wing_Boots,Black Wing Boots,5,20,,400,,18,,1,0x00000800,56,2,64,,100,1,0,{ bonus bInt,2; bonus bMaxSPrate,5; },{},{}
2481,Rune_Boots,Rune Boots,5,20,,100,,5,,1,0xFFFFFFFF,63,2,64,,0,1,0,{},{},{}
2482,Shoes_Of_Valor,Shoes Of Valor,5,0,,0,,4,,0,0xFFFFFFFF,63,2,64,,0,0,0,{},{},{}
2483,Siege_Greave,WoE Greave,5,10,,750,,30,,1,0x000444A2,63,2,64,,95,1,0,{ bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,2; },{},{}
@@ -1584,14 +1584,14 @@
2539,Commander_Manteau_,Commander's Manteau,5,10,,0,,20,,1,0x00898B1C,63,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
2540,Sheriff_Manteau,Sheriff's Manteau,5,10,,0,,20,,1,0x01000000,1,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
2541,Asprika,Asprika,5,20,,400,,40,,0,0xFFFFFFFF,63,2,4,,94,0,0,{ bonus bMdef,5; bonus3 bSubEle,Ele_Neutral,30,BF_SHORT; bonus3 bSubEle,Ele_Water,30,BF_SHORT; bonus3 bSubEle,Ele_Earth,30,BF_SHORT; bonus3 bSubEle,Ele_Fire,30,BF_SHORT; bonus3 bSubEle,Ele_Wind,30,BF_SHORT; bonus3 bSubEle,Ele_Poison,30,BF_SHORT; bonus3 bSubEle,Ele_Holy,30,BF_SHORT; bonus3 bSubEle,Ele_Dark,30,BF_SHORT; bonus3 bSubEle,Ele_Ghost,30,BF_SHORT; bonus3 bSubEle,Ele_Undead,30,BF_SHORT; bonus bFlee,30; skill AL_TELEPORT,1; bonus bUnbreakableGarment,0; },{},{}
-2542,Flame_Manteau,Flame Manteau of Naght Sieger,5,20,,500,,16,,1,0x000FDFFE,58,2,4,,70,1,0,{ bonus bMaxHPRate,5; bonus bMdef,2; bonus bMatkRate,1; bonus2 bAddEle,Ele_Fire,2; },{},{}
+2542,Flame_Manteau,Flame Manteau of Naght Sieger,5,20,,500,,16,,1,0x000FDFFE,58,2,4,,70,1,0,{ bonus bMaxHPrate,5; bonus bMdef,2; bonus bMatkRate,1; bonus2 bAddEle,Ele_Fire,2; },{},{}
2543,Sylphid_Manteau,Sylphid Manteau,5,20,,0,,33,,0,0xFFFFFFFF,63,2,4,,0,0,0,{ bonus bFlee,13; bonus2 bSubEle,Ele_Neutral,13; bonus bFlee2,1; },{},{}
2544,Leather_Of_Tendrilion,Leather of Tendrilion,5,20,,500,,14,,1,0x000FDF80,58,2,4,,0,1,0,{ bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubRace,RC_Plant,5; bonus2 bSubRace,RC_Brute,5; },{},{}
2545,Musika,Musika,5,20,,500,,10,,1,0x00000100,58,2,4,,70,1,0,{ bonus bMdef,3; bonus3 bAutoSpellWhenHit,AL_HEAL,getskilllv(AL_HEAL)?getskilllv(AL_HEAL):1,20; },{},{}
2546,Beach_Manteau,Beach Manteau,5,20,,600,,0,,1,0xFFFFFFFF,63,2,4,,0,1,0,{ bonus bStr,1; bonus bInt,1; bonus2 bSubEle,Ele_Fire,10; },{},{}
2547,Cheap_Running_Shirts,Cheap Undershirt,5,0,,0,,11,,0,0xFFFFFFFF,63,2,4,,0,0,0,{ bonus bDex,2; bonus bFlee,10; bonus2 bSubEle,Ele_Neutral,10; bonus bMdef,1; },{},{}
2548,Muffler_C,Neo Muffler,5,0,,0,,22,,0,0x000FDFFE,58,2,4,,95,0,0,{ bonus2 bSubRace,RC_DemiHuman,10; bonus bMaxHPrate,10; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Holy,5; bonus2 bSubEle,Ele_Dark,5; },{},{}
-2549,Krieger_Muffler1,Glorious Muffler,5,20,,0,,3,,0,0xFFFFFFFE,63,2,4,,80,1,0,{ bonus bMaxHPRate,5; bonus2 bSubRace,RC_DemiHuman,5; },{},{}
+2549,Krieger_Muffler1,Glorious Muffler,5,20,,0,,3,,0,0xFFFFFFFE,63,2,4,,80,1,0,{ bonus bMaxHPrate,5; bonus2 bSubRace,RC_DemiHuman,5; },{},{}
2550,Fisher's_Muffler,Fisher's Muffler,5,20,,200,,0,,0,0xFFFFFFFF,63,2,4,,0,1,0,{},{},{}
2551,Rider_Insignia_M,Crest of the Rider,5,20,,500,,4,,1,0x000FDFFE,58,2,4,,55,1,0,{ bonus bAgi,2; },{},{}
2552,Mithril_Magic_Cape_M,Mithril Magic Manteau,5,20,,400,,3,,1,0x00098B1C,58,2,4,,70,1,0,{ bonus bMdef,3; bonus5 bAutoSpellWhenHit,NPC_ANTIMAGIC,1,200,BF_MAGIC,0; },{},{}
@@ -1603,9 +1603,9 @@
2558,Freyja_SScarf90,Freya Soul Scarf,5,20,,400,,4,,0,0xFFFFFFFF,63,2,4,,20,0,0,{ bonus bFlee,15; bonus2 bSubEle,Ele_Neutral,15; },{},{}
2559,Time_Keepr_Manteau,Guardian Manteau,5,30000,,0,,9,,0,0xFFFFFFFF,63,2,4,,0,1,0,{ bonus bMdef,1; bonus bFlee,10; bonus2 bSubEle,Ele_Neutral,10; },{},{}
2560,Para_Team_Manteau,Eden Group Manteau,5,0,,0,,14,,0,0xFFFFFFFF,63,2,4,,12,0,0,{ bonus2 bSubEle,Ele_Neutral,10; },{},{}
-2561,Upg_Hood,Reinforcement Hood,5,0,,100,,9,,1,0xFFFFFFFF,63,2,4,,0,1,0,{ bonus bMaxHPRate,3; },{},{}
-2562,Upg_Muffler,Reinforcement Muffler,5,20,,200,,13,,1,0xFFFFFFFE,63,2,4,,0,1,0,{ bonus bMaxHPRate,3; },{},{}
-2563,Upg_Manteau,Reinforcement Manteau,5,20,,300,,18,,1,0x006654E2,63,2,4,,0,1,0,{ bonus bMaxHPRate,3; },{},{}
+2561,Upg_Hood,Reinforcement Hood,5,0,,100,,9,,1,0xFFFFFFFF,63,2,4,,0,1,0,{ bonus bMaxHPrate,3; },{},{}
+2562,Upg_Muffler,Reinforcement Muffler,5,20,,200,,13,,1,0xFFFFFFFE,63,2,4,,0,1,0,{ bonus bMaxHPrate,3; },{},{}
+2563,Upg_Manteau,Reinforcement Manteau,5,20,,300,,18,,1,0x006654E2,63,2,4,,0,1,0,{ bonus bMaxHPrate,3; },{},{}
2564,Feral_Tail,Feral Tail,5,20,,0,,16,,0,0xFFFFFFFF,63,2,4,,75,0,0,{},{},{}
2565,Beach_Towel,Beach Towel,5,20,,100,,2,,1,0xFFFFFFFF,63,2,4,,0,1,0,{ bonus bMdef,3; bonus bFlee,7; },{},{}
2566,Half_Asprika,Asprika (Trial Version),5,20,,0,,20,,0,0xFFFFFFFF,63,2,4,,47,0,0,{ bonus bMdef,2; bonus3 bSubEle,Ele_Neutral,15,BF_SHORT; bonus3 bSubEle,Ele_Water,15,BF_SHORT; bonus3 bSubEle,Ele_Earth,15,BF_SHORT; bonus3 bSubEle,Ele_Fire,15,BF_SHORT; bonus3 bSubEle,Ele_Wind,15,BF_SHORT; bonus3 bSubEle,Ele_Poison,15,BF_SHORT; bonus3 bSubEle,Ele_Holy,15,BF_SHORT; bonus3 bSubEle,Ele_Dark,15,BF_SHORT; bonus3 bSubEle,Ele_Ghost,15,BF_SHORT; bonus3 bSubEle,Ele_Undead,15,BF_SHORT; bonus bFlee,15; skill AL_TELEPORT,1; bonus bUnbreakableGarment,0; },{},{}
@@ -1616,7 +1616,7 @@
2571,Para_Team_Manteau2,Eden Group Manteau II,5,0,,0,,18,,0,0xFFFFFFFF,63,2,4,,60,0,0,{ bonus bFlee,12; bonus2 bSubEle,Ele_Neutral,10; },{},{}
2572,Katabart_Sholder,Katabart Sholder,5,20,,3000,,4,,0,0xFFFFFFFF,63,2,4,,70,1,0,{},{},{}
2573,Archangel_Wing,Eternal Wings,5,0,,200,,18,,1,0xFFFFFFFF,63,2,4,,0,1,1,{},{},{}
-2574,Ur_Manteau,Ur's Manteau,5,20,,600,,20,,0,0x00004080,56,2,4,,100,1,0,{ bonus bMaxHPRate,2; bonus2 bSubEle,Ele_Neutral,10; },{},{}
+2574,Ur_Manteau,Ur's Manteau,5,20,,600,,20,,0,0x00004080,56,2,4,,100,1,0,{ bonus bMaxHPrate,2; bonus2 bSubEle,Ele_Neutral,10; },{},{}
2575,Peuz_Manteau,Peuz's Manteau,5,20,,600,,16,,0,0x00004080,56,2,4,,100,1,0,{ bonus bFlee,10; bonus bCritical,10; },{},{}
2576,Bravery_Bag,Heroic Backpack,5,0,,200,,20,,1,0xFFFFFFFF,63,2,4,,0,1,2,{ skill BS_GREED,1; if(getrefine()>6) { if(readparam(bStr)>=90){ bonus bBaseAtk,20; } if(readparam(bInt)>=90){ bonus bMatk,30; } if(readparam(bVit)>=90){ bonus2 bSubEle,Ele_Neutral,10; } if(readparam(bAgi)>=90){ bonus bAspdRate,8; } if(readparam(bDex)>=90){ bonus bLongAtkRate,5; } if(readparam(bLuk)>=90){ bonus bCritAtkRate,10; } } if(getrefine()>8) { if(readparam(bStr)>=90){ bonus bBaseAtk,10; } if(readparam(bInt)>=90){ bonus bMatk,20; } if(readparam(bVit)>=90){ bonus2 bSubEle,Ele_Neutral,5; } if(readparam(bAgi)>=90){ bonus bAspd,1; } if(readparam(bDex)>=90){ bonus bLongAtkRate,5; } if(readparam(bLuk)>=90){ bonus bCritAtkRate,5; } } },{},{}
2577,Sabah_Hood,Sapha Hood,5,20,,100,,13,,0,0x00001000,56,2,4,,100,1,0,{ bonus bFlee,12; bonus bCritical,getrefine(); },{},{}
@@ -1632,8 +1632,8 @@
2587,Siege_Muffler,WoE Muffler,5,10,,400,,15,,1,0xFFFFFFFF,63,2,4,,95,1,0,{ bonus bMdef,10; bonus2 bSubRace,RC_DemiHuman,2; },{},{}
2588,Ragamuffin_Cape_,Rag mantle,5,56000,,500,,4,,1,0xFFFFFFFE,63,2,4,,40,1,0,{ bonus bUnbreakableGarment,0; bonus bMdef,10; },{},{}
2589,Fallen_Angel_Wing,Fallen Angel Wing,5,0,,200,,18,,1,0xFFFFFFFF,63,2,4,,0,1,3,{ bonus bLuk,2; bonus bMdef,18; },{},{}
-2590,Buwaya_Cloth,Buwaya Sack Cloth,5,20,,200,,8,,0,0xFFFFFFFF,63,2,4,,0,1,0,{ bonus bHealpower2,getrefine()/3; bonus bAddItemHealRate,getrefine()/3; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; },{},{}
-2591,Bayani_Buwaya_Cloth,Buwaya Sack Cloth(Bayani),5,20,,200,,8,,1,0xFFFFFFFF,63,2,4,,0,1,0,{ bonus bHealpower2,getrefine(); bonus bAddItemHealRate,getrefine(); bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; },{},{}
+2590,Buwaya_Cloth,Buwaya Sack Cloth,5,20,,200,,8,,0,0xFFFFFFFF,63,2,4,,0,1,0,{ bonus bHealPower2,getrefine()/3; bonus bAddItemHealRate,getrefine()/3; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; },{},{}
+2591,Bayani_Buwaya_Cloth,Buwaya Sack Cloth(Bayani),5,20,,200,,8,,1,0xFFFFFFFF,63,2,4,,0,1,0,{ bonus bHealPower2,getrefine(); bonus bAddItemHealRate,getrefine(); bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; },{},{}
2592,Boss_Brownie_Manteau,Cloak of Domovoi,5,20,,100,,3,,0,0xFFFFFFFF,63,2,4,,50,1,0,{},{},{}
2593,Flow_Manteau,Furowamanto,5,20,,700,,20,,1,0xFFFFFFFF,63,2,4,,65,1,0,{},{},{}
2594,Wrapping_Manteau,Furoshiki Cloak,5,20,,100,,0,,1,0xFFFFFFFF,63,2,4,,0,1,0,{},{},{}
@@ -1740,7 +1740,7 @@
2700,Red_Silk_Seal,Red Silk Seal,5,20,,100,,0,,0,0x00004082,58,2,136,,60,0,0,{},{},{}
2701,Orleans_Glove,Orleans's Glove,5,20,,100,,0,,1,0x000FDFFE,58,2,136,,90,0,0,{ bonus bDex,2; bonus bMatkRate,3; },{},{}
2702,Bison_Horn,Bison Horn,5,20,,100,,0,,1,0x000FDFFE,58,2,136,,90,0,0,{ bonus bAgi,2; },{},{}
-2703,Expert_Ring,Expert Ring,5,20,,150,,0,,1,0x000FDFFE,58,2,136,,50,0,0,{ bonus bDelayRate,-5; bonus bUseSPrate,5; },{},{}
+2703,Expert_Ring,Expert Ring,5,20,,150,,0,,1,0x000FDFFE,58,2,136,,50,0,0,{ bonus bDelayrate,-5; bonus bUseSPrate,5; },{},{}
2704,Golden_Accessory,Golden Accessories,5,20,,100,,4,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bMdef,4; },{},{}
2705,Golden_Accessory2,Golden Accessories,5,20,,100,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bAddMonsterDropItem,12018,500; },{},{}
2706,Handcuff,Arrest Handcuffs,5,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{},{},{}
@@ -1774,14 +1774,14 @@
2734,Directive_A,Directive,5,0,,0,,0,,0,0x00000001,47,2,136,,0,0,0,{},{},{}
2735,Directive_B,Directive,5,0,,0,,0,,0,0x00000001,47,2,136,,0,0,0,{},{},{}
2736,Navel_Ring,Navel Ring,5,20,,100,,0,,0,0xFFFFFFFE,63,2,136,,75,0,0,{ bonus bDex,3; bonus bLuk,3; bonus bMdef,2; },{},{}
-2737,Foot_Ring,Foot Ring,5,20,,150,,0,,0,0xFFFFFFFE,63,2,136,,75,0,0,{ bonus bVit,3; bonus bMaxHPRate,10; },{},{}
+2737,Foot_Ring,Foot Ring,5,20,,150,,0,,0,0xFFFFFFFE,63,2,136,,75,0,0,{ bonus bVit,3; bonus bMaxHPrate,10; },{},{}
2738,Shiny_Coin,Shiny Coin,5,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bAddRace,RC_NonBoss,6; bonus2 bAddRace,RC_Boss,6; bonus bMatkRate,6; },{},{}
2739,Ordinary_Coin,Ordinary Coin,5,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; },{},{}
2740,Rusty_Coin,Rusty Coin,5,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; },{},{}
2741,All_In_One_Ring,All In One Ring,5,20,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bAllStats,1; bonus bNoCastCancel,0; bonus bVariableCastrate,10; skill AL_HEAL,1; skill AL_TELEPORT,1; },{},{}
2742,Lucky_Clip,Lucky Clip,5,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{},{},{}
2743,Angelic_Ring,Angelic Ring,5,20,,100,,0,,0,0x000FDF80,58,2,136,,70,0,0,{ bonus bInt,2; bonus bDex,1; bonus bMdef,2; autobonus3 "{ bonus bHealPower,20; }",50,3000,AL_HEAL; autobonus3 "{ bonus bHealPower,20; }",50,3000,AM_POTIONPITCHER; autobonus3 "{ bonus bHealPower,20; }",50,3000,PR_SANCTUARY; },{},{}
-2744,Sprint_Ring,Sprint Ring,5,20,,100,,0,,0,0x000FDF80,58,2,136,,0,0,0,{ bonus bVariableCastrate,-10; bonus bDelayRate,5; },{},{}
+2744,Sprint_Ring,Sprint Ring,5,20,,100,,0,,0,0x000FDF80,58,2,136,,0,0,0,{ bonus bVariableCastrate,-10; bonus bDelayrate,5; },{},{}
2745,Pinguicula_Corsage,Pinguicula Corsage,5,20,,200,,0,,1,0x000FDF80,58,2,136,,0,0,0,{ bonus bMdef,2; bonus bMaxSP,25; },{},{}
2746,Cold_Heart,Cold Heart,5,20,,100,,1,,0,0x00001000,58,2,136,,80,0,0,{ bonus bAgi,3; },{},{}
2747,Black_Cat,Black Cat,5,20,,100,,1,,0,0x00020000,58,2,136,,80,0,0,{ bonus bDex,3; },{},{}
@@ -1789,9 +1789,9 @@
2749,Linen_Glove,Linen Glove,5,20,,120,,1,,1,0x000FDF80,58,2,136,,90,0,0,{ bonus bMdef,1; bonus bAgi,2; bonus bDex,1; },{},{}
2750,Summer_Night_Dream,Midsummer Night's Dream,5,20,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{},{},{}
2751,Academy_Badge,Academy Of Badge,5,0,,100,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bInt,2; if(BaseLevel<80) { bonus bMaxHP,400; bonus bMaxSP,200; } },{},{}
-2752,Praxinus_C,Praccsinos,5,2,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkrate,5; },{},{}
+2752,Praxinus_C,Praccsinos,5,2,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; },{},{}
2753,Beholder_Ring,Beholder Ring,5,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Formless,15; },{},{}
-2754,Hallow_Ring,Hallow Ring,5,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_undead,15; },{},{}
+2754,Hallow_Ring,Hallow Ring,5,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Undead,15; },{},{}
2755,Clamorous_Ring,Clamorous Ring,5,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Brute,15; },{},{}
2756,Chemical_Ring,Chemical Ring,5,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Plant,15; },{},{}
2757,Insecticide_Ring,Insecticide Ring,5,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Insect,15; },{},{}
@@ -1800,7 +1800,7 @@
2760,Bloody_Ring,Bloody Ring,5,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_DemiHuman,15; },{},{}
2761,Satanic_Ring,Satanic Ring,5,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Angel,15; },{},{}
2762,Dragoon_Ring,Dragon Ring,5,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Dragon,15; },{},{}
-2763,Skul_Ring_C,Neo Skull Ring,5,0,,0,,0,,0,0x000FDFFE,58,2,136,,95,0,0,{ bonus bAtkRate,5; bonus bMatkrate,5; bonus bMaxHPrate,5; bonus2 bSkillHeal,AL_HEAL,5; skill MG_SIGHT,1; },{},{}
+2763,Skul_Ring_C,Neo Skull Ring,5,0,,0,,0,,0,0x000FDFFE,58,2,136,,95,0,0,{ bonus bAtkRate,5; bonus bMatkRate,5; bonus bMaxHPrate,5; bonus2 bSkillHeal,AL_HEAL,5; skill MG_SIGHT,1; },{},{}
2764,Small_Fishing_Rod,Small Fishing Rod,5,10,,250,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{},{},{}
2765,Novice_Figure,Novice Figure,5,0,,100,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bMaxHP,70; if(Class==Job_Novice) bonus bMaxHP,30; },{},{}
2766,Swordman_Figure,Swordman Figure,5,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bVit,1; if(Class==Job_Swordman) bonus bDef,2; },{},{}
@@ -1864,8 +1864,8 @@
2824,Mage_Manual,Mage Manual,5,0,,100,,0,,0,0x00000001,47,2,136,,1:12,0,0,{ bonus bMaxSP,100; skill MG_SRECOVERY,1; skill MG_COLDBOLT,1; skill MG_FIREWALL,1; skill MG_FIREBOLT,1; },{},{}
2825,Shaman_EaringB,Shaman Earrings,5,20,,100,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bInt,2; },{},{}
2826,Dark_Knight_BeltB,Dark Knight Belt,5,20,,500,,1,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bDex,2; bonus bAgi,1; },{},{}
-2827,Dark_Knight_GloveB,Dark Knight Glove,5,20,,500,,1,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ autobonus "{ bonus bMaxHPRate,10; }",10,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
-2828,Upg_Clip,Upg Clip,5,20,,100,,0,,1,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bMaxHPRate,3; bonus bMaxSP,30; },{},{}
+2827,Dark_Knight_GloveB,Dark Knight Glove,5,20,,500,,1,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ autobonus "{ bonus bMaxHPrate,10; }",10,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
+2828,Upg_Clip,Upg Clip,5,20,,100,,0,,1,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bMaxHPrate,3; bonus bMaxSP,30; },{},{}
2829,Greed_Clip,Greed Clip,5,0,,0,,0,,0,0xFFFFFFFE,63,2,136,,10,0,0,{},{},{}
2830,Magingiorde_C,Ephemeral Magingiorde,5,20,,0,,2,,0,0xFFFFFFFF,63,2,136,,94,0,0,{ bonus bStr,40; bonus bMdef,7; },{},{}
2831,Brysinggamen_C,Ephemeral Brysinggamen,5,20,,0,,1,,0,0xFFFFFFFF,63,2,136,,94,0,0,{ bonus bStr,6; bonus bInt,6; bonus bVit,6; bonus bAgi,6; bonus bLuk,10; bonus bMdef,5; },{},{}
@@ -1931,7 +1931,7 @@
2891,Black_wing_Brooch,Black Wing Brooch,5,20,,100,,0,,0,0x00000800,56,2,136,,100,0,0,{ bonus bInt,2; bonus bFlee2,3; },{},{}
2892,Assassin_Handcuffs,Assassin Handcuffs,5,56000,,400,,3,,1,0x00001000,56,2,136,,100,0,0,{ bonus bMaxSP,20; bonus bCritical,3; },{},{}
2893,Cursed_Heart,Haunted Heart,5,20,,50,,0,,1,0xFFFFFFFF,63,2,136,,80,0,0,{},{},{}
-2894,Glove_Of_Shura,Glove Of Shura,5,56000,,400,,1,,0,0x00008000,56,2,136,,130,0,0,{ bonus bStr,5; bonus bMaxSPRate,6; bonus bMaxHPRate,-6; if(readparam(bStr)>=120){ bonus bBaseAtk,30; } },{},{}
+2894,Glove_Of_Shura,Glove Of Shura,5,56000,,400,,1,,0,0x00008000,56,2,136,,130,0,0,{ bonus bStr,5; bonus bMaxSPrate,6; bonus bMaxHPrate,-6; if(readparam(bStr)>=120){ bonus bBaseAtk,30; } },{},{}
2895,Medal_Of_Valor1,Medal Of Valor1,5,0,,0,,4,,0,0xFFFFFFFF,63,2,136,,0,0,0,{},{},{}
2896,Medal_Of_Valor2,Medal Of Valor2,5,0,,0,,4,,0,0xFFFFFFFF,63,2,136,,0,0,0,{},{},{}
2897,2011RWC_Necklace_J,RWC Necklace,5,0,,100,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{},{},{}
@@ -2094,7 +2094,7 @@
4112,Marduk_Card,Marduk Card,6,20,,10,,,,,,,,769,,,,,{ bonus2 bResEff,Eff_Silence,10000; },{},{}
4113,Marionette_Card,Marionette Card,6,20,,10,,,,,,,,4,,,,,{ bonus2 bSubEle,Ele_Ghost,30; bonus bFlee,5; },{},{}
4114,Argiope_Card,Argiope Card,6,20,,10,,,,,,,,16,,,,,{ bonus bDefEle,Ele_Poison; bonus bDef,1; },{},{}
-4115,Hunter_Fly_Card,Hunter Fly Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bHpDrainRate,30,15; },{},{}
+4115,Hunter_Fly_Card,Hunter Fly Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bHPDrainRate,30,15; },{},{}
4116,Isis_Card,Isis Card,6,20,,10,,,,,,,,4,,,,,{ bonus2 bSubEle,Ele_Dark,30; bonus bFlee,5; },{},{}
4117,Side_Winder_Card,Sidewinder Card,6,20,,10,,,,,,,,2,,,,,{ skill TF_DOUBLE,1; bonus bDoubleRate,5; },{},{}
4118,Petit_Card,Earth Petite Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_Dragon,20; },{},{}
@@ -2113,7 +2113,7 @@
4131,Moonlight_Flower_Card,Moonlight Flower Card,6,20,,10,,,,,,,,64,,,,,{ bonus bSpeedRate,25; },{},{}
4132,Mistress_Card,Mistress Card,6,20,,10,,,,,,,,769,,,,,{ bonus bNoGemStone,0; bonus bUseSPrate,25; },{},{}
4133,Daydric_Card,Raydric Card,6,20,,10,,,,,,,,4,,,,,{ bonus2 bSubEle,Ele_Neutral,20; },{},{}
-4134,Dracula_Card,Dracula Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSpDrainRate,100,5; },{},{}
+4134,Dracula_Card,Dracula Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPDrainRate,100,5; },{},{}
4135,Orc_Load_Card,Orc Lord Card,6,20,,10,,,,,,,,16,,,,,{ bonus bShortWeaponDamageReturn,30; },{},{}
4136,Khalitzburg_Card,Khalitzburg Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Demon,30; },{},{}
4137,Drake_Card,Drake Card,6,20,,10,,,,,,,,2,,,,,{ bonus bNoSizeFix,0; },{},{}
@@ -2344,9 +2344,9 @@
4362,Harword_Card,Howard Alt-Eisen Card,6,20,,10,,,,,,,,2,,,,,{ bonus bAspdRate,-5; bonus bHit,30; },{},{}
4363,B_Magaleta_Card,High Priest Card,6,20,,10,,,,,,,,16,,,,,{ bonus5 bAutoSpellWhenHit,HP_ASSUMPTIO,1,50,BF_WEAPON|BF_MAGIC,0; },{},{}
4364,Magaleta_Card,Margaretha Sorin Card,6,20,,10,,,,,,,,769,,,,,{ bonus bInt,1; bonus5 bAutoSpellWhenHit,PR_LEXDIVINA,5,150,BF_MAGIC,1; },{},{}
-4365,B_Katrinn_Card,High Wizard Card,6,20,,10,,,,,,,,769,,,,,{ bonus bIgnoreMDefRace,RC_NonBoss; bonus bVariableCastrate,100; bonus bSPrecovRate,-100; },{},{ heal 0,-2000; }
+4365,B_Katrinn_Card,High Wizard Card,6,20,,10,,,,,,,,769,,,,,{ bonus bIgnoreMdefRace,RC_NonBoss; bonus bVariableCastrate,100; bonus bSPrecovRate,-100; },{},{ heal 0,-2000; }
4366,Katrinn_Card,Kathryne Keyron Card,6,20,,10,,,,,,,,769,,,,,{ bonus bVariableCastrate,getrefine()*-1; if(getrefine()>=9) { bonus bMatkRate,2; } },{},{}
-4367,B_Shecil_Card,Sniper Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bHpDrainRate,10,20; bonus bHPrecovRate,-10; },{},{}
+4367,B_Shecil_Card,Sniper Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bHPDrainRate,10,20; bonus bHPrecovRate,-10; },{},{}
4368,Shecil_Card,Cecil Damon Card,6,20,,10,,,,,,,,2,,,,,{ bonus bAspdRate,5; bonus bHit,-30; },{},{}
4369,Venatu_Card,Venatu Card,6,20,,10,,,,,,,,16,,,,,{ bonus bLuk,readparam(bAgi)/18; },{},{}
4370,Dimik_Card,Dimik Card,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,getrefine()-5; },{},{}
@@ -2382,7 +2382,7 @@
4400,Aliza_Card,Aliza Card,6,20,,10,,,,,,,,16,,,,,{ bonus3 bAutoSpellWhenHit,DC_WINKCHARM,1,50+50*(BaseJob==Job_Dancer); },{},{}
4401,Alicel_Card,Alicel Card,6,20,,10,,,,,,,,16,,,,,{ bonus bFlee,10; bonus bDef,-5; },{},{}
4402,Aliot_Card,Aliot Card,6,20,,10,,,,,,,,4,,,,,{ if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) { bonus bStr,2; bonus bMaxHPrate,5; } if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) { bonus bInt,2; bonus bMaxSPrate,5; } },{},{}
-4403,Kiel_Card,Kiel-D-01 Card,6,20,,10,,,,,,,,769,,,,,{ bonus bDelayRate,-30; },{},{}
+4403,Kiel_Card,Kiel-D-01 Card,6,20,,10,,,,,,,,769,,,,,{ bonus bDelayrate,-30; },{},{}
4404,Skogul_Card,Skogul Card,6,20,,10,,,,,,,,16,,,,,{ bonus3 bAddEffWhenHit,Eff_Bleeding,3000,ATF_TARGET|ATF_SELF; },{},{}
4405,Frus_Card,Frus Card,6,20,,10,,,,,,,,16,,,,,{ bonus bMagicDamageReturn,getrefine()*2; if(BaseClass==Job_Mage) bonus bMdef,3; },{},{}
4406,Skeggiold_Card,Skeggiold Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bMagicAddRace,RC_Demon,2; },{},{}
@@ -2458,10 +2458,10 @@
4477,Hell_Apocalips_Card,Hell Apocalypse Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bMagicAddRace,RC_Demon,10; },{},{}
4478,Light_Up_Card3,Lie Card,6,20,,10,,,,,,,,64,,,,,{},{},{}
4479,Light_Up_Card4,Lie Card,6,20,,10,,,,,,,,4,,,,,{},{},{}
-4480,Sealed_Kiel_Card,Sealed Kiel Card,6,20,,10,,,,,,,,769,,,,,{ bonus bDelayRate,((getrefine()>14)?-20:-15); },{},{}
+4480,Sealed_Kiel_Card,Sealed Kiel Card,6,20,,10,,,,,,,,769,,,,,{ bonus bDelayrate,((getrefine()>14)?-20:-15); },{},{}
4481,Sealed_Ktullanux_Card,Sealed Ktullanux Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEle,Ele_Fire,((getrefine()>14)?35:25); bonus5 bAutoSpellWhenHit,WZ_FROSTNOVA,10,10,BF_WEAPON|BF_MAGIC,0; },{},{}
4482,Sealed_B_Ygnizem_Card,Sealed B Ygnizem Card,6,20,,10,,,,,,,,64,,,,,{ set .@rate,((getrefine()>14)?7:5); bonus bMaxHPrate,.@rate; bonus bMaxSPrate,.@rate; bonus2 bHPRegenRate,50,10000; bonus2 bSPRegenRate,10,10000; },{},{}
-4483,Sealed_Dracula_Card,Sealed Dracula Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSpDrainRate,((getrefine()>14)?70:50),5; },{},{}
+4483,Sealed_Dracula_Card,Sealed Dracula Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPDrainRate,((getrefine()>14)?70:50),5; },{},{}
4484,Sealed_Mistress_Card,Sealed Mistress Card,6,20,,10,,,,,,,,769,,,,,{ bonus bNoGemStone,0; bonus bUseSPrate,((getrefine()>14)?35:50); },{},{}
4485,Sealed_Gloom_Card,Sealed Gloom Card,6,20,,10,,,,,,,,16,,,,,{ set .@rate,((getrefine()>14)?30:20); bonus2 bAddEle,Ele_Holy,.@rate; bonus2 bAddEle,Ele_Dark,.@rate; bonus2 bAddRace,RC_Angel,.@rate; bonus2 bAddRace,RC_Demon,.@rate; },{},{}
4486,Sealed_Berz_Card,Sealed Berzebub Card,6,20,,10,,,,,,,,136,,,,,{ bonus bVariableCastrate,-15; },{},{}
@@ -2469,7 +2469,7 @@
4488,Sealed_D_Lord_Card,Sealed Dark Lord Card,6,20,,10,,,,,,,,64,,,,,{ bonus3 bAutoSpellWhenHit,WZ_METEOR,5,50; },{},{}
4489,Sealed_Pharaoh_Card,Sealed Pharaoh Card,6,20,,10,,,,,,,,769,,,,,{ bonus bUseSPrate,-15; },{},{}
4490,Sealed_M_Flower_Card,Sealed Moonlight Flower Card,6,20,,10,,,,,,,,64,,,,,{ skill AL_INCAGI,((getrefine()>14)?5:1); },{},{}
-4491,Sealed_B_Shecil_Card,Sealed Sniper Card,6,20,,10,,,,,,,,2,,,,,{ bonus bHPrecovRate,-100; bonus2 bHpDrainRate,5,((getrefine()>14)?15:10); },{},{}
+4491,Sealed_B_Shecil_Card,Sealed Sniper Card,6,20,,10,,,,,,,,2,,,,,{ bonus bHPrecovRate,-100; bonus2 bHPDrainRate,5,((getrefine()>14)?15:10); },{},{}
4492,Sealed_Orc_Hero_Card,Sealed Orc Hero Card,6,20,,10,,,,,,,,769,,,,,{ bonus bVit,3; bonus2 bResEff,Eff_Stun,((getrefine()>14)?6000:4000); },{},{}
4493,Sealed_Tao_Card,Sealed Tao Gunka Card,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxHPrate,((getrefine()>14)?75:50); bonus bDefRate,-50; bonus bMdefRate,-50; },{},{}
4494,Sealed_TurtleG_Card,Sealed Turtle General Card,6,20,,10,,,,,,,,2,,,,,{ set .@rate, ((getrefine()>14)?15:10); bonus2 bAddRace,RC_NonBoss,.@rate; bonus2 bAddRace,RC_Boss,.@rate; bonus3 bAutoSpell,SM_MAGNUM,10,15; },{},{}
@@ -2519,7 +2519,7 @@
4538,Sealed_Bacsojin_Card,Sealed White Lady Card,6,20,,10,,,,,,,,769,,,,,{ if (getrefine()>14) { bonus bHealPower,25; bonus bUseSPrate,20; } else { bonus bHealPower,15; bonus bUseSPrate,30; } },{},{}
4539,Sealed_F_Bishop_Card,Sealed Fallen Bishop Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMatkRate,((getrefine()>14)?8:5); bonus bMaxSPrate,-50; set .@rate,((getrefine()>14)?33:25); bonus2 bMagicAddRace,RC_Angel,.@rate; bonus2 bMagicAddRace,RC_DemiHuman,.@rate; },{},{}
4540,SLD_Lord_Of_Death_Card,Sealed Lord Of The Death Card,6,20,,10,,,,,,,,2,,,,,{ set .@rate, ((getrefine()>14)?350:250); bonus3 bAddEff,Eff_Stun,.@rate,ATF_SHORT; bonus3 bAddEff,Eff_Curse,.@rate,ATF_SHORT; bonus3 bAddEff,Eff_Silence,.@rate,ATF_SHORT; bonus3 bAddEff,Eff_Poison,.@rate,ATF_SHORT; bonus3 bAddEff,Eff_Bleeding,.@rate,ATF_SHORT; bonus2 bWeaponComaRace,RC_NonBoss,1; },{},{}
-4541,SLD_B_Katrinn_Card,Sealed High Wizard Card,6,20,,10,,,,,,,,769,,,,,{ bonus bIgnoreMDefRace,RC_NonBoss; if (getrefine()>14) { bonus bVariableCastrate,120; bonus bSPrecovRate,-120; } else { bonus bVariableCastrate,150; bonus bSPrecovRate,-150; } },{},{ heal 0,((getrefine()>14)?-2000:-3000); }
+4541,SLD_B_Katrinn_Card,Sealed High Wizard Card,6,20,,10,,,,,,,,769,,,,,{ bonus bIgnoreMdefRace,RC_NonBoss; if (getrefine()>14) { bonus bVariableCastrate,120; bonus bSPrecovRate,-120; } else { bonus bVariableCastrate,150; bonus bSPrecovRate,-150; } },{},{ heal 0,((getrefine()>14)?-2000:-3000); }
4542,SLD_Detale_Card,SLD Detale Card,6,20,,10,,,,,,,,16,,,,,{},{},{}
4543,SLD_Garm_Card,Sealed Garm Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Freeze,((getrefine()>14)?4000:2500); },{},{}
4544,SLD_Dark_Snake_Card,Sealed Dark Snake Lord Card,6,20,,10,,,,,,,,769,,,,,{ bonus bInt,3; if (getrefine()>14) { bonus2 bResEff,Eff_Blind,7500; bonus2 bResEff,Eff_Curse,7500; } else { bonus2 bResEff,Eff_Blind,5000; bonus2 bResEff,Eff_Curse,5000; } },{},{}
@@ -2912,7 +2912,7 @@
5208,Rideword_Hat,Rideword Hat,5,20,,300,,3,,1,0xFFFFFFFE,63,2,256,,40,1,262,{ bonus2 bHPDrainRate,50,8; bonus2 bSPDrainRate,10,4; bonus2 bHPLossRate,10,5000; },{},{}
5209,Yellow_Baseball_Cap,Love Dad Cap,5,20,,300,,0,,0,0xFFFFFFFF,63,2,256,,0,1,263,{},{},{}
5210,Flying_Angel,Flapping Angel Wing,5,20,,300,,3,,0,0xFFFFFFFF,63,2,256,,10,1,264,{ bonus bVariableCastrate,-3; bonus bAspdRate,3; bonus bInt,1; bonus bAgi,1; },{},{}
-5211,Dress_Hat,Dress Hat,5,0,,200,,3,,1,0xFFFFFFFF,63,2,256,,20,1,265,{ bonus bMdef,7; bonus bStr,1; bonus bInt,1; bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bMAtkRate,2; bonus bHealPower,5; if(getrefine()>=7) { bonus2 bAddRace,RC_NonBoss,1; bonus2 bAddRace,RC_Boss,1; bonus bMAtkRate,1; bonus bHealPower,1; } },{},{}
+5211,Dress_Hat,Dress Hat,5,0,,200,,3,,1,0xFFFFFFFF,63,2,256,,20,1,265,{ bonus bMdef,7; bonus bStr,1; bonus bInt,1; bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bMatkRate,2; bonus bHealPower,5; if(getrefine()>=7) { bonus2 bAddRace,RC_NonBoss,1; bonus2 bAddRace,RC_Boss,1; bonus bMatkRate,1; bonus bHealPower,1; } },{},{}
5212,Satellite_Hairband,Satellite Hairband,5,0,,1000,,6,,1,0xFFFFFFFF,63,2,256,,30,1,266,{ bonus bMaxHP,50; bonus bMaxSP,10; skill AL_RUWACH,1; },{},{ sc_end SC_RUWACH; }
5213,Black_Bunny_Band,Sheila Hairnet,5,0,,200,,4,,0,0xFFFFFFFF,63,2,256,,0,1,267,{ bonus bAgi,2; bonus bMdef,3; },{},{}
5214,Moonlight_Flower_Hat,Moonlight Flower Hat,5,0,,200,,3,,0,0xFFFFFFFF,63,2,768,,0,1,268,{ bonus bDex,2; bonus3 bAutoSpell,AL_INCAGI,1,50; },{},{}
@@ -2962,7 +2962,7 @@
5258,Afro_Wig,Afro Wig,5,20,,100,,0,,1,0xFFFFFFFF,63,2,768,,10,1,302,{ bonus3 bAutoSpellWhenHit,NV_FIRSTAID,1,300; bonus2 bSubEle,Ele_Neutral,1; },{},{}
5259,Elephant_Hat_,Elephant Hat,5,20,,500,,6,,0,0xFFFFFFFF,63,2,256,,0,1,215,{ bonus bVit,1; bonus3 bAutoSpell,WZ_WATERBALL,3,10; skill AL_HOLYWATER,1; },{},{}
5260,Cookie_Hat,Cookie Hat,5,20,,500,,4,,0,0xFFFFFFFF,63,2,256,,0,1,217,{ bonus bAgi,1; bonus bFlee2,5; bonus bCritAtkRate,5; },{},{}
-5261,Silver_Tiara_,Silver Tiara,5,20,,500,,5,,0,0xFFFFFFFF,63,2,256,,0,1,218,{ bonus bInt,2; if(BaseClass==Job_Mage) bonus bMatkRate,(JobLevel/20); if(Baseclass==Job_Acolyte) bonus bUseSPrate,-(JobLevel/10); if(BaseClass==Job_Archer) bonus bMaxSP,(JobLevel*2); },{},{}
+5261,Silver_Tiara_,Silver Tiara,5,20,,500,,5,,0,0xFFFFFFFF,63,2,256,,0,1,218,{ bonus bInt,2; if(BaseClass==Job_Mage) bonus bMatkRate,(JobLevel/20); if(BaseClass==Job_Acolyte) bonus bUseSPrate,-(JobLevel/10); if(BaseClass==Job_Archer) bonus bMaxSP,(JobLevel*2); },{},{}
5262,Gold_Tiara_,Golden Tiara,5,20,,500,,5,,0,0xFFFFFFFF,63,2,256,,0,1,232,{ bonus bStr,2; bonus bUnbreakableHelm,0; if((readparam(bDex)<56)&&(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief)) bonus bDex,JobLevel/7; },{},{}
5263,Ati_Atihan_Hat,Pagdayaw,5,20,,100,,1,,0,0xFFFFFFFE,63,2,769,,20,1,303,{ bonus2 bSubEle,Ele_Water,1; bonus2 bSubEle,Ele_Earth,1; bonus2 bSubEle,Ele_Fire,1; bonus2 bSubEle,Ele_Wind,1; bonus2 bAddEff,Eff_Curse,3; },{},{}
5264,Aussie_Flag_Hat,Australian Flag Hat,5,20,,500,,8,,0,0xFFFFFFFF,63,2,256,,0,1,304,{ bonus bAllStats,2; },{},{}
@@ -3073,7 +3073,7 @@
5369,Dark_Wing,Dark Wing,5,20,,100,,4,,0,0xFFFFFFFF,63,2,256,,0,1,39,{ bonus2 bAddMonsterDropItem,12279,300; },{},{}
5370,Orchid_Hairband,Orchid Hairband,5,20,,200,,1,,0,0xFFFFFFFF,63,2,256,,0,1,376,{ bonus bInt,1; },{},{}
5371,Hat_Of_Judge,Judge Hat,5,20,,300,,2,,0,0xFFFFFFFF,63,2,768,,0,1,377,{ bonus bLuk,1; bonus bMaxSP,30; },{},{}
-5372,Drooping_White_Kitty,Koneko Hat,5,20,,500,,3,,0,0xFFFFFFFF,63,2,256,,0,1,378,{ bonus bInt,1; bonus bDelayRate,-3; bonus bMatkRate,3; bonus bMaxSPrate,3; bonus bMdef,3; },{},{}
+5372,Drooping_White_Kitty,Koneko Hat,5,20,,500,,3,,0,0xFFFFFFFF,63,2,256,,0,1,378,{ bonus bInt,1; bonus bDelayrate,-3; bonus bMatkRate,3; bonus bMaxSPrate,3; bonus bMdef,3; },{},{}
5373,Darkness_Helm,Dark Randgris Helm,5,20,,300,,2,,1,0xFFFFFFFF,63,2,768,,0,1,379,{ bonus bDex,3; bonus bMdef,1; },{},{}
5374,L_Magestic_Goat,Gigantic Magestic Goat,5,20,,800,,10,,0,0xFFFFFFFF,63,2,256,,0,1,380,{ bonus2 bAddRace,RC_DemiHuman,12; bonus bBaseAtk,(JobLevel*2)/7; },{},{}
5375,L_Orc_Hero_Helm,Faux Orc Boss Hat,5,20,,900,,5,,1,0xFFFFFFFF,63,2,768,,0,1,381,{ bonus bStr,2; bonus3 bAutoSpellWhenHit,BS_WEAPONPERFECT,3,10; },{},{}
@@ -3116,7 +3116,7 @@
5412,Sweet_Candy,Lollipop,5,20,,100,,1,,0,0xFFFFFFFF,63,2,1,,0,0,414,{ bonus bUnbreakableHelm,0; },{},{}
5413,Popcorn_Hat,Popcorn Hat,5,20,,300,,4,,0,0xFFFFFFFF,63,2,256,,0,0,415,{ bonus2 bSubEle,Ele_Wind,10; },{},{}
5414,Campfire_Hat,Campfire Hat,5,20,,300,,4,,0,0xFFFFFFFF,63,2,256,,0,0,416,{ bonus2 bSubEle,Ele_Fire,10; bonus4 bAutoSpellWhenHit,MG_FIREBALL,5,100,1; },{},{}
-5415,Poring_Cake_Cap,Poring Cake Hat,5,20,,1000,,10,,0,0xFFFFFFFF,63,2,256,,40,1,417,{ bonus bMdef,5; bonus bCritical,5; bonus bFlee,5; bonus bFlee2,5; bonus bAspdRate,5; bonus bVariableCastrate,-5; bonus bDelayRate,-5; },{},{}
+5415,Poring_Cake_Cap,Poring Cake Hat,5,20,,1000,,10,,0,0xFFFFFFFF,63,2,256,,40,1,417,{ bonus bMdef,5; bonus bCritical,5; bonus bFlee,5; bonus bFlee2,5; bonus bAspdRate,5; bonus bVariableCastrate,-5; bonus bDelayrate,-5; },{},{}
5416,Beer_Cap,Beer Hat,5,20,,600,,4,,0,0xFFFFFFFE,63,2,256,,18,1,418,{ bonus bFlee2,5; skill SM_RECOVERY,3; skill MG_SRECOVERY,3; },{},{}
5417,Crown_Parrot,Crown Parrots,5,20,,200,,2,,1,0xFFFFFFFF,63,2,256,,0,0,419,{ bonus bInt,1; bonus2 bResEff,Eff_Silence,10000; bonus3 bAutoSpell,DC_SCREAM,1,50; },{},{}
5418,Soldier_Hat,Soldier Hat,5,20,,400,,8,,1,0xFFFFFFFF,63,2,256,,0,1,420,{ bonus bStr,1; bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bUseSPrate,10; },{},{}
@@ -3169,7 +3169,7 @@
5465,Celestial_Hat,Hat Of Fortune,5,20,,500,,6,,1,0xFFFFFFFF,63,2,256,,40,1,462,{ bonus bLuk,2; bonus bMdef,5; if(getrefine()>4) bonus bLuk,getrefine()-4; },{},{}
5466,Wind_Milestone,Wind's Guide,5,20,,100,,4,,1,0xFFFFFFFF,63,2,256,,30,1,463,{ bonus bAgi,2; skill AL_TELEPORT,1; },{},{}
5467,Helm_Of_Dragoon,Dragon Helm,5,20,,1000,,10,,1,0xFFFFFFFF,63,2,256,,0,1,464,{ bonus bDex,2; bonus bInt,2; bonus bStr,2; bonus2 bAddRace,RC_Dragon,20; bonus3 bAutoSpell,NPC_DRAGONFEAR,1,30; },{},{}
-5468,Parade_Cap,Parade Hat,5,20,,800,,5,,1,0xFFFFFFFF,63,2,256,,0,1,465,{ bonus bDelayRate,-5; bonus bMdef,2; if(getrefine()>5) bonus bVariableCastrate,-(getrefine()-5); },{},{}
+5468,Parade_Cap,Parade Hat,5,20,,800,,5,,1,0xFFFFFFFF,63,2,256,,0,1,465,{ bonus bDelayrate,-5; bonus bMdef,2; if(getrefine()>5) bonus bVariableCastrate,-(getrefine()-5); },{},{}
5469,Noble_Hat,Musketeer Hat,5,20,,300,,4,,0,0xFFFFFFFF,63,2,256,,30,1,466,{ bonus bStr,2; bonus3 bAutoSpellWhenHit,BS_ADRENALINE,1,7; },{},{}
5470,Eyes_Of_Darkness,Darkness Eyes,5,20,,100,,2,,0,0xFFFFFFFF,63,2,512,,50,0,467,{ bonus bUnbreakableHelm,0; bonus bDex,1; bonus2 bResEff,Eff_Blind,10000; },{},{}
5471,Hairband_Of_Reginleif,Reginrev's Wings,5,20,,800,,2,,0,0xFFFFFFFF,63,2,512,,50,0,468,{ bonus bUnbreakableHelm,0; bonus2 bSubEle,Ele_Water,3; bonus2 bSubEle,Ele_Fire,3; bonus2 bSubEle,Ele_Undead,3; bonus2 bSubEle,Ele_Ghost,3; },{},{}
@@ -3184,14 +3184,14 @@
5480,Bizofnil_Wing_Deco,Bijofnil Wings,5,20,,1000,,6,,0,0xFFFFFFFF,63,2,256,,0,1,477,{ bonus bAllStats,2; bonus3 bAutoSpell,PR_IMPOSITIO,3,3; },{},{}
5481,Hermose_Cap,Hermode Cap,5,20,,1000,,2,,1,0xFFFFFFFF,63,2,256,,0,1,478,{ bonus bAspdRate,10; bonus bBaseAtk,-20; bonus bMatkRate,-10; },{},{}
5482,Dark_Knight_Mask,Dark Knight Mask,5,20,,3000,,5,,0,0xFFFFFFFF,63,2,769,,0,1,479,{ bonus bStr,3; },{},{}
-5483,Odin_Mask,Odin Mask,5,20,,100,,1,,0,0xFFFFFFFF,63,2,513,,0,0,480,{ bonus bUnbreakableHelm,0; bonus bHit,-10; bonus2 bAddRace,RC_Demihuman,6; },{},{}
+5483,Odin_Mask,Odin Mask,5,20,,100,,1,,0,0xFFFFFFFF,63,2,513,,0,0,480,{ bonus bUnbreakableHelm,0; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,6; },{},{}
5484,Taiwan_Flag_Hat,Holidays Hat,5,20,,500,,8,,0,0xFFFFFFFF,63,2,256,,0,0,482,{ bonus bStr,5; bonus bInt,5; bonus bVit,5; bonus bDex,5; bonus bAgi,5; bonus bLuk,5; },{},{}
5485,Tiger_Face,Tiger Face,5,20,,1000,,3,,0,0xFFFFFFFF,63,2,769,,60,1,483,{ bonus2 bSubRace,RC_Brute,5; bonus2 bAddRace,RC_Brute,5; bonus2 bMagicAddRace,RC_Brute,5; },{},{}
5486,J_Anniversary_Hat,Anniversary Hat,5,20,,300,,6,,0,0xFFFFFFFF,63,2,256,,0,1,395,{ bonus bAllStats,2; },{},{}
5487,J_Poringcake_Hat,Poring Cake Hat,5,20,,500,,1,,0,0xFFFFFFFF,63,2,256,,0,1,417,{ bonus bLuk,2; },{},{}
5488,J_Twin_Santahat,Cute Santa Hat,5,20,,100,,1,,0,0xFFFFFFFF,63,2,256,,0,1,390,{ bonus bLuk,1; bonus bMdef,1; },{},{}
5489,Love_Daddy,Love Daddy Hat,5,20,,100,,0,,0,0xFFFFFFFF,63,2,256,,0,1,484,{ bonus bDex,2; },{},{}
-5490,Anubis_Helm,Anubis Helm,5,20,,0,,8,,0,0xFFFFFFFF,63,2,768,,65,0,485,{ bonus bUnbreakableHelm,0; bonus bMdef,5; bonus2 bSubRace,RC_Boss,10; bonus bHealpower2,10; bonus bAddItemHealRate,10; },{},{}
+5490,Anubis_Helm,Anubis Helm,5,20,,0,,8,,0,0xFFFFFFFF,63,2,768,,65,0,485,{ bonus bUnbreakableHelm,0; bonus bMdef,5; bonus2 bSubRace,RC_Boss,10; bonus bHealPower2,10; bonus bAddItemHealRate,10; },{},{}
5491,Hat_Of_Outlaw,Bandit Hat,5,20,,800,,6,,1,0xFFFFFFFF,63,2,256,,0,1,486,{ bonus bStr,2; bonus2 bSubEle,Ele_Fire,10; },{},{}
5492,Boy's_Cap_I,Student Cap,5,0,,0,,10,,0,0xFFFFFFFE,63,2,256,,0,0,102,{ bonus bMdef,3; bonus2 bAddRace,RC_DemiHuman,5; },{},{}
5493,Ulle_Cap_I,Ulle's Cap,5,0,,0,,12,,0,0xFFFFFFFE,63,2,256,,0,0,254,{ bonus bDex,2; bonus bAgi,1; },{},{}
@@ -3222,7 +3222,7 @@
5518,L_Magestic_Goat2,Large Baphomet Horns,5,20,,800,,10,,0,0xFFFFFFFF,63,2,256,,50,1,513,{ bonus2 bSubRace,RC_DemiHuman,12; bonus bBaseAtk,(JobLevel*2)/7; },{},{}
5519,Peacock_Feather,Peacock Feather,5,20,,800,,4,,1,0xFFFFFFFF,63,2,256,,0,1,514,{ bonus bInt,2; },{},{}
5520,Rabbit_Earplug,Rabbit Earmuffs,5,20,,400,,0,,1,0xFFFFFFFF,63,2,768,,0,1,515,{ bonus2 bAddRace,RC_NonBoss,4; bonus2 bAddRace,RC_Boss,4; bonus bMatkRate,4; },{},{}
-5521,Angry_Mouth_C,Angry Snarl,5,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,0,0,194,{ bonus bUnbreakableHelm,0; bonus bDelayRate,-3; },{},{}
+5521,Angry_Mouth_C,Angry Snarl,5,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,0,0,194,{ bonus bUnbreakableHelm,0; bonus bDelayrate,-3; },{},{}
5522,Fanta_Zero_Lemon_Hat,Fanta Zero Lemon Hat,5,20,,100,,4,,1,0xFFFFFFFF,63,2,256,,0,1,516,{},{},{}
5523,Sakura_Mist_Hat,Sakura Mist Hat,5,20,,100,,4,,1,0xFFFFFFFF,63,2,256,,0,1,517,{ bonus bDex,1; },{},{}
5524,Sakura_Milk_Tea_Hat,Sakura Milk Tea Hat,5,20,,100,,4,,1,0xFFFFFFFF,63,2,256,,0,1,518,{ bonus bVit,1; },{},{}
@@ -3246,12 +3246,12 @@
5542,Freyja_SCirclet60,Freya Soul Circlet,5,20,,700,,8,,0,0xFFFFFFFF,63,2,256,,20,0,18,{ bonus bStr,1; bonus bInt,1; bonus bDex,1; },{},{}
5543,Freyja_SCirclet90,Freya Soul Circlet,5,20,,700,,8,,0,0xFFFFFFFF,63,2,256,,20,0,18,{ bonus bStr,1; bonus bInt,1; bonus bDex,1; },{},{}
5544,Time_Keeper_Hat,Guardian Hat,5,30000,,0,,6,,0,0xFFFFFFFF,63,2,256,,0,1,240,{ bonus bInt,2; bonus bMaxSP,50; },{},{}
-5545,Aries_Diadem,Aries Diadem,5,20,,400,,6,,1,0xFFFFFFFF,63,2,256,,0,1,531,{ bonus bVit,2; bonus2 bSubEle,Ele_fire,5; if(getrefine()>6) { bonus bDef,1; bonus bVit,1; } },{},{}
-5546,Aries_Crown,Aries Crown,5,20,,400,,3,,1,0xFFFFFFFF,63,2,256,,0,1,532,{ bonus bLuk,2; bonus bVit,2; bonus2 bSubEle,Ele_fire,5; if(getrefine()>6) { bonus bDef,1; bonus bVit,1; } },{},{}
+5545,Aries_Diadem,Aries Diadem,5,20,,400,,6,,1,0xFFFFFFFF,63,2,256,,0,1,531,{ bonus bVit,2; bonus2 bSubEle,Ele_Fire,5; if(getrefine()>6) { bonus bDef,1; bonus bVit,1; } },{},{}
+5546,Aries_Crown,Aries Crown,5,20,,400,,3,,1,0xFFFFFFFF,63,2,256,,0,1,532,{ bonus bLuk,2; bonus bVit,2; bonus2 bSubEle,Ele_Fire,5; if(getrefine()>6) { bonus bDef,1; bonus bVit,1; } },{},{}
5547,RJC_Katusa,Red Flower Hairband,5,20,,200,,1,,1,0xFFFFFFFF,63,2,256,,0,1,533,{ bonus2 bSkillAtk,WZ_HEAVENDRIVE,15+getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,WZ_EARTHSPIKE,15+getequiprefinerycnt(EQI_HAND_R); bonus2 bVariableCastrate,WZ_HEAVENDRIVE,-25; bonus2 bVariableCastrate,WZ_EARTHSPIKE,-25; },{},{}
5548,Scarlet_Rose,Rose Of Crimson,5,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,50,1,534,{ bonus bUnbreakableHelm,0; bonus bLuk,1; },{},{}
-5549,Taurus_Diadem,Taurus Diadem,5,20,,300,,6,,0,0xFFFFFFFF,63,2,256,,70,1,535,{ bonus bDex,2; bonus bDelayRate,-2; bonus2 bSubEle,Ele_earth,5; if(getrefine()>6) { bonus bDex,1; bonus bMatkRate,1; } },{},{}
-5550,Taurus_Crown,Taurus Crown,5,20,,300,,6,,0,0xFFFFFFFF,63,2,256,,70,1,536,{ bonus bAgi,2; bonus bDex,2; bonus bDelayRate,-2; bonus2 bSubEle,Ele_earth,5; if(getrefine()>6) { bonus bDex,1; bonus bMatkRate,1; } },{},{}
+5549,Taurus_Diadem,Taurus Diadem,5,20,,300,,6,,0,0xFFFFFFFF,63,2,256,,70,1,535,{ bonus bDex,2; bonus bDelayrate,-2; bonus2 bSubEle,Ele_Earth,5; if(getrefine()>6) { bonus bDex,1; bonus bMatkRate,1; } },{},{}
+5550,Taurus_Crown,Taurus Crown,5,20,,300,,6,,0,0xFFFFFFFF,63,2,256,,70,1,536,{ bonus bAgi,2; bonus bDex,2; bonus bDelayrate,-2; bonus2 bSubEle,Ele_Earth,5; if(getrefine()>6) { bonus bDex,1; bonus bMatkRate,1; } },{},{}
5551,Holy_Egg_Hat,Sacreg Egg Hat,5,20,,0,,4,,0,0xFFFFFFFF,63,2,256,,0,1,537,{},{},{}
5552,Fest_Lord_Circlet,Festival Grand Circlet,5,0,,0,,10,,0,0xFFFFFFFF,63,2,256,,0,0,93,{ bonus bStr,3; bonus bInt,3; bonus bMdef,3; },{},{}
5553,Fest_Bunny_Band,Festival Bunny Band,5,0,,0,,14,,0,0xFFFFFFFF,63,2,256,,0,0,15,{ bonus bMdef,4; bonus2 bSubRace,RC_DemiHuman,9; },{},{}
@@ -3269,21 +3269,21 @@
5565,Dragon_Arhat_Mask,Dragon Arhat Mask,5,0,,0,,5,,0,0xFFFFFFFF,63,2,513,,0,0,545,{ bonus2 bAddRace,RC_DemiHuman,10; },{},{}
5566,Tiger_Arhat_Mask,Tiger Arhat Mask,5,0,,0,,1,,0,0xFFFFFFFF,63,2,513,,0,0,546,{ bonus2 bAddRace,RC_DemiHuman,2; },{},{}
5567,Bright_Fury,Rage Of Luster,5,20,,300,,5,,1,0xFFFFFFFF,63,2,256,,0,1,548,{ bonus bStr,1; bonus2 bAddRace,RC_NonBoss,2; bonus2 bAddRace,RC_Boss,2; bonus bAspdRate,2; },{},{}
-5568,Rabbit_Bonnet,Rabbit Bonnet,5,20,,1000,,4,,1,0xFFFFFFFF,63,2,768,,0,1,549,{ bonus bInt,2; bonus bDelayRate,-3; },{},{}
-5569,Gemini_Diadem,Gemini Diadem,5,20,,300,,3,,1,0xFFFFFFFF,63,2,256,,0,1,550,{ bonus bDex,2; bonus bAgi,2; bonus bMatkRate,2; if(getrefine()>6) { bonus bMdef,7; bonus bMAtkRate,8; bonus2 bSubEle,Ele_Wind,5; } },{},{}
+5568,Rabbit_Bonnet,Rabbit Bonnet,5,20,,1000,,4,,1,0xFFFFFFFF,63,2,768,,0,1,549,{ bonus bInt,2; bonus bDelayrate,-3; },{},{}
+5569,Gemini_Diadem,Gemini Diadem,5,20,,300,,3,,1,0xFFFFFFFF,63,2,256,,0,1,550,{ bonus bDex,2; bonus bAgi,2; bonus bMatkRate,2; if(getrefine()>6) { bonus bMdef,7; bonus bMatkRate,8; bonus2 bSubEle,Ele_Wind,5; } },{},{}
5570,Gemini_Crown,Gemini Crown,5,20,,300,,6,,1,0xFFFFFFFF,63,2,256,,0,1,551,{ bonus bAgi,2; bonus bBaseAtk,2; bonus bMdef,5; if(getrefine()>6) { bonus bDef,1; bonus bMatk,15; bonus bFlee,10; bonus2 bSubEle,Ele_Wind,5; } },{},{}
5571,Rasta_Wig,Rasta Wig,5,20,,100,,2,,0,0xFFFFFFFF,63,2,256,,0,1,552,{ bonus bStr,1; },{},{}
5572,Savage_Baby_Hat,Savage Babe Hat,5,20,,100,,2,,1,0xFFFFFFFF,63,2,256,,0,1,553,{ bonus bVit,2; bonus2 bAddEff,Eff_Stun,500; bonus2 bSubRace,RC_Brute,-10; },{},{}
5573,Bogy_Horn,Dokebi Horn,5,20,,100,,6,,1,0xFFFFFFFF,63,2,256,,0,1,554,{ bonus bAddMonsterDropChainItem,ITMCHAIN_GEM; bonus3 bAutoSpell,MC_MAMMONITE,5,70; },{},{}
-5574,Pencil_In_Mouth,Well-Chewed Pencil,5,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,10,0,555,{ bonus bUnbreakableHelm,0; bonus bdex,2; bonus bHitRate,3; },{},{}
+5574,Pencil_In_Mouth,Well-Chewed Pencil,5,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,10,0,555,{ bonus bUnbreakableHelm,0; bonus bDex,2; bonus bHitRate,3; },{},{}
5575,Onigiri_Hat,Rice Ball Hat,5,20,,100,,6,,1,0xFFFFFFFF,63,2,256,,30,0,556,{},{},{}
5576,Japan_Winecup,Wine Cup,5,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,0,0,557,{ bonus bUnbreakableHelm,0; },{},{}
5577,Dark_Knight_MaskB,Dark Knight Mask,5,20,,3000,,5,,0,0xFFFFFFFF,63,2,769,,0,1,479,{ bonus bDex,3; bonus bStr,3; },{},{}
5578,Voyage_Hat,Voyage Hat,5,200,,10,,1,,0,0xFFFFFFFF,63,2,256,,0,1,236,{ bonus bAgi,2; },{},{}
5579,Wanderer's_Sakkat,Wanderer's Sakkat,5,20,,300,,2,,1,0xFFFFFFFF,63,2,768,,0,1,558,{ bonus bAgi,2; },{},{}
5580,Red_Beret,Red Beret,5,20,,100,,3,,0,0xFFFFFFFF,63,2,256,,0,0,559,{ bonus bStr,3; bonus bInt,3; bonus bVit,3; bonus bDex,3; bonus bAgi,3; bonus bLuk,3; bonus bMdef,3; bonus bUnbreakableHelm,0; },{},{}
-5581,Cancer_Diadem,Cancer Diadem,5,20,,300,,3,,0,0xFFFFFFFF,63,2,256,,70,1,560,{ bonus bInt,2; bonus2 bSubEle,Ele_water,5; if(getrefine()>6) { bonus bMdef,1; bonus bHealPower,3; bonus bMatkRate,2; } },{},{}
-5582,Cancer_Crown,Cancer Crown,5,20,,300,,3,,0,0xFFFFFFFF,63,2,256,,70,1,561,{ bonus bStr,2; bonus2 bSubEle,Ele_water,5; if(getrefine()>6) { bonus bDef,1; bonus bBaseAtk,15; bonus bFlee,10; } },{},{}
+5581,Cancer_Diadem,Cancer Diadem,5,20,,300,,3,,0,0xFFFFFFFF,63,2,256,,70,1,560,{ bonus bInt,2; bonus2 bSubEle,Ele_Water,5; if(getrefine()>6) { bonus bMdef,1; bonus bHealPower,3; bonus bMatkRate,2; } },{},{}
+5582,Cancer_Crown,Cancer Crown,5,20,,300,,3,,0,0xFFFFFFFF,63,2,256,,70,1,561,{ bonus bStr,2; bonus2 bSubEle,Ele_Water,5; if(getrefine()>6) { bonus bDef,1; bonus bBaseAtk,15; bonus bFlee,10; } },{},{}
5583,Para_Team_Hat,Eden Group Hat,5,0,,0,,5,,0,0xFFFFFFFF,63,2,256,,12,1,465,{},{},{}
5584,Majestic_Evil_Horn,Majestic Devil Horns,5,0,,400,,2,,0,0xFFFFFFFF,63,2,256,,0,1,562,{ bonus2 bSubRace,RC_Demon,3; bonus2 bHPDrainRate,3,15; bonus2 bSPDrainRate,1,7; },{},{}
5585,Rune_Hairband,Rune Hairband,5,20,,400,,5,,1,0xFFFFFFFF,63,2,768,,0,1,564,{},{},{}
@@ -3293,8 +3293,8 @@
5589,Leo_Diadem,Leo Diadem,5,20,,300,,3,,0,0xFFFFFFFF,63,2,256,,0,1,566,{ bonus bDex,2; },{},{}
5590,K_Poring_Cake_Cap,Poring Cake Hat,5,20,,200,,5,,0,0xFFFFFFFF,63,2,256,,0,1,417,{ bonus bMdef,5; bonus bLuk,3; bonus bMaxHP,BaseLevel*2; bonus bMaxSP,50; },{},{}
5591,Desert_Prince,Desert Prince,5,20,,100,,3,,1,0xFFFFFFFF,63,2,256,,30,0,567,{ bonus bUnbreakableHelm,0; },{},{}
-5592,Sigrun's_Wing,Sigrun's Wings,5,20,,100,,2,,0,0xFFFFFFFF,63,2,512,,0,0,568,{ bonus bUnbreakableHelm,0; if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief||(BaseJob==Job_Taekwon&&Class!=Job_Soul_Linker)) bonus bStr,1; else if(BaseClass==Job_Mage||BaseClass==Job_Acolyte||class==Job_Ninja||class==Job_Soul_Linker) bonus bInt,1; else if(BaseClass==Job_Archer||BaseClass==Job_Gunslinger) bonus bDex,1; else if(BaseJob==Job_Novice||BaseJob==Job_SuperNovice) { bonus bMaxHP,80; bonus bMaxSP,30; } },{},{}
-5593,K_Rabbit_Bonnet,Rabbit Bonnet,5,20,,200,,10,,1,0xFFFFFFFF,63,2,768,,0,1,549,{ bonus bBaseAtk,10; bonus bMatk,10; bonus2 bSubRace,RC_DemiHuman,3; bonus bDelayRate,-3; if(getrefine()>6) { bonus2 bSubEle,Ele_Neutral,5; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Wind,5; bonus2 bSubEle,Ele_Holy,5; bonus2 bSubEle,Ele_Dark,5; bonus2 bSubEle,Ele_Ghost,5; } },{},{}
+5592,Sigrun's_Wing,Sigrun's Wings,5,20,,100,,2,,0,0xFFFFFFFF,63,2,512,,0,0,568,{ bonus bUnbreakableHelm,0; if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief||(BaseJob==Job_Taekwon&&Class!=Job_Soul_Linker)) bonus bStr,1; else if(BaseClass==Job_Mage||BaseClass==Job_Acolyte||Class==Job_Ninja||Class==Job_Soul_Linker) bonus bInt,1; else if(BaseClass==Job_Archer||BaseClass==Job_Gunslinger) bonus bDex,1; else if(BaseJob==Job_Novice||BaseJob==Job_SuperNovice) { bonus bMaxHP,80; bonus bMaxSP,30; } },{},{}
+5593,K_Rabbit_Bonnet,Rabbit Bonnet,5,20,,200,,10,,1,0xFFFFFFFF,63,2,768,,0,1,549,{ bonus bBaseAtk,10; bonus bMatk,10; bonus2 bSubRace,RC_DemiHuman,3; bonus bDelayrate,-3; if(getrefine()>6) { bonus2 bSubEle,Ele_Neutral,5; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Wind,5; bonus2 bSubEle,Ele_Holy,5; bonus2 bSubEle,Ele_Dark,5; bonus2 bSubEle,Ele_Ghost,5; } },{},{}
5594,Donut_In_Mouth,Donut In Mouth,5,20,,50,,1,,0,0xFFFFFFFF,63,2,1,,0,0,569,{ bonus bUnbreakableHelm,0; bonus2 bHPRegenRate,1,10000; bonus bMaxHP,100; },{},{}
5595,Eye_Of_Juno,Eye Of Juno,5,20,,400,,2,,1,0xFFFFFFFF,63,2,256,,0,1,570,{ bonus bMdef,2; },{},{}
5596,4Leaf_Clover_In_Mouth,Four Leaf Clover,5,20,,0,,2,,0,0xFFFFFFFF,63,2,1,,0,0,571,{ bonus bUnbreakableHelm,0; bonus bMdef,2; bonus2 bAddMonsterDropItem,12245,10; },{},{}
@@ -5341,7 +5341,7 @@
12014,Imma_Arrow_Container,Immaterial Arrow Quiver,2,2,,250,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 1757,500; },{},{}
12015,Rusty_Arrow_Container,Rusty Arrow Quiver,2,2,,250,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 1762,500; },{},{}
12016,Speed_Up_Potion,Speed Potion,2,100000,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_MOVHASTE_INFINITY,5000,0; },{},{}
-12017,Slow_Down_Potion,Slow Potion,2,2,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_SlowDown,5000,0; },{},{}
+12017,Slow_Down_Potion,Slow Potion,2,2,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_SLOWDOWN,5000,0; },{},{}
12018,Fire_Cracker,Firecracker,2,2,,20,,,,,0xFFFFFFFF,63,2,,,,,,{ end; },{},{}
12019,Holy_Egg,Holy Egg,11,2,,150,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill ALL_RESURRECTION,2; },{},{}
12020,Water_Of_Darkness,Cursed Water,11,2,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill ITEM_ENCHANTARMS,8; },{},{}
@@ -5351,14 +5351,14 @@
12024,Red_Pouch_Of_Surprise,Red Pouch,2,50,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ monster "this",-1,-1,"--ja--",-4,1,""; },{},{}
12025,Egg_Boy,Dano Festival Egg,2,1000,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ getrandgroupitem 12025,1; },{},{}
12026,Egg_Girl,Dano Festival Egg,2,1000,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ getrandgroupitem 12026,1; },{},{}
-12027,Giggling_Box,Giggling Box,2,1000,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 9,0; if(rand(1000)<300) sc_start SC_Curse,30000,0; },{},{}
+12027,Giggling_Box,Giggling Box,2,1000,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 9,0; if(rand(1000)<300) sc_start SC_CURSE,30000,0; },{},{}
12028,Box_Of_Thunder,Box of Thunder,2,1000,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_MOVHASTE_HORSE,20000,0; },{},{}
12029,Gloomy_Box,Box of Gloom,11,1000,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill AC_CONCENTRATION,1; },{},{}
12030,Box_Of_Grudge,Box of Resentment,2,1000,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_PLUSATTACKPOWER,60000,20; },{},{}
12031,Sleepy_Box,Box of Drowsiness,2,1000,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_PLUSMAGICPOWER,60000,20; },{},{}
12032,Box_Of_Storm,Box of Storms,11,1000,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill ITEM_ENCHANTARMS,2; },{},{}
12033,Box_Of_Sunlight,Box of Sunlight,2,1000,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_CLAIRVOYANCE,30000,0; },{},{}
-12034,Painting_Box,Box of Panting,2,1000,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 0,9; if(rand(1000)<300) sc_start SC_Silence,30000,0; },{},{}
+12034,Painting_Box,Box of Panting,2,1000,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 0,9; if(rand(1000)<300) sc_start SC_SILENCE,30000,0; },{},{}
12035,Lotto_Box01,Lotto Box 01,2,0,,20,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem rand(7361,7370),1; },{},{}
12036,Lotto_Box02,Lotto Box 02,2,0,,20,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem rand(7371,7380),1; },{},{}
12037,Lotto_Box03,Lotto Box 03,2,0,,20,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem rand(7381,7390),1; },{},{}
@@ -5436,8 +5436,8 @@
12109,Poring_Box,Poring Box,2,10000,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ monster "this",-1,-1,"--ja--",-2,1,""; },{},{}
12110,First_Aid_Kit,First Aid Kit,2,10000,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ getrandgroupitem 12110,1; getrandgroupitem 12110,1; getrandgroupitem 12110,1; getrandgroupitem 12110,1; getrandgroupitem 12110,1; },{},{}
12111,Food_Package,Bundle of Food,2,10000,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ getrandgroupitem 12111,1; getrandgroupitem 12111,1; getrandgroupitem 12111,1; },{},{}
-12112,Tropical_Sograt,Tropical Sograt,2,1000,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_Curse,10000,1; },{},{}
-12113,Vermilion_The_Beach,Vermilion on the Beach,2,1000,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_Stun,10000,1; },{},{}
+12112,Tropical_Sograt,Tropical Sograt,2,1000,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_CURSE,10000,1; },{},{}
+12113,Vermilion_The_Beach,Vermilion on the Beach,2,1000,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_STUN,10000,1; },{},{}
12114,Elemental_Fire,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill ITEM_ENCHANTARMS,4; },{},{}
12115,Elemental_Water,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill ITEM_ENCHANTARMS,2; },{},{}
12116,Elemental_Earth,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill ITEM_ENCHANTARMS,3; },{},{}
@@ -5456,10 +5456,10 @@
12129,Fantastic_Cooking_Kits,Fantastic Cooking Kit,2,10000,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ cooking 15; },{},{}
12130,Cookie_Bag,Cookie Bag,2,2,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ getrandgroupitem 12130,1; getrandgroupitem 12130,1; getrandgroupitem 12130,1; },{},{}
12131,Lucky_Potion,Lucky Potion,0,2,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
-12132,Red_Bag,Santa's Bag,2,0,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_Xmas,600000,0; },{},{}
+12132,Red_Bag,Santa's Bag,2,0,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_XMAS,600000,0; },{},{}
12133,Ice_Cream_,McDonald's Ice Cone,0,0,,80,,,,,0xFFFFFFFF,63,2,,,,,,{ if(gettime(5)!=MDiceCone) { set MDiceCone,gettime(5); percentheal 50,50; } },{},{}
12134,Red_Envelope,Red Envelope,2,1,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ set Zeny,Zeny+rand(1000,10000); },{},{}
-12135,Green_Ale,Green Ale,2,20,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 50,50; if(rand(100)>=90)sc_start SC_Confusion,10000,0; },{},{}
+12135,Green_Ale,Green Ale,2,20,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 50,50; if(rand(100)>=90)sc_start SC_CONFUSION,10000,0; },{},{}
12136,Women's_Bundle,Women's Bundle,2,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem callfunc("F_RandMes",4,558,529,2668,7518),1; },{},{}
12137,1st_Stage_Prize,First Stage Prize,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12138,2nd_Stage_Prize,Second Stage Prize,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
@@ -5559,9 +5559,9 @@
12234,Cacao99,Fierce Cacao 99%,0,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 25,0; },{},{}
12235,Strawberry_Choco,Chocolate Strawberry,2,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 0,5; skilleffect AL_BLESSING,0; sc_start SC_BLESSING,240000,10; },{},{}
12236,Choco_Tart,Chocolate Tart,11,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 5,0; itemskill AL_ANGELUS,5; },{},{}
-12237,Choco_Lump,Junky Chocolate,2,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 0,5; sc_start SC_Poison,18000,0; sc_start SC_BLOODING,18000,0; },{},{}
-12238,New_Year_Rice_Cake_1,New Year Rice Cake,2,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ if(rand(1000)<100) sc_start SC_DPoison,10000,0; sc_start SC_Poison,50000,0; },{},{}
-12239,New_Year_Rice_Cake_2,New Year Rice Cake,2,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ if(rand(1000)<100) sc_start SC_DPoison,10000,0; sc_start SC_Poison,50000,0; },{},{}
+12237,Choco_Lump,Junky Chocolate,2,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 0,5; sc_start SC_POISON,18000,0; sc_start SC_BLOODING,18000,0; },{},{}
+12238,New_Year_Rice_Cake_1,New Year Rice Cake,2,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ if(rand(1000)<100) sc_start SC_DPOISON,10000,0; sc_start SC_POISON,50000,0; },{},{}
+12239,New_Year_Rice_Cake_2,New Year Rice Cake,2,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ if(rand(1000)<100) sc_start SC_DPOISON,10000,0; sc_start SC_POISON,50000,0; },{},{}
12240,Old_Yellow_Box,Old Yellow Box,2,20,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ getrandgroupitem 12240,1; },{},{}
12241,M_Center_Potion,Mercenary Concentration Potion,2,800,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ mercenary_sc_start SC_ATTHASTE_POTION1,1800000,0; },{},{}
12242,M_Awakening_Potion,Mercenary Awakening Potion,2,1500,,150,,,,,0xFFFFFFFF,63,2,,,,,,{ mercenary_sc_start SC_ATTHASTE_POTION2,1800000,0; },{},{}
@@ -5582,7 +5582,7 @@
12257,Cold_Medicine,Cold Medicine,0,20,,100,,,,,0xFFFFFFFF,63,2,,,50,,,{ percentheal 25,25; },{},{}
12258,Bombring_Box,Bombring Capsule,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ if(strcharinfo(3)=="job3_rang02") { monster "this",-1,-1,"--ja--",1904,1,""; } },{},{}
12259,Miracle_Medicine,Miracle Tonic,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getexp 3000000,1500000; },{},{}
-12260,Cool_Summer_Outfit,Cool Summer Outfit,2,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_Summer,600000,0; },{},{}
+12260,Cool_Summer_Outfit,Cool Summer Outfit,2,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_SUMMER,600000,0; },{},{}
12261,Secret_Medicine,Leap of Fantasy,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getexp 2000000,1000000; },{},{}
12262,Inspector_Certificate_,Authoritative Badge,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_MOVHASTE_HORSE,180000,0; },{},{}
12263,Comp_Battle_Manual,Field Manual,2,2,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_CASH_PLUSEXP,1800000,50; },{},{}
@@ -5867,7 +5867,7 @@
12543,Fortune_Cookie3,Fortune Cookie3,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ packageitem(); },{},{}
12544,Mystic_Tree_Branch,Mystic Tree Branch,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12545,Lucky_Egg_C5,Fortune Egg,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ packageitem(); },{},{}
-12546,Suspicious_Dish,Dark matter,2,100,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_Poison,50000,0; },{},{}
+12546,Suspicious_Dish,Dark matter,2,100,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_POISON,50000,0; },{},{}
12547,Chalcenodny_Box,Chalcenodny Box,2,0,,200,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12548,Buy_Market_Permit2,Black Market Bulk Buyer Shop License,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ buyingstore 2; },{},{}
12549,White_Slim_Pot_Box2,Condensed White Potion 200 Box,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
@@ -6290,7 +6290,7 @@
13064,Academy_Knife,Academy Knife,4,0,,700,110,,1,1,0x22021040,63,2,2,1,0,1,1,{ bonus bUnbreakableWeapon,0; },{},{}
13065,Academy_Eti_Knife,Academy Eti Knife,4,0,,1200,120,,1,1,0x00000001,47,2,2,1,0,1,1,{ bonus bUnbreakableWeapon,0; },{},{}
13066,P_Dagger3,Eden Group Dagger III,4,0,,0,165:80,,1,0,0x228F5EEF,63,2,2,3,60,0,1,{},{},{}
-13067,Caress,Keris,4,20,,700,107:70,,1,1,0x228F5EEE,63,2,2,3,30,1,1,{ bonus2 bHpDrainRate,20,10; },{},{}
+13067,Caress,Keris,4,20,,700,107:70,,1,1,0x228F5EEE,63,2,2,3,30,1,1,{ bonus2 bHPDrainRate,20,10; },{},{}
13068,Saurel,Saurel,4,0,,0,160:100,,1,0,0x228F5EEE,63,2,2,1,50,0,1,{ bonus bAgi,3; bonus bUnbreakableWeapon,0; autobonus "{ bonus bBaseAtk,30; }",10,7000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus bMatk,20; }",10,7000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; if(BaseLevel>99) { bonus bBaseAtk,10; bonus bMatk,10; } },{},{}
13069,Aztoe_Nail,Aztoe Nail,4,56000,,500,160:80,,1,0,0x000654E2,58,2,2,4,110,1,1,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Freeze,100+(getrefine()*50); },{},{}
13070,Scarletto_Nail,Scarletto Nail,4,56000,,500,160:80,,1,0,0x000654E2,58,2,2,4,110,1,1,{ bonus bAtkEle,Ele_Fire; bonus2 bAddEff,Eff_Stone,100+(getrefine()*50); },{},{}
@@ -6393,7 +6393,7 @@
13269,Boost500_To_Throw,Throwing Boost500,10,100,,10,0,,,,0x00040000,63,2,32768,,99,,9,{ sc_start SC_BOOST500,500000,10; },{},{}
13270,Full_SwingK_To_Throw,Full SwingK Throw,10,100,,50,0,,,,0x00040000,63,2,32768,,99,,9,{ sc_start SC_FULL_SWING_K,500000,50; },{},{}
13271,Mana_Plus_To_Throw,Mana + Throw,10,100,,50,0,,,,0x00040000,63,2,32768,,99,,9,{ sc_start SC_MANA_PLUS,500000,50; },{},{}
-13272,Cure_Free_To_Throw,Cure Free Throw,10,100,,50,0,,,,0x00040000,63,2,32768,,99,,9,{ sc_end SC_BLOODING; sc_end SC_Curse; sc_end SC_Silence; itemheal rand(1000,1200),0; },{},{}
+13272,Cure_Free_To_Throw,Cure Free Throw,10,100,,50,0,,,,0x00040000,63,2,32768,,99,,9,{ sc_end SC_BLOODING; sc_end SC_CURSE; sc_end SC_SILENCE; itemheal rand(1000,1200),0; },{},{}
13273,Stamina_Up_M_To_Throw,Throwing Muramura(M),10,100,,10,0,,,,0x00040000,63,2,32768,,99,,9,{ sc_start SC_MUSTLE_M,500000,5; },{},{}
13274,Digestive_F_To_Throw,Throwing Falmons(F),10,100,,10,0,,,,0x00040000,63,2,32768,,99,,9,{ sc_start SC_LIFE_FORCE_F,500000,5; },{},{}
13275,HP_Inc_PotS_To_Throw,HP Increase Potion(Small) Throw,10,100,,20,0,,,,0x00040000,63,2,32768,,99,,9,{ sc_start SC_INCMHPRATE,500000,1; percentheal 1,0; },{},{}//HP and SP pots need a recheck later to correct max increases.
@@ -7453,13 +7453,13 @@
15012,Puente_Robe,Puente Robe,5,12000,,400,,42,,1,0xFFFFFFFF,63,2,16,,22,1,0,{ bonus bFixedCastrate,-3; bonus bHealPower,5; },{},{}
15013,Claire_Suits,Claire Suits,5,28000,,2800,,58,,1,0x000FDFFE,58,2,16,,22,1,0,{},{},{}
15014,Ebone_Armor,Ebone Armor,5,40000,,4500,,93,,1,0x00004080,56,2,16,,100,1,0,{},{},{}
-15015,Upg_Adv_Suit,Reinforcement Adventure Suit,5,20,,150,,25,,1,0xFFFFFFFF,63,2,16,,0,1,0,{ bonus bMaxHPRate,3; },{},{}
-15016,Upg_Coat,Reinforcement Coat,5,20,,600,,47,,1,0xFFFFFFFE,63,2,16,,0,1,0,{ bonus bMaxHPRate,3; },{},{}
-15017,Upg_Saint_Robe,Reinforcement Saint Robe,5,20,,300,,55,,1,0x00048530,63,2,16,,0,1,0,{ bonus bMdef,5; bonus bMaxHPRate,3; },{},{}
-15018,Upg_Tights,Reinforcement Tight,5,20,,250,,32,,1,0x00080808,63,2,16,,0,1,0,{ bonus bDex,1; bonus bMaxHPRate,3; },{},{}
-15019,Upg_Thief_Cloth,Reinforcement Thief Clothes,5,20,,100,,45,,1,0x22021040,63,2,16,,0,1,0,{ bonus bAgi,1; bonus bMaxHPRate,3; },{},{}
-15020,Upg_Mail,Reinforcement Mail,5,20,,1650,,60,,1,0x000654E2,63,2,16,,0,1,0,{ bonus bMaxHPRate,3; },{},{}
-15021,Upg_Formal_Dress,Reinforcement Formal Suit,5,20,,150,,45,,1,0xFFFFFFFE,63,2,16,,0,1,0,{ bonus bMaxHPRate,3; },{},{}
+15015,Upg_Adv_Suit,Reinforcement Adventure Suit,5,20,,150,,25,,1,0xFFFFFFFF,63,2,16,,0,1,0,{ bonus bMaxHPrate,3; },{},{}
+15016,Upg_Coat,Reinforcement Coat,5,20,,600,,47,,1,0xFFFFFFFE,63,2,16,,0,1,0,{ bonus bMaxHPrate,3; },{},{}
+15017,Upg_Saint_Robe,Reinforcement Saint Robe,5,20,,300,,55,,1,0x00048530,63,2,16,,0,1,0,{ bonus bMdef,5; bonus bMaxHPrate,3; },{},{}
+15018,Upg_Tights,Reinforcement Tight,5,20,,250,,32,,1,0x00080808,63,2,16,,0,1,0,{ bonus bDex,1; bonus bMaxHPrate,3; },{},{}
+15019,Upg_Thief_Cloth,Reinforcement Thief Clothes,5,20,,100,,45,,1,0x22021040,63,2,16,,0,1,0,{ bonus bAgi,1; bonus bMaxHPrate,3; },{},{}
+15020,Upg_Mail,Reinforcement Mail,5,20,,1650,,60,,1,0x000654E2,63,2,16,,0,1,0,{ bonus bMaxHPrate,3; },{},{}
+15021,Upg_Formal_Dress,Reinforcement Formal Suit,5,20,,150,,45,,1,0xFFFFFFFE,63,2,16,,0,1,0,{ bonus bMaxHPrate,3; },{},{}
15022,Brazil_Swimsuit,Swimming Suit,5,20,,100,,1,,0,0xFFFFFFFF,63,2,16,,0,1,0,{ bonus bStr,4; bonus bInt,4; bonus bMdef,3; },{},{}
15023,Half_Brynhild,Brynhild (Trial Version),5,20,,0,,60,,0,0xFFFFFFFF,63,2,16,,47,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddRace,RC_NonBoss,5; bonus2 bAddRace,RC_Boss,5; bonus bMatkRate,5; bonus bUnbreakableArmor,0; bonus bNoKnockback,0; },{},{}
15024,Army_Padding,Army Padding,5,0,,10,,10,,0,0xFFFFFFFF,63,2,16,,0,1,0,{},{},{}
@@ -7474,7 +7474,7 @@
15033,Tutorial_Mattle,Tutorial Mantle,5,0,,600,,37,,0,,,2,16,,0,0,0,{},{},{}
15034,Tutorial_Mattle_,Tutorial Mantle,5,0,,600,,37,,1,,,2,16,,0,0,0,{},{},{}
15035,2010Love_Daddy,2010 Love Daddy Shirt,5,10,,100,,6,,0,0xFFFFFFFF,63,2,16,,0,1,0,{ bonus bAllStats,1; bonus bMaxHP,150; bonus bMaxSP,150; bonus2 bResEff,Eff_Stone,9000; bonus2 bResEff,Eff_Freeze,9000; bonus2 bResEff,Eff_Stun,9000; bonus2 bResEff,Eff_Sleep,9000; bonus2 bResEff,Eff_Silence,9000; bonus2 bResEff,Eff_Curse,9000; bonus2 bResEff,Eff_Confusion,9000; bonus2 bResEff,Eff_Blind,9000; bonus2 bResEff,Eff_Poison,9000; bonus2 bResEff,Eff_Bleeding,9000; },{},{}
-15036,Ur_Plate,Ur's Plate,5,20,,3000,,110,,0,0x00004080,56,2,16,,100,1,0,{ bonus bMdef,10; bonus bMaxHPRate,getequiprefinerycnt(EQI_ARMOR); bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubEle,Ele_Neutral,5; },{},{}
+15036,Ur_Plate,Ur's Plate,5,20,,3000,,110,,0,0x00004080,56,2,16,,100,1,0,{ bonus bMdef,10; bonus bMaxHPrate,getequiprefinerycnt(EQI_ARMOR); bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubEle,Ele_Neutral,5; },{},{}
15037,Peuz_Plate,Peuz's Plate,5,20,,3000,,110,,0,0x00004080,56,2,16,,100,1,0,{ bonus bMdef,10; bonus bBaseAtk,20; bonus bFlee,17; },{},{}
15038,Sabah_Cloth,Sapha's Cloth,5,20,,100,,45,,1,0x00001000,56,2,16,,100,1,0,{ bonus bLuk,3; bonus3 bAutoSpell,ASC_METEORASSAULT,getskilllv(ASC_METEORASSAULT),10; },{},{}
15039,Nab_Cloth,Nab's Cloth,5,20,,100,,45,,1,0x00001000,56,2,16,,100,1,0,{ bonus bStr,2; bonus bInt,2; },{},{}
@@ -7484,15 +7484,15 @@
15043,Black_Wing_Suits,Black Wing Suits,5,20,,100,,45,,1,0x00000800,56,2,16,,100,1,0,{ bonus bInt,2; bonus bBaseAtk,getequiprefinerycnt(EQI_ARMOR)*3; },{},{}
15044,Green_Operation_Coat,Green Operation Coat,5,56000,,660,,66,,1,0x00040000,56,2,16,,100,1,0,{ bonus bDex,1; bonus bMaxSP,30; },{},{}
15045,Armor_Of_Valor,Armor Of Valor,5,0,,0,,4,,0,0xFFFFFFFF,63,2,16,,0,0,0,{},{},{}
-15046,Siege_Plate,WoE Plate,5,10,,3300,,85,,1,0x006444A2,63,2,16,,95,1,0,{ bonus bMdef,5; bonus2 bSubRace,RC_DemiHuman,2; if(getrefine()>5) { bonus bHealpower2,12; bonus bAddItemHealRate,12; } if(getrefine()>8) { bonus bMaxHPRate,25; } },{},{}
-15047,Siege_Suits,WoE Suits,5,10,,750,,50,,1,0x236E5CEA,63,2,16,,95,1,0,{ bonus bMdef,10; bonus2 bSubRace,RC_DemiHuman,2; if(getrefine()>5) { bonus bFlee2,5; bonus bLongAtkDef,20; } if(getrefine()>8) { bonus bMaxHPRate,15; } },{},{}
+15046,Siege_Plate,WoE Plate,5,10,,3300,,85,,1,0x006444A2,63,2,16,,95,1,0,{ bonus bMdef,5; bonus2 bSubRace,RC_DemiHuman,2; if(getrefine()>5) { bonus bHealPower2,12; bonus bAddItemHealRate,12; } if(getrefine()>8) { bonus bMaxHPrate,25; } },{},{}
+15047,Siege_Suits,WoE Suits,5,10,,750,,50,,1,0x236E5CEA,63,2,16,,95,1,0,{ bonus bMdef,10; bonus2 bSubRace,RC_DemiHuman,2; if(getrefine()>5) { bonus bFlee2,5; bonus bLongAtkDef,20; } if(getrefine()>8) { bonus bMaxHPrate,15; } },{},{}
15048,Siege_Robe,WoE Robe,5,10,,500,,40,,1,0x00818315,63,2,16,,95,1,0,{ bonus bMdef,20; bonus2 bSubRace,RC_DemiHuman,2; if(getrefine()>5) { bonus bFlee,5; bonus bLongAtkDef,15; } if(getrefine()>8) { bonus bMaxHP,1000; bonus bMaxSP,100; } },{},{}
15049,Armor_Of_Faith,Divine,5,20,,1000,,0,,0,0xFFFFFFFF,63,2,16,,50,1,0,{ bonus bStr,4; bonus bInt,4; bonus bVit,4; bonus bDex,4; bonus bAgi,4; bonus bLuk,4; },{},{}
15050,Armor_Of_Sanctity,Province,5,20,,1000,,0,,0,0xFFFFFFFF,63,2,16,,50,1,0,{ bonus bStr,4; bonus bInt,4; bonus bVit,4; bonus bDex,4; bonus bAgi,4; bonus bLuk,4; },{},{}
15051,Bakonawa_Armor,Bakonawa Scale Armor,5,20,,500,,55,,0,0xFFFFFFFF,63,2,16,,0,1,0,{ bonus2 bSubRace,RC_Boss,getrefine()/2; bonus bAllStats,1; },{},{}
15052,Bayani_Bakonawa_Armor,Bakonawa Scale Armor(Bayani),5,20,,500,,55,,1,0xFFFFFFFF,63,2,16,,0,1,0,{ bonus2 bSubRace,RC_Boss,getrefine()/2; bonus bAllStats,2; },{},{}
15053,Special_Ninja_Suit,Special Ninja Suit,5,10000,,1200,,70,,0,0x22000000,1,2,16,,100,1,0,{ bonus bAgi,1+(getrefine()/3); },{},{}
-15054,Ninja_Scale_Armor,Ninja Scale Armor,5,10000,,1800,,90,,1,0x22000000,1,2,16,,100,1,0,{ bonus bMaxHPRate,15; bonus bMaxSPRate,-30; },{},{}
+15054,Ninja_Scale_Armor,Ninja Scale Armor,5,10000,,1800,,90,,1,0x22000000,1,2,16,,100,1,0,{ bonus bMaxHPrate,15; bonus bMaxSPrate,-30; },{},{}
15055,Tenebris_Latitantes,Tenebris Latitantes,5,10000,,1500,,60,,1,0x22000000,1,2,16,,100,1,0,{ bonus bAgi,1; },{},{}
15056,Special_Ninja_Suit_,Special Ninja Suit,5,10000,,1200,,70,,1,0x22000000,1,2,16,,100,1,0,{ bonus bAgi,1+(getrefine()/3); },{},{}
// More Maces
@@ -7939,7 +7939,7 @@
18500,Cheer_Scarf6,Cheering scarf VI,5,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,0,0,369,{ bonus bUnbreakableHelm,0; bonus2 bExpAddRace,RC_Boss,60; bonus2 bExpAddRace,RC_NonBoss,60; },{},{}
18501,Cheer_Scarf8,Cheering scarf VIII,5,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,0,0,369,{ bonus bUnbreakableHelm,0; bonus2 bExpAddRace,RC_Boss,80; bonus2 bExpAddRace,RC_NonBoss,80; },{},{}
18502,Cheer_Scarf10,Cheering scarf X,5,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,0,0,369,{ bonus bUnbreakableHelm,0; bonus2 bExpAddRace,RC_Boss,100; bonus2 bExpAddRace,RC_NonBoss,100; },{},{}
-18503,Small_Horn_Of_Devil,Small Devil Horns,5,20,,100,,2,,0,0xFFFFFFFF,63,2,512,,0,0,562,{ bonus bAtkRate,5; bonus bMatkRate,5; bonus bMaxHPRate,10; bonus bMaxSPRate,10; },{},{}
+18503,Small_Horn_Of_Devil,Small Devil Horns,5,20,,100,,2,,0,0xFFFFFFFF,63,2,512,,0,0,562,{ bonus bAtkRate,5; bonus bMatkRate,5; bonus bMaxHPrate,10; bonus bMaxSPrate,10; },{},{}
18504,Anubis_Helm_J,Anubis Helm J,5,20,,1000,,0,,0,0xFFFFFFFF,63,2,769,,70,0,485,{},{},{}
18505,Umbala_Spirit,Umbala Spirit,5,0,,0,,1,,0,0xFFFFFFFF,63,2,1,,0,0,675,{ bonus bVit,1; bonus bMaxHPrate,1; bonus2 bAddMonsterDropItem,517,500; },{},{}
18506,Hattah_Black,Hata Black,5,12000,,4000,,2,,1,0xFFFFFFFF,63,2,769,,0,1,676,{},{},{}
@@ -8016,7 +8016,7 @@
18577,24_Bolt,Screw Stuck Head,5,20,,200,,0,,0,0xFFFFFFFF,63,2,512,,10,0,696,{},{},{}
18578,Helm_Of_Valor,Helm Of Valor,5,0,,0,,4,,0,0xFFFFFFFF,63,2,256,,0,0,258,{},{},{}
18579,9th_Anni_Hat,kRO 9 Anniversary Hat,5,0,,90,,0,,0,0xFFFFFFFF,63,2,256,,0,1,745,{ bonus bUnbreakableHelm,0; bonus bMdef,9; },{},{}
-18580,Yggdrasil_Crown,Yggdrasil Crown,5,20,,200,,3,,1,0xFFFFFFFF,63,2,256,,0,1,724,{ bonus bVit,2; bonus bInt,2; bonus bMdef,3; bonus bHealPower,2; bonus bHealpower2,10; if(getrefine() >= 7){ bonus bHealPower,5; } if(getrefine() >= 9){ bonus bHealPower,3; } },{},{}
+18580,Yggdrasil_Crown,Yggdrasil Crown,5,20,,200,,3,,1,0xFFFFFFFF,63,2,256,,0,1,724,{ bonus bVit,2; bonus bInt,2; bonus bMdef,3; bonus bHealPower,2; bonus bHealPower2,10; if(getrefine() >= 7){ bonus bHealPower,5; } if(getrefine() >= 9){ bonus bHealPower,3; } },{},{}
18581,Red_Tiger_Mask,Red Tiger Mask,5,20,,400,,2,,0,0xFFFFFFFF,63,2,768,,50,0,747,{ bonus bStr,3; },{},{}
18582,Blue_Tiger_Mask,Blue Tiger Mask,5,20,,400,,2,,0,0xFFFFFFFF,63,2,768,,50,0,748,{ bonus bStr,3; },{},{}
18583,Navy_Drooping_Kitty,Navy Drooping Kitty,5,250000,,500,,3,,0,0xFFFFFFFE,63,2,256,,0,1,749,{ bonus bMdef,15; },{},{}
diff --git a/npc/battleground/bg_common.txt b/npc/battleground/bg_common.txt
index 2c286e8f5..81d41513e 100644
--- a/npc/battleground/bg_common.txt
+++ b/npc/battleground/bg_common.txt
@@ -477,10 +477,10 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
next;
switch(select("Garments / Shoes:Armor")) {
case 1:
- setarray .@Items[0],2538,50,2539,50,2540,50,2435,50,2436,50,2437,50;
+ setarray .@items[0],2538,50,2539,50,2540,50,2435,50,2436,50,2437,50;
break;
case 2:
- setarray .@Items[0],2376,80,2377,80,2378,80,2379,80,2380,80,2381,80,2382,80;
+ setarray .@items[0],2376,80,2377,80,2378,80,2379,80,2380,80,2381,80,2382,80;
break;
}
break;
@@ -489,7 +489,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
mes "You chose ^3131FFAccessory^000000.";
mes "You can exchange the Medal of Honors with your Badges according to the job classes, as follows:";
next;
- setarray .@Items[0],2733,500,2720,500,2721,500,2722,500,2723,500,2724,500,2725,500;
+ setarray .@items[0],2733,500,2720,500,2721,500,2722,500,2723,500,2724,500,2725,500;
set .@menu1$,"Gunslinger:Swordman/Taekwon Master:Thief:Acolyte:Magician:Archer:Merchant";
break;
case 4:
@@ -497,7 +497,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
mes "You chose ^3131FFConsumable^000000.";
mes "The following consumable items are available for exchange with the battlefield badges:";
next;
- setarray .@Items[0],12269,10,12270,10,12271,5,12272,10,12273,10;
+ setarray .@items[0],12269,10,12270,10,12271,5,12272,10,12273,10;
break;
}
break;
@@ -510,12 +510,12 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
}
set .@menu$,"";
if (.@menu1$ != "") set .@menu$, .@menu1$;
- else for(set .@i,0; .@i<getarraysize(.@Items); set .@i,.@i+2)
- set .@menu$, .@menu$+getitemname(.@Items[.@i])+":";
+ else for(set .@i,0; .@i<getarraysize(.@items); set .@i,.@i+2)
+ set .@menu$, .@menu$+getitemname(.@items[.@i])+":";
set .@i, (select(.@menu$)-1)*2;
mes "[Erundek]";
- mes "You chose ^3131FF"+getitemname(.@Items[.@i])+"^000000.";
- switch(.@Items[.@i]) {
+ mes "You chose ^3131FF"+getitemname(.@items[.@i])+"^000000.";
+ switch(.@items[.@i]) {
case 2720: mes "This item is for Swordman and Taekwon Master Class only."; break;
case 2721: mes "This item is for Thief Class only."; break;
case 2722: mes "This item is for Acolyte Class only."; break;
@@ -525,7 +525,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
case 2733: mes "This item is for Gunslinger only."; break;
default: break;
}
- mes "You can exchange for this item with ^FF0000"+.@Items[.@i+1]+" "+getitemname(7828)+" or "+.@Items[.@i+1]+" "+getitemname(7829)+"^000000.";
+ mes "You can exchange for this item with ^FF0000"+.@items[.@i+1]+" "+getitemname(7828)+" or "+.@items[.@i+1]+" "+getitemname(7829)+"^000000.";
mes "Would you like to exchange?";
next;
switch(select("Do not exchange:Exchange")) {
@@ -536,7 +536,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
case 2:
mes "[Erundek]";
mes "Which Badge do you want to exchange?";
- mes "You need ^3131FF"+.@Items[.@i+1]+" Badges^000000 to exchange.";
+ mes "You need ^3131FF"+.@items[.@i+1]+" Badges^000000 to exchange.";
next;
if (.@item[0] < 12269 || .@item[0] > 12273 ) {
mes "[Erundek]";
@@ -550,10 +550,10 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
break;
}
set .@cost, ((.@j==1)?7828:7829);
- if (countitem(.@cost) >= .@Items[.@i+1]) {
+ if (countitem(.@cost) >= .@items[.@i+1]) {
mes "Thank you for exchanging.";
- delitem .@cost, .@Items[.@i+1];
- getitem .@Items[.@i],1;
+ delitem .@cost, .@items[.@i+1];
+ getitem .@items[.@i],1;
}
else mes "You do not have enough "+getitemname(.@cost)+"s.";
break;
diff --git a/npc/battleground/flavius/flavius_enter.txt b/npc/battleground/flavius/flavius_enter.txt
index 026b4402f..d63130007 100644
--- a/npc/battleground/flavius/flavius_enter.txt
+++ b/npc/battleground/flavius/flavius_enter.txt
@@ -27,7 +27,7 @@ bat_room,133,178,5 script Flavius Officer#01a 4_M_KY_KNT,{
next;
switch(select("I want to join your army!:End Conversation")) {
case 1:
- if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) {
+ if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Guillaume Army Officer]";
mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}
@@ -94,7 +94,7 @@ bat_room,133,121,1 script Flavius Officer#01b 4_M_CRU_KNT,{
next;
switch(select("I want to join your army!:End Conversation")) {
case 1:
- if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) {
+ if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Croix Army Officer]";
mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}
@@ -251,7 +251,7 @@ bat_room,148,178,5 script Flavius Officer#02a 4_M_KY_KNT,{
next;
switch(select("I want to join your army!:End Conversation")) {
case 1:
- if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) {
+ if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Guillaume Army Officer]";
mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}
@@ -318,7 +318,7 @@ bat_room,148,121,1 script Flavius Officer#02b 4_M_CRU_KNT,{
next;
switch(select("I want to join your army!:End Conversation")) {
case 1:
- if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) {
+ if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Croix Army Officer]";
mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}
diff --git a/npc/battleground/tierra/tierra_enter.txt b/npc/battleground/tierra/tierra_enter.txt
index 9089017a0..e68058247 100644
--- a/npc/battleground/tierra/tierra_enter.txt
+++ b/npc/battleground/tierra/tierra_enter.txt
@@ -28,7 +28,7 @@ bat_room,124,178,5 script Tierra Gorge Officer#01a 4_M_KY_KNT,{
next;
switch(select("I want to join your army!:End Conversation")) {
case 1:
- if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) {
+ if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Guillaume Army Officer]";
mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}
@@ -95,7 +95,7 @@ bat_room,140,178,5 script Tierra Gorge Officer#02a 4_M_KY_KNT,{
next;
switch(select("I want to join your army!:End Conversation")) {
case 1:
- if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) {
+ if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Guillaume Army Officer]";
mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}
@@ -260,7 +260,7 @@ bat_room,125,121,1 script Tierra Gorge Officer#01b 4_M_CRU_KNT,{
next;
switch(select("I want to join your army!:End Conversation")) {
case 1:
- if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) {
+ if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Croix Army Officer]";
mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}
@@ -327,7 +327,7 @@ bat_room,140,121,1 script Tierra Gorge Officer#02b 4_M_CRU_KNT,{
next;
switch(select("I want to join your army!:End Conversation")) {
case 1:
- if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) {
+ if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Croix Army Officer]";
mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}
diff --git a/npc/cities/izlude.txt b/npc/cities/izlude.txt
index 7355205a0..000b0893e 100644
--- a/npc/cities/izlude.txt
+++ b/npc/cities/izlude.txt
@@ -102,7 +102,7 @@
mes "[Charfri]";
mes "You'll have to board on a ship at the port to get to Byalan Island. There are dangerous dungeons on that island, so don't go snooping around just anywhere.";
close;
- Default:
+ default:
mes "Though it is very beautiful, Byalan Island has a mysterious dungeon that extends deep under the sea.";
next;
mes "[Charfri]";
@@ -133,7 +133,7 @@
mes "[Cuskoal]";
mes "So, whaddya say?";
close;
- Default:
+ default:
mes "The pubs in Prontera are always full of people from local areas and from out-of-town. It can get pretty busy.";
next;
mes "[Cuskoal]";
@@ -167,7 +167,7 @@
mes "[Dega]";
mes "If you try to cast magic near it, it will notice and saunter over to smash you. So you better watch out for Golem.";
close;
- Default:
+ default:
mes "There's a very delightful place where you can find every";
mes "type of Poring.";
next;
diff --git a/npc/cities/jawaii.txt b/npc/cities/jawaii.txt
index eecb76888..501e0f336 100644
--- a/npc/cities/jawaii.txt
+++ b/npc/cities/jawaii.txt
@@ -970,7 +970,7 @@ jawaii_in,28,124,0 script Bartender#jaw 1_ETC_01,{
percentheal -20,0;
next;
break;
- Default:
+ default:
mes "[Bartender]";
mes "I see...";
mes "Let me think";
diff --git a/npc/cities/prontera.txt b/npc/cities/prontera.txt
index ff5851452..792ddc972 100644
--- a/npc/cities/prontera.txt
+++ b/npc/cities/prontera.txt
@@ -444,7 +444,7 @@ prt_in,177,20,2 script TenSue#pront 4W_M_01,{
mes "[TenSue]";
mes "The headquarters of Kafra Corporation is also located in Al de Baran. You should really stop by and check it out for yourself.";
close;
- Default:
+ default:
mes "[TenSue]";
mes "The kingdom of";
mes "Rune-Midgarts is ruled";
@@ -631,7 +631,7 @@ prt_church,103,76,0 script Garnet#pront 1_F_02,{
mes "Alright, I've";
mes "heard enough.";
close2;
- set .@SkilLChat,0;
+ set .@SkillChat,0;
break;
}
}
@@ -649,7 +649,7 @@ prt_church,103,71,0 script Henson#pront 2_M_PHARMACIST,{
mes "Did you have any questions about Acolyte and Priest skills?";
next;
set .@SkillChat,1;
- while(.@Skillchat) {
+ while(.@SkillChat) {
switch(select("About Divine Protection:About Demon Bane:About Decrease AGI:About Signum Crusis :About Pneuma:About Ruwach:About Teleport:End conversation.")) {
case 1:
mes "[Henson]";
@@ -729,7 +729,7 @@ prt_church,103,71,0 script Henson#pront 2_M_PHARMACIST,{
mes "[Henson]";
mes "If you wish to understand more about an Acolyte or Priest skill, you are welcome to visit me at any time.";
close2;
- set .@SkilLChat,0;
+ set .@SkillChat,0;
break;
}
}
diff --git a/npc/custom/battleground/bg_common.txt b/npc/custom/battleground/bg_common.txt
index 8886921f2..f24e1e5a8 100644
--- a/npc/custom/battleground/bg_common.txt
+++ b/npc/custom/battleground/bg_common.txt
@@ -1293,8 +1293,8 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
next;
set .@Menu$, "";
- set .@Count, getarraysize(.@Item_DB);
- for( set .@i, 0; .@i < .@Count; set .@i, .@i + 1 )
+ set .@count, getarraysize(.@Item_DB);
+ for( set .@i, 0; .@i < .@count; set .@i, .@i + 1 )
set .@Menu$, .@Menu$ + getitemname(.@Item_DB[.@i]) + ":";
set .@Item_ID, .@Item_DB[select(.@Menu$) - 1];
diff --git a/npc/custom/bgqueue/flavius.txt b/npc/custom/bgqueue/flavius.txt
index 778feb55d..bcfe32322 100644
--- a/npc/custom/bgqueue/flavius.txt
+++ b/npc/custom/bgqueue/flavius.txt
@@ -126,16 +126,16 @@ OnPlayerListReady:
bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1;
- donpcevent "OBJ#bat_b01_a::Onkill";
+ donpcevent "OBJ#bat_b01_a::OnKill";
donpcevent "OBJ#bat_b01_a::OnEnable";
- donpcevent "OBJ#bat_b01_b::Onkill";
+ donpcevent "OBJ#bat_b01_b::OnKill";
donpcevent "OBJ#bat_b01_b::OnEnable";
- donpcevent "guardian#bat_b01_a::Onkill";
- donpcevent "guardian#bat_b01_b::Onkill";
+ donpcevent "guardian#bat_b01_a::OnKill";
+ donpcevent "guardian#bat_b01_b::OnKill";
donpcevent "guardian#bat_b01_a::OnEnable";
donpcevent "guardian#bat_b01_b::OnEnable";
- donpcevent "cell#bat_b01_a::Onred";
- donpcevent "cell#bat_b01_b::Onred";
+ donpcevent "cell#bat_b01_a::OnRed";
+ donpcevent "cell#bat_b01_b::OnRed";
donpcevent "time#bat_b01::OnEnable";
disablenpc "Guillaume Vintenar#b01_a";
disablenpc "Croix Vintenar#b01_b";
@@ -152,16 +152,16 @@ OnPlayerListReady:
end;
OnReset:
- donpcevent "OBJ#bat_b01_a::Onkill";
+ donpcevent "OBJ#bat_b01_a::OnKill";
donpcevent "OBJ#bat_b01_a::OnEnable";
- donpcevent "OBJ#bat_b01_b::Onkill";
+ donpcevent "OBJ#bat_b01_b::OnKill";
donpcevent "OBJ#bat_b01_b::OnEnable";
- donpcevent "guardian#bat_b01_a::Onkill";
- donpcevent "guardian#bat_b01_b::Onkill";
+ donpcevent "guardian#bat_b01_a::OnKill";
+ donpcevent "guardian#bat_b01_b::OnKill";
donpcevent "guardian#bat_b01_a::OnEnable";
donpcevent "guardian#bat_b01_b::OnEnable";
- donpcevent "cell#bat_b01_a::Onred";
- donpcevent "cell#bat_b01_b::Onred";
+ donpcevent "cell#bat_b01_a::OnRed";
+ donpcevent "cell#bat_b01_b::OnRed";
donpcevent "time#bat_b01::OnEnable";
disablenpc "Guillaume Vintenar#b01_a";
disablenpc "Croix Vintenar#b01_b";
@@ -204,7 +204,7 @@ OnEnable:
bg_monster $@FlaviusBG1_id1,"bat_b01",61,150,"Pink Crystal",1915,"OBJ#bat_b01_a::OnMyMobDead";
end;
-Onkill:
+OnKill:
killmonster "bat_b01","OBJ#bat_b01_a::OnMyMobDead";
end;
@@ -216,7 +216,7 @@ OnMyMobDead:
set $@Croix_ScoreBG1,$@Croix_ScoreBG1+1;
enablenpc "Guillaume Vintenar#b01_a";
enablenpc "Croix Vintenar#b01_b";
- donpcevent "time#bat_b01::Onstop";
+ donpcevent "time#bat_b01::OnStop";
donpcevent "start#bat_b01::OnMatchOver";
}
else {
@@ -235,7 +235,7 @@ OnEnable:
bg_monster $@FlaviusBG1_id2,"bat_b01",328,150,"Blue Crystal",1914,"OBJ#bat_b01_b::OnMyMobDead";
end;
-Onkill:
+OnKill:
killmonster "bat_b01","OBJ#bat_b01_b::OnMyMobDead";
end;
@@ -247,7 +247,7 @@ OnMyMobDead:
set $@Guill_ScoreBG1,$@Guill_ScoreBG1+1;
enablenpc "Guillaume Vintenar#b01_a";
enablenpc "Croix Vintenar#b01_b";
- donpcevent "time#bat_b01::Onstop";
+ donpcevent "time#bat_b01::OnStop";
donpcevent "start#bat_b01::OnMatchOver";
}
else {
@@ -268,13 +268,13 @@ OnEnable:
bg_monster $@FlaviusBG1_id1,"bat_b01",108,141,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead";
end;
-Onkill:
+OnKill:
killmonster "bat_b01","guardian#bat_b01_a::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("bat_b01","guardian#bat_b01_a::OnMyMobDead") < 1) {
- donpcevent "cell#bat_b01_a::Ongreen";
+ donpcevent "cell#bat_b01_a::OnGreen";
mapannounce "bat_b01", "The Guardian protecting Guillaume's Crystal has been slain.",bc_map,"0xFFCE00";
}
end;
@@ -286,37 +286,37 @@ OnEnable:
bg_monster $@FlaviusBG1_id2,"bat_b01",307,138,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead";
end;
-Onkill:
+OnKill:
killmonster "bat_b01","guardian#bat_b01_b::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("bat_b01","guardian#bat_b01_b::OnMyMobDead") < 1) {
- donpcevent "cell#bat_b01_b::Ongreen";
+ donpcevent "cell#bat_b01_b::OnGreen";
mapannounce "bat_b01", "The Guardian protecting Croix's Crystal has been slain.",bc_map,"0xFFCE00";
}
end;
}
bat_b01,1,4,3 script cell#bat_b01_a CLEAR_NPC,{
-Onred:
+OnRed:
setcell "bat_b01",62,149,60,151,cell_basilica,1;
setcell "bat_b01",62,149,60,151,cell_walkable,0;
end;
-Ongreen:
+OnGreen:
setcell "bat_b01",62,149,60,151,cell_basilica,0;
setcell "bat_b01",62,149,60,151,cell_walkable,1;
end;
}
bat_b01,1,5,3 script cell#bat_b01_b CLEAR_NPC,{
-Onred:
+OnRed:
setcell "bat_b01",327,151,329,149,cell_basilica,1;
setcell "bat_b01",327,151,329,149,cell_walkable,0;
end;
-Ongreen:
+OnGreen:
setcell "bat_b01",327,151,329,149,cell_basilica,0;
setcell "bat_b01",327,151,329,149,cell_walkable,1;
end;
@@ -328,7 +328,7 @@ OnEnable:
donpcevent "Battle Therapist#b01_b::OnEnable";
end;
-Onstop:
+OnStop:
donpcevent "Battle Therapist#b01_a::OnStop";
donpcevent "Battle Therapist#b01_b::OnStop";
end;
@@ -361,7 +361,7 @@ OnEnable:
enablenpc "Battle Therapist#b01_a";
end;
-Onstop:
+OnStop:
disablenpc "bat_b01_rp1_a_warp";
disablenpc "Battle Therapist#b01_a";
stopnpctimer;
@@ -406,7 +406,7 @@ OnEnable:
enablenpc "Battle Therapist#b01_b";
end;
-Onstop:
+OnStop:
disablenpc "bat_b01_rp1_b_warp";
disablenpc "Battle Therapist#b01_b";
stopnpctimer;
@@ -552,7 +552,7 @@ OnEnable:
initnpctimer;
end;
-Onstop:
+OnStop:
stopnpctimer;
end;
@@ -585,7 +585,7 @@ OnTimer1825000:
end;
OnTimer1830000:
- donpcevent "time#bat_b01::Onstop";
+ donpcevent "time#bat_b01::OnStop";
bg_warp $@FlaviusBG1_id1,"bat_b01",10,290;
bg_warp $@FlaviusBG1_id2,"bat_b01",390,10;
enablenpc "Vintenar#bat_b01_aover";
@@ -594,7 +594,7 @@ OnTimer1830000:
OnTimer1900000:
mapwarp "bat_b01","bat_room",154,150;
- donpcevent "countdown#bat_b01::Onstop";
+ donpcevent "countdown#bat_b01::OnStop";
donpcevent "start#bat_b01::OnMatchOver";
end;
}
diff --git a/npc/custom/card_remover.txt b/npc/custom/card_remover.txt
index 6c8a1b8b5..887e03404 100644
--- a/npc/custom/card_remover.txt
+++ b/npc/custom/card_remover.txt
@@ -67,7 +67,7 @@ prt_in,28,73,4 script Wise Old Woman#eAcustom 1_F_ORIENT_04,{
mes "Very well. Return at once if you seek my services.";
close;
}
- if((zeny < (.zenycost+(.@cardcount * .percardcost))) || (countitem(1000) < 1) || (countitem(715) < 1)) {
+ if((Zeny < (.zenycost+(.@cardcount * .percardcost))) || (countitem(1000) < 1) || (countitem(715) < 1)) {
mes "[Wise Old Woman]";
mes "You do not have all the items I require to work my magic, child. Come again when you do.";
close;
@@ -88,7 +88,7 @@ prt_in,28,73,4 script Wise Old Woman#eAcustom 1_F_ORIENT_04,{
}
mes "[Wise Old Woman]";
mes "Very well. I shall begin.";
- set zeny,zeny - (.zenycost+(.@cardcount * .percardcost));
+ set Zeny,Zeny - (.zenycost+(.@cardcount * .percardcost));
delitem 1000,1;
delitem 715,1;
diff --git a/npc/custom/etc/airplane.txt b/npc/custom/etc/airplane.txt
index ebf626b98..a5796fccd 100644
--- a/npc/custom/etc/airplane.txt
+++ b/npc/custom/etc/airplane.txt
@@ -252,8 +252,8 @@ L_Nope:
Notime:
mes "^FF0000[Porter]^000000";
- if(sex==0) mes "Sorry, ma'am, but the plane currently isn't ported. However, you can view the airplane's hourly itinerary.";
- if(sex==1) mes "Sorry, sir, but the plane currently isn't ported. However, you can view the airplane's hourly itinerary.";
+ if(Sex==0) mes "Sorry, ma'am, but the plane currently isn't ported. However, you can view the airplane's hourly itinerary.";
+ if(Sex==1) mes "Sorry, sir, but the plane currently isn't ported. However, you can view the airplane's hourly itinerary.";
next;
menu "Yes, please.",Itin,"No thanks.",L_Nope;
close;
@@ -363,8 +363,8 @@ Lnope:
Notime:
mes "^FF0000[Airplane Attendant]^000000";
- if(sex==0) mes "Sorry, ma'am, but the plane currently isn't docked. Please wait.";
- if(sex==1) mes "Sorry, sir, but the plane currently isn't docked. Please wait.";
+ if(Sex==0) mes "Sorry, ma'am, but the plane currently isn't docked. Please wait.";
+ if(Sex==1) mes "Sorry, sir, but the plane currently isn't docked. Please wait.";
close;
Nowhere:
diff --git a/npc/custom/etc/bank_kafra.txt b/npc/custom/etc/bank_kafra.txt
index e2020155f..48086abbd 100644
--- a/npc/custom/etc/bank_kafra.txt
+++ b/npc/custom/etc/bank_kafra.txt
@@ -47,8 +47,8 @@ L_NoIncomeToday:
if(input(@kafrabank) == 1) goto L_TOO_BIG_AMOUNT;
if(@kafrabank<1000) goto L_LESS_1000;
- if(@kafrabank>zeny) goto L_NOT_ENOUGH;
- set zeny,zeny-@kafrabank;
+ if(@kafrabank>Zeny) goto L_NOT_ENOUGH;
+ set Zeny,Zeny-@kafrabank;
set #kafrabank,#kafrabank+@kafrabank;
mes"[Maniss]";
mes "You've made a deposit of ^135445" + @kafrabank + "z^000000.";
@@ -67,7 +67,7 @@ M_WITHDRAW:
if(@kafrabank<1) goto B_EXIT2;
if(@kafrabank>#kafrabank) goto L_NOT_ENOUGH;
set #kafrabank,#kafrabank-@kafrabank;
- set zeny,zeny+@kafrabank;
+ set Zeny,Zeny+@kafrabank;
mes"[Maniss]";
mes "Here is your ^135445" + @kafrabank + "z^000000, put your sign here...";
//we log these zeny operations into the log db
diff --git a/npc/custom/etc/lottery.txt b/npc/custom/etc/lottery.txt
index ef169c190..26c4afa9f 100644
--- a/npc/custom/etc/lottery.txt
+++ b/npc/custom/etc/lottery.txt
@@ -106,8 +106,8 @@ L_Buy:
mes "The Jackpot is ^FF0000" + $L_Prize_Money + "z^000000.";
next;
menu "Buy Ticket",-,"Cancel",L_Cancel;
- if (zeny < $L_TicketPrice) goto L_NoZeny;
- set zeny,zeny-$L_TicketPrice;
+ if (Zeny < $L_TicketPrice) goto L_NoZeny;
+ set Zeny,Zeny-$L_TicketPrice;
mes "[Lottery]";
mes "Would you like your numbers hand picked or computer generated?";
next;
@@ -292,7 +292,7 @@ LWinBig:
mes "You have matched all six numbers!";
mes "Jackpot!";
mes "You've won ^0000FF" + $L_Prize_Money + "z^000000.";
- set zeny,zeny+$L_Prize_Money;
+ set Zeny,Zeny+$L_Prize_Money;
announce "Lottery: " + strcharinfo(0) + " has won the JACKPOT of " + $L_Prize_Money + "z!",8;
set #LID,0;
close;
@@ -302,7 +302,7 @@ LWinSmall:
mes "[Lottery]";
mes "You have matched at least 4 numbers!";
mes "You've won ^0000FF" + $L_Prize_Money_Small + "z^000000.";
- set zeny,zeny+$L_Prize_Money_Small;
+ set Zeny,Zeny+$L_Prize_Money_Small;
announce "Lottery: " + strcharinfo(0) + " has won a prize of " + $L_Prize_Money_Small + "z!",8;
set #LID,0;
close;
diff --git a/npc/custom/etc/marriage.txt b/npc/custom/etc/marriage.txt
index 0549502cd..f0ec34f0a 100644
--- a/npc/custom/etc/marriage.txt
+++ b/npc/custom/etc/marriage.txt
@@ -392,19 +392,19 @@ OnTimer55000:
//Subfunction: Checks that the groom/bride is still wearing their stuff.
function SF_equip_check {
- if (sex && getequipid(2) != 7170) {
+ if (Sex && getequipid(2) != 7170) {
mes "["+@name$+"]";
mes "Child, what did you do with your "+getitemname(7170)+"?";
emotion e_dots;
return 0;
}
- if (sex == 0 && getequipid(2) != 2338) {
+ if (Sex == 0 && getequipid(2) != 2338) {
mes "["+@name$+"]";
mes "Child, you are supposed to wear a "+getitemname(2338)+" at all times during the ceremony...";
emotion e_dots;
return 0;
}
- if (sex == 0 && $@wed_veil && getequipid(1) != 2206) {
+ if (Sex == 0 && $@wed_veil && getequipid(1) != 2206) {
mes "["+@name$+"]";
mes "Child, you can't take off your "+getitemname(2206)+" yet....";
emotion e_dots;
@@ -487,7 +487,7 @@ function SF_Register {
mes "Very well, whom would you like to register as?";
next;
set @submenu, select("Groom","Bride","Cancel");
- } else if (sex) { //Groom
+ } else if (Sex) { //Groom
mes "["+@name$+"]";
mes "Very well, will you register as the Groom?";
next;
@@ -547,7 +547,7 @@ function SF_WedProgress {
mes "Tell your groom to register, what is taking so long? Time is running out.";
close;
}
- if (($wed_groom_progress == 0) && (sex == 1 || $@wed_allow == 1)) {
+ if (($wed_groom_progress == 0) && (Sex == 1 || $@wed_allow == 1)) {
mes "["+@name$+"]";
mes $wed_bride$+" is waiting for the groom to register. Are you the one who came to register as groom?";
next;
@@ -569,7 +569,7 @@ function SF_WedProgress {
}
}
- if (($wed_bride_progress == 0) && (sex == 0 || $@wed_allow == 1)) {
+ if (($wed_bride_progress == 0) && (Sex == 0 || $@wed_allow == 1)) {
mes "["+@name$+"]";
mes $wed_groom$+" is waiting for the bride to register. Are you the one who came to register as the bride?";
next;
@@ -685,7 +685,7 @@ function SF_TryRegister {
emotion e_gasp;
close;
}
- if (sex)
+ if (Sex)
set @item, 7170;
else
set @item, 2338;
@@ -695,7 +695,7 @@ function SF_TryRegister {
mes "You should be wearing a "+getitemname(@item)+" if you want to get married.";
close;
}
- if (sex == 0 && $@wed_veil && getequipid(1) != 2206) {
+ if (Sex == 0 && $@wed_veil && getequipid(1) != 2206) {
mes "["+@name$+"]";
mes "Where is your "+getitemname(2206)+"? It's a necessary complement to your dress.";
close;
@@ -717,17 +717,17 @@ function SF_TryRegister {
close;
}
set Zeny,Zeny-@cost;
- sc_start SC_Wedding,3600000,1; //Start Wedding Effect (SC_WEDDING)
+ sc_start SC_WEDDING,3600000,1; //Start Wedding Effect (SC_WEDDING)
if (@bride) {
set $wed_bride_progress,1;
set $wed_bride$,strcharinfo(0);
- set $wed_bride_sex, sex;
+ set $wed_bride_sex, Sex;
if ($@wedding_effect == 1) //Store account id for effect.
set $wedding_effect_id, getcharid(3);
} else {
set $wed_groom_progress,1;
set $wed_groom$,strcharinfo(0);
- set $wed_groom_sex, sex;
+ set $wed_groom_sex, Sex;
if ($@wedding_effect == 2) //Store account id for effect.
set $wedding_effect_id, getcharid(3);
}
diff --git a/npc/custom/etc/monster_arena.txt b/npc/custom/etc/monster_arena.txt
index 51304c1a0..90fd500f6 100644
--- a/npc/custom/etc/monster_arena.txt
+++ b/npc/custom/etc/monster_arena.txt
@@ -288,8 +288,8 @@ gon_test,52,103,6 script Monster Trainer 4_M_BARBER,{
next;
menu "Yes",-,"No",L_Exit;
- if (zeny < 1000) goto L_NoZeny;
- set zeny,zeny-1000;
+ if (Zeny < 1000) goto L_NoZeny;
+ set Zeny,Zeny-1000;
set #monster,10;
mes "[Monster Trainer]";
mes "Congratulations!";
@@ -327,7 +327,7 @@ L_Sell:
if (@sellexp > #monpoints) goto L_NoExp;
set #monpoints,#monpoints-@sellexp;
set @sellearn,100*@sellexp; // Price of exp
- set zeny,zeny+@sellearn;
+ set Zeny,Zeny+@sellearn;
mes "[Monster Trainer]";
mes "You earned ^0000FF" + @sellearn + "^000000z.";
close;
diff --git a/npc/custom/etc/penal_servitude.txt b/npc/custom/etc/penal_servitude.txt
index 61dd80676..d86c9dc94 100644
--- a/npc/custom/etc/penal_servitude.txt
+++ b/npc/custom/etc/penal_servitude.txt
@@ -17,7 +17,7 @@
sec_pri,36,58,1 script Chief Warder 8W_SOLDIER,{
mes "[Saddeus]";
emotion 1;
- if(sex) {
+ if(Sex) {
mes "Mr. Prisoner #"+BaseLevel+JobLevel+",";
} else {
mes "Ms. Prisoner #"+BaseLevel+JobLevel+",";
diff --git a/npc/custom/etc/shifty_assassin.txt b/npc/custom/etc/shifty_assassin.txt
index 4a4f7338d..29b8384fe 100644
--- a/npc/custom/etc/shifty_assassin.txt
+++ b/npc/custom/etc/shifty_assassin.txt
@@ -48,14 +48,14 @@ M_Buy:
if ($ninja_avail < 1) goto NoNinjas;
if ($ninja_avail < @buy) goto NotEnoughNinjas;
set @price,@buy*$ninja_price;
- if (zeny < @price ) goto NoZeny;
+ if (Zeny < @price ) goto NoZeny;
mes "[Shifty Assassin]";
mes "That will cost you ^0000FF" + @price + " zeny^000000.";
next;
menu "Continue",-,"Cancel",M_Exit;
- set zeny,zeny-@price;
+ set Zeny,Zeny-@price;
set #ninjas,#ninjas+@buy;
set $ninja_avail,$ninja_avail-@buy;
diff --git a/npc/custom/etc/stock_market.txt b/npc/custom/etc/stock_market.txt
index b805d7895..7cd284ef9 100644
--- a/npc/custom/etc/stock_market.txt
+++ b/npc/custom/etc/stock_market.txt
@@ -277,15 +277,15 @@ S_Sell:
set @sellamount,0;
input @sellamount;
if (@sellamount < 1) goto S_SellInv;
- if (zeny < $S_Trans) goto S_NoZeny;
- set zeny,zeny-$S_Trans;
+ if (Zeny < $S_Trans) goto S_NoZeny;
+ set Zeny,Zeny-$S_Trans;
SELLS1:
if (@sellname$ != $S1N$) goto SELLS2;
if (@sellamount > #S1) goto S_SellTooHigh;
set @price,@sellamount*$S1;
set #S1,#S1-@sellamount;
- set zeny,zeny+@price;
+ set Zeny,Zeny+@price;
next;
mes "Sold " + @sellamount + " " + $S1N$ + " shares.";
mes "Earned ^0000FF"+@price+"z^000000.";
@@ -297,7 +297,7 @@ SELLS2:
if (@sellamount > #S2) goto S_SellTooHigh;
set @price,@sellamount*$S2;
set #S2,#S2-@sellamount;
- set zeny,zeny+@price;
+ set Zeny,Zeny+@price;
next;
mes "Sold " + @sellamount + " " + $S2N$ + " shares.";
mes "Earned ^0000FF"+@price+"z^000000.";
@@ -309,7 +309,7 @@ SELLS3:
if (@sellamount > #S3) goto S_SellTooHigh;
set @price,@sellamount*$S3;
set #S3,#S3-@sellamount;
- set zeny,zeny+@price;
+ set Zeny,Zeny+@price;
next;
mes "Sold " + @sellamount + " " + $S3N$ + " shares.";
mes "Earned ^0000FF"+@price+"z^000000.";
@@ -321,7 +321,7 @@ SELLS4:
if (@sellamount > #S4) goto S_SellTooHigh;
set @price,@sellamount*$S4;
set #S4,#S4-@sellamount;
- set zeny,zeny+@price;
+ set Zeny,Zeny+@price;
next;
mes "Sold " + @sellamount + " " + $S4N$ + " shares.";
mes "Earned ^0000FF"+@price+"z^000000.";
@@ -333,7 +333,7 @@ SELLS5:
if (@sellamount > #S5) goto S_SellTooHigh;
set @price,@sellamount*$S5;
set #S5,#S5-@sellamount;
- set zeny,zeny+@price;
+ set Zeny,Zeny+@price;
next;
mes "Sold " + @sellamount + " " + $S5N$ + " shares.";
mes "Earned ^0000FF"+@price+"z^000000.";
@@ -345,7 +345,7 @@ SELLS6:
if (@sellamount > #S6) goto S_SellTooHigh;
set @price,@sellamount*$S6;
set #S6,#S6-@sellamount;
- set zeny,zeny+@price;
+ set Zeny,Zeny+@price;
next;
mes "Sold " + @sellamount + " " + $S6N$ + " shares.";
mes "Earned ^0000FF"+@price+"z^000000.";
@@ -357,7 +357,7 @@ SELLS7:
if (@sellamount > #S7) goto S_SellTooHigh;
set @price,@sellamount*$S7;
set #S7,#S7-@sellamount;
- set zeny,zeny+@price;
+ set Zeny,Zeny+@price;
next;
mes "Sold " + @sellamount + " " + $S7N$ + " shares.";
mes "Earned ^0000FF"+@price+"z^000000.";
@@ -369,7 +369,7 @@ SELLS8:
if (@sellamount > #S8) goto S_SellTooHigh;
set @price,@sellamount*$S8;
set #S8,#S8-@sellamount;
- set zeny,zeny+@price;
+ set Zeny,Zeny+@price;
next;
mes "Sold " + @sellamount + " " + $S8N$ + " shares.";
mes "Earned ^0000FF"+@price+"z^000000.";
@@ -381,7 +381,7 @@ SELLS9:
if (@sellamount > #S9) goto S_SellTooHigh;
set @price,@sellamount*$S9;
set #S9,#S9-@sellamount;
- set zeny,zeny+@price;
+ set Zeny,Zeny+@price;
next;
mes "Sold " + @sellamount + " " + $S9N$ + " shares.";
mes "Earned ^0000FF"+@price+"z^000000.";
@@ -393,7 +393,7 @@ SELLS10:
if (@sellamount > #S10) goto S_SellTooHigh;
set @price,@sellamount*$S10;
set #S10,#S10-@sellamount;
- set zeny,zeny+@price;
+ set Zeny,Zeny+@price;
next;
mes "Sold " + @sellamount + " " + $S10N$ + " shares.";
mes "Earned ^0000FF"+@price+"z^000000.";
@@ -442,18 +442,18 @@ S_Buy:
// Checks valid number //
if (@buyamount < $S_BuyMin) goto S_TooLow;
if (@buyamount > $S_BuyMax) goto S_TooHigh;
- if (zeny < $S_Trans) goto S_NoZeny;
- set zeny,zeny-$S_Trans;
+ if (Zeny < $S_Trans) goto S_NoZeny;
+ set Zeny,Zeny-$S_Trans;
// Purchases the shares //
PURS1:
if (@buyname$ != $S1N$) goto PURS2;
set @price,@buyamount*$S1;
- if (zeny < @price) goto S_NoZeny;
+ if (Zeny < @price) goto S_NoZeny;
set #S1,#S1+@buyamount;
set @price,@buyamount*$S1;
- set zeny,zeny-@price;
+ set Zeny,Zeny-@price;
mes "Bought " + @buyamount + " " + $S1N$ + " shares.";
mes "Lost ^0000FF"+@price+"z^000000.";
next;
@@ -462,9 +462,9 @@ PURS1:
PURS2:
if (@buyname$ != $S2N$) goto PURS3;
set @price,@buyamount*$S2;
- if (zeny < @price) goto S_NoZeny;
+ if (Zeny < @price) goto S_NoZeny;
set #S2,#S2+@buyamount;
- set zeny,zeny-@price;
+ set Zeny,Zeny-@price;
mes "Bought " + @buyamount + " " + $S2N$ + " shares.";
mes "Lost ^0000FF"+@price+"z^000000.";
next;
@@ -473,9 +473,9 @@ PURS2:
PURS3:
if (@buyname$ != $S3N$) goto PURS4;
set @price,@buyamount*$S3;
- if (zeny < @price) goto S_NoZeny;
+ if (Zeny < @price) goto S_NoZeny;
set #S3,#S3+@buyamount;
- set zeny,zeny-@price;
+ set Zeny,Zeny-@price;
mes "Bought " + @buyamount + " " + $S3N$ + " shares.";
mes "Lost ^0000FF"+@price+"z^000000.";
next;
@@ -484,9 +484,9 @@ PURS3:
PURS4:
if (@buyname$ != $S4N$) goto PURS5;
set @price,@buyamount*$S4;
- if (zeny < @price) goto S_NoZeny;
+ if (Zeny < @price) goto S_NoZeny;
set #S4,#S4+@buyamount;
- set zeny,zeny-@price;
+ set Zeny,Zeny-@price;
mes "Bought " + @buyamount + " " + $S4N$ + " shares.";
mes "Lost ^0000FF"+@price+"z^000000.";
next;
@@ -495,9 +495,9 @@ PURS4:
PURS5:
if (@buyname$ != $S5N$) goto PURS6;
set @price,@buyamount*$S5;
- if (zeny < @price) goto S_NoZeny;
+ if (Zeny < @price) goto S_NoZeny;
set #S5,#S5+@buyamount;
- set zeny,zeny-@price;
+ set Zeny,Zeny-@price;
mes "Bought " + @buyamount + " " + $S5N$ + " shares.";
mes "Lost ^0000FF"+@price+"z^000000.";
next;
@@ -506,9 +506,9 @@ PURS5:
PURS6:
if (@buyname$ != $S6N$) goto PURS7;
set @price,@buyamount*$S6;
- if (zeny < @price) goto S_NoZeny;
+ if (Zeny < @price) goto S_NoZeny;
set #S6,#S6+@buyamount;
- set zeny,zeny-@price;
+ set Zeny,Zeny-@price;
mes "Bought " + @buyamount + " " + $S6N$ + " shares.";
mes "Lost ^0000FF"+@price+"z^000000.";
next;
@@ -517,9 +517,9 @@ PURS6:
PURS7:
if (@buyname$ != $S7N$) goto PURS8;
set @price,@buyamount*$S7;
- if (zeny < @price) goto S_NoZeny;
+ if (Zeny < @price) goto S_NoZeny;
set #S7,#S7+@buyamount;
- set zeny,zeny-@price;
+ set Zeny,Zeny-@price;
mes "Bought " + @buyamount + " " + $S7N$ + " shares.";
mes "Lost ^0000FF"+@price+"z^000000.";
next;
@@ -528,9 +528,9 @@ PURS7:
PURS8:
if (@buyname$ != $S8N$) goto PURS9;
set @price,@buyamount*$S8;
- if (zeny < @price) goto S_NoZeny;
+ if (Zeny < @price) goto S_NoZeny;
set #S8,#S8+@buyamount;
- set zeny,zeny-@price;
+ set Zeny,Zeny-@price;
mes "Bought " + @buyamount + " " + $S8N$ + " shares.";
mes "Lost ^0000FF"+@price+"z^000000.";
next;
@@ -539,9 +539,9 @@ PURS8:
PURS9:
if (@buyname$ != $S9N$) goto PURS10;
set @price,@buyamount*$S9;
- if (zeny < @price) goto S_NoZeny;
+ if (Zeny < @price) goto S_NoZeny;
set #S9,#S9+@buyamount;
- set zeny,zeny-@price;
+ set Zeny,Zeny-@price;
mes "Bought " + @buyamount + " " + $S9N$ + " shares.";
mes "Lost ^0000FF"+@price+"z^000000.";
next;
@@ -550,9 +550,9 @@ PURS9:
PURS10:
if (@buyname$ != $S10N$) goto PURS11;
set @price,@buyamount*$S10;
- if (zeny < @price) goto S_NoZeny;
+ if (Zeny < @price) goto S_NoZeny;
set #S10,#S10+@buyamount;
- set zeny,zeny-@price;
+ set Zeny,Zeny-@price;
mes "Bought " + @buyamount + " " + $S10N$ + " shares.";
mes "Lost ^0000FF"+@price+"z^000000.";
next;
diff --git a/npc/custom/events/valentinesdayexp.txt b/npc/custom/events/valentinesdayexp.txt
index c60c6f3a6..c0c7ddb66 100644
--- a/npc/custom/events/valentinesdayexp.txt
+++ b/npc/custom/events/valentinesdayexp.txt
@@ -18,7 +18,7 @@ prontera,156,172,4 script Tine 1_M_MERCHANT,{
// Debug info for item effects and tricky conditions 8)
// mes "@dsv: "+@dsv;
// mes "ispartneron()=="+ispartneron();
-// mes "sex == "+sex;
+// mes "sex == "+Sex;
// if(@dsv == gettime(3)+1) mes "@dsv == gettime(3)+1";
mes "[Tine]";
@@ -60,9 +60,9 @@ M_INFO:
OnInit:
//559,Hand-made_Chocolate
- setitemscript 559,"{ itemheal 50,50; if(sex==0 || @dsv == gettime(3)+1 || ispartneron()==0)end; set @dsv,gettime(3)+1; misceffect 113; }";
+ setitemscript 559,"{ itemheal 50,50; if(Sex==0 || @dsv == gettime(3)+1 || ispartneron()==0)end; set @dsv,gettime(3)+1; misceffect 113; }";
//560,Hand-made_White_Chocolate
- setitemscript 560,"{ itemheal 50,50; if(sex || @dsv == gettime(3)+1 || ispartneron()==0)end; set @dsv,gettime(3)+1; misceffect 113; }";
+ setitemscript 560,"{ itemheal 50,50; if(Sex || @dsv == gettime(3)+1 || ispartneron()==0)end; set @dsv,gettime(3)+1; misceffect 113; }";
//2634,Wedding_Ring_M,Wedding Ring,5,,10,0,,0,,0,127918079,7,1,136,,0,0,0,{ skill 334,1; skill 335,1; skill 336,1; }
setitemscript 2634,"{ skill 334,1; skill 335,1; skill 336,1; if(@dsv == gettime(3)+1 && ispartneron()){ bonus2 bExpAddRace,5,50; bonus2 bExpAddRace,6,50; bonus2 bExpAddRace,7,50; bonus2 bExpAddRace,8,50; bonus2 bExpAddRace,1,50; } }";
diff --git a/npc/custom/item_signer.txt b/npc/custom/item_signer.txt
index fad2f92f9..dfc93fb85 100644
--- a/npc/custom/item_signer.txt
+++ b/npc/custom/item_signer.txt
@@ -13,7 +13,7 @@
prt_in,24,61,7 script Perchik 1_M_01,{
- setarray .@Item[0],644,3; // Item requirements: <ID>,<Count>{,...} (0 to disable)
+ setarray .@item[0],644,3; // Item requirements: <ID>,<Count>{,...} (0 to disable)
setarray .@Cost[0],0,5000; // Zeny requirements: <base price>,<price per refine>
disable_items;
@@ -26,10 +26,10 @@ prt_in,24,61,7 script Perchik 1_M_01,{
emotion e_ic;
next;
mes "[Perchik]";
- if (getarraysize(.@Item) || getarraysize(.@Cost)) {
+ if (getarraysize(.@item) || getarraysize(.@Cost)) {
mes "For my work I accept:";
- if (getarraysize(.@Item)) for(set .@i,0; .@i<getarraysize(.@Item); set .@i,.@i+2)
- mes " ~ "+.@Item[.@i+1]+"x "+getitemname(.@Item[.@i]);
+ if (getarraysize(.@item)) for(set .@i,0; .@i<getarraysize(.@item); set .@i,.@i+2)
+ mes " ~ "+.@item[.@i+1]+"x "+getitemname(.@item[.@i]);
if (.@Cost[0]) mes " ~ "+.@Cost[0]+" Zeny";
if (.@Cost[1]) mes " ~ "+.@Cost[1]+" Zeny per refine";
}
@@ -92,11 +92,11 @@ prt_in,24,61,7 script Perchik 1_M_01,{
close;
}
set .@price, .@Cost[0]+(.@Cost[1]*.@ref);
- if (getarraysize(.@Item) || .@price) {
+ if (getarraysize(.@item) || .@price) {
mes "I will need:";
- if (getarraysize(.@Item)) for(set .@i,0; .@i<getarraysize(.@Item); set .@i,.@i+2) {
- mes " ~ "+.@Item[.@i+1]+"x "+getitemname(.@Item[.@i]);
- if (countitem(.@Item[.@i]) < .@Item[.@i+1]) set .@nr,1;
+ if (getarraysize(.@item)) for(set .@i,0; .@i<getarraysize(.@item); set .@i,.@i+2) {
+ mes " ~ "+.@item[.@i+1]+"x "+getitemname(.@item[.@i]);
+ if (countitem(.@item[.@i]) < .@item[.@i+1]) set .@nr,1;
}
if (.@price) mes " ~ "+.@price+" Zeny";
}
@@ -122,8 +122,8 @@ prt_in,24,61,7 script Perchik 1_M_01,{
close;
}
if (.@price) set Zeny, Zeny-.@price;
- if (getarraysize(.@Item)) for(set .@i,0; .@i<getarraysize(.@Item); set .@i,.@i+2)
- delitem .@Item[.@i], .@Item[.@i+1];
+ if (getarraysize(.@item)) for(set .@i,0; .@i<getarraysize(.@item); set .@i,.@i+2)
+ delitem .@item[.@i], .@item[.@i+1];
delitem2 .@id,1,1,.@ref,0,.@slot[0],.@slot[1],.@slot[2],.@slot[3];
mes "Done!";
emotion e_proud;
diff --git a/npc/custom/itembind.txt b/npc/custom/itembind.txt
index a95de3577..f30455123 100644
--- a/npc/custom/itembind.txt
+++ b/npc/custom/itembind.txt
@@ -19,7 +19,7 @@ prontera,144,174,4 script Bound Items 429,{
next;
mes "What would you like to do?";
if(select("Bind:Unbind") == 1) {
- if(zeny < .bindprice) {
+ if(Zeny < .bindprice) {
mes "You don't have enough zeny to bind an item.";
close;
}
@@ -55,7 +55,7 @@ prontera,144,174,4 script Bound Items 429,{
next;
mes "Are you sure you'd like to bind your "+ getitemname(@inventorylist_id[.@item]) +" to your "+.boundtypes$[.@boundtype]+"?";
if(select("Yes:No") == 1) {
- zeny -= .bindprice;
+ Zeny -= .bindprice;
delitem2 @inventorylist_id[.@item],@inventorylist_amount[.@item],@inventorylist_identify[.@item],@inventorylist_refine[.@item],@inventorylist_attribute[.@item],@inventorylist_card1[.@item],@inventorylist_card2[.@item],@inventorylist_card3[.@item],@inventorylist_card4[.@item];
getitembound2 @inventorylist_id[.@item],@inventorylist_amount[.@item],@inventorylist_identify[.@item],@inventorylist_refine[.@item],@inventorylist_attribute[.@item],@inventorylist_card1[.@item],@inventorylist_card2[.@item],@inventorylist_card3[.@item],@inventorylist_card4[.@item],.@boundtype;
mes "All done!";
@@ -70,7 +70,7 @@ prontera,144,174,4 script Bound Items 429,{
countbound(2);
if(.unbindprice) {
mes "Unbinding an item has a fee of ^0000FF"+.unbindprice+"^000000 zeny.";
- if(zeny < .unbindprice) {
+ if(Zeny < .unbindprice) {
mes "You don't have enough to unbind an item.";
close;
}
@@ -102,7 +102,7 @@ prontera,144,174,4 script Bound Items 429,{
next;
mes "Are you sure you'd like to unbind your "+ getitemname(@inventorylist_id[.@item]) +"?";
if(select("Yes:No") == 1) {
- zeny -= .unbindprice;
+ Zeny -= .unbindprice;
delitem2 @inventorylist_id[.@item],@inventorylist_amount[.@item],@inventorylist_identify[.@item],@inventorylist_refine[.@item],@inventorylist_attribute[.@item],@inventorylist_card1[.@item],@inventorylist_card2[.@item],@inventorylist_card3[.@item],@inventorylist_card4[.@item];
getitem2 @inventorylist_id[.@item],@inventorylist_amount[.@item],@inventorylist_identify[.@item],@inventorylist_refine[.@item],@inventorylist_attribute[.@item],@inventorylist_card1[.@item],@inventorylist_card2[.@item],@inventorylist_card3[.@item],@inventorylist_card4[.@item];
mes "All done!";
@@ -130,4 +130,4 @@ OnInit:
.boundtypes$[2] = "guild";
.boundtypes$[4] = "character";
end;
-} \ No newline at end of file
+}
diff --git a/npc/custom/quests/berzebub.txt b/npc/custom/quests/berzebub.txt
index 8827329d9..8a57d4f3e 100644
--- a/npc/custom/quests/berzebub.txt
+++ b/npc/custom/quests/berzebub.txt
@@ -13,7 +13,7 @@
prontera,165,178,8 script Old Woman 8_F_GRANDMOTHER,{
- setarray .@Items[0],714,25,1061,100,1095,200,618,10,1551,2,1614,1,727,20;
+ setarray .@items[0],714,25,1061,100,1095,200,618,10,1551,2,1614,1,727,20;
set .@n$,"[Old Woman]";
mes .@n$;
@@ -37,9 +37,9 @@ prontera,165,178,8 script Old Woman 8_F_GRANDMOTHER,{
next;
mes .@n$;
mes "I need all of the following items:";
- for(set .@i,0; .@i<getarraysize(.@Items); set .@i,.@i+2) {
- mes " ~ "+.@Items[.@i+1]+"x "+getitemname(.@Items[.@i]);
- if (countitem(.@Items[.@i]) < .@Items[.@i+1]) set .@nr,1; }
+ for(set .@i,0; .@i<getarraysize(.@items); set .@i,.@i+2) {
+ mes " ~ "+.@items[.@i+1]+"x "+getitemname(.@items[.@i]);
+ if (countitem(.@items[.@i]) < .@items[.@i+1]) set .@nr,1; }
next;
if(select("I have all of that!:I'll get those ASAP")==2) goto M_Leave;
@@ -47,8 +47,8 @@ prontera,165,178,8 script Old Woman 8_F_GRANDMOTHER,{
if (.@nr) {
mes "You lie! Get out of here and get those items, you sorry excuse for a rock star.";
close; }
- for(set .@i,0; .@i<getarraysize(.@Items); set .@i,.@i+2)
- delitem .@Items[.@i], .@Items[.@i+1];
+ for(set .@i,0; .@i<getarraysize(.@items); set .@i,.@i+2)
+ delitem .@items[.@i], .@items[.@i+1];
getitem 4145,1;
set BerzQuest, 1;
mes "Congratulations! You have all the items. Here is your ^FF0000Berzebub Card^000000, as promised.";
diff --git a/npc/custom/quests/kahohorn.txt b/npc/custom/quests/kahohorn.txt
index ea1916e50..882728925 100644
--- a/npc/custom/quests/kahohorn.txt
+++ b/npc/custom/quests/kahohorn.txt
@@ -12,7 +12,7 @@
geffen,115,107,5 script Lord Kaho's Servant 1_M_PUBMASTER,{
- setarray .@Items[0],7005, 968, 923, 734, 724,2268,7036,7020,5053,7018,741,742,743,750,751,752,753,754;
+ setarray .@items[0],7005, 968, 923, 734, 724,2268,7036,7020,5053,7018,741,742,743,750,751,752,753,754;
setarray .@Drops[0],1272,1087,1039,1260,1046,1115,1252,1147,1038,1059;
set .@n$, "[Lord Kaho's Servant]";
@@ -30,13 +30,13 @@ geffen,115,107,5 script Lord Kaho's Servant 1_M_PUBMASTER,{
next;
mes .@n$;
for(set .@i,0; .@i<10; set .@i,.@i+1)
- mes "1x ^0055FF"+getitemname(.@Items[.@i])+"^000000 (from "+strmobinfo(1,.@Drops[.@i])+")";
+ mes "1x ^0055FF"+getitemname(.@items[.@i])+"^000000 (from "+strmobinfo(1,.@Drops[.@i])+")";
next;
mes .@n$;
mes "We're not done yet, sweetie...";
mes "I'm a big fan of dolls, so you need to bring me these cuties!";
for(set .@i,10; .@i<18; set .@i,.@i+1)
- mes "1x ^0055FF"+getitemname(.@Items[.@i])+"^000000";
+ mes "1x ^0055FF"+getitemname(.@items[.@i])+"^000000";
next;
mes .@n$;
mes "Finally, I've worked hard to make these horns for my master with all the items mentioned above...";
@@ -52,12 +52,12 @@ geffen,115,107,5 script Lord Kaho's Servant 1_M_PUBMASTER,{
close; }
mes .@n$;
for(set .@i,0; .@i<18; set .@i,.@i+1)
- if (!countitem(.@Items[.@i])) { set .@nr,1; break; }
+ if (!countitem(.@items[.@i])) { set .@nr,1; break; }
if (.@nr || countitem(714) < 3 || Zeny < 5000000) {
mes "I can't afford to make this if you don't bring all materials needed. Please understand this is to benefit heroes such as yourself!";
close; }
for(set .@i,0; .@i<18; set .@i,.@i+1)
- delitem .@Items[.@i],1;
+ delitem .@items[.@i],1;
delitem 714,3;
set Zeny, Zeny-5000000;
mes "Wow! You are brave indeed!";
diff --git a/npc/custom/quests/kings_items.txt b/npc/custom/quests/kings_items.txt
index b8c7a5538..345f8b051 100644
--- a/npc/custom/quests/kings_items.txt
+++ b/npc/custom/quests/kings_items.txt
@@ -24,15 +24,15 @@ prt_castle,80,170,4 script King of Prontera 1_M_PRON_KING,{
mes "If you get her these items I'm sure she'll calm down.";
mes "I'll give you my crown or my sword as a reward.";
next;
- setarray .@Items1[0],5007,742,30,741,50,753,20,732,1,710,20,629,20;
- setarray .@Items2[0],1137,2254,1,2282,1,714,1;
+ setarray .@items1[0],5007,742,30,741,50,753,20,732,1,710,20,629,20;
+ setarray .@items2[0],1137,2254,1,2282,1,714,1;
switch(select("What do you need?:I have the items!:Forget it.")) {
case 1:
for(set .@i,1; .@i<3; set .@i,.@i+1) {
mes "[King of Prontera]";
mes "If you could get me:";
- for(set .@j,1; .@j<getarraysize(getd(".@Items"+.@i)); set .@j,.@j+2)
- mes " ~ ^0055FF"+getd(".@Items"+.@i+"["+(.@j+1)+"]")+"^000000x "+getitemname(getd(".@Items"+.@i+"["+.@j+"]"));
+ for(set .@j,1; .@j<getarraysize(getd(".@items"+.@i)); set .@j,.@j+2)
+ mes " ~ ^0055FF"+getd(".@items"+.@i+"["+(.@j+1)+"]")+"^000000x "+getitemname(getd(".@items"+.@i+"["+.@j+"]"));
mes "I'll give my "+((.@i)?"sword.":"crown.");
if (.@i==2) close;
next; }
@@ -41,16 +41,16 @@ prt_castle,80,170,4 script King of Prontera 1_M_PRON_KING,{
mes "What item do you want?";
next;
set .@i, select("Crown:Sword");
- for(set .@j,1; .@j<getarraysize(getd(".@Items"+.@i)); set .@j,.@j+2)
- if (countitem(getd(".@Items"+.@i+"["+.@j+"]")) < getd(".@Items"+.@i+"["+(.@j+1)+"]")) set .@nr,1;
+ for(set .@j,1; .@j<getarraysize(getd(".@items"+.@i)); set .@j,.@j+2)
+ if (countitem(getd(".@items"+.@i+"["+.@j+"]")) < getd(".@items"+.@i+"["+(.@j+1)+"]")) set .@nr,1;
mes "[King of Prontera]";
if (.@nr) {
mes "You're missing something.";
mes "Come back after you get ALL the items.";
close; }
- for(set .@j,1; .@j<getarraysize(getd(".@Items"+.@i)); set .@j,.@j+2)
- delitem getd(".@Items"+.@i+"["+.@j+"]"), getd(".@Items"+.@i+"["+(.@j+1)+"]");
- getitem getd(".@Items"+.@i+"[0]"),1;
+ for(set .@j,1; .@j<getarraysize(getd(".@items"+.@i)); set .@j,.@j+2)
+ delitem getd(".@items"+.@i+"["+.@j+"]"), getd(".@items"+.@i+"["+(.@j+1)+"]");
+ getitem getd(".@items"+.@i+"[0]"),1;
mes "THANK YOU SOO MUCH!!";
mes "This will surely calm her down.";
mes "As promised, here is my "+((.@i==1)?"crown.":"sword.");
diff --git a/npc/custom/quests/thq/THQS_GuildNPC.txt b/npc/custom/quests/thq/THQS_GuildNPC.txt
index a49c92ed3..3e0723781 100644
--- a/npc/custom/quests/thq/THQS_GuildNPC.txt
+++ b/npc/custom/quests/thq/THQS_GuildNPC.txt
@@ -25,7 +25,7 @@ yuno_in01,124,164,6 script Guild Leader 1_M_PRON_KING,{
mes "Umm... Well that is all you need to do. Hahaha.";
next;
menu "Pay ^FF000025,000z^000000.",-,"Thats way to high!!",N_HighPrice;
- if (zeny < 25000) goto N_NoZeny;
+ if (Zeny < 25000) goto N_NoZeny;
set Zeny,Zeny-25000;
//getitem 7950, 1;
//getitem 7951, 1;
diff --git a/npc/custom/quests/thq/THQS_TTShop.txt b/npc/custom/quests/thq/THQS_TTShop.txt
index c764de852..25e080a8e 100644
--- a/npc/custom/quests/thq/THQS_TTShop.txt
+++ b/npc/custom/quests/thq/THQS_TTShop.txt
@@ -51,7 +51,7 @@ N_Shop:
close;
N_GetZeny1k:
set #Treasure_Token,#Treasure_Token-1;
- set zeny,zeny+1000;
+ set Zeny,Zeny+1000;
close;
N_10T:
if (#Treasure_Token > 9) goto N_GetZeny10k;
@@ -59,7 +59,7 @@ N_10T:
close;
N_GetZeny10k:
set #Treasure_Token,#Treasure_Token-10;
- set zeny,zeny+10000;
+ set Zeny,Zeny+10000;
close;
N_100T:
if (#Treasure_Token > 99) goto N_GetZeny100k;
@@ -67,7 +67,7 @@ N_100T:
close;
N_GetZeny100k:
set #Treasure_Token,#Treasure_Token-100;
- set zeny,zeny+100000;
+ set Zeny,Zeny+100000;
close;
N_BuyWeps:
diff --git a/npc/custom/quests/valhallen.txt b/npc/custom/quests/valhallen.txt
index bb84e73e5..c70de008b 100644
--- a/npc/custom/quests/valhallen.txt
+++ b/npc/custom/quests/valhallen.txt
@@ -21,46 +21,46 @@ prontera,147,171,5 script Lenneth 4_F_VALKYRIE,{
case 1:
mes "[Lenneth]";
mes "^3355FFMjolnir^000000 is the mighty Hammer of Thor.";
- setarray .@Items[0],1530,1531,2,984,20,985,5,969,40,7074,2,7075,4,7078,5,7087,5,7089,5;
+ setarray .@items[0],1530,1531,2,984,20,985,5,969,40,7074,2,7075,4,7078,5,7087,5,7089,5;
break;
case 2:
mes "[Lenneth]";
mes "^3355FFSleipnir^000000 are boots made after Odin's War Horse.";
- setarray .@Items[0],2410,2406,2,984,1,969,20,985,10,7076,3,7079,5,7083,3,7086,3;
+ setarray .@items[0],2410,2406,2,984,1,969,20,985,10,7076,3,7079,5,7083,3,7086,3;
break;
case 3:
mes "[Lenneth]";
mes "^3355FFBrisingammen^000000 is the magical Necklace of Freyja, goddess of Beauty.";
- setarray .@Items[0],2630,2603,1,726,2,722,3,727,10,723,5,969,20,7073,4,7077,4,7088,3,7090,3,7092,3;
+ setarray .@items[0],2630,2603,1,726,2,722,3,727,10,723,5,969,20,7073,4,7077,4,7088,3,7090,3,7092,3;
break;
case 4:
mes "[Lenneth]";
mes "The ^3355FFGleipnir^000000 is a light yet strong rope required to make ^3355FFMegingjard^000000";
- setarray .@Items[0],7058,7080,4,7081,5,7082,4,7084,3,7085,3;
+ setarray .@items[0],7058,7080,4,7081,5,7082,4,7084,3,7085,3;
break;
case 5:
mes "[Lenneth]";
mes "The ^3355FFMegingjard^000000 is the powerful Belt of Thor.";
- setarray .@Items[0],2629,7058,1,2627,1,969,10,726,10,984,5;
+ setarray .@items[0],2629,7058,1,2627,1,969,10,726,10,984,5;
break; }
mes "^FF0000The items I need are as follows:^000000";
- for(set .@i,1; .@i<getarraysize(.@Items[0]); set .@i,.@i+2) {
- mes " ~ "+.@Items[.@i+1]+"x ^3355FF"+getitemname(.@Items[.@i])+"^000000";
- if (countitem(.@Items[.@i]) < .@Items[.@i+1]) set .@nr,1; }
+ for(set .@i,1; .@i<getarraysize(.@items[0]); set .@i,.@i+2) {
+ mes " ~ "+.@items[.@i+1]+"x ^3355FF"+getitemname(.@items[.@i])+"^000000";
+ if (countitem(.@items[.@i]) < .@items[.@i+1]) set .@nr,1; }
if (.@nr) close;
next;
mes "[Lenneth]";
- mes "Do you desire ^3355FF"+getitemname(.@Items[0])+"^000000?";
+ mes "Do you desire ^3355FF"+getitemname(.@items[0])+"^000000?";
next;
if(select("Yes:No")==2) {
mes "[Lenneth]";
mes "Please return if you change your mind.";
close; }
mes "[Lenneth]";
- mes "Here is your ^3355FF"+getitemname(.@Items[0])+"^000000.";
+ mes "Here is your ^3355FF"+getitemname(.@items[0])+"^000000.";
mes "May it serve you well.";
- for(set .@i,1; .@i<getarraysize(.@Items); set .@i,.@i+2)
- delitem .@Items[.@i], .@Items[.@i+1];
- getitem .@Items[0],1;
+ for(set .@i,1; .@i<getarraysize(.@items); set .@i,.@i+2)
+ delitem .@items[.@i], .@items[.@i+1];
+ getitem .@items[0],1;
close;
}
diff --git a/npc/events/gdevent_aru.txt b/npc/events/gdevent_aru.txt
index 9f1a9617a..1578127f9 100644
--- a/npc/events/gdevent_aru.txt
+++ b/npc/events/gdevent_aru.txt
@@ -660,7 +660,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{
mes "Let the game.. Begin!";
mapannounce "arug_que01", "Pierrot Pier: Let the game.. Begin!",bc_map,"0x99CC00";
set $@gdeventv_a2,1;
- donpcevent "Controller#gdevent_a::Ongame_start";
+ donpcevent "Controller#gdevent_a::OnGame_start";
erasequest 2143;
close;
}
@@ -677,7 +677,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{
if (countitem(6031) > 0) {
donpcevent "Controller#gdevent_a::OnStop";
set $@gdeventv_a2,3;
- donpcevent "eff_mvp#aru_gd::Onmvp";
+ donpcevent "eff_mvp#aru_gd::OnMVP";
mes "[Pierrot Pier]";
mes "Wow~~!!";
mes "Success~!!";
@@ -762,7 +762,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{
mes "Let the game.. Begin!";
mapannounce "arug_que01", "Pierrot Pier: Let the game.. Begin!",bc_map,"0x99CC00";
set $@gdeventv_a2,10;
- donpcevent "Controller#gdevent_a::Ongame_start";
+ donpcevent "Controller#gdevent_a::OnGame_start";
close;
}
}
@@ -784,7 +784,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{
mes "You've completeled an unbelievable task, I will give you the wonderful gift master has prepared!! Ha!";
mapannounce "arug_que01", "Pierrot Pier: You've completeled an unbelievable task, I will give you the wonderful gift my master has prepared!! Ha!",bc_map,"0x99CC00";
mapannounce "arug_que01", "Pierrot Pier: Here, take Pierre's Treasure Boxes.",bc_map,"0x99CC00";
- donpcevent "eff_mvp#aru_gd::Onmvp";
+ donpcevent "eff_mvp#aru_gd::OnMVP";
set $@gdeventv_a2,5;
getitem 14596,10; //Pierre_Treasurebox
close;
@@ -819,7 +819,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{
if (countitem(6031) > 0) {
donpcevent "Controller#gdevent_a::OnStop";
set $@gdeventv_a2,3;
- donpcevent "eff_mvp#aru_gd::Onmvp";
+ donpcevent "eff_mvp#aru_gd::OnMVP";
mes "[Pierrot Pier]";
mes "Wow~~!!";
mes "Success~!!";
@@ -929,7 +929,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{
if (countitem(6031) > 0) {
donpcevent "Controller#gdevent_a::OnStop";
set $@gdeventv_a2,3;
- donpcevent "eff_mvp#aru_gd::Onmvp";
+ donpcevent "eff_mvp#aru_gd::OnMVP";
mes "[Pierrot Pier]";
mes "Wow~~!!";
mes "Success~!!";
@@ -993,7 +993,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{
if (countitem(6031) > 0) {
donpcevent "Controller#gdevent_a::OnStop";
set $@gdeventv_a2,3;
- donpcevent "eff_mvp#aru_gd::Onmvp";
+ donpcevent "eff_mvp#aru_gd::OnMVP";
mes "[Pierrot Pier]";
mes "Wow~~!!";
mes "Success~!!";
@@ -1024,11 +1024,11 @@ OnInit:
set $@gdeventv_a2,0;
end;
-Onwin:
+OnWin:
donpcevent "treg#aru_gd::OnEnable";
end;
-Ongame_start:
+OnGame_start:
initnpctimer;
donpcevent "paper_sp_1_a::OnEnable";
donpcevent "paper_sp_2_a::OnEnable";
@@ -1334,7 +1334,7 @@ OnTouch2:
arug_que01,6,6,1 script eff_mvp#aru_gd CLEAR_NPC,{
end;
-Onmvp:
+OnMVP:
initnpctimer;
end;
diff --git a/npc/events/gdevent_sch.txt b/npc/events/gdevent_sch.txt
index 343c21ead..536b37b79 100644
--- a/npc/events/gdevent_sch.txt
+++ b/npc/events/gdevent_sch.txt
@@ -659,7 +659,7 @@ schg_que01,100,81,3 script Pierrot Pier#sch_gd 4_M_PIERROT,{
mes "Let the game.. Begin!";
mapannounce "schg_que01", "Pierrot Pier: Let the game.. Begin!",bc_map,"0x99CC00";
set $@gdeventv_s2,1;
- donpcevent "Controller#gdevent_s::Ongame_start";
+ donpcevent "Controller#gdevent_s::OnGame_start";
erasequest 2143;
close;
}
@@ -676,7 +676,7 @@ schg_que01,100,81,3 script Pierrot Pier#sch_gd 4_M_PIERROT,{
if (countitem(6031) > 0) {
donpcevent "Controller#gdevent_s::OnStop";
set $@gdeventv_s2,3;
- donpcevent "eff_mvp#sch_gd::Onmvp";
+ donpcevent "eff_mvp#sch_gd::OnMVP";
mes "[Pierrot Pier]";
mes "Wow~~!!";
mes "Success~!!";
@@ -761,7 +761,7 @@ schg_que01,100,81,3 script Pierrot Pier#sch_gd 4_M_PIERROT,{
mes "Let the game.. Begin!";
mapannounce "schg_que01", "Pierrot Pier: Let the game.. Begin!",bc_map,"0x99CC00";
set $@gdeventv_s2,10;
- donpcevent "Controller#gdevent_s::Ongame_start";
+ donpcevent "Controller#gdevent_s::OnGame_start";
close;
}
}
@@ -783,7 +783,7 @@ schg_que01,100,81,3 script Pierrot Pier#sch_gd 4_M_PIERROT,{
mes "You've completeled an unbelievable task, I will give you the wonderful gift master has prepared!! Ha!";
mapannounce "schg_que01", "Pierrot Pier: You've completeled an unbelievable task, I will give you the wonderful gift my master has prepared!! Ha!",bc_map,"0x99CC00";
mapannounce "schg_que01", "Pierrot Pier: Here, take Pierre's Treasure Boxes.",bc_map,"0x99CC00";
- donpcevent "eff_mvp#sch_gd::Onmvp";
+ donpcevent "eff_mvp#sch_gd::OnMVP";
set $@gdeventv_s2,5;
getitem 14596,10; //Pierre_Treasurebox
close;
@@ -818,7 +818,7 @@ schg_que01,100,81,3 script Pierrot Pier#sch_gd 4_M_PIERROT,{
if (countitem(6031) > 0) {
donpcevent "Controller#gdevent_s::OnStop";
set $@gdeventv_s2,3;
- donpcevent "eff_mvp#sch_gd::Onmvp";
+ donpcevent "eff_mvp#sch_gd::OnMVP";
mes "[Pierrot Pier]";
mes "Wow~~!!";
mes "Success~!!";
@@ -928,7 +928,7 @@ schg_que01,100,81,3 script Pierrot Pier#sch_gd 4_M_PIERROT,{
if (countitem(6031) > 0) {
donpcevent "Controller#gdevent_s::OnStop";
set $@gdeventv_s2,3;
- donpcevent "eff_mvp#sch_gd::Onmvp";
+ donpcevent "eff_mvp#sch_gd::OnMVP";
mes "[Pierrot Pier]";
mes "Wow~~!!";
mes "Success~!!";
@@ -992,7 +992,7 @@ schg_que01,100,81,3 script Pierrot Pier#sch_gd 4_M_PIERROT,{
if (countitem(6031) > 0) {
donpcevent "Controller#gdevent_s::OnStop";
set $@gdeventv_s2,3;
- donpcevent "eff_mvp#sch_gd::Onmvp";
+ donpcevent "eff_mvp#sch_gd::OnMVP";
mes "[Pierrot Pier]";
mes "Wow~~!!";
mes "Success~!!";
@@ -1023,11 +1023,11 @@ OnInit:
set $@gdeventv_s2,0;
end;
-Onwin:
+OnWin:
donpcevent "treg#sch_gd::OnEnable";
end;
-Ongame_start:
+OnGame_start:
initnpctimer;
donpcevent "paper_sp_1_s::OnEnable";
donpcevent "paper_sp_2_s::OnEnable";
@@ -1333,7 +1333,7 @@ OnTouch2:
schg_que01,6,6,1 script eff_mvp#sch_gd CLEAR_NPC,{
end;
-Onmvp:
+OnMVP:
initnpctimer;
end;
diff --git a/npc/events/god_se_festival.txt b/npc/events/god_se_festival.txt
index 01d9734d5..6fc2bb660 100644
--- a/npc/events/god_se_festival.txt
+++ b/npc/events/god_se_festival.txt
@@ -32,13 +32,13 @@ yuno,1,1,0 script Festival Manager#gq_fes0 4_F_HUGIRL,{
case 1:
mes "[Festival Manager]";
mes "Ending festivals and disabling NPCs.";
- donpcevent "Rmimi Ravies#gq_fes01::Onover";
- donpcevent "Rmimi Ravies#gq_fes01::Onover";
+ donpcevent "Rmimi Ravies#gq_fes01::OnOver";
+ donpcevent "Rmimi Ravies#gq_fes01::OnOver";
close;
case 2:
mes "[Festival Manager]";
mes "Resetting festivals and enabling NPCs.";
- donpcevent "Rmimi Ravies#gq_fes01::Onover";
+ donpcevent "Rmimi Ravies#gq_fes01::OnOver";
donpcevent "Rmimi Ravies#gq_fes01::OnEnable";
close;
}
@@ -169,7 +169,7 @@ OnStart:
set $@gqse_festival,1;
end;
-Oncall:
+OnCall:
if (mobcount("yuno","Rmimi Ravies#gq_fes01::OnMyMobDead") < 31) {
monster "yuno",0,0,"Valkyrie's Blessing",1083,100,"Rmimi Ravies#gq_fes01::OnMyMobDead";
monster "yuno",0,0,"Valkyrie's Gift",1951,25,"Rmimi Ravies#gq_fes01::OnMyMobDead";
@@ -195,7 +195,7 @@ Oncall:
}
end;
-Onover:
+OnOver:
killmonster "yuno","Rmimi Ravies#gq_fes01::OnMyMobDead";
set $@gqse_festival,0;
stopnpctimer;
@@ -230,7 +230,7 @@ OnTimer243000:
OnTimer300000:
announce "The first 'Valkyrie's Present' has been summoned here in Juno by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rmimi Ravies#gq_fes01::Oncall";
+ donpcevent "Rmimi Ravies#gq_fes01::OnCall";
end;
OnTimer303000:
@@ -256,7 +256,7 @@ OnTimer608000:
OnTimer900000:
announce "The third 'Valkyrie's Present' has been summoned here in Juno by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rmimi Ravies#gq_fes01::Oncall";
+ donpcevent "Rmimi Ravies#gq_fes01::OnCall";
end;
OnTimer903000:
@@ -269,7 +269,7 @@ OnTimer908000:
OnTimer1200000:
announce "The fourth 'Valkyrie's Present' has been summoned here in Juno by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rmimi Ravies#gq_fes01::Oncall";
+ donpcevent "Rmimi Ravies#gq_fes01::OnCall";
end;
OnTimer1203000:
@@ -282,7 +282,7 @@ OnTimer1208000:
OnTimer1500000:
announce "The fifth 'Valkyrie's Present' has been summoned here in Juno by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rmimi Ravies#gq_fes01::Oncall";
+ donpcevent "Rmimi Ravies#gq_fes01::OnCall";
end;
OnTimer1503000:
@@ -295,7 +295,7 @@ OnTimer1508000:
OnTimer1800000:
announce "The sixth 'Valkyrie's Present' has been summoned here in Juno by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rmimi Ravies#gq_fes01::Oncall";
+ donpcevent "Rmimi Ravies#gq_fes01::OnCall";
end;
OnTimer1803000:
@@ -308,7 +308,7 @@ OnTimer1808000:
OnTimer2100000:
announce "The seventh 'Valkyrie's Present' has been summoned here in Juno by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rmimi Ravies#gq_fes01::Oncall";
+ donpcevent "Rmimi Ravies#gq_fes01::OnCall";
end;
OnTimer2103000:
@@ -321,7 +321,7 @@ OnTimer2108000:
OnTimer2400000:
announce "The eighth 'Valkyrie's Present' has been summoned here in Juno by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rmimi Ravies#gq_fes01::Oncall";
+ donpcevent "Rmimi Ravies#gq_fes01::OnCall";
end;
OnTimer2403000:
@@ -334,7 +334,7 @@ OnTimer2408000:
OnTimer2700000:
announce "The ninth 'Valkyrie's Present' has been summoned here in Juno by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rmimi Ravies#gq_fes01::Oncall";
+ donpcevent "Rmimi Ravies#gq_fes01::OnCall";
end;
OnTimer2703000:
@@ -347,7 +347,7 @@ OnTimer2708000:
OnTimer3000000:
announce "The first0 'Valkyrie's Present' has been summoned here in Juno by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rmimi Ravies#gq_fes01::Oncall";
+ donpcevent "Rmimi Ravies#gq_fes01::OnCall";
end;
OnTimer3003000:
@@ -360,7 +360,7 @@ OnTimer3008000:
OnTimer3300000:
announce "The eleventh 'Valkyrie's Present' has been summoned here in Juno by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rmimi Ravies#gq_fes01::Oncall";
+ donpcevent "Rmimi Ravies#gq_fes01::OnCall";
end;
OnTimer3303000:
@@ -373,7 +373,7 @@ OnTimer3308000:
OnTimer3600000:
announce "The twelfth 'Valkyrie's Present' has been summoned here in Juno by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rmimi Ravies#gq_fes01::Oncall";
+ donpcevent "Rmimi Ravies#gq_fes01::OnCall";
end;
OnTimer3603000:
@@ -386,7 +386,7 @@ OnTimer3608000:
OnTimer3900000:
announce "The entire ceremony is over now, I am sure all of you had fun.",bc_all,"0x70dbdb";
- donpcevent "Rmimi Ravies#gq_fes01::Onover";
+ donpcevent "Rmimi Ravies#gq_fes01::OnOver";
end;
}
@@ -410,13 +410,13 @@ rachel,1,1,0 script Festival Manager#gq_fes2 4_F_HUGIRL,{
case 1:
mes "[Festival Manager]";
mes "Ending festivals and disabling NPCs.";
- donpcevent "Rhehe Ravies#gq_fes03::Onover";
- donpcevent "Rhehe Ravies#gq_fes03::Ondisable";
+ donpcevent "Rhehe Ravies#gq_fes03::OnOver";
+ donpcevent "Rhehe Ravies#gq_fes03::OnDisable";
close;
case 2:
mes "[Festival Manager]";
mes "Resetting festivals and enabling NPCs.";
- donpcevent "Rhehe Ravies#gq_fes03::Onover";
+ donpcevent "Rhehe Ravies#gq_fes03::OnOver";
donpcevent "Rhehe Ravies#gq_fes03::OnEnable";
close;
}
@@ -551,7 +551,7 @@ OnStart:
set $@gqse_festival,1;
end;
-Oncall:
+OnCall:
if (mobcount("rachel","Rhehe Ravies#gq_fes03::OnMyMobDead") < 31) {
monster "rachel",0,0,"Valkyrie's Blessing",1083,100,"Rhehe Ravies#gq_fes03::OnMyMobDead";
monster "rachel",0,0,"Valkyrie's Gift",1951,25,"Rhehe Ravies#gq_fes03::OnMyMobDead";
@@ -577,7 +577,7 @@ Oncall:
}
end;
-Onover:
+OnOver:
killmonster "rachel","Rhehe Ravies#gq_fes03::OnMyMobDead";
set $@gqse_festival,0;
stopnpctimer;
@@ -612,7 +612,7 @@ OnTimer243000:
OnTimer300000:
announce "The first 'Valkyrie's Present' has been summoned here in Rachel by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rhehe Ravies#gq_fes03::Oncall";
+ donpcevent "Rhehe Ravies#gq_fes03::OnCall";
end;
OnTimer303000:
@@ -625,7 +625,7 @@ OnTimer308000:
OnTimer600000:
announce "The second 'Valkyrie's Present' has been summoned here in Rachel by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rhehe Ravies#gq_fes03::Oncall";
+ donpcevent "Rhehe Ravies#gq_fes03::OnCall";
end;
OnTimer603000:
@@ -638,7 +638,7 @@ OnTimer608000:
OnTimer900000:
announce "The third 'Valkyrie's Present' has been summoned here in Rachel by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rhehe Ravies#gq_fes03::Oncall";
+ donpcevent "Rhehe Ravies#gq_fes03::OnCall";
end;
OnTimer903000:
@@ -651,7 +651,7 @@ OnTimer908000:
OnTimer1200000:
announce "The fourth 'Valkyrie's Present' has been summoned here in Rachel by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rhehe Ravies#gq_fes03::Oncall";
+ donpcevent "Rhehe Ravies#gq_fes03::OnCall";
end;
OnTimer1203000:
@@ -664,7 +664,7 @@ OnTimer1208000:
OnTimer1500000:
announce "The fifth 'Valkyrie's Present' has been summoned here in Rachel by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rhehe Ravies#gq_fes03::Oncall";
+ donpcevent "Rhehe Ravies#gq_fes03::OnCall";
end;
OnTimer1503000:
@@ -677,7 +677,7 @@ OnTimer1508000:
OnTimer1800000:
announce "The sixth 'Valkyrie's Present' has been summoned here in Rachel by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rhehe Ravies#gq_fes03::Oncall";
+ donpcevent "Rhehe Ravies#gq_fes03::OnCall";
end;
OnTimer1803000:
@@ -690,7 +690,7 @@ OnTimer1808000:
OnTimer2100000:
announce "The seventh 'Valkyrie's Present' has been summoned here in Rachel by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rhehe Ravies#gq_fes03::Oncall";
+ donpcevent "Rhehe Ravies#gq_fes03::OnCall";
end;
OnTimer2103000:
@@ -703,7 +703,7 @@ OnTimer2108000:
OnTimer2400000:
announce "The eighth 'Valkyrie's Present' has been summoned here in Rachel by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rhehe Ravies#gq_fes03::Oncall";
+ donpcevent "Rhehe Ravies#gq_fes03::OnCall";
end;
OnTimer2403000:
@@ -716,7 +716,7 @@ OnTimer2408000:
OnTimer2700000:
announce "The ninth 'Valkyrie's Present' has been summoned here in Rachel by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rhehe Ravies#gq_fes03::Oncall";
+ donpcevent "Rhehe Ravies#gq_fes03::OnCall";
end;
OnTimer2703000:
@@ -729,7 +729,7 @@ OnTimer2708000:
OnTimer3000000:
announce "The tenth 'Valkyrie's Present' has been summoned here in Rachel by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rhehe Ravies#gq_fes03::Oncall";
+ donpcevent "Rhehe Ravies#gq_fes03::OnCall";
end;
OnTimer3003000:
@@ -742,7 +742,7 @@ OnTimer3008000:
OnTimer3300000:
announce "The eleventh 'Valkyrie's Present' has been summoned here in Rachel by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rhehe Ravies#gq_fes03::Oncall";
+ donpcevent "Rhehe Ravies#gq_fes03::OnCall";
end;
OnTimer3303000:
@@ -755,7 +755,7 @@ OnTimer3308000:
OnTimer3600000:
announce "The twelfth 'Valkyrie's Present' has been summoned here in Rachel by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rhehe Ravies#gq_fes03::Oncall";
+ donpcevent "Rhehe Ravies#gq_fes03::OnCall";
end;
OnTimer3603000:
@@ -768,6 +768,6 @@ OnTimer3608000:
OnTimer3900000:
announce "The entire ceremony is over now, I am sure all of you had fun.",bc_all,"0x70dbdb";
- donpcevent "Rhehe Ravies#gq_fes03::Onover";
+ donpcevent "Rhehe Ravies#gq_fes03::OnOver";
end;
}
diff --git a/npc/events/nguild/nguild_ev_agit.txt b/npc/events/nguild/nguild_ev_agit.txt
index f35903828..097abb53c 100644
--- a/npc/events/nguild/nguild_ev_agit.txt
+++ b/npc/events/nguild/nguild_ev_agit.txt
@@ -54,9 +54,9 @@ function script F_AgitBreak {
if (.@Economy < 0) set .@Economy, 0;
setcastledata .@map$, 2, .@Economy;
- set .@Defence,getcastledata(.@map$,3) - 5;
- if (.@Defence < 0) set .@Defence, 0;
- setcastledata .@map$, 3, .@Defence;
+ set .@defence,getcastledata(.@map$,3) - 5;
+ if (.@defence < 0) set .@defence, 0;
+ setcastledata .@map$, 3, .@defence;
setcastledata .@map$,1, .@GID;
mapannounce .@map$,"The emperium has been destroyed.",bc_map,0x00CCFF;
diff --git a/npc/guild/agit_main.txt b/npc/guild/agit_main.txt
index 9438174ac..f47beaf33 100644
--- a/npc/guild/agit_main.txt
+++ b/npc/guild/agit_main.txt
@@ -111,9 +111,9 @@ OnAgitBreak:
if (.@Economy < 0) set .@Economy, 0;
setcastledata strnpcinfo(2), 2, .@Economy;
// Adjust Defense Invest Level for Castle
- set .@Defence,getcastledata(strnpcinfo(2),3) - 5;
- if (.@Defence < 0) set .@Defence, 0;
- setcastledata strnpcinfo(2), 3, .@Defence;
+ set .@defence,getcastledata(strnpcinfo(2),3) - 5;
+ if (.@defence < 0) set .@defence, 0;
+ setcastledata strnpcinfo(2), 3, .@defence;
// Set new Castle Occupant
setcastledata strnpcinfo(2),1, .@GID;
@@ -700,27 +700,27 @@ OnRecvCastle:
close;
}
case 3:
- set .@Defence,getcastledata(strnpcinfo(2),3);
- if (.@Defence < 6) { set .@def_invest,10000; }
- else if ((.@Defence >= 6) && (.@Defence <= 10)) { set .@def_invest,20000; }
- else if ((.@Defence >= 11) && (.@Defence <= 15)) { set .@def_invest,40000; }
- else if ((.@Defence >= 16) && (.@Defence <= 20)) { set .@def_invest,70000; }
- else if ((.@Defence >= 21) && (.@Defence <= 25)) { set .@def_invest,110000; }
- else if ((.@Defence >= 26) && (.@Defence <= 30)) { set .@def_invest,160000; }
- else if ((.@Defence >= 31) && (.@Defence <= 35)) { set .@def_invest,220000; }
- else if ((.@Defence >= 36) && (.@Defence <= 40)) { set .@def_invest,290000; }
- else if ((.@Defence >= 41) && (.@Defence <= 45)) { set .@def_invest,370000; }
- else if ((.@Defence >= 46) && (.@Defence <= 50)) { set .@def_invest,460000; }
- else if ((.@Defence >= 51) && (.@Defence <= 55)) { set .@def_invest,560000; }
- else if ((.@Defence >= 56) && (.@Defence <= 60)) { set .@def_invest,670000; }
- else if ((.@Defence >= 61) && (.@Defence <= 65)) { set .@def_invest,790000; }
- else if ((.@Defence >= 66) && (.@Defence <= 70)) { set .@def_invest,920000; }
- else if ((.@Defence >= 71) && (.@Defence <= 75)) { set .@def_invest,1060000; }
- else if ((.@Defence >= 76) && (.@Defence <= 80)) { set .@def_invest,1210000; }
- else if ((.@Defence >= 81) && (.@Defence <= 85)) { set .@def_invest,1370000; }
- else if ((.@Defence >= 86) && (.@Defence <= 90)) { set .@def_invest,1540000; }
- else if ((.@Defence >= 91) && (.@Defence <= 95)) { set .@def_invest,1720000; }
- else if ((.@Defence >= 96) && (.@Defence <= 100)) { set .@def_invest,1910000; }
+ set .@defence,getcastledata(strnpcinfo(2),3);
+ if (.@defence < 6) { set .@def_invest,10000; }
+ else if ((.@defence >= 6) && (.@defence <= 10)) { set .@def_invest,20000; }
+ else if ((.@defence >= 11) && (.@defence <= 15)) { set .@def_invest,40000; }
+ else if ((.@defence >= 16) && (.@defence <= 20)) { set .@def_invest,70000; }
+ else if ((.@defence >= 21) && (.@defence <= 25)) { set .@def_invest,110000; }
+ else if ((.@defence >= 26) && (.@defence <= 30)) { set .@def_invest,160000; }
+ else if ((.@defence >= 31) && (.@defence <= 35)) { set .@def_invest,220000; }
+ else if ((.@defence >= 36) && (.@defence <= 40)) { set .@def_invest,290000; }
+ else if ((.@defence >= 41) && (.@defence <= 45)) { set .@def_invest,370000; }
+ else if ((.@defence >= 46) && (.@defence <= 50)) { set .@def_invest,460000; }
+ else if ((.@defence >= 51) && (.@defence <= 55)) { set .@def_invest,560000; }
+ else if ((.@defence >= 56) && (.@defence <= 60)) { set .@def_invest,670000; }
+ else if ((.@defence >= 61) && (.@defence <= 65)) { set .@def_invest,790000; }
+ else if ((.@defence >= 66) && (.@defence <= 70)) { set .@def_invest,920000; }
+ else if ((.@defence >= 71) && (.@defence <= 75)) { set .@def_invest,1060000; }
+ else if ((.@defence >= 76) && (.@defence <= 80)) { set .@def_invest,1210000; }
+ else if ((.@defence >= 81) && (.@defence <= 85)) { set .@def_invest,1370000; }
+ else if ((.@defence >= 86) && (.@defence <= 90)) { set .@def_invest,1540000; }
+ else if ((.@defence >= 91) && (.@defence <= 95)) { set .@def_invest,1720000; }
+ else if ((.@defence >= 96) && (.@defence <= 100)) { set .@def_invest,1910000; }
//Quadruple the cost of investing if you've already invested once.
if (getcastledata(strnpcinfo(2),5)) {
set .@def_invest,.@def_invest*4;
@@ -729,7 +729,7 @@ OnRecvCastle:
mes "If you raise Castle Defenses, the durability of Guardians and the Emperium will increase. Therefore, if you consider our coming battles, some investment in this area will be required.";
mes " ";
mes "Originally you can invest just once but if you pay more money, you can invest twice.";
- if (.@Defence >= 100) {
+ if (.@defence >= 100) {
mes " ";
mes "^ff0000But the Castle Defense level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great strategist like you, Master.^000000";
close;
@@ -1253,8 +1253,8 @@ OnClock0001:
if (getcastledata(strnpcinfo(2),2) > 100) setcastledata strnpcinfo(2),2,100;
}
if (getcastledata(strnpcinfo(2),5)) {
- set .@Defence,getcastledata(strnpcinfo(2),3);
- setcastledata strnpcinfo(2),3,.@Defence + getcastledata(strnpcinfo(2),5);
+ set .@defence,getcastledata(strnpcinfo(2),3);
+ setcastledata strnpcinfo(2),3,.@defence + getcastledata(strnpcinfo(2),5);
if (getcastledata(strnpcinfo(2),3) > 100) setcastledata strnpcinfo(2),3,100;
}
// Reset daily investment limits.
diff --git a/npc/guild2/agit_main_se.txt b/npc/guild2/agit_main_se.txt
index 580fb2944..685900792 100644
--- a/npc/guild2/agit_main_se.txt
+++ b/npc/guild2/agit_main_se.txt
@@ -143,8 +143,8 @@ OnClock0001:
setcastledata strnpcinfo(2),4,0;
}
if (getcastledata(strnpcinfo(2),5)) {
- set .@Defence,getcastledata(strnpcinfo(2),3);
- setcastledata strnpcinfo(2),3,.@Defence+getcastledata(strnpcinfo(2),5);
+ set .@defence,getcastledata(strnpcinfo(2),3);
+ setcastledata strnpcinfo(2),3,.@defence+getcastledata(strnpcinfo(2),5);
if (getcastledata(strnpcinfo(2),3) > 100) setcastledata strnpcinfo(2),3,100;
setcastledata strnpcinfo(2),5,0;
}
@@ -344,11 +344,11 @@ OnTreasureDied:
close;
}
case 3:
- set .@Defence,getcastledata(strnpcinfo(4),3);
+ set .@defence,getcastledata(strnpcinfo(4),3);
setarray .@cost[0],10000,20000,40000,70000,110000,160000,220000,290000,370000,460000,560000,670000,790000,920000,1060000,1210000,1370000,1540000,1720000,1910000;
set .@j,0;
for(set .@i,6; .@i<101; set .@i,.@i+5) {
- if (.@Defence < .@i) {
+ if (.@defence < .@i) {
set .@def_invest,.@cost[.@j];
break;
}
@@ -607,9 +607,9 @@ OnStartArena:
if (.@Economy < 0) set .@Economy, 0;
setcastledata strnpcinfo(4),2,.@Economy;
// Lower Castle Defence
- set .@Defence,getcastledata(strnpcinfo(4),3)-5;
- if (.@Defence < 0) set .@Defence, 0;
- setcastledata strnpcinfo(4),3,.@Defence;
+ set .@defence,getcastledata(strnpcinfo(4),3)-5;
+ if (.@defence < 0) set .@defence, 0;
+ setcastledata strnpcinfo(4),3,.@defence;
// Set new owner
setcastledata strnpcinfo(4),1,.@GID;
// Clear castle's data.
diff --git a/npc/guild2/arug_cas04.txt b/npc/guild2/arug_cas04.txt
index 5ff71a806..e6d734684 100644
--- a/npc/guild2/arug_cas04.txt
+++ b/npc/guild2/arug_cas04.txt
@@ -53,7 +53,7 @@ arug_cas04,148,103,4 script Gefn#LF_ar04_10::LF_ar04_02 GUILD_FLAG,{
callfunc "LinkFlag","Emperium Center",121,318;
end;
OnAgitInit2:
-OnRecvCastlear04:
+OnRecvCastleAr04:
flagemblem getcastledata("arug_cas04",1);
end;
}
@@ -65,7 +65,7 @@ aru_gld,306,359,6 script Gefn#flag_ar04_1::ar04_Flag GUILD_FLAG,{
callfunc "ReturnFlag","arug_cas04",1;
end;
OnAgitInit2:
-OnRecvCastlear04:
+OnRecvCastleAr04:
flagemblem getcastledata("arug_cas04",1);
end;
}
@@ -74,7 +74,7 @@ aru_gld,301,318,4 script Gefn#flag_ar04_3::ar04_Flag2 GUILD_FLAG,{
callfunc "ReturnFlag","arug_cas04",0;
end;
OnAgitInit2:
-OnRecvCastlear04:
+OnRecvCastleAr04:
flagemblem getcastledata("arug_cas04",1);
end;
}
diff --git a/npc/guild2/arug_cas05.txt b/npc/guild2/arug_cas05.txt
index e32f4e4db..e4848b346 100644
--- a/npc/guild2/arug_cas05.txt
+++ b/npc/guild2/arug_cas05.txt
@@ -53,7 +53,7 @@ arug_cas05,148,103,4 script Banadis#LF_ar05_10::LF_ar05_02 GUILD_FLAG,{
callfunc "LinkFlag","Emperium Center",121,318;
end;
OnAgitInit2:
-OnRecvCastlear05:
+OnRecvCastleAr05:
flagemblem getcastledata("arug_cas05",1);
end;
}
@@ -65,7 +65,7 @@ aru_gld,289,103,6 script Banadis#flag_ar05_1::ar05_Flag GUILD_FLAG,{
callfunc "ReturnFlag","arug_cas05",1;
end;
OnAgitInit2:
-OnRecvCastlear05:
+OnRecvCastleAr05:
flagemblem getcastledata("arug_cas05",1);
end;
}
@@ -74,7 +74,7 @@ aru_gld,350,98,6 script Banadis#flag_ar05_3::ar05_Flag2 GUILD_FLAG,{
callfunc "ReturnFlag","arug_cas05",0;
end;
OnAgitInit2:
-OnRecvCastlear05:
+OnRecvCastleAr05:
flagemblem getcastledata("arug_cas05",1);
end;
}
diff --git a/npc/guild2/guild_flags.txt b/npc/guild2/guild_flags.txt
index c5bbd1d08..bfbca227d 100644
--- a/npc/guild2/guild_flags.txt
+++ b/npc/guild2/guild_flags.txt
@@ -15,7 +15,7 @@ yuno,109,167,5 script Himinn GUILD_FLAG,{
end;
OnAgitInit2:
-OnRecvCastlesc01:
+OnRecvCastleSc01:
flagemblem getcastledata("schg_cas01",1);
end;
}
@@ -24,7 +24,7 @@ yuno,110,171,5 script Andlangr GUILD_FLAG,{
end;
OnAgitInit2:
-OnRecvCastlesc02:
+OnRecvCastleSc02:
flagemblem getcastledata("schg_cas02",1);
end;
}
@@ -33,7 +33,7 @@ yuno,111,175,5 script Viblainn GUILD_FLAG,{
end;
OnAgitInit2:
-OnRecvCastlesc03:
+OnRecvCastleSc03:
flagemblem getcastledata("schg_cas03",1);
end;
}
@@ -42,7 +42,7 @@ yuno,112,179,5 script Hljod GUILD_FLAG,{
end;
OnAgitInit2:
-OnRecvCastlesc04:
+OnRecvCastleSc04:
flagemblem getcastledata("schg_cas04",1);
end;
}
@@ -51,7 +51,7 @@ yuno,114,183,5 script Skidbladnir GUILD_FLAG,{
end;
OnAgitInit2:
-OnRecvCastlesc05:
+OnRecvCastleSc05:
flagemblem getcastledata("schg_cas05",1);
end;
}
@@ -61,7 +61,7 @@ rachel,124,120,3 script Mardol GUILD_FLAG,{
end;
OnAgitInit2:
-OnRecvCastlear01:
+OnRecvCastleAr01:
flagemblem getcastledata("arug_cas01",1);
end;
}
@@ -70,7 +70,7 @@ rachel,136,120,5 script Cyr GUILD_FLAG,{
end;
OnAgitInit2:
-OnRecvCastlear02:
+OnRecvCastleAr02:
flagemblem getcastledata("arug_cas02",1);
end;
}
@@ -79,7 +79,7 @@ rachel,138,126,6 script Horn GUILD_FLAG,{
end;
OnAgitInit2:
-OnRecvCastlear03:
+OnRecvCastleAr03:
flagemblem getcastledata("arug_cas03",1);
end;
}
@@ -88,7 +88,7 @@ rachel,135,131,7 script Gefn GUILD_FLAG,{
end;
OnAgitInit2:
-OnRecvCastlear04:
+OnRecvCastleAr04:
flagemblem getcastledata("arug_cas04",1);
end;
}
@@ -97,7 +97,7 @@ rachel,124,130,1 script Banadis GUILD_FLAG,{
end;
OnAgitInit2:
-OnRecvCastlear05:
+OnRecvCastleAr05:
flagemblem getcastledata("arug_cas05",1);
end;
}
diff --git a/npc/guild2/schg_cas01.txt b/npc/guild2/schg_cas01.txt
index b7074c68e..ba9da886b 100644
--- a/npc/guild2/schg_cas01.txt
+++ b/npc/guild2/schg_cas01.txt
@@ -65,7 +65,7 @@ sch_gld,290,90,0 script Himinn#flag_sc01_1::Sc01_Flag GUILD_FLAG,{
callfunc "ReturnFlag","schg_cas01",1;
end;
OnAgitInit2:
-OnRecvCastlesc01:
+OnRecvCastleSc01:
flagemblem getcastledata("schg_cas01",1);
end;
}
diff --git a/npc/guild2/schg_cas02.txt b/npc/guild2/schg_cas02.txt
index 4d6a73ef1..798fb9c8b 100644
--- a/npc/guild2/schg_cas02.txt
+++ b/npc/guild2/schg_cas02.txt
@@ -57,7 +57,7 @@ sch_gld,296,247,4 script Andlangr#flag_sc02_1::Sc02_Flag GUILD_FLAG,{
callfunc "ReturnFlag","schg_cas02",1;
end;
OnAgitInit2:
-OnRecvCastlesc02:
+OnRecvCastleSc02:
flagemblem getcastledata("schg_cas02",1);
end;
}
diff --git a/npc/guild2/schg_cas03.txt b/npc/guild2/schg_cas03.txt
index 2a5581df3..77d50195e 100644
--- a/npc/guild2/schg_cas03.txt
+++ b/npc/guild2/schg_cas03.txt
@@ -53,7 +53,7 @@ schg_cas03,283,206,2 script Vidblainn#LF_sc03_11::LF_sc03_2 GUILD_FLAG,{
callfunc "LinkFlag","Emperium Center",308,202;
end;
OnAgitInit2:
-OnRecvCastlesc03:
+OnRecvCastleSc03:
flagemblem getcastledata("schg_cas03",1);
end;
}
@@ -65,7 +65,7 @@ sch_gld,91,191,0 script Vidblainn#flag_sc03_1::Sc03_Flag GUILD_FLAG,{
callfunc "ReturnFlag","schg_cas03",1;
end;
OnAgitInit2:
-OnRecvCastlesc03:
+OnRecvCastleSc03:
flagemblem getcastledata("schg_cas03",1);
end;
}
diff --git a/npc/guild2/schg_cas04.txt b/npc/guild2/schg_cas04.txt
index 9905a0f17..dd81e16c6 100644
--- a/npc/guild2/schg_cas04.txt
+++ b/npc/guild2/schg_cas04.txt
@@ -45,7 +45,7 @@ schg_cas04,111,46,4 script Hljod#LF_sc04_3::LF_sc04_2 GUILD_FLAG,{
callfunc "LinkFlag","Emperium Center",120,290;
end;
OnAgitInit2:
-OnRecvCastlesc04:
+OnRecvCastleSc04:
flagemblem getcastledata("schg_cas04",1);
end;
}
@@ -65,7 +65,7 @@ sch_gld,134,97,4 script Hljod#flag_sc04_1::sc04_Flag GUILD_FLAG,{
callfunc "ReturnFlag","schg_cas04",1;
end;
OnAgitInit2:
-OnRecvCastlesc04:
+OnRecvCastleSc04:
flagemblem getcastledata("schg_cas04",1);
end;
}
diff --git a/npc/guild2/schg_cas05.txt b/npc/guild2/schg_cas05.txt
index 6ecdff972..ca69a2dd6 100644
--- a/npc/guild2/schg_cas05.txt
+++ b/npc/guild2/schg_cas05.txt
@@ -45,7 +45,7 @@ schg_cas05,111,46,4 script Skidbladnir#LF_sc05_3::LF_sc05_2 GUILD_FLAG,{
callfunc "LinkFlag","Emperium Center",120,290;
end;
OnAgitInit2:
-OnRecvCastlesc05:
+OnRecvCastleSc05:
flagemblem getcastledata("schg_cas05",1);
end;
}
@@ -65,7 +65,7 @@ sch_gld,101,284,4 script Skidbladnir#flag_sc05_1::sc05_Flag GUILD_FLAG,{
callfunc "ReturnFlag","schg_cas05",1;
end;
OnAgitInit2:
-OnRecvCastlesc05:
+OnRecvCastleSc05:
flagemblem getcastledata("schg_cas05",1);
end;
}
diff --git a/npc/instances/NydhoggsNest.txt b/npc/instances/NydhoggsNest.txt
index 82e0b7a70..9ccdade10 100644
--- a/npc/instances/NydhoggsNest.txt
+++ b/npc/instances/NydhoggsNest.txt
@@ -1865,7 +1865,7 @@ OnEnable:
set .@map$, instance_mapname("2@nyd");
monster .@map$,199,327,"Nidhoggur's Shadow",2022,1,instance_npcname("nyd_2f_boss_enter_call")+"::OnMyMobDead";
mapannounce .@map$, "Nidhoggur's Shadow : I will devour all of you... you and the World Tree Yggdrasil.",bc_map,"0x00ff99";
- //donpcevent instance_npcname("nyd_2f_boss_enter_call")+"::Ongo";
+ //donpcevent instance_npcname("nyd_2f_boss_enter_call")+"::OnGo";
initnpctimer;
end;
diff --git a/npc/instances/SealedShrine.txt b/npc/instances/SealedShrine.txt
index c565b182c..ffa2d979d 100644
--- a/npc/instances/SealedShrine.txt
+++ b/npc/instances/SealedShrine.txt
@@ -1313,7 +1313,7 @@ OnInstanceInit:
OnEnable:
enablenpc instance_npcname("2f_callmon_pattern_c");
initnpctimer;
- donpcevent instance_npcname("2f_callmon_pattern_c")+"::Ongo";
+ donpcevent instance_npcname("2f_callmon_pattern_c")+"::OnGo";
end;
OnDisable:
@@ -1321,7 +1321,7 @@ OnDisable:
disablenpc instance_npcname("2f_callmon_pattern_c");
end;
-Ongo:
+OnGo:
donpcevent instance_npcname("2f_callmon_pattern")+"::OnEnable";
end;
@@ -1350,7 +1350,7 @@ OnTimer300000:
enablenpc instance_npcname("slave_down");
enablenpc instance_npcname("slave_left");
enablenpc instance_npcname("slave_right");
- donpcevent instance_npcname("2f_callmon_pattern_c")+"::Ongo";
+ donpcevent instance_npcname("2f_callmon_pattern_c")+"::OnGo";
end;
}
@@ -1362,10 +1362,10 @@ OnInstanceInit:
OnEnable:
enablenpc instance_npcname("ins_2f_hero_pattern_c");
initnpctimer;
- donpcevent instance_npcname("ins_2f_hero_pattern_c")+"::Ongo";
+ donpcevent instance_npcname("ins_2f_hero_pattern_c")+"::OnGo";
end;
-Ongo:
+OnGo:
donpcevent instance_npcname("ins_2f_hero_pattern")+"::OnEnable";
end;
@@ -1448,7 +1448,7 @@ OnTimer70000:
enablenpc instance_npcname("Magical Seal#10");
}
stopnpctimer;
- donpcevent instance_npcname("ins_2f_hero_pattern_c")+"::Ongo";
+ donpcevent instance_npcname("ins_2f_hero_pattern_c")+"::OnGo";
end;
}
diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt
index db88bc934..a06af96a1 100644
--- a/npc/jobs/2-1/priest.txt
+++ b/npc/jobs/2-1/priest.txt
@@ -1099,30 +1099,30 @@ OnEnable:
initnpctimer;
end;
-Onm1:
+OnM1:
set .MyMobs,13;
monster "job_prist",24,52,"Theft",1015,1,"Z_C#prst::OnMyMobDead";
monster "job_prist",18,52,"Want of Virtue",1015,1,"Z_C#prst::OnMyMobDead";
monster "job_prist",30,52,"Jealousy",1015,1,"Z_C#prst::OnMyMobDead";
end;
-Onm2:
+OnM2:
monster "job_prist",21,62,"Fury",1015,1,"Z_C#prst::OnMyMobDead";
monster "job_prist",27,62,"Envy",1015,1,"Z_C#prst::OnMyMobDead";
end;
-Onm3:
+OnM3:
monster "job_prist",24,72,"Arrogance",1015,1,"Z_C#prst::OnMyMobDead";
monster "job_prist",18,72,"Lewdness",1015,1,"Z_C#prst::OnMyMobDead";
monster "job_prist",30,72,"Sloth",1015,1,"Z_C#prst::OnMyMobDead";
end;
-Onm4:
+OnM4:
monster "job_prist",21,82,"Gluttony",1015,1,"Z_C#prst::OnMyMobDead";
monster "job_prist",27,82,"Greed",1015,1,"Z_C#prst::OnMyMobDead";
end;
-Onm5:
+OnM5:
monster "job_prist",24,92,"Despair",1015,1,"Z_C#prst::OnMyMobDead";
monster "job_prist",18,92,"Distrust",1015,1,"Z_C#prst::OnMyMobDead";
monster "job_prist",30,92,"Fear",1015,1,"Z_C#prst::OnMyMobDead";
@@ -1194,7 +1194,7 @@ OnInit:
OnTouch:
if (BaseJob == Job_Acolyte) {
- donpcevent "Zombie_Generator#prst::Onm1";
+ donpcevent "Zombie_Generator#prst::OnM1";
donpcevent "Zombie1_1::OnDisable";
}
end;
@@ -1215,7 +1215,7 @@ OnInit:
OnTouch:
if (BaseJob == Job_Acolyte) {
- donpcevent "Zombie_Generator#prst::Onm2";
+ donpcevent "Zombie_Generator#prst::OnM2";
donpcevent "Zombie2_1::OnDisable";
}
end;
@@ -1236,7 +1236,7 @@ OnInit:
OnTouch:
if (BaseJob == Job_Acolyte) {
- donpcevent "Zombie_Generator#prst::Onm3";
+ donpcevent "Zombie_Generator#prst::OnM3";
donpcevent "Zombie3_1::OnDisable";
}
end;
@@ -1257,7 +1257,7 @@ OnInit:
OnTouch:
if (BaseJob == Job_Acolyte) {
- donpcevent "Zombie_Generator#prst::Onm4";
+ donpcevent "Zombie_Generator#prst::OnM4";
donpcevent "Zombie4_1::OnDisable";
}
end;
@@ -1277,7 +1277,7 @@ OnInit:
OnTouch:
if (BaseJob == Job_Acolyte) {
- donpcevent "Zombie_Generator#prst::Onm5";
+ donpcevent "Zombie_Generator#prst::OnM5";
donpcevent "Zombie5_1::OnDisable";
}
end;
@@ -1618,17 +1618,17 @@ OnEnable:
donpcevent "Mummy3_1::OnEnable";
end;
-Onm1:
+OnM1:
monster "job_prist",90,55,"Khamoz",1041,1;
monster "job_prist",105,55,"Amocsis",1041,1;
end;
-Onm2:
+OnM2:
monster "job_prist",90,70,"Mentuhoteph",1041,1;
monster "job_prist",105,70,"Akenaten",1041,1;
end;
-Onm3:
+OnM3:
monster "job_prist",90,85,"Mehnes",1041,1;
monster "job_prist",105,85,"Snepheru",1041,1;
end;
@@ -1646,7 +1646,7 @@ OnInit:
OnTouch:
if (BaseJob == Job_Acolyte) {
- donpcevent "Mummy_Generator::Onm1";
+ donpcevent "Mummy_Generator::OnM1";
donpcevent "Mummy1_1::OnDisable";
}
end;
@@ -1667,7 +1667,7 @@ OnInit:
OnTouch:
if (BaseJob == Job_Acolyte) {
- donpcevent "Mummy_Generator::Onm2";
+ donpcevent "Mummy_Generator::OnM2";
donpcevent "Mummy2_1::OnDisable";
}
end;
@@ -1688,7 +1688,7 @@ OnInit:
OnTouch:
if (BaseJob == Job_Acolyte) {
- donpcevent "Mummy_Generator::Onm3";
+ donpcevent "Mummy_Generator::OnM3";
donpcevent "Mummy3_1::OnDisable";
}
end;
diff --git a/npc/jobs/2-1a/HighWizard.txt b/npc/jobs/2-1a/HighWizard.txt
index 12517e04c..ab5dc6424 100644
--- a/npc/jobs/2-1a/HighWizard.txt
+++ b/npc/jobs/2-1a/HighWizard.txt
@@ -60,7 +60,7 @@ valkyrie,44,47,5 script High Wizard#Valkyrie 4_M_JOB_WIZARD,{
mes "all of your remaining Skill Points before returning to me.";
close;
}
- jobchange Job_high_Wizard;
+ jobchange Job_High_Wizard;
set ADVJOB,0;
mes "[High Wizard]";
mes "Congratulations.";
diff --git a/npc/jobs/2-1a/WhiteSmith.txt b/npc/jobs/2-1a/WhiteSmith.txt
index d917d3988..590f68143 100644
--- a/npc/jobs/2-1a/WhiteSmith.txt
+++ b/npc/jobs/2-1a/WhiteSmith.txt
@@ -38,7 +38,7 @@ valkyrie,44,50,5 script MasterSmith#Valkyrie 4_M_JOB_BLACKSMITH,{
mes "crafting...";
close;
}
- else if (ADVJOB == Job_WhiteSmith && Class == Job_Merchant_High && JobLevel > 39) {
+ else if (ADVJOB == Job_Whitesmith && Class == Job_Merchant_High && JobLevel > 39) {
mes "[MasterSmith]";
mes "The time has come!";
mes "Our world needs brave,";
diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt
index 98cb7841c..e7d938a4a 100644
--- a/npc/jobs/2-2/crusader.txt
+++ b/npc/jobs/2-2/crusader.txt
@@ -296,7 +296,7 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{
if (Sex) mes "...Brother.";
else mes "...Comrade.";
next;
- if(.@JobLevel != 50) getitem 504, 6;
+ if(.@Joblevel != 50) getitem 504, 6;
else getitem 504, 12;
mes "[Michael Halig]";
mes "And use this in times of dire peril. It will give you strength when your wounds are most grievous.";
diff --git a/npc/jobs/valkyrie.txt b/npc/jobs/valkyrie.txt
index e105c2e4b..42c27551c 100644
--- a/npc/jobs/valkyrie.txt
+++ b/npc/jobs/valkyrie.txt
@@ -385,7 +385,7 @@ valkyrie,44,33,5 script Teleporter 4_F_TELEPORTER,{
case 9: callsub S_Warpchar,"yuno",328,101;
}
}
-S_WarpChar:
+S_Warpchar:
mes "[Teleporter]";
mes "Have a nice trip.";
close2;
diff --git a/npc/merchants/coin_exchange.txt b/npc/merchants/coin_exchange.txt
index 024cdf33e..b2c65f966 100644
--- a/npc/merchants/coin_exchange.txt
+++ b/npc/merchants/coin_exchange.txt
@@ -28,15 +28,15 @@
mes "What are you looking for?";
next;
if (strnpcinfo(1) == "Merchant of Manuk") {
- setarray .@Items[2],12342,12343,12348;
+ setarray .@items[2],12342,12343,12348;
set .@Book,11019; //Manuk_Selling_Item
- set .@Coin,6080; //Manuk_Coin
+ set .@coin,6080; //Manuk_Coin
set .@i, select("View item description:Manuk's Opportunity:Manuk's Courage:Manuk's Faith:Cancel");
}
else {
- setarray .@Items[2],12344,12345,12349;
+ setarray .@items[2],12344,12345,12349;
set .@Book,11018; //Splendide_Selling_Item
- set .@Coin,6081; //Splendide_Coin
+ set .@coin,6081; //Splendide_Coin
set .@i, select("View item description:Buy Pinguicula's Fruit Jam:Buy Luciola's Honey Jam:Buy Cornus' Tears:Do nothing");
}
mes .@n$;
@@ -47,11 +47,11 @@
end;
}
else if (.@i < 5) {
- mes "I can sell you 3 "+getitemname(.@Items[.@i])+" for ^3131FF1 coin^000000.";
+ mes "I can sell you 3 "+getitemname(.@items[.@i])+" for ^3131FF1 coin^000000.";
next;
switch(select("Purchase:Do not purchase")) {
case 1:
- if (countitem(.@Coin)) {
+ if (countitem(.@coin)) {
mes .@n$;
mes "Thank you for coming.";
delitem .@Coin,1;
@@ -84,4 +84,4 @@
}
}
man_in01,286,16,1 duplicate(merchant_13_2) Merchant of Manuk 4_MAN_PIOM
-spl_in01,110,326,5 duplicate(merchant_13_2) Merchant of Splendide 4_F_FAIRYKID4 \ No newline at end of file
+spl_in01,110,326,5 duplicate(merchant_13_2) Merchant of Splendide 4_F_FAIRYKID4
diff --git a/npc/merchants/elemental_trader.txt b/npc/merchants/elemental_trader.txt
index 518f782a9..a1f255743 100644
--- a/npc/merchants/elemental_trader.txt
+++ b/npc/merchants/elemental_trader.txt
@@ -79,8 +79,8 @@ ama_in02,61,27,7 script Alchemist#ama 4_M_ALCHE_B,{
mes "[Laspuchin Gregory]";
mes "Uh-huh, what did you bring?";
next;
- setarray .@Items[1],995,997,994,996;
- set .@i, .@Items[select("Mystic Frozen:Great Nature:Flame Heart:Rough Wind")];
+ setarray .@items[1],995,997,994,996;
+ set .@i, .@items[select("Mystic Frozen:Great Nature:Flame Heart:Rough Wind")];
mes "[Laspuchin Gregory]";
if (countitem(.@i) > 7) {
mes "I will take 8 of them and";
@@ -93,7 +93,7 @@ ama_in02,61,27,7 script Alchemist#ama 4_M_ALCHE_B,{
next;
set .@menu$, "";
for(set .@j,1; .@j<5; set .@j,.@j+1) {
- if (.@Items[.@j] != .@i) set .@menu$, .@menu$+getitemname(.@Items[.@j]);
+ if (.@items[.@j] != .@i) set .@menu$, .@menu$+getitemname(.@items[.@j]);
set .@menu$, .@menu$+":";
}
set .@menu$, .@menu$+"Cancel the trade";
@@ -130,7 +130,7 @@ ama_in02,61,27,7 script Alchemist#ama 4_M_ALCHE_B,{
}
else {
delitem .@i,8;
- getitem .@Items[.@j],1;
+ getitem .@items[.@j],1;
mes "Keheheh! You've chosen a good one!";
mes "Use it well...";
mes "Bring me other stones if you have them!";
diff --git a/npc/merchants/enchan_arm.txt b/npc/merchants/enchan_arm.txt
index a236722fe..2de5a6fe5 100644
--- a/npc/merchants/enchan_arm.txt
+++ b/npc/merchants/enchan_arm.txt
@@ -35,16 +35,16 @@ prontera,165,60,2 script Apprentice Craftsman 1_F_MERCHANT_01,{
next;
switch(select("Non Slotted Armor.:Slotted Armor.:High Grade Armor.:Maybe next time.")) {
case 1:
- setarray .@Items[0],2307,2309,2314,2316,2321,2325,2327,2328,2330,2332,2334,2335,2341,2344,2346,2348,2350,2337,2386,2394,2395,2396;
+ setarray .@items[0],2307,2309,2314,2316,2321,2325,2327,2328,2330,2332,2334,2335,2341,2344,2346,2348,2350,2337,2386,2394,2395,2396;
set .@j,50;
break;
case 2:
- setarray .@Items[0],2311,2318,2319,2320,2308,2310,2315,2317,2322,2324,2326,2331,2333,2336,2342,2345,2347,2349,2351;
+ setarray .@items[0],2311,2318,2319,2320,2308,2310,2315,2317,2322,2324,2326,2331,2333,2336,2342,2345,2347,2349,2351;
set .@j,55;
set .@k,1;
break;
case 3:
- setarray .@Items[0],2364,2365,2391,2374,2375,2376,2377,2378,2379,2380,2381,2382,2387,2388,2389,2390;
+ setarray .@items[0],2364,2365,2391,2374,2375,2376,2377,2378,2379,2380,2381,2382,2387,2388,2389,2390;
set .@j,60;
break;
case 4:
@@ -53,9 +53,9 @@ prontera,165,60,2 script Apprentice Craftsman 1_F_MERCHANT_01,{
close;
}
set .@menu$,"";
- for(set .@i,0; .@i<getarraysize(.@Items); set .@i,.@i+1)
- set .@menu$, .@menu$+getitemname(.@Items[.@i])+((.@k)?" [1]":"")+":";
- callsub S_EnchantArmor, .@Items[select(.@menu$)-1], .@j;
+ for(set .@i,0; .@i<getarraysize(.@items); set .@i,.@i+1)
+ set .@menu$, .@menu$+getitemname(.@items[.@i])+((.@k)?" [1]":"")+":";
+ callsub S_EnchantArmor, .@items[select(.@menu$)-1], .@j;
end;
}
mes "I am in charge of Enchanting Armors. Simply put, I've been studying ways to power-up armor.";
diff --git a/npc/merchants/milk_trader.txt b/npc/merchants/milk_trader.txt
index 23d144231..0fabb9876 100644
--- a/npc/merchants/milk_trader.txt
+++ b/npc/merchants/milk_trader.txt
@@ -49,7 +49,7 @@ prontera,73,140,0 script Milk Vendor 4_M_04,{
set .@bottles,countitem(713);
set .@total_weight,.@bottles * 50;
set .@total_cost,.@bottles * 15;
- if (Zeny < .@Total_cost) {
+ if (Zeny < .@total_cost) {
mes "[Milk Vendor]";
mes "Oh, whoa~!";
mes "You don't have enough";
diff --git a/npc/merchants/socket_enchant.txt b/npc/merchants/socket_enchant.txt
index 9d90e31aa..d76562783 100644
--- a/npc/merchants/socket_enchant.txt
+++ b/npc/merchants/socket_enchant.txt
@@ -18,7 +18,7 @@
//= 1.2 Fixed some typos and a nasty bug. [SinSloth]
//= 1.3 Fixed a wrong item ID with Sphinx Hat. [SinSloth]
//= 1.4 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
-//= 1.5 Removed Ontouch trigger area from NPCs. [L0ne_W0lf]
+//= 1.5 Removed OnTouch trigger area from NPCs. [L0ne_W0lf]
//= 1.6 Replaced effect numerics with constants. [Samuray22]
//= 1.7 Adjusted prices on some armor and weapons. [L0ne_W0lf]
//= 1.8 Added missing Gae Bolg and Dragon Slayer. [Kisuka]
diff --git a/npc/other/arena/arena_room.txt b/npc/other/arena/arena_room.txt
index 163f531eb..3c4504d39 100644
--- a/npc/other/arena/arena_room.txt
+++ b/npc/other/arena/arena_room.txt
@@ -384,7 +384,7 @@ arena_room,158,82,1 script Helper Lonik 4_M_ROGUE,{
mes "[Lonik]";
mes "You'd better wait a little bit longer!";
} else {
- emotion e_x,0;
+ emotion e_X,0;
mes "No!";
mes "Go for it, good luck!";
}
diff --git a/npc/other/books.txt b/npc/other/books.txt
index 2b6df3654..6f83ace1b 100644
--- a/npc/other/books.txt
+++ b/npc/other/books.txt
@@ -23,7 +23,7 @@ prt_in,168,56,4 script Monster Encyclopedia#prt HIDDEN_NPC,{
set .@loop2,1;
switch(select("Water Property Monsters:Wind Property Monsters:Spritual Property Monsters:Cancel")) {
case 1:
- while(.@Loop2) {
+ while(.@loop2) {
switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
case 1:
mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
diff --git a/npc/other/fortune.txt b/npc/other/fortune.txt
index 8b865577c..b0274f620 100644
--- a/npc/other/fortune.txt
+++ b/npc/other/fortune.txt
@@ -37,7 +37,7 @@ payon_in03,117,128,5 script Fortune Teller 4_M_BIBI,{
mes "You have angered the monster spirits!";
close;
}
- else if (.@input > zeny) {
+ else if (.@input > Zeny) {
mes "[Lhimetorra]";
mes "There's no need to overdo it. Just give with all your heart... *Tsk tsk*";
close;
diff --git a/npc/other/guildpvp.txt b/npc/other/guildpvp.txt
index 33ba49e47..debb96de9 100644
--- a/npc/other/guildpvp.txt
+++ b/npc/other/guildpvp.txt
@@ -14,9 +14,9 @@
pvp_y_room,77,85,4 script Guild Battle Guide 8W_SOLDIER,{
- setarray .@map1X[1],7,9,16,8,20;
- setarray .@map2X[1],91,90,83,91,79;
- setarray .@mapY[1],49,49,50,49,50;
+ setarray .@map1x[1],7,9,16,8,20;
+ setarray .@map2x[1],91,90,83,91,79;
+ setarray .@mapy[1],49,49,50,49,50;
mes "[Guild Battle Guide]";
mes "How are you doing?";
@@ -49,6 +49,6 @@ pvp_y_room,77,85,4 script Guild Battle Guide 8W_SOLDIER,{
mes "[Guild Battle Guide]";
mes "Great! Have a good time~";
close2;
- warp "guild_vs"+.@i,getd(".@map"+.@j+"X["+.@i+"]"),.@mapY[.@i];
+ warp "guild_vs"+.@i,getd(".@map"+.@j+"x["+.@i+"]"),.@mapy[.@i];
end;
}
diff --git a/npc/other/marriage.txt b/npc/other/marriage.txt
index c8ffb0a5d..0cfc8c8a6 100644
--- a/npc/other/marriage.txt
+++ b/npc/other/marriage.txt
@@ -681,11 +681,11 @@ prt_church,100,128,4 script Bishop#w 1_M_PASTOR,{
//Call Wedding effect
wedding;
//Give ring to Bride, and change to wedding sprite.
- sc_start SC_Wedding,3600000,1;
+ sc_start SC_WEDDING,3600000,1;
getitem 2635,1; //Bride_Ring
//Give ring to Groom, and change to wedding sprite.
attachrid(getcharid(3,$@wed_groom$));
- sc_start SC_Wedding,3600000,1;
+ sc_start SC_WEDDING,3600000,1;
getitem 2634,1; //Bridegroom_Ring
detachrid;
//Switch Script progression back to Bride
diff --git a/npc/other/poring_war.txt b/npc/other/poring_war.txt
index 58db2edcf..507efe85d 100644
--- a/npc/other/poring_war.txt
+++ b/npc/other/poring_war.txt
@@ -1171,7 +1171,7 @@ OnMyMobDead:
OnTimer120000:
set $@wop_deadcount_d,$@wop_deadcount_d - 1;
- donpcevent "#wop_devillium1::OndevilingSpawn";
+ donpcevent "#wop_devillium1::OnDevilingSpawn";
mapannounce "poring_w02","Mr. Doppel: The Deviling on the 1st base has been revived! 1 point gained!!",0,0x00ff00;
stopnpctimer;
end;
@@ -1185,7 +1185,7 @@ OnReset:
stopnpctimer;
end;
-OndevilingSpawn:
+OnDevilingSpawn:
monster "poring_w02",98,124,"Deviling",1767,1,"#wop_devillium2::OnMyMobDead";
end;
@@ -1206,7 +1206,7 @@ OnMyMobDead:
OnTimer120000:
set $@wop_deadcount_d,$@wop_deadcount_d - 1;
- donpcevent "#wop_devillium2::OndevilingSpawn";
+ donpcevent "#wop_devillium2::OnDevilingSpawn";
mapannounce "poring_w02","Mr. Doppel: The deviling on the 2nd base has been revived! 1 point gained!!",0,0x00ff00;
stopnpctimer;
}
diff --git a/npc/other/pvp.txt b/npc/other/pvp.txt
index 22e5698a6..bf98fb55a 100644
--- a/npc/other/pvp.txt
+++ b/npc/other/pvp.txt
@@ -292,25 +292,25 @@ function script F_PVP_FSRS {
}
if (strnpcinfo(4) == "pvp_y_room") {
set .@base$, "pvp_y_"+strnpcinfo(2);
- setarray .@Maps$[0], .@base$+"-1", .@base$+"-2", .@base$+"-3", .@base$+"-4", .@base$+"-5";
- setarray .@Name$[0], "Prontera", "Izlude", "Payon", "Alberta", "Morroc";
+ setarray .@maps$[0], .@base$+"-1", .@base$+"-2", .@base$+"-3", .@base$+"-4", .@base$+"-5";
+ setarray .@name$[0], "Prontera", "Izlude", "Payon", "Alberta", "Morroc";
setarray .@Limit[0], 128, 128, 128, 128, 128;
} else {
- setarray .@Maps$[0], "pvp_n_8-1", "pvp_n_8-2", "pvp_n_8-3", "pvp_n_8-4", "pvp_n_8-5";
- setarray .@Name$[0], "Sandwich", "Lock on", "Four Room", "Under cross", "Compass Room";
+ setarray .@maps$[0], "pvp_n_8-1", "pvp_n_8-2", "pvp_n_8-3", "pvp_n_8-4", "pvp_n_8-5";
+ setarray .@name$[0], "Sandwich", "Lock on", "Four Room", "Under cross", "Compass Room";
setarray .@Limit[0], 64, 32, 32, 32, 32;
}
for(set .@i,0; .@i<5; set .@i,.@i+1)
- set .@menu$, .@menu$+.@Name$[.@i]+" ["+getmapusers(.@Maps$[.@i])+" / "+.@Limit[.@i]+"]:";
+ set .@menu$, .@menu$+.@name$[.@i]+" ["+getmapusers(.@maps$[.@i])+" / "+.@Limit[.@i]+"]:";
set .@menu$, .@menu$+"Cancel.";
set .@i, select(.@menu$)-1;
if (.@i == 5) close;
- if (getmapusers(.@Maps$[.@i]) >= .@Limit[.@i]) {
+ if (getmapusers(.@maps$[.@i]) >= .@Limit[.@i]) {
mes "[PVP Fight Square Reception Staff]";
mes "This map is currently full.";
close;
}
- warp .@Maps$[.@i],0,0;
+ warp .@maps$[.@i],0,0;
end;
}
diff --git a/npc/pre-re/jobs/1-1/archer.txt b/npc/pre-re/jobs/1-1/archer.txt
index d8bb041f9..710580054 100644
--- a/npc/pre-re/jobs/1-1/archer.txt
+++ b/npc/pre-re/jobs/1-1/archer.txt
@@ -50,7 +50,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{
mes "I know you'll make a great Archer...";
next;
skill 143,0,0;
- jobchange Job_Archer_high;
+ jobchange Job_Archer_High;
skill 147,1,0;
skill 148,1,0;
mes "[Archer Guildsman]";
diff --git a/npc/quests/bard_quest.txt b/npc/quests/bard_quest.txt
index f429e46e6..630b15196 100644
--- a/npc/quests/bard_quest.txt
+++ b/npc/quests/bard_quest.txt
@@ -28,7 +28,7 @@
//============================================================
geffen,132,38,3 script Bard#2 1_M_BARD,{
- if (bard_q > 5) set gef_bard_q,bard_q;
+ if (BARD_Q > 5) set gef_bard_q,BARD_Q;
set @name$,strcharinfo(0);
if (gef_bard_q > 29) {
cutin "bard_eland02",2;
diff --git a/npc/quests/bunnyband.txt b/npc/quests/bunnyband.txt
index 5effd046a..8eb89773a 100644
--- a/npc/quests/bunnyband.txt
+++ b/npc/quests/bunnyband.txt
@@ -31,14 +31,14 @@ alberta,26,229,0 script Kafra Employee#bunny 4_M_01,{
mes "see if you brought";
mes "all the items...";
next;
- setarray .@Items[0],949,100,706,1,722,1,2213,1;
+ setarray .@items[0],949,100,706,1,722,1,2213,1;
for(set .@i,0; .@i<8; set .@i,.@i+2)
- if (countitem(.@Items[.@i]) < .@Items[.@i+1]) {
+ if (countitem(.@items[.@i]) < .@items[.@i+1]) {
mes "[Kafra Employee]";
mes "Ooh, I'm sorry";
mes "but you need to";
mes "bring at least";
- mes .@Items[.@i+1]+" "+getitemname(.@Items[.@i])+((!.@i)?"s.":".");
+ mes .@items[.@i+1]+" "+getitemname(.@items[.@i])+((!.@i)?"s.":".");
close;
}
mes "[Kafra Employee]";
@@ -50,12 +50,12 @@ alberta,26,229,0 script Kafra Employee#bunny 4_M_01,{
mes "while I put it together...";
next;
for(set .@i,0; .@i<8; set .@i,.@i+2)
- if (countitem(.@Items[.@i]) < .@Items[.@i+1]) {
+ if (countitem(.@items[.@i]) < .@items[.@i+1]) {
mes "[Kafra Employee]";
mes "Hm? I'm sorry,";
mes "but I actually can't";
mes "make this right now. You";
- mes "need "+.@Items[.@i+1]+" "+getitemname(.@Items[.@i])+((!.@i)?"s":"");
+ mes "need "+.@items[.@i+1]+" "+getitemname(.@items[.@i])+((!.@i)?"s":"");
mes "in order for me to put this";
mes "Bunny Band together...";
close;
diff --git a/npc/quests/okolnir.txt b/npc/quests/okolnir.txt
index c1e09bfec..78d4e6b0e 100644
--- a/npc/quests/okolnir.txt
+++ b/npc/quests/okolnir.txt
@@ -58,9 +58,9 @@ function script F_Okolnir {
mes "Would you like to try to enter here?";
close;
case 2:
- set .@Defence,getcastledata(strnpcinfo(4),3);
+ set .@defence,getcastledata(strnpcinfo(4),3);
set .@Economy,getcastledata(strnpcinfo(4),2);
- if ((.@Economy > 64) && (.@Defence > 29)) {
+ if ((.@Economy > 64) && (.@defence > 29)) {
mes "[Guide]";
mes "Great! Economy and Defense are OK.";
mes "You can enter Okolnir now....";
@@ -425,7 +425,7 @@ OnTouch:
case 4: set .@m, 1661; break;
case 5: set .@m, 1660; break;
case 6: set .@m, 1659; break;
- Default: set .@m, 1652; break;
+ default: set .@m, 1652; break;
}
monster "que_q"+getarg(0),getarg(1),getarg(2),strcharinfo(0),.@m,1,"#Gate_manager_"+getarg(0)+"::OnMyMobDead";
return;
diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt
index a928466c9..b176b4081 100644
--- a/npc/quests/quests_13_1.txt
+++ b/npc/quests/quests_13_1.txt
@@ -9838,7 +9838,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{
mes "[Expedition Messenger]";
mes "Guys, it's time to go.";
next;
- donpcevent "Expedition Messenger#2::Ongo";
+ donpcevent "Expedition Messenger#2::OnGo";
mes "[Expedition Messenger]";
mes "You, head to Schwaltzval Republic.";
mes "And you, take Arunafeltz. I'll visit Prontera Palace.";
@@ -10041,7 +10041,7 @@ OnEnable:
enablenpc "Expedition Messenger#2";
end;
-Ongo:
+OnGo:
enablenpc "Expedition Messenger#2";
enablenpc "Expedition Messenger#3";
end;
diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt
index 3cf920833..16a4a6aa6 100644
--- a/npc/quests/quests_13_2.txt
+++ b/npc/quests/quests_13_2.txt
@@ -4821,11 +4821,11 @@ man_in01,372,221,5 script Scientist#lifeguard 4_MAN_BENKUNI,{
function script find_13_2 {
switch (getarg(0)) {
- case 0: setarray .@Check[0],2,10; set .@str$,"Mt. Mjolnir"; break;
- case 1: setarray .@Check[0],3,5; set .@str$,"Abyss Lake"; break;
- case 2: setarray .@Check[0],4,5; set .@str$,"Thor Volcano"; break;
+ case 0: setarray .@check[0],2,10; set .@str$,"Mt. Mjolnir"; break;
+ case 1: setarray .@check[0],3,5; set .@str$,"Abyss Lake"; break;
+ case 2: setarray .@check[0],4,5; set .@str$,"Thor Volcano"; break;
}
- if (ep13_2_tre != .@Check[0] || countitem(6076) != 1 || countitem(6077) >= .@Check[1]) end;
+ if (ep13_2_tre != .@check[0] || countitem(6076) != 1 || countitem(6077) >= .@check[1]) end;
mes "- Just arrived at "+.@str$+". I think I can find the mineral by using the Mineral Detector in the Portable Toolbox. -";
next;
switch(select("Check current location.:Do nothing.")) {
diff --git a/npc/quests/quests_lutie.txt b/npc/quests/quests_lutie.txt
index 8036e9471..9fe31ec59 100644
--- a/npc/quests/quests_lutie.txt
+++ b/npc/quests/quests_lutie.txt
@@ -169,7 +169,7 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{
delitem 1036,20; //Dragon_Scale
delitem 7012,200; //Tough_Scalelike_Stem
delitem 7065,300; //Sea_Otter_Leather
- emotion e_Oh;
+ emotion e_oh;
mes "^3355FF*Vroooooom~~*";
mes "*Bzzzzzt*";
mes "*choogachooga*";
@@ -344,7 +344,7 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{
mes "Items.^000000";
close;
}
- emotion e_x;
+ emotion e_X;
mes "[Audi]";
mes "^555555Error Error!";
mes "Incorrect items!^000000";
diff --git a/npc/quests/seals/mjolnir_seal.txt b/npc/quests/seals/mjolnir_seal.txt
index 9457f431a..08cb2e030 100644
--- a/npc/quests/seals/mjolnir_seal.txt
+++ b/npc/quests/seals/mjolnir_seal.txt
@@ -60,7 +60,7 @@ prontera,124,297,3 script Tialfi 4_M_KID1,{
else if (BaseJob == Job_Blacksmith){
set .@gift,4;
}
- else if (BaseJob == Job_hunter){
+ else if (BaseJob == Job_Hunter){
set .@gift,5;
}
else if (BaseJob == Job_Assassin){
diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt
index 0074a5a79..ccafb4b2a 100644
--- a/npc/quests/skills/bard_skills.txt
+++ b/npc/quests/skills/bard_skills.txt
@@ -19,7 +19,7 @@
//= 1.3a Tixed an item ID typo. Thanks, 2Spiritual Kid
//= 1.3b Split into different files [DracoRPG]
//= 1.4 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
-//= 1.4a Checks the proper variable now. (bard_q -> gef_bard_q) [L0ne_W0lf]
+//= 1.4a Checks the proper variable now. (BARD_Q -> gef_bard_q) [L0ne_W0lf]
//= 1.5 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 1.6 Added missing checkweights. [L0ne_W0lf]
//= 1.6 Replaced effect numerics with constants. [L0ne_W0lf]
diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt
index 5fdc38741..2bcda5082 100644
--- a/npc/quests/skills/sage_skills.txt
+++ b/npc/quests/skills/sage_skills.txt
@@ -80,15 +80,15 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
next;
setarray .@ReqSkill[0],280,283,282,281;
setarray .@ReqSkill$[0],"Blaze","Quake","Tornado","Tsunami";
- setarray .@Skill[0],1018,1017,1019,1008;
- setarray .@Skill$[0],"Fire","Earth","Wind","Water";
+ setarray .@skill[0],1018,1017,1019,1008;
+ setarray .@skill$[0],"Fire","Earth","Wind","Water";
while(1) {
set .@i, select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")-1;
if(getskilllv(.@ReqSkill[.@i]) == 0) {
mes "[Mishuna]";
mes "I'm sorry, but you haven't";
mes "learned ^FF0000Endow "+.@ReqSkill$[.@i]+"^000000, the skill";
- mes "required for ^FF0000"+.@Skill$[.@i]+" Elemental";
+ mes "required for ^FF0000"+.@skill$[.@i]+" Elemental";
mes "Change^000000. You'll need to learn";
mes "Endow "+.@ReqSkill$[.@i]+" or select another";
mes "Elemental Change skill.";
@@ -97,7 +97,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
else {
mes "[Mishuna]";
mes "Very well, I shall";
- mes "teach you the ^FF0000"+.@Skill$[.@i];
+ mes "teach you the ^FF0000"+.@skill$[.@i];
mes "Elemental Change^000000 skill";
mes "and the ^FF0000Elemental Converter";
mes "Creation skill^000000. Please remain";
@@ -112,10 +112,10 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
specialeffect2 EF_BRANDISHSPEAR;
next;
mes "^3355FFYou've successfully";
- mes "learned the "+.@Skill$[.@i]+" Elemental";
+ mes "learned the "+.@skill$[.@i]+" Elemental";
mes "Change skill and the Elemental";
mes "Converter Creation skill.^000000";
- skill .@Skill[.@i],1,0;
+ skill .@skill[.@i],1,0;
if(.@Convert == 0)
skill "SA_CREATECON",1,0;
next;
@@ -356,14 +356,14 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
setarray .@ReqSkill[0],280,283,282,281;
setarray .@ReqSkill$[0],"Blaze","Quake","Tornado","Tsunami";
setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues";
- setarray .@Skill$[0],"Fire","Earth","Wind","Water";
+ setarray .@skill$[0],"Fire","Earth","Wind","Water";
while(1) {
set .@i, select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")-1;
if(getskilllv(.@ReqSkill[.@i]) == 0) {
mes "[Mishuna]";
mes "I'm sorry, but you have not";
mes "learned ^FF0000Endow "+.@ReqSkill$[.@i]+"^000000, the skill";
- mes "required for the "+.@Skill$[.@i]+" Elemental Change skill. Please learn Endow";
+ mes "required for the "+.@skill$[.@i]+" Elemental Change skill. Please learn Endow";
mes .@ReqSkill$[.@i]+" or select another Elemental Change skill for me to teach you.";
next;
}
@@ -372,7 +372,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
mes "Very well, then. Please";
mes "bring the following items";
mes "so that you can learn the";
- mes .@Skill$[.@i]+" Elemental Change skill.";
+ mes .@skill$[.@i]+" Elemental Change skill.";
next;
mes "[Mishuna]";
mes "^FF000020 "+.@ReqItem$[.@i]+"^000000,";
@@ -394,15 +394,15 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
set .@i, (SAG_SK/10) - 1;
setarray .@ReqItem[0],990,993,992,991;
setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues";
- setarray .@Skill[0],1018,1017,1019,1008;
- setarray .@Skill$[0],"Fire","Earth","Wind","Water";
+ setarray .@skill[0],1018,1017,1019,1008;
+ setarray .@skill$[0],"Fire","Earth","Wind","Water";
if (countitem(.@ReqItem[.@i]) < 20 || countitem(1089) < 1 || countitem(1088) < 1) {
mes "[Mishuna]";
mes "Are you having trouble";
mes "gathering all the required";
mes "items? Just in case, let me";
mes "remind you of what you need";
- mes "to bring me to learn the "+.@Skill$[.@i];
+ mes "to bring me to learn the "+.@skill$[.@i];
mes "Elemental Change skill.";
next;
mes "[Mishuna]";
@@ -417,10 +417,10 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
mes "[Mishuna]";
mes "Ah, you're back. I can now";
mes "finally teach you about the";
- mes .@Skill$[.@i]+" Elemental Change skill.";
+ mes .@skill$[.@i]+" Elemental Change skill.";
mes "This skill has the chance to";
mes "permanently change a targeted";
- mes "monster's attribute to "+.@Skill$[.@i]+".";
+ mes "monster's attribute to "+.@skill$[.@i]+".";
next;
mes "[Mishuna]";
mes "Remember that you must";
@@ -433,7 +433,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
mes "Now, "+strcharinfo(0)+",";
mes "I'm going to cast a spell";
mes "that will help you memorize";
- mes "the "+.@Skill$[.@i]+" Elemental Change";
+ mes "the "+.@skill$[.@i]+" Elemental Change";
mes "skill. Try to stay still...";
next;
mes "^3355FFMishuna begins to chant";
@@ -450,13 +450,13 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
delitem 1089,1; // Payon Potion
delitem 1088,1; // Morocc Potion
set SAG_SK,100;
- skill .@Skill[.@i],1,0;
+ skill .@skill[.@i],1,0;
next;
mes "[Mishuna]";
mes strcharinfo(0)+"...";
mes "I'm happy to say that you've";
mes "successfully memorized the";
- mes .@Skill$[.@i]+" Elemental Change skill.";
+ mes .@skill$[.@i]+" Elemental Change skill.";
mes "I hope that it serves you well";
mes "in battle. Farewell for now~";
close;
diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt
index e1bcb79da..634b50308 100644
--- a/npc/quests/thana_quest.txt
+++ b/npc/quests/thana_quest.txt
@@ -455,12 +455,12 @@ tha_t01,140,78,4 script Guide#reward 4_F_ZONDAGIRL,{
mes "you please tell me what kind";
mes "of mission proof you brought?";
next;
- setarray .@Items[1],7435,7440,7441,7442;
+ setarray .@items[1],7435,7440,7441,7442;
set .@i, select("Golden Ornament:Red Feather:Blue Feather:Cursed Seal");
mes "[Liei]";
- if (!countitem(.@Items[.@i])) {
+ if (!countitem(.@items[.@i])) {
mes "I'm sorry, but you are not";
- mes "carrying any "+getitemname(.@Items[.@i])+"s.";
+ mes "carrying any "+getitemname(.@items[.@i])+"s.";
mes "Please check your inventory";
mes "one more time, and then come";
mes "to me to redeem your items";
@@ -468,15 +468,15 @@ tha_t01,140,78,4 script Guide#reward 4_F_ZONDAGIRL,{
close;
}
mes "The reward for each";
- mes getitemname(.@Items[.@i])+" is...";
+ mes getitemname(.@items[.@i])+" is...";
mes " ";
mes "1,000 zeny";
//mes "2,000 EXP";
next;
- set .@zeny_tt,(countitem(.@Items[.@i]) * 1000);
- //set .@exp_tt,(countitem(.@Items[.@i]) * 2000);
+ set .@zeny_tt,(countitem(.@items[.@i]) * 1000);
+ //set .@exp_tt,(countitem(.@items[.@i]) * 2000);
mes "[Liei]";
- mes countitem(.@Items[.@i])+" "+getitemname(.@Items[.@i])+"s, then";
+ mes countitem(.@items[.@i])+" "+getitemname(.@items[.@i])+"s, then";
mes "you will receive a total of...";
mes " ";
mes ""+.@zeny_tt+" zeny";
@@ -484,7 +484,7 @@ tha_t01,140,78,4 script Guide#reward 4_F_ZONDAGIRL,{
next;
mes "[Liei]";
mes "Would you like to exchange";
- mes "all of your "+getitemname(.@Items[.@i])+"s";
+ mes "all of your "+getitemname(.@items[.@i])+"s";
mes "for your reward right now?";
next;
switch(select("Yes:No")) {
@@ -495,7 +495,7 @@ tha_t01,140,78,4 script Guide#reward 4_F_ZONDAGIRL,{
//mes .@exp_tt+" EXP. Thank you,";
mes "and please keep up";
mes "the good work~";
- delitem .@Items[.@i], countitem(.@Items[.@i]);
+ delitem .@items[.@i], countitem(.@items[.@i]);
set Zeny, Zeny + .@zeny_tt;
//getexp .@exp_tt,0;
close;
diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt
index 95421cd2d..4c97821aa 100644
--- a/npc/quests/the_sign_quest.txt
+++ b/npc/quests/the_sign_quest.txt
@@ -8525,7 +8525,7 @@ que_sign01,196,39,4 script Serin#serin 4_F_01,{
set sign_q,134;
donpcevent "Serin#serin::OnDisable";
donpcevent "Dark Lord#serin::OnDisable";
- donpcevent "CallMonster#serin::Oncall";
+ donpcevent "CallMonster#serin::OnCall";
close;
case 2:
mes "[Serin]";
@@ -8559,7 +8559,7 @@ que_sign01,196,39,4 script Serin#serin 4_F_01,{
set sign_q,134;
donpcevent "Serin#serin::OnDisable";
donpcevent "Dark Lord#serin::OnDisable";
- donpcevent "CallMonster#serin::Oncall";
+ donpcevent "CallMonster#serin::OnCall";
close;
}
}
@@ -8657,7 +8657,7 @@ que_sign01,196,39,4 script Serin#serin 4_F_01,{
set sign_q,134;
donpcevent "Serin#serin::OnDisable";
donpcevent "Dark Lord#serin::OnDisable";
- donpcevent "CallMonster#serin::Oncall";
+ donpcevent "CallMonster#serin::OnCall";
end;
}
}
@@ -8696,7 +8696,7 @@ que_sign01,196,39,4 script Serin#serin 4_F_01,{
set sign_q,134;
donpcevent "Serin#serin::OnDisable";
donpcevent "Dark Lord#serin::OnDisable";
- donpcevent "CallMonster#serin::Oncall";
+ donpcevent "CallMonster#serin::OnCall";
end;
}
}
@@ -8857,7 +8857,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{
mes "now! We'll have to battle!";
close2;
set sign_q,126;
- donpcevent "CallMonster#witch::Oncall";
+ donpcevent "CallMonster#witch::OnCall";
donpcevent "Serin#witch::OnDisable";
end;
}
@@ -8898,7 +8898,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{
mes "now! We'll have to battle!";
close2;
set sign_q,126;
- donpcevent "CallMonster#witch::Oncall";
+ donpcevent "CallMonster#witch::OnCall";
donpcevent "Serin#witch::OnDisable";
end;
}
@@ -9006,7 +9006,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{
close2;
set sign_q,126;
donpcevent "Serin#witch::OnDisable";
- donpcevent "CallMonster#witch::Oncall";
+ donpcevent "CallMonster#witch::OnCall";
end;
}
}
@@ -9053,7 +9053,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{
close2;
set sign_q,126;
donpcevent "Serin#witch::OnDisable";
- donpcevent "CallMonster#witch::Oncall";
+ donpcevent "CallMonster#witch::OnCall";
end;
}
}
@@ -12348,7 +12348,7 @@ OnTimer620000:
}
que_sign01,50,1,0 script CallMonster#serin -1,{
-Oncall:
+OnCall:
monster "que_sign01",196,44,"Dark Lord Incarnation",1605,1,"CallMonster#serin::OnMyMobDead";
end;
@@ -12407,7 +12407,7 @@ OnTouch:
}
que_sign01,1,2,0 script CallMonster#witch -1,{
-Oncall:
+OnCall:
monster "que_sign01",196,195,"Dark Lord Incarnation",1605,1,"CallMonster#witch::OnMyMobDead";
monster "que_sign01",180,180,"Ancient Mummy",1522,1,"CallMonster#witch::OnMyMobDead";
monster "que_sign01",210,210,"Ancient Mummy",1522,1,"CallMonster#witch::OnMyMobDead";
diff --git a/npc/re/cities/malaya.txt b/npc/re/cities/malaya.txt
index ddc261e4f..ae746e7d2 100644
--- a/npc/re/cities/malaya.txt
+++ b/npc/re/cities/malaya.txt
@@ -686,7 +686,7 @@ malaya,63,185,4 script Woman#ma08 4_F_MALAYA,{
// Jeepneys
//============================================================
function script F_Malaya_Jeepney {
- .@mapName$ = getarg(0);
+ .@mapname$ = getarg(0);
.@passengers = getarg(1);
// set the other messages of varying amount)
@@ -707,9 +707,9 @@ function script F_Malaya_Jeepney {
mes getarg(4);
next;
}
- switch(select("Board [Passenger " + getmapusers(.@mapName$) + "/" + .@passengers +"]:Jeepney?:Are there any other Jeepneys?:Ah... Yes...")) {
+ switch(select("Board [Passenger " + getmapusers(.@mapname$) + "/" + .@passengers +"]:Jeepney?:Are there any other Jeepneys?:Ah... Yes...")) {
case 1:
- if (getmapusers(.@mapName$) >= .@passengers) {
+ if (getmapusers(.@mapname$) >= .@passengers) {
mes "[Jeepney Driver]";
mes "I'm afraid the Jeepney is full.";
mes "I'm sorry but how about some other Jeepney?";
@@ -718,7 +718,7 @@ function script F_Malaya_Jeepney {
mes "[Jeepney Driver]";
mes "Have a nice day.";
close2;
- warp .@mapName$,29,24;
+ warp .@mapname$,29,24;
end;
}
case 2:
@@ -929,4 +929,4 @@ malaya,257,58,6 script Jeepney Driver#09 4_M_MALAYA,{
"Since everybody have different tastes, you can see those with cool and elaborate decorations.",
"Of course you don't need to drive them yourselves, but you can ride them so please feel free to do so."
);
-} \ No newline at end of file
+}
diff --git a/npc/re/instances/OldGlastHeim.txt b/npc/re/instances/OldGlastHeim.txt
index 47e9e8000..18fdfa4e3 100644
--- a/npc/re/instances/OldGlastHeim.txt
+++ b/npc/re/instances/OldGlastHeim.txt
@@ -433,10 +433,10 @@ OnTalk4:
OnTalk5:
npctalk "Not coveting the king's throne, you're such a stupid man, only waiting for his return. Your innocence is true, I love it.";
end;
-Ontalk6:
+OnTalk6:
npctalk "You make me wish we hadn't met in this situation. Too bad we did.";
end;
-Ontalk7:
+OnTalk7:
npctalk "Well~ Today, with such a busy commandant, I won't be able to talk as much as I'd love for you to contemplate my explanation~";
end;
OnTalk8:
diff --git a/npc/re/jobs/1-1/archer.txt b/npc/re/jobs/1-1/archer.txt
index 71df65889..c18d60c5c 100644
--- a/npc/re/jobs/1-1/archer.txt
+++ b/npc/re/jobs/1-1/archer.txt
@@ -39,7 +39,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{
mes "I know you'll make a great Archer...";
next;
skill 143,0,0;
- jobchange Job_Archer_high;
+ jobchange Job_Archer_High;
skill 147,1,0;
skill 148,1,0;
mes "[Archer Guildsman]";
diff --git a/npc/re/jobs/1-1/thief.txt b/npc/re/jobs/1-1/thief.txt
index c42888a66..4b04f9efa 100644
--- a/npc/re/jobs/1-1/thief.txt
+++ b/npc/re/jobs/1-1/thief.txt
@@ -40,7 +40,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 1_F_04,{
close;
}else{
mes "[Thief Guide]";
- if (sex)
+ if (Sex)
mes "Hey, dude.";
else
mes "Hey, baby~";
@@ -48,7 +48,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 1_F_04,{
}
}else{
mes "[Thief Guide]";
- if (sex)
+ if (Sex)
mes "Hey, dude.";
else
mes "Hey, baby.";
diff --git a/npc/re/jobs/3-2/shadow_chaser.txt b/npc/re/jobs/3-2/shadow_chaser.txt
index 201a7fb4f..772570cca 100644
--- a/npc/re/jobs/3-2/shadow_chaser.txt
+++ b/npc/re/jobs/3-2/shadow_chaser.txt
@@ -1996,7 +1996,7 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{
close;
}
setarray .@Words$[0],"SEED","FOOT","COLD";
- setarray .@Numbers[0],24,25,20;
+ setarray .@numbers[0],24,25,20;
set .@i,job_sha-14;
if (job_sha > 13 && job_sha < 17) {
mes "There are lots of boxes.";
@@ -2023,8 +2023,8 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{
switch(select("Input the answer.:I can't get it.")) {
case 1:
input .@input;
- if (.@input == .@Numbers[.@i]) {
- mes "You put 2 and "+(.@Numbers[.@i]-20)+".";
+ if (.@input == .@numbers[.@i]) {
+ mes "You put 2 and "+(.@numbers[.@i]-20)+".";
mes "The box opens and you get one key.";
next;
mes "You got the Key of Illusion.";
@@ -2501,4 +2501,4 @@ OnTouch:
//============================================================
tur_dun03,0,0,0,0 monster Shadow of Deception 2076,1,1000,0,0
ice_dun02,0,0,0,0 monster Shadow of Illusion 2077,1,1000,0,0
-niflheim,0,0,0,0 monster Shadow of Pleasure 2078,1,1000,0,0 \ No newline at end of file
+niflheim,0,0,0,0 monster Shadow of Pleasure 2078,1,1000,0,0
diff --git a/npc/re/quests/eden/41-55.txt b/npc/re/quests/eden/41-55.txt
index 45c5ee876..eb1c22e42 100644
--- a/npc/re/quests/eden/41-55.txt
+++ b/npc/re/quests/eden/41-55.txt
@@ -54,7 +54,7 @@ moc_para01,40,38,3 script Mission [41 - 55] 4_BOARD3,{
}
end;
}
- setarray .@Exp[0],9600,7200,15750,7875,11100,8550,17100,9000,12300,9900,20250,10350,13800,11025,22500,11250;
+ setarray .@exp[0],9600,7200,15750,7875,11100,8550,17100,9000,12300,9900,20250,10350,13800,11025,22500,11250;
for(set .@i,0; .@i<16; set .@i,.@i+1)
if (checkquest(12072+.@i,HUNTING) == 2) {
mes "[Mission Board]";
@@ -63,7 +63,7 @@ moc_para01,40,38,3 script Mission [41 - 55] 4_BOARD3,{
erasequest 12088;
erasequest 12072+.@i;
specialeffect2 EF_STEAL;
- getexp .@Exp[.@i],0;
+ getexp .@exp[.@i],0;
close;
}
if ((checkquest(12072,HUNTING) == 0) && (checkquest(12073,HUNTING) == 0) && (checkquest(12074,HUNTING) == 0) && (checkquest(12075,HUNTING) == 0) && (checkquest(12076,HUNTING) == 0) && (checkquest(12077,HUNTING) == 0) && (checkquest(12078,HUNTING) == 0) && (checkquest(12079,HUNTING) == 0) && (checkquest(12080,HUNTING) == 0) && (checkquest(12081,HUNTING) == 0) && (checkquest(12082,HUNTING) == 0) && (checkquest(12083,HUNTING) == 0) && (checkquest(12084,HUNTING) == 0) && (checkquest(12085,HUNTING) == 0) && (checkquest(12086,HUNTING) == 0) && (checkquest(12087,HUNTING) == 0)) {
diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt
index bdd6eb4c2..c96d5a049 100644
--- a/npc/re/quests/eden/eden_quests.txt
+++ b/npc/re/quests/eden/eden_quests.txt
@@ -4560,12 +4560,12 @@ moc_para01,111,83,3 script Toren 2_M_OLDBLSMITH,{
close;
}
if (para_suv02 == 14) {
- setarray .@Check[0],18514,2571,2473,15031;
- setarray .@Item$[0],"Hat","Mantle","Boots","Uniform";
+ setarray .@check[0],18514,2571,2473,15031;
+ setarray .@item$[0],"Hat","Mantle","Boots","Uniform";
for(set .@i,0; .@i<4; set .@i,.@i+1)
- if (countitem(.@Check[.@i]) < 1) {
+ if (countitem(.@check[.@i]) < 1) {
mes "[Toren]";
- mes "Where is the Paradise "+.@Item$[.@i]+" I gave you?";
+ mes "Where is the Paradise "+.@item$[.@i]+" I gave you?";
next;
mes "[Toren]";
mes "...Fine, I will sell you another one for ^FF0000250,000 Zeny^000000. Don't lose it this time.";
@@ -4581,7 +4581,7 @@ moc_para01,111,83,3 script Toren 2_M_OLDBLSMITH,{
close;
}
set Zeny, Zeny - 250000;
- getitem .@Check[.@i],1;
+ getitem .@check[.@i],1;
mes "[Toren]";
mes "These advanced gears are not easy to make, please take better care of this one.";
close;
@@ -4659,14 +4659,14 @@ moc_para01,111,83,3 script Toren 2_M_OLDBLSMITH,{
mes "[Toren]";
mes "Now pick which gear you would like me to enchant.";
next;
- setarray .@Item[0],2571,2473,15031;
+ setarray .@item[0],2571,2473,15031;
set .@i, select("Paradise Mantle II.:Paradise Boots IV.:Paradise Uniform IV.")-1;
- if (countitem(.@Item[.@i]) < 1) {
+ if (countitem(.@item[.@i]) < 1) {
mes "[Toren]";
mes "Bring one and I'll enchant it.";
close;
}
- set .@paragearcount, .@Item[.@i];
+ set .@paragearcount, .@item[.@i];
mes "[Toren]";
mes "Here we go!";
close2;
diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt
index 62b356c23..dbf405542 100644
--- a/npc/re/quests/quests_malangdo.txt
+++ b/npc/re/quests/quests_malangdo.txt
@@ -5434,7 +5434,7 @@ malangdo,212,204,0 script Beginning Compass#nya_02 CLEAR_NPC,{
L_Viewpoint:
switch(getarg(0)) {
case 1: // Order 1: Red, Blue, Yellow, Green, White
- setarray .@Colors$[1],"^FF0000","^0000FF","^FFFF00","^00FF00","^cccccc";
+ setarray .@colors$[1],"^FF0000","^0000FF","^FFFF00","^00FF00","^cccccc";
setarray .@Text$[1],"Red","Blue","Yellow","Green","White";
if (getarg(1) <= 1)
viewpoint 1,213,89,0,0xFF0000;
@@ -5447,7 +5447,7 @@ L_Viewpoint:
viewpoint 1,111,178,4,0xcccccc;
break;
case 2: // Order 2: Yellow, Blue, White, Green, Red
- setarray .@Colors$[1],"^FFFF00","^0000FF","^cccccc","^00FF00","^FF0000";
+ setarray .@colors$[1],"^FFFF00","^0000FF","^cccccc","^00FF00","^FF0000";
setarray .@Text$[1],"Yellow","Blue","White","Green","Red";
if (getarg(1) <= 1)
viewpoint 1,73,253,0,0xFFFF00;
@@ -5461,7 +5461,7 @@ L_Viewpoint:
break;
}
for(set .@i,1; .@i<=5; set .@i,.@i+1)
- set .@str$, .@str$+((.@i >= getarg(1))?.@Colors$[.@i]:"")+.@Text$[.@i]+" ";
+ set .@str$, .@str$+((.@i >= getarg(1))?.@colors$[.@i]:"")+.@Text$[.@i]+" ";
if (getarg(1) > 1)
mes "After inserting the card and pressing the red button, the path to the destination lit up.";
mes "The order will be "+.@str$+"^000000.";
@@ -6226,12 +6226,12 @@ L_ShowLights:
mes "In that order.";
next;
mes "Luminous";
- setarray .@Color$[0],"Red","Blue","Yellow","Green";
+ setarray .@color$[0],"Red","Blue","Yellow","Green";
setarray .@Cutin$[0],"nya_red","nya_blue","nya_yellow","nya_green";
for(set .@i,0; .@i<getarg(0); set .@i,.@i+1) {
set .@rand, rand(4);
set .@Lamp[.@i],.@rand;
- mes .@Color$[.@rand];
+ mes .@color$[.@rand];
if (.@i+1 == getarg(0))
mes "Shines according to this order.";
cutin .@Cutin$[.@rand],4;
@@ -6242,9 +6242,9 @@ L_ShowLights:
mes "Stop the machine by pressing the right button within time.";
next;
set .@pass,0;
- setarray .@Count$[0],"first","second","third","fourth","fifth","sixth","seventh","eighth";
+ setarray .@count$[0],"first","second","third","fourth","fifth","sixth","seventh","eighth";
for(set .@i,0; .@i<getarg(0); set .@i,.@i+1) {
- mes "Which color button do you want to press "+.@Count$[.@i]+"?";
+ mes "Which color button do you want to press "+.@count$[.@i]+"?";
next;
// Red <-> Green, Blue <-> Yellow
set .@j, select("Red:Blue:Yellow:Green");