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author | Haru <haru@dotalux.com> | 2015-01-21 12:54:13 +0100 |
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committer | Haru <haru@dotalux.com> | 2015-01-24 00:46:08 +0100 |
commit | 49df787e2c2faa2621b5490c6e88c86a4b7a813f (patch) | |
tree | 00b612493d44b30e20afdaa049188e33f738df18 | |
parent | 9eba944acb910141b305f6eb90081b126b08263c (diff) | |
download | hercules-49df787e2c2faa2621b5490c6e88c86a4b7a813f.tar.gz hercules-49df787e2c2faa2621b5490c6e88c86a4b7a813f.tar.bz2 hercules-49df787e2c2faa2621b5490c6e88c86a4b7a813f.tar.xz hercules-49df787e2c2faa2621b5490c6e88c86a4b7a813f.zip |
Reduced quest db memory usage by about 900kB
Signed-off-by: Haru <haru@dotalux.com>
-rw-r--r-- | src/map/clif.c | 44 | ||||
-rw-r--r-- | src/map/quest.c | 43 | ||||
-rw-r--r-- | src/map/quest.h | 11 |
3 files changed, 56 insertions, 42 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 268066d1a..291b5cb46 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -15829,7 +15829,8 @@ void clif_parse_PartyTick(int fd, struct map_session_data* sd) /// Sends list of all quest states (ZC_ALL_QUEST_LIST). /// 02b1 <packet len>.W <num>.L { <quest id>.L <active>.B }*num -void clif_quest_send_list(struct map_session_data *sd) { +void clif_quest_send_list(struct map_session_data *sd) +{ int fd = sd->fd; int i; #if PACKETVER >= 20141022 @@ -15846,7 +15847,7 @@ void clif_quest_send_list(struct map_session_data *sd) { WFIFOW(fd, 2) = len; WFIFOL(fd, 4) = sd->avail_quests; - for( i = 0; i < sd->avail_quests; i++ ) { + for (i = 0; i < sd->avail_quests; i++) { #if PACKETVER >= 20141022 struct quest_db *qi = quest->db(sd->quest_log[i].quest_id); #endif @@ -15855,7 +15856,7 @@ void clif_quest_send_list(struct map_session_data *sd) { #if PACKETVER >= 20141022 WFIFOL(fd, i*info_len+13) = sd->quest_log[i].time - qi->time; WFIFOL(fd, i*info_len+17) = sd->quest_log[i].time; - WFIFOW(fd, i*info_len+21) = qi->num_objectives; + WFIFOW(fd, i*info_len+21) = qi->objectives_count; #endif } @@ -15865,7 +15866,8 @@ void clif_quest_send_list(struct map_session_data *sd) { /// Sends list of all quest missions (ZC_ALL_QUEST_MISSION). /// 02b2 <packet len>.W <num>.L { <quest id>.L <start time>.L <expire time>.L <mobs>.W { <mob id>.L <mob count>.W <mob name>.24B }*3 }*num -void clif_quest_send_mission(struct map_session_data *sd) { +void clif_quest_send_mission(struct map_session_data *sd) +{ int fd = sd->fd; int i, j; int len = sd->avail_quests*104+8; @@ -15876,17 +15878,17 @@ void clif_quest_send_mission(struct map_session_data *sd) { WFIFOW(fd, 2) = len; WFIFOL(fd, 4) = sd->avail_quests; - for( i = 0; i < sd->avail_quests; i++ ) { + for (i = 0; i < sd->avail_quests; i++) { struct quest_db *qi = quest->db(sd->quest_log[i].quest_id); WFIFOL(fd, i*104+8) = sd->quest_log[i].quest_id; WFIFOL(fd, i*104+12) = sd->quest_log[i].time - qi->time; WFIFOL(fd, i*104+16) = sd->quest_log[i].time; - WFIFOW(fd, i*104+20) = qi->num_objectives; + WFIFOW(fd, i*104+20) = qi->objectives_count; - for( j = 0 ; j < qi->num_objectives; j++ ) { - WFIFOL(fd, i*104+22+j*30) = qi->mob[j]; + for (j = 0 ; j < qi->objectives_count; j++) { + WFIFOL(fd, i*104+22+j*30) = qi->objectives[j].mob; WFIFOW(fd, i*104+26+j*30) = sd->quest_log[i].count[j]; - monster = mob->db(qi->mob[j]); + monster = mob->db(qi->objectives[j].mob); memcpy(WFIFOP(fd, i*104+28+j*30), monster->jname, NAME_LENGTH); } } @@ -15897,7 +15899,8 @@ void clif_quest_send_mission(struct map_session_data *sd) { /// Notification about a new quest (ZC_ADD_QUEST). /// 02b3 <quest id>.L <active>.B <start time>.L <expire time>.L <mobs>.W { <mob id>.L <mob count>.W <mob name>.24B }*3 -void clif_quest_add(struct map_session_data *sd, struct quest *qd) { +void clif_quest_add(struct map_session_data *sd, struct quest *qd) +{ int fd = sd->fd; int i; struct quest_db *qi = quest->db(qd->quest_id); @@ -15908,13 +15911,13 @@ void clif_quest_add(struct map_session_data *sd, struct quest *qd) { WFIFOB(fd, 6) = qd->state; WFIFOB(fd, 7) = qd->time - qi->time; WFIFOL(fd, 11) = qd->time; - WFIFOW(fd, 15) = qi->num_objectives; + WFIFOW(fd, 15) = qi->objectives_count; - for( i = 0; i < qi->num_objectives; i++ ) { + for (i = 0; i < qi->objectives_count; i++) { struct mob_db *monster; - WFIFOL(fd, i*30+17) = qi->mob[i]; + WFIFOL(fd, i*30+17) = qi->objectives[i].mob; WFIFOW(fd, i*30+21) = qd->count[i]; - monster = mob->db(qi->mob[i]); + monster = mob->db(qi->objectives[i].count); memcpy(WFIFOP(fd, i*30+23), monster->jname, NAME_LENGTH); } @@ -15936,21 +15939,22 @@ void clif_quest_delete(struct map_session_data *sd, int quest_id) { /// Notification of an update to the hunting mission counter (ZC_UPDATE_MISSION_HUNT). /// 02b5 <packet len>.W <mobs>.W { <quest id>.L <mob id>.L <total count>.W <current count>.W }*3 -void clif_quest_update_objective(struct map_session_data *sd, struct quest *qd) { +void clif_quest_update_objective(struct map_session_data *sd, struct quest *qd) +{ int fd = sd->fd; int i; struct quest_db *qi = quest->db(qd->quest_id); - int len = qi->num_objectives*12+6; + int len = qi->objectives_count*12+6; WFIFOHEAD(fd, len); WFIFOW(fd, 0) = 0x2b5; WFIFOW(fd, 2) = len; - WFIFOW(fd, 4) = qi->num_objectives; + WFIFOW(fd, 4) = qi->objectives_count; - for( i = 0; i < qi->num_objectives; i++ ) { + for (i = 0; i < qi->objectives_count; i++) { WFIFOL(fd, i*12+6) = qd->quest_id; - WFIFOL(fd, i*12+10) = qi->mob[i]; - WFIFOW(fd, i*12+14) = qi->count[i]; + WFIFOL(fd, i*12+10) = qi->objectives[i].mob; + WFIFOW(fd, i*12+14) = qi->objectives[i].count; WFIFOW(fd, i*12+16) = qd->count[i]; } diff --git a/src/map/quest.c b/src/map/quest.c index 1c8986f3c..93ec1b04c 100644 --- a/src/map/quest.c +++ b/src/map/quest.c @@ -251,7 +251,8 @@ int quest_update_objective_sub(struct block_list *bl, va_list ap) { * @param sd Character's data * @param mob_id Monster ID */ -void quest_update_objective(TBL_PC *sd, int mob_id) { +void quest_update_objective(TBL_PC *sd, int mob_id) +{ int i,j; for (i = 0; i < sd->avail_quests; i++) { @@ -262,8 +263,8 @@ void quest_update_objective(TBL_PC *sd, int mob_id) { qi = quest->db(sd->quest_log[i].quest_id); - for (j = 0; j < qi->num_objectives; j++) { - if (qi->mob[j] == mob_id && sd->quest_log[i].count[j] < qi->count[j]) { + for (j = 0; j < qi->objectives_count; j++) { + if (qi->objectives[j].mob == mob_id && sd->quest_log[i].count[j] < qi->objectives[j].count) { sd->quest_log[i].count[j]++; sd->save_quest = true; clif->quest_update_objective(sd, &sd->quest_log[i]); @@ -354,14 +355,15 @@ int quest_update_status(TBL_PC *sd, int quest_id, enum quest_state qs) { * 1 if the quest's timeout has expired * 0 otherwise */ -int quest_check(TBL_PC *sd, int quest_id, enum quest_check_type type) { +int quest_check(TBL_PC *sd, int quest_id, enum quest_check_type type) +{ int i; ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id); - if( i == sd->num_quests ) + if (i == sd->num_quests) return -1; - switch( type ) { + switch (type) { case HAVEQUEST: return sd->quest_log[i].state; case PLAYTIME: @@ -370,10 +372,10 @@ int quest_check(TBL_PC *sd, int quest_id, enum quest_check_type type) { if( sd->quest_log[i].state == Q_INACTIVE || sd->quest_log[i].state == Q_ACTIVE ) { int j; struct quest_db *qi = quest->db(sd->quest_log[i].quest_id); - ARR_FIND(0, MAX_QUEST_OBJECTIVES, j, sd->quest_log[i].count[j] < qi->count[j]); - if( j == MAX_QUEST_OBJECTIVES ) + ARR_FIND(0, qi->objectives_count, j, sd->quest_log[i].count[j] < qi->objectives[j].count); + if (j == qi->objectives_count) return 2; - if( sd->quest_log[i].time < (unsigned int)time(NULL) ) + if (sd->quest_log[i].time < (unsigned int)time(NULL)) return 1; } return 0; @@ -443,21 +445,22 @@ struct quest_db *quest_read_db_sub(config_setting_t *cs, int n, const char *sour if ((t=libconfig->setting_get_member(cs, "Targets")) && config_setting_is_list(t)) { int i, len = libconfig->setting_length(t); - for (i = 0; i < len && entry->num_objectives < MAX_QUEST_OBJECTIVES; i++) { + for (i = 0; i < len && entry->objectives_count < MAX_QUEST_OBJECTIVES; i++) { + // Note: We ensure that objectives_count < MAX_QUEST_OBJECTIVES because + // quest_log (as well as the client) expect this maximum size. config_setting_t *tt = libconfig->setting_get_elem(t, i); + int mob_id = 0, count = 0; if (!tt) break; if (!config_setting_is_group(tt)) continue; - if (libconfig->setting_lookup_int(tt, "MobId", &i32) && i32 > 0) - entry->mob[entry->num_objectives] = i32; - if (libconfig->setting_lookup_int(tt, "Count", &i32) && i32 > 0) { - entry->count[entry->num_objectives] = i32; - } else { - entry->mob[entry->num_objectives] = 0; + if (!libconfig->setting_lookup_int(tt, "MobId", &mob_id) || mob_id <= 0) continue; - } - entry->num_objectives++; + if (!libconfig->setting_lookup_int(tt, "Count", &count) || count <= 0) + continue; + RECREATE(entry->objectives, struct quest_objective, ++entry->objectives_count); + entry->objectives[entry->objectives_count-1].mob = mob_id; + entry->objectives[entry->objectives_count-1].count = count; } } @@ -515,6 +518,8 @@ int quest_read_db(void) ShowWarning("quest_read_db: Duplicate quest %d.\n", entry->id); if (quest->db_data[entry->id]->dropitem) aFree(quest->db_data[entry->id]->dropitem); + if (quest->db_data[entry->id]->objectives) + aFree(quest->db_data[entry->id]->objectives); aFree(quest->db_data[entry->id]); } quest->db_data[entry->id] = entry; @@ -567,6 +572,8 @@ void quest_clear_db(void) { for (i = 0; i < MAX_QUEST_DB; i++) { if (quest->db_data[i]) { + if (quest->db_data[i]->objectives) + aFree(quest->db_data[i]->objectives); if (quest->db_data[i]->dropitem) aFree(quest->db_data[i]->dropitem); aFree(quest->db_data[i]); diff --git a/src/map/quest.h b/src/map/quest.h index db9ffa142..36ac69a53 100644 --- a/src/map/quest.h +++ b/src/map/quest.h @@ -8,7 +8,6 @@ #include "map.h" // TBL_PC #include "../common/cbasetypes.h" #include "../common/conf.h" -#include "../common/mmo.h" // MAX_QUEST_OBJECTIVES #define MAX_QUEST_DB (60355+1) // Highest quest ID + 1 @@ -18,12 +17,16 @@ struct quest_dropitem { int rate; }; +struct quest_objective { + int mob; + int count; +}; + struct quest_db { int id; unsigned int time; - int mob[MAX_QUEST_OBJECTIVES]; - int count[MAX_QUEST_OBJECTIVES]; - int num_objectives; + int objectives_count; + struct quest_objective *objectives; int dropitem_count; struct quest_dropitem *dropitem; //char name[NAME_LENGTH]; |