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author | shennetsind <ind@henn.et> | 2013-07-09 16:15:29 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-07-09 16:15:29 -0300 |
commit | fa2b0593163048cb4bdb9157a1aa500caaee0004 (patch) | |
tree | e030da3f2855dbc46dc6976dd5c536f3fe37a367 | |
parent | 2202ececd2735bb7a2810aee522c2b5f1eaa49bd (diff) | |
download | hercules-fa2b0593163048cb4bdb9157a1aa500caaee0004.tar.gz hercules-fa2b0593163048cb4bdb9157a1aa500caaee0004.tar.bz2 hercules-fa2b0593163048cb4bdb9157a1aa500caaee0004.tar.xz hercules-fa2b0593163048cb4bdb9157a1aa500caaee0004.zip |
Follow up 144a9d0843dfe47e0b58c8857762f58ae70543c8
fixed counter going off if target died while timer was running.
Signed-off-by: shennetsind <ind@henn.et>
-rw-r--r-- | src/map/battle.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index d90ba5e0c..0530510c4 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -211,16 +211,19 @@ struct delay_damage { enum damage_lv dmg_lv; unsigned short attack_type; bool additional_effects; + enum bl_type src_type; }; int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) { struct delay_damage *dat = (struct delay_damage *)data; if ( dat ) { - struct block_list* src; + struct block_list* src = NULL; struct block_list* target = iMap->id2bl(dat->target_id); if( !target || iStatus->isdead(target) ) {/* nothing we can do */ + if( dat->src_type == BL_PC && ( src = iMap->id2bl(dat->src_id) ) ) + ((TBL_PC*)src)->delayed_damage--; ers_free(delay_damage_ers, dat); return 0; } @@ -287,6 +290,7 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, dat->delay = ddelay; dat->distance = distance_bl(src, target)+10; //Attack should connect regardless unless you teleported. dat->additional_effects = additional_effects; + dat->src_type = src->type; if (src->type != BL_PC && amotion > 1000) amotion = 1000; //Aegis places a damage-delay cap of 1 sec to non player attacks. [Skotlex] |