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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-30 07:13:29 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-30 07:13:29 +0000 |
commit | a31cce3c60cc170db0d4a8ff707626e8777b0801 (patch) | |
tree | 2be623075db810596f0f1716c5513e356c08f3b1 | |
parent | a337fe03f0d79b3f091ccbb4c1e6d10212910615 (diff) | |
download | hercules-a31cce3c60cc170db0d4a8ff707626e8777b0801.tar.gz hercules-a31cce3c60cc170db0d4a8ff707626e8777b0801.tar.bz2 hercules-a31cce3c60cc170db0d4a8ff707626e8777b0801.tar.xz hercules-a31cce3c60cc170db0d4a8ff707626e8777b0801.zip |
Follow up r17062 where ignore def is not working properly.XD
Fixed bugreport:6408 where casting WL_WHITEIMPRISON caster is not attach to trigger autoloot and events.
Update WZ_ESTIMATION settings to RE default.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17064 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | conf/battle/skill.conf | 6 | ||||
-rw-r--r-- | src/map/battle.c | 8 | ||||
-rw-r--r-- | src/map/status.c | 13 |
3 files changed, 15 insertions, 12 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf index ac343f2b6..51d364be2 100644 --- a/conf/battle/skill.conf +++ b/conf/battle/skill.conf @@ -158,10 +158,10 @@ chat_warpportal: no // What should the wizard's "Sense" skill display on the defense fields? // 0: Do not show defense -// 1: Base defense +// 1: Base defense [RE default] // 2: Vit/Int defense -// 3: Both (the addition of both) [default] -sense_type: 3 +// 3: Both (the addition of both) +sense_type: 1 // Which finger offensive style will be used? // 0 = Aegis style (single multi-hit attack) diff --git a/src/map/battle.c b/src/map/battle.c index aab2ad3eb..f80148d57 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3214,11 +3214,11 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo flag.pdef ?(def1+vit_def):0, flag.pdef2?(def1+vit_def):0 ); - if (!flag.idef || !flag.idef2){ + if( !flag.idef ) wd.damage = wd.damage * (4000+def1) / (4000+10*def1) - vit_def; - if(flag.lh) - wd.damage2 = wd.damage2 * (4000+def1) / (4000+10*def1) - vit_def; - } + if( flag.lh && !flag.idef2 ) + wd.damage2 = wd.damage2 * (4000+def1) / (4000+10*def1) - vit_def; + #else if (def1 > 100) def1 = 100; diff --git a/src/map/status.c b/src/map/status.c index 659fcff2d..adad3f98e 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -8633,11 +8633,12 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if (sd && pc_issit(sd)) //Avoid sprite sync problems. pc_setstand(sd); case SC_TRICKDEAD: - unit_stop_attack(bl); status_change_end(bl, SC_DANCING, INVALID_TIMER); // Cancel cast when get status [LuzZza] if (battle_config.sc_castcancel&bl->type) unit_skillcastcancel(bl, 0); + case SC_WHITEIMPRISON: + unit_stop_attack(bl); case SC_STOP: case SC_CONFUSION: case SC_CLOSECONFINE: @@ -8649,7 +8650,6 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_THORNSTRAP: case SC__MANHOLE: case SC_CRYSTALIZE: - case SC_WHITEIMPRISON: case SC_CURSEDCIRCLE_ATKER: case SC_CURSEDCIRCLE_TARGET: case SC_FEAR: @@ -9476,9 +9476,12 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const sc_start(bl,SC_HALLUCINATIONWALK_POSTDELAY,100,sce->val1,skill_get_time2(GC_HALLUCINATIONWALK,sce->val1)); break; case SC_WHITEIMPRISON: - if( tid == -1 ) - break; // Terminated by Damage - status_fix_damage(bl,bl,400*sce->val1,clif_damage(bl,bl,gettick(),0,0,400*sce->val1,0,0,0)); + { + struct block_list* src = map_id2bl(sce->val2); + if( tid == -1 || !src) + break; // Terminated by Damage + status_fix_damage(src,bl,400*sce->val1,clif_damage(bl,bl,gettick(),0,0,400*sce->val1,0,0,0)); + } break; case SC_WUGDASH: { |