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authorDastgir Pojee <dastgirp@gmail.com>2016-10-03 18:59:33 +0530
committerhemagx <ibrahem.h.basyone@gmail.com>2016-10-22 02:22:08 +0200
commitf68a446b365389ce6494fb2de2473ace19f3bc14 (patch)
tree046d77014c74e266a0c5b2d59f9fb34c40fffdaa
parent384ab01c3ea55f96277824b9c64d79dc060efcb3 (diff)
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Implemented SU_POWEROFSEA.
Increases Heal Effect by 10%. if >= 20 skill points are invested in seafood-based skills, Increases Heal Effect by 20%.
-rw-r--r--src/map/skill.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 8d870881e..ce5c12d98 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -397,6 +397,11 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk
hp += hp * skill2_lv * 2 / 100;
else if (src->type == BL_HOM && (skill2_lv = homun->checkskill(BL_UCAST(BL_HOM, src), HLIF_BRAIN)) > 0)
hp += hp * skill2_lv * 2 / 100;
+ if (sd != NULL && ((skill2_lv = pc->checkskill(sd, SU_POWEROFSEA)) > 0)) {
+ hp += hp * 10 / 100;
+ if (pc->checkskill(sd, SU_TUNABELLY) == 5 && pc->checkskill(sd, SU_TUNAPARTY) == 5 && pc->checkskill(sd, SU_BUNCHOFSHRIMP) == 5 && pc->checkskill(sd, SU_FRESHSHRIMP) == 5)
+ hp += hp * 20 / 100;
+ }
break;
}