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author | MasterOfMuppets <MasterOfMuppets@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-28 17:07:32 +0000 |
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committer | MasterOfMuppets <MasterOfMuppets@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-28 17:07:32 +0000 |
commit | ff2af609b86f5c35007fc30d0ef69214bd76bc12 (patch) | |
tree | 930c379e77b5ac7d31c21d737162974670f91d1d | |
parent | cf5a3039119651250797c0d4a7e212662957496d (diff) | |
download | hercules-ff2af609b86f5c35007fc30d0ef69214bd76bc12.tar.gz hercules-ff2af609b86f5c35007fc30d0ef69214bd76bc12.tar.bz2 hercules-ff2af609b86f5c35007fc30d0ef69214bd76bc12.tar.xz hercules-ff2af609b86f5c35007fc30d0ef69214bd76bc12.zip |
Changed undeads to by default always sustain 100% of the damage from firewalls.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6805 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 1 | ||||
-rw-r--r-- | conf-tmpl/battle/skill.conf | 2 |
2 files changed, 2 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 8924a8858..43b1a6c2d 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/28
+ * Changed undeads to by default always sustain 100% of the damage from firewalls [MasterOfMuppets]
* [Fixed]:
- script functions that doesn't pass references, thanks to End_of_exam. [Lance]
* [Protected]:
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf index 7cf9bbc6f..ec863e97b 100644 --- a/conf-tmpl/battle/skill.conf +++ b/conf-tmpl/battle/skill.conf @@ -174,7 +174,7 @@ finger_offensive_type: 0 // NOTE: Officially, it is one hit at a time on a very fast rate, however eA's timer system
// doesn't triggers enough "hits" to exhaust the firewall before the mob walks through it.
// A value of 5 would suffice for a vertical firewall to take full effect on undead.
-firewall_hits_on_undead: 1
+firewall_hits_on_undead: 5
// Grandcross Settings (Dont mess with these)
// If set to no, hit interval is increased based on the amount of mobs standing on the same cell
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