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author | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-30 14:56:27 +0000 |
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committer | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-30 14:56:27 +0000 |
commit | 463858e6ec5dc19949a023bd9fb0fa69c1815a92 (patch) | |
tree | a2c06a6af32f2ba4a66e28db0b12d666d5b7980a | |
parent | 5775899bef44b8a80e8992d7741fc4d82bf18486 (diff) | |
download | hercules-463858e6ec5dc19949a023bd9fb0fa69c1815a92.tar.gz hercules-463858e6ec5dc19949a023bd9fb0fa69c1815a92.tar.bz2 hercules-463858e6ec5dc19949a023bd9fb0fa69c1815a92.tar.xz hercules-463858e6ec5dc19949a023bd9fb0fa69c1815a92.zip |
- Added cooldown time for Emergency Recall
- Fixed some typos
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@425 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog.txt | 2 | ||||
-rw-r--r-- | npc/Changelog.txt | 1 | ||||
-rw-r--r-- | npc/merchants/refine.txt | 20 | ||||
-rw-r--r-- | npc/other/wedding.txt | 6 | ||||
-rw-r--r-- | src/map/skill.c | 3 |
5 files changed, 18 insertions, 14 deletions
diff --git a/Changelog.txt b/Changelog.txt index e6bc82398..6fc6b2463 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -8,6 +8,8 @@ Date Added (Iron Ore/Iron/Steel/Rough Oridecon) - Fixed sp recovery problem, thanks to OutSider for pointing it out - Updated Tiger Knuckle Fist stun time + - Added cooldown time for Emergency Recall + - Fixed typo in skill.c, thanks to Toster 11/29 * Fixed crash in src/char_sql/char.c when setting chars offline [MouseJstr] diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 73e54adff..97ff8537f 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -31,6 +31,7 @@ Other Ppl Date Added ====== 11/30 * Added Lutie shops + * Corrected some typos, thanks to leinsirk10 11/28 * Added missing Niflheim monsters [shadow] diff --git a/npc/merchants/refine.txt b/npc/merchants/refine.txt index b3e354e68..8900c0fec 100644 --- a/npc/merchants/refine.txt +++ b/npc/merchants/refine.txt @@ -746,7 +746,7 @@ function script repairmain { REPAIR1: mes "[" + @name$ + "]"; mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and @repairprice Zeny."; + mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; mes "Continue?"; next; menu "Yes",-,"No",L_CANCEL_2; @@ -758,7 +758,7 @@ function script repairmain { REPAIR2: mes "[" + @name$ + "]"; mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and @repairprice Zeny."; + mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; mes "Continue?"; next; menu "Yes",-,"No",L_CANCEL_2; @@ -770,7 +770,7 @@ function script repairmain { REPAIR3: mes "[" + @name$ + "]"; mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and @repairprice Zeny."; + mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; mes "Continue?"; next; menu "Yes",-,"No",L_CANCEL_2; @@ -782,7 +782,7 @@ function script repairmain { REPAIR4: mes "[" + @name$ + "]"; mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and @repairprice Zeny."; + mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; mes "Continue?"; next; menu "Yes",-,"No",L_CANCEL_2; @@ -794,7 +794,7 @@ function script repairmain { REPAIR5: mes "[" + @name$ + "]"; mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and @repairprice Zeny."; + mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; mes "Continue?"; next; menu "Yes",-,"No",L_CANCEL_2; @@ -806,7 +806,7 @@ function script repairmain { REPAIR6: mes "[" + @name$ + "]"; mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and @repairprice Zeny."; + mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; mes "Continue?"; next; menu "Yes",-,"No",L_CANCEL_2; @@ -818,7 +818,7 @@ function script repairmain { REPAIR7: mes "[" + @name$ + "]"; mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and @repairprice Zeny."; + mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; mes "Continue?"; next; menu "Yes",-,"No",L_CANCEL_2; @@ -830,7 +830,7 @@ function script repairmain { REPAIR8: mes "[" + @name$ + "]"; mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and @repairprice Zeny."; + mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; mes "Continue?"; next; menu "Yes",-,"No",L_CANCEL_2; @@ -842,7 +842,7 @@ function script repairmain { REPAIR9: mes "[" + @name$ + "]"; mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and @repairprice Zeny."; + mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; mes "Continue?"; next; menu "Yes",-,"No",L_CANCEL_2; @@ -854,7 +854,7 @@ function script repairmain { REPAIR10: mes "[" + @name$ + "]"; mes "You're gonna repair " + getitemname(@broken1) + "."; - mes "To repair this, I need ^ff9999One Steel^000000, and @repairprice Zeny."; + mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny."; mes "Continue?"; next; menu "Yes",-,"No",L_CANCEL_2; diff --git a/npc/other/wedding.txt b/npc/other/wedding.txt index f5eea044b..78bbbc1d8 100644 --- a/npc/other/wedding.txt +++ b/npc/other/wedding.txt @@ -363,8 +363,8 @@ L_WeddingSystem: L_Marry: mes "[Marry Happy]"; mes "If you wish to get married you must first register."; - mes "Male is ^FF00FF@costgroomA^000000 zeny and female is ^FF00FF@costbrideA^000000 zeny"; - if((countitem(2338) > 0) || (countitem(7170) > 0) || (@outfit == 1)) mes "But only ^FF00FF@costgroomB^000000 zeny for male and ^FF00FF@costbrideB^000000 zeny for female if you already have registered before"; + mes "Male is ^FF00FF" + @costgroomA + "^000000 zeny and female is ^FF00FF" + @costbrideA + "^000000 zeny"; + if((countitem(2338) > 0) || (countitem(7170) > 0) || (@outfit == 1)) mes "But only ^FF00FF" + @costgroomB + "^000000 zeny for male and ^FF00FF" + @costbrideB + "^000000 zeny for female if you already have registered before"; mes "Both male and female must have registered,"; mes "and both must have paid fees, have Diamond Rings and be on same party!"; mes "The Bride will get a Wedding Dress, while the Groom will get a Chinese Tuxedo"; @@ -383,7 +383,7 @@ L_Marry: mes "[Marry Happy]"; if(sex == 1) mes "No problem sir, please fill out your name here."; if(sex == 0) mes "No problem miss, please fill out your name here."; - mes "And I'll need to collect a @costgroomA zeny fee for your wedding fees and outfit."; + mes "And I'll need to collect a " + @costgroomA + " zeny fee for your wedding fees and outfit."; next; mes "[Marry Happy]"; mes "Now You Must Insert The Your Bride's Name"; diff --git a/src/map/skill.c b/src/map/skill.c index 933a1a40a..80a7170b5 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -819,7 +819,7 @@ int skill_get_inf2( int id ){ } int skill_get_castcancel( int id ){ if (id >= 10000 && id < 10015) id-= 9500; - return skill_db[id].maxcount; + return skill_db[id].castcancel; } int skill_get_maxcount( int id ){ if (id >= 10000 && id < 10015) id-= 9500; @@ -4613,6 +4613,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int pc_setpos(dstsd, sd->mapname, sd->bl.x+dx[j], sd->bl.y+dy[j], 2); } } + skill_status_change_start(src,SC_BLOCKSKILL,skilllv,0,skillid,0,300000,0 ); } } break; |