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author | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-07-04 03:54:58 +0000 |
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committer | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-07-04 03:54:58 +0000 |
commit | 194db7969cd18c1611a7bcb244d1d26d4fb2eac7 (patch) | |
tree | 6ebd5e06e976d176f9fa099b5e4838e42d659898 | |
parent | fd6b626d09cdac0ee1c4d1b5d223a13555c4159a (diff) | |
download | hercules-194db7969cd18c1611a7bcb244d1d26d4fb2eac7.tar.gz hercules-194db7969cd18c1611a7bcb244d1d26d4fb2eac7.tar.bz2 hercules-194db7969cd18c1611a7bcb244d1d26d4fb2eac7.tar.xz hercules-194db7969cd18c1611a7bcb244d1d26d4fb2eac7.zip |
* Martyr's Reckoning can be perfect dodged.
* Casting Flying Kick while running and in the spurt status doubles the damage dealt without spurt status. (bugreport:1898)
- TODO: bonus on running is still not correct.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13929 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 4 | ||||
-rw-r--r-- | src/map/battle.c | 6 |
2 files changed, 9 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 1f4ce47d9..e718ecf46 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,10 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +09/07/03 + * Martyr's Reckoning can be perfect dodged. [Inkfish] + * Casting Flying Kick while running and in the spurt status doubles the damage dealt without spurt status. (bugreport:1898) [Inkfish] + - TODO: bonus on running is still not correct. 09/07/02 * Updated autobonus [Inkfish] - added documentation for autobonus. diff --git a/src/map/battle.c b/src/map/battle.c index 3e0a9556e..68d04d135 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1031,7 +1031,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo } else //Range for normal attacks. wd.flag |= flag.arrow?BF_LONG:BF_SHORT; - if (!skill_num && tstatus->flee2 && rand()%1000 < tstatus->flee2) + if ( (!skill_num || skill_num == PA_SACRIFICE) && tstatus->flee2 && rand()%1000 < tstatus->flee2 ) { //Check for Lucky Dodge wd.type=0x0b; wd.dmg_lv=ATK_LUCKY; @@ -1614,7 +1614,11 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_num) skillratio += 10*status_get_lv(src)/3; //Tumble bonus if (wflag) + { skillratio += 10*status_get_lv(src)/3; //Running bonus (TODO: What is the real bonus?) + if( sc && sc->data[SC_SPURT] ) // Spurt bonus + skillratio *= 2; + } break; case GS_TRIPLEACTION: skillratio += 50*skill_lv; |