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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-03 14:39:38 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-03 14:39:38 +0000 |
commit | cb1d2d92afbf8d9ebec4c9290a180835ad5dae78 (patch) | |
tree | 0a25e15fd6687a6f99764e794a49e97c04524cba | |
parent | 4d34cd6ca7f80bf298c9837b27d1b5cc7d294098 (diff) | |
download | hercules-cb1d2d92afbf8d9ebec4c9290a180835ad5dae78.tar.gz hercules-cb1d2d92afbf8d9ebec4c9290a180835ad5dae78.tar.bz2 hercules-cb1d2d92afbf8d9ebec4c9290a180835ad5dae78.tar.xz hercules-cb1d2d92afbf8d9ebec4c9290a180835ad5dae78.zip |
- Cleaned up the last NJ update code.
- Added @ command `charspeed`
- Fixed @jailfor using MAP_PRONTERA as jail instead of MAP_JAIL
- Removed case for GS_SPREADATTACK on damage packets to see if the skill displays correctly now.
- Corrected Deluge/Volcano/V. Gale overlaps so that the placing tiles are removed, NOT the ones who were already placed.
- Made SC_SPEEDUP0 and SC_SPEEDUP1 use different icon IDs, to fix icon-confusion when both are enabled at a time.
- Mob rude-attacked count is not reset now on picking a new char (gotta investigate this further)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8096 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 11 | ||||
-rw-r--r-- | db/skill_db.txt | 2 | ||||
-rw-r--r-- | src/map/atcommand.c | 53 | ||||
-rw-r--r-- | src/map/atcommand.h | 1 | ||||
-rw-r--r-- | src/map/battle.c | 6 | ||||
-rw-r--r-- | src/map/mob.c | 2 | ||||
-rw-r--r-- | src/map/skill.c | 25 | ||||
-rw-r--r-- | src/map/status.c | 7 | ||||
-rw-r--r-- | src/map/status.h | 4 |
9 files changed, 84 insertions, 27 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 9139dce6e..cc3312c81 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,17 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/03
+ * Cleaned up the last NJ update code. [Skotlex]
+ * Added @ command `charspeed` [Skotlex]
+ * Fixed @jailfor using MAP_PRONTERA as jail instead of MAP_JAIL [Skotlex]
+ * Removed case for GS_SPREADATTACK on damage packets to see if the skill
+ displays correctly now. [Skotlex]
+ * Corrected Deluge/Volcano/V. Gale overlaps so that the placing tiles are
+ removed, NOT the ones who were already placed. [Skotlex]
+ * Made SC_SPEEDUP0 and SC_SPEEDUP1 use different icon IDs, to fix
+ icon-confusion when both are enabled at a time. [Skotlex]
+ * Mob rude-attacked count is not reset now on picking a new char (gotta
+ investigate this further) [Skotlex]
* Changed atoi to strtoul for guild-experience's field [Toms]
* Fixed a bug in int_storage.c, temp array doesn't have the good size [Toms]
2006/08/02
diff --git a/db/skill_db.txt b/db/skill_db.txt index 16ad2c9b3..edb017a8b 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -552,7 +552,7 @@ 528,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KASUMIKIRI#NJ_KASUMIKIRI#
529,7:9:11:13:15,6,2,0,1,0,5,1,no,0,0,0,none,0 //NJ_SHADOWJUMP#NJ_SHADOWJUMP#
530,-1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //NJ_KIRIKAGE#NJ_KIRIKAGE#
-531,0,6,4,0,1,0,5,1,no,0,0,0,none,0 //NJ_UTSUSEMI#NJ_UTSUSEMI#
+531,0,6,4,0,1,0,5,1,no,0,0,0,none,7 //NJ_UTSUSEMI#NJ_UTSUSEMI#
532,0,6,4,0,1,0,10,1,no,0,0,0,none,0 //NJ_BUNSINJYUTSU#NJ_BUNSINJYUTSU#
533,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //NJ_NINPOU#NJ_NINPOU#
534,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //NJ_KOUENKA#NJ_KOUENKA#
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 640fcba90..7fac911d9 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -63,6 +63,7 @@ ACMD_FUNC(happyhappyjoyjoy); // [Valaris] ACMD_FUNC(save);
ACMD_FUNC(load);
ACMD_FUNC(speed);
+ACMD_FUNC(charspeed);
ACMD_FUNC(storage);
ACMD_FUNC(guildstorage);
ACMD_FUNC(option);
@@ -338,6 +339,7 @@ static AtCommandInfo atcommand_info[] = { { AtCommand_Load, "@return", 40, atcommand_load },
{ AtCommand_Load, "@load", 40, atcommand_load },
{ AtCommand_Speed, "@speed", 40, atcommand_speed },
+ { AtCommand_CharSpeed, "@charspeed", 40, atcommand_charspeed },
{ AtCommand_Storage, "@storage", 1, atcommand_storage },
{ AtCommand_GuildStorage, "@gstorage", 50, atcommand_guildstorage },
{ AtCommand_Option, "@option", 40, atcommand_option },
@@ -2140,6 +2142,53 @@ int atcommand_speed( *
*------------------------------------------
*/
+int atcommand_charspeed(
+ const int fd, struct map_session_data* sd,
+ const char* command, const char* message)
+{
+ struct map_session_data *pl_sd;
+ int speed;
+
+ nullpo_retr(-1, sd);
+
+ memset(atcmd_output, '\0', sizeof(atcmd_output));
+ memset(atcmd_player_name, '\0', sizeof(atcmd_player_name));
+
+ if (!message || !*message || sscanf(message, "%d %23[^\n]", speed, atcmd_player_name) < 2) {
+ sprintf(atcmd_output, "Please, enter a speed and a player name (usage: @charspeed <speed <%d-%d>> <char name>).", MIN_WALK_SPEED, MAX_WALK_SPEED);
+ clif_displaymessage(fd, atcmd_output);
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd(atcmd_player_name)) == NULL) {
+ clif_displaymessage(fd, msg_table[3]); // Character not found.
+ return -1;
+ }
+
+ if (pc_isGM(sd) < pc_isGM(pl_sd))
+ { //GM level check
+ clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
+ return -1;
+ }
+
+ if (speed >= MIN_WALK_SPEED && speed <= MAX_WALK_SPEED) {
+ pl_sd->base_status.speed = speed;
+ status_calc_bl(&pl_sd->bl, SCB_SPEED);
+ clif_displaymessage(fd, msg_table[8]); // Speed changed.
+ if(pl_sd->fd)
+ clif_displaymessage(pl_sd->fd, msg_table[8]); // Speed changed.
+ } else {
+ sprintf(atcmd_output, "Please, enter a valid speed value (usage: @speed <%d-%d>).", MIN_WALK_SPEED, MAX_WALK_SPEED);
+ clif_displaymessage(fd, atcmd_output);
+ return -1;
+ }
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
int atcommand_storage(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
@@ -6607,11 +6656,11 @@ int atcommand_jailfor( switch(rand()%2)
{
case 1: //Jail #1
- m_index = mapindex_name2id(MAP_PRONTERA);
+ m_index = mapindex_name2id(MAP_JAIL);
x = 49; y = 75;
break;
default: //Default Jail
- m_index = mapindex_name2id(MAP_PRONTERA);
+ m_index = mapindex_name2id(MAP_JAIL);
x = 24; y = 75;
break;
}
diff --git a/src/map/atcommand.h b/src/map/atcommand.h index d199f364f..f33e49ba5 100644 --- a/src/map/atcommand.h +++ b/src/map/atcommand.h @@ -26,6 +26,7 @@ enum AtCommandType { AtCommand_Save,
AtCommand_Load,
AtCommand_Speed,
+ AtCommand_CharSpeed,
AtCommand_Storage,
AtCommand_GuildStorage,
AtCommand_Option,
diff --git a/src/map/battle.c b/src/map/battle.c index 4a84744d1..225cc9670 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -325,13 +325,13 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i if(sc->data[SC_UTSUSEMI].timer != -1 && !skill_num) { clif_skill_nodamage(bl,bl,NJ_UTSUSEMI,1,1); - skill_blown (src, bl, sc->data[SC_UTSUSEMI].val3|(map_calc_dir(bl,src->x,src->y)<<20)); + skill_blown (src, bl, sc->data[SC_UTSUSEMI].val3); if (--sc->data[SC_UTSUSEMI].val2 <= 0) status_change_end(bl, SC_UTSUSEMI, -1); return 0; } - if(sc->data[SC_BUNSINJYUTSU].timer != -1 && (flag&BF_WEAPON || flag&BF_MISC) ) + if(sc->data[SC_BUNSINJYUTSU].timer != -1 && (flag&(BF_WEAPON|BF_MISC)) ) { clif_skill_nodamage(bl,bl,NJ_BUNSINJYUTSU,1,1); if (--sc->data[SC_BUNSINJYUTSU].val2 <= 0) @@ -340,7 +340,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i } //Now damage increasing effects - if(sc->data[SC_AETERNA].timer!=-1 && skill_num != PA_PRESSURE && skill_num != PF_SOULBURN && skill_num != NJ_ZENYNAGE){ + if(sc->data[SC_AETERNA].timer!=-1 && skill_num != PA_PRESSURE && skill_num != PF_SOULBURN){ damage<<=1; status_change_end( bl,SC_AETERNA,-1 ); } diff --git a/src/map/mob.c b/src/map/mob.c index b4bd0750c..a06cc3731 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1139,7 +1139,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) //or if the previous target is not attacking the mob. [Skotlex] md->target_id = md->attacked_id; // set target md->state.aggressive = 0; //Retaliating. - md->attacked_count = 0; + //md->attacked_count = 0; //Should we reset rude attack count? md->min_chase = dist+md->db->range3; if(md->min_chase>MAX_MINCHASE) md->min_chase=MAX_MINCHASE; diff --git a/src/map/skill.c b/src/map/skill.c index 47d151f6c..f9b229377 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -770,7 +770,7 @@ int skill_get_range2 (struct block_list *bl, int id, int lv) case SN_SHARPSHOOTING: case HT_POWER: if (bl->type == BL_PC) - range += pc_checkskill((struct map_session_data *)bl, AC_VULTURE); + range += pc_checkskill((TBL_PC*)bl, AC_VULTURE); else range += 10; //Assume level 10? break; @@ -782,13 +782,13 @@ int skill_get_range2 (struct block_list *bl, int id, int lv) case GS_SPREADATTACK: case GS_GROUNDDRIFT: if (bl->type == BL_PC) - range += pc_checkskill((struct map_session_data *)bl, GS_SNAKEEYE); + range += pc_checkskill((TBL_PC*)bl, GS_SNAKEEYE); else range += 10; //Assume level 10? break; case NJ_KIRIKAGE: if (bl->type == BL_PC) - range = skill_get_range(NJ_SHADOWJUMP,pc_checkskill((struct map_session_data *)bl,NJ_SHADOWJUMP)); + range = skill_get_range(NJ_SHADOWJUMP,pc_checkskill((TBL_PC*)bl,NJ_SHADOWJUMP)); break; } @@ -1999,7 +1999,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds case SM_MAGNUM: case AS_SPLASHER: case ASC_METEORASSAULT: - case GS_SPREADATTACK: +// case GS_SPREADATTACK: <- as it is, it shows no animation at all. dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, -1, 5); break; case KN_BRANDISHSPEAR: @@ -3207,9 +3207,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int status_change_end(src, SC_HIDING, -1); skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); if (unit_movepos(src, bl->x, bl->y, 0, 0)) - { + { //FIXME: Why are you sending a packet to LIE about where the character is? + //If you want to place yourself adjacent to the target, do the proper coding..? int dir = unit_getdir(src); - clif_slide(src,src->x - dirx[dir],src->y - diry[dir]); } break; @@ -3783,15 +3783,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); break; case NJ_BUNSINJYUTSU: - { - struct status_change *sc; - sc = status_get_sc(bl); - clif_skill_nodamage(src,bl,skillid,skilllv, + clif_skill_nodamage(src,bl,skillid,skilllv, sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); - - if (sc && sc->data[SC_NEN].timer != -1) - status_change_end(bl,SC_NEN,-1); - } + if (tsc && tsc->data[SC_NEN].timer != -1) + status_change_end(bl,SC_NEN,-1); break; case CG_MOONLIT: clif_skill_nodamage(src,bl,skillid,skilllv,1); @@ -9339,7 +9334,7 @@ int skill_landprotector (struct block_list *bl, va_list ap) case SA_VOLCANO: case SA_DELUGE: case SA_VIOLENTGALE: - skill_delunit(unit); + (*alive) = 0; return 1; } break; diff --git a/src/map/status.c b/src/map/status.c index 3c75ee226..9752483d4 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -403,8 +403,8 @@ void initChangeTables(void) { StatusIconChangeTable[SC_ASPDPOTION1] = SI_ASPDPOTION; StatusIconChangeTable[SC_ASPDPOTION2] = SI_ASPDPOTION; StatusIconChangeTable[SC_ASPDPOTION3] = SI_ASPDPOTION; - StatusIconChangeTable[SC_SPEEDUP0] = SI_SPEEDPOTION; - StatusIconChangeTable[SC_SPEEDUP1] = SI_SPEEDPOTION; + StatusIconChangeTable[SC_SPEEDUP0] = SI_SPEEDPOTION1; + StatusIconChangeTable[SC_SPEEDUP1] = SI_SPEEDPOTION2; StatusIconChangeTable[SC_MIRACLE] = SI_SPIRIT; //Other SC which are not necessarily associated to skills. @@ -5406,10 +5406,11 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val break; case SC_UTSUSEMI: val2=(val1+1)/2; // number of hits blocked - val3=7; // move you back 7 cells + val3=skill_get_blewcount(NJ_UTSUSEMI, val1); //knockback value. break; case SC_BUNSINJYUTSU: val2=(val1+1)/2; // number of hits blocked + break; default: if (calc_flag == SCB_NONE && StatusSkillChangeTable[type]==0) { //Status change with no calc, and no skill associated...? unknown? diff --git a/src/map/status.h b/src/map/status.h index 46b16c02b..104750f98 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -308,8 +308,8 @@ enum { //38: Again Aspd Potion
//39: Again Aspd Potion
//40: Again Aspd Potion
- SI_SPEEDPOTION = 41,
- //42: Again Speed Up
+ SI_SPEEDPOTION1 = 41,
+ SI_SPEEDPOTION2 = 42,
SI_STRIPWEAPON = 50,
SI_STRIPSHIELD = 51,
SI_STRIPARMOR = 52,
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