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author | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-04-22 16:49:39 +0000 |
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committer | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-04-22 16:49:39 +0000 |
commit | d54d1c18235d2283da0d165ca1b7e1065f69d598 (patch) | |
tree | a1e6c8bfb82f8201b6b0ee66742e7c545fbe648a | |
parent | 69543863009ec5f51d1feb710aa355ceecbaea6f (diff) | |
download | hercules-d54d1c18235d2283da0d165ca1b7e1065f69d598.tar.gz hercules-d54d1c18235d2283da0d165ca1b7e1065f69d598.tar.bz2 hercules-d54d1c18235d2283da0d165ca1b7e1065f69d598.tar.xz hercules-d54d1c18235d2283da0d165ca1b7e1065f69d598.zip |
- BuildBot: separated Debian and Ubuntu builders, and made only one trigger the map-server_sql test.
- Reverted accidental changes to heal_payment.txt (bugreport:5606)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15925 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/custom/healers/heal_payment.txt | 35 |
1 files changed, 4 insertions, 31 deletions
diff --git a/npc/custom/healers/heal_payment.txt b/npc/custom/healers/heal_payment.txt index 4bcbd5d4e..e8d2e4f6c 100644 --- a/npc/custom/healers/heal_payment.txt +++ b/npc/custom/healers/heal_payment.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= rAthena Dev Team //===== Current Version: ===================================== -//= 2.0 +//= 1.3 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -13,39 +13,12 @@ //= each HP need 1 zeny //= each SP need (baselevel / 5) zenys //= calculation is done at start of the script +//= Added Duplicates And Correct payon Loc [Darkchild] +//= Some modifications. Added NPC locations. [massdriller] +//= Removed Duplicates [Silent] //============================================================ - script healer2 -1,{ - set .@hp, MaxHp - Hp; - set .@sp, MaxSp - Sp; - - - - - - mes "[Healer]"; - mes "I have amazing healing powers!!"; - mes "You look like a person who needs them"; - mes "Want some?"; - next; - switch(select("Heal:No thanks")) { - case 1: - percentheal 100,100; - mes "[Healer]"; - mes "Wonderfull, You are now healed!."; - mes "Have fun adventuring!!"; - break; - case 2: - mes "[Healer]"; - mes "Alright, come back if you need a heal."; - break; - } - close; -} - - - - set @tempHp, MaxHp-Hp; set @tempSpReal, MaxSp-Sp; set @tempSp, ((MaxSp-Sp) * BaseLevel) / 5; |