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authorMichieru <Michieru@users.noreply.github.com>2014-09-15 22:45:23 +0200
committerMichieru <Michieru@users.noreply.github.com>2014-09-15 22:45:23 +0200
commita4dcd61e0ba326d26f70ab4b6538f84111dbdef0 (patch)
tree07188a17742280a82c5164dcf68f1fa687754dd9
parentd7eb5284c49f6678a91afc7ef40b5fd81660c905 (diff)
parentcb0de0393e20f2a85928d2c61bfe8a039486c3d6 (diff)
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Merge pull request #355 from csnv/tinyfixes
Fixed song display, changed devotion conditions
-rw-r--r--src/map/battle.c7
-rw-r--r--src/map/skill.c20
-rw-r--r--src/map/status.c13
3 files changed, 17 insertions, 23 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 07a195503..fbc166874 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -5393,8 +5393,7 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st
sc = NULL;
if( sc ) {
- if (sc->data[SC_DEVOTION] && !(wd->flag & BF_SKILL))
- return; // No reflect for basic attacks on devoted characters
+
if (wd->flag & BF_SHORT && !(skill->get_inf(skill_id) & (INF_GROUND_SKILL | INF_SELF_SKILL))) {
if( sc->data[SC_CRESCENTELBOW] && !is_boss(src) && rnd()%100 < sc->data[SC_CRESCENTELBOW]->val2 ){
@@ -5461,7 +5460,9 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st
if( wd->dmg_lv >= ATK_BLOCK ) {/* yes block still applies, somehow gravity thinks it makes sense. */
if( sc ) {
- if( sc->data[SC_REFLECTSHIELD] && skill_id != WS_CARTTERMINATION && skill_id != GS_DESPERADO ) {
+ if( sc->data[SC_REFLECTSHIELD] && skill_id != WS_CARTTERMINATION && skill_id != GS_DESPERADO
+ && !(!(wd->flag&BF_SKILL) && sc->data[SC_DEVOTION])
+ ) {
NORMALIZE_RDAMAGE(damage * sc->data[SC_REFLECTSHIELD]->val2 / 100);
#ifndef RENEWAL
diff --git a/src/map/skill.c b/src/map/skill.c
index 7d5f0d021..94f865d21 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -11470,9 +11470,7 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick
if (!sce)
sc_start4(ss,bl,type,100,sg->skill_lv,sg->val1,sg->val2,0,sg->limit);
break;
- case UNT_APPLEIDUN: // Apple of idun gets it from skill_unit_onplace_timer
- if (!battle_config.song_timer_reset)
- break;
+ case UNT_APPLEIDUN:
case UNT_WHISTLE:
case UNT_ASSASSINCROSS:
case UNT_POEMBRAGI:
@@ -11492,7 +11490,7 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick
timer->delete(sce->timer, status->change_timer);
sce->timer = timer->add(tick+sg->limit, status->change_timer, bl->id, type);
}
-
+
break;
case UNT_FOGWALL:
@@ -11868,22 +11866,16 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6
if( md && md->class_ == MOBID_EMPERIUM )
break;
#endif
- if( sg->src_id == bl->id && !(tsc && tsc->data[SC_SOULLINK] && tsc->data[SC_SOULLINK]->val2 == SL_BARDDANCER) )
- break; // affects self only when soullinked
+ if( sg->src_id == bl->id && !(tsc && tsc->data[SC_SOULLINK] && tsc->data[SC_SOULLINK]->val2 == SL_BARDDANCER)
+ || (!(battle_config.song_timer_reset) && tsc && tsc->data[type] && tsc->data[type]->val4 == 1))
+ break;
heal = skill->calc_heal(ss,bl,sg->skill_id, sg->skill_lv, true);
if( tsc->data[SC_AKAITSUKI] && heal )
heal = ~heal + 1;
clif->skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1);
status->heal(bl, heal, 0, 0);
-
- if (!(battle_config.song_timer_reset) // songs don't reset prior timers
- && !(sg->src_id == bl->id && !(tsc && tsc->data[SC_SOULLINK] && tsc->data[SC_SOULLINK]->val2 == SL_BARDDANCER)) // Don't affect itself
- && (!(tsc->data[type]) || (tsc->data[type] && tsc->data[type]->val4 != 1))) // Check for 20 seconds song effect
- sc_start4(ss,bl,type,100,sg->skill_lv,sg->val1,sg->val2,0,sg->interval + 100);
-
- break;
}
-
+ break;
case UNT_TATAMIGAESHI:
case UNT_DEMONSTRATION:
skill->attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
diff --git a/src/map/status.c b/src/map/status.c
index 323a01c56..b17c8d5d0 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1790,7 +1790,8 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
//If targeting, cloak+hide protect you, otherwise only hiding does.
hide_flag = flag?OPTION_HIDE:(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK);
- //You cannot hide from ground skills.
+ // There is no NF for ground skills, but every earth type skill out there
+ // affects hidding except Stone Curse
if( skill->get_ele(skill_id,1) == ELE_EARTH && skill_id != MG_STONECURSE)
hide_flag &= ~OPTION_HIDE;
@@ -6704,11 +6705,11 @@ void status_display_remove(struct map_session_data *sd, enum sc_type type) {
* 'rate' = base success rate. 10000 = 100%
* 'tick' is base duration
* 'flag':
-* &1: Cannot be avoided (it has to start)
-* &2: Tick should not be reduced (by vit, luk, lv, etc)
-* &4: sc_data loaded, no value has to be altered.
-* &8: rate should not be reduced (not evaluated here, but in some calls to other functions)
-* &16: SI will not be sent to the client
+* &1 : Cannot be avoided (it has to start)
+* &2 : Tick should not be reduced (by vit, luk, lv, etc)
+* &4 : sc_data loaded, no value has to be altered.
+* &8 : rate should not be reduced (not evaluated here, but in some calls to other functions)
+* &16: Status icon (SI) should not be send
*------------------------------------------*/
int status_change_start(struct block_list *src, struct block_list *bl, enum sc_type type, int rate, int val1, int val2, int val3, int val4, int tick, int flag) {
struct map_session_data *sd = NULL;