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author | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-02-17 08:31:32 +0000 |
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committer | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-02-17 08:31:32 +0000 |
commit | 6b1b1974a10bb5ad8f69d9f84d7babcc370f9264 (patch) | |
tree | bad024738cb1a318420df132ac8b4fa9dc212a5f | |
parent | cf21db7985cfaf093cca2a1d4bc3e43e7f145ff3 (diff) | |
download | hercules-6b1b1974a10bb5ad8f69d9f84d7babcc370f9264.tar.gz hercules-6b1b1974a10bb5ad8f69d9f84d7babcc370f9264.tar.bz2 hercules-6b1b1974a10bb5ad8f69d9f84d7babcc370f9264.tar.xz hercules-6b1b1974a10bb5ad8f69d9f84d7babcc370f9264.zip |
* Changes to Dissonance -- don't increment the timer again if the target has died
* Changed some nullpo checks back to normal null checks
* Changed some nullpo checks to print some debug information
* Added some sd checks before calling pc_blockskill
* Added fix for SQL char's friend list updating
* Fixed a crash if the player invited to join a guild is not online
* Find the guild invitation sender first before clearing it
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1124 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-SVN.txt | 11 | ||||
-rw-r--r-- | src/char_sql/char.c | 41 | ||||
-rw-r--r-- | src/map/guild.c | 17 | ||||
-rw-r--r-- | src/map/pc.c | 2 | ||||
-rw-r--r-- | src/map/skill.c | 15 | ||||
-rw-r--r-- | src/map/status.c | 14 |
6 files changed, 69 insertions, 31 deletions
diff --git a/Changelog-SVN.txt b/Changelog-SVN.txt index a881182d6..743da2c3f 100644 --- a/Changelog-SVN.txt +++ b/Changelog-SVN.txt @@ -1,6 +1,17 @@ Date Added
02/17
+ * Added Shinomori's changes to Dissonance -- don't increment the timer again
+ if the target has died [celest]
+ * Changed some nullpo checks back to normal null checks -- in some situations
+ it would be normal to get a NULL [celest]
+ * Changed some nullpo checks to print some debug information [celest]
+ * Added some sd checks before calling pc_blockskill [celest]
+ * Added Dino9021's fix for SQL char's friend list updating [celest]
+ * Fixed a crash if the player invited to join a guild is not online, thanks to
+ Alex14 [celest]
+ * Find the guild invitation sender first before clearing its ID [celest]
+
* Added 2 new script commands to support 2/15's cards patch... most of the
effects in kRO should be available now ^^ [celest]
diff --git a/src/char_sql/char.c b/src/char_sql/char.c index 2f1979eb6..133d78296 100644 --- a/src/char_sql/char.c +++ b/src/char_sql/char.c @@ -622,24 +622,41 @@ int mmo_char_tosql(int char_id, struct mmo_charstatus *p){ // Friends list // account_id, friend_id0, name0, ... + #if 0 + tmp_p += sprintf(tmp_p, "REPLACE INTO `%s` (`id`, `account_id`",friend_db); - tmp_p += sprintf(tmp_p, "REPLACE INTO `%s` (`id`, `account_id`",friend_db); + diff = 0; - diff = 0; + for (i=0;i<20;i++) + tmp_p += sprintf(tmp_p, ", `friend_id%d`, `name%d`", i, i); - for (i=0;i<20;i++) - tmp_p += sprintf(tmp_p, ", `friend_id%d`, `name%d`", i, i); + tmp_p += sprintf(tmp_p, ") VALUES (NULL, '%d'", char_id); - tmp_p += sprintf(tmp_p, ") VALUES (NULL, '%d'", char_id); + for (i=0;i<20;i++) { + tmp_p += sprintf(tmp_p, ", '%d', '%s'", p->friend_id[i], p->friend_name[i]); + if ((p->friend_id[i] != cp->friend_id[i]) || + strcmp(p->friend_name[i], cp->friend_name[i])) + diff = 1; + } - for (i=0;i<20;i++) { - tmp_p += sprintf(tmp_p, ", '%d', '%s'", p->friend_id[i], p->friend_name[i]); - if ((p->friend_id[i] != cp->friend_id[i]) || - strcmp(p->friend_name[i], cp->friend_name[i])) - diff = 1; - } + tmp_p += sprintf(tmp_p, ")"); + #else // [Dino9021] + tmp_p += sprintf(tmp_p, "UPDATE `%s` SET ",friend_db); - tmp_p += sprintf(tmp_p, ")"); + diff = 0; + + for (i=0;i<20;i++) { + if (i>0) + tmp_p += sprintf(tmp_p, ", "); + + tmp_p += sprintf(tmp_p, "`friend_id%d`='%d', `name%d`='%s'", i, p->friend_id[i], i, p->friend_name[i]); + + if ((p->friend_id[i] != cp->friend_id[i]) || strcmp(p->friend_name[i], cp->friend_name[i])) + diff = 1; + } + + tmp_p += sprintf(tmp_p, " where account_id='%d';", char_id); + #endif if (diff) mysql_query(&mysql_handle, tmp_sql); diff --git a/src/map/guild.c b/src/map/guild.c index 72bf302f0..ed3eda3ba 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -581,17 +581,18 @@ int guild_member_added(int guild_id,int account_id,int char_id,int flag) if( (g=guild_search(guild_id))==NULL ) return 0; - if((sd==NULL || sd->guild_invite==0) && flag==0){ + if(sd==NULL || sd->guild_invite==0){ // キャラ側に登録できなかったため脱退要求を出す - if(battle_config.error_log) - printf("guild: member added error %d is not online\n",account_id); - intif_guild_leave(guild_id,account_id,char_id,0,"**登録失敗**"); + if (flag == 0) { + if(battle_config.error_log) + printf("guild: member added error %d is not online\n",account_id); + intif_guild_leave(guild_id,account_id,char_id,0,"**登録失敗**"); + } return 0; } - sd->guild_invite=0; - sd->guild_invite_account=0; - - sd2=map_id2sd(sd->guild_invite_account); + sd2 = map_id2sd(sd->guild_invite_account); + sd->guild_invite = 0; + sd->guild_invite_account = 0; if(flag==1){ // 失敗 if( sd2!=NULL ) diff --git a/src/map/pc.c b/src/map/pc.c index 3d40da95a..87ad099ac 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -3114,7 +3114,7 @@ static int pc_walk(int tid,unsigned int tick,int id,int data) int moveblock; int x,y,dx,dy; - nullpo_retr(0, (sd=map_id2sd(id))); + nullpo_retr_f(0, (sd=map_id2sd(id)), "id=%d", id); if(sd->walktimer != tid){ if(battle_config.error_log) diff --git a/src/map/skill.c b/src/map/skill.c index e4b171636..61cd89ebd 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2823,7 +2823,8 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s clif_updatestatus(sd,SP_SP); } } - pc_blockskill_start (sd, skillid, (skilllv < 5 ? 10000: 15000)); + if (sd) + pc_blockskill_start (sd, skillid, (skilllv < 5 ? 10000: 15000)); } break; @@ -3305,7 +3306,8 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case SM_ENDURE: /* インデュア */ clif_skill_nodamage(src,bl,skillid,skilllv,1); status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); - pc_blockskill_start (sd, skillid, 10000); + if (sd) + pc_blockskill_start (sd, skillid, 10000); break; case SM_AUTOBERSERK: // Celest @@ -5039,7 +5041,8 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil pc_movepos(sd,x,y); }else if( src->type==BL_MOB ) mob_warp((struct mob_data *)src,-1,x,y,0); - pc_blockskill_start (sd, MO_EXTREMITYFIST, 2000); + if (sd) + pc_blockskill_start (sd, MO_EXTREMITYFIST, 2000); break; case AM_CANNIBALIZE: // バイオプラント if(sd){ @@ -7718,10 +7721,12 @@ int skill_use_id( struct map_session_data *sd, int target_id, case WE_FEMALE: { struct map_session_data *p_sd = pc_get_partner(sd); - nullpo_retr (0, p_sd) + if (p_sd == NULL) // it's possible to get null if we're not married ^^; + return 0; + // nullpo_retr (0, p_sd) if(skill_num == WE_MALE && sd->status.hp <= ((15*sd->status.max_hp)/100)) // Requires more than 15% of Max HP for WE_MALE return 0; - if(skill_num == WE_FEMALE && sd->status.sp <= ((15*sd->status.max_sp)/100)) // Requires more than 15% of Max SP for WE_FEMALE + else if(skill_num == WE_FEMALE && sd->status.sp <= ((15*sd->status.max_sp)/100)) // Requires more than 15% of Max SP for WE_FEMALE return 0; target_id = p_sd->bl.id; //rangeをもう1回?査 diff --git a/src/map/status.c b/src/map/status.c index 55f4326f9..412308f59 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -3997,13 +3997,13 @@ int status_change_end( struct block_list* bl , int type,int tid ) */ int status_change_timer(int tid, unsigned int tick, int id, int data) { - int type=data; + int type = data; struct block_list *bl; struct map_session_data *sd=NULL; struct status_change *sc_data; //short *sc_count; //使ってない? - nullpo_retr(0, bl=map_id2bl(id)); + nullpo_retr_f(0, bl=map_id2bl(id), "id=%d data=%d",id,data); nullpo_retr(0, sc_data=status_get_sc_data(bl)); if(bl->type==BL_PC) @@ -4104,8 +4104,10 @@ int status_change_timer(int tid, unsigned int tick, int id, int data) case SC_WATERBALL: /* ウォ?タ?ボ?ル */ { struct block_list *target=map_id2bl(sc_data[type].val2); - nullpo_retb(target); - nullpo_retb(target->prev); + if (!target || !target->prev) + break; // target has been killed in previous hits, no need to raise an alarm ^^; + // nullpo_retb(target); + // nullpo_retb(target->prev); skill_attack(BF_MAGIC,bl,bl,target,WZ_WATERBALL,sc_data[type].val1,tick,0); if((--sc_data[type].val3)>0) { sc_data[type].timer=add_timer( 150+tick,status_change_timer, bl->id, data ); @@ -4139,8 +4141,10 @@ int status_change_timer(int tid, unsigned int tick, int id, int data) break;*/ nullpo_retb(unit); nullpo_retb(unit->group); - nullpo_retr(0, src=map_id2bl(unit->group->src_id)); + nullpo_retb(src=map_id2bl(unit->group->src_id)); skill_attack(BF_MISC,src,&unit->bl,bl,unit->group->skill_id,sc_data[type].val1,tick,0); + if( (bl->type==BL_MOB) && (MS_DEAD==((struct mob_data *)bl)->state.state) ) + break; sc_data[type].timer=add_timer(skill_get_time2(unit->group->skill_id,unit->group->skill_lv)+tick, status_change_timer, bl->id, data ); return 0; |