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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-09 14:42:51 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-09 14:42:51 +0000
commit656c955e0b8bfdac1018906d6d4146474c6fe830 (patch)
tree04d7e8b04a952e7657cbdf2ec1a1894cbd6ae21a
parent82cf6eb7d3925cc1a954b61bfbcdb0e07ac130ca (diff)
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- Fixed #itemlist not taking into consideration crafted/forged items and pet eggs. Cleaned up a bit the function as well.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5530 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt3
-rw-r--r--src/map/charcommand.c31
2 files changed, 27 insertions, 7 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 591ff4b11..5c5cde2de 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
+2006/03/09
+ * Fixed #itemlist not taking into consideration crafted/forged items and
+ pet eggs. [Skotlex]
2006/03/08
* More work on ninja/gs. Which made me do... [Vicious]
- Add more weapon type(17~21 for guns) [Vicious]
diff --git a/src/map/charcommand.c b/src/map/charcommand.c
index 3f931e24a..39478d58f 100644
--- a/src/map/charcommand.c
+++ b/src/map/charcommand.c
@@ -742,6 +742,7 @@ charcommand_itemlist(
struct item_data *item_data, *item_temp;
int i, j, equip, count, counter, counter2;
char character[NAME_LENGTH], output[200], equipstr[100], outputtmp[200];
+ struct item *i_item; //Current inventory item.
nullpo_retr(-1, sd);
memset(character, '\0', sizeof(character));
@@ -759,14 +760,15 @@ charcommand_itemlist(
counter = 0;
count = 0;
for (i = 0; i < MAX_INVENTORY; i++) {
- if (pl_sd->status.inventory[i].nameid > 0 && (item_data = itemdb_search(pl_sd->status.inventory[i].nameid)) != NULL) {
- counter = counter + pl_sd->status.inventory[i].amount;
+ i_item = &pl_sd->status.inventory[i];
+ if (pl_sd->status.inventory[i].nameid > 0 && (item_data = itemdb_exists(i_item->nameid)) != NULL) {
+ counter = counter + i_item->amount;
count++;
if (count == 1) {
sprintf(output, "------ Items list of '%s' ------", pl_sd->status.name);
clif_displaymessage(fd, output);
}
- if ((equip = pl_sd->status.inventory[i].equip)) {
+ if ((equip = i_item->equip)) {
strcpy(equipstr, "| equiped: ");
if (equip & 4)
strcat(equipstr, "robe/gargment, ");
@@ -800,16 +802,31 @@ charcommand_itemlist(
equipstr[strlen(equipstr) - 2] = '\0';
} else
memset(equipstr, '\0', sizeof(equipstr));
- if (sd->status.inventory[i].refine)
- sprintf(output, "%d %s %+d (%s %+d, id: %d) %s", pl_sd->status.inventory[i].amount, item_data->name, pl_sd->status.inventory[i].refine, item_data->jname, pl_sd->status.inventory[i].refine, pl_sd->status.inventory[i].nameid, equipstr);
+ if (i_item->refine)
+ sprintf(output, "%d %s %+d (%s %+d, id: %d) %s", i_item->amount, item_data->name, i_item->refine, item_data->jname, i_item->refine, i_item->nameid, equipstr);
else
- sprintf(output, "%d %s (%s, id: %d) %s", pl_sd->status.inventory[i].amount, item_data->name, item_data->jname, pl_sd->status.inventory[i].nameid, equipstr);
+ sprintf(output, "%d %s (%s, id: %d) %s", i_item->amount, item_data->name, item_data->jname, i_item->nameid, equipstr);
clif_displaymessage(fd, output);
memset(output, '\0', sizeof(output));
counter2 = 0;
+
+ if(i_item->card[0]==(short)0xff00) { //pet eggs
+ if (i_item->card[3])
+ sprintf(outputtmp, " -> (pet egg, pet id: %u, named)", (unsigned int)MakeDWord(i_item->card[1], i_item->card[2]));
+ else
+ sprintf(outputtmp, " -> (pet egg, pet id: %u, unnamed)", (unsigned int)MakeDWord(i_item->card[1], i_item->card[2]));
+ strcat(output, outputtmp);
+ } else
+ if(i_item->card[0]==0x00ff) { //forged items.
+ sprintf(outputtmp, " -> (crafted item, creator id: %u, star crumbs %d, element %d)", (unsigned int)MakeDWord(i_item->card[2], i_item->card[3]), i_item->card[1]>>8, i_item->card[1]&0x0f);
+ } else
+ if(i_item->card[0]==0x00fe) { //created items.
+ sprintf(outputtmp, " -> (produced item, creator id: %u)", (unsigned int)MakeDWord(i_item->card[2], i_item->card[3]));
+ strcat(output, outputtmp);
+ } else //Normal slots
for (j = 0; j < item_data->slot; j++) {
if (pl_sd->status.inventory[i].card[j]) {
- if ((item_temp = itemdb_search(pl_sd->status.inventory[i].card[j])) != NULL) {
+ if ((item_temp = itemdb_exists(i_item->card[j])) != NULL) {
if (output[0] == '\0')
sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
else