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authorcelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-04-02 14:28:14 +0000
committercelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-04-02 14:28:14 +0000
commit737d5d29aaad7a7605f0988d28c92a7763d141be (patch)
tree8a7d7ec72d157640f36caa12e214bad6108b8d61
parent1d7c34c953d340d7ea65d6c78e27ccd5de3a1711 (diff)
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* Added the 3 baby skills WE_BABY, CALLBABY and CALLPARENT
* Some tidying up in skill.c git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1379 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-SVN.txt3
-rw-r--r--db/skill_db.txt7
-rw-r--r--src/map/pc.c104
-rw-r--r--src/map/pc.h4
-rw-r--r--src/map/skill.c672
-rw-r--r--src/map/skill.h2
-rw-r--r--src/map/status.c36
-rw-r--r--src/map/status.h8
8 files changed, 458 insertions, 378 deletions
diff --git a/Changelog-SVN.txt b/Changelog-SVN.txt
index 97243c19d..802808801 100644
--- a/Changelog-SVN.txt
+++ b/Changelog-SVN.txt
@@ -1,5 +1,8 @@
Date Added
+04/02
+ * Added the 3 baby skills WE_BABY, CALLBABY and CALLPARENT [celest]
+ * Some tidying up in skill.c [celest]
04/01
* Updated ShowMessage functions to use vprintf [celest]
diff --git a/db/skill_db.txt b/db/skill_db.txt
index a1ed5b27f..40d3ad773 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -465,9 +465,10 @@
405,3,6,2,0,1,1,1,no,0,128,2,misc,0 //PF_SPIDERWEB#スパイ??ウェッブ#
406,0,6,4,0,1,10,1,no,33,0,0,weapon,0 //ASC_METEORASSAULT#メテオアサルト#
407,0,6,4,0,1,1,0,no,0,0,0,none,0 //ASC_CDP#デッドリ??イズン製造#
-408,0,0,4,0,1,1,1,yes,0,0,0,magic,0 //WE_BABY##
-409,0,0,4,0,1,1,1,yes,0,0,0,magic,0 //WE_CALLPARENT##
-410,0,0,4,0,1,1,1,yes,0,0,0,magic,0 //WE_CALLBABY##
+408,8,6,4,0,1,1,1,yes,0,0,0,magic,0 //WE_BABY##
+409,8,6,4,0,1,1,1,yes,0,0,0,magic,0 //WE_CALLPARENT##
+410,8,6,4,0,1,1,1,yes,0,0,0,magic,0 //WE_CALLBABY##
+
411,0,0,0,0,0,0,0,no,0,0,0,none,0 //TK_RUN##
412,0,0,0,0,0,0,0,no,0,0,0,none,0 //TK_READYSTORM##
413,0,0,0,0,0,0,0,no,0,0,0,none,0 //TK_STORMKICK##
diff --git a/src/map/pc.c b/src/map/pc.c
index de289a33b..b49012e01 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -4723,7 +4723,8 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
}
if(battle_config.death_penalty_type>0) { // changed penalty options, added death by player if pk_mode [Valaris]
- if(sd->status.class_ != 0 && !map[sd->bl.m].flag.nopenalty && !map[sd->bl.m].flag.gvg){ // only novices will recieve no penalty
+ if(sd->status.class_ != 0 && !map[sd->bl.m].flag.nopenalty && !map[sd->bl.m].flag.gvg && // only novices will recieve no penalty
+ !(sd->sc_count && sd->sc_data[SC_BABY].timer!=-1)) {
if(battle_config.death_penalty_type==1 && battle_config.death_penalty_base > 0)
sd->status.base_exp -= (int) ((double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000);
if(battle_config.pk_mode && src && src->type==BL_PC)
@@ -6190,7 +6191,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag)
if(flag&1)
pc_checkallowskill(sd);
if(sd->weapontype1 == 0 && sd->weapontype2 == 0)
- skill_encchant_eremental_end(&sd->bl,-1); //武器持ち誓えは無?件で?性付?解除
+ skill_enchant_elemental_end(&sd->bl,-1); //武器持ち誓えは無?件で?性付?解除
} else {
clif_unequipitemack(sd,n,0,0);
}
@@ -6441,25 +6442,78 @@ int pc_divorce(struct map_session_data *sd)
}
/*==========================================
+ * sd - father dstsd - mother jasd - child
+ */
+int pc_adoption(struct map_session_data *sd,struct map_session_data *dstsd, struct map_session_data *jasd)
+{
+ int j;
+ if(sd == NULL || dstsd == NULL || jasd == NULL || sd->status.partner_id <= 0 || dstsd->status.partner_id <= 0 || sd->status.partner_id != dstsd->status.char_id || dstsd->status.partner_id != sd->status.char_id || sd->status.child > 0 || dstsd->status.child || jasd->status.father > 0 || jasd->status.mother > 0)
+ return -1;
+ jasd->status.father=sd->status.char_id;
+ jasd->status.mother=dstsd->status.char_id;
+ sd->status.child=jasd->status.char_id;
+ dstsd->status.child=jasd->status.char_id;
+ for (j=0; j < MAX_INVENTORY; j++) {
+ if(jasd->status.inventory[j].nameid>0 && jasd->status.inventory[j].equip!=0)
+ pc_unequipitem(jasd, j, 3);
+ }
+ if (pc_jobchange(jasd, 4023, 0) == 0)
+ clif_displaymessage(jasd->fd, msg_table[12]); // Your job has been changed.
+ else {
+ clif_displaymessage(jasd->fd, msg_table[155]); // Impossible to change your job.
+ return -1;
+ }
+ return 0;
+}
+
+/*==========================================
* sdの相方のmap_session_dataを返す
*------------------------------------------
*/
struct map_session_data *pc_get_partner(struct map_session_data *sd)
{
- struct map_session_data *p_sd = NULL;
- char *nick;
- if(sd == NULL || !pc_ismarried(sd))
- return NULL;
+ //struct map_session_data *p_sd = NULL;
+ //char *nick;
+ //if(sd == NULL || !pc_ismarried(sd))
+ // return NULL;
+ //nick=map_charid2nick(sd->status.partner_id);
+ //if (nick==NULL)
+ // return NULL;
+ //if((p_sd=map_nick2sd(nick)) == NULL )
+ // return NULL;
+
+ if (sd && pc_ismarried(sd))
+ // charid2sd returns NULL if not found
+ return map_charid2sd(sd->status.partner_id);
+
+ return NULL;
+}
+
+struct map_session_data *pc_get_father (struct map_session_data *sd)
+{
+ if (sd && pc_calc_upper(sd->status.class_) == 2 && sd->status.father > 0)
+ // charid2sd returns NULL if not found
+ return map_charid2sd(sd->status.father);
+
+ return NULL;
+}
- nick=map_charid2nick(sd->status.partner_id);
+struct map_session_data *pc_get_mother (struct map_session_data *sd)
+{
+ if (sd && pc_calc_upper(sd->status.class_) == 2 && sd->status.mother > 0)
+ // charid2sd returns NULL if not found
+ return map_charid2sd(sd->status.mother);
- if (nick==NULL)
- return NULL;
+ return NULL;
+}
- if((p_sd=map_nick2sd(nick)) == NULL )
- return NULL;
+struct map_session_data *pc_get_child (struct map_session_data *sd)
+{
+ if (sd && pc_ismarried(sd) && sd->status.child > 0)
+ // charid2sd returns NULL if not found
+ return map_charid2sd(sd->status.child);
- return p_sd;
+ return NULL;
}
//
@@ -7270,29 +7324,3 @@ int do_init_pc(void) {
return 0;
}
-
-/*==========================================
- * sd - father dstsd - mother jasd - child
- */
-int pc_adoption(struct map_session_data *sd,struct map_session_data *dstsd, struct map_session_data *jasd)
-{
- int j;
- if(sd == NULL || dstsd == NULL || jasd == NULL || sd->status.partner_id <= 0 || dstsd->status.partner_id <= 0 || sd->status.partner_id != dstsd->status.char_id || dstsd->status.partner_id != sd->status.char_id || sd->status.child > 0 || dstsd->status.child || jasd->status.father > 0 || jasd->status.mother > 0)
- return -1;
- jasd->status.father=sd->status.char_id;
- jasd->status.mother=dstsd->status.char_id;
- sd->status.child=jasd->status.char_id;
- dstsd->status.child=jasd->status.char_id;
- for (j=0; j < MAX_INVENTORY; j++) {
- if(jasd->status.inventory[j].nameid>0 && jasd->status.inventory[j].equip!=0)
- pc_unequipitem(jasd, j, 3);
- }
- if (pc_jobchange(jasd, 4023, 0) == 0)
- clif_displaymessage(jasd->fd, msg_table[12]); // Your job has been changed.
- else {
- clif_displaymessage(jasd->fd, msg_table[155]); // Impossible to change your job.
- return -1;
- }
- return 0;
-}
-
diff --git a/src/map/pc.h b/src/map/pc.h
index b1db3a254..c6bdf6c31 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -169,6 +169,10 @@ int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd);
int pc_divorce(struct map_session_data *sd);
int pc_adoption(struct map_session_data *sd,struct map_session_data *dstsd,struct map_session_data *jasd);
struct map_session_data *pc_get_partner(struct map_session_data *sd);
+struct map_session_data *pc_get_father(struct map_session_data *sd);
+struct map_session_data *pc_get_mother(struct map_session_data *sd);
+struct map_session_data *pc_get_child(struct map_session_data *sd);
+
int pc_set_gm_level(int account_id, int level);
void pc_setstand(struct map_session_data *sd);
int pc_break_equip(struct map_session_data *sd, unsigned short where);
diff --git a/src/map/skill.c b/src/map/skill.c
index 1f891e944..a0047776a 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -474,9 +474,9 @@ const struct skill_name_db skill_names[] = {
{ TK_SPTIME, "SPTIME", "SP Time" } ,
{ TK_STORMKICK, "STORMKICK", "Storm Kick" } ,
{ TK_TURNKICK, "TURNKICK", "Turn Kick" } ,
- { WE_BABY, "BABY", "Adopt_Baby" } ,
- { WE_CALLBABY, "CALLBABY", "Call_Baby" } ,
- { WE_CALLPARENT, "CALLPARENT", "Call_Parent" } ,
+ { WE_BABY, "BABY", "I Love Mama and Fafa" } ,
+ { WE_CALLBABY, "CALLBABY", "Come With Me, Baby" } ,
+ { WE_CALLPARENT, "CALLPARENT", "I Miss My Parents" } ,
{ WE_CALLPARTNER, "CALLPARTNER", "I Want to See You" } ,
{ WE_FEMALE, "FEMALE", "I Only Look Up to You" } ,
{ WE_MALE, "MALE", "I Will Protect You" } ,
@@ -578,7 +578,6 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
int skill_frostjoke_scream(struct block_list *bl,va_list ap);
int status_change_timer_sub(struct block_list *bl, va_list ap );
int skill_attack_area(struct block_list *bl,va_list ap);
-int skill_abra_dataset(int skilllv);
int skill_clear_element_field(struct block_list *bl);
int skill_landprotector(struct block_list *bl, va_list ap );
int skill_trap_splash(struct block_list *bl, va_list ap );
@@ -2924,7 +2923,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case SA_ABRACADABRA:
{
- int skill, abra_skillid = 0, abra_skilllv;
+ int abra_skillid = 0, abra_skilllv;
//require 1 yellow gemstone even with mistress card or Into the Abyss
if ((i = pc_search_inventory(sd, 715)) < 0 ) { //bug fixed by Lupus (item pos can be 0, too!)
clif_skill_fail(sd,sd->skillid,0,0);
@@ -2932,10 +2931,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
}
pc_delitem(sd, i, 1, 0);
do {
- abra_skillid = skill_abra_dataset(skilllv);
+ abra_skillid = rand() % 331;
+ if (skill_abra_db[abra_skillid].req_lv > skilllv ||
+ rand()%10000 >= skill_abra_db[abra_skillid].per || //dbに基づくレベル?確率判定
+ (abra_skillid >= NPC_PIERCINGATT && abra_skillid <= NPC_SUMMONMONSTER) || //NPCスキルはダメ
+ skill_get_unit_flag(abra_skillid) & UF_DANCE) //演奏スキルはダメ
+ abra_skillid = 0; // reset to get a new id
} while (abra_skillid == 0);
- skill = pc_checkskill(sd,SA_ABRACADABRA);
- abra_skilllv = skill_get_max(abra_skillid) > skill ? skill : skill_get_max(abra_skillid);
+ abra_skilllv = skill_get_max(abra_skillid) > skilllv ? skilllv : skill_get_max(abra_skillid);
clif_skill_nodamage (src, bl, skillid, skilllv, 1);
sd->skillitem = abra_skillid;
sd->skillitemlv = abra_skilllv;
@@ -4328,6 +4331,59 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
}
break;
+// parent-baby skills
+ case WE_BABY:
+ if(sd && dstsd){
+ struct map_session_data *f_sd = pc_get_father(sd);
+ struct map_session_data *m_sd = pc_get_mother(sd);
+ // if neither was found
+ if(!f_sd && !m_sd){
+ clif_skill_fail(sd,skillid,0,0);
+ map_freeblock_unlock();
+ return 0;
+ }
+ status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
+ if (f_sd) status_change_start(&f_sd->bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
+ if (m_sd) status_change_start(&m_sd->bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
+ }
+ break;
+
+ case WE_CALLPARENT:
+ if(sd && dstsd){
+ struct map_session_data *f_sd = pc_get_father(sd);
+ struct map_session_data *m_sd = pc_get_mother(sd);
+ // if neither was found
+ if(!f_sd && !m_sd){
+ clif_skill_fail(sd,skillid,0,0);
+ map_freeblock_unlock();
+ return 0;
+ }
+ if(map[sd->bl.m].flag.nomemo || map[sd->bl.m].flag.nowarpto || map[dstsd->bl.m].flag.nowarp){
+ clif_skill_teleportmessage(sd,1);
+ map_freeblock_unlock();
+ return 0;
+ }
+ if (f_sd) pc_setpos(f_sd,map[sd->bl.m].name,sd->bl.x,sd->bl.y,3);
+ if (m_sd) pc_setpos(f_sd,map[sd->bl.m].name,sd->bl.x,sd->bl.y,3);
+ }
+ break;
+
+ case WE_CALLBABY:
+ if(sd && dstsd){
+ if((dstsd = pc_get_child(sd)) == NULL){
+ clif_skill_fail(sd,skillid,0,0);
+ map_freeblock_unlock();
+ return 0;
+ }
+ if(map[sd->bl.m].flag.nomemo || map[sd->bl.m].flag.nowarpto || map[dstsd->bl.m].flag.nowarp){
+ clif_skill_teleportmessage(sd,1);
+ map_freeblock_unlock();
+ return 0;
+ }
+ pc_setpos(dstsd,map[sd->bl.m].name,sd->bl.x,sd->bl.y,3);
+ }
+ break;
+
case PF_HPCONVERSION: /* ライフ置き換え */
clif_skill_nodamage(src,bl,skillid,skilllv,1);
if(sd){
@@ -6826,64 +6882,59 @@ int skill_delayfix( struct block_list *bl, int time )
* スキル使用(ID指定)
*------------------------------------------
*/
-int skill_use_id( struct map_session_data *sd, int target_id,
- int skill_num, int skill_lv)
+int skill_use_id (struct map_session_data *sd, int target_id, int skill_num, int skill_lv)
{
- unsigned int tick;
- int casttime=0,delay=0,skill,range;
- struct map_session_data* target_sd=NULL;
- int forcecast=0;
- struct block_list *bl;
+ int casttime = 0, delay = 0, skill, range;
+ struct map_session_data* tsd = NULL;
+ struct block_list *bl = NULL;
struct status_change *sc_data;
- tick=gettick();
+ int forcecast = 0;
+ unsigned int tick = gettick();
nullpo_retr(0, sd);
- if( (bl=map_id2bl(target_id)) == NULL ){
-/* if(battle_config.error_log)
- printf("skill target not found %d\n",target_id); */
- return 0;
- }
if(sd->bl.m != bl->m || pc_isdead(sd))
return 0;
-
if(skillnotok(skill_num, sd)) // [MouseJstr]
return 0;
+ if ((bl = map_id2bl(target_id)) == NULL)
+ return 0;
+ if (bl->type == BL_PC) {
+ nullpo_retr(0, tsd = (struct map_session_data*)bl);
+ }
+ if (tsd && skill_num == ALL_RESURRECTION && !pc_isdead(tsd))
+ return 0;
- sc_data=sd->sc_data;
+ sc_data = sd->sc_data;
/* 沈?や異常(ただし、グリムなどの判定をする) */
- if( sd->opt1>0 )
+ if (sd->opt1 > 0)
return 0;
- if(sc_data){
+ if (sc_data) {
// allow to use only Chasewalk [celest]
- if(sc_data[SC_CHASEWALK].timer != -1 && skill_num != ST_CHASEWALK)
+ if (sc_data[SC_CHASEWALK].timer != -1 && skill_num != ST_CHASEWALK)
return 0;
- if(sc_data[SC_VOLCANO].timer != -1){
- if(skill_num==WZ_ICEWALL) return 0;
- }
- if(sc_data[SC_ROKISWEIL].timer!=-1){
- if(skill_num==BD_ADAPTATION) return 0;
- }
- if(sc_data[SC_DIVINA].timer!=-1 ||
- sc_data[SC_ROKISWEIL].timer!=-1 ||
+ if (sc_data[SC_VOLCANO].timer != -1 && skill_num == WZ_ICEWALL)
+ return 0;
+ if (sc_data[SC_ROKISWEIL].timer != -1 && skill_num == BD_ADAPTATION)
+ return 0;
+ if (sc_data[SC_DIVINA].timer != -1 ||
+ sc_data[SC_ROKISWEIL].timer != -1 ||
(sc_data[SC_AUTOCOUNTER].timer != -1 && sd->skillid != KN_AUTOCOUNTER) ||
sc_data[SC_STEELBODY].timer != -1 ||
sc_data[SC_BERSERK].timer != -1 ||
- (sc_data[SC_MARIONETTE].timer != -1 && sd->skillid != CG_MARIONETTE)){
+ (sc_data[SC_MARIONETTE].timer != -1 && sd->skillid != CG_MARIONETTE))
return 0; /* ?態異常や沈?など */
+ if (sc_data[SC_BLADESTOP].timer != -1) {
+ if (sc_data[SC_BLADESTOP].val2 == 1) return 0;//白羽された側なのでダメ
+ switch (sc_data[SC_BLADESTOP].val1) {
+ case 1: return 0;
+ case 2: if (skill_num != MO_FINGEROFFENSIVE) return 0; else break;
+ case 3: if (skill_num != MO_FINGEROFFENSIVE && skill_num != MO_INVESTIGATE) return 0; else break;
+ case 4: if (skill_num != MO_FINGEROFFENSIVE && skill_num != MO_INVESTIGATE && skill_num != MO_CHAINCOMBO) return 0; else break;
+ case 5: if (skill_num != MO_FINGEROFFENSIVE && skill_num != MO_INVESTIGATE && skill_num != MO_CHAINCOMBO && skill_num!=MO_EXTREMITYFIST) return 0; else break;
+ }
}
-
- if(sc_data[SC_BLADESTOP].timer != -1){
- int lv = sc_data[SC_BLADESTOP].val1;
- if(sc_data[SC_BLADESTOP].val2==1) return 0;//白羽された側なのでダメ
- if(lv==1) return 0;
- if(lv==2 && skill_num!=MO_FINGEROFFENSIVE) return 0;
- if(lv==3 && skill_num!=MO_FINGEROFFENSIVE && skill_num!=MO_INVESTIGATE) return 0;
- if(lv==4 && skill_num!=MO_FINGEROFFENSIVE && skill_num!=MO_INVESTIGATE && skill_num!=MO_CHAINCOMBO) return 0;
- if(lv==5 && skill_num!=MO_FINGEROFFENSIVE && skill_num!=MO_INVESTIGATE && skill_num!=MO_CHAINCOMBO && skill_num!=MO_EXTREMITYFIST) return 0;
- }
-
if (sc_data[SC_BASILICA].timer != -1) { // Disallow all other skills in Basilica [celest]
struct skill_unit_group *sg = (struct skill_unit_group *)sc_data[SC_BASILICA].val4;
// if caster is the owner of basilica
@@ -6893,37 +6944,35 @@ int skill_use_id( struct map_session_data *sd, int target_id,
else return 0;
}
/* 演奏/ダンス中 */
- if(sc_data[SC_DANCING].timer!=-1 ){
- // if(battle_config.pc_skill_log)
- // printf("dancing! %d\n",skill_num);
- if( sc_data[SC_DANCING].val4 && skill_num!=BD_ADAPTATION ) //合奏中はアドリブ以外不可
+ if (sc_data[SC_DANCING].timer != -1) {
+ if (sc_data[SC_DANCING].val4 && skill_num != BD_ADAPTATION) //合奏中はアドリブ以外不可
return 0;
- if(skill_num!=BD_ADAPTATION && skill_num!=BA_MUSICALSTRIKE && skill_num!=DC_THROWARROW){
+ if (skill_num != BD_ADAPTATION && skill_num != BA_MUSICALSTRIKE && skill_num != DC_THROWARROW)
return 0;
- }
}
}
- if(sd->status.option&4 && skill_num==TF_HIDING)
+ if (sd->status.option & 4 && skill_num == TF_HIDING)
return 0;
- if(sd->status.option&2 && skill_num!=TF_HIDING && skill_num!=AS_GRIMTOOTH && skill_num!=RG_BACKSTAP && skill_num!=RG_RAID )
+ if (sd->status.option & 2 && skill_num != TF_HIDING && skill_num != AS_GRIMTOOTH && skill_num != RG_BACKSTAP && skill_num != RG_RAID)
return 0;
-
- if(skill_get_inf2(skill_num)&0x200 && sd->bl.id == target_id)
+ if(skill_get_inf2(skill_num) & 0x200 && sd->bl.id == target_id)
return 0;
+
//直前のスキルが何か?える必要のあるスキル
- switch(skill_num){
+ switch (skill_num) {
case SA_CASTCANCEL:
- if(sd->skillid != skill_num){ //キャストキャンセル自?は?えない
+ if (sd->skillid != skill_num){ //キャストキャンセル自?は?えない
sd->skillid_old = sd->skillid;
sd->skilllv_old = sd->skilllv;
break;
}
+
case BD_ENCORE: /* アンコ?ル */
- if(!sd->skillid_dance){ //前回使用した踊りがないとだめ
+ if (!sd->skillid_dance) { //前回使用した踊りがないとだめ
clif_skill_fail(sd,skill_num,0,0);
return 0;
- }else{
+ } else {
sd->skillid_old = skill_num;
}
break;
@@ -6944,12 +6993,7 @@ int skill_use_id( struct map_session_data *sd, int target_id,
if (skill_lv <= 0) return 0;
}
break;
- }
-
- sd->skillid = skill_num;
- sd->skilllv = skill_lv;
- switch(skill_num){ //事前にレベルが?わったりするスキル
case BD_LULLABY: /* 子守歌 */
case BD_RICHMANKIM: /* ニヨルドの宴 */
case BD_ETERNALCHAOS: /* 永遠の混沌 */
@@ -6961,24 +7005,26 @@ int skill_use_id( struct map_session_data *sd, int target_id,
case BD_RAGNAROK: /* 神?の?昏 */
case CG_MOONLIT: /* 月明りの泉に落ちる花びら */
{
- int range=1;
- int c=0;
- map_foreachinarea(skill_check_condition_char_sub,sd->bl.m,
- sd->bl.x-range,sd->bl.y-range,
- sd->bl.x+range,sd->bl.y+range,BL_PC,&sd->bl,&c);
- if(c<1){
+ int range = 1;
+ int c = 0;
+ map_foreachinarea (skill_check_condition_char_sub, sd->bl.m,
+ sd->bl.x-range, sd->bl.y-range,
+ sd->bl.x+range, sd->bl.y+range, BL_PC, &sd->bl, &c);
+ if (c < 1) {
clif_skill_fail(sd,skill_num,0,0);
return 0;
- }else if(c==99){ //相方不要設定だった
+ } else if (c == 99) { //相方不要設定だった
;
- }else{
- sd->skilllv=(c + skill_lv)/2;
+ } else {
+ sd->skilllv = (c + skill_lv)/2;
}
}
break;
}
- if(!skill_check_condition(sd,0)) return 0;
+ sd->skillid = skill_num;
+ sd->skilllv = skill_lv;
+ if (!skill_check_condition(sd,0)) return 0;
{
int check_range_flag = 0;
@@ -7001,97 +7047,117 @@ int skill_use_id( struct map_session_data *sd, int target_id,
}
}
- if(bl->type==BL_PC) {
- target_sd=(struct map_session_data*)bl;
- if(target_sd && skill_num == ALL_RESURRECTION && !pc_isdead(target_sd))
- return 0;
- }
- if((skill_num != MO_CHAINCOMBO &&
- skill_num != MO_COMBOFINISH &&
- skill_num != MO_EXTREMITYFIST &&
- skill_num != CH_TIGERFIST &&
- skill_num != CH_CHAINCRUSH) ||
+ if ((skill_num != MO_CHAINCOMBO &&
+ skill_num != MO_COMBOFINISH &&
+ skill_num != MO_EXTREMITYFIST &&
+ skill_num != CH_TIGERFIST &&
+ skill_num != CH_CHAINCRUSH) ||
(skill_num == CH_CHAINCRUSH && sd->state.skill_flag) ||
(skill_num == MO_EXTREMITYFIST && sd->state.skill_flag) )
pc_stopattack(sd);
- casttime=skill_castfix(&sd->bl, skill_get_cast( skill_num,skill_lv) );
- if(skill_num != SA_MAGICROD)
- delay=skill_delayfix(&sd->bl, skill_get_delay( skill_num,skill_lv) );
- //sd->state.skillcastcancel = skill_db[skill_num].castcancel;
+ casttime = skill_castfix(&sd->bl, skill_get_cast(skill_num, skill_lv));
+ if (skill_num != SA_MAGICROD)
+ delay = skill_delayfix(&sd->bl, skill_get_delay(skill_num, skill_lv));
sd->state.skillcastcancel = skill_get_castcancel(skill_num);
- switch(skill_num){ /* 何か特殊な?理が必要 */
-// case AL_HEAL: /* ヒ?ル */
-// if(battle_check_undead(status_get_race(bl),status_get_elem_type(bl)))
-// forcecast=1; /* ヒ?ルアタックなら詠唱エフェクト有り */
-// break;
+ switch (skill_num) { /* 何か特殊な?理が必要 */
case ALL_RESURRECTION: /* リザレクション */
- if(bl->type != BL_PC && battle_check_undead(status_get_race(bl),status_get_elem_type(bl))){ /* 敵がアンデッドなら */
- forcecast=1; /* タ?ンアンデットと同じ詠唱時間 */
- casttime=skill_castfix(&sd->bl, skill_get_cast(PR_TURNUNDEAD,skill_lv) );
+ if (!tsd && battle_check_undead(status_get_race(bl),status_get_elem_type(bl))) { /* 敵がアンデッドなら */
+ forcecast = 1; /* タ?ンアンデットと同じ詠唱時間 */
+ casttime = skill_castfix(&sd->bl, skill_get_cast(PR_TURNUNDEAD, skill_lv));
}
break;
+
case MO_FINGEROFFENSIVE: /* 指? */
- casttime += casttime * ((skill_lv > sd->spiritball)? sd->spiritball:skill_lv);
+ casttime += casttime * ((skill_lv > sd->spiritball) ? sd->spiritball : skill_lv);
break;
+
case MO_CHAINCOMBO: /*連打掌*/
target_id = sd->attacktarget;
- if( sc_data && sc_data[SC_BLADESTOP].timer!=-1 ){
+ if (sc_data && sc_data[SC_BLADESTOP].timer != -1){
struct block_list *tbl;
- if((tbl=(struct block_list *)sc_data[SC_BLADESTOP].val4) == NULL) //タ?ゲットがいない?
+ if ((tbl=(struct block_list *)sc_data[SC_BLADESTOP].val4) == NULL) //タ?ゲットがいない?
return 0;
target_id = tbl->id;
}
break;
- case MO_COMBOFINISH: /*猛龍拳*/
-// case CH_TIGERFIST: /* 伏虎拳 */
+ case MO_COMBOFINISH: /*猛龍拳*/
case CH_CHAINCRUSH: /* 連柱崩? */
target_id = sd->attacktarget;
break;
case CH_TIGERFIST: /* 伏虎拳 */
- if(sc_data && sc_data[SC_COMBO].timer != -1 && sc_data[SC_COMBO].val1 == MO_COMBOFINISH)
+ if (sc_data && sc_data[SC_COMBO].timer != -1 && sc_data[SC_COMBO].val1 == MO_COMBOFINISH)
target_id = sd->attacktarget;
break;
-
// -- moonsoul (altered to allow proper usage of extremity from new champion combos)
//
case MO_EXTREMITYFIST: /*阿修羅覇鳳拳*/
- if(sc_data && sc_data[SC_COMBO].timer != -1 && (sc_data[SC_COMBO].val1 == MO_COMBOFINISH || sc_data[SC_COMBO].val1 == CH_CHAINCRUSH)) {
+ if (sc_data && sc_data[SC_COMBO].timer != -1 && (sc_data[SC_COMBO].val1 == MO_COMBOFINISH || sc_data[SC_COMBO].val1 == CH_CHAINCRUSH)) {
casttime = 0;
target_id = sd->attacktarget;
}
- forcecast=1;
+ forcecast = 1;
break;
+
case SA_MAGICROD:
case SA_SPELLBREAKER:
- forcecast=1;
+ forcecast = 1;
break;
+
case WE_MALE:
case WE_FEMALE:
{
struct map_session_data *p_sd = pc_get_partner(sd);
- if (p_sd == NULL) // it's possible to get null if we're not married ^^;
+ if (p_sd == NULL)
return 0;
- // nullpo_retr (0, p_sd)
- if(skill_num == WE_MALE && sd->status.hp <= ((15*sd->status.max_hp)/100)) // Requires more than 15% of Max HP for WE_MALE
+ if (skill_num == WE_MALE && sd->status.hp <= ((15*sd->status.max_hp)/100)) // Requires more than 15% of Max HP for WE_MALE
return 0;
- else if(skill_num == WE_FEMALE && sd->status.sp <= ((15*sd->status.max_sp)/100)) // Requires more than 15% of Max SP for WE_FEMALE
+ else if (skill_num == WE_FEMALE && sd->status.sp <= ((15*sd->status.max_sp)/100)) // Requires more than 15% of Max SP for WE_FEMALE
return 0;
target_id = p_sd->bl.id;
//rangeをもう1回?査
- range = skill_get_range(skill_num,skill_lv);
- if(range < 0)
- range = status_get_range(&sd->bl) - (range + 1);
- if(!battle_check_range(&sd->bl,&p_sd->bl,range))
+ if (!battle_check_range(&sd->bl, &p_sd->bl, skill_get_range(skill_num,skill_lv)))
return 0;
}
break;
+
+ // parent-baby skills
+ case WE_BABY:
+ case WE_CALLPARENT:
+ {
+ struct map_session_data *f_sd = pc_get_father(sd);
+ struct map_session_data *m_sd = pc_get_mother(sd);
+
+ // set target as any one of the parent
+ if (f_sd) target_id = f_sd->bl.id;
+ else if (m_sd) target_id = m_sd->bl.id;
+ else return 0; // neither are found
+
+ // skip range check
+ //rangeをもう1回?査
+ //range = skill_get_range(skill_num,skill_lv);
+ //if(!battle_check_range(&sd->bl,&p_sd->bl,range))
+ // return 0;
+ }
+ break;
+
+ case WE_CALLBABY:
+ {
+ struct map_session_data *p_sd = pc_get_child(sd);
+ if (p_sd == NULL)
+ return 0;
+ target_id = p_sd->bl.id;
+ //rangeをもう1回?査
+ if(!battle_check_range(&sd->bl, &p_sd->bl, skill_get_range(skill_num,skill_lv)))
+ return 0;
+ }
+ break;
+
case HP_BASILICA: /* バジリカ */
{
- struct status_change *sc_data;
if (skill_check_unit_range(sd->bl.m,sd->bl.x,sd->bl.y,sd->skillid,sd->skilllv)) {
clif_skill_fail(sd,sd->skillid,0,0);
return 0;
@@ -7101,9 +7167,8 @@ int skill_use_id( struct map_session_data *sd, int target_id,
return 0;
}
// cancel Basilica if already in effect
- sc_data = status_get_sc_data(&sd->bl);
- if(sc_data && sc_data[SC_BASILICA].timer != -1) {
- struct skill_unit_group *sg = (struct skill_unit_group *)sc_data[SC_BASILICA].val4;
+ if (sc_data && sc_data[SC_BASILICA].timer != -1) {
+ struct skill_unit_group *sg = (struct skill_unit_group *)sd->sc_data[SC_BASILICA].val4;
if (sg && sg->src_id == sd->bl.id) {
status_change_end(&sd->bl,SC_BASILICA,-1);
skill_delunitgroup (sg);
@@ -7112,6 +7177,7 @@ int skill_use_id( struct map_session_data *sd, int target_id,
}
}
break;
+
case GD_BATTLEORDER:
case GD_REGENERATION:
case GD_RESTORE:
@@ -7121,54 +7187,48 @@ int skill_use_id( struct map_session_data *sd, int target_id,
}
//メモライズ?態ならキャストタイムが1/3
- if(sc_data && sc_data[SC_MEMORIZE].timer != -1 && casttime > 0){
+ if (sc_data && sc_data[SC_MEMORIZE].timer != -1 && casttime > 0) {
casttime = casttime/2;
- if((--sc_data[SC_MEMORIZE].val2)<=0)
+ if ((--sc_data[SC_MEMORIZE].val2) <= 0)
status_change_end(&sd->bl, SC_MEMORIZE, -1);
}
- if(battle_config.pc_skill_log)
- printf("PC %d skill use target_id=%d skill=%d lv=%d cast=%d\n",sd->bl.id,target_id,skill_num,skill_lv,casttime);
-
-// if(sd->skillitem == skill_num)
-// casttime = delay = 0;
+ if (battle_config.pc_skill_log)
+ printf ("PC %d skill use target_id=%d skill=%d lv=%d cast=%d\n",
+ sd->bl.id, target_id, skill_num, skill_lv, casttime);
- if( casttime>0 || forcecast ){ /* 詠唱が必要 */
+ if (casttime > 0 || forcecast) { /* 詠唱が必要 */
struct mob_data *md;
- clif_skillcasting( &sd->bl, sd->bl.id, target_id, 0,0, skill_num,casttime);
+ clif_skillcasting(&sd->bl, sd->bl.id, target_id, 0,0, skill_num,casttime);
/* 詠唱反?モンスタ? */
- if( bl->type==BL_MOB && (md=(struct mob_data *)bl) && mob_db[md->class_].mode&0x10 &&
- md->state.state!=MS_ATTACK && sd->invincible_timer == -1){
- md->target_id=sd->bl.id;
+ if (bl->type == BL_MOB && (md = (struct mob_data *)bl) && mob_db[md->class_].mode & 0x10 &&
+ md->state.state != MS_ATTACK && sd->invincible_timer == -1){
+ md->target_id = sd->bl.id;
md->state.targettype = ATTACKABLE;
- md->min_chase=13;
+ md->min_chase = 13;
}
}
- if( casttime<=0 ) /* 詠唱の無いものはキャンセルされない */
- sd->state.skillcastcancel=0;
-
- sd->skilltarget = target_id;
-/* sd->cast_target_bl = bl; */
- sd->skillx = 0;
- sd->skilly = 0;
+ sd->skilltarget = target_id;
+ sd->skillx = 0;
+ sd->skilly = 0;
sd->canact_tick = tick + casttime + delay;
sd->canmove_tick = tick;
- if(!(battle_config.pc_cloak_check_type&2) && sc_data && sc_data[SC_CLOAKING].timer != -1 && sd->skillid != AS_CLOAKING)
+
+ if (!(battle_config.pc_cloak_check_type & 2) && sc_data && sc_data[SC_CLOAKING].timer != -1 && sd->skillid != AS_CLOAKING)
status_change_end(&sd->bl,SC_CLOAKING,-1);
- if(casttime > 0) {
- sd->skilltimer = add_timer( tick+casttime, skill_castend_id, sd->bl.id, 0 );
- if((skill = pc_checkskill(sd,SA_FREECAST)) > 0) {
+ if (casttime > 0) {
+ sd->skilltimer = add_timer (tick + casttime, skill_castend_id, sd->bl.id, 0);
+ if ((skill = pc_checkskill(sd,SA_FREECAST)) > 0) {
sd->prev_speed = sd->speed;
- sd->speed = sd->speed*(175 - skill*5)/100;
- clif_updatestatus(sd,SP_SPEED);
+ status_calc_speed (sd);
}
else
pc_stop_walking(sd,0);
- }
- else {
- if(skill_num != SA_CASTCANCEL)
+ } else {
+ sd->state.skillcastcancel = 0; /* 詠唱の無いものはキャンセルされない */
+ if (skill_num != SA_CASTCANCEL)
sd->skilltimer = -1;
skill_castend_id(sd->skilltimer,tick,sd->bl.id,0);
}
@@ -7180,34 +7240,31 @@ int skill_use_id( struct map_session_data *sd, int target_id,
* スキル使用(場所指定)
*------------------------------------------
*/
-int skill_use_pos( struct map_session_data *sd,
- int skill_x, int skill_y, int skill_num, int skill_lv)
+int skill_use_pos (struct map_session_data *sd, int skill_x, int skill_y, int skill_num, int skill_lv)
{
struct block_list bl;
struct status_change *sc_data;
- unsigned int tick;
- int casttime=0,delay=0,skill,range;
+ int casttime = 0, delay = 0, skill, range;
+ unsigned int tick = gettick();
nullpo_retr(0, sd);
- if(pc_isdead(sd))
+ if (pc_isdead(sd))
return 0;
-
if (skillnotok(skill_num, sd)) // [MoueJstr]
return 0;
-
- if(skill_num==WZ_ICEWALL && map[sd->bl.m].flag.noicewall && !map[sd->bl.m].flag.pvp) { // noicewall flag [Valaris]
+ if (skill_num == WZ_ICEWALL && map[sd->bl.m].flag.noicewall && !map[sd->bl.m].flag.pvp) { // noicewall flag [Valaris]
clif_skill_fail(sd,sd->skillid,0,0);
return 0;
}
- sc_data=sd->sc_data;
+ sc_data = sd->sc_data;
- if( sd->opt1>0 )
+ if (sd->opt1 > 0)
return 0;
- if(sc_data){
- if( sc_data[SC_DIVINA].timer!=-1 ||
- sc_data[SC_ROKISWEIL].timer!=-1 ||
+ if (sc_data){
+ if (sc_data[SC_DIVINA].timer != -1 ||
+ sc_data[SC_ROKISWEIL].timer != -1 ||
sc_data[SC_AUTOCOUNTER].timer != -1 ||
sc_data[SC_STEELBODY].timer != -1 ||
sc_data[SC_DANCING].timer!=-1 ||
@@ -7225,15 +7282,15 @@ int skill_use_pos( struct map_session_data *sd,
}
}
- if(sd->status.option&2)
+ if(sd->status.option & 2)
return 0;
sd->skillid = skill_num;
sd->skilllv = skill_lv;
- if(skill_lv <= 0) return 0;
+ if (skill_lv <= 0) return 0;
sd->skillx = skill_x;
sd->skilly = skill_y;
- if(!skill_check_condition(sd,0)) return 0;
+ if (!skill_check_condition(sd,0)) return 0;
/* 射程と障害物チェック */
bl.type = BL_NUL;
@@ -7264,47 +7321,39 @@ int skill_use_pos( struct map_session_data *sd,
pc_stopattack(sd);
- casttime=skill_castfix(&sd->bl, skill_get_cast( skill_num,skill_lv) );
- delay=skill_delayfix(&sd->bl, skill_get_delay( skill_num,skill_lv) );
+ casttime = skill_castfix(&sd->bl, skill_get_cast( skill_num,skill_lv) );
+ delay = skill_delayfix(&sd->bl, skill_get_delay( skill_num,skill_lv) );
sd->state.skillcastcancel = skill_db[skill_num].castcancel;
- if(battle_config.pc_skill_log)
- printf("PC %d skill use target_pos=(%d,%d) skill=%d lv=%d cast=%d\n",sd->bl.id,skill_x,skill_y,skill_num,skill_lv,casttime);
+ if (battle_config.pc_skill_log)
+ printf("PC %d skill use target_pos=(%d,%d) skill=%d lv=%d cast=%d\n",
+ sd->bl.id, skill_x, skill_y, skill_num, skill_lv, casttime);
-// if(sd->skillitem == skill_num)
-// casttime = delay = 0;
//メモライズ?態ならキャストタイムが1/3
- if(sc_data && sc_data[SC_MEMORIZE].timer != -1 && casttime > 0){
+ if (sc_data && sc_data[SC_MEMORIZE].timer != -1 && casttime > 0){
casttime = casttime/3;
- if((--sc_data[SC_MEMORIZE].val2)<=0)
+ if ((--sc_data[SC_MEMORIZE].val2)<=0)
status_change_end(&sd->bl, SC_MEMORIZE, -1);
}
- if( casttime>0 ) /* 詠唱が必要 */
- clif_skillcasting( &sd->bl,
- sd->bl.id, 0, skill_x,skill_y, skill_num,casttime);
-
- if( casttime<=0 ) /* 詠唱の無いものはキャンセルされない */
- sd->state.skillcastcancel=0;
-
+ if (casttime > 0) /* 詠唱が必要 */
+ clif_skillcasting(&sd->bl, sd->bl.id, 0, skill_x, skill_y, skill_num, casttime);
+
sd->skilltarget = 0;
-/* sd->cast_target_bl = NULL; */
- tick=gettick();
sd->canact_tick = tick + casttime + delay;
sd->canmove_tick = tick;
- if(!(battle_config.pc_cloak_check_type&2) && sc_data && sc_data[SC_CLOAKING].timer != -1)
+ if (!(battle_config.pc_cloak_check_type&2) && sc_data && sc_data[SC_CLOAKING].timer != -1)
status_change_end(&sd->bl,SC_CLOAKING,-1);
- if(casttime > 0) {
- sd->skilltimer = add_timer( tick+casttime, skill_castend_pos, sd->bl.id, 0 );
- if((skill = pc_checkskill(sd,SA_FREECAST)) > 0) {
+ if (casttime > 0) {
+ sd->skilltimer = add_timer(tick + casttime, skill_castend_pos, sd->bl.id, 0);
+ if ((skill = pc_checkskill(sd,SA_FREECAST)) > 0) {
sd->prev_speed = sd->speed;
- sd->speed = sd->speed*(175 - skill*5)/100;
- clif_updatestatus(sd,SP_SPEED);
+ status_calc_speed (sd);
}
else
pc_stop_walking(sd,0);
- }
- else {
+ } else {
+ sd->state.skillcastcancel = 0; /* 詠唱の無いものはキャンセルされない */
sd->skilltimer = -1;
skill_castend_pos(sd->skilltimer,tick,sd->bl.id,0);
}
@@ -7320,60 +7369,59 @@ int skill_use_pos( struct map_session_data *sd,
* スキル詠唱キャンセル
*------------------------------------------
*/
-int skill_castcancel(struct block_list *bl,int type)
+int skill_castcancel (struct block_list *bl, int type)
{
int inf;
- int ret=0;
+ int ret = 0;
nullpo_retr(0, bl);
- if(bl->type==BL_PC){
- struct map_session_data *sd=(struct map_session_data *)bl;
- unsigned long tick=gettick();
+ if (bl->type == BL_PC) {
+ struct map_session_data *sd = (struct map_session_data *)bl;
+ unsigned long tick = gettick();
nullpo_retr(0, sd);
- sd->canact_tick=tick;
+ sd->canact_tick = tick;
sd->canmove_tick = tick;
- if( sd->skilltimer!=-1){
- if(pc_checkskill(sd,SA_FREECAST) > 0) {
+ if (sd->skilltimer != -1) {
+ if (pc_checkskill(sd,SA_FREECAST) > 0) {
sd->speed = sd->prev_speed;
clif_updatestatus(sd,SP_SPEED);
}
- if(!type) {
- if((inf = skill_get_inf( sd->skillid )) == 2 || inf == 32)
- ret=delete_timer( sd->skilltimer, skill_castend_pos );
+ if (!type) {
+ if ((inf = skill_get_inf( sd->skillid )) == 2 || inf == 32)
+ ret = delete_timer( sd->skilltimer, skill_castend_pos );
else
ret=delete_timer( sd->skilltimer, skill_castend_id );
- if(ret<0)
- printf("delete timer error : skillid : %d\n",sd->skillid);
- }
- else {
- if((inf = skill_get_inf( sd->skillid_old )) == 2 || inf == 32)
- ret=delete_timer( sd->skilltimer, skill_castend_pos );
+ if (ret < 0)
+ printf("delete timer error : skillid : %d\n", sd->skillid);
+ } else {
+ if ((inf = skill_get_inf( sd->skillid_old )) == 2 || inf == 32)
+ ret = delete_timer( sd->skilltimer, skill_castend_pos );
else
- ret=delete_timer( sd->skilltimer, skill_castend_id );
- if(ret<0)
- printf("delete timer error : skillid : %d\n",sd->skillid_old);
+ ret = delete_timer( sd->skilltimer, skill_castend_id );
+ if (ret < 0)
+ printf("delete timer error : skillid : %d\n", sd->skillid_old);
}
- sd->skilltimer=-1;
+ sd->skilltimer = -1;
clif_skillcastcancel(bl);
}
-
return 0;
- }else if(bl->type==BL_MOB){
- struct mob_data *md=(struct mob_data *)bl;
+ } else if (bl->type == BL_MOB) {
+ struct mob_data *md = (struct mob_data *)bl;
nullpo_retr(0, md);
- if( md->skilltimer!=-1 ){
- if((inf = skill_get_inf( md->skillid )) == 2 || inf == 32)
- ret=delete_timer( md->skilltimer, mobskill_castend_pos );
+ if (md->skilltimer != -1) {
+ if ((inf = skill_get_inf( md->skillid )) == 2 || inf == 32)
+ ret = delete_timer( md->skilltimer, mobskill_castend_pos );
else
- ret=delete_timer( md->skilltimer, mobskill_castend_id );
- md->skilltimer=-1;
+ ret = delete_timer( md->skilltimer, mobskill_castend_id );
+ md->skilltimer = -1;
clif_skillcastcancel(bl);
}
- if(ret<0)
- printf("delete timer error : skillid : %d\n",md->skillid);
+ if (ret < 0)
+ printf("delete timer error : skillid : %d\n", md->skillid);
return 0;
}
+
return 1;
}
/*=========================================
@@ -7773,26 +7821,6 @@ int skill_check_moonlit (struct block_list *bl, int dx, int dy)
}
/*==========================================
- *アブラカダブラの使用スキル決定(決定スキルがダメなら0を返す)
- *------------------------------------------
- */
-int skill_abra_dataset(int skilllv)
-{
- int skill = rand()%331;
-
- if(skilllv <= 0) return 0;
-
- //dbに基づくレベル?確率判定
- if(skill_abra_db[skill].req_lv > skilllv || rand()%10000 >= skill_abra_db[skill].per) return 0;
- //NPCスキルはダメ
- if(skill >= NPC_PIERCINGATT && skill <= NPC_SUMMONMONSTER) return 0;
- //演奏スキルはダメ
- if (skill_get_unit_flag(skill)&UF_DANCE) return 0;
-
- return skill;
-}
-
-/*==========================================
* バジリカのセルを設定する
*------------------------------------------
*/
@@ -7886,43 +7914,43 @@ int skill_landprotector(struct block_list *bl, va_list ap )
nullpo_retr(0, bl);
nullpo_retr(0, ap);
- skillid=va_arg(ap,int);
- alive=va_arg(ap,int *);
- if((unit=(struct skill_unit *)bl) == NULL)
+ skillid = va_arg(ap,int);
+ alive = va_arg(ap,int *);
+
+ if ((unit = (struct skill_unit *)bl) == NULL)
return 0;
- if(skillid==SA_LANDPROTECTOR){
+ if (skillid == SA_LANDPROTECTOR)
skill_delunit(unit);
- }else{
- if(alive && unit->group->skill_id==SA_LANDPROTECTOR)
- (*alive)=0;
- }
+ else if (alive && unit->group && unit->group->skill_id == SA_LANDPROTECTOR)
+ (*alive) = 0;
+
return 0;
}
/*==========================================
* イドゥンの林檎の回復?理(foreachinarea)
*------------------------------------------
*/
-int skill_idun_heal(struct block_list *bl, va_list ap )
+int skill_idun_heal (struct block_list *bl, va_list ap)
{
struct skill_unit *unit;
struct skill_unit_group *sg;
int heal;
nullpo_retr(0, bl);
+ if (bl->type != BL_PC && bl->type != BL_MOB)
+ return 0;
+
nullpo_retr(0, ap);
nullpo_retr(0, unit = va_arg(ap,struct skill_unit *));
nullpo_retr(0, sg = unit->group);
-
- heal=30+sg->skill_lv*5+((sg->val1)>>16)*5+((sg->val1)&0xfff)/2;
-
- if(bl->type == BL_SKILL || bl->id == sg->src_id)
+ if (bl->id == sg->src_id)
return 0;
- if(bl->type == BL_PC || bl->type == BL_MOB){
- clif_skill_nodamage(&unit->bl,bl,AL_HEAL,heal,1);
- battle_heal(NULL,bl,heal,0,0);
- }
+ heal = 30 + sg->skill_lv * 5 + ((sg->val1) >> 16) * 5 + ((sg->val1) & 0xfff) / 2;
+ clif_skill_nodamage(&unit->bl, bl, AL_HEAL, heal, 1);
+ battle_heal(NULL, bl, heal, 0, 0);
+
return 0;
}
@@ -7930,7 +7958,7 @@ int skill_idun_heal(struct block_list *bl, va_list ap )
* 指定範??でsrcに?して有?なタ?ゲットのblの?を?える(foreachinarea)
*------------------------------------------
*/
-int skill_count_target(struct block_list *bl, va_list ap)
+int skill_count_target (struct block_list *bl, va_list ap)
{
struct block_list *src;
int *c;
@@ -7938,11 +7966,11 @@ int skill_count_target(struct block_list *bl, va_list ap)
nullpo_retr(0, bl);
nullpo_retr(0, ap);
- if((src = va_arg(ap,struct block_list *)) == NULL)
+ if ((src = va_arg(ap,struct block_list *)) == NULL)
return 0;
- if((c = va_arg(ap,int *)) == NULL)
+ if ((c = va_arg(ap,int *)) == NULL)
return 0;
- if(battle_check_target(src,bl,BCT_ENEMY) > 0)
+ if (battle_check_target(src,bl,BCT_ENEMY) > 0)
(*c)++;
return 0;
}
@@ -7950,7 +7978,7 @@ int skill_count_target(struct block_list *bl, va_list ap)
* トラップ範??理(foreachinarea)
*------------------------------------------
*/
-int skill_trap_splash(struct block_list *bl, va_list ap )
+int skill_trap_splash (struct block_list *bl, va_list ap)
{
struct block_list *src;
int tick;
@@ -7982,6 +8010,7 @@ int skill_trap_splash(struct block_list *bl, va_list ap )
for(i=0;i<splash_count;i++){
skill_attack(BF_MISC,ss,src,bl,sg->skill_id,sg->skill_lv,tick,(sg->val2)?0x0500:0);
}
+ break;
case 0x97: /* フリ?ジングトラップ */
skill_attack(BF_WEAPON, ss,src,bl,sg->skill_id,sg->skill_lv,tick,(sg->val2)?0x0500:0);
break;
@@ -7997,25 +8026,25 @@ int skill_trap_splash(struct block_list *bl, va_list ap )
* ステ?タス異常終了
*------------------------------------------
*/
-int skill_encchant_eremental_end(struct block_list *bl,int type)
+int skill_enchant_elemental_end (struct block_list *bl, int type)
{
struct status_change *sc_data;
nullpo_retr(0, bl);
- nullpo_retr(0, sc_data=status_get_sc_data(bl));
-
- if( type!=SC_ENCPOISON && sc_data[SC_ENCPOISON].timer!=-1 ) /* エンチャントポイズン解除 */
- status_change_end(bl,SC_ENCPOISON,-1);
- if( type!=SC_ASPERSIO && sc_data[SC_ASPERSIO].timer!=-1 ) /* アスペルシオ解除 */
- status_change_end(bl,SC_ASPERSIO,-1);
- if( type!=SC_FLAMELAUNCHER && sc_data[SC_FLAMELAUNCHER].timer!=-1 ) /* フレイムランチャ解除 */
- status_change_end(bl,SC_FLAMELAUNCHER,-1);
- if( type!=SC_FROSTWEAPON && sc_data[SC_FROSTWEAPON].timer!=-1 ) /* フロストウェポン解除 */
- status_change_end(bl,SC_FROSTWEAPON,-1);
- if( type!=SC_LIGHTNINGLOADER && sc_data[SC_LIGHTNINGLOADER].timer!=-1 ) /* ライトニングロ?ダ?解除 */
- status_change_end(bl,SC_LIGHTNINGLOADER,-1);
- if( type!=SC_SEISMICWEAPON && sc_data[SC_SEISMICWEAPON].timer!=-1 ) /* サイスミックウェポン解除 */
- status_change_end(bl,SC_SEISMICWEAPON,-1);
+ nullpo_retr(0, sc_data = status_get_sc_data(bl));
+
+ if (type != SC_ENCPOISON && sc_data[SC_ENCPOISON].timer != -1) /* エンチャントポイズン解除 */
+ status_change_end(bl, SC_ENCPOISON, -1);
+ if (type != SC_ASPERSIO && sc_data[SC_ASPERSIO].timer != -1) /* アスペルシオ解除 */
+ status_change_end(bl, SC_ASPERSIO, -1);
+ if (type != SC_FLAMELAUNCHER && sc_data[SC_FLAMELAUNCHER].timer != -1) /* フレイムランチャ解除 */
+ status_change_end(bl, SC_FLAMELAUNCHER, -1);
+ if (type != SC_FROSTWEAPON && sc_data[SC_FROSTWEAPON].timer != -1) /* フロストウェポン解除 */
+ status_change_end(bl, SC_FROSTWEAPON, -1);
+ if (type != SC_LIGHTNINGLOADER && sc_data[SC_LIGHTNINGLOADER].timer != -1) /* ライトニングロ?ダ?解除 */
+ status_change_end(bl, SC_LIGHTNINGLOADER, -1);
+ if (type != SC_SEISMICWEAPON && sc_data[SC_SEISMICWEAPON].timer != -1) /* サイスミックウェポン解除 */
+ status_change_end(bl, SC_SEISMICWEAPON, -1);
return 0;
}
@@ -8024,24 +8053,22 @@ int skill_encchant_eremental_end(struct block_list *bl,int type)
int skill_check_cloaking(struct block_list *bl)
{
struct map_session_data *sd = NULL;
- static int dx[]={ 0, 1, 0, -1, -1, 1, 1, -1}; //optimized by Lupus
- static int dy[]={-1, 0, 1, 0, -1, -1, 1, 1};
- int end=1,i;
+ static int dx[] = { 0, 1, 0, -1, -1, 1, 1, -1}; //optimized by Lupus
+ static int dy[] = {-1, 0, 1, 0, -1, -1, 1, 1};
+ int end = 1,i;
- nullpo_retr(0, bl);
+ nullpo_retr(1, bl);
- if(bl->type == BL_PC && !battle_config.pc_cloak_check_type) // If it's No it shouldn't be checked
- return 0;
- else if(bl->type == BL_MOB && !battle_config.monster_cloak_check_type)
+ if (bl->type == BL_PC) {
+ nullpo_retr(1, sd = (struct map_session_data *)bl);
+ if (!battle_config.pc_cloak_check_type) // If it's No it shouldn't be checked
+ return 0;
+ } else if (bl->type == BL_MOB && !battle_config.monster_cloak_check_type)
return 0;
- //missing sd [Found by Celest, commited by Aria]
- if (bl->type == BL_PC)
- sd=(struct map_session_data *)bl;
-
- for(i=0;i<sizeof(dx)/sizeof(dx[0]);i++){
- if(map_getcell(bl->m,bl->x+dx[i],bl->y+dy[i],CELL_CHKNOPASS)) {
- end=0;
+ for (i = 0; i < 8; i++) {
+ if (map_getcell(bl->m, bl->x+dx[i], bl->y+dy[i], CELL_CHKNOPASS)) {
+ end = 0;
break;
}
}
@@ -8060,6 +8087,7 @@ int skill_check_cloaking(struct block_list *bl)
status_calc_speed (sd);
}
}
+
return end;
}
@@ -8085,43 +8113,41 @@ void skill_stop_dancing(struct block_list *src, int flag)
nullpo_retv(sc_data = status_get_sc_data(src));
nullpo_retv(sc_count = status_get_sc_count(src));
- if((*sc_count)>0 && sc_data[SC_DANCING].timer != -1) {
- group=(struct skill_unit_group *)sc_data[SC_DANCING].val2; //ダンスのスキルユニットIDはval2に入ってる
- if(group && src->type==BL_PC && sc_data && sc_data[SC_DANCING].val4){ //合奏中?
- struct map_session_data* dsd=map_id2sd(sc_data[SC_DANCING].val4); //相方のsd取得
- if(flag){ //ログアウトなど片方が落ちても演奏が??される
- if(dsd && src->id == group->src_id){ //グル?プを持ってるPCが落ちる
- group->src_id=sc_data[SC_DANCING].val4; //相方にグル?プを任せる
- if(flag&1) //ログアウト
- dsd->sc_data[SC_DANCING].val4=0; //相方の相方を0にして合奏終了→通常のダンス?態
- if(flag&2) //ハエ飛びなど
- return; //合奏もダンス?態も終了させない&スキルユニットは置いてけぼり
- }else if(dsd && dsd->bl.id == group->src_id){ //相方がグル?プを持っているPCが落ちる(自分はグル?プを持っていない)
- if(flag&1) //ログアウト
- dsd->sc_data[SC_DANCING].val4=0; //相方の相方を0にして合奏終了→通常のダンス?態
- if(flag&2) //ハエ飛びなど
- return; //合奏もダンス?態も終了させない&スキルユニットは置いてけぼり
+ if((*sc_count) > 0 && sc_data[SC_DANCING].timer != -1) {
+ group = (struct skill_unit_group *)sc_data[SC_DANCING].val2; //ダンスのスキルユニットIDはval2に入ってる
+ if (src->type == BL_PC) {
+ if (group && sc_data[SC_DANCING].val4){ //合奏中?
+ struct map_session_data* dsd = map_id2sd(sc_data[SC_DANCING].val4); //相方のsd取得
+ if (flag && dsd) { //ログアウトなど片方が落ちても演奏が??される
+ if (src->id == group->src_id) { //グル?プを持ってるPCが落ちる
+ group->src_id = sc_data[SC_DANCING].val4; //相方にグル?プを任せる
+ if (flag & 1) //ログアウト
+ dsd->sc_data[SC_DANCING].val4 = 0; //相方の相方を0にして合奏終了→通常のダンス?態
+ if(flag & 2) //ハエ飛びなど
+ return; //合奏もダンス?態も終了させない&スキルユニットは置いてけぼり
+ } else if (dsd->bl.id == group->src_id) { //相方がグル?プを持っているPCが落ちる(自分はグル?プを持っていない)
+ if (flag & 1) //ログアウト
+ dsd->sc_data[SC_DANCING].val4 = 0; //相方の相方を0にして合奏終了→通常のダンス?態
+ if(flag & 2) //ハエ飛びなど
+ return; //合奏もダンス?態も終了させない&スキルユニットは置いてけぼり
+ }
+ status_change_end(src, SC_DANCING, -1); //自分のステ?タスを終了させる
+ //そしてグル?プは消さない&消さないのでステ?タス計算もいらない?
+ return;
+ } else if (dsd) {
+ if (src->id == group->src_id) //グル?プを持ってるPCが止める
+ status_change_end(&dsd->bl, SC_DANCING, -1); //相手のステ?タスを終了させる
+ if(dsd->bl.id == group->src_id) //相方がグル?プを持っているPCが止める(自分はグル?プを持っていない)
+ status_change_end(src, SC_DANCING, -1); //自分のステ?タスを終了させる
}
- status_change_end(src,SC_DANCING,-1);//自分のステ?タスを終了させる
- //そしてグル?プは消さない&消さないのでステ?タス計算もいらない?
+ }
+ if(flag & 2 && group) { //ハエで飛んだときとかはユニットも飛ぶ
+ struct map_session_data *sd = (struct map_session_data *)src;
+ if (sd) skill_unit_move_unit_group(group, sd->bl.m, (sd->to_x - sd->bl.x), (sd->to_y - sd->bl.y));
return;
- }else{
- if(dsd && src->id == group->src_id){ //グル?プを持ってるPCが止める
- status_change_end((struct block_list *)dsd,SC_DANCING,-1);//相手のステ?タスを終了させる
- }
- if(dsd && dsd->bl.id == group->src_id){ //相方がグル?プを持っているPCが止める(自分はグル?プを持っていない)
- status_change_end(src,SC_DANCING,-1);//自分のステ?タスを終了させる
- }
}
}
- if(flag&2 && group && src->type==BL_PC){ //ハエで飛んだときとかはユニットも飛ぶ
- struct map_session_data *sd = (struct map_session_data *)src;
- skill_unit_move_unit_group(group, sd->bl.m,(sd->to_x - sd->bl.x),(sd->to_y - sd->bl.y));
- return;
- }
skill_delunitgroup(group);
- if(src->type==BL_PC)
- status_calc_pc((struct map_session_data *)src,0);
}
}
diff --git a/src/map/skill.h b/src/map/skill.h
index 91fe376b4..736afa8f8 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -175,7 +175,7 @@ void skill_devotion_end(struct map_session_data *md,struct map_session_data *sd,
int skill_check_cloaking(struct block_list *bl);
// ステ?タス異常
-int skill_encchant_eremental_end(struct block_list *bl, int type);
+int skill_enchant_elemental_end(struct block_list *bl, int type);
int skillnotok(int skillid, struct map_session_data *sd);
// アイテム作成
diff --git a/src/map/status.c b/src/map/status.c
index f5098bd20..68212e6e7 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -252,7 +252,9 @@ int SkillStatusChangeTable[]={ /* status.hのenumのSC_***とあわせること */
SC_MEMORIZE,
SC_FOGWALL,
SC_SPIDERWEB,
- -1,-1,-1,-1,
+ -1,-1,
+ SC_BABY,
+ -1,
/* 410- */
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
};
@@ -3003,7 +3005,8 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val
struct status_change* sc_data;
short *sc_count, *option, *opt1, *opt2, *opt3;
int opt_flag = 0, calc_flag = 0,updateflag = 0, save_flag = 0, race, mode, elem, undead_flag;
- int scdef=0;
+ int scdef = 0;
+ int type2 = type;
nullpo_retr(0, bl);
if(bl->type == BL_SKILL)
@@ -3213,7 +3216,7 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val
case SC_ENCPOISON: /* エンチャントポイズン */
calc_flag = 1;
val2=(((val1 - 1) / 2) + 3)*100; /* 毒付?確率 */
- skill_encchant_eremental_end(bl,SC_ENCPOISON);
+ skill_enchant_elemental_end(bl,SC_ENCPOISON);
break;
case SC_EDP: // [Celest]
val2 = val1 + 2; /* 猛毒付?確率(%) */
@@ -3226,7 +3229,7 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val
calc_flag = 1;
break;
case SC_ASPERSIO: /* アスペルシオ */
- skill_encchant_eremental_end(bl,SC_ASPERSIO);
+ skill_enchant_elemental_end(bl,SC_ASPERSIO);
break;
case SC_SUFFRAGIUM: /* サフラギム */
case SC_BENEDICTIO: /* 聖? */
@@ -3289,16 +3292,16 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val
val2 = 5;
break;
case SC_FLAMELAUNCHER: /* フレ?ムランチャ? */
- skill_encchant_eremental_end(bl,SC_FLAMELAUNCHER);
+ skill_enchant_elemental_end(bl,SC_FLAMELAUNCHER);
break;
case SC_FROSTWEAPON: /* フロストウェポン */
- skill_encchant_eremental_end(bl,SC_FROSTWEAPON);
+ skill_enchant_elemental_end(bl,SC_FROSTWEAPON);
break;
case SC_LIGHTNINGLOADER: /* ライトニングロ?ダ? */
- skill_encchant_eremental_end(bl,SC_LIGHTNINGLOADER);
+ skill_enchant_elemental_end(bl,SC_LIGHTNINGLOADER);
break;
case SC_SEISMICWEAPON: /* サイズミックウェポン */
- skill_encchant_eremental_end(bl,SC_SEISMICWEAPON);
+ skill_enchant_elemental_end(bl,SC_SEISMICWEAPON);
break;
case SC_DEVOTION: /* ディボ?ション */
calc_flag = 1;
@@ -3835,6 +3838,10 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val
tick = 1000;
break;
+ case SC_BABY:
+ type2 = _SC_BABY;
+ break;
+
default:
if(battle_config.error_log)
printf("UnknownStatusChange [%d]\n", type);
@@ -3842,8 +3849,8 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val
}
if(bl->type==BL_PC &&
- (type<SC_SENDMAX || type==SC_PRESERVE || type==SC_BATTLEORDERS))
- clif_status_change(bl,type,1); /* アイコン表示 */
+ (type<SC_SENDMAX || type==SC_PRESERVE || type==SC_BATTLEORDERS || type==SC_BABY))
+ clif_status_change(bl,type2,1); /* アイコン表示 */
/* optionの?更 */
switch(type){
@@ -3982,6 +3989,7 @@ int status_change_end( struct block_list* bl , int type,int tid )
struct status_change* sc_data;
int opt_flag=0, calc_flag = 0;
short *sc_count, *option, *opt1, *opt2, *opt3;
+ int type2 = type;
nullpo_retr(0, bl);
if(bl->type!=BL_PC && bl->type!=BL_MOB) {
@@ -4173,11 +4181,15 @@ int status_change_end( struct block_list* bl , int type,int tid )
calc_flag = 1;
}
break;
+
+ case SC_BABY:
+ type2 = _SC_BABY;
+ break;
}
if(bl->type==BL_PC &&
- (type<SC_SENDMAX || type==SC_PRESERVE || type==SC_BATTLEORDERS))
- clif_status_change(bl,type,0); /* アイコン消去 */
+ (type<SC_SENDMAX || type==SC_PRESERVE || type==SC_BATTLEORDERS || type==SC_BABY))
+ clif_status_change(bl,type2,0); /* アイコン消去 */
switch(type){ /* 正常に?るときなにか?理が必要 */
case SC_STONE:
diff --git a/src/map/status.h b/src/map/status.h
index 6c026081e..a07c47153 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -147,6 +147,8 @@ enum { // struct map_session_data の status_changeの番?テ?ブル
SC_FORTUNE =176,
SC_SERVICE4U =177,
SC_SPIDERWEB =180, /* スパイダ?ウェッブ */
+// <-- 181 = unknown status
+// <-- 182 = unknown status
SC_SACRIFICE =184, /* サクリファイス */
SC_WEDDING =187, //結婚用(結婚衣裳になって?くのが?いとか)
SC_NOCHAT =188, //赤エモ?態
@@ -175,7 +177,11 @@ enum { // struct map_session_data の status_changeの番?テ?ブル
SC_ADAPTATION =194,
SC_CHASEWALK =195,
SC_REGENERATION =196,
- SC_GUILDAURA =199
+ SC_GUILDAURA =199,
+ SC_BABY =200,
+
+// Icons
+ _SC_BABY =200
};
extern int SkillStatusChangeTable[];