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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-20 20:19:39 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-20 20:19:39 +0000
commitf34ea924f8f01e6d388cdff17e1ca9543ce79131 (patch)
tree38c72efbfaf7baefd6c548020e385b8247baf82c
parentc059e1e5907c8b0696070271401a85c55f4e6f50 (diff)
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fixed Niflheim quest (some wrong var names)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@277 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--npc/Changelog.txt2
-rw-r--r--npc/cities/niflheim.txt11
2 files changed, 8 insertions, 5 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 176fd32c6..426ca6654 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -34,6 +34,8 @@ Other Ppl
Date Added
======
+11/21
+ * niflheim.txt: some typos in some variables fixed (thx 2 Dr.Evil) [Lupus]
11/19
* cmd_fild02.gat: fixed respawn delay of one Seal [Lupus]
* ev_agit_event.txt: Implemented Shadowlady's idea of allowing different woe start/stop times
diff --git a/npc/cities/niflheim.txt b/npc/cities/niflheim.txt
index 987fb4f8b..ffc2a6b3e 100644
--- a/npc/cities/niflheim.txt
+++ b/npc/cities/niflheim.txt
@@ -4,7 +4,7 @@
//= Fyrien, Dizzy, PKGINGO
//= Official NPCs translated and re-edited by Celest
//===== Current Version: =====================================
-//= 1.05
+//= 1.06
//===== Compatible With: =====================================
//= Any eAthena Version; Niflheim Required
//===== Description: =========================================
@@ -15,6 +15,7 @@
//= 1.04-1.05 fixed several bugs with missing CLOSE button, wrong var name
//= in Piano Keys quest
//= fixed zeny/item, exploit in Sairin, some optimizations [Lupus]
+//= 1.06 some typos in some variables fixed (thx 2 Dr.Evil) [Lupus]
//=
//= TODO: remove any save points from Niflheim (from Kafra)
//= remove or commetn Warpers (they make Niflheim Piano Quest meaningless)
@@ -504,21 +505,21 @@ L_end:
nif_in.gat,115,181,5 script #4 111,3,3{
mes "- You see a huge old piano -";
- if if (nif_q_done==0) mes "- with a few keys missing -";
- if if (nif_q_done==1) mes "- with one key missing -";
+ if (nif_q_done==0) mes "- with a few keys missing -";
+ if (nif_q_done==1) mes "- with one key missing -";
if (nif_q_done==0 && countitem(7184) > 5) goto L_event;//Items: Piano Key,
close;
L_event:
delitem 7184,6;//Items: Piano Key,
- set nif_quest_done, 1;
+ set nif_q_done, 1;
//clear auxiliary vars now
set nif_quest1, 0;
set nif_quest2, 0;
set nif_quest3, 0;
set nif_quest4, 0;
set nif_quest5, 0;
- set nif_random,0; //clear garbage
+ set nif_random,0; //clear garbage from the previous version of the script
set nif_random1,0; //clear garbage
mes "- You slide the 6 piano keys one -";
mes "- by one into the missing slots -";