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author | DZeroX <DZeroX@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-30 18:42:53 +0000 |
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committer | DZeroX <DZeroX@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-30 18:42:53 +0000 |
commit | ae45973866ced9d885313047117cbcd1f82dc654 (patch) | |
tree | d09b7a280f279a3a81f22f5154dd2c8859e72a5a | |
parent | 7901ac7f93aab5827d3b93873e8faf6bf4786188 (diff) | |
download | hercules-ae45973866ced9d885313047117cbcd1f82dc654.tar.gz hercules-ae45973866ced9d885313047117cbcd1f82dc654.tar.bz2 hercules-ae45973866ced9d885313047117cbcd1f82dc654.tar.xz hercules-ae45973866ced9d885313047117cbcd1f82dc654.zip |
- Deleted the previous town-specific NPCs in Alberta, and replaced them with ones converted from Aegis 10.4.
- Re-made the Doll Quest with official dialogs.
- Re-made the Grandpa Pharmacist with official dialogs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10420 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/cities/alberta.txt | 1225 | ||||
-rw-r--r-- | npc/merchants/grandpa_pharmacist.txt | 372 | ||||
-rw-r--r-- | npc/quests/quests_alberta.txt | 551 |
3 files changed, 1505 insertions, 643 deletions
diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt index 0f3707813..d8035d776 100644 --- a/npc/cities/alberta.txt +++ b/npc/cities/alberta.txt @@ -1,356 +1,993 @@ -//===== eAthena Script ======================================= -//= Alberta Town -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 2.1 -//===== Compatible With: ===================================== -//= eAthena SVN -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= Fully working -//= 1.1 Negative input bug fixed [Lupus] -//= 1.2 Fixed typos in script [massdriller] -//= 1.3 Ran through spellcheck system [massdriller] -//= 1.4 Someone forget a in an NPC header [Fredzilla] -//= 1.5 Fixed typo in script. [massdriller] -//= 1.6 Fixed some typos, optimized, added Gotanblue#2 to be able to return back to Alberta [Lupus] -//= 1.7 Fixed Phelix bugs [Lupus] -//= 1.8 Got rid of 2 useless variables, fixed Turtle Island Quest exploit [Lupus] -//= 1.9 Added two NPCs shown at RO Magazine [Playtester] -//= 2.0 Removed Duplicates [Silent] -//= 2.1 Fixed many typos, using information from Crono/Hollengrhen [Evera] -//============================================================ +//-------------------------------------------------------------- +// (c)2007 Project Aurora Presents: +// ___ +// / |_ _ _ __ ___ _ __ __ _ +// / /| | | | | '__/ _ \| '__/ _` | +// / ___ | |_| | | | (_) | | | (_| | +// /_/ |_|\____|_| \___/|_| \__,_| +// http://aurora.dzerox.com +//-------------------------------------------------------------- +// Script Title: Alberta Town NPCs Author: DZeroX +//-------------------------------------------------------------- +// Version: 1.0 +//-------------------------------------------------------------- +// 1.0 - First version [DZeroX] +//-------------------------------------------------------------- +// Notes: Converted directly from Aegis Episode 10.4, +// with several grammar errors corrected. +//-------------------------------------------------------------- -//NewsPaper(?) -alberta,148,53,1 script Newspaper Girl 831,{end;} -//??? -alberta,148,60,3 script Man#03 833,{end;} +alberta.gat,117,135,0 script Elin 96,{ + set .@weight,MaxWeight-Weight; + if ((.@weight) < 10000) { + mes "[Elin]"; + mes "Wait a moment!!"; + mes "You have brought too many things!"; + mes "You cannot accept any more items!"; + mes "Please reduce the amount of items,"; + mes "then come see me again"; + close; + } + mes "[Elin]"; + if (Sex == 1) { + mes "Hello~!"; + mes "Heh heh, you're a boy, so you"; + mes "probably don't like dolls, right?"; + mes "Well, I like dolls very very much!"; + } else { + mes "Hi hi~! Oh, oh, do you like dolls?"; + mes "I really really like dolls... Hee"; + mes "Hee~!"; + } + next; + mes "[Elin]"; + mes "You know, I really really want a"; + mes "new doll! I hope my daddy will give"; + mes "me one on my birthday...!"; + switch(select("Um, I hope your daddy gives you one too.","How about I give you one now?")) { + case 1: + next; + mes "[Elin]"; + mes "Yeah, I'm hoping"; + mes "he gives me a Yoyo"; + mes "doll. They're so cute!"; + close; + case 2: + next; + set .@weight,MaxWeight-Weight; + if ((.@weight) < 10000) { + mes "[Elin]"; + mes "Your weight is too heavy!"; + mes "I will accept your doll if"; + mes "you lighten your load."; + close; + } + mes "[Elin]"; + if (Sex == 1) { + mes "Oh my goodness!"; + mes "Really? You're"; + mes "such a sweetie~!"; + } else { + mes "Will you really?"; + mes "You're gonna give"; + mes "me a doll? Yaaaay~"; + } + next; + mes "[Elin]"; + mes "What kind of doll are you going to"; + mes "give me? Are you really gonna give"; + mes "me one?"; + switch(select("Poring Doll","Chonchon Doll","Puppet","Rocker Doll","Spore Doll","Osiris Doll","Baphomet Doll","Racoon Doll","YoYo Doll","I'm as adorable as a doll.")) { + case 1: + next; + if (countitem(741) >= 1) { + mes "[Elin]"; + mes "Yay, it's a poring doll!"; + next; + delitem 741,1; + getitem 529,1; + mes "[Elin]"; + mes "Thank you for the doll!"; + close; + } else { + mes "[Elin]"; + if (Sex == 1) { + mes "Aww...?"; + mes "Were you only teasing me?"; + } else { + mes "Aww..."; + mes "You're not making fun of me are"; + mes "you?"; + } + next; + mes "[Elin]"; + mes "I guess you forgot it somewhere..."; + close; + } + case 2: + next; + if (countitem(742) >= 1) { + mes "[Elin]"; + mes "Eh .... Chonchon ... doll ..."; + next; + mes "[Elin]"; + mes "Oh well, since you're giving it to me, I have to treasure it ...."; + next; + delitem 742,1; + getitem 530,1; + mes "[Elin]"; + mes "If I ate too much of it, I'll get cavities anyway."; + if (Sex == 1) { + mes "You too, mister."; + } else { + mes "You too, lady."; + } + mes "Don't eat too much, ok?"; + mes "And thanks, by the way ..."; + next; + mes "[Elin]"; + mes "(Chonchon ... *mumble mumble*)"; + close; + } else { + mes "[Elin]"; + mes "Chonchon dolls are ugly anyways,"; + mes "but you still lied to me! How can"; + mes "you be so mean?!"; + next; + mes "[Elin]"; + mes "Waaaaaaaaaaaaaaaaah~~"; + close; + } + case 3: + next; + if (countitem(740) >= 1) { + mes "[Elin]"; + mes "Wow--! It's a rabbit!"; + mes "It's so cute!!"; + if (Sex == 1) { + mes "Thank you so much, mister!"; + } else { + mes "Thank you so much, lady!"; + } + next; + mes "[Elin]"; + mes "So fluffy~"; + mes "Oh yeah! Let me give you a present too!"; + mes "Ummm ... found it!"; + mes "Take this!"; + next; + delitem 740,1; + getitem 530,1; + mes "[Elin]"; + mes "I got this from Santa. It's a candy cane~"; + if (Sex == 1) { + mes "Eat it too, mister."; + } else { + mes "Eat it too, lady."; + } + mes "Thank you for the rabbit doll!"; + mes "I'm gonna hug this to sleep every night~"; + close; + } else { + mes "[Elin]"; + mes "Awww, you were only kidding?"; + mes "W-W-Why are you teasing me like"; + mes "that?"; + next; + mes "[Elin]"; + mes "*^CCCCCCSniff...^000000*"; + next; + mes "[Elin]"; + mes "Waaaaaaaaaaaaaaaaah~~"; + close; + } + case 4: + next; + if (countitem(752) >= 1) { + mes "[Elin]"; + mes "Ah, a Rocker doll."; + mes "I hate hopping things but the doll's kinda cute."; + next; + mes "[Elin]"; + mes "Thank you~"; + mes "I'll have to give you something too."; + mes "Hmm, didn't I get some stuff from my uncle ..."; + next; + delitem 752,1; + getitem 532,7; + mes "[Elin]"; + mes "We've got tons of them at home."; + mes "So I'll share some with you~"; + mes "Thank you for the doll!"; + close; + } else { + mes "[Elin]"; + mes "Awww..."; + next; + mes "[Elin]"; + mes "You don't"; + mes "really have a doll...?"; + mes "I was so excited about it, too..."; + close; + } + case 5: + next; + if (countitem(743) >= 1) { + mes "[Elin]"; + mes "Blehh ...."; + mes "It's a mushroom..."; + mes "Mom's always scolding me for not eating mushrooms ..."; + next; + mes "[Elin]"; + mes "I'll take it anyway, since the doll looks cute."; + mes "But I still won't eat mushrooms though ..."; + mes "Hmm, I'll need to give you a present too."; + next; + delitem 743,1; + getitem 538,5; + mes "[Elin]"; + mes "Mom made this."; + if (Sex == 1) { + mes "Take it, mister!"; + } else { + mes "Take it, lady!"; + } + next; + mes "[Litte Kid]"; + mes "Thank you for the doll~"; + close; + } else { + mes "[Elin]"; + mes "Eh...?"; + mes "You don't"; + mes "have a doll?"; + next; + mes "[Elin]"; + mes "Awww..."; + mes "It's not nice"; + mes "to tease people"; + mes "like that. *^CCCCCCSniff, sniff^000000*"; + close; + } + case 6: + next; + if (countitem(751) >= 1) { + mes "[Elin]"; + mes "Yay! It's an Osiris doll!"; + next; + delitem 751,1; + getitem 522,2; + mes "[Elin]"; + mes "Thank you for the doll!"; + close; + } else { + mes "[Elin]"; + mes "Awww..."; + mes "Why do you have"; + mes "to make fun of me?"; + close; + } + case 7: + next; + if (countitem(750) >= 1) { + mes "[Elin]"; + mes "Yay! It's a Baphomet doll!"; + next; + delitem 750,1; + getitem 525,5; + mes "[Elin]"; + mes "Thank you for the doll!"; + close; + } else { + mes "[Elin]"; + mes "You big liar! Why are you"; + mes "pretending to be nice?!"; + close; + } + case 8: + next; + if (countitem(754) >= 1) { + mes "[Elin]"; + mes "Ah, it's a racoon doll~"; + mes "I hate Smokies, but the doll's really cute!"; + next; + mes "[Elin]"; + mes "It's really cute~"; + if (Sex == 1) { + mes "Thank you very much, mister!"; + } else { + mes "Thank you very much, lady!"; + } + next; + delitem 754,1; + getitem 539,3; + mes "[Elin]"; + mes "Let me give you some of Grandma's home-made cakes!"; + if (Sex == 1) { + mes "Do you like sweet things, mister?"; + } else { + mes "Do you like sweet things, lady?"; + } + mes "This is really good, so eat it~"; + next; + mes "[Elin]"; + mes "Thank you for this cute doll!"; + close; + } else { + mes "[Elin]"; + mes "Hey! How come you have to say"; + mes "things like that? Are you making"; + mes "fun of me?!"; + close; + } + case 9: + next; + if (countitem(753) >= 1) { + mes "[Elin]"; + mes "Wow--!!!"; + mes "It's a monkey! So cute~"; + if (Sex == 1) { + mes "Thank you very much, mister!"; + } else { + mes "Thank you very much, lady!"; + } + mes "I really wanted it~"; + next; + mes "[Elin]"; + mes "It's so cute~"; + mes "That's right!"; + mes "As a thank you, I'll give you this."; + next; + delitem 753,1; + getitem 608,1; + mes "[Elin]"; + mes "Dad picked them up during his travels."; + mes "It's a seed of some kind."; + mes "We tried planting them at home, but it doesn't seem to grow."; + if (Sex == 1) { + mes "I'll give it to you, mister!"; + } else { + mes "I'll give it to you, lady!"; + } + next; + mes "[Elin]"; + mes "Thank you so much for the doll!"; + close; + } else { + mes "[Elin]"; + mes "Hey..."; + mes "How come you're making fun of me?!"; + close; + } + case 10: + next; + mes "["+strcharinfo(0)+"]"; + mes "I'm as adorable as a doll..."; + next; + mes "[Elin]"; + mes "Whaaaaaaaaaaaaaaaaaaaaat...?"; + next; + mes "[Elin]"; + mes "^3355FFWhat did^000000"; + mes "^3355FFyou just say?!^000000"; + close; + } + } +} -// Young Man ----------------------------------------------------------- -alberta_in,20,183,6 script Young Man 49,{ - mes "[Merchant]"; - mes "People say that ^0000ffGungnir^000000 is the legendary spear that never misses its target. If that's true, then it's simply amazing."; +alberta.gat,97,51,0 script Fabian 84,{ + mes "[Fabian]"; + mes "Man... When you travel all around"; + mes "the world, you'll hear of some"; + mes "crazy things."; + next; + mes "[Fabian]"; + mes "Once, I heard that there are Cards"; + mes "which contain the power of"; + mes "monsters. If someone happens to get"; + mes "their hands on a card, they'll be"; + mes "able to use that monster's power."; + next; + mes "[Fabian]"; + mes "I'm guessing it's some sort of fad"; + mes "or scam, where they make you"; + mes "collect all the cards or whatever."; + mes "I mean, how can a card really hold"; + mes "the power of a monster?!"; + next; + mes "[Fabian]"; + mes "Seriously..."; close; } -// Merchant ------------------------------------------------- -alberta,97,51,7 script Merchant#01 84,{ - mes "[Merchant]"; - mes "When you travel to many places like I do, you often hear a lot of rumors. There is one rumor I heard that is really interesting."; +alberta.gat,53,39,0 script Steiner 100,{ + mes "[Steiner]"; + mes "Oh...!"; + mes "Welcome to Alberta,"; + mes "young adventurer!"; next; - mes "[Merchant]"; - mes "Apparently there are cards which seal the power of certain monsters within them."; - mes "If someone is able to obtain one of those cards, he/she will obtain the power of the monster..."; + mes "[Steiner]"; + mes "Pardon me if I seem distracted."; + mes "I'm milling about, trying to"; + mes "make a plan."; + mes" You see, I hear that there is"; + mes "a store in Geffen that sells"; + mes "armour that is resistant to magic."; next; - mes "[Merchant]"; - mes "Bah! I don't believe it though."; + mes "[Steiner]"; + mes "If I buy a lot of them in bulk,"; + mes "and then resell them here for a"; + mes "higher price..."; close; } -// Merchant --------------------------------------------------------- -alberta,53,39,8 script Merchant#02 74,{ - mes "[Merchant]"; - mes "Oh, you look like a stranger. Welcome to Alberta."; - emotion e_gasp; - next; - mes "[Merchant]"; - mes "I was just brainstorming on some ideas I have for my business."; +alberta.gat,20,183,0 script Chad 49,{ + mes "[Chad]"; + mes "People say the legendary weapon"; + mes "Gungnir never misses its target. I"; + mes "wonder if it's possibly true..."; next; - mes "[Merchant]"; - mes "You see, I heard that there is a store in Geffen that sells unique armor that is resistant to magic attacks."; - mes "If I could somehow get them in bulk for a low price and sell them to the people in other towns......"; + mes "[Chad]"; + mes "People also say that babies are"; + mes "assembled by the storks before"; + mes "delivery, girls dig guys who act"; + mes "like jerks, and that Santa Claus"; + mes "exists! But only in Lutie."; next; - mes "[Merchant]"; - mes "Cha-Ching! (you see dollar signs in her eyes)"; - emotion e_cash; + mes "[Chad]"; + mes "I wonder..."; + mes "If any of that"; + mes "is possibly"; + mes "true..."; close; } -// Merchant ------------------------------------------------- -alberta,58,80,8 script Merchant#03 99,{ - mes "[Merchant]"; - if(rand(2)) goto R_1; - mes "We merchants can open a roadside stand and do business. With the ^0000ffDiscount skill^000000 we can buy goods from stores for low prices."; +alberta.gat,189,151,5 script Fisk 100,{ + mes "[Fisk]"; + mes "Ahoy mate,"; + mes "where'd ya"; + mes "wanna go?"; + switch(select("Sunken Ship -> 250 zeny.","Izlude Marina -> 500 zeny.","Never mind.")) { + case 1: + next; + if (Zeny < 250) { + mes "[Fisk]"; + mes "Hey now, don't try to cheat me! I"; + mes "said 250 zeny!"; + close; + } + set Zeny,Zeny - 250; + warp "alb2trea.gat",43,53; + end; + case 2: + next; + if (Zeny < 500) { + mes "[Fisk]"; + mes "Ain't no way yer getting there"; + mes "without the 500 zeny first!"; + close; + } + set Zeny,Zeny - 500; + warp "izlude.gat",176,182; + end; + case 3: + next; + mes "[Fisk]"; + mes "Alright..."; + mes "Landlubber."; + close; + } +} + +alb2trea.gat,39,50,6 script Fisk#a2t 100,{ + mes "[Fisk]"; + mes "So you wanna head back to the"; + mes "mainland in Alberta, eh?"; + switch(select("Yes please.","I changed my mind.")) { + case 1: + warp "alberta.gat",192,169; + case 2: + close; + } +} + +alberta.gat,131,139,2 script Drunken Old Man 54,{ + mes "[Deagle]"; + mes "*^CCCCCCHiccup^000000*"; + mes "Wh-what are you"; + mes "staring at? Get lost!!"; + switch(select("Say nothing.","Leave him alone.")) { + case 1: + next; + mes "[Deagle]"; + mes "Hahahahaha *^CCCCCChiccup^000000*... You've got"; + mes "some nerve. I may look worthless"; + mes "now, but I used to be a sailor on"; + mes "the 'Going Mary.'"; + switch(select("Never heard of it.","Really? No kidding!")) { + case 1: + next; + mes "[Deagle]"; + mes "Never heard of it?! Everybody knows"; + mes "th'notorious pirate ship 'Going"; + mes "Mary!' *^CCCCCCHiccup~^000000*"; + next; + mes "[Deagle]"; + mes "Ah~ The ol'days. If only... if only"; + mes "we hadn't run into that"; + mes "STORM... *^CCCCCChiccup^000000*"; + next; + mes "[Deagle]"; + mes "AH~ Captain. I miss our cap'n more"; + mes "than anything... No foe survived"; + mes "before cap'n's sword."; + close; + case 2: + next; + mes "[Deagle]"; + mes "That's right! NOBODY meshes with"; + mes "the crew of the 'Going Mary!' And"; + mes "nobody can beat our cap'n in a"; + mes "sword fight!"; + next; + mes "[Deagle]"; + mes "CAPTAIN~!!! *^CCCCCCHICCUP~^000000* He would"; + mes "swing his sword like this, then"; + mes "THEN!!"; + next; + mes "[Deagle]"; + mes "The bastard the captain was"; + mes "fighting, and anyone of his friends"; + mes "near him, were surrounded in"; + mes "flame!"; + next; + mes "[Deagle]"; + mes "Man, that sword must have had some"; + mes "sort of mysterious power, or the"; + mes "captain was just that good...!"; + next; + mes "[Deagle]"; + mes "Phew~~ *^CCCCCCSob^000000* *^CCCCCCSob...^000000* God, I miss"; + mes "everyone! Now I'm depressed!"; + mes "Please, go away now."; + close; + } + case 2: + next; + mes "[Deagle]"; + mes "That's right!"; + mes "Go AWAY~"; + close; + } +} + +alberta.gat,58,80,2 script Shakir 99,{ + set .@random,rand(1,2); + if (.@random == 1) { + mes "[Shakir]"; + mes "We Merchants have our own"; + mes "negotiating skill when we sell"; + mes "goods. This skill can get us more"; + mes "money than when other people sell"; + mes "goods."; next; - mes "[Merchant]"; - mes "We can also rent carts which allow us to load up with goods and make our business portable."; - mes "This way, business is more convenient and safe."; + mes "[Shakir]"; + mes "It's more than just yelling 'You'll"; + mes "have to give more money please!'"; + mes "You need to have charisma, and"; + mes "master rhetoric!"; + next; + mes "[Shakir]"; + mes "We can get up to 24% more zeny"; + mes "with this incredible skill. But"; + mes "remember to train hard to acquire"; + mes "it!"; close; - R_1: - mes "We merchants can negotiate with store NPCs to get more money for items we sell to them by using the skill ^ff0000Overcharge^000000."; + } else { + mes "[Shakir]"; + mes "We Merchants can"; + mes "open roadside stands"; + mes "to do business."; + next; + mes "[Shakir]"; + mes "With the Discount skill, we can buy"; + mes "goods really cheap from the stores"; + mes "in towns and load them into the"; + mes "cart we rent."; next; - mes "[Merchant]"; - mes "The most we can overcharge NPCs is by 24%, but it takes some hard work and training to get the skill!!"; + mes "[Shakir]"; + mes "Then afterwards, we can travel"; + mes "anywhere, and sell our goods to"; + mes "make a profit!"; + next; + mes "[Shakir]"; + mes "This way, business is more"; + mes "convenient and safe. Don't fall"; + mes "asleep, although it's too easy to"; + mes "do that."; close; + } } -// Phina ------------------------------------------------------- -alberta,62,156,2 script Phina 102,{ - set @TEMP,rand(3); - mes "[Phina]"; - if(@TEMP == 1) goto R_1; - if(@TEMP == 0) goto R_0; - mes "This one time, I was walking in the forest and I saw a long, slender piece of green grass sticking out on the ground."; - next; - mes "[Phina]"; - mes "It was so cute that I wanted to touch it. And when I did, you know what happened? The grass actually slapped my hand."; +alberta.gat,62,156,2 script Sonya 102,{ + set .@random,rand(1,3); + if (.@random == 1) { + mes "[Sonya]"; + mes "You know those lazy looking bears"; + mes "that live in the forest on the way"; + mes "to Payon?"; next; - mes "[Phina]"; - mes "I was startled and so I backed off a bit. I then realized that it was not grass but a very small creature."; - emotion e_gasp; + mes "[Sonya]"; + mes "Just for fun, I threw a rock at it"; + mes "and all of a sudden it rushed at me!"; + mes "I was soooooo scared, I started to"; + mes "run away, then BAM!!!"; next; - mes "[Phina]"; - mes "Even calm monsters can be very dangerous when they feel threatened. So don't startle them by mistake."; + mes "[Sonya]"; + mes "It ran into a low tree branch and"; + mes "knocked itself out! I swear, I'll"; + mes "never provoke an animal for fun"; + mes "again!"; close; - R_1: - mes "You know those dumb-looking bears that live in the forest connecting Alberta and Payon?"; - mes "You know... the ones that play around with the flies that make that buzzing noise."; + } + if (.@random == 2) { + mes "[Sonya]"; + mes "Hey, you know, this one time I was"; + mes "walking through the forest and I"; + mes "saw this little green stem moving"; + mes "around."; next; - mes "[Phina]"; - mes "Well, one time I threw a twig at one just for fun. All of the sudden, IT RUSHED TOWARDS ME!"; + mes "[Sonya]"; + mes "I went to see what it was and when"; + mes "I went to touch it, the stem"; + mes "actually slapped my hand!"; next; - mes "[Phina]"; - mes "I was SOOOO scared!! I quickly jumped to the side to avoid it. Then BAM!!! It hit a huge tree and crushed it into pieces."; - emotion e_wah; + mes "[Sonya]"; + mes "It startled me, so I jumped back a"; + mes "bit and then I realised it wasn't a"; + mes "stem, but a very small animal."; next; - mes "[Phina]"; - mes "I sure learned my lesson that day. NEVER taunt any creature, 'cause if they get angry, you'll be in a world of hurt."; + mes "[Sonya]"; + mes "I was lucky I didn't upset it. Even"; + mes "the smallest animal can be"; + mes "dangerous if angered."; close; - R_0: - mes "Did you know? Wolves are much more cooperative than they might seem. If one of them is attacked, then others will come to help him."; + } + if (.@random == 3) { + mes "[Sonya]"; + mes "I once saw a pack of wolves take on"; + mes "one of those huge, lazy bears!"; + next; + mes "[Sonya]"; + mes "Wolves are much more cooperative"; + mes "than they may seem. If one of them"; + mes "is attacked, then any nearby wolves"; + mes "will run to help."; next; - mes "[Phina]"; - mes "So be careful if you ever decide to fight one."; + mes "[Sonya]"; + mes "I'd think twice if you ever want to"; + mes "fight one when others of its kind"; + mes "are around. Be careful: don't get"; + mes "ganged up on!"; close; + } } -// Grandma ----------------------------------------------------- -alberta,93,174,2 script Grandma 103,{ - mes "[Grandma]"; - mes "Some time ago a derelict ship drifted into the Alberta harbor. Some of the town's young people went into the ship to find survivors."; +alberta.gat,93,174,2 script Grandmother Alma 103,{ + mes "[Grandmother Alma]"; + mes "Some time ago,"; + mes "a derelict ship"; + mes "drifted into"; + mes "Alberta harbour."; next; - mes "[Grandma]"; - mes "But after a few moments they all ran out terrified. They said that they saw CORPSES walking around the ship!."; + mes "[Grandmother Alma]"; + mes "Hoping to save any survivors, some"; + mes "of the townspeople ventured into"; + mes "the ship. However, they all ran out"; + mes "terrified, saying that corpses were"; + mes "walking around inside the ship."; next; - mes "[Grandma]"; - mes "The ship was also over run by never before seen sea monsters, which made it impossible for the townspeople to get around."; + mes "[Grandmother Alma]"; + mes "The ship was also packed with"; + mes "dangerous marine organisms, and"; + mes "they couldn't get inside, even if"; + mes "they wanted to."; next; - mes "[Grandma]"; - mes "We've never been able to do anything about that ominous-looking ship so we just left it there, hoping that it would sink or drift away."; + mes "[Grandmother Alma]"; + mes "We couldn't do anything about that"; + mes "ominous looking ship, and just left"; + mes "it as it was. Nowadays, exploration"; + mes "teams try to enter that ship and"; + mes "wipe out its monsters."; next; - mes "[Grandma]"; - mes "Then, out of nowhere, the Cool Event Corp. people came by and paid the city a huge amount zeny to buy the ship."; - next; - mes "[Grandma]"; - mes "They then created an event called the ^0000ddSunken Ship^000000."; - next; - mes "[Grandma]"; - mes "They invited young warriors from all over to enter the ghost ship and test their skills fighting the monsters in it."; - next; - mes "[Grandma]"; - mes "Now the ghost ship, that was once a problem for Alberta, has become quite a popular attraction."; - next; - mes "[Grandma]"; - mes "I have to say, though, I don't think it's worth risking your life for......"; + mes "[Grandmother Alma]"; + mes "So it might be a good experience"; + mes "for a young person like yourself to"; + mes "be a recruit. But, it's still not"; + mes "worth risking your life if you're"; + mes "not strong enough."; close; } -// Drunken old man ---------------------------------------------------------------- -alberta,131,139,4 script Drunken old man 709,{ - mes "[Drunken old man]"; - mes "(~hiccup~)... Huh?... Wh-what are you staring at? Get lost!!"; +alberta.gat,195,151,2 script Paul 86,{ + mes "[Paul]"; + mes "Good day~"; + mes "Would you like"; + mes "to join the"; + mes "exploration team"; + mes "of the Sunken Ship?"; next; - menu "Stay",-,"Leave him alone",M_1; - - mes "[Drunken old man]"; - mes "Hahahaha (~hiccup~)... So you got some nerve..."; - next; - mes "[Drunken old man]"; - mes "Heh... I may look worthless now, but back in the day I was a handsome sailor on board the `Going Mary'."; - next; - menu "Is that a ship?",-,"Really? No kidding!",sM_1; - - mes "[Drunken old man]"; - mes "What? Ya never heard of it? Stupid! Everybody knows the notorious pirate ship `Going Mary'! (~hiccup~)"; - emotion e_what; - next; - sM_1: - mes "[Drunken old man]"; - mes "Ah~ the good old days... only... if only we hadn't run into that STORM... (~hiccup~)"; - next; - mes "[Drunken old man]"; - mes "AH~ Captain. I miss our captain more than anything.... no foe could ever survive captain's sword."; - mes "CAPTAIN~~~!!! (~HICCUP~) He'd swing his sword like THIS!... then... THEN...!!!"; + mes "[Paul]"; + mes "Oh! Before you join, I must warn"; + mes "you. If you're not that strong, you"; + mes "may not want to go."; + next; + mes "[Paul]"; + mes "So, want"; + mes "to sign up?"; + mes "The admission"; + mes "fee is only"; + mes "200 Zeny."; + switch(select("Sign me up!","Uh, no thanks.")) { + case 1: next; - mes "[Drunken old man]"; - mes "The enemy and anything around him was surrounded by flames! Now that I think of it, the sword must've had some sort of mysterious power."; + if (Zeny < 200) { + mes "[Paul]"; + mes "It seems you don't have the money,"; + mes "my friend. But please come back"; + mes "when you're able to pay."; + close; + } else { + set Zeny,Zeny - 200; + warp "alb2trea.gat",62,69; + close; + } + case 2: next; - mes "[Drunken old man]"; - mes "(~sigh!~) (~sob, sob~)... God I miss everyone... Now I'm depressed. Just go away and leave me be....."; - emotion e_sob; + mes "[Paul]"; + mes "Alright, well..."; + mes "I'll be around"; + mes "if you change"; + mes "your mind."; close; - M_1: - mes "[Drunken old man]"; - mes "That's right! Go AWAY~"; - emotion e_pif; - close; + } } -// Soda Man ---------------------------------------------------- -alberta,90,71,3 script Soda Man 89,{ - mes "[Soda Man]"; - mes "Ummm.... delicious...."; - emotion e_ok; - next; - mes "[Soda Man]"; - mes "Wait! Don't bother me right now. Hmm? What am I doing you ask? Well isn't it obvious what I'm doing?"; - mes "Look at this! I've mixed sugar and soda together in this container. Watch what happens when I heat it up."; - next; - mes "[Soda Man]"; - mes "The two ingredients will melt soon and intermix. When the color of the mixture turns brown, we have to stop heating it."; - mes "At that point it will have a marshmallow consistency."; - next; - mes "[Soda Man]"; - mes "You see what I am talking about now? Do you think it's valuable?........ What?..... No?....."; - mes "Hmm... then what about the story of the old man who almost conquered ^5555FFTurtle Island^000000?"; - next; - mes "[Soda Man]"; - mes "Go to the inn and you'll find an old drunkard there. When you speak to him at first, it may seem like he's talking nonsense."; - mes "But be patient and if you listen to his words carefully you may be able to pick up some useful information."; - next; - mes "[Soda Man]"; - mes "Oh, and there is a letter on the table inside of that old man's room. It's a scary story about Turtle Island."; - close; -} - - -//<=================================================== Marina (Docks/Port) ===================================================>\\ -// Sailor Fisk ---------------------------------------------------------------- -alberta,189,151,5 script Sailor Fisk 100,{ - mes "[Sailor Fisk]"; - mes "Ahoy matey, where'd ya wanna go?"; - next; - menu "Izlude Marina -> 500 Zeny.",-,"Quit",M_End; - - if(Zeny < 500) goto L_NoZeny; - set Zeny, Zeny - 500; - warp "izlude",176,182; - close; - - L_NoZeny: - mes "[Sailor Fisk]"; - mes "I'm sorry, but I told you I would need 500 Zeny, and it looks like you don't have it."; - close; - M_End: +alberta.gat,190,173,4 script Phelix 85,{ + set .@weight,MaxWeight-Weight; + if ((.@weight) < 10000) { + mes "[Phelix]"; + mes "Wait a moment!!"; + mes "You have brought too many things!"; + mes "You cannot accept any more items!"; + mes "Please reduce the amount of items,"; + mes "then come see me again"; close; -} - -// Phelix ------------------------------------------------------------------ -alberta,190,173,4 script Phelix 85,{ - - mes "[Phelix]"; - mes "What the hell are you doing here?"; - next; - mes "[Phelix]"; - mes "There is nothing you can get for free on this ship. If you want to get rewarded, do some work!!"; - next; - mes "[Phelix]"; - mes "Hmm, however I'd be willing to trade you some items for your jellopies."; - mes " - For ^0000ff10 Jellopies^000000 I'd be willing to give you ^ff00001 potion^000000."; - mes " - For ^0000ff3 Jellopies^000000 I'll give you ^ff00001 sweet potato^000000."; - next; - mes "[Phelix]"; - mes "How does that sound?"; - next; - menu "Sounds good",-,"Nah",M_End; - - M_Yes: + } + if (@event_zelopy == 0) { mes "[Phelix]"; - mes "What do you want to exchange your Jellopies for?"; + mes "The hell are you doing here?"; + mes "There is nothing you can get for"; + mes "free on this ship, if you want"; + mes "somethin', work for it!!"; next; - menu "Red Potion please.",-,"Sweet Potato please.",M_1,"Cancel",M_End; - - set @item, 501; - goto L_Get; - - M_1: - set @item, 516; - - L_Get: - mes "[Phelix]"; - mes "Please enter an amount. Enter 0 to cancel."; + mes "[Phelix]"; + mes "Hmm, so why don't you bring me"; + mes "10 jellopies and I will give 1"; + mes "potion. How's that sound?"; + mes "Or if that's too hard for your"; + mes "pansy ass, 3 jellopies for 1"; + mes "Carrot."; + next; + mes "[Phelix]"; + mes "If you're interested in my offer,"; + mes "get me the stuff I mentioned."; + set @event_zelopy,1;; + close; + } else { + mes "[Phelix]"; + mes "Hmm... you want to exchange"; + mes "jellopies for Red Potions or some"; + mes "Carrots eh? Well... which one?"; + switch(select("Red Potions please.","Carrots please.")) { + case 1: next; - set @input,0; - input @input; - if(@input < 1 || @input > 1000) goto M_Yes; - if(checkweight(@item,@input)==0) goto L_OverW; - - if(@item == 501) set @amount, @input*10; - if(@item == 516) set @amount, @input*3; - if(countitem(909) < @amount) goto L_NotEnough; - - getitem @item,@input; - delitem 909, @amount; - close; - - L_NotEnough: mes "[Phelix]"; - mes "I'm sorry but you do not have enough Jellopies."; + mes "Alright..."; + mes "Let's see"; + mes "what'cha got..."; + next; + if (countitem(909) < 10) { + mes "[Phelix]"; + mes "Hey! Weren't you listening? I said"; + mes "10 jellopies for 1 Red Potion.. are"; + mes "ya deaf?"; + close; + } else { + set .@max,countitem(909)/10; + mes "[Phelix]"; + mes "Hmm, not bad..."; + mes "How many potions"; + mes "do you want to get?"; + switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) { + case 1: + next; + delitem 909,.@max*10; + getitem 501,.@max; + mes "[Phelix]"; + mes "There you go! As I promised. Don't"; + mes "go suckin' them all down at once."; + close; + case 2: + next; + mes "[Phelix]"; + mes "I'm not giving you more than 100"; + mes "at a time so don't bother, OK? If"; + mes "you don't want any, just say '0'."; + mes "Right now, the most you can get is"; + mes ""+.@max+" but remember, 100 at most,"; + mes "you want to break my back?"; + input .@amount; + if (.@amount <= 0) { + mes "[Phelix]"; + mes "Much obliged, come again anytime."; + close; + } + if (.@amount > 100) { + mes "[Phelix]"; + mes "Hey, what'd I say? 100 at a time at"; + mes "most, you're trying to kill me"; + mes "aren't you!"; + close; + } + if (countitem(909) < .@amount*10) { + mes "[Phelix]"; + mes "Hmmm, it looks like you don't have"; + mes "enough. Go get more jellopies if"; + mes "you want anything else from me."; + close; + } + delitem 909,.@amount*10; + getitem 501,.@amount; + next; + mes "[Phelix]"; + mes "There you go! As I promised. Don't"; + mes "go suckin' them all down at once."; + close; + case 3: + next; + mes "[Phelix]"; + mes "No problem,"; + mes "see you next time."; + close; + } + } + case 2: next; - goto M_Yes; - - L_OverW: mes "[Phelix]"; - mes "I'm sorry but you can't carry so many things."; + mes "Alright, let's see what ya got..."; next; - goto M_Yes; - - M_End: - close; + if (countitem(909) < 3) { + mes "[Phelix]"; + mes "Hmm, look pansy ass, I said 3"; + mes "jellopies for 1 Carrot.. got it?"; + close; + } else { + set .@max,countitem(909)/3; + mes "[Phelix]"; + mes "Not too bad pansy..."; + mes "How many do you want?"; + switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) { + case 1: + next; + delitem 909,.@max*3; + getitem 515,.@max; + mes "[Phelix]"; + mes "There you go~! As I promised. Try"; + mes "not to stuff yer face."; + close; + case 2: + next; + mes "[Phelix]"; + mes "Right I'm not giving you more than"; + mes "100 at a time so don't bother,"; + mes "okay? If you don't want any, just"; + mes "say '0'."; + input .@amount; + next; + if (.@amount == 0) { + mes "[Phelix]"; + mes "Alright then, see you next time."; + close; + } + if (.@amount > 100) { + mes "[Phelix]"; + mes "Hey pansy ass, I said 100 at most,"; + mes "no more than that! I'm not going to"; + mes "break my back for the likes of"; + mes "you!"; + close; + } + if (countitem(909) < .@amount*10) { + mes "[Phelix]"; + mes "Seems you don't have enough. Go get"; + mes "some more if you want anything"; + mes "else."; + close; + } + delitem 909,.@amount*3; + getitem 515,.@amount; + next; + mes "[Phelix]"; + mes "There you go~! As I promised. Try"; + mes "not to stuff yer face."; + close; + case 3: + next; + mes "[Phelix]"; + mes "Catch'ya later."; + close; + } + } + } + } } +alberta.gat,43,49,5 script Poor-looking Merchant 89,{ + mes "[Machen]"; + mes "Why...?"; + mes "How did my"; + mes "family's wealth"; + mes "and prestige just"; + mes "go down the drain?"; + next; + mes "[Machen]"; + mes "Ever since the"; + mes "Alcheshs came to Alberta,"; + mes "they quickly took our place"; + mes "as the biggest business owners"; + mes "here. It's our biggest shame..."; + close; +} -//<=================================================== Sunken Ship ======================================================>\\ -// Paul ---------------------------------------------------------------- -alberta,195,151,3 script Paul 86,{ - mes "[Paul]"; - mes "Good day. Would you like be part of the Sunken Ship event, provided by Cool Event Corp.?"; +alberta.gat,43,244,8 script Tourist 99,{ + mes "[Tourist]"; + mes "Where am I...?"; + mes "...Who am I?"; next; - mes "[Paul]"; - mes "Oh! I better warn you, this event is only suitable for HIGH LEVEL warriors."; - emotion e_gasp; + mes "[Tourist]"; + mes ".........."; next; - mes "[Paul]"; - mes "So what do you say? It only cost 200 zeny to participate and you'll get a ton of experience, guaranteed."; + mes "[Tourist]"; + mes "....."; next; - menu "Enter",-,"Quit",M_End; - - if(Zeny < 200) goto L_NoZeny; - set Zeny, Zeny - 200; - warp "alb2trea",62,69; - close; - M_End: - mes "[Paul]"; - mes "Come back anytime."; - close; - - L_NoZeny: - mes "[Paul]"; - mes "I'm sorry, but I told you I would need 200 Zeny, and it looks like you don't have it."; - mes "Please come back later when you have enough."; - close; -} - -// Sailor -------------------------------------------------- -alb2trea,39,50,5 script Sailor 100,{ - mes "[Sailor]"; - mes "Do you wanna return?"; + mes "[Tourist]"; + mes "........"; next; - menu "Return to Alberta",-,"Quit",MEnd; - - warp "alberta",192,169; -MEnd: + mes "[Tourist]"; + mes "Mahahahahahahaha!!"; + next; + mes "[Tourist]"; + mes "*Drools*...I love chocolate!"; + next; + mes "[Tourist]"; + mes "Wait..."; + mes "I have a girlfriend..."; + mes "and...and..."; + mes "cookies...?"; + mes "I feel sooo lost..."; + next; + mes "[Tourist]"; + mes "^3355FFWe don't talk to crazy people~^000000"; close; } + +alberta.gat,165,83,4 script Fastidious Old Man 755,{ + mes "[Frank]"; + mes "My back~"; + mes "It's so sore!"; + mes "And my eyes are"; + mes "hurting worse and worse."; + mes "*Sigh* I'm getting old..."; + close; +}
\ No newline at end of file diff --git a/npc/merchants/grandpa_pharmacist.txt b/npc/merchants/grandpa_pharmacist.txt index 5894499a3..68ac39130 100644 --- a/npc/merchants/grandpa_pharmacist.txt +++ b/npc/merchants/grandpa_pharmacist.txt @@ -1,162 +1,242 @@ //===== eAthena Script ======================================= //= Grandpa Pharmacist //===== By: ================================================== -//= kobra_k88 +//= DZeroX //===== Current Version: ===================================== -//= 1.2 +//= 1.0 //===== Compatible With: ===================================== -//= eAthena 7.15 + +//= eAthena SVN Trunk //===== Description: ========================================= //= Trade in items for potions //=============================== //= Breakdown of arguments used -//= arg(0): first item id# -//= arg(1): 2nd item id# if needed, or else use 0 -//= arg(2): zeny cost -//= arg(3): potion id# -//= arg(4): potion name +//= arg(0): Herb required. +//= arg(1): Zeny cost. +//= arg(2): z //===== Additional Comments: ================================= -//= Fully working -//= 1.1 Negative input bug fixed [Lupus] -//= 1.2 Created a subfunc for the potion making part. Added more -//= input/zeny exploit checks. Added Lupus's "loopless" technique.[kobra_k88] +//= 1.0 - Fully working. //============================================================ - -alberta_in,16,28,4 script Grampa Pharmacist 61,{ - mes "[Grampa Pharmacist]"; - mes "Hmmm... what do you want...?"; - next; - menu "Make Potion",M_Make, "Talk",M_Talk, "Information",M_Info, "Cancel",M_End; +alberta_in.gat,16,28,4 script Grandpa Pharmacist 61,{ + mes "[Grandpa Pharmacist]"; + mes "Err....Are you a customer...?"; + switch(select("Make Potion","Talk.","Instruction of making potions","Cancel")) { + case 1: + next; + set .@weight,MaxWeight-Weight; + if ((.@weight) < 10000) { + mes "[Grandpa Pharmacist]"; + mes "Oh, boy! Why are carrying so much stuffs with you?"; + mes "Don't be so greedy! bring little by little."; + next; + mes "[Grandpa Pharmacist]"; + mes "At least, you should have some space to carry the potions..."; + mes "Why don't you keep some of them in storage and come back to me again?"; + close; + } else { + mes "[Grandpa Pharmacist]"; + mes "Did you bring all the ingredients? Which potion do you want to make?"; + switch(select("Red Potion.","Orange Potion.","Yellow Potion.","White Potion.","Blue Potion.","Green Potion.","Nah, I changed my mind.")) { + case 1: + callsub L_making,507,3,501; + case 2: + next; + mes "[Grandpa Pharmacist]"; + if (countitem(507) < countitem(713)) { + set .@max,countitem(507); + } + if (countitem(508) < countitem(713)) { + set .@max,countitem(508); + } else { + set .@max,countitem(713); + } + if ((countitem(507) < 1) | (countitem(508) < 1) | (countitem(713) == 0)) { + mes "You are silly! How can you make a potion if you don't even have ingredients?!"; + mes "Go away!"; + close; + } + if (Zeny < 3) { + mes "You are silly! Did you think you can make a potion without money?"; + mes "Go away!"; + close; + } + mes "How many?"; + switch(select("As many as I can","I will set the amounts.","Nah, forget about it.")) { + case 1: + next; + if ((countitem(507) < .@max) | (countitem(508) < .@max) | (countitem(713) < .@max) | (Zeny < .@max*3)) { + mes "[Grandpa Pharmacist]"; + mes "You punk! Do you want me to make stuff from insufficient ingredients?"; + close; + } + set Zeny,Zeny-(.@max*getarg(1)); + delitem getarg(0),.@max*2; + delitem 713,.@max; + getitem getarg(2),.@max; + mes "[Grandpa Pharmacist]"; + mes "Here. Take them."; + mes "Keep it in mind! Overdose could lead you to death."; + close; + case 2: + next; + mes "[Grandpa Pharmacist]"; + mes "Set the amounts from 1 to 100. type '0' if you want to Cancel"; + mes "I think you can make "+.@max+" potions?"; + input .@amount; + if (.@amount == 0) { + next; + mes "[Grandpa Pharmacist]"; + mes "Can't you do it correctly?!"; + close; + } + if (.@amount > 100) { + next; + mes "[Grandpa Pharmacist]"; + mes "Are you a deaf of something? I can't make more than 100."; + close; + } + if ((countitem(507) < .@amount) | (countitem(508) < .@amount) | (countitem(713) < .@amount) | (Zeny < .@amount*3)) { + next; + mes "[Grandpa Pharmacist]"; + mes "You punk! Do you want me to make stuff from insufficient ingredients?"; + close; + } + next; + set Zeny,Zeny-(.@amount*getarg(1)); + delitem getarg(0),.@amount*2; + delitem 713,.@amount; + getitem getarg(2),.@amount; + mes "[Grandpa Pharmacist]"; + mes "Here. Take them."; + mes "Keep it in mind! Overdose could lead you to death."; + close; + case 3: + next; + mes "[Grandpa Pharmacist]"; + mes "What did you say?! You little punk.. Get out of here!"; + close; + } + case 3: + callsub L_making,508,10,503; + case 4: + callsub L_making,509,20,504; + case 5: + callsub L_making,510,30,505; + case 6: + callsub L_making,511,3,506; + case 7: + mes "[Grandpa Pharmacist]"; + mes "What did you say?! You little punk.. Get out of here!"; + close; + } + } + case 2: + next; + mes "[Grandpa Pharmacist]"; + mes "You can improve immune system with medicine. But youhave to be careful in medicine otherwise you would be addicted..."; + mes "Oh man... Since I'm old, I enjoy recalling my youth."; + mes "Anyway, the potion is just a medicine which can assist you. That's all."; + close; + case 3: + next; + mes "[Grandpa Pharmacist]"; + mes "Phew... What an annoying young people... Fine, I will explain how the potion works on you."; + next; + mes "[Grandpa Pharmacist]"; + mes "You can just use raw herbs but I can process herbs to make potions which have greater effect."; + next; + mes "[Grandpa Pharmacist]"; + mes "If you ask me to make potions, I will make them with the few fee."; + next; + mes "[Grandpa Pharmacist]"; + mes "Red_Potion - ^0098E5Red Herb: 2ea, Empty Bottle: 1ea, Fee: 3 zeny.^000000"; + mes "Orange_Potion - ^0098E5Red Herb: 1ea, Yellow Herb: 1ea, Empty Bottle: 1ea, Fee: 5 zeny.^000000"; + mes "Yellow_Potion - ^0098E5Yellow Herb: 2ea, Empty Bottle: 1ea, Fee: 10 zeny.^000000"; + next; + mes "[Grandpa Pharmacist]"; + mes "White_Potion - ^0098E5White Herb: 2ea, Empty Bottle: 1ea, Fee: 20 zeny.^000000"; + mes "Blue_Potion - ^0098E5Blue Herb: 2ea, Empty Bottle: 1ea, Fee: 30 zeny.^000000"; + mes "Green_Potion - ^0098E5Green Herb: 2ea, Empty Bottle: 1ea, Fee: 3 zeny.^000000"; + close; + case 4: + next; + mes "[Grandpa Pharmacist]"; + mes "Don't you have anything to say?"; + close; + } - M_Make: - mes "[Grampa Pharmacist]"; - mes "Did you prepare all the items needed? If so what potion do you want?"; - M_Menu: - next; - menu "Red Potion",M_0, "Orange Potion",M_1, "Yellow Potion",M_2, - "White Potion",M_3, "Blue Potion",M_4, "Green Potion",M_5, - "Nah, I change my mind.",M_End; - - M_0: - callsub sF_Make, 507, 0, 2, 501, "red"; - goto M_Menu; - M_1: - callsub sF_Make, 507, 508, 5, 502, "orange"; - goto M_Menu; - M_2: - callsub sF_Make, 508, 0, 10, 503, "yellow"; - goto M_Menu; - M_3: - callsub sF_Make, 509, 0, 20, 504, "white"; - goto M_Menu; - M_4: - callsub sF_Make, 510, 0, 30, 505, "blue"; - goto M_Menu; - M_5: - callsub sF_Make, 511, 0, 3, 506, "green"; - goto M_Menu; - - M_Talk: - mes "[Grampa Pharmacist]"; - mes "The right type of medicinal Herbs can replenish a person's HP or SP"; - mes ". ~Sigh~ I'm starting to reminisce about my youth.... a sign that I"; - mes "must be getting old....."; - next; - mes "[Grampa Pharmacist]"; - mes "... A potion is merely an, 'easy to use', form of medicinal Herbs"; - mes "..... nothing more and nothing less."; - close; - M_Info: - mes "[Grampa Pharmacist]"; - mes "~Sigh~... you young ones can be quite bothersome.. Fine, I will"; - mes "explain to you how potions work...."; - next; - mes "[Grampa Pharmacist]"; - mes "Though the bennefits from consuming the various Herbs found around"; - mes "Rune-Midgard are great... by refining them into potions, the"; - mes "effects of the Herbs are dramatically enhanced."; - next; - mes "[Grampa Pharmacist]"; - mes "The process of refining herbs into potions is a special one that I"; - mes "created. For a small fee I can make any potion you desire."; - next; - mes "[Grampa Pharmacist]"; - mes "^FF5533Red Potion^000000 - 2 Red Herbs, 1 Empty Bottle, 2 Zeny fee."; - mes "^FF8000Orange Potion^000000 - 1 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 Zeny fee."; - mes "^E8CF20Yellow Potion^000000 - 2 Yellow Herbs, 1 Empty Bottle, 10 Zeny fee."; - next; - mes "[Grampa Pharmacist]"; - mes "^999999White Potion^000000 - 2 White Herbs, 1 Empty Bottle, 20 Zeny fee."; - mes "^3355FFBlue Potion^000000 - 2 Blue Herbs, 1 Empty Bottle, 30 Zeny fee."; - mes "^00B000Green Potion^000000 - 2 Green Herbs, 1 Empty Bottle, 3 Zeny fee."; - close; - M_End: - mes "[Grampa Pharmacist]"; - mes "Didn't you have something to say?!"; - close; - -// Subfunction for making potions -//================================ -sF_Make: - set @herbnum, 2; - if(getarg(1) != 0) set @herbnum, 1; - if(countitem(getarg(0)) < @herbnum) goto L_NdHerbs; - if(getarg(1) != 0) if(countitem(getarg(1)) < @herbnum) goto L_NdHerbs; - if(countitem(713) < 1) goto L_NdBottle; - if(Zeny < getarg(2)) goto L_NdZeny; - - mes "[Grampa Pharmacist]"; - mes "How many?"; +L_making: next; - menu "As many as possible.",sM_0a, "I will set the amount.",sM_0b, "Nah, forget about it",M_End; - - sM_0a: - set @amount, 1000; - if(zeny/getarg(2) < @amount) set @amount, zeny/getarg(2); - if(countitem(getarg(0))/@herbnum < @amount) set @amount, countitem(getarg(0))/@herbnum; - if(getarg(1) != 0) if (countitem(getarg(1))/@herbnum < @amount) set @amount, countitem(getarg(1))/@herbnum; - if(countitem(713) < @amount) set @amount, countitem(713); - if(@amount > 0) goto L_End; - mes "[Grampa Pharmacist]"; - mes "Jeez... you don't even have the right items....."; + mes "[Grandpa Pharmacist]"; + if ((countitem(getarg(0))/2) < countitem(713)) { + set .@max,countitem(getarg(0))/2; + } else { + set .@max,countitem(713); + } + if ((countitem(getarg(0)) < 2) | (countitem(713) == 0)) { + mes "You are silly! How can you make a potion if you don't even have ingredients?!"; + mes "Go away!"; close; - - sM_0b: - input @amount; - if(@amount<1 || @amount>1000) goto L_BadAmnt; - if(countitem(getarg(0))/@herbnum < @amount) goto L_NdHerbs; - if(getarg(1) != 0) if (countitem(getarg(1))/@herbnum < @amount) goto L_NdHerbs; - if(countitem(713) < @amount) goto L_NdBottle; - if(Zeny < (getarg(2)*@amount)) goto L_NdZeny; - - L_End: - set Zeny, Zeny - (getarg(2)*@amount); - delitem getarg(0), (@amount*@herbnum); - if(getarg(1) != 0) delitem getarg(1), (@amount*@herbnum); - delitem 713, @amount; - getitem getarg(3), @amount; - mes "[Grampa Pharmacist]"; - mes "Here are your " +getarg(4)+ " potions."; + } + if (Zeny < 3) { + mes "You are silly! Did you think you can make a potion without money?"; + mes "Go away!"; close; - - L_NdBottle: - mes "[Grampa Pharmacist]"; - mes "You don't have enough empty bottles to put the medicine in you idiot!!"; - return; - - L_NdHerbs: - mes "[Grampa Pharmacist]"; - mes "You rascal! What did you expect from me? You didn't even bring all of the right herbs!"; - return; - - L_NdZeny: - mes "[Grampa Pharmacist]"; - mes "You don't have enough zeny for that many potions."; - return; - - L_BadAmnt: - mes "[Grampa Pharmacist]"; - mes "What?! That's not a valid amount!"; - return; -} + } + mes "How many?"; + switch(select("As many as I can","I will set the amounts.","Nah, forget about it.")) { + case 1: + next; + if ((countitem(getarg(0)) < .@max*2) | (countitem(713) < .@max) | (Zeny < .@max*getarg(1))) { + mes "[Grandpa Pharmacist]"; + mes "You punk! Do you want me to make stuff from insufficient ingredients?"; + close; + } + set Zeny,Zeny-(.@max*getarg(1)); + delitem getarg(0),.@max*2; + delitem 713,.@max; + getitem getarg(2),.@max; + mes "[Grandpa Pharmacist]"; + mes "Here. Take them."; + mes "Keep it in mind! Overdose could lead you to death."; + close; + case 2: + next; + mes "[Grandpa Pharmacist]"; + mes "Set the amounts from 1 to 100. type '0' if you want to Cancel"; + mes "I think you can make "+.@max+" potions?"; + input .@amount; + if (.@amount == 0) { + next; + mes "[Grandpa Pharmacist]"; + mes "Can't you do it correctly?!"; + close; + } + if (.@amount > 100) { + next; + mes "[Grandpa Pharmacist]"; + mes "Are you a deaf of something? I can't make more than 100."; + close; + } + if ((countitem(getarg(0)) < .@amount*2) | (countitem(713) < .@amount) | (Zeny < .@amount*getarg(1))) { + next; + mes "[Grandpa Pharmacist]"; + mes "You punk! Do you want me to make stuff from insufficient ingredients?"; + close; + } + next; + set Zeny,Zeny-(.@amount*getarg(1)); + delitem getarg(0),.@amount*2; + delitem 713,.@amount; + getitem getarg(2),.@amount; + mes "[Grandpa Pharmacist]"; + mes "Here. Take them."; + mes "Keep it in mind! Overdose could lead you to death."; + close; + case 3: + next; + mes "[Grandpa Pharmacist]"; + mes "What did you say?! You little punk.. Get out of here!"; + close; + } +}
\ No newline at end of file diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt index c083477c4..074efd62e 100644 --- a/npc/quests/quests_alberta.txt +++ b/npc/quests/quests_alberta.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.7 +//= 1.8 //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= @@ -21,6 +21,7 @@ //= 1.6 TEMPESTRA quest uses common quests variable MISC_QUEST //= Condition if done: (MISC_QUEST & 2) [Lupus] //= 1.7 Moved quest from cities/albera.txt [Evera] +//= 1.8 Re-made the Doll Quest, now with official dialogs. [DZeroX] //============================================================ @@ -28,218 +29,362 @@ //=======================================================================================================// // Doll Quest //=======================================================================================================// -alberta,117,134,8 script Elin 96,{ - mes "[Elin]"; - if(Sex){ - mes "Hello, mister. Hmm, since you're a boy, you don't like dolls, do you?"; - }else{ - mes "Hello, miss. Since you're a girl, you must like dolls, don't you?"; - } - next; - mes "[Elin]"; - mes "I LOVE dolls!!"; - emotion e_lv2; - next; - mes "[Elin]"; - mes "Ya know..... I REALLY, REALLY, want a new doll. I hope daddy is going to buy me one for my birthday....."; - next; - menu "Aww, you must be happy...",-,"How about I give you one now?",M_2; - +alberta.gat,117,135,0 script Elin 96,{ + set .@weight,MaxWeight-Weight; + if ((.@weight) < 10000) { mes "[Elin]"; - mes "Yeah, this time I'm hoping for a Yoyo doll. Hehe, they're so cute! They're my FAVORITE!"; - emotion e_ok; + mes "Wait a moment!!"; + mes "You have brought too many things!"; + mes "You cannot accept any more items!"; + mes "Please reduce the amount of items,"; + mes "then come see me again"; close; - M_2: + } mes "[Elin]"; - mes "Oh my goodness! Really?? You're such a sweetie.... gimme, gimme!!"; - mes "What kinda doll are you going to give me? Are you really gonna give me one?"; - emotion e_gasp; - next; - menu "Puppet",-,"Poring doll",sM_2,"Chonchon doll",sM_3,"Rocker doll",sM_4, "Spore doll",sM_5, - "Osiris doll",sM_6,"Baphomet doll",sM_7,"Racoon doll",sM_8,"Yoyo doll",sM_9, "I am as adorable as a doll!",sM_10; - - if(countitem(740) < 1) goto L_Liar; - delitem 740,1; - mes "[Elin]"; - mes "Wow--! It's a rabbit! It's SOOOO cute!! Thank you SOOO much!"; - emotion e_lv2; - next; - mes "[Elin]"; - mes "It's SOOO fluffy... Oh yeah! Let me give you a present too!"; - next; - mes "(diggs around in her pockets)"; - next; - mes "[Elin]"; - mes "Ummm ... found it! Here take this!"; - next; - getitem 530,1; - mes "[Elin]"; - mes "I got this from Santa. It's a candy cane~"; - next; - mes "[Elin]"; - mes "Thanks again for the rabbit doll! I'm gonna HUG this to sleep EVERY night~"; - emotion e_thx; - close; - - sM_2: - if(countitem(741) < 1) goto L_Liar; - delitem 741,1; - mes "[Elin]"; - mes "Yay! It's a poring doll! It's SOOOO cute! Since you gave me a doll I'll give you this...."; - emotion e_lv2; - next; - getitem 529,1; - mes "[Elin]"; - mes "Thank you for the doll!"; - emotion e_thx; - close; - - sM_3: - if(countitem(742) < 1) goto L_Liar; - delitem 742,1; - mes "[Elin]"; - mes "Ew whats this?.... a Chonchon ... doll? ..."; - emotion e_wah; - next; - mes "[Elin]"; - mes "Oh well, since you're giving it to me, I guess it's ok ...."; - next; - mes "[Elin]"; - mes "Well here's a little something for giving me the doll. Don't eat too much or you'll get cavities."; - getitem 530,1; - next; - mes "[Elin]"; - mes ".... chonchon.... (~grumble, grumble~)"; - emotion e_ag; - close; - - sM_4: - if(countitem(752) < 1) goto L_Liar; - delitem 752,1; - mes "[Elin]"; - mes "Oh! a Rocker doll. I hate hopping things but this doll's kinda cute."; - next; - mes "[Elin]"; - mes "Thank you. Let me give you something too."; - next; - mes "[Elin]"; - mes "Hmm, didn't I get some stuff from my uncle ..."; - next; - mes "[Elin]"; - mes "Here it is. We've got tons of it at home so I'll share some with you~"; - getitem 532,7; - next; - mes "[Elin]"; - mes "Thanks again for the doll!"; - emotion e_thx; - close; - - sM_5: - if(countitem(743) < 1) goto L_Liar; - delitem 743,1; - mes "[Elin]"; - mes "Blehh .... It's a mushroom... Mom's always scolding me for not eating mushrooms ..."; - emotion e_swt; - next; - mes "[Elin]"; - mes "I'll take it anyway, since the doll looks cute. But I still won't eat mushrooms though ..."; - next; - mes "[Elin]"; - mes "Hmm, I'll need to give you a present too."; - next; - mes "[Elin]"; - mes "My mom made this so please take it."; - getitem 538,5; - next; - mes "[Litte Kid]"; - mes "Thank you for the doll~"; - emotion e_thx; - close; - - sM_6: - if(countitem(751) < 1) goto L_Liar; - delitem 751,1; - mes "[Elin]"; - mes "Yay! It's an Osiris doll!"; - next; - mes "[Elin]"; - mes "Here's something for you too."; - getitem 522,2; - mes "[Elin]"; - mes "Thank you for the doll!"; - close; - - sM_7: - if(countitem(750) < 1) goto L_Liar; - delitem 750,1; - mes "[Elin]"; - mes "Yay! It's a Baphomet doll!"; - next; - mes "[Elin]"; - mes "Here's something for you too."; - getitem 525,5; - mes "[Elin]"; - mes "Thank you for the doll!"; - emotion e_thx; - close; - - sM_8: - if(countitem(754) < 1) goto L_Liar; - delitem 754,1; - mes "[Elin]"; - mes "Ah, it's a Smokie doll. I hate Smokies, but the doll's really cute! Thank you!"; - emotion e_ok; - next; - mes "[Elin]"; - mes "Let me give you some of Grandma's home-made cake!"; - getitem 539,3; - next; - mes "[Elin]"; - mes "They're really good so make sure you eat them ok."; - next; - mes "[Elin]"; - mes "Thanks again for this cute doll!"; - emotion e_thx; - close; - - sM_9: - if(countitem(753) < 1) goto L_Liar; - delitem 753,1; - mes "[Elin]"; - mes "WOW--!!! OH MY GOSH! It's a Yoyo doll! This is what I REALLY wanted!! It's SOOOO cute......"; - emotion e_lv2; - next; - mes "[Elin]"; - mes "As a thank you, I'll give you this."; - getitem 608,1; - next; - mes "[Elin]"; - mes "Dad picked them up during his travels. It's a seed of some kind."; - mes "We tried planting them at home, but it doesn't seem to grow."; + if (Sex == 1) { + mes "Hello~!"; + mes "Heh heh, you're a boy, so you"; + mes "probably don't like dolls, right?"; + mes "Well, I like dolls very very much!"; + } else { + mes "Hi hi~! Oh, oh, do you like dolls?"; + mes "I really really like dolls... Hee"; + mes "Hee~!"; + } + next; + mes "[Elin]"; + mes "You know, I really really want a"; + mes "new doll! I hope my daddy will give"; + mes "me one on my birthday...!"; + switch(select("Um, I hope your daddy gives you one too.","How about I give you one now?")) { + case 1: next; mes "[Elin]"; - mes "Anyway, thank you SOOO MUCH for the Yoyo doll!!!!"; - emotion e_thx; + mes "Yeah, I'm hoping"; + mes "he gives me a Yoyo"; + mes "doll. They're so cute!"; close; - - sM_10: - mes "[Elin]"; - mes "BLAAAAAAAAHHH!! Don't make fun of me cuz I'm young!"; - emotion e_pif; + case 2: next; + set .@weight,MaxWeight-Weight; + if ((.@weight) < 10000) { + mes "[Elin]"; + mes "Your weight is too heavy!"; + mes "I will accept your doll if"; + mes "you lighten your load."; + close; + } mes "[Elin]"; - mes "(mumbles) .....'stupid'....."; - close; - - L_Liar: - mes "[Elin]"; - mes "HEY!! You don't have any dolls... I can't believe you would lie to a little kid!!!"; - emotion e_gasp; + if (Sex == 1) { + mes "Oh my goodness!"; + mes "Really? You're"; + mes "such a sweetie~!"; + } else { + mes "Will you really?"; + mes "You're gonna give"; + mes "me a doll? Yaaaay~"; + } next; mes "[Elin]"; - mes "You're a MEANIE!! I HATE YOU!!!..... sniff... sniff.... Waaaaaaaaaaaaaaaaaaaahhhhhh!!"; - emotion e_sob; - close; + mes "What kind of doll are you going to"; + mes "give me? Are you really gonna give"; + mes "me one?"; + switch(select("Poring Doll","Chonchon Doll","Puppet","Rocker Doll","Spore Doll","Osiris Doll","Baphomet Doll","Racoon Doll","YoYo Doll","I'm as adorable as a doll.")) { + case 1: + next; + if (countitem(741) >= 1) { + mes "[Elin]"; + mes "Yay, it's a poring doll!"; + next; + delitem 741,1; + getitem 529,1; + mes "[Elin]"; + mes "Thank you for the doll!"; + close; + } else { + mes "[Elin]"; + if (Sex == 1) { + mes "Aww...?"; + mes "Were you only teasing me?"; + } else { + mes "Aww..."; + mes "You're not making fun of me are"; + mes "you?"; + } + next; + mes "[Elin]"; + mes "I guess you forgot it somewhere..."; + close; + } + case 2: + next; + if (countitem(742) >= 1) { + mes "[Elin]"; + mes "Eh .... Chonchon ... doll ..."; + next; + mes "[Elin]"; + mes "Oh well, since you're giving it to me, I have to treasure it ...."; + next; + delitem 742,1; + getitem 530,1; + mes "[Elin]"; + mes "If I ate too much of it, I'll get cavities anyway."; + if (Sex == 1) { + mes "You too, mister."; + } else { + mes "You too, lady."; + } + mes "Don't eat too much, ok?"; + mes "And thanks, by the way ..."; + next; + mes "[Elin]"; + mes "(Chonchon ... *mumble mumble*)"; + close; + } else { + mes "[Elin]"; + mes "Chonchon dolls are ugly anyways,"; + mes "but you still lied to me! How can"; + mes "you be so mean?!"; + next; + mes "[Elin]"; + mes "Waaaaaaaaaaaaaaaaah~~"; + close; + } + case 3: + next; + if (countitem(740) >= 1) { + mes "[Elin]"; + mes "Wow--! It's a rabbit!"; + mes "It's so cute!!"; + if (Sex == 1) { + mes "Thank you so much, mister!"; + } else { + mes "Thank you so much, lady!"; + } + next; + mes "[Elin]"; + mes "So fluffy~"; + mes "Oh yeah! Let me give you a present too!"; + mes "Ummm ... found it!"; + mes "Take this!"; + next; + delitem 740,1; + getitem 530,1; + mes "[Elin]"; + mes "I got this from Santa. It's a candy cane~"; + if (Sex == 1) { + mes "Eat it too, mister."; + } else { + mes "Eat it too, lady."; + } + mes "Thank you for the rabbit doll!"; + mes "I'm gonna hug this to sleep every night~"; + close; + } else { + mes "[Elin]"; + mes "Awww, you were only kidding?"; + mes "W-W-Why are you teasing me like"; + mes "that?"; + next; + mes "[Elin]"; + mes "*^CCCCCCSniff...^000000*"; + next; + mes "[Elin]"; + mes "Waaaaaaaaaaaaaaaaah~~"; + close; + } + case 4: + next; + if (countitem(752) >= 1) { + mes "[Elin]"; + mes "Ah, a Rocker doll."; + mes "I hate hopping things but the doll's kinda cute."; + next; + mes "[Elin]"; + mes "Thank you~"; + mes "I'll have to give you something too."; + mes "Hmm, didn't I get some stuff from my uncle ..."; + next; + delitem 752,1; + getitem 532,7; + mes "[Elin]"; + mes "We've got tons of them at home."; + mes "So I'll share some with you~"; + mes "Thank you for the doll!"; + close; + } else { + mes "[Elin]"; + mes "Awww..."; + next; + mes "[Elin]"; + mes "You don't"; + mes "really have a doll...?"; + mes "I was so excited about it, too..."; + close; + } + case 5: + next; + if (countitem(743) >= 1) { + mes "[Elin]"; + mes "Blehh ...."; + mes "It's a mushroom..."; + mes "Mom's always scolding me for not eating mushrooms ..."; + next; + mes "[Elin]"; + mes "I'll take it anyway, since the doll looks cute."; + mes "But I still won't eat mushrooms though ..."; + mes "Hmm, I'll need to give you a present too."; + next; + delitem 743,1; + getitem 538,5; + mes "[Elin]"; + mes "Mom made this."; + if (Sex == 1) { + mes "Take it, mister!"; + } else { + mes "Take it, lady!"; + } + next; + mes "[Litte Kid]"; + mes "Thank you for the doll~"; + close; + } else { + mes "[Elin]"; + mes "Eh...?"; + mes "You don't"; + mes "have a doll?"; + next; + mes "[Elin]"; + mes "Awww..."; + mes "It's not nice"; + mes "to tease people"; + mes "like that. *^CCCCCCSniff, sniff^000000*"; + close; + } + case 6: + next; + if (countitem(751) >= 1) { + mes "[Elin]"; + mes "Yay! It's an Osiris doll!"; + next; + delitem 751,1; + getitem 522,2; + mes "[Elin]"; + mes "Thank you for the doll!"; + close; + } else { + mes "[Elin]"; + mes "Awww..."; + mes "Why do you have"; + mes "to make fun of me?"; + close; + } + case 7: + next; + if (countitem(750) >= 1) { + mes "[Elin]"; + mes "Yay! It's a Baphomet doll!"; + next; + delitem 750,1; + getitem 525,5; + mes "[Elin]"; + mes "Thank you for the doll!"; + close; + } else { + mes "[Elin]"; + mes "You big liar! Why are you"; + mes "pretending to be nice?!"; + close; + } + case 8: + next; + if (countitem(754) >= 1) { + mes "[Elin]"; + mes "Ah, it's a racoon doll~"; + mes "I hate Smokies, but the doll's really cute!"; + next; + mes "[Elin]"; + mes "It's really cute~"; + if (Sex == 1) { + mes "Thank you very much, mister!"; + } else { + mes "Thank you very much, lady!"; + } + next; + delitem 754,1; + getitem 539,3; + mes "[Elin]"; + mes "Let me give you some of Grandma's home-made cakes!"; + if (Sex == 1) { + mes "Do you like sweet things, mister?"; + } else { + mes "Do you like sweet things, lady?"; + } + mes "This is really good, so eat it~"; + next; + mes "[Elin]"; + mes "Thank you for this cute doll!"; + close; + } else { + mes "[Elin]"; + mes "Hey! How come you have to say"; + mes "things like that? Are you making"; + mes "fun of me?!"; + close; + } + case 9: + next; + if (countitem(753) >= 1) { + mes "[Elin]"; + mes "Wow--!!!"; + mes "It's a monkey! So cute~"; + if (Sex == 1) { + mes "Thank you very much, mister!"; + } else { + mes "Thank you very much, lady!"; + } + mes "I really wanted it~"; + next; + mes "[Elin]"; + mes "It's so cute~"; + mes "That's right!"; + mes "As a thank you, I'll give you this."; + next; + delitem 753,1; + getitem 608,1; + mes "[Elin]"; + mes "Dad picked them up during his travels."; + mes "It's a seed of some kind."; + mes "We tried planting them at home, but it doesn't seem to grow."; + if (Sex == 1) { + mes "I'll give it to you, mister!"; + } else { + mes "I'll give it to you, lady!"; + } + next; + mes "[Elin]"; + mes "Thank you so much for the doll!"; + close; + } else { + mes "[Elin]"; + mes "Hey..."; + mes "How come you're making fun of me?!"; + close; + } + case 10: + next; + mes "["+strcharinfo(0)+"]"; + mes "I'm as adorable as a doll..."; + next; + mes "[Elin]"; + mes "Whaaaaaaaaaaaaaaaaaaaaat...?"; + next; + mes "[Elin]"; + mes "^3355FFWhat did^000000"; + mes "^3355FFyou just say?!^000000"; + close; + } + } } |