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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-06-07 17:01:29 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-06-07 17:01:29 +0000 |
commit | 6a2893723c01846d52cc2f333805c87469729f6c (patch) | |
tree | fc3e6e0c0abf7ab37d7b5578531bc699360553cb | |
parent | bf5d35ffa62f9cc19f20f27fd5bd364f5fc13d7c (diff) | |
download | hercules-6a2893723c01846d52cc2f333805c87469729f6c.tar.gz hercules-6a2893723c01846d52cc2f333805c87469729f6c.tar.bz2 hercules-6a2893723c01846d52cc2f333805c87469729f6c.tar.xz hercules-6a2893723c01846d52cc2f333805c87469729f6c.zip |
Swapped the weapon type IDs of Shotgun and Gatling Gun weapons to match aegis.
Added Mace Mastery bonus to 2handed maces, and made them unbreakable.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12779 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 1 | ||||
-rw-r--r-- | db/Changelog.txt | 1 | ||||
-rw-r--r-- | db/item_db.txt | 20 | ||||
-rw-r--r-- | db/job_db1.txt | 2 | ||||
-rw-r--r-- | src/map/battle.c | 3 | ||||
-rw-r--r-- | src/map/pc.c | 8 | ||||
-rw-r--r-- | src/map/pc.h | 6 | ||||
-rw-r--r-- | src/map/skill.c | 1 | ||||
-rw-r--r-- | src/map/status.c | 4 |
9 files changed, 25 insertions, 21 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index ad714b796..d672e3dfc 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2008/06/07 + * Swapped the W_SHOTGUN and W_GATLING weapon type IDs [ultramage] * Fixed GD_EMERGENCYCALL not working inside gvg castles when WoE is off, bugreport:1637 fix by Meyraw [Brainstorm] * Kaite should not work against high-level mobs (bugreport:1623) * Fixed 'soundeffectall' not reading its params correctly [ultramage] diff --git a/db/Changelog.txt b/db/Changelog.txt index e5055e917..b3fad82d0 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -44,6 +44,7 @@ ======================= 2008/06/07 + * Swapped the Shotgun and Gatling gun columns in job_db1.txt [ultramage] * Fixed 4210,Wander_Man_Card and 2515,Wing_Of_Eagle Walk Speed bonus bugreport:1326 * Fixed 2656,Hyper_Changer (Armor Charm) not giving +1 DEF. * Fixed 5125,Kiss_Of_Angel sp regen bonus (3->5%). diff --git a/db/item_db.txt b/db/item_db.txt index f0931d7cb..d6aeb4495 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -3664,12 +3664,12 @@ 13151,The_Cyclone,Cyclone,4,17500,,700,120,,9,1,0x01000000,7,2,34,2,24,1,18,{ bonus bHit,10; bonus bCritical,10; },{},{} 13152,The_Cyclone_,Cyclone,4,17500,,700,120,,9,2,0x01000000,7,2,34,2,24,1,18,{ bonus bHit,10; bonus bCritical,10; },{},{} 13153,Dusk,Dusk,4,23500,,750,150,,9,1,0x01000000,7,2,34,2,56,1,18,{ bonus bHit,10; bonus bCritical,10; },{},{} -13154,Rolling_Stone,Rolling Stone,4,12000,,900,135,,9,1,0x01000000,7,2,34,1,14,1,19,{ bonus bSplashRange,1; },{},{} -13155,Black_Rose,Black Rose,4,32000,,900,180,,9,1,0x01000000,7,2,34,2,35,1,19,{ bonus bSplashRange,1; },{},{} -13156,Gate_Keeper,Gate Keeper,4,56000,,1000,210,,9,0,0x01000000,7,2,34,2,24,1,19,{ bonus bSplashRange,1; bonus3 bAutoSpell,520,6,50; },{},{} +13154,Rolling_Stone,Rolling Stone,4,12000,,900,135,,9,1,0x01000000,7,2,34,1,14,1,20,{ bonus bSplashRange,1; },{},{} +13155,Black_Rose,Black Rose,4,32000,,900,180,,9,1,0x01000000,7,2,34,2,35,1,20,{ bonus bSplashRange,1; },{},{} +13156,Gate_Keeper,Gate Keeper,4,56000,,1000,210,,9,0,0x01000000,7,2,34,2,24,1,20,{ bonus bSplashRange,1; bonus3 bAutoSpell,520,6,50; },{},{} 13157,Drifter,Drifter,4,80000,,2300,50,,9,1,0x01000000,7,2,34,2,55,1,20,{},{},{} -13158,Butcher,Butcher,4,130000,,2500,75,,9,0,0x01000000,7,2,34,3,68,1,20,{ bonus2 bCriticalAddRace,RC_Brute,10; },{},{} -13159,Butcher_,Butcher,4,130000,,2500,75,,9,1,0x01000000,7,2,34,3,68,1,20,{ bonus2 bCriticalAddRace,RC_Brute,10; },{},{} +13158,Butcher,Butcher,4,130000,,2500,75,,9,0,0x01000000,7,2,34,3,68,1,19,{ bonus2 bCriticalAddRace,RC_Brute,10; },{},{} +13159,Butcher_,Butcher,4,130000,,2500,75,,9,1,0x01000000,7,2,34,3,68,1,19,{ bonus2 bCriticalAddRace,RC_Brute,10; },{},{} 13160,Destroyer,Destroyer,4,110000,,1200,220,,9,0,0x01000000,7,2,34,2,52,1,21,{ bonus bBreakArmorRate,200; },{},{} 13161,Destroyer_,Destroyer,4,110000,,1200,220,,9,1,0x01000000,7,2,34,2,52,1,21,{ bonus bBreakArmorRate,200; },{},{} 13162,Inferno,Inferno,4,230000,,1250,280,,9,1,0x01000000,7,2,34,2,65,1,21,{},{},{} @@ -3677,13 +3677,13 @@ 13164,Long_Barrel_,Long Barrel,4,40000,,1000,150,,9,1,0x01000000,7,2,34,3,70,1,18,{ bonus bHit,10; bonus bCritical,30; bonus bAspdRate,-3; bonus3 bAutoSpell,512,5,20; },{},{} 13165,Jungle_Carbine,Jungle Carbine,4,56000,,700,170,,9,0,0x01000000,7,2,34,3,70,1,18,{ bonus bHit,10; bonus bCritical,14; bonus bAspdRate,10; bonus bHit,-readparam(bDex)/3; },{},{} 13166,Jungle_Carbine_,Jungle Carbine,4,56000,,700,170,,9,1,0x01000000,7,2,34,3,70,1,18,{ bonus bHit,10; bonus bCritical,14; bonus bAspdRate,10; bonus bHit,-readparam(bDex)/3; },{},{} -13167,Gate_KeeperDD,Gate Keeper-DD,4,,10,1300,200,,9,0,0x01000000,7,2,34,3,70,1,19,{ bonus bSplashRange,1; bonus3 bAutoSpell,520,6,50; bonus bDef,getrefine(); bonus bDex,1; },{},{} -13168,Thunder_P,Thunder-P,4,76000,,700,80,,9,1,0x01000000,7,2,34,3,70,1,19,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{} -13169,Thunder_P_,Thunder-P,4,76000,,700,80,,9,2,0x01000000,7,2,34,3,70,1,19,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{} +13167,Gate_KeeperDD,Gate Keeper-DD,4,,10,1300,200,,9,0,0x01000000,7,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus3 bAutoSpell,520,6,50; bonus bDef,getrefine(); bonus bDex,1; },{},{} +13168,Thunder_P,Thunder-P,4,76000,,700,80,,9,1,0x01000000,7,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{} +13169,Thunder_P_,Thunder-P,4,76000,,700,80,,9,2,0x01000000,7,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{} 13170,Lever_Action_Rifle,Lever Action Rifle,4,,10,770,138,,9,2,0x01000000,7,2,34,3,70,1,18,{ bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; },{},{} 13171,Soldier_Rifle,Soldier Rifle,4,,0,0,80,,9,0,0x01000000,7,2,34,3,80,1,18,{ bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bCastRate,512,25; bonus bUnbreakableWeapon,0; },{},{} -13172,Soldier_Gatling_Gun,Soldier Gatling Gun,4,,0,0,80,,9,0,0x01000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonusautoscript "{ sc_start SC_INCBASEATK,6000,80; heal -720,0; }",10,BF_WEAPON; bonus bUnbreakableWeapon,0; },{},{} -13173,Soldier_Shotgun,Soldier Shotgun,4,,0,0,100,,9,0,0x01000000,7,2,34,3,80,1,19,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonusautoscript "{ sc_start SC_INCBASEATK,6000,100; heal -600,0; }",10,BF_WEAPON; bonus bUnbreakableWeapon,0; },{},{} +13172,Soldier_Gatling_Gun,Soldier Gatling Gun,4,,0,0,80,,9,0,0x01000000,7,2,34,3,80,1,19,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonusautoscript "{ sc_start SC_INCBASEATK,6000,80; heal -720,0; }",10,BF_WEAPON; bonus bUnbreakableWeapon,0; },{},{} +13173,Soldier_Shotgun,Soldier Shotgun,4,,0,0,100,,9,0,0x01000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonusautoscript "{ sc_start SC_INCBASEATK,6000,100; heal -600,0; }",10,BF_WEAPON; bonus bUnbreakableWeapon,0; },{},{} 13174,Soldier_Grenade_Launcher,Soldier Frenade Launcher,4,,0,0,300,,9,0,0x01000000,7,2,34,3,80,1,21,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonusautoscript "{ sc_start SC_INCBASEATK,6000,300; heal -720,0; }",10,BF_WEAPON; bonus bUnbreakableWeapon,0; },{},{} // Bullets 13200,Bullet,Bullet,10,1,,2,10,,,,0x01000000,7,2,32768,,1,,3,{},{},{} diff --git a/db/job_db1.txt b/db/job_db1.txt index 97a0565fe..25a36d41a 100644 --- a/db/job_db1.txt +++ b/db/job_db1.txt @@ -1,7 +1,7 @@ // Job-specific Values Database // // Structure of Database: -// JobID,Weight,HPFactor,HPMultiplicator,SPFactor,BareFist,Dagger,1HSword,2HSword,1HSpear,2HSpear,1HAxe,2HAxe,1HMace,2HMace(unused),Rod,Bow,Knuckle,Instrument,Whip,Book,Katar,Revolver,Rifle,Shotgun,Gatling Gun,Grenade Launcher,Fuuma Shuriken +// JobID,Weight,HPFactor,HPMultiplicator,SPFactor,Unarmed,Dagger,1HSword,2HSword,1HSpear,2HSpear,1HAxe,2HAxe,1HMace,2HMace(unused),Rod,Bow,Knuckle,Instrument,Whip,Book,Katar,Revolver,Rifle,Shotgun,Gatling Gun,Grenade Launcher,Fuuma Shuriken // // Novice 0, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 diff --git a/src/map/battle.c b/src/map/battle.c index c767891a0..2be66abf4 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -654,6 +654,7 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int damage += (skill * 3); break; case W_MACE: + case W_2HMACE: if((skill = pc_checkskill(sd,PR_MACEMASTERY)) > 0) damage += (skill * 3); break; @@ -1237,8 +1238,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo switch(sd->status.weapon) { case W_BOW: case W_REVOLVER: - case W_SHOTGUN: case W_GATLING: + case W_SHOTGUN: case W_GRENADE: break; default: diff --git a/src/map/pc.c b/src/map/pc.c index 9c6f9686e..643863ea6 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -688,8 +688,8 @@ int pc_isequip(struct map_session_data *sd,int n) case W_DAGGER: //Level 4 Knives are equippable.. this means all knives, I'd guess? case W_1HSWORD: //All 1H swords case W_1HAXE: //All 1H Axes - case W_MACE: //All Maces - case W_STAFF: //All Staffs + case W_MACE: //All 1H Maces + case W_STAFF: //All 1H Staves return 1; } } @@ -1576,8 +1576,8 @@ int pc_bonus(struct map_session_data *sd,int type,int val) case W_BOW: case W_REVOLVER: case W_RIFLE: - case W_SHOTGUN: case W_GATLING: + case W_SHOTGUN: case W_GRENADE: //Become weapon element. status->rhw.ele=val; @@ -1640,8 +1640,8 @@ int pc_bonus(struct map_session_data *sd,int type,int val) case W_BOW: case W_REVOLVER: case W_RIFLE: - case W_SHOTGUN: case W_GATLING: + case W_SHOTGUN: case W_GRENADE: status->rhw.range += val; } diff --git a/src/map/pc.h b/src/map/pc.h index bd2baea96..0991d5150 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -378,7 +378,7 @@ enum weapon_type { W_1HAXE, //6 W_2HAXE, //7 W_MACE, //8 - W_2HMACE, //9, unused? + W_2HMACE, //9 (unused) W_STAFF, //10 W_BOW, //11 W_KNUCKLE, //12 @@ -388,8 +388,8 @@ enum weapon_type { W_KATAR, //16 W_REVOLVER, //17 W_RIFLE, //18 - W_SHOTGUN, //19 - W_GATLING, //20 + W_GATLING, //19 + W_SHOTGUN, //20 W_GRENADE, //21 W_HUUMA, //22 MAX_WEAPON_TYPE, diff --git a/src/map/skill.c b/src/map/skill.c index 8bc055c2a..e752afb87 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1131,6 +1131,7 @@ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, in case W_1HAXE: case W_2HAXE: case W_MACE: // Axes and Maces can't be broken [DracoRPG] + case W_2HMACE: case W_STAFF: case W_BOOK: //Rods and Books can't be broken [Skotlex] case W_HUUMA: diff --git a/src/map/status.c b/src/map/status.c index c25231625..e8df69b3f 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1236,8 +1236,8 @@ static unsigned short status_base_atk(struct block_list *bl, struct status_data case W_WHIP: case W_REVOLVER: case W_RIFLE: - case W_SHOTGUN: case W_GATLING: + case W_SHOTGUN: case W_GRENADE: flag = 1; } @@ -3852,8 +3852,8 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change * case W_BOW: case W_REVOLVER: case W_RIFLE: - case W_SHOTGUN: case W_GATLING: + case W_SHOTGUN: case W_GRENADE: break; default: |