diff options
author | Haru <haru@dotalux.com> | 2013-11-10 05:09:37 +0100 |
---|---|---|
committer | Haru <haru@dotalux.com> | 2013-11-10 05:09:37 +0100 |
commit | f7f10cf7bb600b6871ed37f493fef18110dc182b (patch) | |
tree | 8675372615de5b48093f5093f0e0e890834971f0 | |
parent | b4f1b3b5c5c009ed4f7635c5349ea97c80c08c25 (diff) | |
download | hercules-f7f10cf7bb600b6871ed37f493fef18110dc182b.tar.gz hercules-f7f10cf7bb600b6871ed37f493fef18110dc182b.tar.bz2 hercules-f7f10cf7bb600b6871ed37f493fef18110dc182b.tar.xz hercules-f7f10cf7bb600b6871ed37f493fef18110dc182b.zip |
Follow-up to 857bdc4f98be6cd1e185a24565d6b6b54752b9b4
- Consolidated case in remaining variables, labels, constants.
Signed-off-by: Haru <haru@dotalux.com>
31 files changed, 214 insertions, 214 deletions
diff --git a/db/re/item_db.txt b/db/re/item_db.txt index ee01d4688..a3524a116 100644 --- a/db/re/item_db.txt +++ b/db/re/item_db.txt @@ -949,7 +949,7 @@ 1646,La'cryma_Stick,La'cryma Stick,4,20,,500,30:180,,1,2,0x00010204,58,2,2,3,50,1,10,{ bonus bInt,4; bonus bMdef,1; bonus2 bSkillAtk,WZ_STORMGUST,getrefine(); if (getrefine() > 9) bonus2 bVariableCastrate,WZ_STORMGUST,-8; },{},{} 1647,Croce_Staff,Croce Staff,4,20,,500,30:175,,1,1,0x00008110,58,2,2,3,50,1,10,{ bonus bAtkEle,Ele_Holy; bonus bInt,4; bonus4 bAutoSpellOnSkill,AL_HEAL,AL_BLESSING,getskilllv(AL_BLESSING)>1?getskilllv(AL_BLESSING):1,20; },{},{} 1648,Staff_Of_Bordeaux,Staff Of Bordeaux,4,20,,500,30:170,,1,0,0x00010204,58,2,2,4,50,1,10,{ bonus bInt,2; bonus bDex,1; if(getskilllv(SA_DRAGONOLOGY) == 5) { bonus bUseSPrate,-15; bonus bInt,3; } },{},{} -1649,Rafini_Staff,Laphine Staff,4,20,,500,30:180,,1,0,0x00018300,56,2,2,3,100,1,10,{ bonus bFixedCastRate,-getrefine(); },{},{} +1649,Rafini_Staff,Laphine Staff,4,20,,500,30:180,,1,0,0x00018300,56,2,2,3,100,1,10,{ bonus bFixedCastrate,-getrefine(); },{},{} 1650,P_Staff1,Eden Staff I,4,0,,0,60:125,,1,0,0x00818314,63,2,2,2,26,0,10,{ bonus bInt,2; },{},{} 1651,P_Staff2,Eden Staff II,4,0,,0,60:150,,1,0,0x00818314,63,2,2,2,40,0,10,{ bonus bInt,3; },{},{} 1652,Tourist_Staff,Traveler's Staff,4,0,,500,35,,1,0,0x00818315,63,2,2,1,0,0,10,{ bonus bInt,2; bonus bAgi,1; },{},{} diff --git a/npc/custom/battleground/bg_common.txt b/npc/custom/battleground/bg_common.txt index f24e1e5a8..895191961 100644 --- a/npc/custom/battleground/bg_common.txt +++ b/npc/custom/battleground/bg_common.txt @@ -136,14 +136,14 @@ bat_room,160,140,3 script Prince Croix 4_M_CRU_CRUA,{ // Time calculation Function // ********************************************************************* function script Time2Str { - set .@Time_Left, getarg(0) - gettimetick(2); + set .@time_left, getarg(0) - gettimetick(2); - set .@Days, .@Time_Left / 86400; - set .@Time_Left, .@Time_Left - (.@Days * 86400); - set .@Hours, .@Time_Left / 3600; - set .@Time_Left, .@Time_Left - (.@Hours * 3600); - set .@Minutes, .@Time_Left / 60; - set .@Time_Left, .@Time_Left - (.@Minutes * 60); + set .@Days, .@time_left / 86400; + set .@time_left, .@time_left - (.@Days * 86400); + set .@Hours, .@time_left / 3600; + set .@time_left, .@time_left - (.@Hours * 3600); + set .@Minutes, .@time_left / 60; + set .@time_left, .@time_left - (.@Minutes * 60); set .@Time$, ""; if( .@Days > 1 ) @@ -161,10 +161,10 @@ function script Time2Str { else if( .@Minutes > 0 ) set .@Time$, .@Time$ + .@Minutes + " minute, "; - if( .@Time_Left > 1 || .@Time_Left == 0 ) - set .@Time$, .@Time$ + .@Time_Left + " seconds."; - else if( .@Time_Left == 1 ) - set .@Time$, .@Time$ + .@Time_Left + " second."; + if( .@time_left > 1 || .@time_left == 0 ) + set .@Time$, .@Time$ + .@time_left + " seconds."; + else if( .@time_left == 1 ) + set .@Time$, .@Time$ + .@time_left + " second."; return .@Time$; } @@ -1292,12 +1292,12 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{ mes "If you are not sure, check the catalog."; next; - set .@Menu$, ""; + set .@menu$, ""; set .@count, getarraysize(.@Item_DB); for( set .@i, 0; .@i < .@count; set .@i, .@i + 1 ) - set .@Menu$, .@Menu$ + getitemname(.@Item_DB[.@i]) + ":"; + set .@menu$, .@menu$ + getitemname(.@Item_DB[.@i]) + ":"; - set .@Item_ID, .@Item_DB[select(.@Menu$) - 1]; + set .@Item_ID, .@Item_DB[select(.@menu$) - 1]; mes "[Erundek]"; mes "Would you like to exchange ^FF0000" + .@Value + " " + getitemname(.@Badge) + "^000000 for a ^0000FF" + getitemname(.@Item_ID) + "^000000?"; diff --git a/npc/custom/battleground/bg_flavius_01.txt b/npc/custom/battleground/bg_flavius_01.txt index 0d2ee8a7e..5a78a7002 100644 --- a/npc/custom/battleground/bg_flavius_01.txt +++ b/npc/custom/battleground/bg_flavius_01.txt @@ -278,7 +278,7 @@ bat_b01,390,13,5 script Guillaume Vintenar#fl1 4_M_KY_HEAD,{ mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; - set .@Reward, 9; + set .@reward, 9; } else { // @@ -287,11 +287,11 @@ bat_b01,390,13,5 script Guillaume Vintenar#fl1 4_M_KY_HEAD,{ mes "This is a reward for your great dedication by Guillaume Marollo!"; mes "Just take this defeat a lesson, and later you would definitely learn."; close2; - set .@Reward, 3; + set .@reward, 3; } setquest 2070; - getitem 7829, .@Reward; + getitem 7829, .@reward; bg_leave; warp "bat_room",155,150; end; @@ -309,7 +309,7 @@ bat_b01,10,293,5 script Croix Vintenar#fl1 4_M_CRU_HEAD,{ mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; - set .@Reward, 9; + set .@reward, 9; } else { // @@ -318,11 +318,11 @@ bat_b01,10,293,5 script Croix Vintenar#fl1 4_M_CRU_HEAD,{ mes "Even though we didn't win, we did our best."; mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next."; close2; - set .@Reward, 3; + set .@reward, 3; } setquest 2070; - getitem 7829, .@Reward; + getitem 7829, .@reward; bg_leave; warp "bat_room",155,150; end; diff --git a/npc/custom/battleground/bg_flavius_02.txt b/npc/custom/battleground/bg_flavius_02.txt index 3e5215faa..1a66d39c5 100644 --- a/npc/custom/battleground/bg_flavius_02.txt +++ b/npc/custom/battleground/bg_flavius_02.txt @@ -278,7 +278,7 @@ bat_b02,390,13,5 script Guillaume Vintenar#fl2 4_M_KY_HEAD,{ mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; - set .@Reward, 9; + set .@reward, 9; } else { // @@ -287,11 +287,11 @@ bat_b02,390,13,5 script Guillaume Vintenar#fl2 4_M_KY_HEAD,{ mes "This is a reward for your great dedication by Guillaume Marollo!"; mes "Just take this defeat a lesson, and later you would definitely learn."; close2; - set .@Reward, 3; + set .@reward, 3; } setquest 2070; - getitem 7829, .@Reward; + getitem 7829, .@reward; bg_leave; warp "bat_room",155,150; end; @@ -309,7 +309,7 @@ bat_b02,10,293,5 script Croix Vintenar#fl2 4_M_CRU_HEAD,{ mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; - set .@Reward, 9; + set .@reward, 9; } else { // @@ -318,11 +318,11 @@ bat_b02,10,293,5 script Croix Vintenar#fl2 4_M_CRU_HEAD,{ mes "Even though we didn't win, we did our best."; mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next."; close2; - set .@Reward, 3; + set .@reward, 3; } setquest 2070; - getitem 7829, .@Reward; + getitem 7829, .@reward; bg_leave; warp "bat_room",155,150; end; diff --git a/npc/custom/battleground/bg_kvm01.txt b/npc/custom/battleground/bg_kvm01.txt index ed8e0ad76..cfa2f01d7 100644 --- a/npc/custom/battleground/bg_kvm01.txt +++ b/npc/custom/battleground/bg_kvm01.txt @@ -313,7 +313,7 @@ bat_c01,51,130,5 script Guillaume Vintenar::VintenarKvM01a 4_M_KY_HEAD,{ } else if( $@KvM01BG_Victory == Bat_Team ) { // Victory - set .@Reward, 5; + set .@reward, 5; mes "[Swandery]"; mes "Blessed Guillaume!!"; mes "Let's enjoy our glorious victory!"; @@ -322,7 +322,7 @@ bat_c01,51,130,5 script Guillaume Vintenar::VintenarKvM01a 4_M_KY_HEAD,{ } else { // - set .@Reward, 1; + set .@reward, 1; mes "[Swandery]"; mes "You lost, but you're dedicated to this battle."; mes "This is a reward for your great dedication by Guillaume Marollo!"; @@ -331,7 +331,7 @@ bat_c01,51,130,5 script Guillaume Vintenar::VintenarKvM01a 4_M_KY_HEAD,{ } setquest 6025; - getitem 7773, .@Reward; + getitem 7773, .@reward; bg_leave; warp "bat_room",155,150; end; @@ -351,7 +351,7 @@ bat_c01,148,53,1 script Croix Vintenar::VintenarKvM01b 4_M_CRU_HEAD,{ } else if( $@KvM01BG_Victory == Bat_Team ) { // Victory - set .@Reward, 5; + set .@reward, 5; mes "[Swandery]"; mes "Blessed Croax!!"; mes "Let's enjoy our glorious victory!"; @@ -360,7 +360,7 @@ bat_c01,148,53,1 script Croix Vintenar::VintenarKvM01b 4_M_CRU_HEAD,{ } else { // - set .@Reward, 1; + set .@reward, 1; mes "[Swandery]"; mes "Oh, " + strcharinfo(0) + ". Don't be sad."; mes "Even though we didn't win, we did our best."; @@ -369,7 +369,7 @@ bat_c01,148,53,1 script Croix Vintenar::VintenarKvM01b 4_M_CRU_HEAD,{ } setquest 6025; - getitem 7773, .@Reward; + getitem 7773, .@reward; bg_leave; warp "bat_room",155,150; end; diff --git a/npc/custom/battleground/bg_kvm02.txt b/npc/custom/battleground/bg_kvm02.txt index 919b7a583..f759e2b9a 100644 --- a/npc/custom/battleground/bg_kvm02.txt +++ b/npc/custom/battleground/bg_kvm02.txt @@ -313,7 +313,7 @@ bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 4_M_KY_HEAD,{ } else if( $@KvM02BG_Victory == Bat_Team ) { // Victory - set .@Reward, 3; + set .@reward, 3; mes "[Swandery]"; mes "Blessed Guillaume!!"; mes "Let's enjoy our glorious victory!"; @@ -322,7 +322,7 @@ bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 4_M_KY_HEAD,{ } else { // - set .@Reward, 1; + set .@reward, 1; mes "[Swandery]"; mes "You lost, but you're dedicated to this battle."; mes "This is a reward for your great dedication by Guillaume Marollo!"; @@ -331,7 +331,7 @@ bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 4_M_KY_HEAD,{ } setquest 6025; - getitem 7773, .@Reward; + getitem 7773, .@reward; bg_leave; warp "bat_room",155,150; end; @@ -351,7 +351,7 @@ bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 4_M_CRU_HEAD,{ } else if( $@KvM02BG_Victory == Bat_Team ) { // Victory - set .@Reward, 3; + set .@reward, 3; mes "[Swandery]"; mes "Blessed Croax!!"; mes "Let's enjoy our glorious victory!"; @@ -360,7 +360,7 @@ bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 4_M_CRU_HEAD,{ } else { // - set .@Reward, 1; + set .@reward, 1; mes "[Swandery]"; mes "Oh, " + strcharinfo(0) + ". Don't be sad."; mes "Even though we didn't win, we did our best."; @@ -369,7 +369,7 @@ bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 4_M_CRU_HEAD,{ } setquest 6025; - getitem 7773, .@Reward; + getitem 7773, .@reward; bg_leave; warp "bat_room",155,150; end; diff --git a/npc/custom/battleground/bg_kvm03.txt b/npc/custom/battleground/bg_kvm03.txt index b13624067..dde4d8147 100644 --- a/npc/custom/battleground/bg_kvm03.txt +++ b/npc/custom/battleground/bg_kvm03.txt @@ -313,7 +313,7 @@ bat_c03,51,130,5 script Guillaume Vintenar::VintenarKvM03a 4_M_KY_HEAD,{ } else if( $@KvM03BG_Victory == Bat_Team ) { // Victory - set .@Reward, 1; + set .@reward, 1; mes "[Swandery]"; mes "Blessed Guillaume!!"; mes "Let's enjoy our glorious victory!"; @@ -322,7 +322,7 @@ bat_c03,51,130,5 script Guillaume Vintenar::VintenarKvM03a 4_M_KY_HEAD,{ } else { // - set .@Reward, 0; + set .@reward, 0; mes "[Swandery]"; mes "You lost, but you're dedicated to this battle."; mes "This is a reward for your great dedication by Guillaume Marollo!"; @@ -331,7 +331,7 @@ bat_c03,51,130,5 script Guillaume Vintenar::VintenarKvM03a 4_M_KY_HEAD,{ } setquest 6025; - getitem 7773, .@Reward; + getitem 7773, .@reward; bg_leave; warp "bat_room",155,150; end; @@ -351,7 +351,7 @@ bat_c03,148,53,1 script Croix Vintenar::VintenarKvM03b 4_M_CRU_HEAD,{ } else if( $@KvM03BG_Victory == Bat_Team ) { // Victory - set .@Reward, 1; + set .@reward, 1; mes "[Swandery]"; mes "Blessed Croax!!"; mes "Let's enjoy our glorious victory!"; @@ -360,7 +360,7 @@ bat_c03,148,53,1 script Croix Vintenar::VintenarKvM03b 4_M_CRU_HEAD,{ } else { // - set .@Reward, 0; + set .@reward, 0; mes "[Swandery]"; mes "Oh, " + strcharinfo(0) + ". Don't be sad."; mes "Even though we didn't win, we did our best."; @@ -369,7 +369,7 @@ bat_c03,148,53,1 script Croix Vintenar::VintenarKvM03b 4_M_CRU_HEAD,{ } setquest 6025; - getitem 7773, .@Reward; + getitem 7773, .@reward; bg_leave; warp "bat_room",155,150; end; diff --git a/npc/custom/battleground/bg_tierra_01.txt b/npc/custom/battleground/bg_tierra_01.txt index c6a6c3b36..819fa9158 100644 --- a/npc/custom/battleground/bg_tierra_01.txt +++ b/npc/custom/battleground/bg_tierra_01.txt @@ -322,7 +322,7 @@ bat_a01,45,19,3 script Croix Vintenar#tv1 4_M_CRU_HEAD,{ { if( $@TierraBG1_Victory == Bat_Team ) { // Victory - set .@Reward, 3; + set .@reward, 3; mes "[Swandery]"; mes "Blessed Croax!!"; mes "Let's enjoy our glorious victory!"; @@ -331,7 +331,7 @@ bat_a01,45,19,3 script Croix Vintenar#tv1 4_M_CRU_HEAD,{ } else { // - set .@Reward, 1; + set .@reward, 1; mes "[Swandery]"; mes "Oh, " + strcharinfo(0) + ". Don't be sad."; mes "Even though we didn't win, we did our best."; @@ -340,7 +340,7 @@ bat_a01,45,19,3 script Croix Vintenar#tv1 4_M_CRU_HEAD,{ } setquest 2069; - getitem 7828, .@Reward; + getitem 7828, .@reward; bg_leave; warp "bat_room",155,150; end; @@ -353,7 +353,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#tv1 4_M_KY_HEAD,{ { if( $@TierraBG1_Victory == Bat_Team ) { // Victory - set .@Reward, 3; + set .@reward, 3; mes "[Swandery]"; mes "Blessed Guillaume!!"; mes "Let's enjoy our glorious victory!"; @@ -362,7 +362,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#tv1 4_M_KY_HEAD,{ } else { // - set .@Reward, 1; + set .@reward, 1; mes "[Swandery]"; mes "You lost, but you're dedicated to this battle."; mes "This is a reward for your great dedication by Guillaume Marollo!"; @@ -371,7 +371,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#tv1 4_M_KY_HEAD,{ } setquest 2069; - getitem 7828, .@Reward; + getitem 7828, .@reward; bg_leave; warp "bat_room",155,150; end; diff --git a/npc/custom/battleground/bg_tierra_02.txt b/npc/custom/battleground/bg_tierra_02.txt index 23b58dffd..25796c4bc 100644 --- a/npc/custom/battleground/bg_tierra_02.txt +++ b/npc/custom/battleground/bg_tierra_02.txt @@ -322,7 +322,7 @@ bat_a02,45,19,3 script Croix Vintenar#tv2 4_M_CRU_HEAD,{ { if( $@TierraBG2_Victory == Bat_Team ) { // Victory - set .@Reward, 3; + set .@reward, 3; mes "[Swandery]"; mes "Blessed Croax!!"; mes "Let's enjoy our glorious victory!"; @@ -331,7 +331,7 @@ bat_a02,45,19,3 script Croix Vintenar#tv2 4_M_CRU_HEAD,{ } else { // - set .@Reward, 1; + set .@reward, 1; mes "[Swandery]"; mes "Oh, " + strcharinfo(0) + ". Don't be sad."; mes "Even though we didn't win, we did our best."; @@ -340,7 +340,7 @@ bat_a02,45,19,3 script Croix Vintenar#tv2 4_M_CRU_HEAD,{ } setquest 2069; - getitem 7828, .@Reward; + getitem 7828, .@reward; bg_leave; warp "bat_room",155,150; end; @@ -353,7 +353,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#tv2 4_M_KY_HEAD,{ { if( $@TierraBG2_Victory == Bat_Team ) { // Victory - set .@Reward, 3; + set .@reward, 3; mes "[Swandery]"; mes "Blessed Guillaume!!"; mes "Let's enjoy our glorious victory!"; @@ -362,7 +362,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#tv2 4_M_KY_HEAD,{ } else { // - set .@Reward, 1; + set .@reward, 1; mes "[Swandery]"; mes "You lost, but you're dedicated to this battle."; mes "This is a reward for your great dedication by Guillaume Marollo!"; @@ -371,7 +371,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#tv2 4_M_KY_HEAD,{ } setquest 2069; - getitem 7828, .@Reward; + getitem 7828, .@reward; bg_leave; warp "bat_room",155,150; end; diff --git a/npc/custom/etc/quest_warper.txt b/npc/custom/etc/quest_warper.txt index 5bac0fd3f..62ea56c93 100644 --- a/npc/custom/etc/quest_warper.txt +++ b/npc/custom/etc/quest_warper.txt @@ -94,7 +94,7 @@ function script Q_Warpra { case 10: goto L_GStorage; case 11: default: - goto L_end; + goto L_End; } //=====================GM-Menu=Functions=========================== @@ -320,7 +320,7 @@ L_town: freeloop(0); set @TWMenu,select(.@menu$); - if (@Tmenuref[@TWMenu-1] == 57005) goto L_end; // 57005='dead' in hex + if (@Tmenuref[@TWMenu-1] == 57005) goto L_End; // 57005='dead' in hex if(Zeny<@pTprice[@Tmenuref[@TWMenu-1]]) callsub L_Short_on_zeny,0; set Zeny, Zeny-@pTprice[@Tmenuref[@TWMenu-1]]; @@ -341,7 +341,7 @@ L_dungeon: freeloop(0); set @DWMenu,select(.@menu$); - if (@Dmenuref[@DWMenu-1] == 57005) goto L_end; // 57005='dead' in hex + if (@Dmenuref[@DWMenu-1] == 57005) goto L_End; // 57005='dead' in hex set @DwarpMenu, (@Dmenuref[@DWMenu-1]); callfunc "QWS_DLarray"; @@ -355,7 +355,7 @@ L_dungeon: freeloop(0); set @DWLMenu,select(.@menu$); - if (@DWLmenuref[@DWLMenu-1] == 57005) goto L_end; // 57005='dead' in hex + if (@DWLmenuref[@DWLMenu-1] == 57005) goto L_End; // 57005='dead' in hex set @Darrayref, @DWLmenuref[@DWLMenu-1]; set @warpprice, @pDprice[@Dmenuref[@DWMenu-1]]+(getd(@pDfee$[@Dmenuref[@DWMenu-1]])*(@DDepth[@Darrayref])); @@ -387,22 +387,22 @@ L_heal_Part: if (@healchoice == 1) callsub PHeal,1,1; if (@healchoice == 2) callsub PHeal,1,0; if (@healchoice == 3) callsub PHeal,0,1; - goto L_end; + goto L_End; PHeal: next; set @Hp, MaxHp-Hp; set @Sp, MaxSp-Sp; - set @HpPrice, @hp*$QW_HP_H_PRICE; - set @SpPrice, @sp*$QW_HP_S_PRICE; + set @HpPrice, @Hp*$QW_HP_H_PRICE; + set @SpPrice, @Sp*$QW_HP_S_PRICE; mes "[Warpra]"; if(getarg(0) == 1) mes ""+@HpPrice+" Zeny for "+@Hp+" health points"; if(getarg(1) == 1) mes ""+@SpPrice+" Zeny for "+@Sp+" skill points"; set @total, @HpPrice+@SpPrice; mes "for a total of "+@total+" zeny"; - if (select("Heal me","Let me see the choices again")==2) goto L_heal_Part; - - if(getarg(0) == 1)set @HpPrice, (MaxHp-Hp)*$QW_HP_H_PRICE; + if (select("Heal me","Let me see the choices again")==2) goto L_heal_Part; + + if(getarg(0) == 1)set @HpPrice, (MaxHp-Hp)*$QW_HP_H_PRICE; if(getarg(1) == 1)set @SpPrice, (MaxSp-Sp)*$QW_HP_S_PRICE; set @healfee, @HpPrice+@SpPrice; if (getarg(0) == 1)&&(getarg(1) == 1)&&(Zeny<@healfee) goto Zeny_Short_Both; @@ -419,18 +419,18 @@ Zeny_Short_Both: mes "[Warpra]"; mes "Choose another option, you can afford both."; mes "I can heal as much as you can afford, too."; - if (select("OK","Exit") == 2) goto L_end; + if (select("OK","Exit") == 2) goto L_End; goto PHeal; Zeny_short_HP: mes "[Warpra]"; mes "Do you want me to partly heal your HP?"; - if (select("Yes","No") == 2) goto L_end; + if (select("Yes","No") == 2) goto L_End; set @Hp, Zeny/$QW_HP_H_PRICE; - set @HpPrice, @Hp*$QW_HP_H_PRICE; - if (@Hp == 1) mes "You're not worth the effort."; - if (@Hp == 1) goto L_end; - set Zeny, Zeny-@HpPrice; + set @HpPrice, @Hp*$QW_HP_H_PRICE; + if (@Hp == 1) mes "You're not worth the effort."; + if (@Hp == 1) goto L_End; + set Zeny, Zeny-@HpPrice; heal @Hp,0; close; end; @@ -438,12 +438,12 @@ Zeny_short_HP: Zeny_short_SP: mes "[Warpra]"; mes "Do you want me to partly heal your SP?"; - if (select("Yes","No") == 2) goto L_end; + if (select("Yes","No") == 2) goto L_End; set @Sp, Zeny/$QW_HP_S_PRICE; - set @SpPrice, @Sp*$QW_HP_S_PRICE; - if (@Sp == 1) mes "You're not worth the effort."; - if (@Sp == 1) goto L_end; - set Zeny, Zeny-@SpPrice; + set @SpPrice, @Sp*$QW_HP_S_PRICE; + if (@Sp == 1) mes "You're not worth the effort."; + if (@Sp == 1) goto L_End; + set Zeny, Zeny-@SpPrice; heal 0,@Sp; close; end; @@ -500,7 +500,7 @@ L_GStorage: guildopenstorage; end; -L_end: +L_End: close; end; diff --git a/npc/custom/etc/rpsroulette.txt b/npc/custom/etc/rpsroulette.txt index fccb365ef..22123580d 100644 --- a/npc/custom/etc/rpsroulette.txt +++ b/npc/custom/etc/rpsroulette.txt @@ -16,7 +16,7 @@ cmd_in02,182,126,2 script Crazy Boris 4_M_03,{ set @counter,1; mes "Hey you! Up for Rock Scissors Roulette?"; next; - menu "Let me play.",PLAY,"Explain the rules.",RULES,"Leave",LEAVE; + menu "Let me play.",PLAY,"Explain the rules.",L_Rules,"Leave",LEAVE; SAME: mes "Draw! Again!"; next; @@ -37,9 +37,9 @@ LOSE: PLAY: mes "Rock... Paper..."; set @opp,rand (1,3); - menu "^0000FFROCK!",ROCK,"^FF0000SCISSORS!",SCISSORS,"^00FF00PAPER!^000000",PAPER; + menu "^0000FFROCK!",L_Rock,"^FF0000SCISSORS!",SCISSORS,"^00FF00PAPER!^000000",PAPER; -ROCK: +L_Rock: if (@lastchoice == 1) set @opp,rand (1,3); if (@opp == 1) emotion 11; if (@opp == 2) emotion 10; @@ -203,7 +203,7 @@ KILL: next; goto PRIZE; -RULES: +L_Rules: mes "Ok here are the rules:"; mes "I have with me a ^FF00006^000000 chamber pistol with ^FF00001^000000 round. First we play ^FF0000Scissors ^00FF00Paper ^0000FFRock^000000. The loser pulls the trigger. The winner is whoever comes out best."; mes "Beat me to win a prize."; diff --git a/npc/custom/events/disguise.txt b/npc/custom/events/disguise.txt index 877916738..5e03f5802 100644 --- a/npc/custom/events/disguise.txt +++ b/npc/custom/events/disguise.txt @@ -133,15 +133,15 @@ OnInit: B_MAGALETA, B_SHECIL, B_KATRINN, B_YGNIZEM, APOCALIPS_H, LADY_TANEE, THANATOS, DETALE, KIEL_, RANDGRIS, GLOOMUNDERNIGHT, KTULLANUX, ATROCE, G_MAGALETA_, IFRIT, FALLINGBISHOP, BEELZEBUB_, GOPINICH, MOROCC_, KUBLIN, S_NYDHOG, BOITATA, QUEEN_SCARABA, LOST_DRAGON, LEAK, I_QUEEN_SCARABA; - set .BlackList$, "1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168," + - "1171,1172,1173,1181,1187,1210,1217,1218,1222,1223,1224,1225,1226,1227,1228," + - "1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,2002,2003,2004," + - "2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035," + - "2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049," + - "2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063," + - "2064,2065,2066,2067,2075,2076,2077,2078,2079,2080,2081,2083,2084,2085," + - "2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,2099," + - "2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113," + + set .Blacklist$, "1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168," + + "1171,1172,1173,1181,1187,1210,1217,1218,1222,1223,1224,1225,1226,1227,1228," + + "1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,2002,2003,2004," + + "2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035," + + "2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049," + + "2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063," + + "2064,2065,2066,2067,2075,2076,2077,2078,2079,2080,2081,2083,2084,2085," + + "2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,2099," + + "2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113," + "2114,2115,2116,2117,2118,2119,2120,2121,2123,2124,2125,1496,"; end; OnClock0000: @@ -201,22 +201,22 @@ OnTimer180000: iDisguise: if (.Rule==1) { set .Winner,0; - set .@Monster, rand(SCORPION, PINGUICULA); - if (compare(","+.BlackList$+"," , ","+.@Monster+",")) goto iDisguise; - if (.@Monster==.LastMonster) goto iDisguise; - set .LastMonster,.@Monster; - set $MonsterName$,getmonsterinfo(.@Monster,0); + set .@monster, rand(SCORPION, PINGUICULA); + if (compare(","+.Blacklist$+"," , ","+.@monster+",")) goto iDisguise; + if (.@monster==.LastMonster) goto iDisguise; + set .LastMonster,.@monster; + set $MonsterName$,getmonsterinfo(.@monster,0); } if (.Rule==2) { set .Winner,0; - set .@Monster, rand(getarraysize(.MVP)); - set $MonsterName$,getmonsterinfo(.MVP[.@Monster],0); + set .@monster, rand(getarraysize(.MVP)); + set $MonsterName$,getmonsterinfo(.MVP[.@monster],0); } deletepset 1; defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect"; activatepset 1; - if (.Rule==1) setnpcdisplay "Disguise Event",.@Monster; - if (.Rule==2) setnpcdisplay "Disguise Event",.MVP[.@Monster]; + if (.Rule==1) setnpcdisplay "Disguise Event",.@monster; + if (.Rule==2) setnpcdisplay "Disguise Event",.MVP[.@monster]; set .Change,1; setnpctimer 0; end; diff --git a/npc/custom/events/valentinesdayexp.txt b/npc/custom/events/valentinesdayexp.txt index c0c7ddb66..7f12e5325 100644 --- a/npc/custom/events/valentinesdayexp.txt +++ b/npc/custom/events/valentinesdayexp.txt @@ -199,7 +199,7 @@ prt_castle,54,34,4 script Carl Orleans#val1 1_M_01,{ mes "[Carl Orleans]"; mes "Yes? What can I cook for you?"; next; - menu "Black handmade Chocolate, please",-,"I want a White handmade Chocolate...",M_WHITE,"I'm lost, sorry to bother you.",M_END; + menu "Black handmade Chocolate, please",-,"I want a White handmade Chocolate...",M_WHITE,"I'm lost, sorry to bother you.",M_End; mes "[Carl Orleans]"; mes "Well, I just might be able to fulfill your needs..."; @@ -266,7 +266,7 @@ M_WHITE: mes "Enjoy."; close; -M_END: +M_End: mes "[Carl Orleans]"; mes "Oh.. well, if you want me to make some of my special handmade Chocolate...."; mes "You will need to give me at least ^0000FF 3 Chocolates^000000 or ^0000FF 3 White Chocolates^000000."; diff --git a/npc/custom/events/xmas_rings_event.txt b/npc/custom/events/xmas_rings_event.txt index 8d8be443b..e031ea129 100644 --- a/npc/custom/events/xmas_rings_event.txt +++ b/npc/custom/events/xmas_rings_event.txt @@ -111,7 +111,7 @@ louyang,224,249,4 script Sneewy 4_F_KID3,{ mes "[Sneewy]"; mes "Oh, hello. Has my brother Snower told you everything?"; next; - menu "Here are your 4 Gift Boxes",-, "I don't know any Snowhatevers...",M_END; + menu "Here are your 4 Gift Boxes",-, "I don't know any Snowhatevers...",M_End; mes "[Sneewy]"; if(countitem(644)<4){ @@ -133,7 +133,7 @@ louyang,224,249,4 script Sneewy 4_F_KID3,{ mes "Thanks again! No children will meet the holidays without the gifts!"; close; -M_END: +M_End: mes "[Sneewy]"; mes "Pity... I've got a magic Santa's ring... I'd exchange it for 4 Gift Boxes..."; emotion e_swt; @@ -163,7 +163,7 @@ izlu2dun,133,160,2 script Snoowy 4_F_06,{ mes "[Snoowy]"; mes "But I too need 3 more gifts for my marine folk friends..."; next; - menu "Have these gifts!",-, "I need a li'l something in return",M_END; + menu "Have these gifts!",-, "I need a li'l something in return",M_End; mes "[Snoowy]"; if(countitem(644)<3){ @@ -183,7 +183,7 @@ izlu2dun,133,160,2 script Snoowy 4_F_06,{ if(rand(2))mes "Didn't you know that Santa's Hat reveals the real power of the rings?"; close; -M_END: +M_End: mes "[Snoowy]"; mes "I'd exchange a GOLD magic ring for 3 gift boxes..."; emotion e_swt; diff --git a/npc/custom/healer.txt b/npc/custom/healer.txt index 1b1d94d91..e11e2a647 100644 --- a/npc/custom/healer.txt +++ b/npc/custom/healer.txt @@ -13,16 +13,16 @@ - script Healer -1,{ - set .@Price,0; // Zeny required for heal + set .@price,0; // Zeny required for heal set .@Buffs,0; // Also buff players? (1: yes / 0: no) set .@Delay,0; // Heal delay, in seconds if (@HD > gettimetick(2)) end; - if (.@Price) { - message strcharinfo(0),"Healing costs "+.@Price+" Zeny."; - if (Zeny < .@Price) end; + if (.@price) { + message strcharinfo(0),"Healing costs "+.@price+" Zeny."; + if (Zeny < .@price) end; if(select("^0055FFHeal^000000:^777777Cancel^000000") == 2) end; - set Zeny, Zeny-.@Price; + set Zeny, Zeny-.@price; } specialeffect2 EF_HEAL2; percentheal 100,100; if (.@Buffs) { diff --git a/npc/custom/item_signer.txt b/npc/custom/item_signer.txt index dfc93fb85..3cd66234b 100644 --- a/npc/custom/item_signer.txt +++ b/npc/custom/item_signer.txt @@ -14,7 +14,7 @@ prt_in,24,61,7 script Perchik 1_M_01,{ setarray .@item[0],644,3; // Item requirements: <ID>,<Count>{,...} (0 to disable) - setarray .@Cost[0],0,5000; // Zeny requirements: <base price>,<price per refine> + setarray .@cost[0],0,5000; // Zeny requirements: <base price>,<price per refine> disable_items; mes "[Perchik]"; @@ -26,12 +26,12 @@ prt_in,24,61,7 script Perchik 1_M_01,{ emotion e_ic; next; mes "[Perchik]"; - if (getarraysize(.@item) || getarraysize(.@Cost)) { + if (getarraysize(.@item) || getarraysize(.@cost)) { mes "For my work I accept:"; if (getarraysize(.@item)) for(set .@i,0; .@i<getarraysize(.@item); set .@i,.@i+2) mes " ~ "+.@item[.@i+1]+"x "+getitemname(.@item[.@i]); - if (.@Cost[0]) mes " ~ "+.@Cost[0]+" Zeny"; - if (.@Cost[1]) mes " ~ "+.@Cost[1]+" Zeny per refine"; + if (.@cost[0]) mes " ~ "+.@cost[0]+" Zeny"; + if (.@cost[1]) mes " ~ "+.@cost[1]+" Zeny per refine"; } else mes "I work for free, but..."; next; @@ -91,7 +91,7 @@ prt_in,24,61,7 script Perchik 1_M_01,{ emotion e_hmm; close; } - set .@price, .@Cost[0]+(.@Cost[1]*.@ref); + set .@price, .@cost[0]+(.@cost[1]*.@ref); if (getarraysize(.@item) || .@price) { mes "I will need:"; if (getarraysize(.@item)) for(set .@i,0; .@i<getarraysize(.@item); set .@i,.@i+2) { diff --git a/npc/custom/quests/bandit_beard.txt b/npc/custom/quests/bandit_beard.txt index ebb74afc7..fb28732d7 100644 --- a/npc/custom/quests/bandit_beard.txt +++ b/npc/custom/quests/bandit_beard.txt @@ -44,7 +44,7 @@ L_THREAD: mes "[Bearded Man]"; mes "Also I would need you to get me some things for the beard."; mes "They are:"; -L_LIST: +L_List: mes "^8080FFElastic Band^000000"; mes "^8080FF5 Animal Skins^000000"; mes "^8080FFBlack Dye Stuff^000000"; @@ -96,7 +96,7 @@ L_NOITEMS: mes "What the hell! I can't make a beard without the items!"; mes "Here is the list again:"; emotion 23; - goto L_LIST; + goto L_List; } //Master Tailor---------- @@ -124,7 +124,7 @@ aldeba_in,70,179,5 script Karfa Clerk#bandit 4_F_KAFRA5,{ mes "What can I do for you?"; next; - if(BEARD_QUEST == 2 ) goto L_DELIVERY; + if(BEARD_QUEST == 2 ) goto L_Delivery; menu "What's in the boxes?",-,"Nothing.",M_NOPE; @@ -133,7 +133,7 @@ aldeba_in,70,179,5 script Karfa Clerk#bandit 4_F_KAFRA5,{ M_NOPE: close; -L_DELIVERY: +L_Delivery: mes "[Karfa Clerk]"; mes "Sorry but we have not received any ^8080FFThread^000000."; @@ -209,7 +209,7 @@ M_NO: //mobsummons ------- alberta,1,1,1 script BRDQ_MOBS -1,{ OnStart: - set $@beardMob,10; + set $@beardmob,10; set $@beardMobD,0; monster "alberta",65,120,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie"; monster "alberta",66,120,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie"; @@ -229,7 +229,7 @@ OnDie: end; On1201: On0001: - set $@beardMob,0; + set $@beardmob,0; set $@beardMobD,0; end; } diff --git a/npc/custom/quests/dead_branch.txt b/npc/custom/quests/dead_branch.txt index 95f0a95b7..bb70f6020 100644 --- a/npc/custom/quests/dead_branch.txt +++ b/npc/custom/quests/dead_branch.txt @@ -25,10 +25,10 @@ niflheim,204,179,3 script Mister Mobry 2_M_MOLGENSTEIN,{ mes "[Mister Mobry]"; mes "I can create a spirited branch... That is, if you can provide me with the correct materials..."; next; - goto L_MENU; + goto L_Menu; -L_MENU: - menu "What Do I Need?",-,"Where Can I find this Crap?",M_FIND,"Make me a Dead Branch!",M_CREATE,"Forget it...",M_END; +L_Menu: + menu "What Do I Need?",-,"Where Can I find this Crap?",M_FIND,"Make me a Dead Branch!",M_CREATE,"Forget it...",M_End; mes "[Mister Mobry]"; mes "Mwehehe... I see you want to control tree spirits am I right? Ok... I need:"; @@ -37,7 +37,7 @@ L_MENU: mes "^1354455 Trunk^000000"; mes "^1354451 Wooden Gnarl^000000"; next; - goto L_MENU; + goto L_Menu; M_FIND: mes "[Mister Mobry]"; @@ -47,7 +47,7 @@ M_FIND: mes "^135445Trunks? Seriously, think wood...^000000"; mes "^135445Wooden Gnarl... Gibbet...^000000"; next; - goto L_MENU; + goto L_Menu; L_NOLOG: mes "[Mister Mobry]"; @@ -95,7 +95,7 @@ L_GIVE2: getitem 12103,1; //Bloody Branch close; -M_END: +M_End: mes "[Mister Mobry]"; mes "No spirit for you... then go!"; close; diff --git a/npc/custom/quests/hunting_missions.txt b/npc/custom/quests/hunting_missions.txt index d07ebb0d0..d5d466f73 100644 --- a/npc/custom/quests/hunting_missions.txt +++ b/npc/custom/quests/hunting_missions.txt @@ -152,7 +152,7 @@ Mission_Status: set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6); set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5; set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5; - set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Modifier[2]; + set .@zeny, #Mission_Count*.Quests*.@j[.@i]*.Modifier[2]; next; mes "[Hunting Missions]"; @@ -160,7 +160,7 @@ Mission_Status: mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000"; mes " > Base Experience: ^0055FF"+Cm(.@Base_Exp)+"^000000"; mes " > Job Experience: ^0055FF"+Cm(.@Job_Exp)+"^000000"; - mes " > Zeny: ^0055FF"+Cm(.@Zeny)+"^000000"; + mes " > Zeny: ^0055FF"+Cm(.@zeny)+"^000000"; if (@f) { set @f,0; return; } next; mes "[Hunting Missions]"; @@ -173,7 +173,7 @@ Mission_Status: set #Mission_Points, #Mission_Points+.@Mission_Points; set BaseExp, BaseExp+.@Base_Exp; set JobExp, JobExp+.@Job_Exp; - set Zeny, Zeny+.@Zeny; + set Zeny, Zeny+.@zeny; for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { setd "Mission"+.@i,0; setd "Mission"+.@i+"_",0; @@ -259,7 +259,7 @@ OnNPCKillEvent: for(set .@i,0; .@i<$@partymembercount; set .@i,.@i+1) { if (isloggedin($@partymemberaid[.@i], $@partymembercid[.@i])) { attachrid $@partymemberaid[.@i]; - if (#Mission_Count && Mission0 && HP > 0) { + if (#Mission_Count && Mission0 && Hp > 0) { getmapxy(.@map2$,.@x2,.@y2,0); if ((.@map1$ == .@map2$ || .Party == 1) && (distance(.@x1,.@y1,.@x2,.@y2) <= 30 || .Party < 3)) { for(set .@j,0; .@j<.Quests; set .@j,.@j+1) { diff --git a/npc/custom/quests/may_hats.txt b/npc/custom/quests/may_hats.txt index cd81e0149..789fc364f 100644 --- a/npc/custom/quests/may_hats.txt +++ b/npc/custom/quests/may_hats.txt @@ -19,7 +19,7 @@ gonryun,187,140,4 script Yakima 4_F_EINWOMAN,{ mes "They are quite rare novadays..."; specialeffect 417; next; - menu "Bird Nest",-,"Lion Mask",M_2,"Skeleton Manteau",M_3,"Fashion Hip Sack",M_4,"Sales Banner",M_5,"Leave",M_EXIT; + menu "Bird Nest",-,"Lion Mask",M_2,"Skeleton Manteau",M_3,"Fashion Hip Sack",M_4,"Sales Banner",M_5,"Leave",M_Exit; mes "[Yakima]"; mes "Oh.. it's an excellent item for any beast hunter."; @@ -34,7 +34,7 @@ gonryun,187,140,4 script Yakima 4_F_EINWOMAN,{ mes "[Yakima]"; mes "Do you have all the items?"; next; - menu "Yeah.",-,"Nay.",M_EXIT; + menu "Yeah.",-,"Nay.",M_Exit; if(countitem(5067) < 1 || countitem(916) < 920 || countitem(925) < 310) goto L_NOITEM;//Items: Sombrero, Feather_of_Birds, Bill_of_Birds, delitem 5067,1;//Items: Sombrero, @@ -61,7 +61,7 @@ M_2: mes "[Yakima]"; mes "Do you have all the items?"; next; - menu "Yeah.",-,"Nay.",M_EXIT; + menu "Yeah.",-,"Nay.",M_Exit; if(countitem(5098) < 1 || countitem(1030) < 10 || countitem(1029) < 30 || countitem(7267) < 300) goto L_NOITEM;//Items: Tiger_Mask, Tiger_Skin, Tiger's_Footskin, Tiger_Panty, delitem 5098,1;//Items: Tiger_Mask, @@ -90,7 +90,7 @@ M_3: mes "[Yakima]"; mes "Do you have all the items?"; next; - menu "Yeah.",-,"Nay.",M_EXIT; + menu "Yeah.",-,"Nay.",M_Exit; if(countitem(2508) < 1 || countitem(2506) < 2 || countitem(2609) < 3 || countitem(7207) < 10) goto L_NOITEM;//Items: Ragamuffin_Manteau, Manteau_, Skull_Ring, Old_Manteau, delitem 2508,1;//Items: Ragamuffin_Manteau, @@ -119,7 +119,7 @@ M_4: mes "[Yakima]"; mes "Do you have all the items?"; next; - menu "Yeah.",-,"Nay.",M_EXIT; + menu "Yeah.",-,"Nay.",M_Exit; if(countitem(2269) < 3 || countitem(2207) < 3 || countitem(2612) < 2 || countitem(2287)<3 ) goto L_NOITEM;//Items: Romantic_Flower, Fancy_Flower, Flower_Ring, delitem 2269,3;//Items: Romantic_Flower, @@ -150,7 +150,7 @@ M_5: mes "[Yakima]"; mes "Do you have all the items?"; next; - menu "Yeah.",-,"Nay.",M_EXIT; + menu "Yeah.",-,"Nay.",M_Exit; if(countitem(975) < 1 || countitem(980) < 1 || countitem(2272) < 2 || countitem(2262) < 3 || countitem(7298) < 180 || countitem(7164) < 20) goto L_NOITEM;//Items: Scarlet_Dyestuff, Orange_Dyestuff, Stop_Post, Clown_Nose, Fig_Leaf, Solid_Peach, delitem 975,1;//Items: Scarlet_Dyestuff, @@ -171,7 +171,7 @@ L_NOITEM: emotion e_sry; close; -M_EXIT: +M_Exit: mes "[Yakima]"; mes callfunc("F_Bye"); close; diff --git a/npc/custom/quests/thq/THQS_ChatingNPC.txt b/npc/custom/quests/thq/THQS_ChatingNPC.txt index a8cb49b9f..8ade6d8fd 100644 --- a/npc/custom/quests/thq/THQS_ChatingNPC.txt +++ b/npc/custom/quests/thq/THQS_ChatingNPC.txt @@ -59,9 +59,9 @@ yuno_in01,22,162,6 script Female Assasin 4_F_JOB_ASSASSIN,{ mes "Umm sorry I'm not gona waste my time talking to you if you arn't even a member!"; close; N_Member: - set @TEMP,rand(1,2); - if (@TEMP == 1) goto N_Chat1; - if (@TEMP == 2) goto N_Chat2; + set @temp,rand(1,2); + if (@temp == 1) goto N_Chat1; + if (@temp == 2) goto N_Chat2; mes "How are you reading this???"; mes "Well unless you are reading the code :)"; close; @@ -80,8 +80,8 @@ yuno_in01,25,162,6 script Female Wizard 2_F_MAGICMASTER,{ mes "Umm sorry I'm not gona waste my time talking to you if you arn't even a member!"; close; N_Member: - set @TEMP,rand(2); - if (@TEMP == 1) goto N_Chat; + set @temp,rand(2); + if (@temp == 1) goto N_Chat; mes "Ahh welcome fellow Treasure Hunter "+strcharinfo(0)+"."; mes "Did you hear about that goat man running around in the trees?"; mes " "; diff --git a/npc/custom/quests/thq/THQS_QuestNPC.txt b/npc/custom/quests/thq/THQS_QuestNPC.txt index 1fad134aa..9a09089b0 100644 --- a/npc/custom/quests/thq/THQS_QuestNPC.txt +++ b/npc/custom/quests/thq/THQS_QuestNPC.txt @@ -30,7 +30,7 @@ yuno_in01,112,151,6 script Quest Manager 1_M_SIZ,{ mes "Good well get back out there."; close; N_PayZeny: - if (zeny < 2500) goto N_ZenyFail; + if (Zeny < 2500) goto N_ZenyFail; set one_qset, 0; set two_qset, 0; set three_qset, 0; diff --git a/npc/custom/quests/umbalian_language.txt b/npc/custom/quests/umbalian_language.txt index 70ae07d28..5bb17955e 100644 --- a/npc/custom/quests/umbalian_language.txt +++ b/npc/custom/quests/umbalian_language.txt @@ -155,10 +155,10 @@ L_AGAIN: yuno,157,366,2 script Wise Man Fabius 2_M_SAGE_OLD,{ mes "[Fabius]"; if(event_umbala >= 3) set umb_lang,2; //You already learnt Umbalian language from Umbalian Chief. So this Quest is disabled - if(umb_lang<2) goto L_QUEST; + if(umb_lang<2) goto L_Quest; mes "You speak Umbalian fluently! So you will never forget the language of Umbalians!"; close; -L_QUEST: +L_Quest: if((countitem(1006) < 1) || (countitem(7118) < 1) || (countitem(7117) < 1)) goto L_DONE;//Items: Old Magic Book, Torn Scroll, Torn Spell Book, delitem 1006,1; //Items: Old Magic Book, delitem 7118,1; //Items: Torn Scroll, diff --git a/npc/custom/stylist.txt b/npc/custom/stylist.txt index 387c876c2..4bbc8f8dd 100644 --- a/npc/custom/stylist.txt +++ b/npc/custom/stylist.txt @@ -12,23 +12,23 @@ prontera,170,180,1 script Stylist#custom_stylist 2_M_DYEINGER,{ - setarray .@Styles[1],getbattleflag("max_cloth_color"),getbattleflag("max_hair_style"),getbattleflag("max_hair_color"); + setarray .@styles[1],getbattleflag("max_cloth_color"),getbattleflag("max_hair_style"),getbattleflag("max_hair_color"); setarray .@Look[1],7,1,6; set .@s, select(" ~ Cloth color: ~ Hairstyle: ~ Hair color"); set .@Revert, getlook(.@Look[.@s]); - set .@Style,1; + set .@style,1; while(1) { - setlook .@Look[.@s], .@Style; - message strcharinfo(0),"This is style #"+.@Style+"."; - set .@menu$, " ~ Next (^0055FF"+((.@Style!=.@Styles[.@s])?.@Style+1:1)+"^000000): ~ Previous (^0055FF"+((.@Style!=1)?.@Style-1:.@Styles[.@s])+"^000000): ~ Jump to...: ~ Revert to original (^0055FF"+.@Revert+"^000000)"; + setlook .@Look[.@s], .@style; + message strcharinfo(0),"This is style #"+.@style+"."; + set .@menu$, " ~ Next (^0055FF"+((.@style!=.@styles[.@s])?.@style+1:1)+"^000000): ~ Previous (^0055FF"+((.@style!=1)?.@style-1:.@styles[.@s])+"^000000): ~ Jump to...: ~ Revert to original (^0055FF"+.@Revert+"^000000)"; switch(select(.@menu$)) { - case 1: set .@Style, ((.@Style!=.@Styles[.@s])?.@Style+1:1); break; - case 2: set .@Style, ((.@Style!=1)?.@Style-1:.@Styles[.@s]); break; - case 3: message strcharinfo(0),"Choose a style between 1 - "+.@Styles[.@s]+"."; - input .@Style,0,.@Styles[.@s]; - if (!.@Style) set .@Style, rand(1,.@Styles[.@s]); + case 1: set .@style, ((.@style!=.@styles[.@s])?.@style+1:1); break; + case 2: set .@style, ((.@style!=1)?.@style-1:.@styles[.@s]); break; + case 3: message strcharinfo(0),"Choose a style between 1 - "+.@styles[.@s]+"."; + input .@style,0,.@styles[.@s]; + if (!.@style) set .@style, rand(1,.@styles[.@s]); break; - case 4: set .@Style, .@Revert; setlook .@Look[.@s], .@Revert; break; + case 4: set .@style, .@Revert; setlook .@Look[.@s], .@Revert; break; } } } diff --git a/npc/custom/woe_controller.txt b/npc/custom/woe_controller.txt index 609b7942c..c21018d60 100644 --- a/npc/custom/woe_controller.txt +++ b/npc/custom/woe_controller.txt @@ -163,9 +163,9 @@ OnReward: freeloop(1); for(set .@i,0; .@i<30; set .@i,.@i+1) if (getarg(0)&(1<<.@i)) { - set .@gid, getcastledata(.Castles$[.@i],1); - if (!.@gid) continue; - set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid); + set .@GID, getcastledata(.Castles$[.@i],1); + if (!.@GID) continue; + set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@GID+"' AND "+.@sql$,.@aid,.@cid); for(set .@j,0; .@j<.@size; set .@j,.@j+1) { if (.Options&8 && !(.Options&4)) { set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a"); @@ -297,26 +297,26 @@ while(1) { } mes "Select a day."; next; - set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1; + set .@day, select(" ~ "+implode(.Days$,": ~ "))-1; mes "[New Session]"; - mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000."; + mes "Select a start time for ^0055FF"+.Days$[.@day]+"^000000."; next; set .@menu$,""; for(set .@i,0; .@i<23; set .@i,.@i+1) set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":"; - set .@Start, select(.@menu$)-1; + set .@start, select(.@menu$)-1; mes "[New Session]"; - mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000."; + mes "Select an end time for ^0055FF"+.Days$[.@day]+"^000000."; next; set .@menu$,""; - for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1) + for(set .@i,.@start+1; .@i<24; set.@i,.@i+1) set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":"; - set .@End, select(.@menu$)+.@Start; + set .@end, select(.@menu$)+.@start; for(set .@i,0; .@i<.Size; set .@i,.@i+4) - if (.@Day == $WOE_CONTROL[.@i] && - ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) || - (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) || - (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) { + if (.@day == $WOE_CONTROL[.@i] && + ((.@start >= $WOE_CONTROL[.@i+1] && .@start < $WOE_CONTROL[.@i+2]) || + (.@end > $WOE_CONTROL[.@i+1] && .@end <= $WOE_CONTROL[.@i+2]) || + (.@start <= $WOE_CONTROL[.@i+1] && .@end >= $WOE_CONTROL[.@i+2]))) { mes "[New Session]"; mes "The chosen times overlap with an existing session."; next; @@ -324,22 +324,22 @@ while(1) { break; } if (.@d) { set .@d,0; break; } - set .@Castle,0; + set .@castle,0; while(1) { mes "[New Session]"; - mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000"; + mes "^0055FF"+.Days$[.@day]+" ("+Add_Zero(.@start)+"-"+Add_Zero(.@end)+")^000000"; mes " > Castles:"; - if (!.@Castle) + if (!.@castle) mes " ~ ^777777(none selected)^000000"; else for(set .@i,0; .@i<30; set .@i,.@i+1) - if (.@Castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")"; + if (.@castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")"; next; - set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":"; + set .@menu$,((.@castle)?" ~ ^FF0000Finished...^000000":"")+":"; for(set .@i,0; .@i<30; set .@i,.@i+1) - set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:"; + set .@menu$, .@menu$+" ~ "+((.@castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:"; set .@i, select(.@menu$)-1; if (.@i) - set .@Castle, .@Castle^(1<<(.@i-1)); + set .@castle, .@castle^(1<<(.@i-1)); else { mes "[New Session]"; mes "Are you sure?"; @@ -347,13 +347,13 @@ while(1) { switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) { case 1: for(set .@i,0; .@i<.Size; set .@i,.@i+4) - if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) { + if ((.@day == $WOE_CONTROL[.@i] && .@end <= $WOE_CONTROL[.@i+1]) || .@day < $WOE_CONTROL[.@i]) { set .@d,1; break; } if (!.@d) { set .@d,1; set .@i,.Size; } copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i; - setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle; + setarray $WOE_CONTROL[.@i], .@day, .@start, .@end, .@castle; set .Size, getarraysize($WOE_CONTROL); case 3: mes "[New Session]"; diff --git a/npc/events/dumplingfestival.txt b/npc/events/dumplingfestival.txt index 1c94548f9..04a8b7f4c 100644 --- a/npc/events/dumplingfestival.txt +++ b/npc/events/dumplingfestival.txt @@ -37,7 +37,7 @@ payon,93,81,4 script Exorcist Master Fahae 4_M_BUDDHIST,{ input @input; if(@input==0) close; if(@input>5) goto L_SORRY; - if(Zeny< @input*20000) goto L_NOZENY; + if(Zeny< @input*20000) goto L_NoZeny; set Zeny,Zeny-20000*@input; getitem 682,@input; mes "[Exorcist Master Fahae]"; @@ -64,14 +64,14 @@ M_HERB: input @input; if(@input==0) close; if(@input>5) goto L_SORRY; - if(Zeny< @input*10000) goto L_NOZENY; + if(Zeny< @input*10000) goto L_NoZeny; set Zeny,Zeny-10000*@input; getitem 683,@input; mes "[Exorcist Master Fahae]"; mes "Here you go, I hope you may succeed in my quest."; close; -L_NOZENY: +L_NoZeny: mes "[Exorcist Master Fahae]"; mes "Money doesn't bring joy to everyone, but we need it to support the temple and myself. Please, try to kill some monsters and take their drops."; close; diff --git a/npc/events/whiteday.txt b/npc/events/whiteday.txt index 7e921ed97..472f0030b 100644 --- a/npc/events/whiteday.txt +++ b/npc/events/whiteday.txt @@ -29,7 +29,7 @@ alberta,188,64,4 script Sugar 4_F_02,{ mes "heartfelt like"; mes "the sweetness of the present some how."; next; - menu "Please give me!",-,"I don't need it.",M_END,"The teacher.",M_L1; + menu "Please give me!",-,"I don't need it.",M_End,"The teacher.",M_L1; mes "[Sugar]"; mes "Yes!"; @@ -69,7 +69,7 @@ L0_3: L_INPUT: input @maplenum; if (@maplenum > 5) goto L_ERROR; - if (@maplenum == 0) goto M_END; + if (@maplenum == 0) goto M_End; set @maplePriceT,@maplePrice*@maplenum; if (Zeny < @maplePriceT) goto L_ERROR2; set Zeny,Zeny- @maplePriceT; @@ -115,7 +115,7 @@ L_ERROR2: mes "I will ask you to check your money first."; close; -M_END: +M_End: mes "[Sugar]"; mes "Really .... You might regret it.."; mes "If you change your mind."; diff --git a/npc/events/xmas.txt b/npc/events/xmas.txt index 37b91e6e0..d8423dda7 100644 --- a/npc/events/xmas.txt +++ b/npc/events/xmas.txt @@ -20,7 +20,7 @@ //= 1.4 Added a fix to make Lutie & Bard quests passable during this event [Lupus] //============================================================ -xmas_in,100,96,4 script Father Christmas::Santa2 4_M_SANTA,{ +xmas_in,100,96,4 script Santa Claus::Santa2 4_M_SANTA,{ mes "[Santa Claus]"; if(xmas_npc==0) set xmas_npc, 1; // For Lutie & Bard quest if(#event_xmas > 0 && #event_xmas < 30 ) goto L_Start; @@ -104,7 +104,7 @@ L_Start: close; OnInit: - disablenpc "Santa1"; + disablenpc "Santa Claus"; end; } diff --git a/npc/merchants/coin_exchange.txt b/npc/merchants/coin_exchange.txt index b2c65f966..1e929bf86 100644 --- a/npc/merchants/coin_exchange.txt +++ b/npc/merchants/coin_exchange.txt @@ -54,8 +54,8 @@ if (countitem(.@coin)) { mes .@n$; mes "Thank you for coming."; - delitem .@Coin,1; - getitem .@Items[.@i],3; + delitem .@coin,1; + getitem .@items[.@i],3; close; } else { diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt index b8e43199d..3f7d1d20a 100644 --- a/npc/other/Global_Functions.txt +++ b/npc/other/Global_Functions.txt @@ -309,14 +309,14 @@ function script F_GetArmorType { // Time calculation Function // ********************************************************************* function script Time2Str { - set .@Time_Left, getarg(0) - gettimetick(2); + set .@time_left, getarg(0) - gettimetick(2); - set .@Days, .@Time_Left / 86400; - set .@Time_Left, .@Time_Left - (.@Days * 86400); - set .@Hours, .@Time_Left / 3600; - set .@Time_Left, .@Time_Left - (.@Hours * 3600); - set .@Minutes, .@Time_Left / 60; - set .@Time_Left, .@Time_Left - (.@Minutes * 60); + set .@Days, .@time_left / 86400; + set .@time_left, .@time_left - (.@Days * 86400); + set .@Hours, .@time_left / 3600; + set .@time_left, .@time_left - (.@Hours * 3600); + set .@Minutes, .@time_left / 60; + set .@time_left, .@time_left - (.@Minutes * 60); set .@Time$, ""; if( .@Days > 1 ) @@ -334,10 +334,10 @@ function script Time2Str { else if( .@Minutes > 0 ) set .@Time$, .@Time$ + .@Minutes + " minute, "; - if( .@Time_Left > 1 || .@Time_Left == 0 ) - set .@Time$, .@Time$ + .@Time_Left + " seconds"; - else if( .@Time_Left == 1 ) - set .@Time$, .@Time$ + .@Time_Left + " second"; + if( .@time_left > 1 || .@time_left == 0 ) + set .@Time$, .@Time$ + .@time_left + " seconds"; + else if( .@time_left == 1 ) + set .@Time$, .@Time$ + .@time_left + " second"; return .@Time$; } diff --git a/npc/quests/dandelion_request.txt b/npc/quests/dandelion_request.txt index 47d9964f7..e278a4773 100644 --- a/npc/quests/dandelion_request.txt +++ b/npc/quests/dandelion_request.txt @@ -7950,7 +7950,7 @@ OnTouch: mes "What was that?"; close2; soundeffect "wander_man_move.wav",0; - sc_end SC_All; + sc_end SC_ALL; disablenpc "#maogate1_talk2"; end; } @@ -8007,7 +8007,7 @@ OnTouch: mes "............"; close2; soundeffect "wander_man_move.wav",0; - sc_end SC_All; + sc_end SC_ALL; disablenpc "#maogate1_talk3"; end; } @@ -8059,7 +8059,7 @@ OnTouch: mes "in Castle Morroc..."; close2; soundeffect "wander_man_move.wav",0; - sc_end SC_All; + sc_end SC_ALL; disablenpc "#maogate1_talk4"; end; } @@ -8096,7 +8096,7 @@ OnTouch: mes "Come on, let's go..."; close2; soundeffect "wander_man_move.wav",0; - sc_end SC_All; + sc_end SC_ALL; disablenpc "#maogate1_talk5"; end; } @@ -8169,7 +8169,7 @@ OnTouch: mes "the hell is Raiyan Moore?!"; close2; soundeffect "wander_man_move.wav",0; - sc_end SC_All; + sc_end SC_ALL; disablenpc "#maogate1_talk6"; end; } @@ -8223,7 +8223,7 @@ OnTouch: mes "don't let me be too late!"; close2; soundeffect "wander_man_move.wav",0; - sc_end SC_All; + sc_end SC_ALL; disablenpc "#maogate1_talk7"; end; } @@ -8933,7 +8933,7 @@ OnTouch: mes "What was that?"; close2; soundeffect "wander_man_move.wav",0; - sc_end SC_All; + sc_end SC_ALL; disablenpc "#maogate2_talk2"; end; } @@ -8990,7 +8990,7 @@ OnTouch: mes "............"; close2; soundeffect "wander_man_move.wav",0; - sc_end SC_All; + sc_end SC_ALL; disablenpc "#maogate2_talk3"; end; } @@ -9042,7 +9042,7 @@ OnTouch: mes "in Castle Morroc..."; close2; soundeffect "wander_man_move.wav",0; - sc_end SC_All; + sc_end SC_ALL; disablenpc "#maogate2_talk4"; end; } @@ -9079,7 +9079,7 @@ OnTouch: mes "Come on, let's go..."; close2; soundeffect "wander_man_move.wav",0; - sc_end SC_All; + sc_end SC_ALL; disablenpc "#maogate2_talk5"; end; } @@ -9152,7 +9152,7 @@ OnTouch: mes "the hell is Raiyan Moore?!"; close2; soundeffect "wander_man_move.wav",0; - sc_end SC_All; + sc_end SC_ALL; disablenpc "#maogate2_talk6"; end; } @@ -9206,7 +9206,7 @@ OnTouch: mes "don't let me be too late!"; close2; soundeffect "wander_man_move.wav",0; - sc_end SC_All; + sc_end SC_ALL; disablenpc "#maogate2_talk7"; end; } |