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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-30 17:38:39 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-30 17:38:39 +0000 |
commit | bed9459f0edafeab823aa4c0a473828e77e43c15 (patch) | |
tree | 1fef3bbf08bb8d7b68307df619daad521aab53f6 | |
parent | 6f24a7748e12e3dd2e24153bd0a5382d89273b98 (diff) | |
download | hercules-bed9459f0edafeab823aa4c0a473828e77e43c15.tar.gz hercules-bed9459f0edafeab823aa4c0a473828e77e43c15.tar.bz2 hercules-bed9459f0edafeab823aa4c0a473828e77e43c15.tar.xz hercules-bed9459f0edafeab823aa4c0a473828e77e43c15.zip |
- Corrected char deletion not working (column is called homun_id, not hom_id...)
- Collapsed config settings produce_item_name_input, produce_potion_name_input, making_arrow_name_input, holywater_name_input, cdp_name_input into a single config produce_item_name_input which uses bitmasks to determine what it affects.
- Updated arrow_decrement to have 3 possible values: Disabled, Enabled, and Enabled as well as giving arrow requirements to skills that do not have them when used with ranged weapons (auto-guess for plagiarized/item-granted skills)
- Minor cleanings
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9746 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 10 | ||||
-rw-r--r-- | conf-tmpl/Changelog.txt | 9 | ||||
-rw-r--r-- | conf-tmpl/battle/battle.conf | 8 | ||||
-rw-r--r-- | conf-tmpl/battle/items.conf | 22 | ||||
-rw-r--r-- | src/char_sql/char.c | 3 | ||||
-rw-r--r-- | src/char_sql/int_homun.c | 1 | ||||
-rw-r--r-- | src/map/battle.c | 10 | ||||
-rw-r--r-- | src/map/battle.h | 4 | ||||
-rw-r--r-- | src/map/skill.c | 20 |
9 files changed, 52 insertions, 35 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 41a39e39d..32c98ac0c 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,16 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2007/01/30 + * Corrected char deletion not working (column is called homun_id, not + hom_id...) + * Collapsed config settings produce_item_name_input, + produce_potion_name_input, making_arrow_name_input, holywater_name_input, + cdp_name_input into a single config produce_item_name_input which uses + bitmasks to determine what it affects. + * Updated arrow_decrement to have 3 possible values: Disabled, Enabled, and + Enabled + Autoguess (gives arrow consumption as appropiate to + plagiarized/acquired skills). 2007/01/29 * Corrected the homunculus deletion functions so that the homunculus is deleted together with the character. diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt index c155b7045..cc0765595 100644 --- a/conf-tmpl/Changelog.txt +++ b/conf-tmpl/Changelog.txt @@ -1,5 +1,14 @@ Date Added +2007/01/29 + * Collapsed config settings produce_item_name_input, + produce_potion_name_input, making_arrow_name_input, holywater_name_input, + cdp_name_input into a single config produce_item_name_input which uses + bitmasks to determine what it affects. See battle/item.conf for details. + * Updated arrow_decrement to have 3 possible values: Disabled, Enabled, and + Enabled + Autoguess (gives arrow consumption as appropiate to + plagiarized/acquired skills). eA previously had a hardcoded '2' setting, + now it's 1 by default as it should be. [Skotlex] 2007/01/28 * Fixed the description of @summon * Fixed @nuke's position (I edited the wrong file by accident) diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf index c951746e7..4b520dfee 100644 --- a/conf-tmpl/battle/battle.conf +++ b/conf-tmpl/battle/battle.conf @@ -164,5 +164,9 @@ equip_skill_break_rate: 100 // NOTE: The official setting is yes, even thought it degrades performance a bit. delay_battle_damage: yes -// Are arrows are consumed when used on a bow? (Note 1) -arrow_decrement: yes +// Are arrows/ammo consumed when used on a bow/gun? +// 0 - No, 1 - Yes +// 2 - Yes even for skills that do not specify arrow consumption when said +// skill is weapon-based and used with ranged weapons (auto-guesses which +// skills should consume ammo when it's acquired via a card or plagiarize) +arrow_decrement: 1 diff --git a/conf-tmpl/battle/items.conf b/conf-tmpl/battle/items.conf index 98f1a7034..6ec9524eb 100644 --- a/conf-tmpl/battle/items.conf +++ b/conf-tmpl/battle/items.conf @@ -39,20 +39,14 @@ weapon_produce_rate: 100 // Prepare Potion success rate. (Note 2) potion_produce_rate: 100 -// Do produced items have the maker's name on them? (Note 1) -produce_item_name_input: yes - -// Do produced potions have the maker's name on them? (Note 1) -produce_potion_name_input: yes - -// Do crafted arrows have the maker's name on them? (Note 1) -making_arrow_name_input: no - -// Do created holy waters have the maker's name on it? (Note 1) -holywater_name_input: no - -// Do created poison bottles have the maker's name on it? (Note 1) -cdp_name_input: no +// Do produced items have the maker's name on them? (Note 4) +// 0x01: Produced Weapons +// 0x02: Produced Potions +// 0x04: Produced Arrows +// 0x08: Produced Holy Water +// 0x10: Produced Deadly Potions +// 0x80: Other produced items. +produce_item_name_input: 0x03 // Is a monster summoned via dead branch aggressive? (Note 1) dead_branch_active: yes diff --git a/src/char_sql/char.c b/src/char_sql/char.c index ea34d9b10..52a986394 100644 --- a/src/char_sql/char.c +++ b/src/char_sql/char.c @@ -32,6 +32,7 @@ #include "db.h" #include "malloc.h" #include "int_guild.h" +#include "int_homun.h" #include "char.h" #ifndef TXT_SQL_CONVERT @@ -1457,7 +1458,7 @@ int delete_char_sql(int char_id, int partner_id) char char_name[NAME_LENGTH], t_name[NAME_LENGTH*2]; //Name needs be escaped. int account_id, party_id, guild_id, hom_id, char_base_level; - sprintf(tmp_sql, "SELECT `name`,`account_id`,`party_id`,`guild_id`,`base_level`,`hom_id` FROM `%s` WHERE `char_id`='%d'",char_db, char_id); + sprintf(tmp_sql, "SELECT `name`,`account_id`,`party_id`,`guild_id`,`base_level`,`homun_id` FROM `%s` WHERE `char_id`='%d'",char_db, char_id); if (mysql_query(&mysql_handle, tmp_sql)) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); diff --git a/src/char_sql/int_homun.c b/src/char_sql/int_homun.c index 206a6a5c1..a7ba26eb6 100644 --- a/src/char_sql/int_homun.c +++ b/src/char_sql/int_homun.c @@ -236,6 +236,7 @@ int mapif_delete_homunculus(int fd) { RFIFOHEAD(fd); mapif_homunculus_deleted(fd, inter_delete_homunculus(RFIFOL(fd,2))); + return 1; } int mapif_rename_homun_ack(int fd, int account_id, int char_id, unsigned char flag, char *name){ diff --git a/src/map/battle.c b/src/map/battle.c index fd38721aa..8b67ce885 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3640,10 +3640,6 @@ static const struct battle_data_short { { "party_skill_penalty", &battle_config.party_skill_penalty }, { "monster_class_change_full_recover", &battle_config.monster_class_change_full_recover }, { "produce_item_name_input", &battle_config.produce_item_name_input }, - { "produce_potion_name_input", &battle_config.produce_potion_name_input}, - { "making_arrow_name_input", &battle_config.making_arrow_name_input }, - { "holywater_name_input", &battle_config.holywater_name_input }, - { "cdp_name_input", &battle_config.cdp_name_input }, { "display_skill_fail", &battle_config.display_skill_fail }, { "chat_warpportal", &battle_config.chat_warpportal }, { "mob_warp", &battle_config.mob_warp }, @@ -4056,11 +4052,7 @@ void battle_set_defaults() { battle_config.land_skill_limit = BL_ALL; battle_config.party_skill_penalty = 1; battle_config.monster_class_change_full_recover = 1; - battle_config.produce_item_name_input = 1; - battle_config.produce_potion_name_input = 1; - battle_config.making_arrow_name_input = 1; - battle_config.holywater_name_input = 1; - battle_config.cdp_name_input = 1; + battle_config.produce_item_name_input = 0x3; battle_config.display_skill_fail = 0; battle_config.chat_warpportal = 0; battle_config.mob_warp = 0; diff --git a/src/map/battle.h b/src/map/battle.h index 4fc6e545b..00be1fe42 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -254,10 +254,6 @@ extern struct Battle_Config { unsigned short party_skill_penalty; unsigned short monster_class_change_full_recover; unsigned short produce_item_name_input; - unsigned short produce_potion_name_input; - unsigned short making_arrow_name_input; - unsigned short holywater_name_input; - unsigned short cdp_name_input; unsigned short display_skill_fail; unsigned short chat_warpportal; unsigned short mob_warp; diff --git a/src/map/skill.c b/src/map/skill.c index 5ac920fe6..8c548b2bc 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7822,6 +7822,7 @@ static int skill_check_condition_mob_master_sub (struct block_list *bl, va_list int skill_isammotype (TBL_PC *sd, int skill) { return ( + battle_config.arrow_decrement==2 && (sd->status.weapon == W_BOW || (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE)) && skill != HT_PHANTASMIC && skill_get_type(skill) == BF_WEAPON && @@ -10603,20 +10604,29 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in } else { //Flag is only used on the end, so it can be used here. [Skotlex] switch (skill_id) { + case BS_DAGGER: + case BS_SWORD: + case BS_TWOHANDSWORD: + case BS_AXE: + case BS_MACE: + case BS_KNUCKLE: + case BS_SPEAR: + flag = battle_config.produce_item_name_input&0x1; + break; case AM_PHARMACY: case AM_TWILIGHT1: case AM_TWILIGHT2: case AM_TWILIGHT3: - flag = battle_config.produce_potion_name_input; + flag = battle_config.produce_item_name_input&0x2; break; case AL_HOLYWATER: - flag = battle_config.holywater_name_input; + flag = battle_config.produce_item_name_input&0x8; break; case ASC_CDP: - flag = battle_config.cdp_name_input; + flag = battle_config.produce_item_name_input&0x10; break; default: - flag = battle_config.produce_item_name_input; + flag = battle_config.produce_item_name_input&0x80; break; } if (flag) { @@ -10763,7 +10773,7 @@ int skill_arrow_create (struct map_session_data *sd, int nameid) tmp_item.identify = 1; tmp_item.nameid = skill_arrow_db[index].cre_id[i]; tmp_item.amount = skill_arrow_db[index].cre_amount[i]; - if(battle_config.making_arrow_name_input) { + if(battle_config.produce_item_name_input&0x4) { tmp_item.card[0]=CARD0_CREATE; tmp_item.card[1]=0; tmp_item.card[2]=GetWord(sd->status.char_id,0); // CharId |