diff options
author | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-08-23 19:08:54 +0000 |
---|---|---|
committer | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-08-23 19:08:54 +0000 |
commit | ac96c8dbde939dc367afe734f3452590e154475c (patch) | |
tree | ad6b2ec838d199f6875ec331727b4a25249e0f9b | |
parent | c45d93d9d873996f99829dfc506c7875ea13d24c (diff) | |
download | hercules-ac96c8dbde939dc367afe734f3452590e154475c.tar.gz hercules-ac96c8dbde939dc367afe734f3452590e154475c.tar.bz2 hercules-ac96c8dbde939dc367afe734f3452590e154475c.tar.xz hercules-ac96c8dbde939dc367afe734f3452590e154475c.zip |
- Completed Mercenary Create, Delete, Save. Tests OK.
- Incremented MAX_SKILL required for a proper load of Mercenary Skills.
- Some fixes.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13118 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | db/skill_cast_db.txt | 52 | ||||
-rw-r--r-- | db/skill_db.txt | 74 | ||||
-rw-r--r-- | db/skill_require_db.txt | 74 | ||||
-rw-r--r-- | db/skill_unit_db.txt | 8 | ||||
-rw-r--r-- | src/char_sql/int_homun.c | 36 | ||||
-rw-r--r-- | src/char_sql/int_homun.h | 3 | ||||
-rw-r--r-- | src/char_sql/inter.c | 2 | ||||
-rw-r--r-- | src/common/mmo.h | 2 | ||||
-rw-r--r-- | src/map/chrif.c | 7 | ||||
-rw-r--r-- | src/map/clif.c | 18 | ||||
-rw-r--r-- | src/map/intif.c | 47 | ||||
-rw-r--r-- | src/map/intif.h | 2 | ||||
-rw-r--r-- | src/map/map.c | 3 | ||||
-rw-r--r-- | src/map/mercenary.c | 11 | ||||
-rw-r--r-- | src/map/mercenary.h | 2 | ||||
-rw-r--r-- | src/map/unit.c | 340 |
16 files changed, 419 insertions, 262 deletions
diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt index 39e52dc9c..4f018fc9f 100644 --- a/db/skill_cast_db.txt +++ b/db/skill_cast_db.txt @@ -1034,57 +1034,57 @@ //===== Mercenary Skills =================== //-- MS_MAGNUM -//8202,0,0,0,2000,10000 +8202,0,0,0,2000,10000 //-- KN_BOWLINGBASH -//8203,700,0,0,0,0 +8203,700,0,0,0,0 //-- LK_PARRYING -//8204,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0 +8204,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0 //-- CR_REFLECTSHIELD -//8205,0,0,0,300000,0 +8205,0,0,0,300000,0 //-- MS_BERSERK -//359,0,0,0,300000,15000 +8206,0,0,0,300000,15000 //-- MA_DOUBLE -//8207,0,0,0,100,0 +8207,0,0,0,100,0 //-- MA_SHOWER -//8208,0,0,0,100,0 +8208,0,0,0,100,0 //-- MA_SKIDTRAP -//8209,0,0,0,300000:240000:180000:120000:60000,0 +8209,0,0,0,300000:240000:180000:120000:60000,0 //-- MA_LANDMINE -//8210,0,0,0,200000:160000:120000:80000:40000,5000 +8210,0,0,0,200000:160000:120000:80000:40000,5000 //-- MA_SANDMAN -//8211,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000 +8211,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000 //-- MA_FREEZINGTRAP -//8212,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000 +8212,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000 //-- MA_CHARGEARROW -//8214,1500,0,0,0,0 +8214,1500,0,0,0,0 //-- MA_SHARPSHOOTING -//8215,2000,1500,0,0,0 +8215,2000,1500,0,0,0 //-- ML_BRANDISHSPEAR -//8217,700,0,0,0,0 +8217,700,0,0,0,0 //-- ML_SPIRALPIERCE -//8218,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000 +8218,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000 //-- ML_DEFENDER -//8219,0,800,0,180000,0 +8219,0,800,0,180000,0 //-- ML_AUTOGUARD -//8220,0,0,0,300000,0 +8220,0,0,0,300000,0 //-- ML_DEVOTION -//8221,3000,0,0,0,30000:45000:60000:75000:90000 +8221,3000,0,0,0,30000:45000:60000:75000:90000 //-- MER_MAGNIFICAT -//8222,4000,2000,0,30000:45000:60000:75000:90000,0 +8222,4000,2000,0,30000:45000:60000:75000:90000,0 //-- MER_QUICKEN -//8223,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0 +8223,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0 //-- MER_SIGHT -//8224,0,0,0,10000,0 +8224,0,0,0,10000,0 //-- MER_CRASH -//8225,1000,2000,0,0,0 +8225,1000,2000,0,0,0 //-- MER_PROVOKE -//8232,0,0,0,30000,0 +8232,0,0,0,30000,0 //-- MER_DECAGI -//8234,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0 +8234,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0 //-- MER_SCAPEGOAT -//8235,3000,0,0,0,0 +8235,3000,0,0,0,0 //-- MER_LEXDIVINA -//8236,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0 +8236,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0 //========================================== //===== Guild Skills ======================= diff --git a/db/skill_db.txt b/db/skill_db.txt index c7ea269bd..fe1fc3145 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -676,43 +676,43 @@ 8016,4,6,4,-1,0xD2,4,3,1,no,0,0,0,misc,0, HVAN_EXPLOSION,Bio Explosion // Mercenary Skill Place holders -//8201,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0, MS_BASH,Bash -//8202,0,6,4,3,0x2,2,10,1,no,0,0,0,weapon,2, MS_MAGNUM,Magnum_Break -//8203,-2,6,1,-1,0x2,1,10,1,no,33,0,0,weapon,1, MS_BOWLINGBASH,Bowling_Bash -//8204,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0, MS_PARRYING,Parry -//8205,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0, MS_REFLECTSHIELD,Shield_Reflect -//8206,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0, MS_BERSERK,Frenzy -//8207,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0, MA_DOUBLE,Double_Strafe -//8208,-9,6,2,-1,0x2,2,10,1,no,0,0,0,weapon,2, MA_SHOWER,Arrow_Shower -//8209,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,6:7:8:9:10, MA_SKIDTRAP,Skid_Trap -//8210,3,6,2,2,0x40,0,5,1,no,0,0x80,0,misc,0, MA_LANDMINE,Land_Mine -//8211,3,6,2,0,0x3,2,5,1,no,0,0x80,0,misc,0, MA_SANDMAN,Sandman -//8212,3,6,2,1,0x42,1,5,1,no,0,0x80,0,weapon,0, MA_FREEZINGTRAP,Freezing_Trap -//8213,2,6,32,0,0x1,0,1,1,no,0,0,0,misc,0, MA_REMOVETRAP,Remove_Trap -//8214,-9,6,1,-1,0x2,0,1,1,no,0,0x1,0,weapon,6, MA_CHARGEARROW,Arrow_Repel -//8215,4,8,1,-1,0,2,5,1,yes,0,0,14,weapon,0, MA_SHARPSHOOTING,Focused_Arrow_Strike -//8216,-2,8,1,-1,0,0,10,3,no,0,0,0,weapon,0, ML_PIERCE,Pierce -//8217,-2,6,1,-1,0x1,0,10,1,no,33,0,0,weapon,3, ML_BRANDISH,Brandish_Spear -//8218,5,8,1,-1,0x20,0,5,5,no,0,0,0,weapon,0, ML_SPIRALPIERCE,Spiral_Pierce -//8219,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0, ML_DEFENDER,Defending_Aura -//8220,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0, ML_AUTOGUARD,Guard -//8221,7:8:9:10:11,6,16,0,0x1,0,5,1,yes,0,0x600,0,none,0, ML_DEVOTION,Sacrifice -//8222,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0, MER_MAGNIFICAT,Magnificat -//8223,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0, MER_QUICKEN,Two-Hand_Quicken -//8224,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0, MER_SIGHT,Sight -//8225,0,0,0,0,0x1,0,5,0,no,0,0,0,weapon,0, MER_CRASH,Crash -//8226,0,0,0,0,0x1,0,1,0,no,0,0,0,magic,0, MER_REGAIN,Regain -//8227,0,0,0,0,0x1,0,1,0,no,0,0,0,magic,0, MER_TENDER,Tender -//8228,0,0,0,0,0x1,0,1,0,no,0,0,0,magic,0, MER_BENEDICTION,Benediction -//8229,0,0,0,0,0x1,0,1,0,no,0,0,0,magic,0, MER_RECUPERATE,Recuperate -//8230,0,0,0,0,0x1,0,1,0,no,0,0,0,magic,0, MER_MENTALCURE,Mental_Cure -//8231,0,0,0,0,0x1,0,1,0,no,0,0,0,magic,0, MER_COMPRESS,Compress -//8232,9,6,1,0,1,0,10,1,no,0,0,0,none,0, MER_PROVOKE,Provoke -//8233,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,0, MER_AUTOBERSERK,Berserk -//8234,9,6,1,0,0x1,0,10,1,yes,0,0,0,magic,0, MER_DECAGI,Decrease_AGI -//8235,0,0,0,0,0,0,1,0,no,0,0,0,none,0, MER_SCAPEGOAT,Scapegoat -//8236,5,6,1,0,0x1,0,10,0,yes,0,0,0,magic,0, MER_LEXDIVINA,Lex_Divina -//8237,9,6,1,0,0x1,0,1,1,yes,0,0,0,magic,0, MER_ESTIMATION,Sense +8201,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0, MS_BASH,Bash +8202,0,6,4,3,0x2,2,10,1,no,0,0,0,weapon,2, MS_MAGNUM,Magnum_Break +8203,-2,6,1,-1,0x2,1,10,1,no,33,0,0,weapon,1, MS_BOWLINGBASH,Bowling_Bash +8204,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0, MS_PARRYING,Parry +8205,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0, MS_REFLECTSHIELD,Shield_Reflect +8206,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0, MS_BERSERK,Frenzy +8207,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0, MA_DOUBLE,Double_Strafe +8208,-9,6,2,-1,0x2,2,10,1,no,0,0,0,weapon,2, MA_SHOWER,Arrow_Shower +8209,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,6:7:8:9:10, MA_SKIDTRAP,Skid_Trap +8210,3,6,2,2,0x40,0,5,1,no,0,0x80,0,misc,0, MA_LANDMINE,Land_Mine +8211,3,6,2,0,0x3,2,5,1,no,0,0x80,0,misc,0, MA_SANDMAN,Sandman +8212,3,6,2,1,0x42,1,5,1,no,0,0x80,0,weapon,0, MA_FREEZINGTRAP,Freezing_Trap +8213,2,6,32,0,0x1,0,1,1,no,0,0,0,misc,0, MA_REMOVETRAP,Remove_Trap +8214,-9,6,1,-1,0x2,0,1,1,no,0,0x1,0,weapon,6, MA_CHARGEARROW,Arrow_Repel +8215,4,8,1,-1,0,2,5,1,yes,0,0,14,weapon,0, MA_SHARPSHOOTING,Focused_Arrow_Strike +8216,-2,8,1,-1,0,0,10,3,no,0,0,0,weapon,0, ML_PIERCE,Pierce +8217,-2,6,1,-1,0x1,0,10,1,no,33,0,0,weapon,3, ML_BRANDISH,Brandish_Spear +8218,5,8,1,-1,0x20,0,5,5,no,0,0,0,weapon,0, ML_SPIRALPIERCE,Spiral_Pierce +8219,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0, ML_DEFENDER,Defending_Aura +8220,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0, ML_AUTOGUARD,Guard +8221,7:8:9:10:11,6,16,0,0x1,0,5,1,yes,0,0x600,0,none,0, ML_DEVOTION,Sacrifice +8222,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0, MER_MAGNIFICAT,Magnificat +8223,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0, MER_QUICKEN,Two-Hand_Quicken +8224,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0, MER_SIGHT,Sight +8225,0,0,0,0,0x1,0,5,0,no,0,0,0,weapon,0, MER_CRASH,Crash +8226,0,0,0,0,0x1,0,1,0,no,0,0,0,magic,0, MER_REGAIN,Regain +8227,0,0,0,0,0x1,0,1,0,no,0,0,0,magic,0, MER_TENDER,Tender +8228,0,0,0,0,0x1,0,1,0,no,0,0,0,magic,0, MER_BENEDICTION,Benediction +8229,0,0,0,0,0x1,0,1,0,no,0,0,0,magic,0, MER_RECUPERATE,Recuperate +8230,0,0,0,0,0x1,0,1,0,no,0,0,0,magic,0, MER_MENTALCURE,Mental_Cure +8231,0,0,0,0,0x1,0,1,0,no,0,0,0,magic,0, MER_COMPRESS,Compress +8232,9,6,1,0,1,0,10,1,no,0,0,0,none,0, MER_PROVOKE,Provoke +8233,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,0, MER_AUTOBERSERK,Berserk +8234,9,6,1,0,0x1,0,10,1,yes,0,0,0,magic,0, MER_DECAGI,Decrease_AGI +8235,0,0,0,0,0,0,1,0,no,0,0,0,none,0, MER_SCAPEGOAT,Scapegoat +8236,5,6,1,0,0x1,0,10,0,yes,0,0,0,magic,0, MER_LEXDIVINA,Lex_Divina +8237,9,6,1,0,0x1,0,1,1,yes,0,0,0,magic,0, MER_ESTIMATION,Sense 10000,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0, GD_APPROVAL,Official Guild Approval 10001,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0, GD_KAFRACONTRACT,Kafra Contract diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt index c4a058753..607171f65 100644 --- a/db/skill_require_db.txt +++ b/db/skill_require_db.txt @@ -471,40 +471,40 @@ 8014,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC 8016,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_EXPLOSION -//8201,0,0,8:8:8:8:8:15:15:15:15:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MS_BASH,Bash -//8202,20:20:19:19:18:18:17:17:16:16,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MS_MAGNUM -//8203,0,0,13:14:15:16:17:18:19:20:21:22,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MS_BOWLINGBASH -//8204,0,0,50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MS_PARRYING -//8205,0,0,35:40:45:50:55:60:65:70:75:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MS_REFLECTSHIELD -//8206,0,0,100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MS_BERSERK -//8207,0,0,12,0,0,0,99,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MA_DOUBLE -//8208,0,0,15,0,0,0,99,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MA_SHOWER -//8209,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MA_SKIDTRAP -//8210,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MA_LANDMINE -//8211,0,0,12,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MA_SANDMAN -//8212,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MA_FREEZINGTRAP -//8213,0,0,5,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MA_REMOVETRAP -//8214,0,0,15,0,0,0,99,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MA_CHARGEARROW -//8215,0,0,18:21:24:27:30,0,0,0,99,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MA_SHARPSHOOTING -//8216,0,0,7,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ML_PIERCE -//8217,0,0,12,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ML_BRANDISH -//8218,0,0,18:21:24:27:30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ML_SPIRALPIERCE -//8219,0,0,30,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ML_DEFENDER -//8220,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ML_AUTOGUARD -//8221,0,0,25,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ML_DEVOTION -//8222,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_MAGNIFICAT -//8223,0,0,14:18:22:26:30:34:38:42:46:50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_QUICKEN -//8224,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_SIGHT -//8225,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_CRASH -//8226,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_REGAIN -//8227,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_TENDER -//8228,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_BENEDICTION -//8229,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_RECUPERATE -//8230,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_MENTALCURE -//8231,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_COMPRESS -//8232,0,0,4:5:6:7:8:9:10:11:12:13,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_PROVOKE -//8233,0,0,5,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_AUTOBERSERK -//8234,0,0,15:17:19:21:23:25:27:29:31:33,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_DECAGI -//8235,0,0,10,100,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_SCAPEGOAT -//8236,0,0,20:20:20:20:20:18:16:14:12:10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_LEXDIVINA -//8237,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_ESTIMATION +8201,0,0,8:8:8:8:8:15:15:15:15:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MS_BASH +8202,20:20:19:19:18:18:17:17:16:16,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MS_MAGNUM +8203,0,0,13:14:15:16:17:18:19:20:21:22,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MS_BOWLINGBASH +8204,0,0,50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MS_PARRYING +8205,0,0,35:40:45:50:55:60:65:70:75:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MS_REFLECTSHIELD +8206,0,0,100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MS_BERSERK +8207,0,0,12,0,0,0,99,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MA_DOUBLE +8208,0,0,15,0,0,0,99,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MA_SHOWER +8209,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MA_SKIDTRAP +8210,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MA_LANDMINE +8211,0,0,12,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MA_SANDMAN +8212,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MA_FREEZINGTRAP +8213,0,0,5,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MA_REMOVETRAP +8214,0,0,15,0,0,0,99,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MA_CHARGEARROW +8215,0,0,18:21:24:27:30,0,0,0,99,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MA_SHARPSHOOTING +8216,0,0,7,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ML_PIERCE +8217,0,0,12,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ML_BRANDISH +8218,0,0,18:21:24:27:30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ML_SPIRALPIERCE +8219,0,0,30,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ML_DEFENDER +8220,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ML_AUTOGUARD +8221,0,0,25,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ML_DEVOTION +8222,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_MAGNIFICAT +8223,0,0,14:18:22:26:30:34:38:42:46:50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_QUICKEN +8224,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_SIGHT +8225,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_CRASH +8226,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_REGAIN +8227,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_TENDER +8228,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_BENEDICTION +8229,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_RECUPERATE +8230,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_MENTALCURE +8231,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_COMPRESS +8232,0,0,4:5:6:7:8:9:10:11:12:13,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_PROVOKE +8233,0,0,5,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_AUTOBERSERK +8234,0,0,15:17:19:21:23:25:27:29:31:33,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_DECAGI +8235,0,0,10,100,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_SCAPEGOAT +8236,0,0,20:20:20:20:20:18:16:14:12:10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_LEXDIVINA +8237,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_ESTIMATION diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt index 6dd14fabf..768606ed7 100644 --- a/db/skill_unit_db.txt +++ b/db/skill_unit_db.txt @@ -95,7 +95,7 @@ 535,0xbd, , -1, 0, 20,enemy, 0x010 //NJ_KAENSIN 538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON 670,0xc7, , 1, 4:7:10:13:16:19:22:25:28:31,1000,all,0x008 //NPC_EVILLAND -//8209,0x90, , 0, 1,1000,enemy, 0x002 //MA_SKIDTRAP -//8210,0x93, , 0, 0,1000,enemy, 0x002 //MA_LANDMINE -//8211,0x95, , 0, 1,1000,enemy, 0x002 //MA_SANDMAN -//8212,0x97, , 0, 1,1000,enemy, 0x002 //MA_FREEZINGTRAP +8209,0x90, , 0, 1,1000,enemy, 0x002 //MA_SKIDTRAP +8210,0x93, , 0, 0,1000,enemy, 0x002 //MA_LANDMINE +8211,0x95, , 0, 1,1000,enemy, 0x002 //MA_SANDMAN +8212,0x97, , 0, 1,1000,enemy, 0x002 //MA_FREEZINGTRAP diff --git a/src/char_sql/int_homun.c b/src/char_sql/int_homun.c index f949ac4f9..9fedfe978 100644 --- a/src/char_sql/int_homun.c +++ b/src/char_sql/int_homun.c @@ -330,7 +330,7 @@ bool mapif_mercenary_load(int merc_id, int char_id, struct s_mercenary *merc) merc->mercenary_id = merc_id; merc->char_id = char_id; - if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `class`, `hp`, `sp`, `kill_counter`, `life_time` FROM `mercenary` WHERE `merc_id` = '%d' AND `char_id` = '%d'", merc_id, char_id) ) + if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `class`, `hp`, `sp`, `kill_counter`, `life_time` FROM `mercenary` WHERE `mer_id` = '%d' AND `char_id` = '%d'", merc_id, char_id) ) { Sql_ShowDebug(sql_handle); return false; @@ -356,7 +356,7 @@ bool mapif_mercenary_load(int merc_id, int char_id, struct s_mercenary *merc) bool mapif_mercenary_delete(int merc_id) { - if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `mercenary` WHERE `merc_id` = '%d'", merc_id) ) + if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `mercenary` WHERE `mer_id` = '%d'", merc_id) ) { Sql_ShowDebug(sql_handle); return false; @@ -390,6 +390,34 @@ static void mapif_parse_mercenary_load(int fd, int merc_id, int char_id) mapif_mercenary_send(fd, &merc, result); } +static void mapif_mercenary_deleted(int fd, unsigned char flag) +{ + WFIFOHEAD(fd,3); + WFIFOW(fd,0) = 0x3871; + WFIFOB(fd,2) = flag; + WFIFOSET(fd,3); +} + +static void mapif_parse_mercenary_delete(int fd, int merc_id) +{ + bool result = mapif_mercenary_delete(merc_id); + mapif_mercenary_deleted(fd, result); +} + +static void mapif_mercenary_saved(int fd, unsigned char flag) +{ + WFIFOHEAD(fd,3); + WFIFOW(fd,0) = 0x3872; + WFIFOB(fd,2) = flag; + WFIFOSET(fd,3); +} + +static void mapif_parse_mercenary_save(int fd, struct s_mercenary* merc) +{ + bool result = mapif_mercenary_save(merc); + mapif_mercenary_saved(fd, result); +} + /*========================================== * Inter Packets *------------------------------------------*/ @@ -406,8 +434,10 @@ int inter_homunculus_parse_frommap(int fd) case 0x3093: mapif_parse_homunculus_delete(fd, (int)RFIFOL(fd,2)); break; case 0x3094: mapif_parse_homunculus_rename(fd, (int)RFIFOL(fd,2), (int)RFIFOL(fd,6), (char*)RFIFOP(fd,10)); break; // Mercenary Packets - case 0x3070: mapif_parse_mercenary_create(fd, (struct s_mercenary*)RFIFOP(fd,8)); break; + case 0x3070: mapif_parse_mercenary_create(fd, (struct s_mercenary*)RFIFOP(fd,4)); break; case 0x3071: mapif_parse_mercenary_load(fd, (int)RFIFOL(fd,2), (int)RFIFOL(fd,6)); break; + case 0x3072: mapif_parse_mercenary_delete(fd, (int)RFIFOL(fd,2)); break; + case 0x3073: mapif_parse_mercenary_save(fd, (struct s_mercenary*)RFIFOP(fd,4)); break; default: return 0; } diff --git a/src/char_sql/int_homun.h b/src/char_sql/int_homun.h index 1c0d76269..8ff30f976 100644 --- a/src/char_sql/int_homun.h +++ b/src/char_sql/int_homun.h @@ -5,6 +5,7 @@ #define _INT_HOMUN_SQL_H_ struct s_homunculus; +struct s_mercenary; int inter_homunculus_sql_init(void); void inter_homunculus_sql_final(void); @@ -15,4 +16,6 @@ bool mapif_homunculus_load(int homun_id, struct s_homunculus* hd); bool mapif_homunculus_delete(int homun_id); bool mapif_homunculus_rename(char *name); +bool mapif_mercenary_delete(int merc_id); + #endif /* _INT_HOMUN_SQL_H_ */ diff --git a/src/char_sql/inter.c b/src/char_sql/inter.c index f29d44ea9..372ce400f 100644 --- a/src/char_sql/inter.c +++ b/src/char_sql/inter.c @@ -51,7 +51,7 @@ int inter_recv_packet_length[] = { 5, 9, 0, 0, 0, 0, 0, 0, 7, 6,10,10, 10,-1, 0, 0, // 3040- -1,-1,10,10, 0,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3050- Auction System [Zephyrus] 6,-1,10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3060- Quest system [Kevin] - -1,10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3070- Mercenary packets [Zephyrus] + -1,10, 6,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3070- Mercenary packets [Zephyrus] 48,14,-1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3080- -1,10,-1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3090- Homunculus packets [albator] }; diff --git a/src/common/mmo.h b/src/common/mmo.h index 6be0fab19..4d8375cf6 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -30,7 +30,7 @@ #define MAX_ZENY 1000000000 #define MAX_FAME 1000000000 #define MAX_CART 100 -#define MAX_SKILL 1020 +#define MAX_SKILL 1040 #define GLOBAL_REG_NUM 96 #define ACCOUNT_REG_NUM 64 #define ACCOUNT_REG2_NUM 16 diff --git a/src/map/chrif.c b/src/map/chrif.c index a46186fc1..8ebb88226 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -281,11 +281,12 @@ int chrif_save(struct map_session_data *sd, int flag) WFIFOSET(char_fd, WFIFOW(char_fd,2)); - if(sd->status.pet_id > 0 && sd->pd) + if( sd->status.pet_id > 0 && sd->pd ) intif_save_petdata(sd->status.account_id,&sd->pd->pet); - - if (sd->hd && merc_is_hom_active(sd->hd)) + if( sd->hd && merc_is_hom_active(sd->hd) ) merc_save(sd->hd); + if( sd->md && sd->md->mercenary.remain_life_time > 0 ) + mercenary_save(sd->md); return 0; } diff --git a/src/map/clif.c b/src/map/clif.c index 202828788..a82495aa0 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -7056,7 +7056,8 @@ int clif_charnameack (int fd, struct block_list *bl) WBUFW(buf,0) = cmd; WBUFL(buf,2) = bl->id; - switch(bl->type) { + switch( bl->type ) + { case BL_PC: { struct map_session_data *ssd = (struct map_session_data *)bl; @@ -7117,6 +7118,9 @@ int clif_charnameack (int fd, struct block_list *bl) case BL_HOM: memcpy(WBUFP(buf,6), ((TBL_HOM*)bl)->homunculus.name, NAME_LENGTH); break; + case BL_MER: + memcpy(WBUFP(buf,6), ((TBL_MER*)bl)->db->name, NAME_LENGTH); + break; case BL_PET: memcpy(WBUFP(buf,6), ((TBL_PET*)bl)->pet.name, NAME_LENGTH); break; @@ -12352,7 +12356,7 @@ void clif_mercenary_info(struct map_session_data *sd) fd = sd->fd; status = &md->battle_status; - WFIFOHEAD(fd,72); + WFIFOHEAD(fd,80); WFIFOW(fd,0) = 0x029b; WFIFOL(fd,2) = md->bl.id; WFIFOW(fd,6) = cap_value(status->rhw.atk2+status->batk, 0, SHRT_MAX); @@ -12369,10 +12373,12 @@ void clif_mercenary_info(struct map_session_data *sd) WFIFOL(fd,52) = status->max_hp; WFIFOL(fd,56) = status->sp; WFIFOL(fd,60) = status->max_sp; - WFIFOL(fd,64) = 0; // Expiration Time - WFIFOW(fd,68) = 0; // No documentation (Guild Rank?) - WFIFOW(fd,70) = 0; // Times Summoned - WFIFOSET(fd,72); + WFIFOL(fd,64) = 0; // Contract End + WFIFOW(fd,68) = 0; // Loyalty + WFIFOL(fd,70) = 0; // Summon Count + WFIFOL(fd,74) = 0; // Kill Counter + WFIFOW(fd,78) = 0; + WFIFOSET(fd,80); } void clif_mercenary_skillblock(struct map_session_data *sd) diff --git a/src/map/intif.c b/src/map/intif.c index 6a46c6d3c..8615317c8 100644 --- a/src/map/intif.c +++ b/src/map/intif.c @@ -38,7 +38,7 @@ static const int packet_len_table[]={ 9, 9,-1,14, 0, 0, 0, 0, -1,74,-1,11, 11,-1, 0, 0, //0x3840 -1,-1, 7, 7, 7,11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //0x3850 Auctions [Zephyrus] -1,11,11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //0x3860 Quests [Kevin] - -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //0x3870 Mercenaries [Zephyrus] + -1, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //0x3870 Mercenaries [Zephyrus] 11,-1, 7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //0x3880 -1,-1, 7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //0x3890 Homunculus [albator] }; @@ -1909,6 +1909,49 @@ int intif_mercenary_request(int merc_id, int char_id) return 0; } +int intif_mercenary_delete(int merc_id) +{ + if (CheckForCharServer()) + return 0; + + WFIFOHEAD(inter_fd,6); + WFIFOW(inter_fd,0) = 0x3072; + WFIFOL(inter_fd,2) = merc_id; + WFIFOSET(inter_fd,6); + return 0; +} + +int intif_parse_mercenary_deleted(int fd) +{ + if( RFIFOB(fd,2) != 1 ) + ShowError("Mercenary data delete failure\n"); + + return 0; +} + +int intif_mercenary_save(struct s_mercenary *merc) +{ + int size = sizeof(struct s_mercenary) + 4; + + if( CheckForCharServer() ) + return 0; + + WFIFOHEAD(inter_fd,size); + WFIFOW(inter_fd,0) = 0x3073; + WFIFOW(inter_fd,2) = size; + memcpy(WFIFOP(inter_fd,4), merc, sizeof(struct s_mercenary)); + WFIFOSET(inter_fd,size); + return 0; +} + +int intif_parse_mercenary_saved(int fd) +{ + if( RFIFOB(fd,2) != 1 ) + ShowError("Mercenary data save failure\n"); + + return 0; +} + //----------------------------------------------------------------- // inter serverからの通信 // エラーがあれば0(false)を返すこと @@ -1999,6 +2042,8 @@ int intif_parse(int fd) #endif // Mercenary System case 0x3870: intif_parse_mercenary_received(fd); break; + case 0x3871: intif_parse_mercenary_deleted(fd); break; + case 0x3872: intif_parse_mercenary_saved(fd); break; case 0x3880: intif_parse_CreatePet(fd); break; case 0x3881: intif_parse_RecvPetData(fd); break; diff --git a/src/map/intif.h b/src/map/intif.h index b1ee824e0..9ebbd6989 100644 --- a/src/map/intif.h +++ b/src/map/intif.h @@ -80,6 +80,8 @@ int intif_quest_add(int char_id, struct quest * qd); // MERCENARY SYSTEM int intif_mercenary_create(struct s_mercenary *merc); int intif_mercenary_request(int merc_id, int char_id); +int intif_mercenary_delete(int merc_id); +int intif_mercenary_save(struct s_mercenary *merc); #ifndef TXT_ONLY // MAIL SYSTEM diff --git a/src/map/map.c b/src/map/map.c index fad39c9cd..d1605a35e 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1584,7 +1584,8 @@ int map_quit(struct map_session_data *sd) //Unit_free handles clearing the player related data, //map_quit handles extra specific data which is related to quitting normally //(changing map-servers invokes unit_free but bypasses map_quit) - if(sd->sc.count) { + if( sd->sc.count ) + { //Status that are not saved... if(sd->sc.data[SC_BOSSMAPINFO]) status_change_end(&sd->bl,SC_BOSSMAPINFO,-1); diff --git a/src/map/mercenary.c b/src/map/mercenary.c index bc91a8c60..16851d8f7 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -54,7 +54,7 @@ int merc_search_index(int class_) bool merc_class(int class_) { - return (bool)(merc_search_index(class_) < 0); + return (bool)(merc_search_index(class_) > -1); } struct view_data * merc_get_viewdata(int class_) @@ -91,6 +91,15 @@ int merc_create(struct map_session_data *sd, int class_, unsigned int lifetime) return 1; } +int mercenary_save(struct mercenary_data *md) +{ + md->mercenary.hp = md->battle_status.hp; + md->mercenary.sp = md->battle_status.sp; + intif_mercenary_save(&md->mercenary); + + return 1; +} + int merc_data_received(struct s_mercenary *merc, bool flag) { struct map_session_data *sd; diff --git a/src/map/mercenary.h b/src/map/mercenary.h index a56ecf628..a9e572f50 100644 --- a/src/map/mercenary.h +++ b/src/map/mercenary.h @@ -40,7 +40,9 @@ struct mercenary_data { bool merc_class(int class_); struct view_data * merc_get_viewdata(int class_); +int merc_create(struct map_session_data *sd, int class_, unsigned int lifetime); int merc_data_received(struct s_mercenary *merc, bool flag); +int mercenary_save(struct mercenary_data *md); // Homunculus DB Structures // =================================== diff --git a/src/map/unit.c b/src/map/unit.c index e8d33b4c9..20cd20de6 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1772,9 +1772,9 @@ int unit_remove_map_(struct block_list *bl, int clrtype, const char* file, int l } case BL_HOM: { - struct homun_data *hd = (struct homun_data *) bl; + struct homun_data *hd = (struct homun_data *)bl; ud->canact_tick = ud->canmove_tick; //It appears HOM do reset the can-act tick. - if(!hd->homunculus.intimacy && !(hd->master && !hd->master->state.active) ) + if( !hd->homunculus.intimacy && !(hd->master && !hd->master->state.active) ) { //If logging out, this is deleted on unit_free clif_emotion(bl, 28) ; //sob clif_clearunit_area(bl,clrtype); @@ -1786,6 +1786,20 @@ int unit_remove_map_(struct block_list *bl, int clrtype, const char* file, int l break; } + case BL_MER: + { + struct mercenary_data *md = (struct mercenary_data *)bl; + ud->canact_tick = ud->canmove_tick; + if( !md->mercenary.remain_life_time && !(md->master && !md->master->state.active) ) + { + clif_clearunit_area(bl,clrtype); + map_delblock(bl); + unit_free(bl,0); + map_freeblock_unlock(); + return 0; + } + break; + } default: ;// do nothing } @@ -1805,12 +1819,15 @@ void unit_remove_map_pc(struct map_session_data *sd, int clrtype) unit_remove_map(&sd->pd->bl, clrtype); if(merc_is_hom_active(sd->hd)) unit_remove_map(&sd->hd->bl, clrtype); + if(sd->md) + unit_remove_map(&sd->md->bl, clrtype); } void unit_free_pc(struct map_session_data *sd) { if (sd->pd) unit_free(&sd->pd->bl,0); if (sd->hd) unit_free(&sd->hd->bl,0); + if (sd->md) unit_free(&sd->md->bl,0); unit_free(&sd->bl,3); } @@ -1828,171 +1845,212 @@ int unit_free(struct block_list *bl, int clrtype) map_freeblock_lock(); if( bl->prev ) //Players are supposed to logout with a "warp" effect. unit_remove_map(bl, clrtype); - - if( bl->type == BL_PC ) { - struct map_session_data *sd = (struct map_session_data*)bl; - if(status_isdead(bl)) - pc_setrestartvalue(sd,2); - - pc_delinvincibletimer(sd); - - pc_autoscript_clear(sd->autoscript, ARRAYLENGTH(sd->autoscript)); - pc_autoscript_clear(sd->autoscript2, ARRAYLENGTH(sd->autoscript2)); - - if (sd->followtimer != -1) - pc_stop_following(sd); - - if(sd->duel_invite > 0) - duel_reject(sd->duel_invite, sd); - - // Notify friends that this char logged out. [Skotlex] - map_foreachpc(clif_friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0); - party_send_logout(sd); - guild_send_memberinfoshort(sd,0); - pc_cleareventtimer(sd); - pc_delspiritball(sd,sd->spiritball,1); - - if(sd->reg) - { //Double logout already freed pointer fix... [Skotlex] - aFree(sd->reg); - sd->reg = NULL; - sd->reg_num = 0; - } - if(sd->regstr) - { - int i; - for( i = 0; i < sd->regstr_num; ++i ) - if( sd->regstr[i].data ) - aFree(sd->regstr[i].data); - aFree(sd->regstr); - sd->regstr = NULL; - sd->regstr_num = 0; - } - //Tell the script to end, not delete it, it will free itself when necessary [Kevin] - if (sd->st) { - sd->st->rid = 0; - sd->st->state = END; - } - } else if( bl->type == BL_PET ) { - struct pet_data *pd = (struct pet_data*)bl; - struct map_session_data *sd = pd->msd; - pet_hungry_timer_delete(pd); - if (pd->a_skill) + switch( bl->type ) + { + case BL_PC: { - aFree(pd->a_skill); - pd->a_skill = NULL; + struct map_session_data *sd = (struct map_session_data*)bl; + if( status_isdead(bl) ) + pc_setrestartvalue(sd,2); + + pc_delinvincibletimer(sd); + pc_autoscript_clear(sd->autoscript, ARRAYLENGTH(sd->autoscript)); + pc_autoscript_clear(sd->autoscript2, ARRAYLENGTH(sd->autoscript2)); + + if( sd->followtimer != -1 ) + pc_stop_following(sd); + + if( sd->duel_invite > 0 ) + duel_reject(sd->duel_invite, sd); + + // Notify friends that this char logged out. [Skotlex] + map_foreachpc(clif_friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0); + party_send_logout(sd); + guild_send_memberinfoshort(sd,0); + pc_cleareventtimer(sd); + pc_delspiritball(sd,sd->spiritball,1); + + if( sd->reg ) + { //Double logout already freed pointer fix... [Skotlex] + aFree(sd->reg); + sd->reg = NULL; + sd->reg_num = 0; + } + if( sd->regstr ) + { + int i; + for( i = 0; i < sd->regstr_num; ++i ) + if( sd->regstr[i].data ) + aFree(sd->regstr[i].data); + aFree(sd->regstr); + sd->regstr = NULL; + sd->regstr_num = 0; + } + //Tell the script to end, not delete it, it will free itself when necessary [Kevin] + if( sd->st ) + { + sd->st->rid = 0; + sd->st->state = END; + } + break; } - if (pd->s_skill) + case BL_PET: { - if (pd->s_skill->timer != -1) { - if (pd->s_skill->id) - delete_timer(pd->s_skill->timer, pet_skill_support_timer); + struct pet_data *pd = (struct pet_data*)bl; + struct map_session_data *sd = pd->msd; + pet_hungry_timer_delete(pd); + if( pd->a_skill ) + { + aFree(pd->a_skill); + pd->a_skill = NULL; + } + if( pd->s_skill ) + { + if (pd->s_skill->timer != -1) { + if (pd->s_skill->id) + delete_timer(pd->s_skill->timer, pet_skill_support_timer); + else + delete_timer(pd->s_skill->timer, pet_heal_timer); + } + aFree(pd->s_skill); + pd->s_skill = NULL; + } + if( pd->recovery ) + { + if(pd->recovery->timer != -1) + delete_timer(pd->recovery->timer, pet_recovery_timer); + aFree(pd->recovery); + pd->recovery = NULL; + } + if( pd->bonus ) + { + if (pd->bonus->timer != -1) + delete_timer(pd->bonus->timer, pet_skill_bonus_timer); + aFree(pd->bonus); + pd->bonus = NULL; + } + if( pd->loot ) + { + pet_lootitem_drop(pd,sd); + if (pd->loot->item) + aFree(pd->loot->item); + aFree (pd->loot); + pd->loot = NULL; + } + if( clrtype >= 0 ) + { + if( pd->pet.intimate > 0 ) + intif_save_petdata(pd->pet.account_id,&pd->pet); else - delete_timer(pd->s_skill->timer, pet_heal_timer); + { //Remove pet. + intif_delete_petdata(pd->pet.pet_id); + if (sd) sd->status.pet_id = 0; + } } - aFree(pd->s_skill); - pd->s_skill = NULL; - } - if(pd->recovery) - { - if(pd->recovery->timer != -1) - delete_timer(pd->recovery->timer, pet_recovery_timer); - aFree(pd->recovery); - pd->recovery = NULL; - } - if(pd->bonus) - { - if (pd->bonus->timer != -1) - delete_timer(pd->bonus->timer, pet_skill_bonus_timer); - aFree(pd->bonus); - pd->bonus = NULL; + if( sd ) + sd->pd = NULL; + break; } - if (pd->loot) + case BL_MOB: { - pet_lootitem_drop(pd,sd); - if (pd->loot->item) - aFree(pd->loot->item); - aFree (pd->loot); - pd->loot = NULL; - } - if (clrtype >= 0) { - if(pd->pet.intimate > 0) - intif_save_petdata(pd->pet.account_id,&pd->pet); - else - { //Remove pet. - intif_delete_petdata(pd->pet.pet_id); - if (sd) sd->status.pet_id = 0; + struct mob_data *md = (struct mob_data*)bl; + if( md->deletetimer != -1 ) + { + delete_timer(md->deletetimer,mob_timer_delete); + md->deletetimer = INVALID_TIMER; } - } - if (sd) sd->pd = NULL; - } else if(bl->type == BL_MOB) { - struct mob_data *md = (struct mob_data*)bl; - if(md->deletetimer!=-1) { - delete_timer(md->deletetimer,mob_timer_delete); - md->deletetimer = INVALID_TIMER; - } - if(md->lootitem) { - aFree(md->lootitem); - md->lootitem=NULL; - } - if( md->guardian_data ) - { - struct guild_castle* gc = md->guardian_data->castle; - if( md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS ) + if( md->lootitem ) { - gc->guardian[md->guardian_data->number].id = 0; + aFree(md->lootitem); + md->lootitem=NULL; } - else + if( md->guardian_data ) { - int i; - ARR_FIND(0, gc->temp_guardians_max, i, gc->temp_guardians[i] == md->bl.id); - if( i < gc->temp_guardians_max ) - gc->temp_guardians[i] = 0; + struct guild_castle* gc = md->guardian_data->castle; + if( md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS ) + { + gc->guardian[md->guardian_data->number].id = 0; + } + else + { + int i; + ARR_FIND(0, gc->temp_guardians_max, i, gc->temp_guardians[i] == md->bl.id); + if( i < gc->temp_guardians_max ) + gc->temp_guardians[i] = 0; + } + aFree(md->guardian_data); + md->guardian_data = NULL; + } + if( md->spawn ) + { + md->spawn->active--; + if( !md->spawn->state.dynamic ) + {// permanently remove the mob + if( --md->spawn->num == 0 ) + {// Last freed mob is responsible for deallocating the group's spawn data. + aFree(md->spawn); + md->spawn = NULL; + } + } } - aFree(md->guardian_data); - md->guardian_data = NULL; + if( md->base_status) + { + aFree(md->base_status); + md->base_status = NULL; + } + if( mob_is_clone(md->class_) ) + mob_clone_delete(md->class_); + + break; } - if(md->spawn) + case BL_HOM: { - md->spawn->active--; - - if( !md->spawn->state.dynamic ) - {// permanently remove the mob - if( --md->spawn->num == 0 ) - {// Last freed mob is responsible for deallocating the group's spawn data. - aFree(md->spawn); - md->spawn = NULL; + struct homun_data *hd = (TBL_HOM*)bl; + struct map_session_data *sd = hd->master; + // Desactive timers + merc_hom_hungry_timer_delete(hd); + if( clrtype >= 0 ) + { + if( hd->homunculus.intimacy > 0 ) + merc_save(hd); + else + { + intif_homunculus_requestdelete(hd->homunculus.hom_id); + if( sd ) + sd->status.hom_id = 0; } } + if( sd ) + sd->hd = NULL; + break; } - if(md->base_status) { - aFree(md->base_status); - md->base_status = NULL; - } - if(mob_is_clone(md->class_)) - mob_clone_delete(md->class_); - } else if(bl->type == BL_HOM) { - struct homun_data *hd = (TBL_HOM*)bl; - struct map_session_data *sd = hd->master; - // Desactive timers - merc_hom_hungry_timer_delete(hd); - if (clrtype >= 0) { - if (hd->homunculus.intimacy > 0) - merc_save(hd); - else + case BL_MER: + { + struct mercenary_data *md = (TBL_MER*)bl; + struct map_session_data *sd = md->master; + /* Stop Mercenary Timer */ + if( clrtype >= 0 ) { - intif_homunculus_requestdelete(hd->homunculus.hom_id); - if (sd) sd->status.hom_id = 0; + if( md->mercenary.remain_life_time > 0 ) + mercenary_save(md); + else + { + intif_mercenary_delete(md->mercenary.mercenary_id); + if( sd ) + sd->status.mer_id = 0; + } } + if( sd ) + sd->md = NULL; + break; } - if(sd) sd->hd = NULL; } skill_clear_unitgroup(bl); status_change_clear(bl,1); map_deliddb(bl); - if (bl->type != BL_PC) //Players are handled by map_quit + if( bl->type != BL_PC ) //Players are handled by map_quit map_freeblock(bl); map_freeblock_unlock(); return 0; |