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author | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-29 19:54:01 +0000 |
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committer | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-29 19:54:01 +0000 |
commit | a2ca32f79016524c60655f5994a0385382af37f6 (patch) | |
tree | 0633860fcb5b7c2334d12c57cfecf3b1fecc3a9b | |
parent | fc2b20eedb4e70faa6fdd80a79606521bc227437 (diff) | |
download | hercules-a2ca32f79016524c60655f5994a0385382af37f6.tar.gz hercules-a2ca32f79016524c60655f5994a0385382af37f6.tar.bz2 hercules-a2ca32f79016524c60655f5994a0385382af37f6.tar.xz hercules-a2ca32f79016524c60655f5994a0385382af37f6.zip |
Updated all heal and offensive heal item bonuses
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11087 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | db/Changelog.txt | 2 | ||||
-rw-r--r-- | db/item_db.txt | 6 |
2 files changed, 5 insertions, 3 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt index 2e48686dd..1ffd64933 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -36,6 +36,8 @@ Still need proper rates for most 11.3 Equipment that don't have their +rates/Status Infliction rates clearly defined. 13107 Western_Outlaw: Need correct HIT and ASPD Rate ======================== +08/29 + * Updated all heal and offensive heal item bonuses [Playtester] 08/23 * Fixed Galion losing boss mode [Playtester] 08/22 diff --git a/db/item_db.txt b/db/item_db.txt index ac4b7c312..0a1501896 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -780,7 +780,7 @@ 1622,Hypnotist's_Staff_,Hypnotist's Staff,4,,10,500,70,,1,2,0x00000001,7,2,2,3,30,1,10,{ bonus bInt,1; bonus bMatkRate,25; },{},{} 1623,Mighty_Staff_C,Refined Mighty Staff,4,,10,700,165,,1,0,0x00818314,7,2,2,3,1,0,10,{ bonus bStr,10; bonus bInt,4; bonus bMatkRate,20; bonus bSPDrainValue,-1; },{},{} 1624,Staff_of_Lich's_Skull,Staff of Lich's Skull,4,,10,800,60,,1,2,0x00018314,2,2,2,3,70,1,10,{ bonus bInt,1; bonus bDex,1; bonus bAtkEle,Ele_Undead; bonus bMatkRate,20; bonus2 bAddEffWhenHit,Eff_Curse,200+100*getRefine(); if(getRefine()>=9){ bonus bMatkRate,3; bonus bMaxSP,300; } },{},{} -1625,Staff_of_Recovery,Staff of Recovery,4,,10,400,10,,1,0,0x00008110,7,2,2,3,55,1,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus2 bSkillAtk,28,(getRefine()*15)/10+2*(getRefine()>9); bonus2 bSkillAtk,70,(getRefine()*15)/10+2*(getRefine()>9); },{},{} +1625,Staff_of_Recovery,Staff of Recovery,4,,10,400,10,,1,0,0x00008110,7,2,2,3,55,1,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus2 bSkillHeal,28,(getRefine()*15)/10+2*(getRefine()>9); bonus2 bSkillHeal,70,(getRefine()*15)/10+2*(getRefine()>9); },{},{} 1626,Staff_of_Piercing,Staff of Piercing,4,,10,500,80,,1,0,0x00018314,2,2,2,3,70,1,10,{ bonus bInt,4; bonus bMatkRate,15; bonus2 bMagicAddRace,RC_NonBoss,10+getRefine(); bonus2 bMagicAddRace,RC_Boss,10+getRefine(); },{},{} // Bows 1701,Bow,Bow,4,1000,,500,15,,5,3,0x000A0848,7,2,34,1,4,1,11,{},{},{} @@ -1258,7 +1258,7 @@ 2674,Ring_Of_Honor,Ring of Honor,5,20,,0,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{},{},{} 2675,Lord_Ring,Lord Ring,5,0,,10,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{},{},{} 2676,Hunter_Earring,Hunter's Earring,5,,10,300,,70,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus2 bAddMonsterDropItem,7618,100; },{},{} -2677,Spiritual_Ring,Spiritual_Ring,5,20,,100,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus bInt,2; bonus bDex,1; if(isequipped(2607) || isequipped(2608) || isequipped(2626)) { bonus2 bSkillAtk,79,30; bonus bSPrecovRate,9; } },{},{} +2677,Spiritual_Ring,Spiritual_Ring,5,20,,100,,0,,0,0xFFFFFFFF,7,2,136,,1,0,0,{ bonus bInt,2; bonus bDex,1; if(isequipped(2607) || isequipped(2608) || isequipped(2626)) { bonus2 bSkillAtk,28,50; bonus2 bSkillAtk,79,30; bonus bSPrecovRate,9; } },{},{} 2678,Ring_of_Flame_Lord,Ring_of_Flame_Lord,5,20,,100,,1,,0,0x00CFDF80,2,2,136,,1,0,0,{ bonus bStr,2; bonus bVit,1; bonus bBaseAtk,15; bonus2 bSubEle,Ele_Fire,10; bonus4 bAutoSpell,401,1,30,0; bonus4 bAutoSpell,270,5,10,0; bonus3 bAutoSpell,367,2,30; bonus3 bAutoSpell,17,1,150; bonus3 bAutoSpell,62,5,20; if(isequipped(2679)) { bonus3 bAutoSpell,271,1,3; bonus3 bAutoSpell,78,1,20; bonus3 bAutoSpell,136,5,50; bonus3 bAutoSpell,266,5,20; bonus3 bAutoSpell,406,2,50; } },{},{} 2679,Ring_of_Resonance,Ring_of_Resonance,5,20,,100,,1,,0,0x00CFDF80,2,2,136,,1,0,0,{ bonus bAgi,2; bonus bVit,1; bonus bBaseAtk,15; bonus2 bSubEle,Ele_Fire,10; bonus4 bAutoSpellWhenHit,92,1,50,0; bonus4 bAutoSpellWhenHit,141,10,20,0; bonus4 bAutoSpellWhenHit,28,10,30,0; bonus4 bAutoSpellWhenHit,361,3,20,0; bonus3 bAutoSpellWhenHit,489,5,20; },{},{} 2680,Lesser_Elemental_Ring,Ring of Minor Spirits,5,,10,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bAllStats,1; bonus3 bAutoSpell,93,1,80; bonus3 bAutoSpell,40,1,50; bonus3 bAutoSpell,151,1,100; bonus3 bAutoSpell,1013,1,10; bonus4 bAutoSpellWhenHit,411,5,20,0; bonus4 bAutoSpellWhenHit,426,3,30,0; bonus4 bAutoSpellWhenHit,142,1,100,0; bonus4 bAutoSpellWhenHit,150,1,50,0; },{},{} @@ -1663,7 +1663,7 @@ 4369,Venatu_Card,Venatu Card,6,,10,10,,,,,,,,16,,,,,{ bonus bLuk,readparam(bAgi)/18; },{},{} 4370,Dimik_Card,Dimik Card,6,,10,10,,,,,,,,16,,,,,{ bonus bVit,getrefine()-5; },{},{} 4371,Archdam_Card,Archdam Card,6,,10,10,,,,,,,,16,,,,,{ bonus bBaseAtk,10; bonus bCastrate,20; if(isequipped(4311,4319,4331)) { bonus bInt,1; bonus bStr,1; bonus bDef,2; bonus bSPrecovRate,10; bonus2 bSkillAtk,480,10; bonus2 bSkillAtk,368,10; bonus bCastrate,-10; if(BaseJob == Job_Crusader) { bonus bDefEle,Ele_Holy; } } },{},{} -4372,Bacsojin_Card,Bacsojin Card,6,,10,10,,,,,,,,769,,,,,{ bonus2 bSkillAtk,28,30; bonus2 bSkillAtk,70,30; bonus2 bSkillAtk,231,30; bonus bUseSPrate,15; },{},{} +4372,Bacsojin_Card,Bacsojin Card,6,,10,10,,,,,,,,769,,,,,{ bonus2 bSkillHeal,28,30; bonus2 bSkillHeal,70,30; bonus2 bSkillHeal,231,30; bonus bUseSPrate,15; },{},{} 4373,Chung_E_Card,Chung E Card,6,,10,10,,,,,,,,4,,,,,{ bonus bLuk,getrefine()-5; bonus bCritical,getrefine(); },{},{} 4374,Apocalips_H_Card,Vesper Card,6,,10,10,,,,,,,,769,,,,,{ bonus bDex,2; bonus2 bMagicAddRace,RC_Boss,30; },{},{} 4375,Orc_Baby_Card,Orc Baby Card,6,,10,10,,,,,,,,4,,,,,{ if(getrefine()>=9) { bonus2 bSubEle,Ele_Neutral,15; bonus bFlee,15; } else { bonus2 bSubEle,Ele_Neutral,10; bonus bFlee,10; } },{},{} |