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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-19 16:10:19 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-19 16:10:19 +0000
commit49c3ba9aa1f9e52bdf0fe6756637c52bf686c84a (patch)
tree446951d0573e4e9b01819f25e1ab1bc2c161a70c
parent9e3fbfa0e80cf09bc47c841134bda8bdd898df43 (diff)
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- Moved back Soul Drain code from mob_dead to skill_counter_additional_effect. Now we are back to where the skill animation does not shows, but you DO get SP T.T' (fixing this is turning out so difficult...)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7253 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt3
-rw-r--r--src/map/mob.c8
-rw-r--r--src/map/skill.c9
3 files changed, 12 insertions, 8 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 4c6ac9503..29d4c6a0b 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/06/19
+ * Moved back Soul Drain code from mob_dead to skill_counter_additional_effect.
+ Now we are back to where the skill animation does not shows, but you DO
+ get SP T.T' [Skotlex]
* Some cleanups and corrections in battle.c to account for negative
(absorbed) damage. [Skotlex]
* Fixed fame-list updating crashing char-sql server when the given char-id
diff --git a/src/map/mob.c b/src/map/mob.c
index 2ff7176b8..a016a825a 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1715,14 +1715,6 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
sp += sd->sp_gain_race[status->race];
sp += sd->sp_gain_race[status->mode&MD_BOSS?RC_BOSS:RC_NONBOSS];
hp += sd->hp_gain_value;
- if(sd->ud.skillid && skill_get_type(sd->ud.skillid)==BF_MAGIC &&
- (temp=pc_checkskill(sd,HW_SOULDRAIN))>0 &&
- skill_get_inf(sd->ud.skillid)!=INF_GROUND_SKILL
- ){ //Soul Drain should only work on targetted spells [Skotlex]
- if (pc_issit(sd)) pc_setstand(sd); //Character stuck in attacking animation while 'sitting' fix. [Skotlex]
- clif_skill_nodamage(src,&md->bl,HW_SOULDRAIN,temp,1);
- sp += md->level*(95+15*temp)/100;
- }
if (hp||sp)
status_heal(src, hp, sp, battle_config.show_hp_sp_gain?2:0);
if (sd->mission_mobid == md->class_) { //TK_MISSION [Skotlex]
diff --git a/src/map/skill.c b/src/map/skill.c
index 9cd8f58ce..894dbf2fb 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1436,6 +1436,15 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
sc_start(src,SkillStatusChangeTable(skillid),100,skilllv,skill_get_time2(skillid,skilllv));
break;
}
+
+ if(sd && skillid && attack_type&BF_MAGIC && status_isdead(bl) &&
+ skill_get_inf(skillid)!=INF_GROUND_SKILL &&
+ (rate=pc_checkskill(sd,HW_SOULDRAIN))>0
+ ){ //Soul Drain should only work on targetted spells [Skotlex]
+ if (pc_issit(sd)) pc_setstand(sd); //Character stuck in attacking animation while 'sitting' fix. [Skotlex]
+ clif_skill_nodamage(src,bl,HW_SOULDRAIN,rate,1);
+ status_heal(src, 0, status_get_lv(bl)*(95+15*rate)/100, 2);
+ }
if((sd||dstsd) && skillid != MC_CARTREVOLUTION && attack_type&BF_WEAPON){ /* カードによる追加効果 */
int i, type;