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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-03 19:59:22 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-03 19:59:22 +0000 |
commit | 0ceb473a68fa6ca5e154d6f337d35b0cf8570370 (patch) | |
tree | 6d7fe1c9d6ef627f156750edf5236d56a5c685c1 | |
parent | 335b8e9227107182ef1e4c8a707bb604bf9937cc (diff) | |
download | hercules-0ceb473a68fa6ca5e154d6f337d35b0cf8570370.tar.gz hercules-0ceb473a68fa6ca5e154d6f337d35b0cf8570370.tar.bz2 hercules-0ceb473a68fa6ca5e154d6f337d35b0cf8570370.tar.xz hercules-0ceb473a68fa6ca5e154d6f337d35b0cf8570370.zip |
- Changed the Battle-Orders icon to be the Strength Up icon (for Chasewalk's str bonus).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8113 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/status.c | 5 | ||||
-rw-r--r-- | src/map/status.h | 2 |
3 files changed, 6 insertions, 3 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 6118c0254..0a5a25771 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,8 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/03
+ * Changed the Battle-Orders icon to be the Strength Up icon (for
+ Chasewalk's str bonus). [Skotlex]
* Fixed using the right-hand weapon's size modifiers regardless of which
weapon's damage was being calculated in regards to. [Skotlex]
* Simplified the ignore-size check by making the Weapon Perfection check be
diff --git a/src/map/status.c b/src/map/status.c index 362847f1a..a280f6f30 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -377,7 +377,7 @@ void initChangeTables(void) { set_sc(HAMI_BLOODLUST, SC_BLOODLUST, SI_BLANK, SCB_BATK|SCB_WATK); set_sc(GD_LEADERSHIP, SC_GUILDAURA, SI_BLANK, SCB_STR|SCB_AGI|SCB_VIT|SCB_DEX); - set_sc(GD_BATTLEORDER, SC_BATTLEORDERS, SI_BATTLEORDERS, SCB_STR|SCB_INT|SCB_DEX); + set_sc(GD_BATTLEORDER, SC_BATTLEORDERS, SI_BLANK, SCB_STR|SCB_INT|SCB_DEX); // Storing the target job rather than simply SC_SPIRIT simplifies code later on. SkillStatusChangeTableArray[SL_ALCHEMIST] = MAPID_ALCHEMIST, @@ -405,8 +405,9 @@ void initChangeTables(void) { StatusIconChangeTable[SC_ASPDPOTION3] = SI_ASPDPOTION; StatusIconChangeTable[SC_SPEEDUP0] = SI_SPEEDPOTION1; StatusIconChangeTable[SC_SPEEDUP1] = SI_SPEEDPOTION2; + StatusIconChangeTable[SC_INCSTR] = SI_INCSTR; StatusIconChangeTable[SC_MIRACLE] = SI_SPIRIT; - + //Other SC which are not necessarily associated to skills. StatusChangeFlagTable[SC_ASPDPOTION0] = SCB_ASPD; StatusChangeFlagTable[SC_ASPDPOTION1] = SCB_ASPD; diff --git a/src/map/status.h b/src/map/status.h index af01cd1d6..794d14d9c 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -381,7 +381,7 @@ enum { SI_MOON_COMFORT = 170,
SI_STAR_COMFORT = 171,
SI_PRESERVE = 181,
- SI_BATTLEORDERS = 182,
+ SI_INCSTR = 182,
SI_INTRAVISION = 184, //WTF?? creates the black shape of 4_m_02 NPC, with NPC talk cursor. Supposedly intravision shows this.
SI_DOUBLECAST = 186,
SI_MAXOVERTHRUST = 188,
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