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authoreathenabot <eathenabot@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-03-05 13:57:01 +0000
committereathenabot <eathenabot@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-03-05 13:57:01 +0000
commit47b29391965185fb19111ca9978546256c73fb28 (patch)
tree2c3b2742462b37ce13275e898523a53102d7c20a
parenta6325af8d937fbf600362bacde389e6fa7d02719 (diff)
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* Merged changes up to eAthena 15076.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15659 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--doc/script_commands.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index e3606b971..354ad8298 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -145,7 +145,7 @@ explanation, see 'setmapflag'.
Map name is the name of the map the monsters will spawn on. x,y are the
coordinates where the mob should spawn. If xs and ys are non-zero, they
-specify the diameters of a spawn-rectangle area who's center is x,y.
+specify the 'radius' of a spawn-rectangle area centered at x,y.
Putting zeros instead of these coordinates will spawn the monsters randomly.
Note this is only the initial spawn zone, as mobs random-walk, they are free
to move away from their specified spawn region.