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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-07-08 19:24:48 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-07-08 19:24:48 +0000 |
commit | 1f8c922a8ffd8fb216c050b86fdbc4040e5780f6 (patch) | |
tree | abb64c4c336461951245ff717dc88820a4e14dd2 | |
parent | 26659b5a9d4910fd960174690fe899111dd67ba6 (diff) | |
download | hercules-1f8c922a8ffd8fb216c050b86fdbc4040e5780f6.tar.gz hercules-1f8c922a8ffd8fb216c050b86fdbc4040e5780f6.tar.bz2 hercules-1f8c922a8ffd8fb216c050b86fdbc4040e5780f6.tar.xz hercules-1f8c922a8ffd8fb216c050b86fdbc4040e5780f6.zip |
* Fixed typo in 'deletearray' messing up the script engine
* Added a check to pc_skill() to prevent crashes on unknown skill ids
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10868 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | src/map/pc.c | 10 | ||||
-rw-r--r-- | src/map/script.c | 4 |
3 files changed, 13 insertions, 4 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index b186aed0d..4fe7ec17d 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,9 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2007/07/07 + * Fixed typo in 'deletearray' messing up the script engine + * Added a check to pc_skill() to prevent crashes on unknown skill ids 2007/07/06 * Cleaned up some nasty code related to skill_blown - split 'direction' value from flags diff --git a/src/map/pc.c b/src/map/pc.c index 79a898cff..49d880767 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -2494,11 +2494,17 @@ int pc_skill(TBL_PC* sd, int id, int level, int flag) { nullpo_retr(0, sd); - if( level > MAX_SKILL_LEVEL ){ + if( id <= 0 || id >= MAX_SKILL || skill_db[id].name == NULL) { if( battle_config.error_log ) - ShowError("pc_skill: Skill level %d too high. Max lv supported is MAX_SKILL_LEVEL (%d)\n", level, MAX_SKILL_LEVEL); + ShowError("pc_skill: Skill with id %d does not exist in the skill database\n", id); return 0; } + if( level > MAX_SKILL_LEVEL ) { + if( battle_config.error_log ) + ShowError("pc_skill: Skill level %d too high. Max lv supported is %d\n", level, MAX_SKILL_LEVEL); + return 0; + } + switch( flag ){ case 0: //Set skill data overwriting whatever was there before. sd->status.skill[id].id = id; diff --git a/src/map/script.c b/src/map/script.c index cfe0ce1b0..a4e348083 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -5758,12 +5758,12 @@ BUILDIN_FUNC(deletearray) if( is_string_variable(name) ) { for( ; start < end; ++start ) - set_reg(st, sd, reference_uid(id, start), name, (void*)0, reference_getref(data)); + set_reg(st, sd, reference_uid(id, start), name, (void *)"", reference_getref(data)); } else { for( ; start < end; ++start ) - set_reg(st, sd, reference_uid(id, start), name, (void *)"", reference_getref(data)); + set_reg(st, sd, reference_uid(id, start), name, (void*)0, reference_getref(data)); } return 0; } |