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author | Haru <haru@dotalux.com> | 2015-12-15 00:24:12 +0100 |
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committer | Haru <haru@dotalux.com> | 2015-12-28 18:35:59 +0100 |
commit | b871e0e9e360ede025dc25e500a9a4e85cc2d377 (patch) | |
tree | 95d422b2243fec5e1b8e1d81fdf53a7383c38218 | |
parent | 09a2201e0d8563608a421378970f9d9ae6bc38bc (diff) | |
download | hercules-b871e0e9e360ede025dc25e500a9a4e85cc2d377.tar.gz hercules-b871e0e9e360ede025dc25e500a9a4e85cc2d377.tar.bz2 hercules-b871e0e9e360ede025dc25e500a9a4e85cc2d377.tar.xz hercules-b871e0e9e360ede025dc25e500a9a4e85cc2d377.zip |
Replaced some numeric mob IDs with the proper constants (Magc Decoy / Silver Sniper)
Signed-off-by: Haru <haru@dotalux.com>
-rw-r--r-- | src/map/skill.c | 36 |
1 files changed, 22 insertions, 14 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 68cd272f9..2e3d7957d 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -10769,11 +10769,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case NC_SILVERSNIPER: { - int class_ = 2042; - struct mob_data *md; - - md = mob->once_spawn_sub(src, src->m, x, y, status->get_name(src), class_, "", SZ_SMALL, AI_NONE); - if( md ) { + struct mob_data *md = mob->once_spawn_sub(src, src->m, x, y, status->get_name(src), MOBID_SILVERSNIPER, "", SZ_SMALL, AI_NONE); + if (md) { md->master_id = src->id; md->special_state.ai = AI_FLORA; if( md->deletetimer != INVALID_TIMER ) @@ -14041,17 +14038,15 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, case NC_MAGICDECOY: { int c = 0; int maxcount = skill->get_maxcount(skill_id,skill_lv); - int mob_class = 2042; - if( skill_id == NC_MAGICDECOY ) - mob_class = 2043; if( battle_config.land_skill_limit && maxcount > 0 && ( battle_config.land_skill_limit&BL_PC ) ) { - if( skill_id == NC_MAGICDECOY ) { + if (skill_id == NC_MAGICDECOY) { int j; - for(j = mob_class; j <= 2046; j++) + for (j = MOBID_MAGICDECOY_FIRE; j <= MOBID_MAGICDECOY_WIND; j++) map->foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, j, skill_id, &c); - } else - map->foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill_id, &c); + } else { + map->foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, MOBID_SILVERSNIPER, skill_id, &c); + } if( c >= maxcount ) { clif->skill_fail(sd , skill_id, USESKILL_FAIL_LEVEL, 0); return 0; @@ -17586,7 +17581,7 @@ void skill_toggle_magicpower(struct block_list *bl, uint16 skill_id) { } int skill_magicdecoy(struct map_session_data *sd, int nameid) { - int x, y, i, class_, skill_id; + int x, y, i, class_ = 0, skill_id; struct mob_data *md; nullpo_ret(sd); skill_id = sd->menuskill_val; @@ -17606,7 +17601,20 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) { sd->sc.comet_x = sd->sc.comet_y = 0; sd->menuskill_val = 0; - class_ = (nameid == ITEMID_BOODY_RED || nameid == ITEMID_CRYSTAL_BLUE) ? 2043 + nameid - ITEMID_BOODY_RED : (nameid == ITEMID_WIND_OF_VERDURE) ? 2046 : 2045; + switch (nameid) { + case ITEMID_BOODY_RED: + class_ = MOBID_MAGICDECOY_FIRE; + break; + case ITEMID_CRYSTAL_BLUE: + class_ = MOBID_MAGICDECOY_WATER; + break; + case ITEMID_WIND_OF_VERDURE: + class_ = MOBID_MAGICDECOY_WIND; + break; + case ITEMID_YELLOW_LIVE: + class_ = MOBID_MAGICDECOY_EARTH; + break; + } md = mob->once_spawn_sub(&sd->bl, sd->bl.m, x, y, sd->status.name, class_, "", SZ_SMALL, AI_NONE); if( md ) { |