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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-21 18:21:38 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-21 18:21:38 +0000
commit52f1f6ec10f7feadad0ba76c8dc8d287b7fccb21 (patch)
treec700ef235a8d7ca4c29c500b04a9c6d4385789fd
parent2df0690f3f79293cf9738e218b7f37f7ea278966 (diff)
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- Added the vaporize line when the player dies in pc_dead.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7809 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--src/map/pc.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index dd8d15f09..50773029d 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -4757,6 +4757,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
if(sd->status.hom_id > 0 && sd->hd) //orn
{
+ sd->homunculus.vaporize = 1;
merc_stop_walking(sd->hd, 1) ;
merc_stop_attack(sd->hd) ;
merc_hom_delete(sd->hd,0);