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author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-09 06:49:30 +0000 |
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committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-09 06:49:30 +0000 |
commit | 2d67f4b0e059ebd72dfd130db876afc87c9360a1 (patch) | |
tree | e96f3d88c954f467dce78b28b0666c76f28062ab | |
parent | 739cc52addd3294b4ffc93466a878d097f4145a7 (diff) | |
download | hercules-2d67f4b0e059ebd72dfd130db876afc87c9360a1.tar.gz hercules-2d67f4b0e059ebd72dfd130db876afc87c9360a1.tar.bz2 hercules-2d67f4b0e059ebd72dfd130db876afc87c9360a1.tar.xz hercules-2d67f4b0e059ebd72dfd130db876afc87c9360a1.zip |
fixed cube room quest
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5233 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/quests/quests_lighthalzen.txt | 43 |
1 files changed, 23 insertions, 20 deletions
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index 35affbf98..6c6e3b81c 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= Persian, Vicious_Pucca, Completed by aoa00
//===== Current Version: =====================================
-//= 1.3
+//= 1.4
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -22,6 +22,9 @@ //= Thanks to Linuxwolf for a grammar check as well =).
//= 1.2a Moved Biolab entrance to lhz_dun warps. [Vicious]
//= 1.3 Fixed password bug, fixed endless item exploit, some typos [Lupus]
+//= 1.4 Fixed password abuse. When people don't read the password under the picture
+//= and enter Zero shit 8) (TODO: I saw some "Sticks" abuses, too.. where you couls skip
+//= a part of quest...)
//============================================================
//= aoa's comment
//= In future, Need for new monsters. No-Drop, No-Exp, Weak "Mobster","VENOMOUS","NOXIOUS"
@@ -635,25 +638,25 @@ L_2: mes "There is a box with numbers 1~9 on it's surface.";
next;
set @agree,0;
- input @1number;
- if (num6 == @1number) set @agree,@agree+1;
- input @2number;
- if (num8 == @2number) set @agree,@agree+1;
- input @3number;
- if (num1 == @3number) set @agree,@agree+1;
- input @4number;
- if (num4 == @4number) set @agree,@agree+1;
- input @5number;
- if (num9 == @5number) set @agree,@agree+1;
- input @6number;
- if (num2 == @6number) set @agree,@agree+1;
- input @7number;
- if (num7 == @7number) set @agree,@agree+1;
- input @8number;
- if (num5 == @8number) set @agree,@agree+1;
- input @9number;
- if (num3 == @9number) set @agree,@agree+1;
- if (@agree == 9) goto L_3;
+ input @number;
+ if (num6 == @number) set @agree,@agree+1;
+ input @number;
+ if (num8 == @number) set @agree,@agree+1;
+ input @number;
+ if (num1 == @number) set @agree,@agree+1;
+ input @number;
+ if (num4 == @number) set @agree,@agree+1;
+ input @number;
+ if (num9 == @number) set @agree,@agree+1;
+ input @number;
+ if (num2 == @number) set @agree,@agree+1;
+ input @number;
+ if (num7 == @number) set @agree,@agree+1;
+ input @number;
+ if (num5 == @number) set @agree,@agree+1;
+ input @number;
+ if (num3 == @number) set @agree,@agree+1;
+ if (@agree == 9 && num1) goto L_3; //you can't enter correct numbers, till read them under that picture [Lupus]
mes "There is no change.";
close;
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