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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-30 14:22:20 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-30 14:22:20 +0000 |
commit | aeee18c7d82d307ff53a1d4f113da26e513a6cf7 (patch) | |
tree | b3bd0ccea4745145b3bbfd2514c86398105fc9bd | |
parent | c3c791815f1a75df92a4a11bfb1f4410dc3c9d57 (diff) | |
download | hercules-aeee18c7d82d307ff53a1d4f113da26e513a6cf7.tar.gz hercules-aeee18c7d82d307ff53a1d4f113da26e513a6cf7.tar.bz2 hercules-aeee18c7d82d307ff53a1d4f113da26e513a6cf7.tar.xz hercules-aeee18c7d82d307ff53a1d4f113da26e513a6cf7.zip |
- Removed sending normal-damage packets instead of skill packets for splash-damaged skills, since... well, that's how Aegis does it.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8548 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/skill.c | 4 |
2 files changed, 6 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 7e10c6a5f..45c76c446 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/30
+ * Removed sending normal-damage packets instead of skill packets for
+ splash-damaged skills, since... well, that's how Aegis does it. [Skotlex]
* Updated HLIF_CHANGE to work as explained by Tharis -> It now adds 30*lv
vit and 20*lv int, is dispelled on warp, and can-act delay is 5+5*lv
minutes. Hp/Sp is no longer set to 10 after a forced expiration. [Skotlex]
diff --git a/src/map/skill.c b/src/map/skill.c index 0a6decf22..8f984019e 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2054,10 +2054,14 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds break; } default: +// Aegis sends the same packet for both targetted and splash-targetted enemies, +// therefore SD_ANIMATION isn't really of any use... +/* if (flag&SD_ANIMATION) //Disable skill animation. dmg.dmotion = clif_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, 8, dmg.damage2); else +*/ dmg.dmotion = clif_skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skillid, flag&SD_LEVEL?-1:skilllv, type); break; |