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authorHaru <haru@dotalux.com>2014-01-23 19:35:01 +0100
committerHaru <haru@dotalux.com>2015-06-01 10:11:40 +0200
commitad958235cfc56b86da89bdc2aa1e5155b0c006a1 (patch)
tree8b5d66a4620d28edeeefae1aec67881b98ac0530
parent42e1df9e61f8efb6340ed1c9238cd247d553d9b8 (diff)
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Replaced some of the hardcoded values with constants (map)
- Replaced several hardcoded values with the appropriate enums. - Added documentation for some hardcoded values that haven't been replaced by enums (yet) - Minor code legibility improvements. Signed-off-by: Haru <haru@dotalux.com>
-rw-r--r--src/map/atcommand.c118
-rw-r--r--src/map/battle.c98
-rw-r--r--src/map/battle.h21
-rw-r--r--src/map/battleground.c2
-rw-r--r--src/map/buyingstore.c2
-rw-r--r--src/map/chat.c10
-rw-r--r--src/map/chrif.c15
-rw-r--r--src/map/clif.c123
-rw-r--r--src/map/clif.h14
-rw-r--r--src/map/elemental.c2
-rw-r--r--src/map/guild.c22
-rw-r--r--src/map/homunculus.c2
-rw-r--r--src/map/mail.c5
-rw-r--r--src/map/map.c4
-rw-r--r--src/map/mob.c30
-rw-r--r--src/map/mob.h33
-rw-r--r--src/map/npc.c8
-rw-r--r--src/map/party.c2
-rw-r--r--src/map/pc.c160
-rw-r--r--src/map/pc.h37
-rw-r--r--src/map/pet.c12
-rw-r--r--src/map/script.c61
-rw-r--r--src/map/skill.c207
-rw-r--r--src/map/status.c84
-rw-r--r--src/map/storage.c34
-rw-r--r--src/map/storage.h9
-rw-r--r--src/map/trade.c8
-rw-r--r--src/map/unit.c57
-rw-r--r--src/map/unit.h13
-rw-r--r--src/map/vending.c2
30 files changed, 635 insertions, 560 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 93321e047..47e874492 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -209,9 +209,10 @@ ACMD(send)
long num;
// read message type as hex number (without the 0x)
- if(!message || !*message ||
- !((sscanf(message, "len %x", &type)==1 && (len=1))
- || sscanf(message, "%x", &type)==1) ) {
+ if (!message || !*message
+ || !((sscanf(message, "len %x", &type)==1 && (len=1))
+ || sscanf(message, "%x", &type)==1)
+ ) {
clif->message(fd, msg_fd(fd,900)); // Usage:
clif->message(fd, msg_fd(fd,901)); // @send len <packet hex number>
clif->message(fd, msg_fd(fd,902)); // @send <packet hex number> {<value>}*
@@ -875,12 +876,12 @@ ACMD(guildstorage)
if (sd->npc_id || sd->state.vending || sd->state.buyingstore || sd->state.trading)
return false;
- if (sd->state.storage_flag == 1) {
+ if (sd->state.storage_flag == STORAGE_FLAG_NORMAL) {
clif->message(fd, msg_fd(fd,250));
return false;
}
- if (sd->state.storage_flag == 2) {
+ if (sd->state.storage_flag == STORAGE_FLAG_GUILD) {
clif->message(fd, msg_fd(fd,251));
return false;
}
@@ -1124,7 +1125,7 @@ ACMD(heal)
if ( hp < 0 && sp <= 0 ) {
status->damage(NULL, &sd->bl, -hp, -sp, 0, 0);
- clif->damage(&sd->bl,&sd->bl, 0, 0, -hp, 0, 4, 0);
+ clif->damage(&sd->bl,&sd->bl, 0, 0, -hp, 0, BDT_ENDURE, 0);
clif->message(fd, msg_fd(fd,156)); // HP or/and SP modified.
return true;
}
@@ -1135,7 +1136,7 @@ ACMD(heal)
status->heal(&sd->bl, hp, 0, 0);
else {
status->damage(NULL, &sd->bl, -hp, 0, 0, 0);
- clif->damage(&sd->bl,&sd->bl, 0, 0, -hp, 0, 4, 0);
+ clif->damage(&sd->bl,&sd->bl, 0, 0, -hp, 0, BDT_ENDURE, 0);
}
}
@@ -1344,7 +1345,7 @@ ACMD(itemreset)
for (i = 0; i < MAX_INVENTORY; i++) {
if (sd->status.inventory[i].amount && sd->status.inventory[i].equip == 0) {
- pc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_COMMAND);
+ pc->delitem(sd, i, sd->status.inventory[i].amount, 0, DELITEM_NORMAL, LOG_TYPE_COMMAND);
}
}
clif->message(fd, msg_fd(fd,20)); // All of your items have been removed.
@@ -1443,7 +1444,7 @@ ACMD(joblevelup)
level = sd->status.job_level-1;
sd->status.job_level -= (unsigned int)level;
if (sd->status.skill_point < level)
- pc->resetskill(sd,0); //Reset skills since we need to subtract more points.
+ pc->resetskill(sd, PCRESETSKILL_NONE); //Reset skills since we need to subtract more points.
if (sd->status.skill_point < level)
sd->status.skill_point = 0;
else
@@ -2086,9 +2087,9 @@ ACMD(refine)
if (sd->status.inventory[idx].refine != final_refine) {
sd->status.inventory[idx].refine = final_refine;
current_position = sd->status.inventory[idx].equip;
- pc->unequipitem(sd, idx, 3);
+ pc->unequipitem(sd, idx, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE);
clif->refine(fd, 0, idx, sd->status.inventory[idx].refine);
- clif->delitem(sd, idx, 1, 3);
+ clif->delitem(sd, idx, 1, DELITEM_MATERIALCHANGE);
clif->additem(sd, idx, 1, 0);
pc->equipitem(sd, idx, current_position);
clif->misceffect(&sd->bl, 3);
@@ -3103,7 +3104,7 @@ ACMD(questskill)
return false;
}
- pc->skill(sd, skill_id, 1, 0);
+ pc->skill(sd, skill_id, 1, SKILL_GRANT_PERMANENT);
clif->message(fd, msg_fd(fd,70)); // You have learned the skill.
return true;
@@ -5098,7 +5099,7 @@ ACMD(dropall)
for (i = 0; i < MAX_INVENTORY; i++) {
if (sd->status.inventory[i].amount) {
if(sd->status.inventory[i].equip != 0)
- pc->unequipitem(sd, i, 3);
+ pc->unequipitem(sd, i, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE);
pc->dropitem(sd, i, sd->status.inventory[i].amount);
}
}
@@ -5113,7 +5114,7 @@ ACMD(storeall)
{
int i;
- if (sd->state.storage_flag != 1) {
+ if (sd->state.storage_flag != STORAGE_FLAG_NORMAL) {
//Open storage.
if( storage->open(sd) == 1 ) {
clif->message(fd, msg_fd(fd,1161)); // You currently cannot open your storage.
@@ -5124,7 +5125,7 @@ ACMD(storeall)
for (i = 0; i < MAX_INVENTORY; i++) {
if (sd->status.inventory[i].amount) {
if(sd->status.inventory[i].equip != 0)
- pc->unequipitem(sd, i, 3);
+ pc->unequipitem(sd, i, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE);
storage->add(sd, i, sd->status.inventory[i].amount);
}
}
@@ -5138,7 +5139,7 @@ ACMD(clearstorage)
{
int i, j;
- if (sd->state.storage_flag == 1) {
+ if (sd->state.storage_flag == STORAGE_FLAG_NORMAL) {
clif->message(fd, msg_fd(fd,250));
return false;
}
@@ -5166,12 +5167,12 @@ ACMD(cleargstorage)
return false;
}
- if (sd->state.storage_flag == 1) {
+ if (sd->state.storage_flag == STORAGE_FLAG_NORMAL) {
clif->message(fd, msg_fd(fd,250));
return false;
}
- if (sd->state.storage_flag == 2) {
+ if (sd->state.storage_flag == STORAGE_FLAG_GUILD) {
clif->message(fd, msg_fd(fd,251));
return false;
}
@@ -5202,7 +5203,7 @@ ACMD(clearcart)
return false;
}
- if( sd->state.vending == 1 ) {
+ if (sd->state.vending) {
clif->message(fd, msg_fd(fd,548)); // You can't clean a cart while vending!
return false;
}
@@ -5328,7 +5329,7 @@ ACMD(displayskill) {
}
st = status->get_status_data(&sd->bl);
tick = timer->gettick();
- clif->skill_damage(&sd->bl,&sd->bl, tick, st->amotion, st->dmotion, 1, 1, skill_id, skill_lv, 5);
+ clif->skill_damage(&sd->bl,&sd->bl, tick, st->amotion, st->dmotion, 1, 1, skill_id, skill_lv, BDT_SPLASH);
clif->skill_nodamage(&sd->bl, &sd->bl, skill_id, skill_lv, 1);
clif->skill_poseffect(&sd->bl, skill_id, skill_lv, sd->bl.x, sd->bl.y, tick);
return true;
@@ -5605,7 +5606,7 @@ ACMD(partyoption)
return false;
}
- option = (config_switch(w1)?1:0)|(config_switch(w2)?2:0);
+ option = (config_switch(w1)?1:0)|(config_switch(w2)?2:0); // TODO: Add documentation for these values
//Change item share type.
if (option != p->party.item)
@@ -6077,14 +6078,14 @@ ACMD(cleanmap) {
}
ACMD(cleanarea) {
- int x0 = 0, y0 = 0, x1 = 0, y1 = 0;
+ int x0 = 0, y0 = 0, x1 = 0, y1 = 0, n = 0;
- if (!message || !*message || sscanf(message, "%d %d %d %d", &x0, &y0, &x1, &y1) < 1) {
+ if (!message || !*message || (n=sscanf(message, "%d %d %d %d", &x0, &y0, &x1, &y1)) < 1) {
map->foreachinrange(atcommand->cleanfloor_sub, &sd->bl, AREA_SIZE * 2, BL_ITEM);
- } else if (sscanf(message, "%d %d %d %d", &x0, &y0, &x1, &y1) == 1) {
- map->foreachinrange(atcommand->cleanfloor_sub, &sd->bl, x0, BL_ITEM);
- } else if (sscanf(message, "%d %d %d %d", &x0, &y0, &x1, &y1) == 4) {
+ } else if (n == 4) {
map->foreachinarea(atcommand->cleanfloor_sub, sd->bl.m, x0, y0, x1, y1, BL_ITEM);
+ } else {
+ map->foreachinrange(atcommand->cleanfloor_sub, &sd->bl, x0, BL_ITEM);
}
clif->message(fd, msg_fd(fd,1221)); // All dropped items have been cleaned up.
@@ -6246,10 +6247,9 @@ ACMD(users)
/*==========================================
*
*------------------------------------------*/
-ACMD(reset)
-{
+ACMD(reset) {
pc->resetstate(sd);
- pc->resetskill(sd,1);
+ pc->resetskill(sd, PCRESETSKILL_RESYNC);
sprintf(atcmd_output, msg_fd(fd,208), sd->status.name); // '%s' skill and stats points reseted!
clif->message(fd, atcmd_output);
return true;
@@ -6290,9 +6290,9 @@ ACMD(summon)
if(!md)
return false;
- md->master_id=sd->bl.id;
- md->special_state.ai=1;
- md->deletetimer=timer->add(tick+(duration*60000),mob->timer_delete,md->bl.id,0);
+ md->master_id = sd->bl.id;
+ md->special_state.ai = AI_ATTACK;
+ md->deletetimer = timer->add(tick+(duration*60000),mob->timer_delete,md->bl.id,0);
clif->specialeffect(&md->bl,344,AREA);
mob->spawn(md);
sc_start4(NULL,&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000);
@@ -6425,14 +6425,13 @@ ACMD(uptime)
* @changesex <sex>
* => Changes one's sex. Argument sex can be 0 or 1, m or f, male or female.
*------------------------------------------*/
-ACMD(changesex)
-{
+ACMD(changesex) {
int i;
- pc->resetskill(sd,4);
+ pc->resetskill(sd, PCRESETSKILL_CHSEX);
// to avoid any problem with equipment and invalid sex, equipment is unequipped.
for( i=0; i<EQI_MAX; i++ )
- if( sd->equip_index[i] >= 0 ) pc->unequipitem(sd, sd->equip_index[i], 3);
+ if( sd->equip_index[i] >= 0 ) pc->unequipitem(sd, sd->equip_index[i], PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE);
chrif->changesex(sd, true);
return true;
}
@@ -6747,7 +6746,7 @@ ACMD(showmobs)
continue;
if( mob_id != -1 && md->class_ != mob_id )
continue;
- if( md->special_state.ai || md->master_id )
+ if (md->special_state.ai != AI_NONE || md->master_id)
continue; // hide slaves and player summoned mobs
if( md->spawn_timer != INVALID_TIMER )
continue; // hide mobs waiting for respawn
@@ -7957,31 +7956,22 @@ ACMD(auction) {
/*==========================================
* Kill Steal Protection
*------------------------------------------*/
-ACMD(ksprotection)
-{
+ACMD(ksprotection) {
if( sd->state.noks ) {
- sd->state.noks = 0;
+ sd->state.noks = KSPROTECT_NONE;
clif->message(fd, msg_fd(fd,1325)); // [ K.S Protection Inactive ]
- }
- else
- {
- if( !message || !*message || !strcmpi(message, "party") )
- { // Default is Party
- sd->state.noks = 2;
- clif->message(fd, msg_fd(fd,1326)); // [ K.S Protection Active - Option: Party ]
- }
- else if( !strcmpi(message, "self") )
- {
- sd->state.noks = 1;
- clif->message(fd, msg_fd(fd,1327)); // [ K.S Protection Active - Option: Self ]
- }
- else if( !strcmpi(message, "guild") )
- {
- sd->state.noks = 3;
- clif->message(fd, msg_fd(fd,1328)); // [ K.S Protection Active - Option: Guild ]
- }
- else
- clif->message(fd, msg_fd(fd,1329)); // Usage: @noks <self|party|guild>
+ } else if( !message || !*message || strcmpi(message, "party") == 0 ) {
+ // Default is Party
+ sd->state.noks = KSPROTECT_PARTY;
+ clif->message(fd, msg_fd(fd,1326)); // [ K.S Protection Active - Option: Party ]
+ } else if( strcmpi(message, "self") == 0 ) {
+ sd->state.noks = KSPROTECT_SELF;
+ clif->message(fd, msg_fd(fd,1327)); // [ K.S Protection Active - Option: Self ]
+ } else if( strcmpi(message, "guild") == 0 ) {
+ sd->state.noks = KSPROTECT_GUILD;
+ clif->message(fd, msg_fd(fd,1328)); // [ K.S Protection Active - Option: Guild ]
+ } else {
+ clif->message(fd, msg_fd(fd,1329)); // Usage: @noks <self|party|guild>
}
return true;
}
@@ -8010,7 +8000,7 @@ ACMD(resetstat)
ACMD(resetskill)
{
- pc->resetskill(sd,1);
+ pc->resetskill(sd, PCRESETSKILL_RESYNC);
sprintf(atcmd_output, msg_fd(fd,206), sd->status.name);
clif->message(fd, atcmd_output);
return true;
@@ -8257,7 +8247,7 @@ ACMD(delitem) {
{// delete pet
intif->delete_petdata(MakeDWord(sd->status.inventory[idx].card[1], sd->status.inventory[idx].card[2]));
}
- pc->delitem(sd, idx, delamount, 0, 0, LOG_TYPE_COMMAND);
+ pc->delitem(sd, idx, delamount, 0, DELITEM_NORMAL, LOG_TYPE_COMMAND);
amount-= delamount;
}
@@ -8795,6 +8785,7 @@ ACMD(channel) {
unsigned short msg_len = 1;
msg_len += sprintf(mout, "[ %s list colors ] : %s", command, channel->config->colors_name[k]);
+ // FIXME: This is clif code.
WFIFOHEAD(fd,msg_len + 12);
WFIFOW(fd,0) = 0x2C1;
WFIFOW(fd,2) = msg_len + 12;
@@ -9186,7 +9177,7 @@ ACMD(fontcolor) {
if( !message || !*message ) {
for( k = 0; k < channel->config->colors_count; k++ ) {
msg_len += sprintf(mout, "[ %s ] : %s", command, channel->config->colors_name[k]);
-
+ // FIXME: This is clif code.
WFIFOHEAD(fd,msg_len + 12);
WFIFOW(fd,0) = 0x2C1;
WFIFOW(fd,2) = msg_len + 12;
@@ -9216,6 +9207,7 @@ ACMD(fontcolor) {
sd->fontcolor = k + 1;
msg_len += sprintf(mout, "Color changed to '%s'", channel->config->colors_name[k]);
+ // FIXME: This is clif code.
WFIFOHEAD(fd,msg_len + 12);
WFIFOW(fd,0) = 0x2C1;
WFIFOW(fd,2) = msg_len + 12;
diff --git a/src/map/battle.c b/src/map/battle.c
index a6507dacf..363fba9d7 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -407,6 +407,8 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d
else
return damage + (damage * (ratio - 100) / 100);
}
+
+//FIXME: Missing documentation for flag, flag2
int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, struct weapon_atk *watk, int nk, bool n_ele, short s_ele, short s_ele_, int size, int type, int flag, int flag2){ // [malufett]
#ifdef RENEWAL
int64 damage, eatk = 0;
@@ -485,7 +487,7 @@ int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, u
* it calculates nothing extra fancy, is needed for magnum breaks WATK_ELEMENT bonus. [Skotlex]
*------------------------------------------
* Pass damage2 as NULL to not calc it.
- * Flag values:
+ * Flag values: // TODO: Check whether these values are correct (the flag parameter seems to be passed through to other functions), and replace them with an enum.
* &1: Critical hit
* &2: Arrow attack
* &4: Skill is Magic Crasher
@@ -493,6 +495,7 @@ int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, u
*&16: Arrow attack but BOW, REVOLVER, RIFLE, SHOTGUN, GATLING or GRENADE type weapon not equipped (i.e. shuriken, kunai and venom knives not affected by DEX)
*/
/* 'battle_calc_base_damage' is used on renewal, 'battle_calc_base_damage2' otherwise. */
+// FIXME: Missing documentation for flag2
int64 battle_calc_base_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2) {
int64 damage;
struct status_data *st = status->get_status_data(src);
@@ -616,6 +619,7 @@ int64 battle_calc_sizefix(struct map_session_data *sd, int64 damage, int type, i
/*==========================================
* Passive skill damages increases
*------------------------------------------*/
+// FIXME: type is undocumented
int64 battle_addmastery(struct map_session_data *sd,struct block_list *target,int64 dmg,int type) {
int64 damage;
struct status_data *st = status->get_status_data(target);
@@ -866,6 +870,7 @@ void battle_calc_masteryfix_unknown(struct block_list *src, struct block_list *t
/*==========================================
* Elemental attribute fix.
*------------------------------------------*/
+// FIXME: flag is undocumented
int64 battle_calc_elefix(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int nk, int n_ele, int s_ele, int s_ele_, bool left, int flag){
struct status_data *tstatus;
@@ -950,6 +955,7 @@ int64 battle_calc_cardfix2(struct block_list *src, struct block_list *bl, int64
* &1 - calc for left hand.
* &2 - atker side cardfix(BF_WEAPON) otherwise target side(BF_WEAPON).
*------------------------------------------*/
+// FIXME: wflag is undocumented
int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int64 damage, int cflag, int wflag){
struct map_session_data *sd, *tsd;
short cardfix =
@@ -1282,6 +1288,7 @@ int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_
* &2 - pdef(Pierce defense)
* &4 - tdef(Total defense reduction)
*------------------------------------------*/
+// TODO: Add an enum for flag
int64 battle_calc_defense(int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int flag, int pdef){
struct status_data *sstatus, *tstatus;
struct map_session_data *sd, *tsd;
@@ -1485,6 +1492,7 @@ int battle_calc_chorusbonus(struct map_session_data *sd) {
return members - 2; // Effect bonus from additional Minstrel's/Wanderer's if not above the max possible
}
+// FIXME: flag is undocumented
int battle_calc_skillratio(int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int skillratio, int flag){
int i;
struct status_change *sc, *tsc;
@@ -3284,6 +3292,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
/*==========================================
* Calculates BG related damage adjustments.
*------------------------------------------*/
+// FIXME: flag is undocumented
int64 battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int64 damage, int div_, uint16 skill_id, uint16 skill_lv, int flag)
{
if( !damage )
@@ -3302,6 +3311,7 @@ int64 battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int64
/*==========================================
* Calculates GVG related damage adjustments.
*------------------------------------------*/
+// FIXME: flag is undocumented
int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64 damage,int div_,uint16 skill_id,uint16 skill_lv,int flag) {
struct mob_data* md = BL_CAST(BL_MOB, bl);
int class_ = status->get_class(bl);
@@ -3384,7 +3394,7 @@ void battle_consume_ammo(TBL_PC*sd, int skill_id, int lv) {
}
if(sd->equip_index[EQI_AMMO]>=0) //Qty check should have been done in skill_check_condition
- pc->delitem(sd,sd->equip_index[EQI_AMMO],qty,0,1,LOG_TYPE_CONSUME);
+ pc->delitem(sd, sd->equip_index[EQI_AMMO], qty, 0, DELITEM_SKILLUSE, LOG_TYPE_CONSUME);
sd->state.arrow_atk = 0;
}
@@ -3438,6 +3448,7 @@ int battle_blewcount_bonus(struct map_session_data *sd, uint16 skill_id) {
/*==========================================
* battle_calc_magic_attack [DracoRPG]
*------------------------------------------*/
+// FIXME: mflag is undocumented
struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag) {
int nk;
short s_ele = 0;
@@ -3616,7 +3627,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
skillratio = sc->data[SC_SPELLFIST]->val2 * 50 + sc->data[SC_SPELLFIST]->val4 * 100;// val4 = used bolt level, val2 = used spellfist level. [Rytech]
ad.div_ = 1;// ad mods, to make it work similar to regular hits [Xazax]
ad.flag = BF_WEAPON|BF_SHORT;
- ad.type = 0;
+ ad.type = BDT_NORMAL;
}
/* Fall through */
default:
@@ -3764,6 +3775,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
/*==========================================
* Calculate Misc damage for skill_id
*------------------------------------------*/
+// FIXME: mflag is undocumented
struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag) {
int temp;
short i, nk;
@@ -4195,6 +4207,7 @@ void battle_calc_misc_attack_unknown(struct block_list *src, struct block_list *
/*==========================================
* battle_calc_weapon_attack (by Skotlex)
*------------------------------------------*/
+// FIXME: wflag is undocumented
struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int wflag)
{
unsigned int skillratio = 100; //Skill dmg modifiers.
@@ -4245,7 +4258,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
flag.infdef = 1; // Reverberation takes 1 damage
//Initial Values
- wd.type=0; //Normal attack
+ wd.type = BDT_NORMAL;
wd.div_ = skill_id ? skill->get_num(skill_id,skill_lv) : 1;
wd.amotion=(skill_id && skill->get_inf(skill_id)&INF_GROUND_SKILL)?0:sstatus->amotion; //Amotion should be 0 for ground skills.
if(skill_id == KN_AUTOCOUNTER)
@@ -4312,7 +4325,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
case TF_DOUBLE: //For NPC used skill.
case GS_CHAINACTION:
- wd.type = 0x08;
+ wd.type = BDT_MULTIHIT;
break;
case GS_GROUNDDRIFT:
@@ -4381,7 +4394,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
wd.flag |= flag.arrow?BF_LONG:BF_SHORT;
if ((!skill_id || skill_id == PA_SACRIFICE) && tstatus->flee2 && rnd()%1000 < tstatus->flee2) {
//Check for Lucky Dodge
- wd.type=0x0b;
+ wd.type = BDT_PDODGE;
wd.dmg_lv=ATK_LUCKY;
if (wd.div_ < 0) wd.div_*=-1;
return wd;
@@ -4449,13 +4462,13 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if( rnd()%100 < ( 5*skill_lv > sd->bonus.double_rate ? 5*skill_lv : sc && sc->data[SC_KAGEMUSYA]?sc->data[SC_KAGEMUSYA]->val1*3:sd->bonus.double_rate ) )
{
wd.div_ = skill->get_num(TF_DOUBLE,skill_lv?skill_lv:1);
- wd.type = 0x08;
+ wd.type = BDT_MULTIHIT;
}
}
else if( sd->weapontype1 == W_REVOLVER && (skill_lv = pc->checkskill(sd,GS_CHAINACTION)) > 0 && rnd()%100 < 5*skill_lv )
{
wd.div_ = skill->get_num(GS_CHAINACTION,skill_lv);
- wd.type = 0x08;
+ wd.type = BDT_MULTIHIT;
}
else if(sc && sc->data[SC_FEARBREEZE] && sd->weapontype1==W_BOW
&& (i = sd->equip_index[EQI_AMMO]) >= 0 && sd->inventory_data[i] && sd->status.inventory[i].amount > 1){
@@ -4486,13 +4499,13 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if ( wd.div_ > 1 ) {
wd.div_ = min(wd.div_, sd->status.inventory[i].amount);
sc->data[SC_FEARBREEZE]->val4 = wd.div_ - 1;
- wd.type = 0x08;
+ wd.type = BDT_MULTIHIT;
}
}
}
//Check for critical
- if( !flag.cri && !(wd.type&0x08) && sstatus->cri &&
+ if( !flag.cri && wd.type != BDT_MULTIHIT && sstatus->cri &&
(!skill_id ||
skill_id == KN_AUTOCOUNTER ||
skill_id == SN_SHARPSHOOTING || skill_id == MA_SHARPSHOOTING ||
@@ -4544,7 +4557,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
flag.cri = 1;
}
if (flag.cri) {
- wd.type = 0x0a;
+ wd.type = BDT_CRIT;
#ifndef RENEWAL
flag.idef = flag.idef2 =
#endif
@@ -5542,7 +5555,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
rnd()%100 < tsc->data[SC_SWORDREJECT]->val2
) {
ATK_RATER(50);
- status_fix_damage(target,src,wd.damage,clif->damage(target,src,0,0,wd.damage,0,0,0));
+ status_fix_damage(target,src,wd.damage,clif->damage(target,src,0,0,wd.damage,0,BDT_NORMAL,0));
clif->skill_nodamage(target,target,ST_REJECTSWORD,tsc->data[SC_SWORDREJECT]->val1,1);
if( --(tsc->data[SC_SWORDREJECT]->val3) <= 0 )
status_change_end(target, SC_SWORDREJECT, INVALID_TIMER);
@@ -5648,8 +5661,8 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st
rdamage = ratio + (damage)* (10 + sc->data[SC_CRESCENTELBOW]->val1 * 20 / 10) / 10;
skill->blown(target, src, skill->get_blewcount(SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1), unit->getdir(src), 0);
clif->skill_damage(target, src, tick, status_get_amotion(src), 0, rdamage,
- 1, SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1, 6); // This is how official does
- clif->delay_damage(tick + delay, src, target,status_get_amotion(src)+1000,0, rdamage/10, 1, 0);
+ 1, SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1, BDT_SKILL); // This is how official does
+ clif->delay_damage(tick + delay, src, target,status_get_amotion(src)+1000,0, rdamage/10, 1, BDT_NORMAL);
status->damage(src, target, status->damage(target, src, rdamage, 0, 0, 1)/10, 0, 0, 1);
status_change_end(target, SC_CRESCENTELBOW, INVALID_TIMER);
/* shouldn't this trigger skill->additional_effect? */
@@ -5667,7 +5680,7 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st
int64 rd1 = damage * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage.
trdamage += rdamage = rd1 - (damage = rd1 * 30 / 100); // not normalized as intended.
- rdelay = clif->skill_damage(src, target, tick, status_get_amotion(src), status_get_dmotion(src), -3000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1, 6);
+ rdelay = clif->skill_damage(src, target, tick, status_get_amotion(src), status_get_dmotion(src), -3000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1, BDT_SKILL);
skill->blown(target, src, skill->get_blewcount(RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1), unit->getdir(src), 0);
if( tsd ) /* is this right? rdamage as both left and right? */
@@ -5694,7 +5707,7 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st
if ( tsd && tsd->bonus.short_weapon_damage_return ) {
NORMALIZE_RDAMAGE(damage * tsd->bonus.short_weapon_damage_return / 100);
- rdelay = clif->delay_damage(tick+delay,src, src, status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4);
+ rdelay = clif->delay_damage(tick+delay,src, src, status_get_amotion(src), status_get_dmotion(src), rdamage, 1, BDT_ENDURE);
/* is this right? rdamage as both left and right? */
battle->drain(tsd, src, rdamage, rdamage, status_get_race(src), 0);
@@ -5719,9 +5732,9 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st
NORMALIZE_RDAMAGE(damage * sc->data[SC_REFLECTSHIELD]->val2 / 100);
#ifndef RENEWAL
- rdelay = clif->delay_damage(tick+delay,src, src, status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4);
+ rdelay = clif->delay_damage(tick+delay,src, src, status_get_amotion(src), status_get_dmotion(src), rdamage, 1, BDT_ENDURE);
#else
- rdelay = clif->skill_damage(src, src, tick, delay, status_get_dmotion(src), rdamage, 1, CR_REFLECTSHIELD, 1, 4);
+ rdelay = clif->skill_damage(src, src, tick, delay, status_get_dmotion(src), rdamage, 1, CR_REFLECTSHIELD, 1, BDT_ENDURE);
#endif
/* is this right? rdamage as both left and right? */
if( tsd )
@@ -5755,7 +5768,7 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st
if( sc->data[SC_SHIELDSPELL_DEF] && sc->data[SC_SHIELDSPELL_DEF]->val1 == 2 ){
NORMALIZE_RDAMAGE(damage * sc->data[SC_SHIELDSPELL_DEF]->val2 / 100);
- rdelay = clif->delay_damage(tick+delay,src, src, status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4);
+ rdelay = clif->delay_damage(tick+delay,src, src, status_get_amotion(src), status_get_dmotion(src), rdamage, 1, BDT_ENDURE);
/* is this right? rdamage as both left and right? */
if( tsd )
@@ -5769,7 +5782,7 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st
if( ssc->data[SC_INSPIRATION] ) {
NORMALIZE_RDAMAGE(damage / 100);
- rdelay = clif->delay_damage(tick+delay,target, target, status_get_amotion(target), status_get_dmotion(target), rdamage, 1, 4);
+ rdelay = clif->delay_damage(tick+delay,target, target, status_get_amotion(target), status_get_dmotion(target), rdamage, 1, BDT_ENDURE);
/* is this right? rdamage as both left and right? */
if( sd )
@@ -5784,7 +5797,7 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st
if ( tsd && tsd->bonus.long_weapon_damage_return ) {
NORMALIZE_RDAMAGE(damage * tsd->bonus.long_weapon_damage_return / 100);
- rdelay = clif->delay_damage(tick+delay,src, src, status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4);
+ rdelay = clif->delay_damage(tick+delay,src, src, status_get_amotion(src), status_get_dmotion(src), rdamage, 1, BDT_ENDURE);
/* is this right? rdamage as both left and right? */
battle->drain(tsd, src, rdamage, rdamage, status_get_race(src), 0);
@@ -5879,7 +5892,7 @@ int battle_damage_area(struct block_list *bl, va_list ap) {
battle->delay_damage(tick, amotion,src,bl,0,CR_REFLECTSHIELD,0,damage,ATK_DEF,0,true);
else
status_fix_damage(src,bl,damage,0);
- clif->damage(bl,bl,amotion,dmotion,damage,1,ATK_BLOCK,0);
+ clif->damage(bl,bl,amotion,dmotion,damage,1,BDT_ENDURE,0);
if( !(src->type == BL_PC && ((TBL_PC*)src)->state.autocast) )
skill->additional_effect(src, bl, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick);
map->freeblock_unlock();
@@ -5890,6 +5903,7 @@ int battle_damage_area(struct block_list *bl, va_list ap) {
/*==========================================
* Do a basic physical attack (call trough unit_attack_timer)
*------------------------------------------*/
+// FIXME: flag is undocumented
enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* target, int64 tick, int flag) {
struct map_session_data *sd = NULL, *tsd = NULL;
struct status_data *sstatus, *tstatus;
@@ -5971,7 +5985,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
if(dist <= 0 || (!map->check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1)) {
uint16 skill_lv = tsc->data[SC_AUTOCOUNTER]->val1;
clif->skillcastcancel(target); //Remove the casting bar. [Skotlex]
- clif->damage(src, target, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS.
+ clif->damage(src, target, sstatus->amotion, 1, 0, 1, BDT_NORMAL, 0); //Display MISS.
status_change_end(target, SC_AUTOCOUNTER, INVALID_TIMER);
skill->attack(BF_WEAPON,target,target,src,KN_AUTOCOUNTER,skill_lv,tick,0);
return ATK_BLOCK;
@@ -5984,7 +5998,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
status_change_end(target, SC_BLADESTOP_WAIT, INVALID_TIMER);
if(sc_start4(target, src, SC_BLADESTOP, 100, sd?pc->checkskill(sd, MO_BLADESTOP):5, 0, 0, target->id, duration)) {
//Target locked.
- clif->damage(src, target, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS.
+ clif->damage(src, target, sstatus->amotion, 1, 0, 1, BDT_NORMAL, 0); //Display MISS.
clif->bladestop(target, src->id, 1);
sc_start4(target, target, SC_BLADESTOP, 100, skill_lv, 0, 0, src->id, duration);
return ATK_BLOCK;
@@ -6050,7 +6064,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
}
if( sd && sc->data[SC_FEARBREEZE] && sc->data[SC_FEARBREEZE]->val4 > 0 && sd->status.inventory[sd->equip_index[EQI_AMMO]].amount >= sc->data[SC_FEARBREEZE]->val4 && battle_config.arrow_decrement){
- pc->delitem(sd,sd->equip_index[EQI_AMMO],sc->data[SC_FEARBREEZE]->val4,0,1,LOG_TYPE_CONSUME);
+ pc->delitem(sd, sd->equip_index[EQI_AMMO], sc->data[SC_FEARBREEZE]->val4, 0, DELITEM_SKILLUSE, LOG_TYPE_CONSUME);
sc->data[SC_FEARBREEZE]->val4 = 0;
}
}
@@ -6098,7 +6112,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
(d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce->val2] == target->id)
) && check_distance_bl(target, d_bl, sce->val3) )
{
- clif->damage(d_bl, d_bl, 0, 0, damage, 0, 0, 0);
+ clif->damage(d_bl, d_bl, 0, 0, damage, 0, BDT_NORMAL, 0);
status_fix_damage(NULL, d_bl, damage, 0);
}
else
@@ -6106,7 +6120,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
} else if( tsc->data[SC_CIRCLE_OF_FIRE_OPTION] && (wd.flag&BF_SHORT) && target->type == BL_PC ) {
struct elemental_data *ed = ((TBL_PC*)target)->ed;
if( ed ) {
- clif->skill_damage(&ed->bl, target, tick, status_get_amotion(src), 0, -30000, 1, EL_CIRCLE_OF_FIRE, tsc->data[SC_CIRCLE_OF_FIRE_OPTION]->val1, 6);
+ clif->skill_damage(&ed->bl, target, tick, status_get_amotion(src), 0, -30000, 1, EL_CIRCLE_OF_FIRE, tsc->data[SC_CIRCLE_OF_FIRE_OPTION]->val1, BDT_SKILL);
skill->attack(BF_MAGIC,&ed->bl,&ed->bl,src,EL_CIRCLE_OF_FIRE,tsc->data[SC_CIRCLE_OF_FIRE_OPTION]->val1,tick,wd.flag);
}
} else if( tsc->data[SC_WATER_SCREEN_OPTION] && tsc->data[SC_WATER_SCREEN_OPTION]->val1 ) {
@@ -6375,15 +6389,20 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
}
break;
case BL_MOB:
- if(((((TBL_MOB*)target)->special_state.ai == 2 || //Marine Spheres
- (((TBL_MOB*)target)->special_state.ai == 3 && battle_config.summon_flora&1)) && //Floras
- s_bl->type == BL_PC && src->type != BL_MOB) || (((TBL_MOB*)target)->special_state.ai == 4 && t_bl->id != s_bl->id)) //Zanzoe
- {
+ {
+ TBL_MOB *md = BL_CAST(BL_MOB, target);
+ if((
+ (md->special_state.ai == AI_SPHERE || (md->special_state.ai == AI_FLORA && battle_config.summon_flora&1))
+ && s_bl->type == BL_PC && src->type != BL_MOB
+ )
+ || (md->special_state.ai == AI_ZANZOU && t_bl->id != s_bl->id)
+ ) {
//Targetable by players
state |= BCT_ENEMY;
strip_enemy = 0;
}
break;
+ }
case BL_SKILL:
{
TBL_SKILL *su = (TBL_SKILL*)target;
@@ -6546,19 +6565,16 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
&& md->guardian_data && (md->guardian_data->g || md->guardian_data->castle->guild_id) )
return 0; // Disable guardians/emperium owned by Guilds on non-woe times.
- if( !md->special_state.ai )
- { //Normal mobs
- if(
- ( target->type == BL_MOB && t_bl->type == BL_PC && ( ((TBL_MOB*)target)->special_state.ai != 4 && ((TBL_MOB*)target)->special_state.ai != 1 ) ) ||
- ( t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai )
- )
+ if (md->special_state.ai == AI_NONE) {
+ //Normal mobs
+ struct mob_data *target_md = BL_CAST(BL_MOB, target);
+ if( (target_md && t_bl->type == BL_PC && target_md->special_state.ai != AI_ZANZOU && target_md->special_state.ai != AI_ATTACK)
+ || (t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai) )
state |= BCT_PARTY; //Normal mobs with no ai are friends.
else
state |= BCT_ENEMY; //However, all else are enemies.
- }
- else
- {
- if( t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai )
+ } else {
+ if (t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->special_state.ai == AI_NONE)
state |= BCT_ENEMY; //Natural enemy for AI mobs are normal mobs.
}
break;
diff --git a/src/map/battle.h b/src/map/battle.h
index b3437dbc3..58490e869 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -77,6 +77,27 @@ enum e_battle_check_target { //New definitions [Skotlex]
};
/**
+ * Values used by (struct Damage).type, as well as clif->damage(type) and clif->skill_damage(type)
+ *
+ * Note: some values may not apply in some contexts.
+ */
+enum battle_dmg_type {
+ BDT_NORMAL = 0, // Normal attack
+ //BDT_PICKUP = 1, // Pick up item
+ //BDT_SITDOWN = 2, // Sit down
+ //BDT_STANDUP = 3, // Stand up
+ BDT_ENDURE = 4, // Damage (endure)
+ BDT_SPLASH = 5, // Splash
+ BDT_SKILL = 6, // Skill
+ //BDT_REPEAT = 7, // (repeat damage?)
+ BDT_MULTIHIT = 8, // Multi-hit damage
+ BDT_MULTIENDURE = 9, // Multi-hit damage (endure)
+ BDT_CRIT = 10, // Critical hit
+ BDT_PDODGE = 11, // Lucky dodge
+ //BDT_TOUCH = 12, // (touch skill?)
+};
+
+/**
* Structures
**/
diff --git a/src/map/battleground.c b/src/map/battleground.c
index f0bad2b3d..76880a086 100644
--- a/src/map/battleground.c
+++ b/src/map/battleground.c
@@ -211,7 +211,7 @@ int bg_team_get_id(struct block_list *bl) {
{
struct map_session_data *msd;
struct mob_data *md = (TBL_MOB*)bl;
- if( md->special_state.ai && (msd = map->id2sd(md->master_id)) != NULL )
+ if (md->special_state.ai != AI_NONE && (msd = map->id2sd(md->master_id)) != NULL)
return msd->bg_id;
return md->bg_id;
}
diff --git a/src/map/buyingstore.c b/src/map/buyingstore.c
index 85fef98aa..531a55e71 100644
--- a/src/map/buyingstore.c
+++ b/src/map/buyingstore.c
@@ -353,7 +353,7 @@ void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int
// move item
pc->additem(pl_sd, &sd->status.inventory[index], amount, LOG_TYPE_BUYING_STORE);
- pc->delitem(sd, index, amount, 1, 0, LOG_TYPE_BUYING_STORE);
+ pc->delitem(sd, index, amount, 1, DELITEM_NORMAL, LOG_TYPE_BUYING_STORE);
pl_sd->buyingstore.items[listidx].amount-= amount;
// pay up
diff --git a/src/map/chat.c b/src/map/chat.c
index a232781ca..e296fddec 100644
--- a/src/map/chat.c
+++ b/src/map/chat.c
@@ -93,7 +93,7 @@ bool chat_createpcchat(struct map_session_data* sd, const char* title, const cha
return false;
}
- pc_stop_walking(sd,1);
+ pc_stop_walking(sd, STOPWALKING_FLAG_FIXPOS);
cd = chat->create(&sd->bl, title, pass, limit, pub, 0, "", 0, 1, MAX_LEVEL);
if( cd ) {
@@ -101,7 +101,7 @@ bool chat_createpcchat(struct map_session_data* sd, const char* title, const cha
cd->usersd[0] = sd;
pc_setchatid(sd,cd->bl.id);
pc_stop_attack(sd);
- clif->createchat(sd,0);
+ clif->createchat(sd,0); // 0 = success
clif->dispchat(cd,0);
return true;
}
@@ -150,7 +150,7 @@ bool chat_joinchat(struct map_session_data* sd, int chatid, const char* pass) {
return false;
}
- pc_stop_walking(sd,1);
+ pc_stop_walking(sd, STOPWALKING_FLAG_FIXPOS);
cd->usersd[cd->users] = sd;
cd->users++;
@@ -339,7 +339,7 @@ bool chat_kickchat(struct map_session_data* sd, const char* kickusername) {
idb_iput(cd->kick_list,cd->usersd[i]->status.char_id,1);
- chat->leave(cd->usersd[i],1);
+ chat->leave(cd->usersd[i], true);
return true;
}
@@ -440,7 +440,7 @@ bool chat_npckickall(struct chat_data* cd)
nullpo_ret(cd);
while( cd->users > 0 )
- chat->leave(cd->usersd[cd->users-1],0);
+ chat->leave(cd->usersd[cd->users-1], false);
return true;
}
diff --git a/src/map/chrif.c b/src/map/chrif.c
index 2e9ced1ce..d3d0aa10c 100644
--- a/src/map/chrif.c
+++ b/src/map/chrif.c
@@ -247,6 +247,7 @@ int chrif_isconnected(void) {
* Flag = 1: Character is quitting
* Flag = 2: Character is changing map-servers
*------------------------------------------*/
+// TODO: Flag enum
bool chrif_save(struct map_session_data *sd, int flag) {
nullpo_ret(sd);
@@ -263,11 +264,11 @@ bool chrif_save(struct map_session_data *sd, int flag) {
chrif_check(false); //Character is saved on reconnect.
//For data sync
- if (sd->state.storage_flag == 2)
+ if (sd->state.storage_flag == STORAGE_FLAG_GUILD)
gstorage->save(sd->status.account_id, sd->status.guild_id, flag);
if (flag)
- sd->state.storage_flag = 0; //Force close it.
+ sd->state.storage_flag = STORAGE_FLAG_CLOSED; //Force close it.
//Saving of registry values.
if (sd->vars_dirty)
@@ -401,7 +402,7 @@ bool chrif_changemapserverack(int account_id, int login_id1, int login_id2, int
if ( !login_id1 ) {
ShowError("chrif_changemapserverack: map server change failed.\n");
- clif->authfail_fd(node->fd, 0);
+ clif->authfail_fd(node->fd, 0); // Disconnected from server
} else
clif->changemapserver(node->sd, map_index, x, y, ntohl(ip), ntohs(port));
@@ -465,7 +466,7 @@ int chrif_reconnect(DBKey key, DBData *data, va_list ap) {
if( map->mapname2ipport(sd->mapindex,&ip,&port) == 0 )
chrif->changemapserver(sd, ip, port);
else //too much lag/timeout is the closest explanation for this error.
- clif->authfail_fd(sd->fd, 3);
+ clif->authfail_fd(sd->fd, 3); // timeout
break;
}
}
@@ -643,7 +644,7 @@ void chrif_authfail(int fd) {/* HELLO WORLD. ip in RFIFOL 15 is not being used (
node->sex == sex &&
node->state == ST_LOGIN )
{// found a match
- clif->authfail_fd(node->fd, 0);
+ clif->authfail_fd(node->fd, 0); // Disconnected from server
chrif->auth_delete(account_id, char_id, ST_LOGIN);
}
}
@@ -899,14 +900,14 @@ bool chrif_divorceack(int char_id, int partner_id) {
sd->status.partner_id = 0;
for(i = 0; i < MAX_INVENTORY; i++)
if (sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F)
- pc->delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER);
+ pc->delitem(sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_OTHER);
}
if( ( sd = map->charid2sd(partner_id) ) != NULL && sd->status.partner_id == char_id ) {
sd->status.partner_id = 0;
for(i = 0; i < MAX_INVENTORY; i++)
if (sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F)
- pc->delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER);
+ pc->delitem(sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_OTHER);
}
return true;
diff --git a/src/map/clif.c b/src/map/clif.c
index 7d0d98891..1fc606e7c 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -688,6 +688,7 @@ void clif_authrefuse(int fd, uint8 error_code)
/// 109 = BAN_INVALID_PWD_CNT
/// 110 = BAN_NOT_ALLOWED_JOBCLASS
/// ? = disconnected -> MsgStringTable[3]
+// TODO: type enum
void clif_authfail_fd(int fd, int type)
{
if (!fd || !session[fd] || session[fd]->func_parse != clif->parse) //clif_authfail should only be invoked on players!
@@ -2297,15 +2298,7 @@ void clif_dropitem(struct map_session_data *sd,int n,int amount)
/// Notifies the client, that an inventory item was deleted (ZC_DELETE_ITEM_FROM_BODY).
/// 07fa <delete type>.W <index>.W <amount>.W
-/// delete type:
-/// 0 = Normal
-/// 1 = Item used for a skill
-/// 2 = Refine failed
-/// 3 = Material changed
-/// 4 = Moved to storage
-/// 5 = Moved to cart
-/// 6 = Item sold
-/// 7 = Consumed by Four Spirit Analysis (SO_EL_ANALYSIS) skill
+/// delete type: @see enum delitem_reason
void clif_delitem(struct map_session_data *sd,int n,int amount, short reason)
{
#if PACKETVER < 20091117
@@ -3467,6 +3460,7 @@ void clif_useitemack(struct map_session_data *sd,int index,int amount,bool ok)
/// 0 = Room has been successfully created (opens chat room)
/// 1 = Room limit exceeded
/// 2 = Same room already exists
+// TODO: Flag enum
void clif_createchat(struct map_session_data* sd, int flag)
{
int fd;
@@ -4020,11 +4014,11 @@ void clif_getareachar_pc(struct map_session_data* sd,struct map_session_data* ds
clif->hpmeter_single(sd->fd, dstsd->bl.id, dstsd->battle_status.hp, dstsd->battle_status.max_hp);
// display link (sd - dstsd) to sd
- ARR_FIND( 0, 5, i, sd->devotion[i] == dstsd->bl.id );
- if( i < 5 ) clif->devotion(&sd->bl, sd);
+ ARR_FIND( 0, MAX_PC_DEVOTION, i, sd->devotion[i] == dstsd->bl.id );
+ if( i < MAX_PC_DEVOTION ) clif->devotion(&sd->bl, sd);
// display links (dstsd - devotees) to sd
- ARR_FIND( 0, 5, i, dstsd->devotion[i] > 0 );
- if( i < 5 ) clif->devotion(&dstsd->bl, sd);
+ ARR_FIND( 0, MAX_PC_DEVOTION, i, dstsd->devotion[i] > 0 );
+ if( i < MAX_PC_DEVOTION ) clif->devotion(&dstsd->bl, sd);
// display link (dstsd - crusader) to sd
if( dstsd->sc.data[SC_DEVOTION] && (d_bl = map->id2bl(dstsd->sc.data[SC_DEVOTION]->val1)) != NULL )
clif->devotion(d_bl, sd);
@@ -4139,20 +4133,8 @@ int clif_calc_walkdelay(struct block_list *bl,int delay, int type, int damage, i
/// Sends a 'damage' packet (src performs action on dst)
/// 008a <src ID>.L <dst ID>.L <server tick>.L <src speed>.L <dst speed>.L <damage>.W <div>.W <type>.B <damage2>.W (ZC_NOTIFY_ACT)
/// 02e1 <src ID>.L <dst ID>.L <server tick>.L <src speed>.L <dst speed>.L <damage>.L <div>.W <type>.B <damage2>.L (ZC_NOTIFY_ACT2)
-/// type:
-/// 0 = damage [ damage: total damage, div: amount of hits, damage2: assassin dual-wield damage ]
-/// 1 = pick up item
-/// 2 = sit down
-/// 3 = stand up
-/// 4 = damage (endure)
-/// 5 = (splash?)
-/// 6 = (skill?)
-/// 7 = (repeat damage?)
-/// 8 = multi-hit damage
-/// 9 = multi-hit damage (endure)
-/// 10 = critical hit
-/// 11 = lucky dodge
-/// 12 = (touch skill?)
+/// type: @see enum battle_dmg_type
+/// for BDT_NORMAL: [ damage: total damage, div: amount of hits, damage2: assassin dual-wield damage ]
int clif_damage(struct block_list* src, struct block_list* dst, int sdelay, int ddelay, int64 in_damage, short div, unsigned char type, int64 in_damage2) {
struct packet_damage p;
struct status_change *sc;
@@ -4230,7 +4212,7 @@ int clif_damage(struct block_list* src, struct block_list* dst, int sdelay, int
*------------------------------------------*/
void clif_takeitem(struct block_list* src, struct block_list* dst)
{
- //clif->damage(src,dst,0,0,0,0,1,0);
+ //clif->damage(src,dst,0,0,0,0,BDT_PICKUP,0);
unsigned char buf[32];
nullpo_retv(src);
@@ -5587,6 +5569,7 @@ void clif_map_type(struct map_session_data* sd, enum map_type type) {
/// Updates PvP ranking (ZC_NOTIFY_RANKING).
/// 019a <id>.L <ranking>.L <total>.L
+// FIXME: missing documentation for the 'type' parameter
void clif_pvpset(struct map_session_data *sd,int pvprank,int pvpnum,int type)
{
if(type == 2) {
@@ -6914,7 +6897,7 @@ void clif_devotion(struct block_list *src, struct map_session_data *tsd)
if( sd == NULL )
return;
- for( i = 0; i < 5; i++ )
+ for( i = 0; i < MAX_PC_DEVOTION; i++ )
WBUFL(buf,6+4*i) = sd->devotion[i];
WBUFW(buf,26) = skill->get_range2(src, CR_DEVOTION, pc->checkskill(sd, CR_DEVOTION));
}
@@ -8208,16 +8191,17 @@ void clif_message(struct block_list* bl, const char* msg) {
* Should only be used in cases where the client closed the
* storage window without server's consent
**/
-void clif_refresh_storagewindow( struct map_session_data *sd ) {
+void clif_refresh_storagewindow(struct map_session_data *sd)
+{
// Notify the client that the storage is open
- if( sd->state.storage_flag == 1 ) {
+ if (sd->state.storage_flag == STORAGE_FLAG_NORMAL) {
storage->sortitem(sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items));
clif->storagelist(sd, sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items));
clif->updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE);
}
// Notify the client that the gstorage is open otherwise it will
// remain locked forever and nobody will be able to access it
- if( sd->state.storage_flag == 2 ) {
+ if (sd->state.storage_flag == STORAGE_FLAG_GUILD) {
struct guild_storage *gstor;
if( (gstor = idb_get(gstorage->db,sd->status.guild_id)) == NULL) {
// Shouldn't happen... The information should already be at the map-server
@@ -8267,7 +8251,7 @@ void clif_refresh(struct map_session_data *sd)
map->foreachinrange(clif->getareachar,&sd->bl,AREA_SIZE,BL_ALL,sd);
clif->weather_check(sd);
if( sd->chatID )
- chat->leave(sd,0);
+ chat->leave(sd, false);
if( sd->state.vending )
clif->openvending(sd, sd->bl.id, sd->vending);
if( pc_issit(sd) )
@@ -9042,9 +9026,6 @@ void clif_parse_WantToConnection(int fd, struct map_session_data* sd) {
/// Notification from the client, that it has finished map loading and is about to display player's character (CZ_NOTIFY_ACTORINIT).
/// 007d
void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) {
-#if PACKETVER >= 20090218
- int i;
-#endif
bool first_time = false;
if(sd->bl.prev != NULL)
@@ -9229,10 +9210,13 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) {
//Auron reported that This skill only triggers when you logon on the map o.O [Skotlex]
if ((lv = pc->checkskill(sd,SG_KNOWLEDGE)) > 0) {
- if(sd->bl.m == sd->feel_map[0].m
- || sd->bl.m == sd->feel_map[1].m
- || sd->bl.m == sd->feel_map[2].m)
- sc_start(NULL,&sd->bl, SC_KNOWLEDGE, 100, lv, skill->get_time(SG_KNOWLEDGE, lv));
+ int i;
+ for (i = 0; i < MAX_PC_FEELHATE; i++) {
+ if (sd->bl.m == sd->feel_map[i].m) {
+ sc_start(NULL,&sd->bl, SC_KNOWLEDGE, 100, lv, skill->get_time(SG_KNOWLEDGE, lv));
+ break;
+ }
+ }
}
if(sd->pd && sd->pd->pet.intimate > 900)
@@ -9378,14 +9362,17 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) {
// NPC Quest / Event Icon Check [Kisuka]
#if PACKETVER >= 20090218
- for(i = 0; i < map->list[sd->bl.m].qi_count; i++) {
- struct questinfo *qi = &map->list[sd->bl.m].qi_data[i];
- if( quest->check(sd, qi->quest_id, HAVEQUEST) == -1 ) {// Check if quest is not started
- if( qi->hasJob ) { // Check if quest is job-specific, check is user is said job class.
- if( sd->class_ == qi->job )
+ {
+ int i;
+ for(i = 0; i < map->list[sd->bl.m].qi_count; i++) {
+ struct questinfo *qi = &map->list[sd->bl.m].qi_data[i];
+ if( quest->check(sd, qi->quest_id, HAVEQUEST) == -1 ) {// Check if quest is not started
+ if( qi->hasJob ) { // Check if quest is job-specific, check is user is said job class.
+ if( sd->class_ == qi->job )
+ clif->quest_show_event(sd, &qi->nd->bl, qi->icon, qi->color);
+ } else {
clif->quest_show_event(sd, &qi->nd->bl, qi->icon, qi->color);
- } else {
- clif->quest_show_event(sd, &qi->nd->bl, qi->icon, qi->color);
+ }
}
}
}
@@ -9902,7 +9889,7 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type,
return;
if(action_type != 0x00 && action_type != 0x07)
- pc_stop_walking(sd, 1);
+ pc_stop_walking(sd, STOPWALKING_FLAG_FIXPOS);
pc_stop_attack(sd);
if(target_id<0 && -target_id == sd->bl.id) // for disguises [Valaris]
@@ -10306,7 +10293,7 @@ void clif_parse_EquipItem(int fd,struct map_session_data *sd) {
if( sd->npc_id ) {
if ( !sd->npc_item_flag )
return;
- } else if ( sd->state.storage_flag || sd->sc.opt1 )
+ } else if (sd->state.storage_flag != STORAGE_FLAG_CLOSED || sd->sc.opt1)
; //You can equip/unequip stuff while storage is open/under status changes
else if ( pc_cant_act2(sd) || sd->state.prerefining )
return;
@@ -10348,7 +10335,7 @@ void clif_parse_UnequipItem(int fd,struct map_session_data *sd)
if( sd->npc_id ) {
if ( !sd->npc_item_flag )
return;
- } else if ( sd->state.storage_flag || sd->sc.opt1 )
+ } else if (sd->state.storage_flag != STORAGE_FLAG_CLOSED || sd->sc.opt1)
; //You can equip/unequip stuff while storage is open/under status changes
else if ( pc_cant_act2(sd) || sd->state.prerefining )
return;
@@ -10358,7 +10345,7 @@ void clif_parse_UnequipItem(int fd,struct map_session_data *sd)
if( battle_config.idletime_criteria & BCIDLE_USEITEM )
sd->idletime = sockt->last_tick;
- pc->unequipitem(sd,index,1);
+ pc->unequipitem(sd,index, PCUNEQUIPITEM_RECALC);
}
@@ -10586,7 +10573,7 @@ void clif_parse_KickFromChat(int fd,struct map_session_data *sd)
/// 00e3
void clif_parse_ChatLeave(int fd, struct map_session_data* sd)
{
- chat->leave(sd,0);
+ chat->leave(sd, false);
}
@@ -10941,7 +10928,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
if( pc_cant_act(sd)
&& skill_id != RK_REFRESH
&& !(skill_id == SR_GENTLETOUCH_CURE && (sd->sc.opt1 == OPT1_STONE || sd->sc.opt1 == OPT1_FREEZE || sd->sc.opt1 == OPT1_STUN))
- && ( sd->state.storage_flag && !(tmp&INF_SELF_SKILL) ) // SELF skills can be used with the storage open, issue: 8027
+ && (sd->state.storage_flag != STORAGE_FLAG_CLOSED && !(tmp&INF_SELF_SKILL)) // SELF skills can be used with the storage open, issue: 8027
)
return;
@@ -11146,7 +11133,7 @@ void clif_parse_UseSkillMap(int fd, struct map_session_data* sd)
return;
// It is possible to use teleport with the storage window open issue:8027
- if( pc_cant_act(sd) && (!sd->state.storage_flag && skill_id != AL_TELEPORT) ) {
+ if (pc_cant_act(sd) && (sd->state.storage_flag == STORAGE_FLAG_CLOSED && skill_id != AL_TELEPORT)) {
clif_menuskill_clear(sd);
return;
}
@@ -11489,9 +11476,9 @@ void clif_parse_MoveToKafra(int fd, struct map_session_data *sd)
if (item_index < 0 || item_index >= MAX_INVENTORY || item_amount < 1)
return;
- if (sd->state.storage_flag == 1)
+ if (sd->state.storage_flag == STORAGE_FLAG_NORMAL)
storage->add(sd, item_index, item_amount);
- else if (sd->state.storage_flag == 2)
+ else if (sd->state.storage_flag == STORAGE_FLAG_GUILD)
gstorage->add(sd, item_index, item_amount);
}
@@ -11507,9 +11494,9 @@ void clif_parse_MoveFromKafra(int fd,struct map_session_data *sd)
item_index = RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[0])-1;
item_amount = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[1]);
- if (sd->state.storage_flag == 1)
+ if (sd->state.storage_flag == STORAGE_FLAG_NORMAL)
storage->get(sd, item_index, item_amount);
- else if(sd->state.storage_flag == 2)
+ else if(sd->state.storage_flag == STORAGE_FLAG_GUILD)
gstorage->get(sd, item_index, item_amount);
}
@@ -11523,9 +11510,9 @@ void clif_parse_MoveToKafraFromCart(int fd, struct map_session_data *sd)
if (!pc_iscarton(sd))
return;
- if (sd->state.storage_flag == 1)
+ if (sd->state.storage_flag == STORAGE_FLAG_NORMAL)
storage->addfromcart(sd, RFIFOW(fd,2) - 2, RFIFOL(fd,4));
- else if (sd->state.storage_flag == 2)
+ else if (sd->state.storage_flag == STORAGE_FLAG_GUILD)
gstorage->addfromcart(sd, RFIFOW(fd,2) - 2, RFIFOL(fd,4));
}
@@ -11539,9 +11526,9 @@ void clif_parse_MoveFromKafraToCart(int fd, struct map_session_data *sd)
if (!pc_iscarton(sd))
return;
- if (sd->state.storage_flag == 1)
+ if (sd->state.storage_flag == STORAGE_FLAG_NORMAL)
storage->gettocart(sd, RFIFOW(fd,2)-1, RFIFOL(fd,4));
- else if (sd->state.storage_flag == 2)
+ else if (sd->state.storage_flag == STORAGE_FLAG_GUILD)
gstorage->gettocart(sd, RFIFOW(fd,2)-1, RFIFOL(fd,4));
}
@@ -11550,9 +11537,9 @@ void clif_parse_MoveFromKafraToCart(int fd, struct map_session_data *sd)
/// 00f7
void clif_parse_CloseKafra(int fd, struct map_session_data *sd)
{
- if( sd->state.storage_flag == 1 )
+ if( sd->state.storage_flag == STORAGE_FLAG_NORMAL )
storage->close(sd);
- else if( sd->state.storage_flag == 2 )
+ else if( sd->state.storage_flag == STORAGE_FLAG_GUILD )
gstorage->close(sd);
}
@@ -14203,7 +14190,7 @@ void clif_parse_AutoRevive(int fd, struct map_session_data *sd) {
if (item_position == INDEX_NOT_FOUND)
status_change_end(&sd->bl,SC_LIGHT_OF_REGENE,INVALID_TIMER);
else
- pc->delitem(sd, item_position, 1, 0, 1, LOG_TYPE_CONSUME);
+ pc->delitem(sd, item_position, 1, 0, DELITEM_SKILLUSE, LOG_TYPE_CONSUME);
clif->skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1);
}
@@ -14733,7 +14720,7 @@ void clif_Auction_openwindow(struct map_session_data *sd)
{
int fd = sd->fd;
- if( sd->state.storage_flag || sd->state.vending || sd->state.buyingstore || sd->state.trading )
+ if (sd->state.storage_flag != STORAGE_FLAG_CLOSED || sd->state.vending || sd->state.buyingstore || sd->state.trading)
return;
if( !battle_config.feature_auction )
@@ -14979,7 +14966,7 @@ void clif_parse_Auction_register(int fd, struct map_session_data *sd)
{
int zeny = auction.hours*battle_config.auction_feeperhour;
- pc->delitem(sd, sd->auction.index, sd->auction.amount, 1, 6, LOG_TYPE_AUCTION);
+ pc->delitem(sd, sd->auction.index, sd->auction.amount, 1, DELITEM_SOLD, LOG_TYPE_AUCTION);
sd->auction.amount = 0;
pc->payzeny(sd, zeny, LOG_TYPE_AUCTION, NULL);
@@ -17685,7 +17672,7 @@ void clif_parse_GMFullStrip(int fd, struct map_session_data *sd) {
for( i = 0; i < EQI_MAX; i++ ) {
if( tsd->equip_index[ i ] >= 0 )
- pc->unequipitem( tsd , tsd->equip_index[ i ] , 2 );
+ pc->unequipitem(tsd, tsd->equip_index[i], PCUNEQUIPITEM_FORCE);
}
}
/**
diff --git a/src/map/clif.h b/src/map/clif.h
index 4426be974..df45b9ec0 100644
--- a/src/map/clif.h
+++ b/src/map/clif.h
@@ -515,6 +515,20 @@ enum CLOSE_ROULETTE_ACK {
};
/**
+ * Reason for item deletion (clif->delitem)
+ */
+enum delitem_reason {
+ DELITEM_NORMAL = 0, /// Normal
+ DELITEM_SKILLUSE = 1, /// Item used for a skill
+ DELITEM_FAILREFINE = 2, /// Refine failed
+ DELITEM_MATERIALCHANGE = 3, /// Material changed
+ DELITEM_TOSTORAGE = 4, /// Moved to storage
+ DELITEM_TOCART = 5, /// Moved to cart
+ DELITEM_SOLD = 6, /// Item sold
+ DELITEM_ANALYSIS = 7, /// Consumed by Four Spirit Analysis (SO_EL_ANALYSIS) skill
+};
+
+/**
* Structures
**/
typedef void (*pFunc)(int, struct map_session_data *); //cant help but put it first
diff --git a/src/map/elemental.c b/src/map/elemental.c
index dd97e1970..92915d168 100644
--- a/src/map/elemental.c
+++ b/src/map/elemental.c
@@ -560,7 +560,7 @@ int elemental_unlocktarget(struct elemental_data *ed) {
ed->target_id = 0;
elemental_stop_attack(ed);
- elemental_stop_walking(ed,1);
+ elemental_stop_walking(ed, STOPWALKING_FLAG_FIXPOS);
return 0;
}
diff --git a/src/map/guild.c b/src/map/guild.c
index c776cf2fc..b9c0c8267 100644
--- a/src/map/guild.c
+++ b/src/map/guild.c
@@ -343,14 +343,12 @@ int guild_create(struct map_session_data *sd, const char *name)
if( !tname[0] )
return 0; // empty name
- if( sd->status.guild_id )
- {// already in a guild
- clif->guild_created(sd,1);
+ if( sd->status.guild_id ) {
+ clif->guild_created(sd,1); // You're already in a guild
return 0;
}
if (battle_config.guild_emperium_check && pc->search_inventory(sd, ITEMID_EMPERIUM) == INDEX_NOT_FOUND) {
- // item required
- clif->guild_created(sd,3);
+ clif->guild_created(sd,3); // You need the necessary item to create a guild
return 0;
}
@@ -367,14 +365,14 @@ int guild_created(int account_id,int guild_id) {
if(sd==NULL)
return 0;
if(!guild_id) {
- clif->guild_created(sd, 2); // Creation failure (presence of the same name Guild)
+ clif->guild_created(sd, 2); // Creation failure (The guild name already exists)
return 0;
}
//struct guild *g;
sd->status.guild_id=guild_id;
- clif->guild_created(sd,0);
+ clif->guild_created(sd,0); // Success
if(battle_config.guild_emperium_check)
- pc->delitem(sd,pc->search_inventory(sd,ITEMID_EMPERIUM),1,0,0,LOG_TYPE_CONSUME); //emperium consumption
+ pc->delitem(sd, pc->search_inventory(sd, ITEMID_EMPERIUM), 1, 0, DELITEM_NORMAL, LOG_TYPE_CONSUME); //emperium consumption
return 0;
}
@@ -895,7 +893,7 @@ int guild_member_withdraw(int guild_id, int account_id, int char_id, int flag, c
// update char, if online
if(sd != NULL && sd->status.guild_id == guild_id) {
// do stuff that needs the guild_id first, BEFORE we wipe it
- if (sd->state.storage_flag == 2) //Close the guild storage.
+ if (sd->state.storage_flag == STORAGE_FLAG_GUILD) //Close the guild storage.
gstorage->close(sd);
guild->send_dot_remove(sd);
if (channel->config->ally) {
@@ -926,7 +924,7 @@ void guild_retrieveitembound(int char_id,int aid,int guild_id) {
if(gstor && gstor->storage_status == 1) { //Someone is in guild storage, close them
struct s_mapiterator* iter = mapit_getallusers();
for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) ) {
- if(sd->status.guild_id == guild_id && sd->state.storage_flag == 2) {
+ if(sd->status.guild_id == guild_id && sd->state.storage_flag == STORAGE_FLAG_GUILD) {
gstorage->close(sd);
break;
}
@@ -1748,7 +1746,7 @@ int guild_broken(int guild_id,int flag)
for(i=0;i<g->max_member;i++){
// Destroy all relationships
if((sd=g->member[i].sd)!=NULL){
- if(sd->state.storage_flag == 2)
+ if(sd->state.storage_flag == STORAGE_FLAG_GUILD)
gstorage->pc_quit(sd,1);
sd->status.guild_id=0;
sd->guild = NULL;
@@ -1908,7 +1906,7 @@ int guild_break(struct map_session_data *sd,char *name) {
}
}
- for(i = 0; i < count; i++) {
+ for(i = 0; i < count; i++) { // FIXME: Why is this not done in the above loop?
skill->del_unitgroup(groups[i],ALC_MARK);
}
}
diff --git a/src/map/homunculus.c b/src/map/homunculus.c
index 6bbe1eb20..ee88bf3dc 100644
--- a/src/map/homunculus.c
+++ b/src/map/homunculus.c
@@ -584,7 +584,7 @@ bool homunculus_feed(struct map_session_data *sd, struct homun_data *hd) {
clif->hom_food(sd,foodID,0);
return false;
}
- pc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME);
+ pc->delitem(sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_CONSUME);
if ( hd->homunculus.hunger >= 91 ) {
homun->consume_intimacy(hd, 50);
diff --git a/src/map/mail.c b/src/map/mail.c
index 7ba7d7470..d7ce9c830 100644
--- a/src/map/mail.c
+++ b/src/map/mail.c
@@ -14,6 +14,7 @@
#include "itemdb.h"
#include "log.h"
#include "pc.h"
+#include "storage.h"
#include "../common/nullpo.h"
#include "../common/showmsg.h"
@@ -36,7 +37,7 @@ int mail_removeitem(struct map_session_data *sd, short flag)
if( sd->mail.amount )
{
if (flag) // Item send
- pc->delitem(sd, sd->mail.index, sd->mail.amount, 1, 0, LOG_TYPE_MAIL);
+ pc->delitem(sd, sd->mail.index, sd->mail.amount, 1, DELITEM_NORMAL, LOG_TYPE_MAIL);
else
clif->additem(sd, sd->mail.index, sd->mail.amount, 0);
}
@@ -151,7 +152,7 @@ int mail_openmail(struct map_session_data *sd)
{
nullpo_ret(sd);
- if( sd->state.storage_flag || sd->state.vending || sd->state.buyingstore || sd->state.trading )
+ if (sd->state.storage_flag != STORAGE_FLAG_CLOSED || sd->state.vending || sd->state.buyingstore || sd->state.trading)
return 0;
clif->mail_window(sd->fd, 0);
diff --git a/src/map/map.c b/src/map/map.c
index a407722bb..f8c9e7c01 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -1844,13 +1844,13 @@ int map_quit(struct map_session_data *sd) {
for( i = 0; i < EQI_MAX; i++ ) {
if( sd->equip_index[ i ] >= 0 )
if( !pc->isequip( sd , sd->equip_index[ i ] ) )
- pc->unequipitem( sd , sd->equip_index[ i ] , 2 );
+ pc->unequipitem(sd, sd->equip_index[i], PCUNEQUIPITEM_FORCE);
}
// Return loot to owner
if( sd->pd ) pet->lootitem_drop(sd->pd, sd);
- if( sd->state.storage_flag == 1 ) sd->state.storage_flag = 0; // No need to Double Save Storage on Quit.
+ if( sd->state.storage_flag == STORAGE_FLAG_NORMAL ) sd->state.storage_flag = STORAGE_FLAG_CLOSED; // No need to Double Save Storage on Quit.
if( sd->ed ) {
elemental->clean_effect(sd->ed);
diff --git a/src/map/mob.c b/src/map/mob.c
index 8a8e96508..d3aec6e46 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -378,14 +378,14 @@ bool mob_ksprotected(struct block_list *src, struct block_list *target) {
break; // No KS Protected
if( sd->bl.id == sce->val1 || // Same Owner
- (sce->val2 == 2 && sd->status.party_id && sd->status.party_id == sce->val3) || // Party KS allowed
- (sce->val2 == 3 && sd->status.guild_id && sd->status.guild_id == sce->val4) ) // Guild KS allowed
+ (sce->val2 == KSPROTECT_PARTY && sd->status.party_id && sd->status.party_id == sce->val3) || // Party KS allowed
+ (sce->val2 == KSPROTECT_GUILD && sd->status.guild_id && sd->status.guild_id == sce->val4) ) // Guild KS allowed
break;
if( t_sd && (
- (sce->val2 == 1 && sce->val1 != t_sd->bl.id) ||
- (sce->val2 == 2 && sce->val3 && sce->val3 != t_sd->status.party_id) ||
- (sce->val2 == 3 && sce->val4 && sce->val4 != t_sd->status.guild_id)) )
+ (sce->val2 == KSPROTECT_SELF && sce->val1 != t_sd->bl.id) ||
+ (sce->val2 == KSPROTECT_PARTY && sce->val3 && sce->val3 != t_sd->status.party_id) ||
+ (sce->val2 == KSPROTECT_GUILD && sce->val4 && sce->val4 != t_sd->status.guild_id)) )
break;
if( (pl_sd = map->id2sd(sce->val1)) == NULL || pl_sd->bl.m != md->bl.m )
@@ -1298,7 +1298,7 @@ int mob_unlocktarget(struct mob_data *md, int64 tick) {
break;
default:
mob_stop_attack(md);
- mob_stop_walking(md,1); //Stop chasing.
+ mob_stop_walking(md, STOPWALKING_FLAG_FIXPOS); //Stop chasing.
md->state.skillstate = MSS_IDLE;
if(battle_config.mob_ai&0x8) //Walk instantly after dropping target
md->next_walktime = tick+rnd()%1000;
@@ -1975,7 +1975,7 @@ void mob_log_damage(struct mob_data *md, struct block_list *src, int damage)
case BL_MOB:
{
struct mob_data* md2 = (TBL_MOB*)src;
- if( md2->special_state.ai && md2->master_id ) {
+ if (md2->special_state.ai != AI_NONE && md2->master_id) {
struct map_session_data* msd = map->id2sd(md2->master_id);
if( msd )
char_id = msd->status.char_id;
@@ -2170,7 +2170,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
if( !(type&2) //No exp
&& (!map->list[m].flag.pvp || battle_config.pvp_exp) //Pvp no exp rule [MouseJstr]
- && (!md->master_id || !md->special_state.ai) //Only player-summoned mobs do not give exp. [Skotlex]
+ && (!md->master_id || md->special_state.ai == AI_NONE) //Only player-summoned mobs do not give exp. [Skotlex]
&& (!map->list[m].flag.nobaseexp || !map->list[m].flag.nojobexp) //Gives Exp
) { //Experience calculation.
int bonus = 100; //Bonus on top of your share (common to all attackers).
@@ -2298,9 +2298,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
} //End EXP giving.
if( !(type&1) && !map->list[m].flag.nomobloot && !md->state.rebirth && (
- !md->special_state.ai || //Non special mob
+ md->special_state.ai == AI_NONE || //Non special mob
battle_config.alchemist_summon_reward == 2 || //All summoned give drops
- (md->special_state.ai==2 && battle_config.alchemist_summon_reward == 1) //Marine Sphere Drops items.
+ (md->special_state.ai == AI_SPHERE && battle_config.alchemist_summon_reward == 1) //Marine Sphere Drops items.
) )
{ // Item Drop
struct item_drop_list *dlist = ers_alloc(item_drop_list_ers, struct item_drop_list);
@@ -2473,7 +2473,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
timer->add(tick + (!battle_config.delay_battle_damage?500:0), mob->delay_item_drop, 0, (intptr_t)dlist);
}
- if(mvp_sd && md->db->mexp > 0 && !md->special_state.ai) {
+ if(mvp_sd && md->db->mexp > 0 && md->special_state.ai == AI_NONE) {
int log_mvp[2] = {0};
unsigned int mexp;
double exp;
@@ -2746,7 +2746,7 @@ int mob_class_change (struct mob_data *md, int class_)
if( mob_is_treasure(md) )
return 0; //Treasure Boxes
- if( md->special_state.ai > 1 )
+ if( md->special_state.ai > AI_ATTACK )
return 0; //Marine Spheres and Floras.
if( mob->is_clone(md->class_) )
@@ -2764,7 +2764,7 @@ int mob_class_change (struct mob_data *md, int class_)
memcpy(md->name,md->db->jname,NAME_LENGTH);
mob_stop_attack(md);
- mob_stop_walking(md, 0);
+ mob_stop_walking(md, STOPWALKING_FLAG_NONE);
unit->skillcastcancel(&md->bl, 0);
status->set_viewdata(&md->bl, class_);
clif->class_change(&md->bl, md->vd->class_, 1);
@@ -3016,7 +3016,7 @@ struct block_list *mob_getfriendhprate(struct mob_data *md,int min_rate,int max_
nullpo_retr(NULL, md);
- if (md->special_state.ai) //Summoned creatures. [Skotlex]
+ if (md->special_state.ai != AI_NONE) //Summoned creatures. [Skotlex]
type = BL_PC;
map->foreachinrange(mob->getfriendhprate_sub, &md->bl, 8, type,md,min_rate,max_rate,&fr);
@@ -3302,7 +3302,7 @@ int mobskill_event(struct mob_data *md, struct block_list *src, int64 tick, int
if(md->bl.prev == NULL || md->status.hp <= 0)
return 0;
- if( md->special_state.ai == 2 ) {//LOne WOlf explained that ANYONE can trigger the marine countdown skill. [Skotlex]
+ if (md->special_state.ai == AI_SPHERE) {//LOne WOlf explained that ANYONE can trigger the marine countdown skill. [Skotlex]
md->state.alchemist = 1;
return mob->skill_use(md, timer->gettick(), MSC_ALCHEMIST);
}
diff --git a/src/map/mob.h b/src/map/mob.h
index 02ae1630a..0a5844f39 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -38,7 +38,7 @@
#define MOB_CLONE_END MAX_MOB_DB
//Used to determine default enemy type of mobs (for use in each in range calls)
-#define DEFAULT_ENEMY_TYPE(md) ((md)->special_state.ai?BL_CHAR:BL_MOB|BL_PC|BL_HOM|BL_MER)
+#define DEFAULT_ENEMY_TYPE(md) ((md)->special_state.ai != AI_NONE ?BL_CHAR:BL_MOB|BL_PC|BL_HOM|BL_MER)
#define MAX_MOB_CHAT 250 //Max Skill's messages
@@ -79,11 +79,23 @@ enum size {
};
enum ai {
- AI_NONE = 0,
- AI_ATTACK,
- AI_SPHERE,
- AI_FLORA,
- AI_ZANZOU,
+ AI_NONE = 0, //0: Normal mob.
+ AI_ATTACK, //1: Standard summon, attacks mobs.
+ AI_SPHERE, //2: Alchemist Marine Sphere
+ AI_FLORA, //3: Alchemist Summon Flora
+ AI_ZANZOU, //4: Summon Zanzou
+
+ AI_MAX
+};
+
+/**
+ * Acceptable values for map_session_data.state.noks
+ */
+enum ksprotection_mode {
+ KSPROTECT_NONE = 0,
+ KSPROTECT_SELF = 1,
+ KSPROTECT_PARTY = 2,
+ KSPROTECT_GUILD = 3,
};
struct mob_skill {
@@ -141,13 +153,8 @@ struct mob_data {
struct mob_db *db; //For quick data access (saves doing mob_db(md->class_) all the time) [Skotlex]
char name[NAME_LENGTH];
struct {
- unsigned int size : 2; //Small/Big monsters.
- unsigned int ai : 4; //Special AI for summoned monsters.
- //0: Normal mob.
- //1: Standard summon, attacks mobs.
- //2: Alchemist Marine Sphere
- //3: Alchemist Summon Flora
- //4: Summon Zanzou
+ unsigned int size : 2; //Small/Big monsters. @see enum size
+ unsigned int ai : 4; //Special AI for summoned monsters. @see enum ai
unsigned int clone : 1;/* is clone? 1:0 */
} special_state; //Special mob information that does not needs to be zero'ed on mob respawn.
struct {
diff --git a/src/map/npc.c b/src/map/npc.c
index e60a655f0..b901a2de0 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -203,7 +203,7 @@ int npc_enable_sub(struct block_list *bl, va_list ap)
if (sd->npc_id != 0)
return 0;
- pc_stop_walking(sd,1);
+ pc_stop_walking(sd, STOPWALKING_FLAG_FIXPOS);
npc->click(sd,nd);
}
}
@@ -2145,7 +2145,7 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list)
}
}
- pc->delitem(sd, idx, amount, 0, 6, LOG_TYPE_NPC);
+ pc->delitem(sd, idx, amount, 0, DELITEM_SOLD, LOG_TYPE_NPC);
}
if( z > MAX_ZENY )
@@ -3555,7 +3555,7 @@ const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const char* st
return strchr(start, '\n');
}
- if (mobspawn.state.ai > 4 && ai != -1) {
+ if (mobspawn.state.ai >= AI_MAX && ai != -1) {
ShowError("npc_parse_mob: Invalid ai %d for mob ID %d in file '%s', line '%d'.\n", mobspawn.state.ai, class_, filepath, strline(buffer, start - buffer));
if (retval) *retval = EXIT_FAILURE;
return strchr(start, '\n');
@@ -3578,7 +3578,7 @@ const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const char* st
mobspawn.level = mob_lv;
if (size > 0 && size <= 2)
mobspawn.state.size = size;
- if (ai > 0 && ai <= 4)
+ if (ai > AI_NONE && ai < AI_MAX)
mobspawn.state.ai = ai;
if (mobspawn.num > 1 && battle_config.mob_count_rate != 100) {
diff --git a/src/map/party.c b/src/map/party.c
index fb738a12b..ccb522809 100644
--- a/src/map/party.c
+++ b/src/map/party.c
@@ -640,7 +640,7 @@ int party_optionchanged(int party_id,int account_id,int exp,int item,int flag) {
if( (p=party->search(party_id))==NULL)
return 0;
- //Flag&1: Exp change denied. Flag&2: Item change denied.
+ //Flag&0x1: Exp change denied. Flag&0x10: Item change denied.
if(!(flag&0x01) && p->party.exp != exp)
p->party.exp=exp;
if(!(flag&0x10) && p->party.item != item) {
diff --git a/src/map/pc.c b/src/map/pc.c
index 4c97a4fef..b2dd11581 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -513,7 +513,7 @@ void pc_rental_expire(struct map_session_data *sd, int i) {
}
clif->rental_expired(sd->fd, i, sd->status.inventory[i].nameid);
- pc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER);
+ pc->delitem(sd, i, sd->status.inventory[i].amount, 0, DELITEM_NORMAL, LOG_TYPE_OTHER);
}
void pc_inventory_rentals(struct map_session_data *sd)
{
@@ -879,12 +879,12 @@ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd,
clif->updatestatus(b_sd, SP_JOBEXP);
// Baby Skills
- pc->skill(b_sd, WE_BABY, 1, 0);
- pc->skill(b_sd, WE_CALLPARENT, 1, 0);
+ pc->skill(b_sd, WE_BABY, 1, SKILL_GRANT_PERMANENT);
+ pc->skill(b_sd, WE_CALLPARENT, 1, SKILL_GRANT_PERMANENT);
// Parents Skills
- pc->skill(p1_sd, WE_CALLBABY, 1, 0);
- pc->skill(p2_sd, WE_CALLBABY, 1, 0);
+ pc->skill(p1_sd, WE_CALLBABY, 1, SKILL_GRANT_PERMANENT);
+ pc->skill(p2_sd, WE_CALLBABY, 1, SKILL_GRANT_PERMANENT);
return true;
}
@@ -1137,7 +1137,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
// Rental Timer
sd->rental_timer = INVALID_TIMER;
- for( i = 0; i < 3; i++ )
+ for( i = 0; i < MAX_PC_FEELHATE; i++ )
sd->hate_mob[i] = -1;
sd->quest_log = NULL;
@@ -1235,7 +1235,7 @@ void pc_authfail(struct map_session_data *sd)
int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl)
{
int class_;
- if (!sd || !bl || pos < 0 || pos > 2)
+ if (!sd || !bl || pos < 0 || pos >= MAX_PC_FEELHATE)
return 0;
if (sd->hate_mob[pos] != -1) {
//Can't change hate targets.
@@ -1795,7 +1795,7 @@ int pc_disguise(struct map_session_data *sd, int class_) {
if( class_ == -1 && sd->disguise == sd->status.class_ ) {
clif->clearunit_single(-sd->bl.id,CLR_OUTSIGHT,sd->fd);
} else if ( class_ != sd->status.class_ ) {
- pc_stop_walking(sd, 0);
+ pc_stop_walking(sd, STOPWALKING_FLAG_NONE);
clif->clearunit_area(&sd->bl, CLR_OUTSIGHT);
}
}
@@ -3640,13 +3640,11 @@ int pc_bonus5(struct map_session_data *sd,int type,int type2,int type3,int type4
}
/*==========================================
- * Grants a player a given skill. Flag values are:
- * 0 - Grant permanent skill to be bound to skill tree
- * 1 - Grant an item skill (temporary)
- * 2 - Like 1, except the level granted can stack with previously learned level.
- * 3 - Grant skill unconditionally and forever (persistent to job changes and skill resets)
+ * Grants a player a given skill.
+ * Flag values: @see enum pc_skill_flag
*------------------------------------------*/
-int pc_skill(TBL_PC* sd, int id, int level, int flag) {
+int pc_skill(TBL_PC* sd, int id, int level, int flag)
+{
uint16 index = 0;
nullpo_ret(sd);
@@ -3658,13 +3656,13 @@ int pc_skill(TBL_PC* sd, int id, int level, int flag) {
ShowError("pc_skill: Skill level %d too high. Max lv supported is %d\n", level, MAX_SKILL_LEVEL);
return 0;
}
- if( flag == 2 && sd->status.skill[index].lv + level > MAX_SKILL_LEVEL ) {
+ if( flag == SKILL_GRANT_TEMPSTACK && sd->status.skill[index].lv + level > MAX_SKILL_LEVEL ) {
ShowError("pc_skill: Skill level bonus %d too high. Max lv supported is %d. Curr lv is %d\n", level, MAX_SKILL_LEVEL, sd->status.skill[index].lv);
return 0;
}
switch( flag ){
- case 0: //Set skill data overwriting whatever was there before.
+ case SKILL_GRANT_PERMANENT: //Set skill data overwriting whatever was there before.
sd->status.skill[index].id = id;
sd->status.skill[index].lv = level;
sd->status.skill[index].flag = SKILL_FLAG_PERMANENT;
@@ -3676,7 +3674,7 @@ int pc_skill(TBL_PC* sd, int id, int level, int flag) {
if( !skill->db[index].inf ) //Only recalculate for passive skills.
status_calc_pc(sd, SCO_NONE);
break;
- case 1: //Item bonus skill.
+ case SKILL_GRANT_TEMPORARY: //Item bonus skill.
if( sd->status.skill[index].id == id ) {
if( sd->status.skill[index].lv >= level )
return 0;
@@ -3688,7 +3686,7 @@ int pc_skill(TBL_PC* sd, int id, int level, int flag) {
}
sd->status.skill[index].lv = level;
break;
- case 2: //Add skill bonus on top of what you had.
+ case SKILL_GRANT_TEMPSTACK: //Add skill bonus on top of what you had.
if( sd->status.skill[index].id == id ) {
if( sd->status.skill[index].flag == SKILL_FLAG_PERMANENT )
sd->status.skill[index].flag = SKILL_FLAG_REPLACED_LV_0 + sd->status.skill[index].lv; // Store previous level.
@@ -3698,7 +3696,7 @@ int pc_skill(TBL_PC* sd, int id, int level, int flag) {
}
sd->status.skill[index].lv += level;
break;
- case 3:
+ case SKILL_GRANT_UNCONDITIONAL:
sd->status.skill[index].id = id;
sd->status.skill[index].lv = level;
sd->status.skill[index].flag = SKILL_FLAG_PERM_GRANTED;
@@ -3710,8 +3708,8 @@ int pc_skill(TBL_PC* sd, int id, int level, int flag) {
if( !skill->db[index].inf ) //Only recalculate for passive skills.
status_calc_pc(sd, SCO_NONE);
break;
- default: //Unknown flag?
- return 0;
+ default: //Unknown flag?
+ return 0;
}
return 1;
}
@@ -3755,7 +3753,7 @@ int pc_insert_card(struct map_session_data* sd, int idx_card, int idx_equip)
// remember the card id to insert
nameid = sd->status.inventory[idx_card].nameid;
- if( pc->delitem(sd,idx_card,1,1,0,LOG_TYPE_OTHER) == 1 )
+ if( pc->delitem(sd, idx_card, 1, 1, DELITEM_NORMAL, LOG_TYPE_OTHER) == 1 )
{// failed
clif->insert_card(sd,idx_equip,idx_card,1);
}
@@ -4162,6 +4160,7 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l
* @type
* 1 : don't notify deletion
* 2 : don't notify weight change
+ * reason: @see enum delitem_reason
* Return:
* 0 = success
* 1 = invalid itemid or negative amount
@@ -4179,7 +4178,7 @@ int pc_delitem(struct map_session_data *sd,int n,int amount,int type, short reas
sd->weight -= sd->inventory_data[n]->weight*amount ;
if( sd->status.inventory[n].amount <= 0 ){
if(sd->status.inventory[n].equip)
- pc->unequipitem(sd,n,3);
+ pc->unequipitem(sd, n, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE);
memset(&sd->status.inventory[n],0,sizeof(sd->status.inventory[0]));
sd->inventory_data[n] = NULL;
}
@@ -4229,7 +4228,7 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount)
if (!map->addflooritem(&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x, sd->bl.y, 0, 0, 0, 2))
return 0;
- pc->delitem(sd, n, amount, 1, 0, LOG_TYPE_PICKDROP_PLAYER);
+ pc->delitem(sd, n, amount, 1, DELITEM_NORMAL, LOG_TYPE_PICKDROP_PLAYER);
clif->dropitem(sd, n, amount);
return 1;
}
@@ -4330,7 +4329,7 @@ int pc_isUseitem(struct map_session_data *sd,int n)
return 0; // You cannot use this item while sitting.
}
- if (sd->state.storage_flag && item->type != IT_CASH) {
+ if (sd->state.storage_flag != STORAGE_FLAG_CLOSED && item->type != IT_CASH) {
clif->colormes(sd->fd, COLOR_RED, msg_sd(sd,1475));
return 0; // You cannot use this item while storage is open.
}
@@ -4591,7 +4590,7 @@ int pc_useitem(struct map_session_data *sd,int n) {
clif->msgtable(sd, MSG_ITEM_CANT_USE_AREA); // This item cannot be used within this area
if( battle_config.item_restricted_consumption_type && sd->status.inventory[n].expire_time == 0 ) {
clif->useitemack(sd,n,sd->status.inventory[n].amount-1,true);
- pc->delitem(sd,n,1,1,0,LOG_TYPE_CONSUME);
+ pc->delitem(sd, n, 1, 1, DELITEM_NORMAL, LOG_TYPE_CONSUME);
}
return 0;
}
@@ -4614,7 +4613,7 @@ int pc_useitem(struct map_session_data *sd,int n) {
else {
if (sd->status.inventory[n].expire_time == 0) {
clif->useitemack(sd, n, amount - 1, true);
- pc->delitem(sd, n, 1, 1, 0, LOG_TYPE_CONSUME); // Rental Usable Items are not deleted until expiration
+ pc->delitem(sd, n, 1, 1, DELITEM_NORMAL, LOG_TYPE_CONSUME); // Rental Usable Items are not deleted until expiration
} else {
clif->useitemack(sd, n, 0, false);
}
@@ -4762,7 +4761,7 @@ int pc_putitemtocart(struct map_session_data *sd,int idx,int amount)
return 1;
if( (flag = pc->cart_additem(sd,item_data,amount,LOG_TYPE_NONE)) == 0 )
- return pc->delitem(sd,idx,amount,0,5,LOG_TYPE_NONE);
+ return pc->delitem(sd, idx, amount, 0, DELITEM_TOCART, LOG_TYPE_NONE);
return flag;
}
@@ -4821,7 +4820,7 @@ void pc_bound_clear(struct map_session_data *sd, enum e_item_bound_type type) {
case IBT_CHARACTER:
for( i = 0; i < MAX_INVENTORY; i++ ){
if( sd->status.inventory[i].bound == type ) {
- pc->delitem(sd,i,sd->status.inventory[i].amount,0,1,LOG_TYPE_OTHER);
+ pc->delitem(sd, i, sd->status.inventory[i].amount, 0, DELITEM_SKILLUSE, LOG_TYPE_OTHER); // FIXME: is this the correct reason flag?
}
}
break;
@@ -4835,7 +4834,7 @@ void pc_bound_clear(struct map_session_data *sd, enum e_item_bound_type type) {
if(sd->status.inventory[i].bound == type) {
if( gstor )
gstorage->additem(sd,gstor,&sd->status.inventory[i],sd->status.inventory[i].amount);
- pc->delitem(sd,i,sd->status.inventory[i].amount,0,1,gstor?LOG_TYPE_GSTORAGE:LOG_TYPE_OTHER);
+ pc->delitem(sd, i, sd->status.inventory[i].amount, 0, DELITEM_SKILLUSE, gstor ? LOG_TYPE_GSTORAGE : LOG_TYPE_OTHER); // FIXME: is this the correct reason flag?
}
}
if( gstor )
@@ -5104,7 +5103,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short map_index, int x, int
for( i = 0; i < EQI_MAX; i++ ) {
if( sd->equip_index[ i ] >= 0 )
if( !pc->isequip( sd , sd->equip_index[ i ] ) )
- pc->unequipitem( sd , sd->equip_index[ i ] , 2 );
+ pc->unequipitem(sd, sd->equip_index[i], PCUNEQUIPITEM_FORCE);
}
if (battle_config.clear_unit_onwarp&BL_PC)
skill->clear_unitgroup(&sd->bl);
@@ -6101,7 +6100,7 @@ int pc_stop_following (struct map_session_data *sd)
sd->followtarget = -1;
sd->ud.target_to = 0;
- unit->stop_walking(&sd->bl, 1);
+ unit->stop_walking(&sd->bl, STOPWALKING_FLAG_FIXPOS);
return 0;
}
@@ -6174,7 +6173,7 @@ void pc_baselevelchanged(struct map_session_data *sd) {
for( i = 0; i < EQI_MAX; i++ ) {
if( sd->equip_index[i] >= 0 ) {
if( sd->inventory_data[ sd->equip_index[i] ]->elvmax && sd->status.base_level > (unsigned int)sd->inventory_data[ sd->equip_index[i] ]->elvmax )
- pc->unequipitem(sd, sd->equip_index[i], 3);
+ pc->unequipitem(sd, sd->equip_index[i], PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE);
}
}
}
@@ -6720,9 +6719,9 @@ int pc_resetlvl(struct map_session_data* sd,int type)
nullpo_ret(sd);
if (type != 3) //Also reset skills
- pc->resetskill(sd, 0);
+ pc->resetskill(sd, PCRESETSKILL_NONE);
- if(type == 1){
+ if(type == 1) {
sd->status.skill_point=0;
sd->status.base_level=1;
sd->status.job_level=1;
@@ -6740,8 +6739,8 @@ int pc_resetlvl(struct map_session_data* sd,int type)
if(sd->status.class_ == JOB_NOVICE_HIGH) {
sd->status.status_point=100; // not 88 [celest]
// give platinum skills upon changing
- pc->skill(sd,142,1,0);
- pc->skill(sd,143,1,0);
+ pc->skill(sd, NV_FIRSTAID, 1, SKILL_GRANT_PERMANENT);
+ pc->skill(sd, NV_TRICKDEAD, 1, SKILL_GRANT_PERMANENT);
}
}
@@ -6787,7 +6786,7 @@ int pc_resetlvl(struct map_session_data* sd,int type)
for(i=0;i<EQI_MAX;i++) { // unequip items that can't be equipped by base 1 [Valaris]
if(sd->equip_index[i] >= 0)
if(!pc->isequip(sd,sd->equip_index[i]))
- pc->unequipitem(sd,sd->equip_index[i],2);
+ pc->unequipitem(sd, sd->equip_index[i], PCUNEQUIPITEM_FORCE);
}
if ((type == 1 || type == 2 || type == 3) && sd->status.party_id)
@@ -6865,19 +6864,17 @@ int pc_resetstate(struct map_session_data* sd)
/*==========================================
* /resetskill
- * if flag&1, perform block resync and status_calc call.
- * if flag&2, just count total amount of skill points used by player, do not really reset.
- * if flag&4, just reset the skills if the player class is a bard/dancer type (for changesex.)
+ * @param flag: @see enum pc_resetskill_flag
*------------------------------------------*/
int pc_resetskill(struct map_session_data* sd, int flag)
{
int i, inf2, skill_point=0;
nullpo_ret(sd);
- if( flag&4 && (sd->class_&MAPID_UPPERMASK) != MAPID_BARDDANCER )
+ if( flag&PCRESETSKILL_CHSEX && (sd->class_&MAPID_UPPERMASK) != MAPID_BARDDANCER )
return 0;
- if( !(flag&2) ) { //Remove stuff lost when resetting skills.
+ if( !(flag&PCRESETSKILL_RECOUNT) ) { //Remove stuff lost when resetting skills.
/**
* It has been confirmed on official server that when you reset skills with a ranked tweakwon your skills are not reset (because you have all of them anyway)
@@ -6942,12 +6939,12 @@ int pc_resetskill(struct map_session_data* sd, int flag)
if( sd->status.skill[i].flag == SKILL_FLAG_PERM_GRANTED )
continue;
- if( flag&4 && !skill_ischangesex(i) )
+ if( flag&PCRESETSKILL_CHSEX && !skill_ischangesex(i) )
continue;
if( inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn ) {
//Only handle quest skills in a special way when you can't learn them manually
- if( battle_config.quest_skill_reset && !(flag&2) ) { //Wipe them
+ if( battle_config.quest_skill_reset && !(flag&PCRESETSKILL_RECOUNT) ) { //Wipe them
sd->status.skill[i].lv = 0;
sd->status.skill[i].flag = 0;
}
@@ -6958,18 +6955,18 @@ int pc_resetskill(struct map_session_data* sd, int flag)
else if( sd->status.skill[i].flag >= SKILL_FLAG_REPLACED_LV_0 )
skill_point += (sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0);
- if( !(flag&2) ) {// reset
+ if( !(flag&PCRESETSKILL_RECOUNT) ) {// reset
sd->status.skill[i].lv = 0;
sd->status.skill[i].flag = 0;
}
}
- if( flag&2 || !skill_point ) return skill_point;
+ if( flag&PCRESETSKILL_RECOUNT || !skill_point ) return skill_point;
sd->status.skill_point += skill_point;
- if( !(flag&2) ) {
+ if (!(flag&PCRESETSKILL_RECOUNT)) {
// Remove all SCs that can't be inactivated without a skill
if( sd->sc.data[SC_STORMKICK_READY] )
status_change_end(&sd->bl, SC_STORMKICK_READY, INVALID_TIMER);
@@ -6983,7 +6980,7 @@ int pc_resetskill(struct map_session_data* sd, int flag)
status_change_end(&sd->bl, SC_DODGE_READY, INVALID_TIMER);
}
- if( flag&1 ) {
+ if (flag&PCRESETSKILL_RESYNC) {
clif->updatestatus(sd,SP_SKILLPOINT);
clif->skillinfoblock(sd);
status_calc_pc(sd,SCO_FORCE);
@@ -7015,8 +7012,7 @@ int pc_resethate(struct map_session_data* sd)
int i;
nullpo_ret(sd);
- for (i=0; i<3; i++)
- {
+ for (i = 0; i < MAX_PC_FEELHATE; i++) {
sd->hate_mob[i] = -1;
pc_setglobalreg(sd,script->add_str(pc->sg_info[i].hate_var),0);
}
@@ -7133,8 +7129,8 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
nullpo_retr(0, sd);
- for(j = 0; j < 5; j++) {
- if (sd->devotion[j]){
+ for (j = 0; j < MAX_PC_DEVOTION; j++) {
+ if (sd->devotion[j]) {
struct map_session_data *devsd = map->id2sd(sd->devotion[j]);
if (devsd)
status_change_end(&devsd->bl, SC_DEVOTION, INVALID_TIMER);
@@ -7238,7 +7234,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
mob->unlocktarget(md,tick);
if (battle_config.mobs_level_up && md->status.hp
&& (unsigned int)md->level < pc->maxbaselv(sd)
- && !md->guardian_data && !md->special_state.ai// Guardians/summons should not level. [Skotlex]
+ && !md->guardian_data && md->special_state.ai == AI_NONE// Guardians/summons should not level. [Skotlex]
) {
// monster level up [Valaris]
clif->misceffect(&md->bl,0);
@@ -7418,7 +7414,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
int n = eq_n[rnd()%eq_num];
if(rnd()%10000 < per){
if(sd->status.inventory[n].equip)
- pc->unequipitem(sd,n,3);
+ pc->unequipitem(sd, n, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE);
pc->dropitem(sd,n,1);
}
}
@@ -7431,7 +7427,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
|| (type == 2 && sd->status.inventory[i].equip)
|| type == 3) ){
if(sd->status.inventory[i].equip)
- pc->unequipitem(sd,i,3);
+ pc->unequipitem(sd, i, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE);
pc->dropitem(sd,i,1);
break;
}
@@ -8080,7 +8076,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
for(i=0;i<EQI_MAX;i++) {
if(sd->equip_index[i] >= 0)
if(!pc->isequip(sd,sd->equip_index[i]))
- pc->unequipitem(sd,sd->equip_index[i],2); // unequip invalid item for class
+ pc->unequipitem(sd,sd->equip_index[i], PCUNEQUIPITEM_FORCE); // unequip invalid item for class
}
//Change look, if disguised, you need to undisguise
@@ -8275,7 +8271,7 @@ int pc_setoption(struct map_session_data *sd,int type)
if(pc->checkskill(sd, MC_PUSHCART) < 10)
status_calc_pc(sd,SCO_NONE); //Remove speed penalty.
if ( sd->equip_index[EQI_AMMO] > 0 )
- pc->unequipitem(sd, sd->equip_index[EQI_AMMO], 2);
+ pc->unequipitem(sd, sd->equip_index[EQI_AMMO], PCUNEQUIPITEM_FORCE);
}
#endif
@@ -8312,7 +8308,7 @@ int pc_setoption(struct map_session_data *sd,int type)
status_change_end(&sd->bl, (sc_type)i, INVALID_TIMER);
}
if ( sd->equip_index[EQI_AMMO] > 0 )
- pc->unequipitem(sd, sd->equip_index[EQI_AMMO], 2);
+ pc->unequipitem(sd, sd->equip_index[EQI_AMMO], PCUNEQUIPITEM_FORCE);
}
if (type&OPTION_FLYING && !(p_type&OPTION_FLYING))
@@ -8366,7 +8362,7 @@ int pc_setcart(struct map_session_data *sd,int type) {
clif->clearcart(sd->fd);
clif->updatestatus(sd, SP_CARTINFO);
if ( sd->equip_index[EQI_AMMO] > 0 )
- pc->unequipitem(sd, sd->equip_index[EQI_AMMO], 2);
+ pc->unequipitem(sd, sd->equip_index[EQI_AMMO], PCUNEQUIPITEM_FORCE);
break;
default:/* everything else is an allowed ID so we can move on */
if( !sd->sc.data[SC_PUSH_CART] ) /* first time, so fill cart data */
@@ -9217,7 +9213,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
for(i=0;i<EQI_MAX;i++) {
if(pos & pc->equip_pos[i]) {
if(sd->equip_index[i] >= 0) //Slot taken, remove item from there.
- pc->unequipitem(sd,sd->equip_index[i],2);
+ pc->unequipitem(sd, sd->equip_index[i], PCUNEQUIPITEM_FORCE);
sd->equip_index[i] = n;
}
@@ -9338,15 +9334,13 @@ void pc_unequipitem_pos(struct map_session_data *sd, int n, int pos)
/*==========================================
* Called when attemting to unequip an item from player
- * type:
- * 0 - only unequip
- * 1 - calculate status after unequipping
- * 2 - force unequip
+ * type: @see enum pc_unequipitem_flag
* Return:
* 0 = fail
* 1 = success
*------------------------------------------*/
-int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
+int pc_unequipitem(struct map_session_data *sd,int n,int flag)
+{
int i,iflag;
bool status_cacl = false;
int pos;
@@ -9358,13 +9352,13 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
}
// if player is berserk then cannot unequip
- if (!(flag & 2) && sd->sc.count && (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_NO_SWITCH_EQUIP]) )
+ if (!(flag&PCUNEQUIPITEM_FORCE) && sd->sc.count && (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_NO_SWITCH_EQUIP]) )
{
clif->unequipitemack(sd,n,0,UIA_FAIL);
return 0;
}
- if( !(flag&2) && sd->sc.count && sd->sc.data[SC_KYOUGAKU] )
+ if( !(flag&PCUNEQUIPITEM_FORCE) && sd->sc.count && sd->sc.data[SC_KYOUGAKU] )
{
clif->unequipitemack(sd,n,0,UIA_FAIL);
return 0;
@@ -9425,7 +9419,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
}
}
- if(flag&1 || status_cacl) {
+ if(flag&PCUNEQUIPITEM_RECALC || status_cacl) {
pc->checkallowskill(sd);
status_calc_pc(sd,SCO_NONE);
}
@@ -9496,7 +9490,7 @@ int pc_checkitem(struct map_session_data *sd)
if (!itemdb_available(id)) {
ShowWarning("Removed invalid/disabled item id %d from inventory (amount=%d, char_id=%d).\n", id, sd->status.inventory[i].amount, sd->status.char_id);
- pc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER);
+ pc->delitem(sd, i, sd->status.inventory[i].amount, 0, DELITEM_NORMAL, LOG_TYPE_OTHER);
continue;
}
@@ -9570,28 +9564,28 @@ int pc_checkitem(struct map_session_data *sd)
continue;
if( sd->status.inventory[i].equip&~pc->equippoint(sd,i) ) {
- pc->unequipitem(sd, i, 2);
+ pc->unequipitem(sd, i, PCUNEQUIPITEM_FORCE);
calc_flag = 1;
continue;
}
- if ( battle_config.unequip_restricted_equipment & 1 ) {
+ if (battle_config.unequip_restricted_equipment&1) {
int j;
- for ( j = 0; j < map->list[sd->bl.m].zone->disabled_items_count; j++ ) {
- if ( map->list[sd->bl.m].zone->disabled_items[j] == sd->status.inventory[i].nameid ) {
- pc->unequipitem( sd, i, 2 );
+ for (j = 0; j < map->list[sd->bl.m].zone->disabled_items_count; j++) {
+ if (map->list[sd->bl.m].zone->disabled_items[j] == sd->status.inventory[i].nameid) {
+ pc->unequipitem(sd, i, PCUNEQUIPITEM_FORCE);
calc_flag = 1;
}
}
}
- if ( battle_config.unequip_restricted_equipment & 2 ) {
- if ( !itemdb_isspecial( sd->status.inventory[i].card[0] ) ) {
+ if (battle_config.unequip_restricted_equipment&2) {
+ if (!itemdb_isspecial(sd->status.inventory[i].card[0])) {
int j, slot;
- for ( slot = 0; slot < MAX_SLOTS; slot++ ) {
- for ( j = 0; j < map->list[sd->bl.m].zone->disabled_items_count; j++ ) {
- if ( map->list[sd->bl.m].zone->disabled_items[j] == sd->status.inventory[i].card[slot] ) {
- pc->unequipitem( sd, i, 2 );
+ for (slot = 0; slot < MAX_SLOTS; slot++) {
+ for (j = 0; j < map->list[sd->bl.m].zone->disabled_items_count; j++) {
+ if (map->list[sd->bl.m].zone->disabled_items[j] == sd->status.inventory[i].card[slot]) {
+ pc->unequipitem(sd, i, PCUNEQUIPITEM_FORCE);
calc_flag = 1;
}
}
@@ -9727,9 +9721,9 @@ int pc_divorce(struct map_session_data *sd)
for( i = 0; i < MAX_INVENTORY; i++ )
{
if( sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F )
- pc->delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER);
+ pc->delitem(sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_OTHER);
if( p_sd->status.inventory[i].nameid == WEDDING_RING_M || p_sd->status.inventory[i].nameid == WEDDING_RING_F )
- pc->delitem(p_sd, i, 1, 0, 0, LOG_TYPE_OTHER);
+ pc->delitem(p_sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_OTHER);
}
clif->divorced(sd, p_sd->status.name);
diff --git a/src/map/pc.h b/src/map/pc.h
index 5716ed30a..8a110a6d1 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -29,7 +29,8 @@
#define MAX_PC_BONUS 10
#define MAX_PC_SKILL_REQUIRE 5
#define MAX_PC_FEELHATE 3
-#define PVP_CALCRANK_INTERVAL 1000 // PVP calculation interval
+#define MAX_PC_DEVOTION 5 ///< Max amount of devotion targets
+#define PVP_CALCRANK_INTERVAL 1000 ///< PVP calculation interval
//Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index
//where the arrows are equipped)
@@ -57,6 +58,20 @@ enum equip_index {
EQI_SHADOW_ACC_L,
EQI_MAX
};
+
+enum pc_unequipitem_flag {
+ PCUNEQUIPITEM_NONE = 0x0, ///< Just unequip
+ PCUNEQUIPITEM_RECALC = 0x1, ///< Recalculate status after unequipping
+ PCUNEQUIPITEM_FORCE = 0x2, ///< Force unequip
+};
+
+enum pc_resetskill_flag {
+ PCRESETSKILL_NONE = 0x0,
+ PCRESETSKILL_RESYNC = 0x1, // perform block resync and status_calc call
+ PCRESETSKILL_RECOUNT = 0x2, // just count total amount of skill points used by player, do not really reset
+ PCRESETSKILL_CHSEX = 0x4, // just reset the skills if the player class is a bard/dancer type (for changesex.)
+};
+
struct weapon_data {
int atkmods[3];
BEGIN_ZEROED_BLOCK; // all the variables within this block get zero'ed in each call of status_calc_pc
@@ -144,7 +159,7 @@ struct map_session_data {
unsigned int arrow_atk : 1;
unsigned int gangsterparadise : 1;
unsigned int rest : 1;
- unsigned int storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
+ unsigned int storage_flag : 2; // @see enum storage_flag
unsigned int snovice_dead_flag : 1; //Explosion spirits on death: 0 off, 1 used.
unsigned int abra_flag : 2; // Abracadabra bugfix by Aru
unsigned int autocast : 1; // Autospell flag [Inkfish]
@@ -377,7 +392,7 @@ END_ZEROED_BLOCK;
unsigned char mission_count; //Stores the bounty kill count for TK_MISSION
short mission_mobid; //Stores the target mob_id for TK_MISSION
int die_counter; //Total number of times you've died
- int devotion[5]; //Stores the account IDs of chars devoted to.
+ int devotion[MAX_PC_DEVOTION]; //Stores the account IDs of chars devoted to.
int trade_partner;
struct {
struct {
@@ -409,11 +424,11 @@ END_ZEROED_BLOCK;
struct mercenary_data *md;
struct elemental_data *ed;
- struct{
+ struct {
int m; //-1 - none, other: map index corresponding to map name.
unsigned short index; //map index
- } feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars
- short hate_mob[3];
+ } feel_map[MAX_PC_FEELHATE];// 0 - Sun; 1 - Moon; 2 - Stars
+ short hate_mob[MAX_PC_FEELHATE];
int pvp_timer;
short pvp_point;
@@ -727,6 +742,16 @@ enum e_pc_autotrade_update_action {
};
/**
+ * Flag values for pc->skill
+ */
+enum pc_skill_flag {
+ SKILL_GRANT_PERMANENT = 0, // Grant permanent skill to be bound to skill tree
+ SKILL_GRANT_TEMPORARY = 1, // Grant an item skill (temporary)
+ SKILL_GRANT_TEMPSTACK = 2, // Like 1, except the level granted can stack with previously learned level.
+ SKILL_GRANT_UNCONDITIONAL = 3, // Grant skill unconditionally and forever (persistent to job changes and skill resets)
+};
+
+/**
* Used to temporarily remember vending data
**/
struct autotrade_vending {
diff --git a/src/map/pet.c b/src/map/pet.c
index 52a8017b4..8160f88b0 100644
--- a/src/map/pet.c
+++ b/src/map/pet.c
@@ -91,7 +91,7 @@ int pet_unlocktarget(struct pet_data *pd)
pd->target_id=0;
pet_stop_attack(pd);
- pet_stop_walking(pd,1);
+ pet_stop_walking(pd, STOPWALKING_FLAG_FIXPOS);
return 0;
}
@@ -280,7 +280,7 @@ int pet_performance(struct map_session_data *sd, struct pet_data *pd)
else
val = 1;
- pet_stop_walking(pd,2000<<8);
+ pet_stop_walking(pd,STOPWALKING_FLAG_NONE | (2000<<8)); // Stop walking for 2000ms
clif->send_petdata(NULL, pd, 4, rnd()%val + 1);
pet->lootitem_drop(pd,NULL);
return 1;
@@ -445,7 +445,7 @@ int pet_recv_petdata(int account_id,struct s_pet *p,int flag) {
return 1;
}
if (!pet->birth_process(sd,p)) //Pet hatched. Delete egg.
- pc->delitem(sd,i,1,0,0,LOG_TYPE_OTHER);
+ pc->delitem(sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_OTHER);
} else {
pet->data_init(sd,p);
if(sd->pd && sd->bl.prev != NULL) {
@@ -678,7 +678,7 @@ int pet_equipitem(struct map_session_data *sd,int index) {
return 1;
}
- pc->delitem(sd,index,1,0,0,LOG_TYPE_OTHER);
+ pc->delitem(sd, index, 1, 0, DELITEM_NORMAL, LOG_TYPE_OTHER);
pd->pet.equip = nameid;
status->set_viewdata(&pd->bl, pd->pet.class_); //Updates view_data.
clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom);
@@ -743,7 +743,7 @@ int pet_food(struct map_session_data *sd, struct pet_data *pd) {
clif->pet_food(sd, food_id, 0);
return 1;
}
- pc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME);
+ pc->delitem(sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_CONSUME);
if (pd->pet.hungry > 90) {
pet->set_intimate(pd, pd->pet.intimate - pd->petDB->r_full);
@@ -1144,7 +1144,7 @@ int pet_skill_support_timer(int tid, int64 tick, int id, intptr_t data) {
}
pet_stop_attack(pd);
- pet_stop_walking(pd,1);
+ pet_stop_walking(pd, STOPWALKING_FLAG_FIXPOS);
pd->s_skill->timer=timer->add(tick+pd->s_skill->delay*1000,pet->skill_support_timer,sd->bl.id,0);
if (skill->get_inf(pd->s_skill->id) & INF_GROUND_SKILL)
unit->skilluse_pos(&pd->bl, sd->bl.x, sd->bl.y, pd->s_skill->id, pd->s_skill->lv);
diff --git a/src/map/script.c b/src/map/script.c
index 1559a2cfa..19bc5262e 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -7444,7 +7444,7 @@ void buildin_delitem_delete(struct map_session_data* sd, int idx, int* amount, b
{// delete associated pet
intif->delete_petdata(MakeDWord(inv->card[1], inv->card[2]));
}
- pc->delitem(sd, idx, delamount, 0, 0, LOG_TYPE_SCRIPT);
+ pc->delitem(sd, idx, delamount, 0, DELITEM_NORMAL, LOG_TYPE_SCRIPT);
}
amount[0]-= delamount;
@@ -8492,10 +8492,10 @@ BUILDIN(successrefitem)
sd->status.inventory[i].refine += up;
sd->status.inventory[i].refine = cap_value( sd->status.inventory[i].refine, 0, MAX_REFINE);
- pc->unequipitem(sd,i,2); // status calc will happen in pc->equipitem() below
+ pc->unequipitem(sd, i, PCUNEQUIPITEM_FORCE); // status calc will happen in pc->equipitem() below
clif->refine(sd->fd,0,i,sd->status.inventory[i].refine);
- clif->delitem(sd,i,1,3);
+ clif->delitem(sd, i, 1, DELITEM_MATERIALCHANGE);
//Logs items, got from (N)PC scripts [Lupus]
logs->pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i],sd->inventory_data[i]);
@@ -8541,10 +8541,10 @@ BUILDIN(failedrefitem)
i=pc->checkequip(sd,script->equip[num-1]);
if(i >= 0) {
sd->status.inventory[i].refine = 0;
- pc->unequipitem(sd,i,3); //recalculate bonus
+ pc->unequipitem(sd, i, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE); //recalculate bonus
clif->refine(sd->fd,1,i,sd->status.inventory[i].refine); //notify client of failure
- pc->delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
+ pc->delitem(sd, i, 1, 0, DELITEM_FAILREFINE, LOG_TYPE_SCRIPT);
clif->misceffect(&sd->bl,2); // display failure effect
}
@@ -8575,12 +8575,12 @@ BUILDIN(downrefitem)
//Logs items, got from (N)PC scripts [Lupus]
logs->pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i],sd->inventory_data[i]);
- pc->unequipitem(sd,i,2); // status calc will happen in pc->equipitem() below
+ pc->unequipitem(sd, i, PCUNEQUIPITEM_FORCE); // status calc will happen in pc->equipitem() below
sd->status.inventory[i].refine -= down;
sd->status.inventory[i].refine = cap_value( sd->status.inventory[i].refine, 0, MAX_REFINE);
clif->refine(sd->fd,2,i,sd->status.inventory[i].refine);
- clif->delitem(sd,i,1,3);
+ clif->delitem(sd, i, 1, DELITEM_MATERIALCHANGE);
//Logs items, got from (N)PC scripts [Lupus]
logs->pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i],sd->inventory_data[i]);
@@ -8609,8 +8609,8 @@ BUILDIN(delequip)
if (num > 0 && num <= ARRAYLENGTH(script->equip))
i=pc->checkequip(sd,script->equip[num-1]);
if(i >= 0) {
- pc->unequipitem(sd,i,3); //recalculate bonus
- pc->delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
+ pc->unequipitem(sd, i, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE); //recalculate bonus
+ pc->delitem(sd, i, 1, 0, DELITEM_FAILREFINE, LOG_TYPE_SCRIPT);
return true;
}
@@ -8866,7 +8866,7 @@ BUILDIN(autobonus3) {
BUILDIN(skill) {
int id;
int level;
- int flag = 1;
+ int flag = SKILL_GRANT_TEMPORARY;
TBL_PC* sd;
sd = script->rid2sd(st);
@@ -8894,7 +8894,7 @@ BUILDIN(skill) {
BUILDIN(addtoskill) {
int id;
int level;
- int flag = 2;
+ int flag = SKILL_GRANT_TEMPSTACK;
TBL_PC* sd;
sd = script->rid2sd(st);
@@ -9739,8 +9739,7 @@ BUILDIN(monster)
if (script_hasdata(st, 10))
{
ai = script_getnum(st, 10);
- if (ai > 4)
- {
+ if (ai > AI_FLORA) {
ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_);
return false;
}
@@ -9844,7 +9843,7 @@ BUILDIN(areamonster) {
if (script_hasdata(st, 12)) {
ai = script_getnum(st, 12);
- if (ai > 4) {
+ if (ai > AI_FLORA) {
ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_);
return false;
}
@@ -11014,7 +11013,7 @@ BUILDIN(homunculus_mutate)
if (m_class == HT_EVO && m_id == HT_S &&
sd->hd->homunculus.level >= 99 && i != INDEX_NOT_FOUND &&
- !pc->delitem(sd, i, 1, 0, 0, LOG_TYPE_SCRIPT) ) {
+ !pc->delitem(sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_SCRIPT) ) {
sd->hd->homunculus.vaporize = HOM_ST_REST; // Remove morph state.
homun->call(sd); // Respawn homunculus.
homun->mutate(sd->hd, homun_id);
@@ -11195,26 +11194,24 @@ BUILDIN(resetstatus)
/*==========================================
* script command resetskill
*------------------------------------------*/
-BUILDIN(resetskill)
-{
+BUILDIN(resetskill) {
TBL_PC *sd;
sd=script->rid2sd(st);
if( sd == NULL )
return false;
- pc->resetskill(sd,1);
+ pc->resetskill(sd, PCRESETSKILL_RESYNC);
return true;
}
/*==========================================
* Counts total amount of skill points.
*------------------------------------------*/
-BUILDIN(skillpointcount)
-{
+BUILDIN(skillpointcount) {
TBL_PC *sd;
sd=script->rid2sd(st);
if( sd == NULL )
return false;
- script_pushint(st,sd->status.skill_point + pc->resetskill(sd,2));
+ script_pushint(st,sd->status.skill_point + pc->resetskill(sd, PCRESETSKILL_RECOUNT));
return true;
}
@@ -11256,10 +11253,10 @@ static TBL_PC *prepareChangeSex(struct script_state* st)
if (sd == NULL)
return NULL;
- pc->resetskill(sd, 4);
+ pc->resetskill(sd, PCRESETSKILL_CHSEX);
// to avoid any problem with equipment and invalid sex, equipment is unequiped.
for (i=0; i<EQI_MAX; i++)
- if (sd->equip_index[i] >= 0) pc->unequipitem(sd, sd->equip_index[i], 3);
+ if (sd->equip_index[i] >= 0) pc->unequipitem(sd, sd->equip_index[i], PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE);
return sd;
}
@@ -12312,7 +12309,7 @@ BUILDIN(successremovecards)
for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++)
item_tmp.card[j]=sd->status.inventory[i].card[j];
- pc->delitem(sd,i,1,0,3,LOG_TYPE_SCRIPT);
+ pc->delitem(sd, i, 1, 0, DELITEM_MATERIALCHANGE, LOG_TYPE_SCRIPT);
if ((flag=pc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))) {
//chk if can be spawn in inventory otherwise put on floor
clif->additem(sd,0,0,flag);
@@ -12374,7 +12371,7 @@ BUILDIN(failedremovecards)
if (cardflag == 1) {
if (typefail == 0 || typefail == 2) {
// destroy the item
- pc->delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
+ pc->delitem(sd, i, 1, 0, DELITEM_FAILREFINE, LOG_TYPE_SCRIPT);
} else if (typefail == 1) {
// destroy the card
int flag, j;
@@ -12392,7 +12389,7 @@ BUILDIN(failedremovecards)
for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++)
item_tmp.card[j]=sd->status.inventory[i].card[j];
- pc->delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
+ pc->delitem(sd, i, 1, 0, DELITEM_FAILREFINE, LOG_TYPE_SCRIPT);
if((flag=pc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))) {
clif->additem(sd,0,0,flag);
@@ -13086,7 +13083,7 @@ BUILDIN(clearitem)
if(sd==NULL) return true;
for (i=0; i<MAX_INVENTORY; i++) {
if (sd->status.inventory[i].amount) {
- pc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_SCRIPT);
+ pc->delitem(sd, i, sd->status.inventory[i].amount, 0, DELITEM_NORMAL, LOG_TYPE_SCRIPT);
}
}
return true;
@@ -13515,7 +13512,7 @@ BUILDIN(nude)
if( sd->equip_index[ i ] >= 0 ) {
if( !calcflag )
calcflag = 1;
- pc->unequipitem( sd , sd->equip_index[ i ] , 2);
+ pc->unequipitem(sd, sd->equip_index[i], PCUNEQUIPITEM_FORCE);
}
}
@@ -13862,7 +13859,7 @@ BUILDIN(npcstop) {
if( nd ) {
unit->bl2ud2(&nd->bl); // ensure nd->ud is safe to edit
- unit->stop_walking(&nd->bl,1|4);
+ unit->stop_walking(&nd->bl, STOPWALKING_FLAG_FIXPOS|STOPWALKING_FLAG_NEXTCELL);
}
return true;
@@ -14487,7 +14484,7 @@ BUILDIN(unequip)
if (sd != NULL && num >= 1 && num <= ARRAYLENGTH(script->equip)) {
int i = pc->checkequip(sd,script->equip[num-1]);
if (i >= 0)
- pc->unequipitem(sd,i,1|2);
+ pc->unequipitem(sd, i, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE);
}
return true;
}
@@ -16469,7 +16466,7 @@ BUILDIN(unitstop) {
if( bl != NULL ) {
unit->bl2ud2(bl); // ensure ((TBL_NPC*)bl)->ud is safe to edit
unit->stop_attack(bl);
- unit->stop_walking(bl,4);
+ unit->stop_walking(bl, STOPWALKING_FLAG_NEXTCELL);
if( bl->type == BL_MOB )
((TBL_MOB*)bl)->target_id = 0;
}
@@ -17395,7 +17392,7 @@ BUILDIN(bg_monster_set_team) {
md->bg_id = bg_id;
mob_stop_attack(md);
- mob_stop_walking(md, 0);
+ mob_stop_walking(md, STOPWALKING_FLAG_NONE);
md->target_id = md->attacked_id = 0;
clif->charnameack(0, &md->bl);
diff --git a/src/map/skill.c b/src/map/skill.c
index 5498ed07d..c1b4584d6 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1367,7 +1367,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
break;
}
- if (md && battle_config.summons_trigger_autospells && md->master_id && md->special_state.ai) {
+ if (md && battle_config.summons_trigger_autospells && md->master_id && md->special_state.ai != AI_NONE) {
//Pass heritage to Master for status causing effects. [Skotlex]
sd = map->id2sd(md->master_id);
src = sd?&sd->bl:src;
@@ -2013,7 +2013,7 @@ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, in
}
if (flag) {
sd->status.inventory[j].attribute = 1;
- pc->unequipitem(sd, j, 3);
+ pc->unequipitem(sd, j, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE);
}
}
clif->equiplist(sd);
@@ -2232,7 +2232,8 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
if( dmg.flag&BF_MAGIC
&& (skill_id != NPC_EARTHQUAKE || (battle_config.eq_single_target_reflectable && (flag & 0xFFF) == 1)) ) { /* Need more info cause NPC_EARTHQUAKE is ground type */
// Earthquake on multiple targets is not counted as a target skill. [Inkfish]
- if( (dmg.damage || dmg.damage2) && (type = skill->magic_reflect(src, bl, src==dsrc)) ) {
+ int reflecttype;
+ if( (dmg.damage || dmg.damage2) && (reflecttype = skill->magic_reflect(src, bl, src==dsrc)) ) {
//Magic reflection, switch caster/target
struct block_list *tbl = bl;
rmdamage = true;
@@ -2249,17 +2250,17 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
/* bugreport:7859 magical reflected zeroes blow count */
dmg.blewcount = 0;
//Spirit of Wizard blocks Kaite's reflection
- if (type == 2 && sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_WIZARD) {
+ if (reflecttype == 2 && sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_WIZARD) {
//Consume one Fragment per hit of the casted skill? [Skotlex]
- type = tsd ? pc->search_inventory(tsd, ITEMID_FRAGMENT_OF_CRYSTAL) : 0;
- if (type != INDEX_NOT_FOUND) {
- if ( tsd ) pc->delitem(tsd, type, 1, 0, 1, LOG_TYPE_CONSUME);
+ int consumeitem = tsd ? pc->search_inventory(tsd, ITEMID_FRAGMENT_OF_CRYSTAL) : 0;
+ if (consumeitem != INDEX_NOT_FOUND) {
+ if ( tsd ) pc->delitem(tsd, consumeitem, 1, 0, DELITEM_SKILLUSE, LOG_TYPE_CONSUME);
dmg.damage = dmg.damage2 = 0;
dmg.dmg_lv = ATK_MISS;
sc->data[SC_SOULLINK]->val3 = skill_id;
sc->data[SC_SOULLINK]->val4 = dsrc->id;
}
- } else if( type != 2 ) /* Kaite bypasses */
+ } else if( reflecttype != 2 ) /* Kaite bypasses */
additional_effects = false;
/**
@@ -2272,7 +2273,7 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
#else
// issue:6415 in pre-renewal Kaite reflected the entire damage received
// regardless of caster's equipment (Aegis 11.1)
- if( dmg.dmg_lv != ATK_MISS && type == 1 ) //Wiz SL canceled and consumed fragment
+ if( dmg.dmg_lv != ATK_MISS && reflecttype == 1 ) //Wiz SL canceled and consumed fragment
#endif
{
short s_ele = skill->get_ele(skill_id, skill_lv);
@@ -2321,12 +2322,12 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
struct block_list *nbl;
nbl = battle->get_enemy_area(bl,bl->x,bl->y,2,BL_CHAR,bl->id);
if (nbl) { // Only one target is chosen.
- clif->skill_damage(bl, nbl, tick, status_get_amotion(src), 0, status_fix_damage(bl,nbl,damage * skill_lv / 10,0), 1, OB_OBOROGENSOU_TRANSITION_ATK, -1, 6);
+ clif->skill_damage(bl, nbl, tick, status_get_amotion(src), 0, status_fix_damage(bl,nbl,damage * skill_lv / 10,0), 1, OB_OBOROGENSOU_TRANSITION_ATK, -1, BDT_SKILL);
}
}
//Skill hit type
- type=(skill_id==0)?5:skill->get_hit(skill_id);
+ type=(skill_id==0)?BDT_SPLASH:skill->get_hit(skill_id);
if(damage < dmg.div_
//Only skills that knockback even when they miss. [Skotlex]
@@ -2335,7 +2336,7 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
if(skill_id == CR_GRANDCROSS||skill_id == NPC_GRANDDARKNESS) {
if(battle_config.gx_disptype) dsrc = src;
- if(src == bl) type = 4;
+ if(src == bl) type = BDT_ENDURE;
else flag|=SD_ANIMATION;
}
if(skill_id == NJ_TATAMIGAESHI) {
@@ -2441,7 +2442,7 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
//Display damage.
switch( skill_id ) {
case PA_GOSPEL: //Should look like Holy Cross [Skotlex]
- dmg.dmotion = clif->skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, CR_HOLYCROSS, -1, 5);
+ dmg.dmotion = clif->skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, CR_HOLYCROSS, -1, BDT_SPLASH);
break;
//Skills that need be passed as a normal attack for the client to display correctly.
case HVAN_EXPLOSION:
@@ -2459,13 +2460,13 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
case AS_SPLASHER:
if( flag&SD_ANIMATION ) // the surrounding targets
- dmg.dmotion = clif->skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, -1, 5); // needs -1 as skill level
+ dmg.dmotion = clif->skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, -1, BDT_SPLASH); // needs -1 as skill level
else // the central target doesn't display an animation
- dmg.dmotion = clif->skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, -2, 5); // needs -2(!) as skill level
+ dmg.dmotion = clif->skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, -2, BDT_SPLASH); // needs -2(!) as skill level
break;
case WL_HELLINFERNO:
case SR_EARTHSHAKER:
- dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,1,skill_id,-2,6);
+ dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,1,skill_id,-2,BDT_SKILL);
break;
case KO_MUCHANAGE:
if( dmg.dmg_lv == ATK_FLEE )
@@ -2473,17 +2474,17 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
case WL_SOULEXPANSION:
case WL_COMET:
case NJ_HUUMA:
- dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skill_id,skill_lv,8);
+ dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skill_id,skill_lv,BDT_MULTIHIT);
break;
case WL_CHAINLIGHTNING_ATK:
- dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,1,WL_CHAINLIGHTNING,-2,6);
+ dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,1,WL_CHAINLIGHTNING,-2,BDT_SKILL);
break;
case LG_OVERBRAND_BRANDISH:
case LG_OVERBRAND:
/* Fall through */
dmg.amotion = status_get_amotion(src) * 2;
case LG_OVERBRAND_PLUSATK:
- dmg.dmotion = clif->skill_damage(dsrc,bl,tick,status_get_amotion(src),dmg.dmotion,damage,dmg.div_,skill_id,-1,5);
+ dmg.dmotion = clif->skill_damage(dsrc,bl,tick,status_get_amotion(src),dmg.dmotion,damage,dmg.div_,skill_id,-1,BDT_SPLASH);
break;
case EL_FIRE_BOMB:
case EL_FIRE_BOMB_ATK:
@@ -2506,29 +2507,29 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
case GN_CRAZYWEED_ATK:
case KO_BAKURETSU:
case NC_MAGMA_ERUPTION:
- dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skill_id,-1,5);
+ dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skill_id,-1,BDT_SPLASH);
break;
case GN_SLINGITEM_RANGEMELEEATK:
- dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,GN_SLINGITEM,-2,6);
+ dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,GN_SLINGITEM,-2,BDT_SKILL);
break;
case SC_FEINTBOMB:
- dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,1,skill_id,skill_lv,5);
+ dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,1,skill_id,skill_lv,BDT_SPLASH);
break;
case EL_STONE_RAIN:
- dmg.dmotion = clif->skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skill_id,-1,(flag&1)?8:5);
+ dmg.dmotion = clif->skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skill_id,-1,(flag&1)?BDT_MULTIHIT:BDT_SPLASH);
break;
case WM_SEVERE_RAINSTORM_MELEE:
- dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,WM_SEVERE_RAINSTORM,-2,6);
+ dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,WM_SEVERE_RAINSTORM,-2,BDT_SPLASH);
break;
case WM_REVERBERATION_MELEE:
case WM_REVERBERATION_MAGIC:
- dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,WM_REVERBERATION,-2,6);
+ dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,WM_REVERBERATION,-2,BDT_SKILL);
break;
case WL_TETRAVORTEX_FIRE:
case WL_TETRAVORTEX_WATER:
case WL_TETRAVORTEX_WIND:
case WL_TETRAVORTEX_GROUND:
- dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_, WL_TETRAVORTEX,-1,5);
+ dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_, WL_TETRAVORTEX,-1,BDT_SPLASH);
break;
case HT_CLAYMORETRAP:
case HT_BLASTMINE:
@@ -2537,17 +2538,17 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
case RA_CLUSTERBOMB:
case RA_FIRINGTRAP:
case RA_ICEBOUNDTRAP:
- dmg.dmotion = clif->skill_damage(src,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, (flag&SD_LEVEL) ? -1 : skill_lv, 5);
+ dmg.dmotion = clif->skill_damage(src,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, (flag&SD_LEVEL) ? -1 : skill_lv, BDT_SPLASH);
if( dsrc != src ) // avoid damage display redundancy
break;
case HT_LANDMINE:
dmg.dmotion = clif->skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, -1, type);
break;
case HW_GRAVITATION:
- dmg.dmotion = clif->damage(bl, bl, 0, 0, damage, 1, 4, 0);
+ dmg.dmotion = clif->damage(bl, bl, 0, 0, damage, 1, BDT_ENDURE, 0);
break;
case WZ_SIGHTBLASTER:
- dmg.dmotion = clif->skill_damage(src,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, (flag&SD_LEVEL) ? -1 : skill_lv, 5);
+ dmg.dmotion = clif->skill_damage(src,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, (flag&SD_LEVEL) ? -1 : skill_lv, BDT_SPLASH);
break;
case AB_DUPLELIGHT_MELEE:
case AB_DUPLELIGHT_MAGIC:
@@ -2629,6 +2630,7 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
tsd->status.skill[cidx].flag = SKILL_FLAG_PLAGIARIZED;
clif->addskill(tsd,copy_skill);
} else {
+ int plagiarismlvl;
lv = skill_lv;
if ( tsd->cloneskill_id ) {
idx = skill->get_index(tsd->cloneskill_id);
@@ -2640,8 +2642,8 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
}
}
- if ((type = pc->checkskill(tsd,RG_PLAGIARISM)) < lv)
- lv = type;
+ if ((plagiarismlvl = pc->checkskill(tsd,RG_PLAGIARISM)) < lv)
+ lv = plagiarismlvl;
tsd->cloneskill_id = copy_skill;
pc_setglobalreg(tsd, script->add_str("CLONE_SKILL"), copy_skill);
@@ -2757,12 +2759,12 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
) && check_distance_bl(bl, d_bl, sce->val3) )
{
if(!rmdamage){
- clif->damage(d_bl,d_bl, 0, 0, damage, 0, 0, 0);
+ clif->damage(d_bl,d_bl, 0, 0, damage, 0, BDT_NORMAL, 0);
status_fix_damage(NULL,d_bl, damage, 0);
} else{ //Reflected magics are done directly on the target not on paladin
//This check is only for magical skill.
//For BF_WEAPON skills types track var rdamage and function battle_calc_return_damage
- clif->damage(bl,bl, 0, 0, damage, 0, 0, 0);
+ clif->damage(bl,bl, 0, 0, damage, 0, BDT_NORMAL, 0);
status_fix_damage(bl,bl, damage, 0);
}
}
@@ -2856,11 +2858,11 @@ void skill_attack_combo2_unknown(int *attack_type, struct block_list* src, struc
void skill_attack_display_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage) {
if (*flag & SD_ANIMATION && dmg->div_ < 2) //Disabling skill animation doesn't works on multi-hit.
- *type = 5;
+ *type = BDT_SPLASH;
if (bl->type == BL_SKILL ) {
TBL_SKILL *su = (TBL_SKILL*)bl;
if (su->group && skill->get_inf2(su->group->skill_id) & INF2_TRAP) // show damage on trap targets
- clif->skill_damage(src, bl, *tick, dmg->amotion, dmg->dmotion, *damage, dmg->div_, *skill_id, (*flag & SD_LEVEL) ? -1 : *skill_lv, 5);
+ clif->skill_damage(src, bl, *tick, dmg->amotion, dmg->dmotion, *damage, dmg->div_, *skill_id, (*flag & SD_LEVEL) ? -1 : *skill_lv, BDT_SPLASH);
}
dmg->dmotion = clif->skill_damage(dsrc, bl, *tick, dmg->amotion, dmg->dmotion, *damage, dmg->div_, *skill_id, (*flag & SD_LEVEL) ? -1 : *skill_lv, *type);
}
@@ -2909,7 +2911,7 @@ int skill_area_sub(struct block_list *bl, va_list ap) {
if(battle->check_target(src,bl,flag) > 0) {
// several splash skills need this initial dummy packet to display correctly
if (flag&SD_PREAMBLE && skill->area_temp[2] == 0)
- clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+ clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
if (flag&(SD_SPLASH|SD_PREAMBLE))
skill->area_temp[2]++;
@@ -3154,7 +3156,7 @@ int skill_check_condition_mercenary(struct block_list *bl, int skill_id, int lv,
// Consume items
for (i = 0; i < ARRAYLENGTH(itemid); i++) {
if (index[i] != INDEX_NOT_FOUND)
- pc->delitem(sd, index[i], amount[i], 0, 1, LOG_TYPE_CONSUME);
+ pc->delitem(sd, index[i], amount[i], 0, DELITEM_SKILLUSE, LOG_TYPE_CONSUME);
}
if( type&2 )
@@ -3334,7 +3336,7 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) {
break;
case SC_ESCAPE:
if( skl->type < 4+skl->skill_lv ){
- clif->skill_damage(src,src,tick,0,0,-30000,1,skl->skill_id,skl->skill_lv,5);
+ clif->skill_damage(src,src,tick,0,0,-30000,1,skl->skill_id,skl->skill_lv,BDT_SPLASH);
skill->blown(src,src,1,unit->getdir(src),0);
skill->addtimerskill(src,tick+80,src->id,0,0,skl->skill_id,skl->skill_lv,skl->type+1,0);
}
@@ -3940,7 +3942,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
/* Fall through */
case LG_MOONSLASHER:
case MH_XENO_SLASHER:
- clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+ clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
break;
default:
break;
@@ -4095,7 +4097,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
break;
case CH_PALMSTRIKE: // Palm Strike takes effect 1sec after casting. [Skotlex]
//clif->skill_nodamage(src,bl,skill_id,skill_lv,0); //Can't make this one display the correct attack animation delay :/
- clif->damage(src,bl,status_get_amotion(src),0,-1,1,4,0); //Display an absorbed damage attack.
+ clif->damage(src,bl,status_get_amotion(src),0,-1,1,BDT_ENDURE,0); //Display an absorbed damage attack.
skill->addtimerskill(src, tick + (1000+status_get_amotion(src)), bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag);
break;
@@ -4549,7 +4551,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER); // Need confirm it.
} else {
map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id);
- clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+ clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
if( sd ) pc->overheat(sd,1);
}
break;
@@ -4568,7 +4570,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
skill->area_temp[5] = y;
map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_damage_id);
skill->addtimerskill(src,tick + 800,src->id,x,y,skill_id,skill_lv,0,flag); // To teleport Self
- clif->skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skill_id,skill_lv,6);
+ clif->skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skill_id,skill_lv,BDT_SKILL);
}
break;
case LG_PINPOINTATTACK:
@@ -4626,7 +4628,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER);
} else{
map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id);
- clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+ clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
}
break;
@@ -4693,7 +4695,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
else {
int i = skill->get_splash(skill_id,skill_lv);
clif->skill_nodamage(src,battle->get_master(src),skill_id,skill_lv,1);
- clif->skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+ clif->skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
if( rnd()%100 < 30 )
map->foreachinrange(skill->area_sub,bl,i,BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id);
else
@@ -4703,7 +4705,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
case EL_ROCK_CRUSHER:
clif->skill_nodamage(src,battle->get_master(src),skill_id,skill_lv,1);
- clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+ clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
if( rnd()%100 < 50 )
skill->attack(BF_MAGIC,src,src,bl,skill_id,skill_lv,tick,flag);
else
@@ -4716,7 +4718,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
else {
int i = skill->get_splash(skill_id,skill_lv);
clif->skill_nodamage(src,battle->get_master(src),skill_id,skill_lv,1);
- clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+ clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
if( rnd()%100 < 30 )
map->foreachinrange(skill->area_sub,bl,i,BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id);
else
@@ -4729,7 +4731,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
case EL_WIND_SLASH:
case EL_STONE_HAMMER:
clif->skill_nodamage(src,battle->get_master(src),skill_id,skill_lv,1);
- clif->skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+ clif->skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
skill->attack(skill->get_type(skill_id),src,src,bl,skill_id,skill_lv,tick,flag);
break;
@@ -4742,7 +4744,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
type2 = type-1;
clif->skill_nodamage(src,battle->get_master(src),skill_id,skill_lv,1);
- clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+ clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
if( (esc && esc->data[type2]) || (tsc && tsc->data[type]) ) {
elemental->clean_single_effect(ele, skill_id);
}
@@ -5045,7 +5047,7 @@ int skill_castend_id(int tid, int64 tick, int id, intptr_t data) {
}
if (ud->walktimer != INVALID_TIMER && ud->skill_id != TK_RUN && ud->skill_id != RA_WUGDASH)
- unit->stop_walking(src,1);
+ unit->stop_walking(src, STOPWALKING_FLAG_FIXPOS);
if( !sd || sd->skillitem != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) )
ud->canact_tick = tick + skill->delay_fix(src, ud->skill_id, ud->skill_lv); // Tests show wings don't overwrite the delay but skill scrolls do. [Inkfish]
@@ -6105,7 +6107,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
}
i = 0;
- count = (sd)? min(skill_lv,5) : 1; // Mercenary only can Devote owner
+ count = (sd)? min(skill_lv,MAX_PC_DEVOTION) : 1; // Mercenary only can Devote owner
if( sd )
{ // Player Devoting Player
ARR_FIND(0, count, i, sd->devotion[i] == bl->id );
@@ -6235,7 +6237,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
count = map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src),
src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id);
if( !count && ( skill_id == NC_AXETORNADO || skill_id == SR_SKYNETBLOW || skill_id == KO_HAPPOKUNAI ) )
- clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+ clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
}
break;
@@ -6287,7 +6289,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
{
//Self Destruction hits everyone in range (allies+enemies)
//Except for Summoned Marine spheres on non-versus maps, where it's just enemy.
- int targetmask = ((!md || md->special_state.ai == 2) && !map_flag_vs(src->m))?
+ int targetmask = ((!md || md->special_state.ai == AI_SPHERE) && !map_flag_vs(src->m))?
BCT_ENEMY:BCT_ALL;
clif->skill_nodamage(src, src, skill_id, -1, 1);
map->delblock(src); //Required to prevent chain-self-destructions hitting back.
@@ -7712,7 +7714,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case 3: // 1000 damage, random armor destroyed
{
status_fix_damage(src, bl, 1000, 0);
- clif->damage(src,bl,0,0,1000,0,0,0);
+ clif->damage(src,bl,0,0,1000,0,BDT_NORMAL,0);
if( !status->isdead(bl) ) {
int where[] = { EQP_ARMOR, EQP_SHIELD, EQP_HELM, EQP_SHOES, EQP_GARMENT };
skill->break_equip(bl, where[rnd()%5], 10000, BCT_ENEMY);
@@ -7749,14 +7751,14 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
break;
case 10: // 6666 damage, atk matk halved, cursed
status_fix_damage(src, bl, 6666, 0);
- clif->damage(src,bl,0,0,6666,0,0,0);
+ clif->damage(src,bl,0,0,6666,0,BDT_NORMAL,0);
sc_start(src,bl,SC_INCATKRATE,100,-50,skill->get_time2(skill_id,skill_lv));
sc_start(src,bl,SC_INCMATKRATE,100,-50,skill->get_time2(skill_id,skill_lv));
sc_start(src,bl,SC_CURSE,skill_lv,100,skill->get_time2(skill_id,skill_lv));
break;
case 11: // 4444 damage
status_fix_damage(src, bl, 4444, 0);
- clif->damage(src,bl,0,0,4444,0,0,0);
+ clif->damage(src,bl,0,0,4444,0,BDT_NORMAL,0);
break;
case 12: // stun
sc_start(src,bl,SC_STUN,100,skill_lv,5000);
@@ -8134,7 +8136,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case LG_EARTHDRIVE:
{
int splash;
- clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+ clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
splash = skill->get_splash(skill_id,skill_lv);
if( skill_id == LG_EARTHDRIVE ) {
int dummy = 1;
@@ -8315,7 +8317,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case GC_PHANTOMMENACE:
{
int r;
- clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+ clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
r = skill->get_splash(skill_id, skill_lv);
map->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,
@@ -8611,7 +8613,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
* Ranger
**/
case RA_FEARBREEZE:
- clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+ clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
clif->skill_nodamage(src, bl, skill_id, skill_lv, sc_start(src, bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv)));
break;
@@ -8652,7 +8654,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case RA_SENSITIVEKEEN:
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+ clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
map->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR|BL_SKILL,src,skill_id,skill_lv,tick,flag|BCT_ENEMY,skill->castend_damage_id);
break;
/**
@@ -8679,7 +8681,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
break;
case NC_ANALYZE:
- clif->skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+ clif->skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
clif->skill_nodamage(src, bl, skill_id, skill_lv,
sc_start(src,bl,type, 30 + 12 * skill_lv,skill_lv,skill->get_time(skill_id,skill_lv)));
if( sd ) pc->overheat(sd,1);
@@ -8691,7 +8693,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if( (failure = sc_start2(src,bl,type,100,skill_lv,src->id,skill->get_time(skill_id,skill_lv))) )
{
map->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),splash_target(src),src,skill_id,skill_lv,tick,flag|BCT_ENEMY|SD_SPLASH|1,skill->castend_damage_id);;
- clif->skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skill_id,skill_lv,6);
+ clif->skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skill_id,skill_lv,BDT_SKILL);
if (sd) pc->overheat(sd,1);
}
clif->skill_nodamage(src,src,skill_id,skill_lv,failure);
@@ -8811,7 +8813,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
break;
case LG_TRAMPLE:
- clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+ clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
map->foreachinrange(skill->destroy_trap,bl,skill->get_splash(skill_id,skill_lv),BL_SKILL,tick);
break;
@@ -8849,7 +8851,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
switch( opt ) {
case 1:
sc_start(src,bl,SC_SHIELDSPELL_DEF,100,opt,INVALID_TIMER); //Splash AoE ATK
- clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+ clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
map->foreachinrange(skill->area_sub,src,splashrange,BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id);
status_change_end(bl,SC_SHIELDSPELL_DEF,INVALID_TIMER);
break;
@@ -8876,13 +8878,13 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
switch( opt ) {
case 1:
sc_start(src,bl,SC_SHIELDSPELL_MDEF,100,opt,INVALID_TIMER); //Splash AoE MATK
- clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+ clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
map->foreachinrange(skill->area_sub,src,splashrange,BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id);
status_change_end(bl,SC_SHIELDSPELL_MDEF,INVALID_TIMER);
break;
case 2:
sc_start(src,bl,SC_SHIELDSPELL_MDEF,100,opt,sd->bonus.shieldmdef * 2000); //Splash AoE Lex Divina
- clif->skill_damage(src,bl,tick,status_get_amotion(src),0,-30000,1,skill_id,skill_lv,6);
+ clif->skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
map->foreachinrange(skill->area_sub,src,splashrange,BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_nodamage_id);
break;
case 3:
@@ -8995,7 +8997,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
}
} else {
int count = 0;
- clif->skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+ clif->skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
count = map->forcountinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv), (sd)?sd->spiritball_old:15, // Assume 15 spiritballs in non-characters
BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id);
if( sd ) pc->delspiritball(sd, count, 0);
@@ -9030,7 +9032,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
}
clif->skill_nodamage(src, bl, skill_id, skill_lv, sp ? 1:0);
} else {
- clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+ clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|BCT_SELF|SD_SPLASH|1, skill->castend_nodamage_id);
}
break;
@@ -9199,7 +9201,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
madnesscheck = map->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ENEMY, skill->area_sub_count);
sc_start(src, bl, type, 100, skill_lv,skill->get_time(skill_id, skill_lv));
if ( madnesscheck >= 8 )//The god of madness deals 9999 fixed unreduceable damage when 8 or more enemy players are affected.
- status_fix_damage(src, bl, 9999, clif->damage(src, bl, 0, 0, 9999, 0, 0, 0));
+ status_fix_damage(src, bl, 9999, clif->damage(src, bl, 0, 0, 9999, 0, BDT_NORMAL, 0));
//skill->attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag);//To renable when I can confirm it deals damage like this. Data shows its dealt as reflected damage which I don't have it coded like that yet. [Rytech]
} else if( sd ) {
int rate = sstatus->int_ / 6 + (sd? sd->status.job_level:0) / 5 + skill_lv * 4;
@@ -9335,7 +9337,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
break;
}
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, 0, 1, skill_id, -2, 6);
+ clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, 0, 1, skill_id, -2, BDT_SKILL);
break;
case GM_SANDMAN:
@@ -9560,7 +9562,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
elemental->clean_single_effect(ele, skill_id);
} else {
clif->skill_nodamage(src,src,skill_id,skill_lv,1);
- clif->skill_damage(src, ( skill_id == EL_GUST || skill_id == EL_BLAST || skill_id == EL_WILD_STORM )?src:bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+ clif->skill_damage(src, ( skill_id == EL_GUST || skill_id == EL_BLAST || skill_id == EL_WILD_STORM )?src:bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
if( skill_id == EL_WIND_STEP ) // There aren't teleport, just push the master away.
skill->blown(src,bl,(rnd()%skill->get_blewcount(skill_id,skill_lv))+1,rnd()%8,0);
sc_start(src, src,type2,100,skill_lv,skill->get_time(skill_id,skill_lv));
@@ -9575,7 +9577,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case EL_ZEPHYR:
case EL_POWER_OF_GAIA:
clif->skill_nodamage(src,src,skill_id,skill_lv,1);
- clif->skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+ clif->skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
skill->unitsetting(src,skill_id,skill_lv,bl->x,bl->y,0);
break;
@@ -9591,7 +9593,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
elemental->clean_single_effect(ele, skill_id);
} else {
// This not heals at the end.
- clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+ clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
sc_start(src, src,type2,100,skill_lv,skill->get_time(skill_id,skill_lv));
sc_start(src, bl,type,100,src->id,skill->get_time(skill_id,skill_lv));
}
@@ -9668,8 +9670,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
clif->skill_nodamage(src, src, skill_id, skill_lv, 1);
clif->slide(src, bl->x, bl->y) ;
sc_start(src, src, SC_CONFUSION, 25, skill_lv, skill->get_time(skill_id, skill_lv));
- if ( !is_boss(bl) && unit->stop_walking(&sd->bl, 1) && unit->movepos(bl, x, y, 0, 0) )
- {
+ if ( !is_boss(bl) && unit->stop_walking(&sd->bl, STOPWALKING_FLAG_FIXPOS) && unit->movepos(bl, x, y, 0, 0) ) {
if( dstsd && pc_issit(dstsd) )
pc->setstand(dstsd);
clif->slide(bl, x, y) ;
@@ -9692,7 +9693,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case KG_KAGEMUSYA:
clif->skill_nodamage(src,bl,skill_id,skill_lv,
sc_start(src, bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)));
- clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+ clif->skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
break;
case KG_KAGEHUMI:
@@ -9711,7 +9712,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
status_change_end(bl, SC_HARMONIZE, INVALID_TIMER);
}
if( skill->area_temp[2] == 1 ){
- clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+ clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
sc_start(src, src, SC_STOP, 100, skill_lv, skill->get_time(skill_id, skill_lv));
}
} else {
@@ -9965,7 +9966,7 @@ int skill_castend_pos(int tid, int64 tick, int id, intptr_t data)
src->type, src->id, ud->skill_id, ud->skill_lv, ud->skillx, ud->skilly);
if (ud->walktimer != INVALID_TIMER)
- unit->stop_walking(src,1);
+ unit->stop_walking(src, STOPWALKING_FLAG_FIXPOS);
if( !sd || sd->skillitem != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) )
ud->canact_tick = tick + skill->delay_fix(src, ud->skill_id, ud->skill_lv);
@@ -10661,7 +10662,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
break;
case RK_WINDCUTTER:
- clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+ clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
/* Fall through */
case NC_COLDSLOWER:
case RK_DRAGONBREATH:
@@ -10701,7 +10702,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
clif->skill_fail(sd,skill_id,USESKILL_FAIL_GC_POISONINGWEAPON,0);
return 0;
}
- clif->skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skill_id,skill_lv,6);
+ clif->skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skill_id,skill_lv,BDT_SKILL);
skill->unitsetting(src, skill_id, skill_lv, x, y, flag);
//status_change_end(src,SC_POISONINGWEAPON,INVALID_TIMER); // 08/31/2011 - When using poison smoke, you no longer lose the poisoning weapon effect.
break;
@@ -10738,7 +10739,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case RA_DETONATOR:
r = skill->get_splash(skill_id, skill_lv);
map->foreachinarea(skill->detonator, src->m, x-r, y-r, x+r, y+r, BL_SKILL, src);
- clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+ clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
break;
/**
* Mechanic
@@ -11390,7 +11391,7 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_
}
break;
case NPC_EARTHQUAKE:
- clif->skill_damage(src, src, timer->gettick(), status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+ clif->skill_damage(src, src, timer->gettick(), status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, BDT_SKILL);
break;
default:
skill->unitsetting1_unknown(src, &skill_id, &skill_lv, &x, &y, &flag, &val1, &val2, &val3);
@@ -12926,7 +12927,8 @@ int skill_check_condition_mob_master_sub (struct block_list *bl, va_list ap) {
mob_class=va_arg(ap,int);
skill_id=va_arg(ap,int);
c=va_arg(ap,int *);
- if( md->master_id != src_id || md->special_state.ai != (unsigned)(skill_id == AM_SPHEREMINE?2:skill_id == KO_ZANZOU?4:skill_id == MH_SUMMON_LEGION?1:3) )
+ if( md->master_id != src_id
+ || md->special_state.ai != (skill_id == AM_SPHEREMINE?AI_SPHERE:skill_id == KO_ZANZOU?AI_ZANZOU:skill_id == MH_SUMMON_LEGION?AI_ATTACK:AI_FLORA) )
return 0; //Non alchemist summoned mobs have nothing to do here.
if(md->class_==mob_class)
(*c)++;
@@ -13040,8 +13042,8 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
sd->itemid = sd->itemindex = -1;
if( skill_id == WZ_EARTHSPIKE && sc && sc->data[SC_EARTHSCROLL] && rnd()%100 > sc->data[SC_EARTHSCROLL]->val2 ) // [marquis007]
; //Do not consume item.
- else if( sd->status.inventory[i].expire_time == 0 )
- pc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); // Rental usable items are not consumed until expiration
+ else if( sd->status.inventory[i].expire_time == 0 ) // Rental usable items are not consumed until expiration
+ pc->delitem(sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_CONSUME);
}
return 1;
}
@@ -14216,7 +14218,7 @@ int skill_consume_requirement( struct map_session_data *sd, uint16 skill_id, uin
}
if ((n = pc->search_inventory(sd,req.itemid[i])) != INDEX_NOT_FOUND)
- pc->delitem(sd,n,req.amount[i],0,1,LOG_TYPE_CONSUME);
+ pc->delitem(sd, n, req.amount[i], 0, DELITEM_SKILLUSE, LOG_TYPE_CONSUME);
}
}
@@ -15083,7 +15085,7 @@ void skill_repairweapon (struct map_session_data *sd, int idx) {
clif->equiplist(target_sd);
- pc->delitem(sd,pc->search_inventory(sd,material),1,0,0,LOG_TYPE_CONSUME);
+ pc->delitem(sd, pc->search_inventory(sd, material), 1, 0, DELITEM_NORMAL, LOG_TYPE_CONSUME); // FIXME: is this the correct reason flag?
clif->item_repaireffect(sd,idx,0);
@@ -15152,7 +15154,7 @@ void skill_weaponrefine (struct map_session_data *sd, int idx)
else
per += 5 * ((signed int)sd->status.job_level - 50);
- pc->delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER);
+ pc->delitem(sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_OTHER); // FIXME: is this the correct reason flag?
if (per > rnd() % 1000) {
int ep = 0;
logs->pick_pc(sd, LOG_TYPE_OTHER, -1, item, ditem);
@@ -15160,9 +15162,9 @@ void skill_weaponrefine (struct map_session_data *sd, int idx)
logs->pick_pc(sd, LOG_TYPE_OTHER, 1, item, ditem);
if(item->equip) {
ep = item->equip;
- pc->unequipitem(sd,idx,3);
+ pc->unequipitem(sd, idx, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE);
}
- clif->delitem(sd,idx,1,0);
+ clif->delitem(sd, idx, 1, DELITEM_NORMAL);
clif->upgrademessage(sd->fd, 0,item->nameid);
clif->inventorylist(sd);
clif->refine(sd->fd,0,idx,item->refine);
@@ -15188,9 +15190,9 @@ void skill_weaponrefine (struct map_session_data *sd, int idx)
} else {
item->refine = 0;
if(item->equip)
- pc->unequipitem(sd,idx,3);
+ pc->unequipitem(sd, idx, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE);
clif->refine(sd->fd,1,idx,item->refine);
- pc->delitem(sd,idx,1,0,0, LOG_TYPE_OTHER);
+ pc->delitem(sd, idx, 1, 0, DELITEM_NORMAL, LOG_TYPE_OTHER);
clif->misceffect(&sd->bl,2);
clif->emotion(&sd->bl, E_OMG);
}
@@ -15730,7 +15732,7 @@ int skill_trap_splash(struct block_list *bl, va_list ap) {
skill->blown(src,bl,skill->get_blewcount(sg->skill_id,sg->skill_lv),-1,0);
break;
case UNT_ELECTRICSHOCKER:
- clif->skill_damage(src,bl,tick,0,0,-30000,1,sg->skill_id,sg->skill_lv,5);
+ clif->skill_damage(src,bl,tick,0,0,-30000,1,sg->skill_id,sg->skill_lv,BDT_SPLASH);
break;
case UNT_MAGENTATRAP:
case UNT_COBALTTRAP:
@@ -15917,7 +15919,7 @@ bool skill_check_shadowform(struct block_list *bl, int64 damage, int hit)
return false;
}
- status->damage(bl, src, damage, 0, clif->damage(src, src, 500, 500, damage, hit, (hit > 1 ? 8 : 0), 0), 0);
+ status->damage(bl, src, damage, 0, clif->damage(src, src, 500, 500, damage, hit, (hit > 1 ? BDT_MULTIHIT : BDT_NORMAL), 0), 0);
/* because damage can cancel it */
if( sc->data[SC__SHADOWFORM] && (--sc->data[SC__SHADOWFORM]->val3) <= 0 ) {
@@ -16894,12 +16896,12 @@ int skill_produce_mix(struct map_session_data *sd, uint16 skill_id, int nameid,
if (j == INDEX_NOT_FOUND)
continue;
if( slot[i]==ITEMID_STAR_CRUMB ) {
- pc->delitem(sd,j,1,1,0,LOG_TYPE_PRODUCE);
+ pc->delitem(sd, j, 1, 1, DELITEM_NORMAL, LOG_TYPE_PRODUCE); // FIXME: is this the correct reason flag?
sc++;
}
if( slot[i] >= ITEMID_FLAME_HEART && slot[i] <= ITEMID_GREAT_NATURE && ele == 0 ) {
static const int ele_table[4]={3,1,4,2};
- pc->delitem(sd,j,1,1,0,LOG_TYPE_PRODUCE);
+ pc->delitem(sd, j, 1, 1, DELITEM_NORMAL, LOG_TYPE_PRODUCE); // FIXME: is this the correct reason flag?
ele=ele_table[slot[i]-994];
}
}
@@ -16945,7 +16947,7 @@ int skill_produce_mix(struct map_session_data *sd, uint16 skill_id, int nameid,
if (j != INDEX_NOT_FOUND) {
y = sd->status.inventory[j].amount;
if(y>x)y=x;
- pc->delitem(sd,j,y,0,0,LOG_TYPE_PRODUCE);
+ pc->delitem(sd, j, y, 0, DELITEM_NORMAL, LOG_TYPE_PRODUCE); // FIXME: is this the correct reason flag?
} else
ShowError("skill_produce_mix: material item error\n");
@@ -17480,7 +17482,7 @@ int skill_arrow_create (struct map_session_data *sd, int nameid)
if(index < 0 || (j = pc->search_inventory(sd,nameid)) == INDEX_NOT_FOUND)
return 1;
- pc->delitem(sd,j,1,0,0,LOG_TYPE_PRODUCE);
+ pc->delitem(sd, j, 1, 0, DELITEM_NORMAL, LOG_TYPE_PRODUCE); // FIXME: is this the correct reason flag?
for(i=0;i<MAX_ARROW_RESOURCE;i++) {
memset(&tmp_item,0,sizeof(tmp_item));
tmp_item.identify = 1;
@@ -17506,7 +17508,7 @@ int skill_poisoningweapon( struct map_session_data *sd, int nameid) {
sc_type type;
int chance, i;
nullpo_ret(sd);
- if( nameid <= 0 || (i = pc->search_inventory(sd,nameid)) == INDEX_NOT_FOUND || pc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME) ) {
+ if (nameid <= 0 || (i = pc->search_inventory(sd,nameid)) == INDEX_NOT_FOUND || pc->delitem(sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_CONSUME)) {
clif->skill_fail(sd,GC_POISONINGWEAPON,USESKILL_FAIL_LEVEL,0);
return 0;
}
@@ -17563,15 +17565,16 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) {
nullpo_ret(sd);
skill_id = sd->menuskill_val;
- if (nameid <= 0 || !itemdb_is_element(nameid) || (i = pc->search_inventory(sd,nameid)) == INDEX_NOT_FOUND
- || !skill_id || pc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME)
+ if (nameid <= 0 || !itemdb_is_element(nameid) || !skill_id
+ || (i = pc->search_inventory(sd, nameid)) == INDEX_NOT_FOUND
+ || pc->delitem(sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_CONSUME) != 0
) {
clif->skill_fail(sd,NC_MAGICDECOY,USESKILL_FAIL_LEVEL,0);
return 0;
}
// Spawn Position
- pc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME);
+ pc->delitem(sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_CONSUME); // FIXME: is this intended to be there twice?
x = sd->sc.comet_x;
y = sd->sc.comet_y;
sd->sc.comet_x = sd->sc.comet_y = 0;
@@ -17707,7 +17710,7 @@ int skill_elementalanalysis(struct map_session_data* sd, int n, uint16 skill_lv,
return 1;
}
- if( pc->delitem(sd,idx,del_amount,0,1,LOG_TYPE_CONSUME) ) {
+ if( pc->delitem(sd, idx, del_amount, 0, DELITEM_SKILLUSE, LOG_TYPE_CONSUME) ) {
clif->skill_fail(sd,SO_EL_ANALYSIS,USESKILL_FAIL_LEVEL,0);
return 1;
}
diff --git a/src/map/status.c b/src/map/status.c
index cb9b67299..34479fdec 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1194,7 +1194,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp,
if(d_bl &&((d_bl->type == BL_MER && ((TBL_MER *)d_bl)->master && ((TBL_MER *)d_bl)->master->bl.id == target->id)
|| (d_bl->type == BL_PC && ((TBL_PC *)d_bl)->devotion[sce->val2] == target->id)) && check_distance_bl(target, d_bl, sce->val3)) {
- clif->damage(d_bl, d_bl, 0, 0, hp, 0, 0, 0);
+ clif->damage(d_bl, d_bl, 0, 0, hp, 0, BDT_NORMAL, 0);
status_fix_damage(NULL, d_bl, hp, 0);
return 0;
}
@@ -1261,7 +1261,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp,
}
if( src && target->type == BL_PC && (((TBL_PC*)target)->disguise) > 0 ) {// stop walking when attacked in disguise to prevent walk-delay bug
- unit->stop_walking( target, 1 );
+ unit->stop_walking(target, STOPWALKING_FLAG_FIXPOS);
}
if (st->hp || (flag&8)) {
@@ -1344,7 +1344,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp,
unit->remove_map(target,CLR_DEAD,ALC_MARK);
else { //Some death states that would normally be handled by unit_remove_map
unit->stop_attack(target);
- unit->stop_walking(target,1);
+ unit->stop_walking(target, STOPWALKING_FLAG_FIXPOS);
unit->skillcastcancel(target,0);
clif->clearunit_area(target,CLR_DEAD);
skill->unit_move(target,timer->gettick(),4);
@@ -1874,7 +1874,7 @@ int status_calc_mob_(struct mob_data* md, enum e_status_calc_opt opt) {
if (battle_config.slaves_inherit_speed && md->master_id)
flag|=8;
- if (md->master_id && md->special_state.ai>1)
+ if (md->master_id && md->special_state.ai > AI_ATTACK)
flag|=16;
if (!flag)
@@ -1910,8 +1910,8 @@ int status_calc_mob_(struct mob_data* md, enum e_status_calc_opt opt) {
//Max HP setting from Summon Flora/marine Sphere
struct unit_data *ud = unit->bl2ud(mbl);
//Remove special AI when this is used by regular mobs.
- if (mbl->type == BL_MOB && !((TBL_MOB*)mbl)->special_state.ai)
- md->special_state.ai = 0;
+ if (mbl->type == BL_MOB && ((TBL_MOB*)mbl)->special_state.ai == AI_NONE)
+ md->special_state.ai = AI_NONE;
if (ud) {
// different levels of HP according to skill level
if (ud->skill_id == AM_SPHEREMINE) {
@@ -3557,7 +3557,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
if (!(st->mode&MD_CANATTACK))
unit->stop_attack(bl);
if (!(st->mode&MD_CANMOVE))
- unit->stop_walking(bl,1);
+ unit->stop_walking(bl, STOPWALKING_FLAG_FIXPOS);
}
// No status changes alter these yet.
@@ -5960,7 +5960,7 @@ int status_get_party_id(struct block_list *bl) {
struct mob_data *md=(TBL_MOB*)bl;
if( md->master_id > 0 ) {
struct map_session_data *msd;
- if (md->special_state.ai && (msd = map->id2sd(md->master_id)) != NULL)
+ if (md->special_state.ai != AI_NONE && (msd = map->id2sd(md->master_id)) != NULL)
return msd->status.party_id;
return -md->master_id;
}
@@ -6003,7 +6003,7 @@ int status_get_guild_id(struct block_list *bl) {
// Guardian guild data may not been available yet, castle data is always set
return (md->guardian_data->g)?md->guardian_data->g->guild_id:md->guardian_data->castle->guild_id;
}
- if( md->special_state.ai && (msd = map->id2sd(md->master_id)) != NULL )
+ if (md->special_state.ai != AI_NONE && (msd = map->id2sd(md->master_id)) != NULL)
return msd->status.guild_id; //Alchemist's mobs [Skotlex]
break;
}
@@ -6045,7 +6045,7 @@ int status_get_emblem_id(struct block_list *bl) {
struct mob_data *md = (struct mob_data *)bl;
if (md->guardian_data) //Guardian's guild [Skotlex]
return (md->guardian_data->g) ? md->guardian_data->g->emblem_id:0;
- if (md->special_state.ai && (msd = map->id2sd(md->master_id)) != NULL)
+ if (md->special_state.ai != AI_NONE && (msd = map->id2sd(md->master_id)) != NULL)
return msd->guild_emblem_id; //Alchemist's mobs [Skotlex]
}
break;
@@ -6971,7 +6971,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
i = sd->equip_index[EQI_HAND_R];
if (i>=0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_WEAPON) {
opt_flag|=2;
- pc->unequipitem(sd,i,3);
+ pc->unequipitem(sd, i, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE);
}
if (!opt_flag) return 0;
}
@@ -6987,7 +6987,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
i = sd->equip_index[EQI_HAND_L];
if ( i < 0 || !sd->inventory_data[i] || sd->inventory_data[i]->type != IT_ARMOR )
return 0;
- pc->unequipitem(sd,i,3);
+ pc->unequipitem(sd, i, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE);
}
if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
break;
@@ -6999,7 +6999,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
i = sd->equip_index[EQI_ARMOR];
if ( i < 0 || !sd->inventory_data[i] )
return 0;
- pc->unequipitem(sd,i,3);
+ pc->unequipitem(sd, i, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE);
}
if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
break;
@@ -7011,7 +7011,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
i = sd->equip_index[EQI_HEAD_TOP];
if ( i < 0 || !sd->inventory_data[i] )
return 0;
- pc->unequipitem(sd,i,3);
+ pc->unequipitem(sd, i, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE);
}
if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
break;
@@ -7081,12 +7081,12 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
if( !(sd->bonus.unstripable_equip&EQP_ACC_L) ) {
i = sd->equip_index[EQI_ACC_L];
if( i >= 0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_ARMOR )
- pc->unequipitem(sd,i,3); //L-Accessory
+ pc->unequipitem(sd, i, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE); //L-Accessory
}
if( !(sd->bonus.unstripable_equip&EQP_ACC_R) ) {
i = sd->equip_index[EQI_ACC_R];
if( i >= 0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_ARMOR )
- pc->unequipitem(sd,i,3); //R-Accessory
+ pc->unequipitem(sd, i, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE); //R-Accessory
}
if( i < 0 )
return 0;
@@ -7536,7 +7536,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
struct map_session_data *tsd;
if( sd ) {
int i;
- for( i = 0; i < 5; i++ ) {
+ for( i = 0; i < MAX_PC_DEVOTION; i++ ) {
if( sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) )
status->change_start(bl, &tsd->bl, type, 10000, val1, val2, val3, val4, tick, SCFLAG_ALL);
}
@@ -7635,7 +7635,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
struct map_session_data *tsd;
if( sd ) {
int i;
- for( i = 0; i < 5; i++ ) {
+ for( i = 0; i < MAX_PC_DEVOTION; i++ ) {
if( sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) )
status->change_start(bl, &tsd->bl, type, 10000, val1, val2, 0, 0, tick, SCFLAG_ALL);
}
@@ -7893,7 +7893,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
if( bl->type&(BL_PC|BL_MER) ) {
if( sd ) {
- for( i = 0; i < 5; i++ ) {
+ for( i = 0; i < MAX_PC_DEVOTION; i++ ) {
if( sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) )
status->change_start(bl, &tsd->bl, type, 10000, val1, val2, 0, 0, tick, SCFLAG_ALL);
}
@@ -7913,7 +7913,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
if (sd) {
struct map_session_data *tsd;
int i;
- for (i = 0; i < 5; i++) {
+ for (i = 0; i < MAX_PC_DEVOTION; i++) {
//See if there are devoted characters, and pass the status to them. [Skotlex]
if (sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])))
status->change_start(bl, &tsd->bl,type,10000,val1,5+val1*5,val3,val4,tick,SCFLAG_NOAVOID);
@@ -9257,11 +9257,11 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
case SC_NEEDLE_OF_PARALYZE:
case SC_DEATHBOUND:
case SC_NETHERWORLD:
- unit->stop_walking(bl,1);
+ unit->stop_walking(bl, STOPWALKING_FLAG_FIXPOS);
break;
case SC_ANKLESNARE:
if( battle_config.skill_trap_type || !map_flag_gvg(bl->m) )
- unit->stop_walking(bl,1);
+ unit->stop_walking(bl, STOPWALKING_FLAG_FIXPOS);
break;
case SC_HIDING:
case SC_CLOAKING:
@@ -9783,7 +9783,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
begin_spurt = false;
ud->state.running = 0;
if (ud->walktimer != INVALID_TIMER)
- unit->stop_walking(bl,1);
+ unit->stop_walking(bl, STOPWALKING_FLAG_FIXPOS);
}
if (begin_spurt && sce->val1 >= 7
&& DIFF_TICK(timer->gettick(), starttick) <= 1000
@@ -9806,7 +9806,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
if( bl->type == BL_PC ) {
// Clear Status from others
int i;
- for( i = 0; i < 5; i++ ) {
+ for( i = 0; i < MAX_PC_DEVOTION; i++ ) {
if( sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) && tsd->sc.data[type] )
status_change_end(&tsd->bl, type, INVALID_TIMER);
}
@@ -10078,7 +10078,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
struct block_list* src = map->id2bl(sce->val2);
if( tid == -1 || !src)
break; // Terminated by Damage
- status_fix_damage(src,bl,400*sce->val1,clif->damage(bl,bl,0,0,400*sce->val1,0,0,0));
+ status_fix_damage(src,bl,400*sce->val1,clif->damage(bl,bl,0,0,400*sce->val1,0,BDT_NORMAL,0));
}
break;
case SC_WUGDASH:
@@ -10087,7 +10087,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
if (ud) {
ud->state.running = 0;
if (ud->walktimer != -1)
- unit->stop_walking(bl,1);
+ unit->stop_walking(bl, STOPWALKING_FLAG_FIXPOS);
}
}
break;
@@ -10573,7 +10573,7 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) {
case SC_STONE:
if(sc->opt1 == OPT1_STONEWAIT && sce->val3) {
sce->val4 = 0;
- unit->stop_walking(bl,1);
+ unit->stop_walking(bl, STOPWALKING_FLAG_FIXPOS);
unit->stop_attack(bl);
sc->opt1 = OPT1_STONE;
clif->changeoption(bl);
@@ -10620,14 +10620,16 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) {
case SC_KNOWLEDGE:
if (!sd) break;
- if (bl->m == sd->feel_map[0].m
- || bl->m == sd->feel_map[1].m
- || bl->m == sd->feel_map[2].m
- ) {
- //Timeout will be handled by pc->setpos
- sce->timer = INVALID_TIMER;
- return 0;
+ {
+ int i;
+ for (i = 0; i < MAX_PC_FEELHATE; i++) {
+ if (bl->m == sd->feel_map[i].m) {
+ //Timeout will be handled by pc->setpos
+ sce->timer = INVALID_TIMER;
+ return 0;
+ }
}
+ }
break;
case SC_BLOODING:
@@ -10814,7 +10816,7 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) {
case SC_PYREXIA:
if( --(sce->val4) > 0 ) {
map->freeblock_lock();
- clif->damage(bl,bl,status_get_amotion(bl),status_get_dmotion(bl)+500,100,0,0,0);
+ clif->damage(bl,bl,status_get_amotion(bl),status_get_dmotion(bl)+500,100,0,BDT_NORMAL,0);
status_fix_damage(NULL,bl,100,0);
if( sc->data[type] ) {
sc_timer_next(3000+tick,status->change_timer,bl->id,data);
@@ -10830,7 +10832,7 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) {
damage += st->vit * (sce->val1 - 3);
unit->skillcastcancel(bl,2);
map->freeblock_lock();
- status->damage(bl, bl, damage, 0, clif->damage(bl,bl,status_get_amotion(bl),status_get_dmotion(bl)+500,damage,1,0,0), 1);
+ status->damage(bl, bl, damage, 0, clif->damage(bl,bl,status_get_amotion(bl),status_get_dmotion(bl)+500,damage,1,BDT_NORMAL,0), 1);
if( sc->data[type] ) {
sc_timer_next(1000 + tick, status->change_timer, bl->id, data );
}
@@ -10892,7 +10894,7 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) {
if( --(sce->val4) > 0 ) {
//Damage is every 10 seconds including 3%sp drain.
map->freeblock_lock();
- clif->damage(bl,bl,status_get_amotion(bl),1,1,0,0,0);
+ clif->damage(bl,bl,status_get_amotion(bl),1,1,0,BDT_NORMAL,0);
status->damage(NULL, bl, 1, st->max_sp * 3 / 100, 0, 0); //cancel dmg only if cancelable
if( sc->data[type] ) {
sc_timer_next(10000 + tick, status->change_timer, bl->id, data );
@@ -10949,7 +10951,7 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) {
int damage = 1000 + 3 * status_get_max_hp(bl) / 100; // Deals fixed (1000 + 3%*MaxHP)
map->freeblock_lock();
- clif->damage(bl,bl,0,0,damage,1,9,0); //damage is like endure effect with no walk delay
+ clif->damage(bl,bl,0,0,damage,1,BDT_MULTIENDURE,0); //damage is like endure effect with no walk delay
status->damage(src, bl, damage, 0, 0, 1);
if( sc->data[type]){ // Target still lives. [LimitLine]
@@ -11051,7 +11053,7 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) {
break;
map->freeblock_lock();
damage = sce->val3;
- status->damage(src, bl, damage, 0, clif->damage(bl,bl,st->amotion,st->dmotion+200,damage,1,0,0), 1);
+ status->damage(src, bl, damage, 0, clif->damage(bl,bl,st->amotion,st->dmotion+200,damage,1,BDT_NORMAL,0), 1);
unit->skillcastcancel(bl,1);
if ( sc->data[type] ) {
sc_timer_next(1000 + tick, status->change_timer, bl->id, data);
@@ -11159,7 +11161,7 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) {
int damage = st->max_hp / 100; // Suggestion 1% each second
if( damage >= st->hp ) damage = st->hp - 1; // Do not kill, just keep you with 1 hp minimum
map->freeblock_lock();
- status_fix_damage(NULL,bl,damage,clif->damage(bl,bl,0,0,damage,0,0,0));
+ status_fix_damage(NULL,bl,damage,clif->damage(bl,bl,0,0,damage,0,BDT_NORMAL,0));
if( sc->data[type] ) {
sc_timer_next(1000 + tick, status->change_timer, bl->id, data);
}
@@ -11257,7 +11259,7 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) {
if( --(sce->val4) > 0 ) {
status->charge(bl,0,sce->val2); // Reduce 8 every 10 seconds.
if( sd && !pc_issit(sd) ) { // Force to sit every 10 seconds.
- pc_stop_walking(sd,1|4);
+ pc_stop_walking(sd, STOPWALKING_FLAG_FIXPOS|STOPWALKING_FLAG_NEXTCELL);
pc_stop_attack(sd);
pc_setsit(sd);
clif->sitting(bl);
diff --git a/src/map/storage.c b/src/map/storage.c
index 79a5ad52d..2706b3683 100644
--- a/src/map/storage.c
+++ b/src/map/storage.c
@@ -83,7 +83,7 @@ int storage_storageopen(struct map_session_data *sd)
{
nullpo_ret(sd);
- if(sd->state.storage_flag)
+ if (sd->state.storage_flag != STORAGE_FLAG_CLOSED)
return 1; //Already open?
if( !pc_can_give_items(sd) ) {
@@ -92,7 +92,7 @@ int storage_storageopen(struct map_session_data *sd)
return 1;
}
- sd->state.storage_flag = 1;
+ sd->state.storage_flag = STORAGE_FLAG_NORMAL;
storage->sortitem(sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items));
clif->storagelist(sd, sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items));
clif->updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE);
@@ -190,9 +190,11 @@ int storage_delitem(struct map_session_data* sd, int n, int amount)
{
memset(&sd->status.storage.items[n],0,sizeof(sd->status.storage.items[0]));
sd->status.storage.storage_amount--;
- if( sd->state.storage_flag == 1 ) clif->updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE);
+ if( sd->state.storage_flag == STORAGE_FLAG_NORMAL )
+ clif->updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE);
}
- if( sd->state.storage_flag == 1 ) clif->storageitemremoved(sd,n,amount);
+ if( sd->state.storage_flag == STORAGE_FLAG_NORMAL )
+ clif->storageitemremoved(sd,n,amount);
return 0;
}
@@ -219,9 +221,9 @@ int storage_storageadd(struct map_session_data* sd, int index, int amount) {
return 0;
if( storage->additem(sd,&sd->status.inventory[index],amount) == 0 )
- pc->delitem(sd,index,amount,0,4,LOG_TYPE_STORAGE);
+ pc->delitem(sd, index, amount, 0, DELITEM_TOSTORAGE, LOG_TYPE_STORAGE);
else
- clif->dropitem(sd, index,0);
+ clif->dropitem(sd, index, 0);
return 1;
}
@@ -325,7 +327,7 @@ void storage_storageclose(struct map_session_data* sd) {
if( map->save_settings&4 )
chrif->save(sd,0); //Invokes the storage saving as well.
- sd->state.storage_flag = 0;
+ sd->state.storage_flag = STORAGE_FLAG_CLOSED;
}
/*==========================================
@@ -337,7 +339,7 @@ void storage_storage_quit(struct map_session_data* sd, int flag) {
if (map->save_settings&4)
chrif->save(sd, flag); //Invokes the storage saving as well.
- sd->state.storage_flag = 0;
+ sd->state.storage_flag = STORAGE_FLAG_CLOSED;
}
/**
@@ -380,7 +382,7 @@ int storage_guild_storageopen(struct map_session_data* sd)
if(sd->status.guild_id <= 0)
return 2;
- if(sd->state.storage_flag)
+ if (sd->state.storage_flag != STORAGE_FLAG_CLOSED)
return 1; //Can't open both storages at a time.
if( !pc_can_give_items(sd) ) { //check is this GM level can open guild storage and store items [Lupus]
@@ -399,7 +401,7 @@ int storage_guild_storageopen(struct map_session_data* sd)
return 1;
gstor->storage_status = 1;
- sd->state.storage_flag = 2;
+ sd->state.storage_flag = STORAGE_FLAG_GUILD;
storage->sortitem(gstor->items, ARRAYLENGTH(gstor->items));
clif->storagelist(sd, gstor->items, ARRAYLENGTH(gstor->items));
clif->updatestorageamount(sd, gstor->storage_amount, MAX_GUILD_STORAGE);
@@ -525,10 +527,10 @@ int storage_guild_storageadd(struct map_session_data* sd, int index, int amount)
return 0;
}
- if(gstorage->additem(sd,stor,&sd->status.inventory[index],amount)==0)
- pc->delitem(sd,index,amount,0,4,LOG_TYPE_GSTORAGE);
+ if( gstorage->additem(sd,stor,&sd->status.inventory[index],amount) == 0 )
+ pc->delitem(sd, index, amount, 0, DELITEM_TOSTORAGE, LOG_TYPE_GSTORAGE);
else
- clif->dropitem(sd, index,0);
+ clif->dropitem(sd, index, 0);
return 1;
}
@@ -694,7 +696,7 @@ int storage_guild_storageclose(struct map_session_data* sd) {
gstorage->save(sd->status.account_id, sd->status.guild_id,0);
stor->storage_status=0;
}
- sd->state.storage_flag = 0;
+ sd->state.storage_flag = STORAGE_FLAG_CLOSED;
return 0;
}
@@ -707,7 +709,7 @@ int storage_guild_storage_quit(struct map_session_data* sd, int flag) {
if(flag) {
//Only during a guild break flag is 1 (don't save storage)
- sd->state.storage_flag = 0;
+ sd->state.storage_flag = STORAGE_FLAG_CLOSED;
stor->storage_status = 0;
clif->storageclose(sd);
if (map->save_settings&4)
@@ -721,7 +723,7 @@ int storage_guild_storage_quit(struct map_session_data* sd, int flag) {
else
gstorage->save(sd->status.account_id,sd->status.guild_id,1);
}
- sd->state.storage_flag = 0;
+ sd->state.storage_flag = STORAGE_FLAG_CLOSED;
stor->storage_status = 0;
return 0;
diff --git a/src/map/storage.h b/src/map/storage.h
index 6393e124a..6a9e7a2ac 100644
--- a/src/map/storage.h
+++ b/src/map/storage.h
@@ -12,6 +12,15 @@ struct guild_storage;
struct item;
struct map_session_data;
+/**
+ * Acceptable values for map_session_data.state.storage_flag
+ */
+enum storage_flag {
+ STORAGE_FLAG_CLOSED = 0, // Closed
+ STORAGE_FLAG_NORMAL = 1, // Normal Storage open
+ STORAGE_FLAG_GUILD = 2, // Guild Storage open
+};
+
struct storage_interface {
/* */
void (*reconnect) (void);
diff --git a/src/map/trade.c b/src/map/trade.c
index 72e64e45d..a17938779 100644
--- a/src/map/trade.c
+++ b/src/map/trade.c
@@ -145,8 +145,8 @@ void trade_tradeack(struct map_session_data *sd, int type) {
}
//Check if you can start trade.
- if (sd->npc_id || sd->state.vending || sd->state.buyingstore || sd->state.storage_flag
- || tsd->npc_id || tsd->state.vending || tsd->state.buyingstore || tsd->state.storage_flag
+ if (sd->npc_id || sd->state.vending || sd->state.buyingstore || sd->state.storage_flag != STORAGE_FLAG_CLOSED
+ || tsd->npc_id || tsd->state.vending || tsd->state.buyingstore || tsd->state.storage_flag != STORAGE_FLAG_CLOSED
) {
//Fail
clif->tradestart(sd, 2);
@@ -561,7 +561,7 @@ void trade_tradecommit(struct map_session_data *sd) {
flag = pc->additem(tsd, &sd->status.inventory[n], sd->deal.item[trade_i].amount,LOG_TYPE_TRADE);
if (flag == 0)
- pc->delitem(sd, n, sd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE);
+ pc->delitem(sd, n, sd->deal.item[trade_i].amount, 1, DELITEM_SOLD, LOG_TYPE_TRADE);
else
clif->additem(sd, n, sd->deal.item[trade_i].amount, 0);
sd->deal.item[trade_i].index = 0;
@@ -573,7 +573,7 @@ void trade_tradecommit(struct map_session_data *sd) {
flag = pc->additem(sd, &tsd->status.inventory[n], tsd->deal.item[trade_i].amount,LOG_TYPE_TRADE);
if (flag == 0)
- pc->delitem(tsd, n, tsd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE);
+ pc->delitem(tsd, n, tsd->deal.item[trade_i].amount, 1, DELITEM_SOLD, LOG_TYPE_TRADE);
else
clif->additem(tsd, n, tsd->deal.item[trade_i].amount, 0);
tsd->deal.item[trade_i].index = 0;
diff --git a/src/map/unit.c b/src/map/unit.c
index 6a30c7e79..5ead7527e 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -737,7 +737,7 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool
if( ud == NULL) return 0;
- unit->stop_walking(bl,1);
+ unit->stop_walking(bl, STOPWALKING_FLAG_FIXPOS);
unit->stop_attack(bl);
if( checkpath && (map->getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path->search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH)) )
@@ -834,7 +834,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag)
ny = result&0xffff;
if(!su) {
- unit->stop_walking(bl, 0);
+ unit->stop_walking(bl, STOPWALKING_FLAG_NONE);
}
if( sd ) {
@@ -952,14 +952,10 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
/*==========================================
* Caused the target object to stop moving.
- * Flag values:
- * &0x1: Issue a fixpos packet afterwards
- * &0x2: Force the unit to move one cell if it hasn't yet
- * &0x4: Enable moving to the next cell when unit was already half-way there
- * (may cause on-touch/place side-effects, such as a scripted map change)
+ * Flag values: @see unit_stopwalking_flag.
+ * Upper bytes may be used for other purposes depending on the unit type.
*------------------------------------------*/
-int unit_stop_walking(struct block_list *bl,int type)
-{
+int unit_stop_walking(struct block_list *bl, int flag) {
struct unit_data *ud;
const struct TimerData* td;
int64 tick;
@@ -976,22 +972,22 @@ int unit_stop_walking(struct block_list *bl,int type)
ud->walktimer = INVALID_TIMER;
ud->state.change_walk_target = 0;
tick = timer->gettick();
- if( (type&0x02 && !ud->walkpath.path_pos) //Force moving at least one cell.
- || (type&0x04 && td && DIFF_TICK(td->tick, tick) <= td->data/2) //Enough time has passed to cover half-cell
+ if( (flag&STOPWALKING_FLAG_ONESTEP && !ud->walkpath.path_pos) //Force moving at least one cell.
+ || (flag&STOPWALKING_FLAG_NEXTCELL && td && DIFF_TICK(td->tick, tick) <= td->data/2) //Enough time has passed to cover half-cell
) {
ud->walkpath.path_len = ud->walkpath.path_pos+1;
unit->walktoxy_timer(INVALID_TIMER, tick, bl->id, ud->walkpath.path_pos);
}
- if(type&0x01)
+ if(flag&STOPWALKING_FLAG_FIXPOS)
clif->fixpos(bl);
ud->walkpath.path_len = 0;
ud->walkpath.path_pos = 0;
ud->to_x = bl->x;
ud->to_y = bl->y;
- if(bl->type == BL_PET && type&~0xff)
- ud->canmove_tick = timer->gettick() + (type>>8);
+ if(bl->type == BL_PET && flag&~STOPWALKING_FLAG_MASK)
+ ud->canmove_tick = timer->gettick() + (flag>>8);
//Read, the check in unit_set_walkdelay means dmg during running won't fall through to this place in code [Kevin]
if (ud->state.running) {
@@ -1169,17 +1165,14 @@ int unit_set_walkdelay(struct block_list *bl, int64 tick, int delay, int type) {
//Stop walking, if chasing, readjust timers.
if (delay == 1) {
//Minimal delay (walk-delay) disabled. Just stop walking.
- unit->stop_walking(bl,4);
+ unit->stop_walking(bl, STOPWALKING_FLAG_NEXTCELL);
} else {
//Resume running after can move again [Kevin]
- if(ud->state.running)
- {
+ if (ud->state.running) {
timer->add(ud->canmove_tick, unit->resume_running, bl->id, (intptr_t)ud);
- }
- else
- {
- unit->stop_walking(bl,4);
- if(ud->target)
+ } else {
+ unit->stop_walking(bl, STOPWALKING_FLAG_NEXTCELL);
+ if (ud->target)
timer->add(ud->canmove_tick+1, unit->walktobl_sub, bl->id, ud->target);
}
}
@@ -1376,7 +1369,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
case NPC_SUMMONSLAVE:
case NPC_SUMMONMONSTER:
case AL_TELEPORT:
- if( ((TBL_MOB*)src)->master_id && ((TBL_MOB*)src)->special_state.ai )
+ if (((TBL_MOB*)src)->master_id && ((TBL_MOB*)src)->special_state.ai != AI_NONE)
return 0;
}
@@ -1547,8 +1540,8 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
}
}
- if(!ud->state.running) //need TK_RUN or WUGDASH handler to be done before that, see bugreport:6026
- unit->stop_walking(src,1);// even though this is not how official works but this will do the trick. bugreport:6829
+ if (!ud->state.running) //need TK_RUN or WUGDASH handler to be done before that, see bugreport:6026
+ unit->stop_walking(src, STOPWALKING_FLAG_FIXPOS);// even though this is not how official works but this will do the trick. bugreport:6829
// in official this is triggered even if no cast time.
clif->skillcasting(src, src->id, target_id, 0,0, skill_id, skill->get_ele(skill_id, skill_lv), casttime);
@@ -1745,7 +1738,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui
}
}
- unit->stop_walking(src,1);
+ unit->stop_walking(src, STOPWALKING_FLAG_FIXPOS);
// in official this is triggered even if no cast time.
clif->skillcasting(src, src->id, 0, skill_x, skill_y, skill_id, skill->get_ele(skill_id, skill_lv), casttime);
if( casttime > 0 ) {
@@ -2134,7 +2127,7 @@ int unit_attack_timer_sub(struct block_list* src, int tid, int64 tick) {
ud->dir = map->calc_dir(src, target->x,target->y );
}
if(ud->walktimer != INVALID_TIMER)
- unit->stop_walking(src,1);
+ unit->stop_walking(src, STOPWALKING_FLAG_FIXPOS);
if(md) {
//First attack is always a normal attack
if(md->state.skillstate == MSS_ANGRY || md->state.skillstate == MSS_BERSERK) {
@@ -2329,7 +2322,7 @@ int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, i
map->freeblock_lock();
if (ud->walktimer != INVALID_TIMER)
- unit->stop_walking(bl,0);
+ unit->stop_walking(bl, STOPWALKING_FLAG_NONE);
if (ud->skilltimer != INVALID_TIMER)
unit->skillcastcancel(bl,0);
@@ -2398,18 +2391,18 @@ int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, i
}
//Leave/reject all invitations.
if(sd->chatID)
- chat->leave(sd,0);
+ chat->leave(sd, false);
if(sd->trade_partner)
trade->cancel(sd);
buyingstore->close(sd);
searchstore->close(sd);
if( sd->menuskill_id != AL_TELEPORT ) { // issue: 8027
- if(sd->state.storage_flag == 1)
+ if(sd->state.storage_flag == STORAGE_FLAG_NORMAL)
storage->pc_quit(sd,0);
- else if (sd->state.storage_flag == 2)
+ else if (sd->state.storage_flag == STORAGE_FLAG_GUILD)
gstorage->pc_quit(sd,0);
- sd->state.storage_flag = 0; //Force close it when being warped.
+ sd->state.storage_flag = STORAGE_FLAG_CLOSED; //Force close it when being warped.
}
if(sd->party_invite>0)
party->reply_invite(sd,sd->party_invite,0);
diff --git a/src/map/unit.h b/src/map/unit.h
index 881fa16f4..d434d52e4 100644
--- a/src/map/unit.h
+++ b/src/map/unit.h
@@ -13,6 +13,19 @@
struct map_session_data;
struct block_list;
+/**
+ * Bitmask values usable as a flag in unit_stopwalking
+ */
+enum unit_stopwalking_flag {
+ STOPWALKING_FLAG_NONE = 0x00,
+ STOPWALKING_FLAG_FIXPOS = 0x01, ///< Issue a fixpos packet afterwards
+ STOPWALKING_FLAG_ONESTEP = 0x02, ///< Force the unit to move one cell if it hasn't yet
+ STOPWALKING_FLAG_NEXTCELL = 0x04, ///< Enable moving to the next cell when unit was already half-way there
+ /// (may cause on-touch/place side-effects, such as a scripted map change)
+ STOPWALKING_FLAG_MASK = 0xff, ///< Mask all of the above
+ // Note: Upper bytes are reserved for duration.
+};
+
struct unit_data {
struct block_list *bl;
struct walkpath_data walkpath;
diff --git a/src/map/vending.c b/src/map/vending.c
index 8ae3f36a4..b32c3e43e 100644
--- a/src/map/vending.c
+++ b/src/map/vending.c
@@ -38,7 +38,7 @@ void vending_closevending(struct map_session_data* sd) {
nullpo_retv(sd);
if( sd->state.vending ) {
- sd->state.vending = false;
+ sd->state.vending = 0;
clif->closevendingboard(&sd->bl, 0);
idb_remove(vending->db, sd->status.char_id);
}