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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-07-24 18:46:17 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-07-24 18:46:17 +0000
commit7d282e56770d11dfafeb63634b7ed4d4415e38ae (patch)
treedd3ae1548c7203178bb21cc44fdf479b4f21ff2d
parent5fec3c99a93cb59d66423c361ae443f6cf081c36 (diff)
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Enabled Ontouchnpc event in a rachel quest.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12988 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--npc/Changelog.txt2
-rw-r--r--npc/quests/quests_rachel.txt11
2 files changed, 7 insertions, 6 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 037a65f30..33bb418b1 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,5 +1,7 @@
Date Added
======
+2008/07/24
+ * Rev. 12988 Enabled Ontouchnpc event in a rachel quest. [L0ne_W0lf]
2008/07/22
* Rev. 12984 Another small fix to Nameless island quest. [L0ne_W0lf]
* Rev. 12981 Getting around to fixing some script bug. [L0ne_W0lf]
diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt
index 8fe462d9f..d1e57b4d9 100644
--- a/npc/quests/quests_rachel.txt
+++ b/npc/quests/quests_rachel.txt
@@ -17,8 +17,6 @@
//= - Variable in use: rach_vice (max 24)
//= Ice Necklace Quest:
//= - iRO uses a different sprite for Urstia, and no cutins.
-//= - Need command to change NPC sprite
-//= - Need Mosnter triggered "OnTouch" event. (OnTouchNPC)
//= - Variable in use: ice_necklace_q (max 7)
//= Sanctuary Quest:
//= - Actually two quests in one. Donation and dungeon quest.
@@ -51,6 +49,7 @@
//= 2.4 Updated Zhed's Thor Vol. Base addition dialog to iRO's. [L0ne_W0lf]
//= 2.4a Further updates to Zhed's Veins addition. [L0ne_W0lf]
//= 2.5 Added Nameless Island quest addition. [L0ne_W0lf]
+//= 2.6 Uncommented ontouchNPC label for Man Stuck in Ice. [L0ne_W0lf]
//============================================================
// Lost Child Quest (Prerequisite to High Priest quest)
@@ -3239,10 +3238,10 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 924,5,5,{
OnTouch:
end;
-//OnTouchNPC:
-// emotion e_ang;
-// emotion e_gg,2; //Emote on monster
-// end;
+OnTouchNPC:
+ emotion e_an;
+ //emotion e_gg,1; //Emote on monster - unsupported
+ end;
OnMyMobDead:
end;