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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-03 19:47:10 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-03 19:47:10 +0000 |
commit | 7a6dc99cb063cfa34618e3a1e9c73716b3612fb6 (patch) | |
tree | 76c3e260f7f8aaa960067edbf6d87dab7cc80942 | |
parent | 0eb4ba12344652dd948c3aece8264865ffa857e5 (diff) | |
download | hercules-7a6dc99cb063cfa34618e3a1e9c73716b3612fb6.tar.gz hercules-7a6dc99cb063cfa34618e3a1e9c73716b3612fb6.tar.bz2 hercules-7a6dc99cb063cfa34618e3a1e9c73716b3612fb6.tar.xz hercules-7a6dc99cb063cfa34618e3a1e9c73716b3612fb6.zip |
- Kaahi now triggers every 500ms rather than on every hit (but it only heals if in those 500ms an attack that would previously trigger Kaahi has taken effect). In other words, it works just like before, except damage gets "buffered" into 500ms slots.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6463 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 4 | ||||
-rw-r--r-- | src/map/skill.c | 15 | ||||
-rw-r--r-- | src/map/status.c | 32 |
3 files changed, 35 insertions, 16 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 52fc74d46..488a172d8 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/03
+ * Kaahi now triggers every 500ms rather than on every hit (but it only
+ heals if in those 500ms an attack that would previously trigger Kaahi has
+ taken effect). In other words, it works just like before, except damage
+ gets "buffered" into 500ms slots. [Skotlex]
* Kaite, Kaute will now show a skill effect when they trigger. [Skotlex
* Knowledge will now only trigger if you logon to the memorized map, not
walk into it. [Skotlex]
diff --git a/src/map/skill.c b/src/map/skill.c index 10b355d3f..25e92e15d 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1424,19 +1424,8 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * switch(skillid){
case 0: //Normal Attack
- if(tsc && tsc->data[SC_KAAHI].timer != -1) {
- if (dstsd && dstsd->status.sp < tsc->data[SC_KAAHI].val3)
- ; //Not enough SP to cast
- else {
- int hp = status_get_max_hp(bl) - status_get_hp(bl);
- if (hp > tsc->data[SC_KAAHI].val2)
- hp = tsc->data[SC_KAAHI].val2;
- if (hp) {
- battle_heal(bl, bl, hp, -tsc->data[SC_KAAHI].val3, 1);
- clif_skill_nodamage(NULL,bl,AL_HEAL,hp,1);
- }
- }
- }
+ if(tsc && tsc->data[SC_KAAHI].timer != -1)
+ tsc->data[SC_KAAHI].val4++; //Activate heal.
break;
case MO_EXTREMITYFIST: /* ˆ¢?C—…”e™€Œ? */
//ˆ¢?C—…‚ðŽg‚¤‚Æ5•ªŠÔŽ©‘R‰ñ•œ‚µ‚È‚¢‚悤‚É‚È‚é
diff --git a/src/map/status.c b/src/map/status.c index 53b9891f9..b1c36fb16 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4438,8 +4438,11 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val calc_flag = 1;
break;
case SC_KAAHI:
- val2 = 200*val1; //HP heal
- val3 = 5*val1; //SP cost
+ if(flag&4)
+ break;
+ val2 = tick/500;
+ val3 = 200*val1; //HP heal
+ tick = 500;
break;
case SC_BLESSING:
if ((!undead_flag && race!=RC_DEMON) || bl->type == BL_PC)
@@ -5428,7 +5431,30 @@ int status_change_timer(int tid, unsigned int tick, int id, int data) }
}
break;
-
+
+ case SC_KAAHI:
+ if(sc->data[type].val4) { //Heal
+ sc->data[type].val4 = 0;
+ if (sd && sd->status.sp < 5*sc->data[SC_KAAHI].val1)
+ ; //Not enough SP to cast
+ else {
+ int hp = status_get_max_hp(bl) - status_get_hp(bl);
+ if (hp > sc->data[SC_KAAHI].val2)
+ hp = sc->data[SC_KAAHI].val2;
+ if (hp) {
+ battle_heal(bl, bl, hp, -5*sc->data[SC_KAAHI].val1, 1);
+ clif_skill_nodamage(NULL,bl,AL_HEAL,hp,1);
+ }
+ }
+ }
+ if( (--sc->data[type].val2)>0 ){
+ sc->data[type].timer=add_timer(
+ 500+tick, status_change_timer,
+ bl->id, data);
+ return 0;
+ }
+ break;
+
case SC_PROVOKE: /* ƒvƒƒ{ƒbƒN/ƒI?ƒgƒo?ƒT?ƒN */
if(sc->data[type].val2!=0){ /* ƒI?ƒgƒo?ƒT?ƒNi‚P•b‚²‚Æ‚ÉHPƒ`ƒFƒbƒNj */
if(sd && sd->status.hp>sd->status.max_hp>>2) /* ’âŽ~ */
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