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author | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-02-23 02:57:13 +0000 |
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committer | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-02-23 02:57:13 +0000 |
commit | 728ac69d781cce707b9e699af2d66754edb2cc9d (patch) | |
tree | 4dbb2d10d5326631b03c3f88f7503f0886264962 | |
parent | e17f2ca619eae7c96bdf72f5189bc8be052d03e1 (diff) | |
download | hercules-728ac69d781cce707b9e699af2d66754edb2cc9d.tar.gz hercules-728ac69d781cce707b9e699af2d66754edb2cc9d.tar.bz2 hercules-728ac69d781cce707b9e699af2d66754edb2cc9d.tar.xz hercules-728ac69d781cce707b9e699af2d66754edb2cc9d.zip |
* Fixed @allskill not adding points into advanced job skills
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1165 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-SVN.txt | 2 | ||||
-rw-r--r-- | Dev/bugs.txt | 4 | ||||
-rw-r--r-- | src/map/pc.c | 6 |
3 files changed, 7 insertions, 5 deletions
diff --git a/Changelog-SVN.txt b/Changelog-SVN.txt index e54a6a33c..822406d03 100644 --- a/Changelog-SVN.txt +++ b/Changelog-SVN.txt @@ -1,6 +1,8 @@ Date Added 02/23 + * Fixed another bad typo causing @allskill to not add points into advanced job + skills [celest] * Fixed a bad typo in status.c's StatusChangeTable [celest] * Corrected Spiral Pierce's hits in the skill_db [celest] * Moved /common/*.o into a obj folder when compiling [celest] diff --git a/Dev/bugs.txt b/Dev/bugs.txt index 55481dbf0..09021565c 100644 --- a/Dev/bugs.txt +++ b/Dev/bugs.txt @@ -297,8 +297,8 @@ Problem: Compilers Bug: Some skills don't work under win32 builds e.g. Whispers can't cloak... Players can't Hide, etc LINUX builds work fine (or maybe 116x fukked them up...) oh yeah, Celest mentoned it -Assigned: N/A -Progress: 0% +Assigned: Celest +Progress: 100% [My bad, fixed ^^; ] Problem: Rogues Skill "back stab" works without PREPARING arrows. It consumes arrows, but works even when them aren't prepered (equipped) diff --git a/src/map/pc.c b/src/map/pc.c index 0a5ef8a67..52c2b6a8f 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1001,7 +1001,7 @@ int pc_calc_skilltree(struct map_session_data *sd) } if (sd->status.job_level < skill_tree[s][c][i].joblv) f=0; - if (id >= 2 && id <= 53 && pc_checkskill(sd, NV_BASIC) < 9) + else if (id >= 2 && id <= 53 && pc_checkskill(sd, NV_BASIC) < 9) f=0; } if(f && sd->status.skill[id].id==0 ){ @@ -4348,9 +4348,9 @@ int pc_allskillup(struct map_session_data *sd) } if(battle_config.enable_upper_class){ //confで無?でなければ?み?む for(i=355;i<411;i++) - sd->status.skill[i].id=i; + sd->status.skill[i].lv=skill_get_max(i); for(i=475;i<480;i++) - sd->status.skill[i].id=i; + sd->status.skill[i].lv=skill_get_max(i); } } else { |