diff options
author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-02-22 07:39:46 +0000 |
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committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-02-22 07:39:46 +0000 |
commit | 6b0b62a5b2a9d85f60afe4fe048403101bd8f39d (patch) | |
tree | 74d390e3812ea5b6133166a1a020f5177f55539e | |
parent | ab822bb135081649b0644fba998fdbcb65edc380 (diff) | |
download | hercules-6b0b62a5b2a9d85f60afe4fe048403101bd8f39d.tar.gz hercules-6b0b62a5b2a9d85f60afe4fe048403101bd8f39d.tar.bz2 hercules-6b0b62a5b2a9d85f60afe4fe048403101bd8f39d.tar.xz hercules-6b0b62a5b2a9d85f60afe4fe048403101bd8f39d.zip |
added new item
fixed/checked 60 new cards
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1161 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-SVN.txt | 3 | ||||
-rw-r--r-- | db/Changelog.txt | 3 | ||||
-rw-r--r-- | db/item_db.txt | 122 |
3 files changed, 68 insertions, 60 deletions
diff --git a/Changelog-SVN.txt b/Changelog-SVN.txt index c74b55a6b..f6c7813ce 100644 --- a/Changelog-SVN.txt +++ b/Changelog-SVN.txt @@ -1,11 +1,14 @@ Date Added 02/22 + * Revised New Cards, added missing effects, fixed bugs [Lupus] + ~20 cards to check left 8) But in 22 Feb some new cards have been announced T__T' * Cleaned up some compiler warnings [SVN 1158: MouseJstr] * Added perl regular expression support.. look at src/map/npc_chat.c for all the dirt on the new features. To build it, you have to enable the PCRE_SUPPORT #define and you also have to build/install the pcre library. [SVN 1157: MouseJstr] + 02/21 * Added actual item_db.sql into sql-files. [Lupus] * Added actual mob_db.sql into sql-files. If you use SQL Mob DB then update it [Lupus] diff --git a/db/Changelog.txt b/db/Changelog.txt index f9513c711..e8a6ff3da 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -6,6 +6,9 @@ Skill databases == celest working on them i believe. 02/21 + * Added new item: Takius' Blindfold. thanks to Landarma [Lupus] + * Revised New Cards, added missing effects, fixed bugs [Lupus] + ~20 cards to check left 8) But in 22 Feb some new cards have been announced T__T' * Added actual item_db.sql into sql-files. [Lupus] * item_db.txt: Added missing fields / removed extra fields from some new items V__V' [Lupus] * More monsters name fixes (GIANT_HONET -> GIANT_HORNET , etc) [Lupus] diff --git a/db/item_db.txt b/db/item_db.txt index 1bcadfee7..1f62a5b90 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -1178,84 +1178,85 @@ 4148,Pharaoh_Card,Pharaoh Card,6,20,0,10,,,,,,,769,,,,{},{ bonus bUseSPrate,-30; } // New Cards +// //OK = Tested, Works fine. //??OK = looks right, but not properly tested yet //=================================================================== 4149,Gargoyle_Card,Gargoyle Card,6,20,0,10,,,,,,,,,,,{},{} 4150,Goat_Card,Goat Card,6,20,0,10,,,,,,,,,,,{},{} 4151,Gajomart_Card,Gajomart Card,6,20,0,10,,,,,,,,,,,{},{} 4152,Galapago_Card,Galapago Card,6,20,0,10,,,,,,,,,,,{},{} -4153,Crab_Card,Crab Card,6,20,0,10,,,,,,,2,,,,{},{ bonus bAtk,5; bonus2 bAddDamageClass,1266,30; bonus2 bAddEle,4,30; if(isequipped(4247,4273)) bonus3 bAddMonsterDropItem,544,5,3000; } +4153,Crab_Card,Crab Card,6,20,0,10,,,,,,,2,,,,{},{ bonus bAtk,5; bonus2 bAddDamageClass,1266,30; bonus2 bAddEle,4,30; if(isequipped(4247,4273)) bonus3 bAddMonsterDropItem,544,5,3000; } //OK 4154,Dumpling_Child_Card,Dumpling Child Card,6,20,0,10,,,,,,,,,,,{},{} -4155,Goblin_Leader_Card,Goblin Leader Card,6,20,0,10,,,,,,,2,,,,{},{ bonus2 bAddRace2,1,30; } -4156,Goblin_Steamrider_Card,Goblin Steamrider Card,6,20,0,10,,,,,,,2,,,,{},{ bonus bCritAtkRate,10; } -4157,Goblin_Archer_Card,Goblin Archer Card,6,20,0,10,,,,,,,2,,,,{},{ bonus bCritAtkRate,10; } -4158,Sky_Deleter_Card,Sky Deleter Card,6,20,0,10,,,,,,,16,,,,{},{ bonus bNoRegen,1; } // Missing : bonus bHPGainValueWhenKill,100; +4155,Goblin_Leader_Card,Goblin Leader Card,6,20,0,10,,,,,,,2,,,,{},{ bonus2 bAddRace2,1,30; } //OK +4156,Goblin_Rider_Card,Goblin Steam Rider Card,6,20,0,10,,,,,,,2,,,,{},{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,7,0; } //OK +4157,Goblin_Archer_Card,Goblin Archer Card,6,20,0,10,,,,,,,2,,,,{},{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,7,1; } //OK +4158,Sky_Deleter_Card,Sky Deleter Card,6,20,0,10,,,,,,,16,,,,{},{ bonus bNoRegen,1; bonus bHPGainValue,100;} // ??OK 4159,Nine_Tail_Card,Nine Tail Card,6,20,0,10,,,,,,,,,,,{},{} 4160,Firelock_Soldier_Card,Firelock Soldier Card,6,20,0,10,,,,,,,,,,,{},{} 4161,Grand_Peco_Card,Grand Peco Card,6,20,0,10,,,,,,,,,,,{},{} -4162,Grizzly_Card,Grizzly Card,6,20,0,10,,,,,,,16,,,,{},{ bonus bDef,2; if(isequipped(4074)) bonus2 bAddEffWhenHit,Eff_Blind,30; } -4163,Gryphon_Card,Gryphon Card,6,20,0,10,,,,,,,2,,,,{},{ bonus bFlee,2; bonus bCritical,7; if (callfunc("Is_Sword_Class")!=0) bonus3 bAutoSpell,62,5,1; } +4162,Grizzly_Card,Grizzly Card,6,20,0,10,,,,,,,16,,,,{},{ bonus bDef,2; if(isequipped(4074)) bonus2 bAddEffWhenHit,30,Eff_Blind; } //OK +4163,Gryphon_Card,Gryphon Card,6,20,0,10,,,,,,,2,,,,{},{ bonus bFlee,2; bonus bCritical,7; if (callfunc("Is_Sword_Class")!=0) bonus3 bAutoSpell,62,5,1; } //OK 4164,Gullinbursti_Card,Gullinbursti Card,6,20,0,10,,,,,,,,,,,{},{} 4165,Gig_Card,Gig Card,6,20,0,10,,,,,,,,,,,{},{} -4166,Nightmare_Terror_Card,Nightmare Terror Card,6,20,0,10,,,,,,,16,,,,{},{ bonus bDef,2; if(isequipped(4127)) bonus2 bAddEffWhenHit,Eff_Curse,30; } +4166,Nightmare_Terror_Card,Nightmare Terror Card,6,20,0,10,,,,,,,16,,,,{},{ bonus bDef,2; if(isequipped(4127)) bonus2 bAddEffWhenHit,30,Eff_Curse; } //OK 4167,Nereid_Card,Neraid Card,6,20,0,10,,,,,,,,,,,{},{} 4168,Dark_Lord_Card,Dark Lord Card,6,20,0,10,,,,,,,,,,,{},{} 4169,Dark_Illusion_Card,Dark Illusion Card,6,20,0,10,,,,,,,,,,,{},{} 4170,Dark_Frame_Card,Dark Frame Card,6,20,0,10,,,,,,,,,,,{},{} -4171,Dark_Priest_Card,Dark Priest Card,6,20,0,10,,,,,,,2,,,,{},{} -4172,The_Paper_Card,The Paper Card,6,20,0,10,,,,,,,2,,,,{},{ bonus bCritAtkRate,15; if(BaseJob==Job_Assassin) bonus bCritical,4; } +4171,Dark_Priest_Card,Dark Priest Card,6,20,0,10,,,,,,,2,,,,{},{ bonus3 bSPDrainRate,3,10,1; if(BaseJob==Job_Sage) bonus bSPGainValue,1; } //? Now it just drains 10% SP by 3% chance. +4172,The_Paper_Card,The Paper Card,6,20,0,10,,,,,,,2,,,,{},{ bonus bCritAtkRate,15; if(BaseJob==Job_Assassin) bonus bCritical,4; } //??OK 4173,Demon_Pungus_Card,Demon Pungus Card,6,20,0,10,,,,,,,,,,,{},{} 4174,Deviling_Card,Deviling Card,6,20,0,10,,,,,,,,,,,{},{} -4175,Poisonous_Toad_Card,Poisonous Toad Card,6,20,0,10,,,,,,,2,,,,{},{ bonus3 bAutoSpell,52,1,2; } -4176,Dullahan_Card,Dullahan Card,6,20,0,10,,,,,,,2,,,,{},{ bonus bCritAtkRate,10; } +4175,Poisonous_Toad_Card,Poisonous Toad Card,6,20,0,10,,,,,,,2,,,,{},{ bonus3 bAutoSpell,52,1,2; } //OK +4176,Dullahan_Card,Dullahan Card,6,20,10,10,,,,,,,2,,,,{},{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,7,9; } //OK 4177,Dryad_Card,Dryad Card,6,20,0,10,,,,,,,,,,,{},{} 4178,Dragon_Tail_Card,Dragon Tail Card,6,20,0,10,,,,,,,,,,,{},{} -4179,Dragon_Fly_Card,Dragon Fly Card,6,20,0,10,,,,,,,4,,,,{},{ bonus bAgi,1; if(isequipped(4009)) bonus bFlee,18; } +4179,Dragon_Fly_Card,Dragon Fly Card,6,20,0,10,,,,,,,4,,,,{},{ bonus bAgi,1; if(isequipped(4009)) bonus bFlee,18; } //OK 4180,Driller_Card,Driller Card,6,20,0,10,,,,,,,,,,,{},{} -4181,Disguise_Card,Disguise Card,6,20,0,10,,,,,,,16,,,,{},{ if(readparam(bVit)<=77) bonus bAddEffWhenHit,10,Eff_Blind; if(readparam(bVit)>77) bonus bAddEffWhenHit,30,Eff_Blind; } +4181,Disguise_Card,Disguise Card,6,20,0,10,,,,,,,16,,,,{},{ if(readparam(bVit)<=77) bonus bAddEffWhenHit,10,Eff_Silence; if(readparam(bVit)>77) bonus bAddEffWhenHit,30,Eff_Silence; } //??OK 4182,Diabolic_Card,Diabolic Card,6,20,0,10,,,,,,,,,,,{},{} -4183,Vagabond_Wolf_Card,Vagabond Wolf Card,6,20,0,10,,,,,,,4,,,,{},{ bonus bStr,1; if(isequipped(4029)) bonus bFlee,18; } -4184,Lava_Golem_Card,Lava Golem Card,6,20,0,10,,,,,,,2,,,,{},{ bonus2 bAddDamageClass,1040,30; } -4185,Rideword_Card,Rideword Card,6,20,0,10,,,,,,,769,,,,{},{ bonus bInt,1; if(callfunc("Is_Holy_Class")) bonus bMdef,1; } -4186,Raggler_Card,Raggler Card,6,20,0,10,,,,,,,64,,,,{},{ bonus bStr,1; bonus bVit,1; } +4183,Vagabond_Wolf_Card,Vagabond Wolf Card,6,20,0,10,,,,,,,4,,,,{},{ bonus bStr,1; if(isequipped(4029)) bonus bFlee,18; } //OK +4184,Lava_Golem_Card,Lava Golem Card,6,20,0,10,,,,,,,2,,,,{},{ bonus2 bAddRace2,4,30; } //OK +4185,Rideword_Card,Rideword Card,6,20,0,10,,,,,,,769,,,,{},{ bonus bInt,1; if(callfunc("Is_Holy_Class")) bonus bMdef,1; } //OK +4186,Raggler_Card,Raggler Card,6,20,0,10,,,,,,,64,,,,{},{ bonus bStr,1; bonus bVit,1; } //OK 4187,Raydric_Archer_Card,Raydric Archer Card,6,20,0,10,,,,,,,,,,,{},{} 4188,Leib_Olmai_Card,Leib Olmai Card,6,20,0,10,,,,,,,,,,,{},{} 4189,Wraith_Dead_Card,Wraith Dead Card,6,20,0,10,,,,,,,,,,,{},{} 4190,Wraith_Card,Wraith Card,6,20,0,10,,,,,,,,,,,{},{} -4191,Loli_Ruri_Card,Loli Ruri Card,6,20,0,10,,,,,,,16,,,,{},{ bonus4 bAutoSpellWhenHit,28,3,5,0; } -4192,Rotar_Zairo_Card,Rotar Zairo Card,6,20,0,10,,,,,,,2,,,,{},{ bonus bCritAtkRate,10; } -4193,Lude_Card,Lude Card,6,20,0,10,,,,,,,136,,,,{},{ if((Class==Job_Novice)||(Class==Job_Super_Novice)) bonus3 bAutoSpellWhenHit,8,1,20; if(isequipped(4294)) bonus bMaxHP,300; } -4194,Rybio_Card,Rybio Card,6,20,0,10,,,,,,,16,,,,{},{ if(readparam(bDex)<=77) bonus bAddEffWhenHit,10,Eff_Stan; if(readparam(bDex)>77) bonus bAddEffWhenHit,30,Eff_Stan; } +4191,Loli_Ruri_Card,Loli Ruri Card,6,20,0,10,,,,,,,16,,,,{},{ bonus4 bAutoSpellWhenHit,28,3,5,0; } //OK +4192,Rotar_Zairo_Card,Rotar Zairo Card,6,20,0,10,,,,,,,2,,,,{},{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,7,5; } //OK +4193,Lude_Card,Lude Card,6,20,0,10,,,,,,,136,,,,{},{ if(Class==Job_Novice||Class==Job_Super_Novice||Class==4001) bonus3 bAutoSpellWhenHit,8,1,20; if(isequipped(4294)) bonus bMaxHP,300; } //??OK +4194,Rybio_Card,Rybio Card,6,20,0,10,,,,,,,16,,,,{},{ if(readparam(bDex)<=77) bonus bAddEffWhenHit,10,Eff_Stan; if(readparam(bDex)>77) bonus bAddEffWhenHit,30,Eff_Stan; } //??OK 4195,Leaf_Cat_Card,Leaf Cat Card,6,20,0,10,,,,,,,,,,,{},{} 4196,Marin_Card,Marin Card,6,20,0,10,,,,,,,,,,,{},{} -4197,Mastering_Card,Mastering Card,6,20,0,10,,,,,,,4,,,,{},{ bonus bLuk,1; if(isequipped(4001)) bonus bFlee,18; } +4197,Mastering_Card,Mastering Card,6,20,0,10,,,,,,,4,,,,{},{ bonus bLuk,1; if(isequipped(4001)) bonus bFlee,18; } //OK 4198,Maya_Purple_Card,Maya Purple Card,6,20,0,10,,,,,,,,,,,{},{} -4199,Merman_Card,Merman Card,6,20,0,10,,,,,,,64,,,,{},{ bonus bHPrecovRate,10; bonus bSPrecovRate,10; } +4199,Merman_Card,Merman Card,6,20,0,10,,,,,,,64,,,,{},{ bonus bHPrecovRate,10; bonus bSPrecovRate,10; } //OK 4200,Megalith_Card,Megalith Card,6,20,0,10,,,,,,,,,,,{},{} 4201,Majoruros_Card,Majoruros Card,6,20,0,10,,,,,,,,,,,{},{} -4202,Civil_Servant_Card,Civil Servant Card,6,20,0,10,,,,,,,2,,,,{},{ bonus2 bAddEle,8,20; } +4202,Civil_Servant_Card,Civil Servant Card,6,20,0,10,,,,,,,2,,,,{},{ bonus2 bAddEle,8,20; } //OK 4203,Mutant_Dragonoid_Card,Mutant Dragonoid Card,6,20,0,10,,,,,,,,,,,{},{} 4204,Mini_Demon_Card,Mini Demon Card,6,20,0,10,,,,,,,,,,,{},{} 4205,Mimic_Card,Mimic Card,6,20,0,10,,,,,,,,,,,{},{} 4206,Myst_Case_Card,Mystcase Card,6,20,0,10,,,,,,,,,,,{},{} -4207,Mysteltainn_Card,Mysteltainn Card,6,20,0,10,,,,,,,32,,,,{},{} -4208,Miyabi_Ningyo_Card,Miyabi Ningyo Card,6,20,0,10,,,,,,,64,,,,{},{ bonus bMaxSPrate,10; bonus2 bSkillAtk,15,5; } +4207,Mysteltainn_Card,Mysteltainn Card,6,20,0,10,,,,,,,32,,,,{},{ bonus2 bSubSize,30,1; } //OK +4208,Miyabi_Ningyo_Card,Miyabi Ningyo Card,6,20,0,10,,,,,,,64,,,,{},{ bonus bMaxSPrate,10; bonus2 bSkillAtk,15,5; } //OK 4209,Violy_Card,Violy Card,6,20,0,10,,,,,,,,,,,{},{} -4210,Wanderer_Card,Wanderer Card,6,20,0,10,,,,,,,4,,,,{},{ bonus3 bAutoSpell,219,1,1; if(callfunc("Is_Thief_Class")) bonus bFlee,20; } -4211,Vocal_Card,Vocal Card,6,20,0,10,,,,,,,4,,,,{},{ bonus bMdef,3; if(isequipped(4021)) bonus bFlee,18; } -4212,Bon_Gun_Card,Bon Gun Card,6,20,0,10,,,,,,,136,,,,{},{ bonus3 bAutoSpell,5,1,1; bonus2 bAddDefClass,1026,-100; } +4210,Wanderer_Card,Wanderer Card,6,20,0,10,,,,,,,4,,,,{},{ bonus3 bAutoSpell,219,1,1; if(callfunc("Is_Thief_Class")) bonus bFlee,20; } //??OK +4211,Vocal_Card,Vocal Card,6,20,0,10,,,,,,,4,,,,{},{ bonus bMdef,3; if(isequipped(4021)) bonus bFlee,18; } //OK +4212,Bon_Gun_Card,Bon Gun Card,6,20,0,10,,,,,,,136,,,,{},{ bonus3 bAutoSpell,5,1,1; bonus2 bAddDamageByClass,1026,100; } //??OK 4213,Brilight_Card,Brilight Card,6,20,0,10,,,,,,,,,,,{},{} -4214,Bloody_Murderer_Card,Bloody Murderer Card,6,20,0,10,,,,,,,2,,,,{},{ bonus bCritAtkRate,10; } +4214,Bloody_Murderer_Card,Bloody Murderer Card,6,20,0,10,,,,,,,2,,,,{},{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,7,4; } //OK 4215,Blazer_Card,Blazer Card,6,20,0,10,,,,,,,,,,,{},{} 4216,Sasquatch_Card,Sasquatch Card,6,20,0,10,,,,,,,,,,,{},{} 4217,Enchanted_Peach_Tree_Card,Enchanted Peach Tree Card,6,20,0,10,,,,,,,,,,,{},{} -4218,Succubus_Card,Succubus Card,6,20,0,10,,,,,,,16,,,,{},{ bonus bVit,-3; bonus bMaxHP,1000; bonus bHPrecovRate,-20; if(!isequipped(4268)) end; bonus bVit,7; bonus bHPrecovRate,50; } +4218,Succubus_Card,Succubus Card,6,20,0,10,,,,,,,16,,,,{},{ bonus bMaxHP,1000; if(isequipped(4268)) goto L_INCUB; bonus bVit,-3; bonus bHPrecovRate,-20; end; L_INCUB: bonus bVit,4; bonus bHPrecovRate,30; } //??OK 4219,Sage_Worm_Card,Sage Worm Card,6,20,0,10,,,,,,,,,,,{},{} -4220,Solider_Card,Solider Card,6,20,0,10,,,,,,,16,,,,{},{ bonus bDef,2; bonus bMdef,2; } +4220,Solider_Card,Solider Card,6,20,0,10,,,,,,,16,,,,{},{ bonus bDef,2; bonus bMdef,2; } //OK 4221,Skeleton_General_Card,Skeleton General Card,6,20,0,10,,,,,,,,,,,{},{} -4222,Skeleton_Prisoner_Card,Skel Prisoner Card,6,20,0,10,,,,,,,16,,,,{},{ bonus bDef,2; if(isequipped(4025)) bonus2 bAddEffWhenHit,30,Eff_Sleep; } +4222,Skeleton_Prisoner_Card,Skel Prisoner Card,6,20,0,10,,,,,,,16,,,,{},{ bonus bDef,2; if(isequipped(4025)) bonus2 bAddEffWhenHit,30,Eff_Sleep; } //OK 4223,Stalactic_Golem_Card,Stalactic Golem Card,6,20,0,10,,,,,,,,,,,{},{} 4224,Stem_Worm_Card,Stem Worm Card,6,20,0,10,,,,,,,,,,,{},{} -4225,Stone_Shooter_Card,Stone Shooter Card,6,20,0,10,,,,,,,2,,,,{},{ bonus bAtk,10; bonus bHit,10; } +4225,Stone_Shooter_Card,Stone Shooter Card,6,20,0,10,,,,,,,2,,,,{},{ bonus bAtk,10; bonus bHit,10; } //OK 4226,Sting_Card,Sting Card,6,20,0,10,,,,,,,,,,,{},{} 4227,Spring_Rabbit_Card,Spring Rabbit Card,6,20,0,10,,,,,,,,,,,{},{} 4228,Sleeper_Card,Sleeper Card,6,20,0,10,,,,,,,,,,,{},{} @@ -1263,53 +1264,53 @@ 4230,Shinobi_Card,Shinobi Card,6,20,0,10,,,,,,,,,,,{},{} 4231,Increase_Soil_Card,Increase Soil Card,6,20,0,10,,,,,,,,,,,{},{} 4232,Hermit_Plant_Card,Hermit Plant Card,6,20,0,10,,,,,,,,,,,{},{} -4233,Baby_Leopard_Card,Baby Leopard Card,6,20,0,10,,,,,,,16,,,,{},{ bonus bLuk,3; if(callfunc("Is_Merc_Class")) bonus bUnbreakableArmor,0; if(callfunc("Is_Merc_Class")) bonus bUnstrippable,0; } +4233,Baby_Leopard_Card,Baby Leopard Card,6,20,0,10,,,,,,,16,,,,{},{ bonus bLuk,3; if(!callfunc("Is_Merc_Class")) end; bonus bUnbreakableArmor,0; bonus bUnstrippable,0; } //??OK 4234,Anolian_Card,Anolian Card,6,20,0,10,,,,,,,,,,,{},{} 4235,Cookie_Xmas_Card,Cookie Xmas Card,6,20,0,10,,,,,,,136,,,,{},{} -4236,Amon_Ra_Card,Amon Ra Card,6,20,0,10,,,,,,,64,,,,{},{ bonus bAllStats,1; bonus bDef,1; bonus bMdef,1; if(readparam(bInt)<99) bonus4 bAutoSpellWhenHit,73,10,1,0; if(readparam(bInt)>=99) bonus4 bAutoSpellWhenHit,73,10,2,0; } +4236,Amon_Ra_Card,Amon Ra Card,6,20,0,10,,,,,,,64,,,,{},{ bonus bAllStats,1; bonus bDef,1; bonus bMdef,1; bonus4 bAutoSpellWhenHit,73,10,1+(readparam(bInt)>=99),0; } //??OK (X>=Y) returns 0 or 1 4237,Owl_Duke_Card,Owl Duke Card,6,20,0,10,,,,,,,,,,,{},{} 4238,Owl_Baron_Card,Owl Baron Card,6,20,0,10,,,,,,,,,,,{},{} 4239,Iron_Fist_Card,Iron Fist Card,6,20,0,10,,,,,,,,,,,{},{} 4240,Arclouze_Card,Arclouze Card,6,20,0,10,,,,,,,,,,,{},{} -4241,Archangeling_Card,Archangeling Card,6,20,0,10,,,,,,,769,,,,{},{ bonus bMaxHP,300; if(readparam(bLuk)>77) bonus bHPrecovRate,100; if(readparam(bLuk)>77) bonus bSPrecovRate,100; } +4241,Archangeling_Card,Archangeling Card,6,20,0,10,,,,,,,769,,,,{},{ bonus bMaxHP,300; if(readparam(bLuk)<=77) end; bonus bHPrecovRate,100; bonus bSPrecovRate,100; } //??OK 4242,Apocalipse_Card,Apocalipse Card,6,20,0,10,,,,,,,,,,,{},{} 4243,Antonio_Card,Antonio Card,6,20,0,10,,,,,,,,,,,{},{} 4244,Alarm_Card,Alarm Card,6,20,0,10,,,,,,,,,,,{},{} 4245,Am_Mut_Card,Am Mut Card,6,20,0,10,,,,,,,,,,,{},{} 4246,Assulter_Card,Assulter Card,6,20,0,10,,,,,,,2,,,,{},{} -4247,Aster_Card,Aster Card,6,20,0,10,,,,,,,2,,,,{},{ bonus2 bAddDamageClass,1074,30; bonus bAtk,5; } +4247,Aster_Card,Aster Card,6,20,0,10,,,,,,,2,,,,{},{ bonus bAtk,5; bonus2 bAddDamageClass,1074,30; } //OK 4248,Ancient_Mummy_Card,Ancient Mummy Card,6,20,0,10,,,,,,,,,,,{},{} 4249,Ancient_Worm_Card,Ancient Worm Card,6,20,0,10,,,,,,,,,,,{},{} -4250,Executioner_Card,Executioner Card,6,20,0,10,,,,,,,32,,,,{},{} -4251,Elder_Card,Elder Card,6,20,0,10,,,,,,,2,,,,{},{ bonus2 bAddRace2,5,40; } -4252,Alligator_Card,Alligator Card,6,20,0,10,,,,,,,136,,,,{},{ bonus bLongAtkDef,5; } -4253,Alice_Card,Alice Card,6,20,0,10,,,,,,,,,,,{},{ bonus2 bSubRace,10,40; bonus2 bSubRace,11,-40; } -4254,Tirfing_Card,Tirfing Card,6,20,0,10,,,,,,,32,,,,{},{} -4255,Orc_Lady_Card,Orc Lady Card,6,20,0,10,,,,,,,2,,,,{},{ bonus2 bAddRace2,3,30; } +4250,Executioner_Card,Executioner Card,6,20,0,10,,,,,,,32,,,,{},{ bonus2 bSubSize,30,2; } //OK +4251,Elder_Card,Elder Card,6,20,0,10,,,,,,,2,,,,{},{ bonus2 bAddRace2,5,40; } //OK +4252,Alligator_Card,Alligator Card,6,20,0,10,,,,,,,136,,,,{},{ bonus bLongAtkDef,5; } //OK +4253,Alice_Card,Alice Card,6,20,0,10,,,,,,,,,,,{},{ bonus2 bSubRace,10,40; bonus2 bSubRace,11,-40; } //?? I have no info about this cards effect +4254,Tirfing_Card,Tirfing Card,6,20,0,10,,,,,,,32,,,,{},{ bonus2 bSubSize,30,0; } //OK +4255,Orc_Lady_Card,Orc Lady Card,6,20,0,10,,,,,,,2,,,,{},{ bonus2 bAddRace2,3,30; } //OK 4256,Orc_Archer_Card,Orc Archer Card,6,20,0,10,,,,,,,,,,,{},{} -4257,Wild_Rose_Card,Wild Rose Card,6,20,0,10,,,,,,,64,,,,{},{ bonus bAgi,1; if(callfunc("Is_Thief_Class")) bonus bFlee2,5; } -4258,Evil_Nymph_Card,Evil Nymph Card,6,20,0,10,,,,,,,769,,,,{},{ bonus bInt,1; bonus bMaxSP,50; } -4259,Wooden_Golem_Card,Wooden Golem Card,6,20,0,10,,,,,,,16,,,,{},{ bonus bDef,1; bonus bHPrecovRate,30; } -4260,Wootan_Shooter_Card,Wootan Shooter Card,6,20,0,10,,,,,,,769,,,,{},{ bonus bDef,1; bonus2 bResEff, Eff_Confusion,2000; } -4261,Wootan_Fighter_Card,Wootan Fighter Card,6,20,0,10,,,,,,,769,,,,{},{ bonus bDef,1; bonus2 bResEff, Eff_Bleeding,2000; } +4257,Wild_Rose_Card,Wild Rose Card,6,20,0,10,,,,,,,64,,,,{},{ bonus bAgi,1; if(callfunc("Is_Thief_Class")) bonus bFlee2,5; } //OK +4258,Evil_Nymph_Card,Evil Nymph Card,6,20,0,10,,,,,,,769,,,,{},{ bonus bInt,1; bonus bMaxSP,50; } //OK +4259,Wooden_Golem_Card,Wooden Golem Card,6,20,0,10,,,,,,,16,,,,{},{ bonus bDef,1; bonus bHPrecovRate,30; } //OK +4260,Wootan_Shooter_Card,Wootan Shooter Card,6,20,0,10,,,,,,,769,,,,{},{ bonus bDef,1; bonus2 bResEff, Eff_Confusion,2000; } //OK +4261,Wootan_Fighter_Card,Wootan Fighter Card,6,20,0,10,,,,,,,769,,,,{},{ bonus bDef,1; bonus2 bResEff, Eff_Bleeding,2000; } //OK 4262,Taoist_Hermit_Card,Taoist Hermit Card,6,20,0,10,,,,,,,,,,,{},{} -4263,Incantation_Samurai_Card,Incantation Samurai Card,6,20,0,10,,,,,,,2,,,,{},{ bonus bIgnoreDefMob,0; bonus2 bHPLossRate,300,10; } //Missing : lose 1000HP when unequip +4263,Incantation_Samurai_Card,Incantation Samurai Card,6,20,0,10,,,,,,,2,,,,{},{ bonus bIgnoreDefMob,0; bonus2 bHPLossRate,300,10; bonus bDamageWhenUnequip,1000; } //??OK 4264,Wind_Ghost_Card,Wind Ghost Card,6,20,0,10,,,,,,,,,,,{},{} 4265,Li_Me_Mang_Ryang_Card,Li Me Mang Ryang Card,6,20,0,10,,,,,,,,,,,{},{} -4266,Eclipse_Card,Eclipse Card,6,20,0,10,,,,,,,4,,,,{},{ bonus bVit,1; if(isequipped(4006)) bonus bFlee,18; } +4266,Eclipse_Card,Eclipse Card,6,20,0,10,,,,,,,4,,,,{},{ bonus bVit,1; if(isequipped(4006)) bonus bFlee,18; } //OK 4267,Explosion_Card,Explosion Card,6,20,0,10,,,,,,,,,,,{},{} -4268,Incubus_Card,Incubus Card,6,20,0,10,,,,,,,769,,,,{},{ bonus bInt,-3; bonus bMaxSP,150; if(!isequipped(4218)) end; bonus bInt,6; bonus bSPrecovRate,50; } +4268,Incubus_Card,Incubus Card,6,20,0,10,,,,,,,769,,,,{},{ bonus bMaxSP,150; if(isequipped(4218)) goto L_SUC; bonus bInt,-3; bonus bSPrecovRate,-20; end; L_SUC: bonus bInt,3; bonus bSPrecovRate,30; } //??OK 4269,Injustice_Card,Injustice Card,6,20,0,10,,,,,,,,,,,{},{} 4270,Giant_Spider_Card,Giant Spider Card,6,20,0,10,,,,,,,,,,,{},{} 4271,Giant_Hornet_Card,Giant Hornet Card,6,20,0,10,,,,,,,,,,,{},{} -4272,Dancing_Dragon_Card,Dancing Dragon Card,6,20,0,10,,,,,,,136,,,,{},{ bonus bAgi,1; bonus bCritical,3; } -4273,Shellfish_Card,Shellfish Card,6,20,0,10,,,,,,,2,,,,{},{ bonus2 bAddDamageClass,1073,30; bonus bAtk,5; } +4272,Dancing_Dragon_Card,Dancing Dragon Card,6,20,0,10,,,,,,,136,,,,{},{ bonus bAgi,1; bonus bCritical,3; } //OK +4273,Shellfish_Card,Shellfish Card,6,20,0,10,,,,,,,2,,,,{},{ bonus bAtk,5; bonus2 bAddDamageClass,1073,30; } //OK 4274,Zombie_Master_Card,Zombie Master Card,6,20,0,10,,,,,,,,,,,{},{} 4275,Zombie_Prisoner_Card,Zombie Prisoner Card,6,20,0,10,,,,,,,,,,,{},{} 4276,Lord_of_Death_Card,Lord of Death Card,6,20,0,10,,,,,,,,,,,{},{} 4277,Zherlthsh_Card,Zherlthsh Card,6,20,0,10,,,,,,,,,,,{},{} 4278,Gibbet_Card,Gibbet Card,6,20,0,10,,,,,,,,,,,{},{} -4279,Earth_Deleter_Card,Earth Deleter Card,6,20,0,10,,,,,,,16,,,,{},{ bonus bNoRegen,2; } //Missing : bonus bSPGainValueWhenKill,15; +4279,Earth_Deleter_Card,Earth Deleter Card,6,20,0,10,,,,,,,16,,,,{},{ bonus bNoRegen,2; bonus bSPGainValue,15; } //??OK 4280,Geographer_Card,Geographer Card,6,20,0,10,,,,,,,,,,,{},{} 4281,Zipper_Bear_Card,Zipper Bear Card,6,20,0,10,,,,,,,2,,,,{},{ bonus bAtk,30; if(callfunc("Is_Merc_Class")) bonus bUnbreakableWeapon,0; } // Missing : bonus bSPGainValueWhenAttack,-1; if(callfunc("Is_Merc_Class")) bonus bUnstrippableWeapon,0; 4282,Tengu_Card,Tengu Card,6,20,0,10,,,,,,,,,,,{},{} @@ -1335,13 +1336,13 @@ 4302,Tao_Gunka_Card,Tao Gunka Card,6,20,0,10,,,,,,,,,,,{},{} 4304,Tamruan_Card,Tamruan Card,6,20,0,10,,,,,,,,,,,{},{} 4305,Turtle_General_Card,Turtle General Card,6,20,0,10,,,,,,,,,,,{},{} -4306,Toad_Card,Toad Card,6,20,0,10,,,,,,,4,,,,{},{ bonus bFlee2,1; if(isequipped(4014)) bonus bFlee,18; } +4306,Toad_Card,Toad Card,6,20,0,10,,,,,,,4,,,,{},{ bonus bFlee2,1; if(isequipped(4014)) bonus bFlee,18; } //OK 4307,Beetle_King_Card,Beetle King Card,6,20,0,10,,,,,,,,,,,{},{} 4308,Tri_Joint_Card,Tri Joint Card,6,20,0,10,,,,,,,,,,,{},{} 4309,Parasite_Card,Parasite Card,6,20,0,10,,,,,,,32,,,,{},{ bonus bDef,1; bonus2 bSubEle,0,5; } 4310,Panzer_Goblin_Card,Panzer Goblin Card,6,20,0,10,,,,,,,2,,,,{},{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,7,6; } 4311,Permeter_Card,Permeter Card,6,20,0,10,,,,,,,769,,,,{},{ bonus2 bSubEle,7,15; bonus2 bSubEle,9,15; } -4312,Seal_Card,Seal Card,6,20,0,10,,,,,,,2,,,,{},{ bonus bFlee,3; bonus bHit,10; if(callfunc("Is_Holy_Class")) bonus2 bCriticalAddRace,9,1; if(callfunc("Is_Holy_Class")) bonus2 bCriticalAddRace,9,6; } +4312,Seal_Card,Seal Card,6,20,0,10,,,,,,,2,,,,{},{ bonus bFlee,3; bonus bHit,10; if(!callfunc("Is_Holy_Class")) end; bonus2 bCriticalAddRace,9,1; bonus2 bCriticalAddRace,9,6; } //??OK 4313,Punk_Card,Punk Card,6,20,0,10,,,,,,,,,,,{},{} 4314,Penomena_Card,Penomena Card,6,20,0,10,,,,,,,32,,,,{},{ bonus2 bSubRace,0,30; } 4315,Pest_Card,Pest Card,6,20,0,10,,,,,,,16,,,,{},{ if(readparam(bInt)<=77) bonus2 bAddEffWhenHit,10,Eff_Stone; if(readparam(bInt)>77) bonus2 bAddEffWhenHit,30,Eff_Stone; } @@ -1357,9 +1358,9 @@ 4325,Harpy_Card,Harpy Card,6,20,0,10,,,,,,,4,,,,{},{ bonus2 bSubEle,0,15; bonus2 bSkillAtk,11,5; } 4326,Sea_Otter_Card,Sea Otter Card,6,20,0,10,,,,,,,,,,,{},{} 4327,Bloody_Butterfly_Card,Bloody Butterfly Card,6,20,0,10,,,,,,,136,,,,{},{ bonus bCastrate,30; bonus bNoCastCancel2,0; bonus2 bSkillAtk,18,5; } -4328,Hyegun_Card,Hyegun Card,6,20,0,10,,,,,,,4,,,,{},{ bonus bFlee,15; bonus bCritical,1; } +4328,Hyegun_Card,Hyegun Card,6,20,0,10,,,,,,,4,,,,{},{ bonus bFlee,15; bonus bCritical,1; } //OK 4329,Phendark_Card,Phendark Card,6,20,0,10,,,,,,,,,,,{},{} -4330,Evil_Snake_Lord_Card,Evil Snake Lord Card,6,20,0,10,,,,,,,769,,,,{},{ bonus bInt,3; bonus2 bResEff, Eff_Blind,10000; bonus2 bResEff, Eff_Curse,10000; } +4330,Evil_Snake_Lord_Card,Evil Snake Lord Card,6,20,0,10,,,,,,,769,,,,{},{ bonus bInt,3; bonus2 bResEff, Eff_Blind,10000; bonus2 bResEff, Eff_Curse,10000; } //OK 4331,Heater_Card,Heater Card,6,20,0,10,,,,,,,,,,,{},{ bonus bCritical,3; if(callfunc("Is_Sword_Class")) bonus bFlee2,3; } // Extra Headgears @@ -1462,6 +1463,7 @@ 5097,Annual_Commemoration_Hat,Annual Commemoration Hat,5,20,0,30,,3,,0,10477567,2,256,,0,166,{},{ bonus bAllStats,3; } 5098,Tiger_Mask,Tiger Mask,5,20,0,400,,2,,,10477567,2,768,,,181,{},{ bonus bStr,3; bonus bMaxHP,100; } 5100,Sale_Sign,Sale Sign,5,20,0,800,,1,,0,10477567,2,256,,75,183,{},{ bonus bStr,1; bonus bAgi,1; bonus bLuk,1; } +5101,Takius_Blindfold,Takius' Blindfold,5,,,100,,1,,0,10477567,2,512,,,184,{},{} // Misc items //=================================================================== |