diff options
author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-06-23 12:15:58 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-06-23 12:15:58 +0000 |
commit | d9b39777045e3bcd47e7eb2d6c157be26fb1c34d (patch) | |
tree | f6b2a1a4b903e3b9c346e2acd3a8eeb61d049e94 | |
parent | de1a9daf2f0ee1dd189011617877aabe6ce4299f (diff) | |
download | hercules-d9b39777045e3bcd47e7eb2d6c157be26fb1c34d.tar.gz hercules-d9b39777045e3bcd47e7eb2d6c157be26fb1c34d.tar.bz2 hercules-d9b39777045e3bcd47e7eb2d6c157be26fb1c34d.tar.xz hercules-d9b39777045e3bcd47e7eb2d6c157be26fb1c34d.zip |
random fixing
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10808 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | db/skill_nocast_db.txt | 30 | ||||
-rw-r--r-- | npc/cities/rachel.txt | 2 | ||||
-rw-r--r-- | npc/jobs/2-1/priest.txt | 2 | ||||
-rw-r--r-- | npc/jobs/2-2/crusader.txt | 2 | ||||
-rw-r--r-- | npc/other/mail.txt | 258 | ||||
-rw-r--r-- | npc/other/marriage.txt | 1676 | ||||
-rw-r--r-- | npc/warps/dungeons/louyang_dun.txt | 8 | ||||
-rwxr-xr-x | sql-files/mob_db2.sql | 2 | ||||
-rw-r--r-- | src/login_sql/login.c | 2 | ||||
-rw-r--r-- | src/map/clif.c | 2 |
10 files changed, 992 insertions, 992 deletions
diff --git a/db/skill_nocast_db.txt b/db/skill_nocast_db.txt index bae2a2931..a0fa853f4 100644 --- a/db/skill_nocast_db.txt +++ b/db/skill_nocast_db.txt @@ -37,22 +37,22 @@ //Clone Forbidden/pointless skills 77,16 //PR_TURNUNDEAD -79,16 //PR_MAGNUS +79,16 //PR_MAGNUS //Zone 1 - Aldebaran Turbo Track -219,32 //Snatch -26,32 //Teleport -27,32 //Warp portal -51,32 //Hiding -135,32 //Cloaking -389,32 //Stealth -35,32 //Cure -87,32 //Ice Wall -359,32 //Berserk (Frenzy) -362,32 //Basilica -395,32 //Sheltering Bliss -357,32 //Spear Dynamo (Concentration) +219,32 //Snatch +26,32 //Teleport +27,32 //Warp portal +51,32 //Hiding +135,32 //Cloaking +389,32 //Stealth +35,32 //Cure +87,32 //Ice Wall +359,32 //Berserk (Frenzy) +362,32 //Basilica +395,32 //Sheltering Bliss +357,32 //Spear Dynamo (Concentration) //Zone 2 - Jail -421,64 //TK_JUMPKICK#Flying Side Kick# -426,64 //TK_HIGHJUMP#Taekwon Jump# +421,64 //TK_JUMPKICK#Flying Side Kick# +426,64 //TK_HIGHJUMP#Taekwon Jump# diff --git a/npc/cities/rachel.txt b/npc/cities/rachel.txt index a1e8fbbf2..653c11470 100644 --- a/npc/cities/rachel.txt +++ b/npc/cities/rachel.txt @@ -378,7 +378,7 @@ ra_temin,228,303,5 script Freya's Follower#in1 927,{ mes "praying so hard for Freya's"; mes "second coming. I'm exhausted,"; mes "but I feel pretty good about"; - mes "making that small sacrafice."; + mes "making that small sacrifice."; close; } diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt index b543a1b3a..00c2a1808 100644 --- a/npc/jobs/2-1/priest.txt +++ b/npc/jobs/2-1/priest.txt @@ -1278,7 +1278,7 @@ L_Test3: M_2c: mes "[Sister Cecile]"; - mes "Will you sacrafice yourself for others?"; + mes "Will you sacrifice yourself for others?"; next; menu "Yes.",M_2d, "No.",-; diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt index a9b74d436..9939de602 100644 --- a/npc/jobs/2-2/crusader.txt +++ b/npc/jobs/2-2/crusader.txt @@ -1,4 +1,4 @@ -////===== eAthena Script ======================================= +//===== eAthena Script ======================================= //= Crusader Quest //===== By: ================================================== //= Made by: Black Dragon diff --git a/npc/other/mail.txt b/npc/other/mail.txt index 09fcc38d4..e84ffb6b2 100644 --- a/npc/other/mail.txt +++ b/npc/other/mail.txt @@ -1,129 +1,129 @@ -//===== eAthena Script =======================================
-//= Mail Boxes
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena SVN
-//===== Description: =========================================
-//= [Aegis Conversion]
-//= Pickup and write mail from/to players in game.
-//= Note: Mail System is NOT implemented. These NPCs are only
-//= place-holders.
-//===== Additional Comments: =================================
-//= 1.0 First version, place holders only. [L0ne_W0lf]
-//============================================================
-
-// Prontera
-//============================================================
-prontera,146,86,0 script Mailbox#prt::MailBox 888,{
- mes "[Mailbox]";
- mes "To use the mailbox service, you are required";
- mes "to pay 130 zeny.";
- mes "Would you like to use the service?";
- next;
- if (select("Yes.:No.") == 1) {
- if (Zeny < 130) {
- mes "[Mailbox]";
- mes "I am sorry, but you do not have enough money.";
- mes "To use the mailbox service, you are required";
- mes "to pay 130 zeny.";
- close;
- }
- mes "[Mailbox]";
- //Custom messages.
- mes "Oh, I'm sorry but the";
- mes "^FF0000Mail System^000000 is still under";
- mes "construction.";
- mes " ";
- mes "No charges have been applied.";
- //mes "Thank you, please come again."
- //set Zeny,Zeny-130;
- //OpenMail
- close;
- }
- mes "[Mailbox]";
- mes "Thank you, please come again.";
- close;
-}
-
-prontera,275,213,0 duplicate(MailBox) Mailbox#2prt 888
-prontera,34,212,0 duplicate(MailBox) Mailbox#3prt 888
-
-// Izlude
-//============================================================
-izlude,136,94,0 duplicate(MailBox) Mailbox#iz 888
-
-// Morroc
-//============================================================
-morocc,166,110,0 duplicate(MailBox) Mailbox#moc 888
-morocc,168,262,0 duplicate(MailBox) Mailbox#2moc 888
-
-// Geffen
-//============================================================
-geffen,115,67,0 duplicate(MailBox) Mailbox#gef 888
-geffen,199,125,0 duplicate(MailBox) Mailbox#2gef 888
-
-// Payon
-//============================================================
-payon,191,104,0 duplicate(MailBox) Mailbox#pay 888
-payon,171,226,0 duplicate(MailBox) Mailbox#2pay 888
-pay_arche,55,127,0 duplicate(MailBox) Mailbox#3pay 888
-
-// Alberta
-//============================================================
-alberta,90,60,0 duplicate(MailBox) Mailbox#alb 888
-alberta,30,240,0 duplicate(MailBox) Mailbox#2alb 888
-
-// Al De Baran
-//============================================================
-aldebaran,135,122,0 duplicate(MailBox) Mailbox#alde 888
-
-// Juno
-//============================================================
-yuno,148,187,0 duplicate(MailBox) Mailbox#yuno 888
-yuno,332,108,0 duplicate(MailBox) Mailbox#2yuno 888
-
-// Lightalzen
-//============================================================
-lighthalzen,164,85,0 duplicate(MailBox) Mailbox#lht 888
-lighthalzen,196,320,0 duplicate(MailBox) Mailbox#2lht 888
-
-// Einbroch and Einbech
-//============================================================
-einbroch,231,215,0 duplicate(MailBox) Mailbox#ein 888
-einbroch,77,202,0 duplicate(MailBox) Mailbox#2ein 888
-einbech,182,124,0 duplicate(MailBox) Mailbox#3ein 888
-
-// Comodo
-//============================================================
-comodo,200,150,0 duplicate(MailBox) Mailbox#cmd 888
-
-// Umbala
-//============================================================
-umbala,104,155,0 duplicate(MailBox) Mailbox#um 888
-
-// Amatsu
-//============================================================
-amatsu,102,146,0 duplicate(MailBox) Mailbox#ama 888
-
-// Gonryun
-//============================================================
-gonryun,152,117,0 duplicate(MailBox) Mailbox#gon 888
-
-// Ayothaya
-//============================================================
-ayothaya,205,169,0 duplicate(MailBox) Mailbox#ayo 888
-
-// Louyang
-//============================================================
-louyang,204,100,0 duplicate(MailBox) Mailbox#lou 888
-
-// Hugel
-//============================================================
-hugel,86,168,0 duplicate(MailBox) Mailbox#hu 111
-
-// Rachel
-//============================================================
-rachel,122,146,0 duplicate(MailBox) Post Box#ra 888
+//===== eAthena Script ======================================= +//= Mail Boxes +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Pickup and write mail from/to players in game. +//= Note: Mail System is NOT implemented. These NPCs are only +//= place-holders. +//===== Additional Comments: ================================= +//= 1.0 First version, place holders only. [L0ne_W0lf] +//============================================================ + +// Prontera +//============================================================ +prontera,146,86,0 script Mailbox#prt::MailBox 888,{ + mes "[Mailbox]"; + mes "To use the mailbox service, you are required"; + mes "to pay 130 zeny."; + mes "Would you like to use the service?"; + next; + if (select("Yes.:No.") == 1) { + if (Zeny < 130) { + mes "[Mailbox]"; + mes "I am sorry, but you do not have enough money."; + mes "To use the mailbox service, you are required"; + mes "to pay 130 zeny."; + close; + } + mes "[Mailbox]"; + //Custom messages. + mes "Oh, I'm sorry but the"; + mes "^FF0000Mail System^000000 is still under"; + mes "construction."; + mes " "; + mes "No charges have been applied."; + //mes "Thank you, please come again." + //set Zeny,Zeny-130; + //OpenMail + close; + } + mes "[Mailbox]"; + mes "Thank you, please come again."; + close; +} + +prontera,275,213,0 duplicate(MailBox) Mailbox#2prt 888 +prontera,34,212,0 duplicate(MailBox) Mailbox#3prt 888 + +// Izlude +//============================================================ +izlude,136,94,0 duplicate(MailBox) Mailbox#iz 888 + +// Morroc +//============================================================ +morocc,166,110,0 duplicate(MailBox) Mailbox#moc 888 +morocc,168,262,0 duplicate(MailBox) Mailbox#2moc 888 + +// Geffen +//============================================================ +geffen,115,67,0 duplicate(MailBox) Mailbox#gef 888 +geffen,199,125,0 duplicate(MailBox) Mailbox#2gef 888 + +// Payon +//============================================================ +payon,191,104,0 duplicate(MailBox) Mailbox#pay 888 +payon,171,226,0 duplicate(MailBox) Mailbox#2pay 888 +pay_arche,55,127,0 duplicate(MailBox) Mailbox#3pay 888 + +// Alberta +//============================================================ +alberta,90,60,0 duplicate(MailBox) Mailbox#alb 888 +alberta,30,240,0 duplicate(MailBox) Mailbox#2alb 888 + +// Al De Baran +//============================================================ +aldebaran,135,122,0 duplicate(MailBox) Mailbox#alde 888 + +// Juno +//============================================================ +yuno,148,187,0 duplicate(MailBox) Mailbox#yuno 888 +yuno,332,108,0 duplicate(MailBox) Mailbox#2yuno 888 + +// Lightalzen +//============================================================ +lighthalzen,164,85,0 duplicate(MailBox) Mailbox#lht 888 +lighthalzen,196,320,0 duplicate(MailBox) Mailbox#2lht 888 + +// Einbroch and Einbech +//============================================================ +einbroch,231,215,0 duplicate(MailBox) Mailbox#ein 888 +einbroch,77,202,0 duplicate(MailBox) Mailbox#2ein 888 +einbech,182,124,0 duplicate(MailBox) Mailbox#3ein 888 + +// Comodo +//============================================================ +comodo,200,150,0 duplicate(MailBox) Mailbox#cmd 888 + +// Umbala +//============================================================ +umbala,104,155,0 duplicate(MailBox) Mailbox#um 888 + +// Amatsu +//============================================================ +amatsu,102,146,0 duplicate(MailBox) Mailbox#ama 888 + +// Gonryun +//============================================================ +gonryun,152,117,0 duplicate(MailBox) Mailbox#gon 888 + +// Ayothaya +//============================================================ +ayothaya,205,169,0 duplicate(MailBox) Mailbox#ayo 888 + +// Louyang +//============================================================ +louyang,204,100,0 duplicate(MailBox) Mailbox#lou 888 + +// Hugel +//============================================================ +hugel,86,168,0 duplicate(MailBox) Mailbox#hu 111 + +// Rachel +//============================================================ +rachel,122,146,0 duplicate(MailBox) Post Box#ra 888 diff --git a/npc/other/marriage.txt b/npc/other/marriage.txt index 7f85ec16d..f44684024 100644 --- a/npc/other/marriage.txt +++ b/npc/other/marriage.txt @@ -1,838 +1,838 @@ -//===== eAthena Script =======================================
-//= Player Marriage
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena SVN
-//===== Description: =========================================
-//= [Aegis Conversion]
-//= Official Marriage script.
-//= Added isloggedin() check, even though Aegis doesn't do it.
-//= Currently does not support same-sex marriages.
-//= Old script located in: npc/custom/marriage.txt
-//= - Variable in use: wedding_sign (max 1)
-//= - Variable in use: $Wedding (max 1)
-//= - Variab;e in use: $wed_groom$ $wed_bride$
-//===== Additional Comments: =================================
-//= 1.0 First version. [L0ne_W0lf]
-//= 1.1 Fixed a missing ")" [L0ne_W0lf]
-//============================================================
-
-prt_church,97,100,4 script Wedding Staff#w 71,{
- cutin "wedding_marry01",2;
- if (Upper == 2) {
- mes "[Marry Happy]";
- mes "Hello~";
- mes "My name is Marry Happy";
- mes "and I'm here to provide you";
- mes "with information related to";
- mes "marriage. Now, did you";
- mes "have any questions?";
- next;
- if (select("I want to get married.:I don't need your help!") == 1) {
- mes "[Marry Happy]";
- mes "Oh, I'm sorry, but";
- mes "adopted characters";
- mes "aren't allowed to get";
- mes "married. For now, why";
- mes "don't you enjoy the simple";
- mes "pleasures of childhood?";
- goto L_End;
- }
- mes "[Marry Happy]";
- mes "Oh, of course you";
- mes "don't! Little children";
- mes "can't get married-- there";
- mes "are too many laws against";
- mes "that~ Aren't you the most";
- mes "adorable little thing?";
- goto L_End;
- }
- mes "[Marry Happy]";
- mes "Marriage is the beautiful";
- mes "union of two souls that have";
- mes "chosen to be together forever,";
- mes "to share their joy and lives.";
- mes "Is there a special someone";
- mes "like that in your life?";
- next;
- switch(select("Ask about Wedding Ceremony:Ask about Procedure:Apply for Wedding:We are the Invincible Single Army!")) {
- case 1:
- mes "[Marry Happy]";
- mes "Wise and benevolent";
- mes "King Tristram III used to";
- mes "conduct wedding ceremonies,";
- mes "but he's no longer able to do";
- mes "so because of his royal duties";
- mes "and freneticly paced schedule.";
- next;
- mes "[Marry Happy]";
- mes "Bishop Vomars, the bishop";
- mes "of love, is now the officiator";
- mes "of the marriage ceremony.";
- mes "He is truly a treasure to the";
- mes "Rune-Midgarts Kingdom.";
- next;
- mes "[Marry Happy]";
- mes "When you marry someone,";
- mes "it's for the rest of your life, so think carefully before making or";
- mes "accepting a marriage proposal.";
- mes "Keep in mind that a man can only";
- mes "marry a woman and vice versa.";
- next;
- mes "[Marry Happy]";
- mes "If you're lucky enough to";
- mes "find someone that you really";
- mes "want to spend the rest of your";
- mes "life with, you might want to pop the question. I hope everyone";
- mes "finds their perfect match~";
- break;
-
- case 2:
- mes "[Marry Happy]";
- mes "The first part of the";
- mes "wedding procedure is to";
- mes "complete the application.";
- mes "Once the bride and bridegroom";
- mes "have finished applying, they";
- mes "must form a party of two.";
- next;
- mes "[Marry Happy]";
- mes "After forming a party of two,";
- mes "the couple must then speak to";
- mes "Bishop Vomars. The bridegroom";
- mes "speaks first and must tell his";
- mes "bride's exact name to the Bishop. Otherwise, the ceremony will stop.";
- next;
- mes "[Marry Happy]";
- mes "Afterwards, the bride will";
- mes "speak to the Bishop and tell";
- mes "him the name of her groom.";
- mes "If these names are correctly";
- mes "told to the Biship, they will";
- mes "be able to exchange rings.";
- next;
- mes "[Marry Happy]";
- mes "Once the wedding rings are";
- mes "exchanged, the couple is forever bound in matrimony. Of course,";
- mes "before this point, there are many chances to change your mind, so...";
- next;
- mes "[Marry Happy]";
- mes "If there are too many";
- mes "couples who want to get";
- mes "married at one time, please";
- mes "form a line and speak to Bishop";
- mes "Vomars in order since only one couple can be married at a time.";
- next;
- mes "[Marry Happy]";
- mes "Finally, be sure to tell";
- mes "Bishop Vomars your partner's";
- mes "exact name without wasting too much time. If you take too long,";
- mes "the ceremony will automatically stop and you'll have to try again.";
- next;
- mes "[Marry Happy]";
- mes "Brides need to remember";
- mes "that they only have 3 minutes";
- mes "to finish speaking to Bishop";
- mes "Vomars after their grooms";
- mes "have finished speaking to him.";
- next;
- if (select("Thanks, that helps a lot!:Easiest way to say my partner's name?") == 1) {
- mes "[Marry Happy]";
- mes "Well, I'm here to help";
- mes "weddings proceed as";
- mes "smoothly as possible.";
- mes "If there was something";
- mes "you didn't understand,";
- mes "feel free to ask me again.";
- goto L_End;
- }
- mes "[Marry Happy]";
- mes "The easiest way to write";
- mes "your partner's name for the";
- mes "bishop is to send a private";
- mes "message to your partner, and";
- mes "then left-click the name section that is left of the chat prompt.";
- next;
- mes "[Marry Happy]";
- mes "Press the ''Ctrl'' and ''C''";
- mes "keys to copy the name. Then,";
- mes "you can paste the name into";
- mes "the input prompt by pressing";
- mes "the ''Insert'' and ''Shift'' keys. That sounds easy, right?";
- next;
- mes "[Marry Happy]";
- mes "Alright, now let's try";
- mes "it. Practice giving me the";
- mes "name of your partner using";
- mes "the method I just described.";
- next;
- input .@partner$;
- mes "[Marry Happy]";
- mes "Alright, after you've";
- mes "decided to get married,";
- mes "come back to me and";
- mes "submit your application.";
- mes "I'll see you later, adventurer~";
- break;
-
- case 3:
- cutin "wedding_marry02",2;
- if (sex) {
- mes "[Marry Happy]";
- mes "So you'd like to get married?";
- mes "As a groom, you need to prepare";
- mes "^3377FF1 Tuxedo^000000 and pay ^3377FF1,300,000 zeny^000000.";
- mes "Brides have to provide their own Wedding Dresses and pay a fee";
- mes "of 1,200,000 zeny.";
- }
- else {
- mes "[Marry Happy]";
- mes "So you'd like to get married?";
- mes "As a bride, you need to prepare";
- mes "1 Wedding Dress and pay a fee";
- mes "of 1,200,000 zeny. Grooms must";
- mes "bring a Tuxedo and pay 1,300,000 zeny to get married.";
- }
- next;
- mes "[Marry Happy]";
- mes "Brides and grooms also need";
- mes "to have ^3377FF1 Diamond Ring^000000 to be";
- mes "exchanged with their partners.";
- mes "You'll need all of these items";
- mes "prepared when you submit your";
- mes "wedding ceremony application.";
- next;
- mes "[Marry Happy]";
- mes "The prospective bride and";
- mes "groom must both complete";
- mes "application process before";
- mes "the wedding can take place.";
- mes "Now, would you like to";
- mes "apply for marriage?";
- next;
- if (select("Yes:No") == 1) {
- if (getpartnerid()) {
- cutin "wedding_marry02",2;
- mes "[Marry Happy]";
- mes "I'm sorry, but you can't";
- mes "apply for another marriage!";
- mes "I can't allow you to betray";
- mes "your spouse like that, and";
- mes "besides, polygamy isn't";
- mes "legal here in Rune-Midgarts.";
- break;
- }
- else if (wedding_sign == 1) {
- mes "[Marry Happy]";
- mes "Didn't you already";
- mes "complete the application?";
- mes "Hmm, make sure that your";
- mes "partner also finished the";
- mes "application process, and";
- mes "then talk to Bishop Vomars.";
- break;
- }
- else if (BaseLevel < 45) {
- mes "[Marry Happy]";
- mes "Hmm, you need to be";
- mes "strong enough to protect";
- mes "the one that you love before";
- mes "you can consider marriage.";
- mes "After you grow stronger,";
- mes "come and talk to me again.";
- goto L_End;
- }
- else if (countitem(2613) < 1) {
- mes "[Marry Happy]";
- mes "Mm? Did you forget to";
- mes "bring the Diamond Ring";
- mes "to exchange with your partner";
- mes "during the wedding ceremony?";
- mes "Look for it carefully and come";
- mes "back after you find it, okay?";
- goto L_End;
- }
- else if (sex) {
- if (zeny < 1300000) {
- mes "[Marry Happy]";
- mes "I'm sorry, but you don't";
- mes "have the 1,300,000 zeny";
- mes "that all grooms must pay";
- mes "for the wedding ceremony.";
- mes "Did you misplace your money?";
- goto L_End;
- }
- else if (countitem(7170) < 1) {
- mes "[Marry Happy]";
- mes "Where's your Tuxedo?";
- mes "You absolutely have to";
- mes "wear it during the wedding";
- mes "ceremony! Find it, bring it";
- mes "to me, and then we can finally";
- mes "begin the wedding, okay?";
- goto L_End;
- }
- }
- else if (sex == 0) {
- if (zeny < 1200000) {
- mes "[Marry Happy]";
- mes "I'm sorry, but all brides";
- mes "must pay the 1,200,000";
- mes "zeny fee to proceed with the";
- mes "wedding ceremony. Perhaps";
- mes "you could ask your partner";
- mes "to help you with the funds?";
- goto L_End;
- }
- else if (countitem(2338) < 1) {
- mes "[Marry Happy]";
- mes "Oh dear, did you forget";
- mes "your Wedding Dress?";
- mes "Hurry and find it, then";
- mes "bring it to me-- you";
- mes "absolutely need it";
- mes "for the wedding!";
- goto L_End;
- }
- }
- mes "[Marry Happy]";
- mes "Well, it looks like you";
- mes "have everything ready.";
- mes "Although I'm not sure who";
- mes "your partner is, let me be";
- mes "the first to congratulate you";
- mes "on your upcoming wedding~";
- next;
- mes "[Marry Happy]";
- mes "Now, let's begin the";
- mes "application. Please write";
- mes "down your exact name here.";
- next;
- while(1) {
- input .@name$;
- if (.@name$ != strcharinfo(0)) {
- mes "[Marry Happy]";
- mes "Hmmm, you have to write";
- mes "down your name exactly as";
- mes "it is displayed. Maybe you";
- mes "need to copy and paste it?";
- mes "Anyway, let's try it again.";
- next;
- }
- else
- break;
- }
- mes "[Marry Happy]";
- mes "Great, it looks like we";
- mes "finished your application.";
- mes "Remember that you'll need";
- mes "to tell Bishop Vomars your";
- mes "partner's exact name when";
- mes "you talk to him later, okay?";
- next;
- mes "[Marry Happy]";
- mes "When your partner is";
- mes "finished with the application";
- mes "process, both of you should";
- mes "speak to the Bishop to begin";
- mes "the wedding ceremony.";
- Emotion e_lv;
- next;
- mes "[Marry Happy]";
- if (sex) {
- mes "Since you're the groom,";
- mes "you need to speak to the";
- mes "Bishop first. When you're";
- mes "finished, it will be your";
- mes "bride's turn to speak to";
- mes "Bishop Vomars.";
- set zeny,zeny-1300000;
- delitem 7170,1; //Tuxedo
- }
- else {
- mes "Since you're the bride,";
- mes "you need to wait for the";
- mes "groom to speak to Bishop";
- mes "Vomars first. When he's";
- mes "finished, it'll be your turn";
- mes "to speak to Bishop Vomars.";
- set zeny,zeny-1200000;
- delitem 2338,1; //Wedding_Dress
- }
- delitem 2613,1; //Diamond_Ring
- set wedding_sign,1;
- goto L_End;
- }
- mes "[Marry Happy]";
- mes "No...?";
- mes "Well, when you're";
- mes "ready for marriage,";
- mes "feel free to come back to";
- mes "me so that you can apply,";
- mes "okay? Have a good day~";
- break;
-
- case 4:
- cutin "wedding_marry02",2;
- donpcevent "Single Army#Prontera::OnEnable";
- donpcevent "Single Army#Geffen::OnEnable";
- donpcevent "Single Army#Morocc::OnEnable";
- donpcevent "Single Army#Payon::OnEnable";
- donpcevent "Single Army#Amatsu::OnEnable";
- donpcevent "Single Army#Gonryun::OnEnable";
- Emotion e_omg;
- mes "[Single Army]";
- mes "^CC9933You have to refine";
- mes "items on your own to";
- mes "make great equipment!^000000";
- donpcevent "Single Army#Prontera::OnEmote";
- next;
- mes "[Single Army]";
- mes "^330099It's a waste to";
- mes "form parties in";
- mes "dungeons! I can";
- mes "make it on my own!^000000";
- donpcevent "Single Army#Geffen::OnEmote";
- next;
- mes "[Single Army]";
- mes "^666666Hell, I've trained";
- mes "all by myself since";
- mes "birth, all the way";
- mes "to my job change!^000000";
- donpcevent "Single Army#Morocc::OnEmote";
- next;
- mes "[Single Army]";
- mes "^666600I CHOOSE to spend";
- mes "Christmas alone...";
- mes "playing Solitaire and";
- mes "doing crossword puzzles!^000000";
- donpcevent "Single Army#Payon::OnEmote";
- next;
- mes "[Single Army]";
- mes "^CC9966Women may break my";
- mes "spirit, but they'll never";
- mes "take... my FREEDOM!^000000";
- donpcevent "Single Army#Amatsu::OnEmote";
- next;
- mes "[Single Army]";
- mes "^669900...We're the free! We're";
- mes "the Invincible Single Army!^000000";
- donpcevent "Single Army#Gonryun::OnEmote";
- close2;
- cutin "wedding_marry01",255;
- Emotion e_swt;
- donpcevent "Single Army#Prontera::OnInit";
- donpcevent "Single Army#Geffen::OnInit";
- donpcevent "Single Army#Morocc::OnInit";
- donpcevent "Single Army#Payon::OnInit";
- donpcevent "Single Army#Amatsu::OnInit";
- donpcevent "Single Army#Gonryun::OnInit";
- end;
- }
- close2;
- cutin "wedding_marry01",255;
- end;
-
-L_End:
- close2;
- cutin "",255;
- end;
-}
-
-prt_church,97,102,0 script Single Army#Prontera 105,{
- mes "[Single Army]";
- mes "^CC9933You have to refine";
- mes "items on your own to";
- mes "make great equipment!^000000";
- close;
-
-OnInit:
- disablenpc "Single Army#Prontera";
- end;
-
-OnEnable:
- enablenpc "Single Army#Prontera";
- Emotion e_go;
- end;
-
-OnEmote:
- emotion e_rock;
- end;
-}
-
-prt_church,98,102,0 script Single Army#Geffen 705,{
- mes "[Single Army]";
- mes "^330099It's a waste to";
- mes "form parties in";
- mes "dungeons! I can";
- mes "make it on my own!^000000";
- close;
-
-OnInit:
- disablenpc "Single Army#Geffen";
- end;
-
-OnEnable:
- enablenpc "Single Army#Geffen";
- Emotion e_go;
- end;
-
-OnEmote:
- emotion e_rock;
- end;
-}
-
-prt_church,99,102,0 script Single Army#Morocc 707,{
- mes "[Single Army]";
- mes "^666666Hell, I've trained";
- mes "all by myself since";
- mes "birth, all the way";
- mes "to my job change!^000000";
- close;
-
-OnInit:
- disablenpc "Single Army#Morocc";
- end;
-
-OnEnable:
- enablenpc "Single Army#Morocc";
- Emotion e_go;
- end;
-
-OnEmote:
- emotion e_rock;
- end;
-}
-
-prt_church,100,102,0 script Single Army#Payon 708,{
- mes "[Single Army]";
- mes "^666600I CHOOSE to spend";
- mes "Christmas alone...";
- mes "playing Solitaire and";
- mes "doing crossword puzzles!^000000";
- close;
-
-OnInit:
- disablenpc "Single Army#Payon";
- end;
-
-OnEnable:
- enablenpc "Single Army#Payon";
- Emotion e_go;
- end;
-
-OnEmote:
- emotion e_rock;
- end;
-}
-
-prt_church,101,102,0 script Single Army#Amatsu 767,{
- mes "[Single Army]";
- mes "^CC9966Women may break my";
- mes " spirit, but they'll never";
- mes "take... my FREEDOM!^000000";
- close;
-
-OnInit:
- disablenpc "Single Army#Amatsu";
- end;
-
-OnEnable:
- enablenpc "Single Army#Amatsu";
- Emotion e_go;
- end;
-
-OnEmote:
- emotion e_rock;
- end;
-}
-
-prt_church,102,102,0 script Single Army#Gonryun 780,{
- mes "[Single Army]";
- mes "^669900...We're the free! We're";
- mes "the Invincible Single Army!^000000";
- close;
-
-OnInit:
- disablenpc "Single Army#Gonryun";
- end;
-
-OnEnable:
- enablenpc "Single Army#Gonryun";
- Emotion e_go;
- end;
-
-OnEmote:
- emotion e_rock;
- end;
-}
-
-prt_church,100,128,4 script Bishop#w 60,{
- cutin "wedding_bomars01",2;
- if (Upper == 2) {
- mes "[Vomars]";
- mes "Greetings, child.";
- mes "Are you lost? Hmmm.";
- mes "Do you know where your";
- mes "mommy and daddy are?";
- close2;
- cutin "wedding_bomars01",255;
- end;
- }
-
- if (!getpartnerid()) {
- if (!$wedding) {
- if (wedding_sign == 1) {
- getpartymember(getcharid(1));
- set .@partymembercount,$@partymembercount;
- if (.@partymembercount == 2) {
- if (sex) {
- set $wedding,1;
- initnpctimer;
- mes "[Vomars]";
- mes "Young lovers, please";
- mes "remember this moment for";
- mes "the rest of your lives. May your future be blessed with peace";
- mes "and joy. May the love you share";
- mes "grow with each passing day.";
- next;
- mapannounce "prt_church","It's the marriage proposal from the groom, Mr. " + strcharinfo(0) + "...",bc_map;
- mes "[Vomars]";
- mes "Until the end of the";
- mes "world, may you stand";
- mes "by the side of the one";
- mes "whom you love, to support";
- mes "her and protect her. Now, may";
- mes "I know the name of your bride?";
- next;
- input $wed_bride$;
- mes "[Vomars]";
- mes "Mr. " + strcharinfo(0) + "...";
- mes "Do you swear on your life";
- mes "that you will forever cherish";
- mes "and care for your bride,";
- mes "Miss " + $wed_bride$ + "?";
- next;
- select("I do.");
- set $wed_groom$,strcharinfo(0);
- mes "[Vomars]";
- mes "Now, it is time for";
- mes "your bride to make";
- mes "her wedding vows.";
- mes "If she will come forward...";
- close2;
- mapannounce "prt_church","The groom, Mr. " + strcharinfo(0) + ", has made his vows to Miss " + $wed_bride$ + "...",bc_map;
- cutin "",255;
- end;
- }
- mes "[Vomars]";
- mes "I'm sorry, but the groom";
- mes "must speak to me first in";
- mes "order to begin the wedding.";
- mes "It's old fashioned protocol,";
- mes "but I'll admit that it does";
- mes "keep things running smoothly.";
- goto L_End;
- }
- mes "[Vomars]";
- mes "Before you can be";
- mes "married, you must";
- mes "first form a party of";
- mes "two with your partner.";
- mes "Then, we can proceed";
- mes "with the ceremony.";
- goto L_End;
- }
- mes "[Vomars]";
- mes "You must apply for";
- mes "marriage with Happy Marry";
- mes "before you can get married.";
- mes "Happy Marry will let you know";
- mes "what else you'll need to do";
- mes "to prepare for marriage.";
- goto L_End;
- }
- else if ($wedding == 1) {
- if (wedding_sign == 1) {
- getpartymember(getcharid(1));
- set .@partymembercount,$@partymembercount;
- if (.@partymembercount == 2) {
- if (sex == 0) {
- if (strcharinfo(0) == $wed_bride$) {
- mes "[Vomars]";
- mes "Young lovers, please";
- mes "remember this moment for";
- mes "the rest of your lives. May your future be blessed with peace";
- mes "and joy. May the love you share";
- mes "grow with each passing day.";
- next;
- mapannounce "prt_church","Let's hear what the bride, Miss "+$wed_bride$+", has to say...",bc_map;
- mes "[Vomars]";
- mes "Miss "+$wed_bride$+"...";
- mes "Do you swear to stay";
- mes "true to "+$wed_groom$+",";
- mes "to be by his side, no matter";
- mes "what the dangers may be?";
- next;
- if (select("^FF0000No.^000000:I do.") == 1) {
- cutin "wedding_bomars03",2;
- mapannounce "prt_church","Next couple, please proceed...",bc_map;
- mes "[Vomars]";
- mes "So "+$wed_groom$;
- mes "isn't the one you";
- mes "want to marry? Hmm.";
- mes "I'm truly sorry for this";
- mes "misunderstanding...";
- set $wedding,0;
- close2;
- stopnpctimer;
- cutin "",255;
- end;
- }
- mes "[Vomars]";
- mes "Do you truly swear";
- mes "fidelity and patience?";
- mes "Will you marry "+$wed_groom$+"?";
- next;
- if (select("Yes, I do.:^FF0000No.^000000") == 1) {
- if (isloggedin(getcharid(3,$wed_groom$))) {
- if (marriage($wed_groom$)) {
- //Call Wedding effect
- wedding;
- //Give ring to Bride, and change to wedding sprite.
- sc_start SC_Wedding,3600000000,1;
- getitem 2635,1; //Bride_Ring
- //Give ring to Groom, and change to wedding sprite.
- attachrid(getcharid(3,$wed_groom$));
- sc_start SC_Wedding,3600000000,1;
- getitem 2634,1; //Bridegroom_Ring
- detachrid;
- //Switch Script progression back to Bride
- attachrid(getcharid(3,$wed_bride$));
- cutin "wedding_bomars02",2;
- mapannounce "prt_church","I now pronounce you, "+$wed_groom$+" and "+$wed_bride$+", husband and wife.",bc_map;
- mes "[Vomars]";
- mes "By the power invested";
- mes "in me as Royal Bishop of";
- mes "the Rune-Midgarts Kingdom,";
- mes "I now pronounce you husband";
- mes "and wife. May your future be";
- mes "blessed with many great joys.";
- next;
- mes "[Vomars]";
- mes "And lastly...";
- mes "Always be happy,";
- mes "dear "+$wed_bride$+"...";
- set $wed_groom$,"";
- set $wed_bride$,"";
- set $wedding,0;
- close2;
- stopnpctimer;
- cutin "",255;
- detachrid;
- end;
- }
- }
- cutin "wedding_bomars03",2;
- mes "[Vomars]";
- mes "Hm. It seems that";
- mes "your groom left before";
- mes "the ceremony has finished";
- mes "Please try again once he's";
- mes "returned.";
- goto L_End;
- }
- else {
- cutin "wedding_bomars03",2;
- mapannounce "prt_church","Alas! "+$wed_bride$+" has rejected "+$wed_groom$+"'s marriage proposal!",bc_map;
- mes "[Vomars]";
- mes "Hm. It seems that";
- mes "you've changed your";
- mes "mind. Although I feel";
- mes "sorry for the groom, you";
- mes "must do what your heart";
- mes "tells you is right. Now, run!";
- }
- set $wed_groom$,"";
- set $wed_bride$,"";
- set $wedding,0;
- close2;
- stopnpctimer;
- cutin "",255;
- end;
- }
- callsub S_Busy;
- }
- callsub S_Busy;
- }
- callsub S_Busy;
- }
- if (strcharinfo(0) == $wed_bride$) {
- mes "[Vomars]";
- mes "Hm? It appears that";
- mes "Happy Marry still hasn't";
- mes "received your marriage";
- mes "application. Please speak";
- mes "to her so that we can begin";
- mes "the wedding ceremony.";
- goto L_End;
- }
- callsub S_Busy;
- }
- callsub S_Busy;
- }
- mes "[Vomars]";
- mes "I wish you eternal";
- mes "happiness. No matter";
- mes "how dark the present may";
- mes "be, always stand by your";
- mes "loved one's side and look";
- mes "to the future with hope.";
-
-L_End:
- close2;
- cutin "",255;
- end;
-
-S_Busy:
- if ($wed_groom$ != "" && $wed_bride$ != "") {
- mes "[Vomars]";
- mes "The wedding of";
- mes "Miss "+ $wed_bride$ +" and";
- mes "Mister "+ $wed_groom$;
- mes "is currently in progress.";
- mes "Please keep your voice down.";
- goto L_End;
- }
- mes "[Vomars]";
- mes "I'm conducting a wedding";
- mes "for another couple now, so";
- mes "please wait patiently for your";
- mes "turn. Thanks for understanding... ^FFFFFF ^000000";
- goto L_End;
-
-OnInit:
- set $wedding,0;
- end;
-
-OnStop:
- stopnpctimer;
- end;
-
-OnReset:
- set $wed_groom$,"";
- set $wed_bride$,"";
- set $wedding,0;
- end;
-
-OnTimer180000:
- mapannounce "prt_church","You've responded too slowly... Next couple, please proceed.",bc_map;
- set $wed_groom$,"";
- set $wed_bride$,"";
- set $wedding,0;
- stopnpctimer;
- end;
-}
+//===== eAthena Script ======================================= +//= Player Marriage +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Official Marriage script. +//= Added isloggedin() check, even though Aegis doesn't do it. +//= Currently does not support same-sex marriages. +//= Old script located in: npc/custom/marriage.txt +//= - Variable in use: wedding_sign (max 1) +//= - Variable in use: $Wedding (max 1) +//= - Variab;e in use: $wed_groom$ $wed_bride$ +//===== Additional Comments: ================================= +//= 1.0 First version. [L0ne_W0lf] +//= 1.1 Fixed a missing ")" [L0ne_W0lf] +//============================================================ + +prt_church,97,100,4 script Wedding Staff#w 71,{ + cutin "wedding_marry01",2; + if (Upper == 2) { + mes "[Marry Happy]"; + mes "Hello~"; + mes "My name is Marry Happy"; + mes "and I'm here to provide you"; + mes "with information related to"; + mes "marriage. Now, did you"; + mes "have any questions?"; + next; + if (select("I want to get married.:I don't need your help!") == 1) { + mes "[Marry Happy]"; + mes "Oh, I'm sorry, but"; + mes "adopted characters"; + mes "aren't allowed to get"; + mes "married. For now, why"; + mes "don't you enjoy the simple"; + mes "pleasures of childhood?"; + goto L_End; + } + mes "[Marry Happy]"; + mes "Oh, of course you"; + mes "don't! Little children"; + mes "can't get married-- there"; + mes "are too many laws against"; + mes "that~ Aren't you the most"; + mes "adorable little thing?"; + goto L_End; + } + mes "[Marry Happy]"; + mes "Marriage is the beautiful"; + mes "union of two souls that have"; + mes "chosen to be together forever,"; + mes "to share their joy and lives."; + mes "Is there a special someone"; + mes "like that in your life?"; + next; + switch(select("Ask about Wedding Ceremony:Ask about Procedure:Apply for Wedding:We are the Invincible Single Army!")) { + case 1: + mes "[Marry Happy]"; + mes "Wise and benevolent"; + mes "King Tristram III used to"; + mes "conduct wedding ceremonies,"; + mes "but he's no longer able to do"; + mes "so because of his royal duties"; + mes "and freneticly paced schedule."; + next; + mes "[Marry Happy]"; + mes "Bishop Vomars, the bishop"; + mes "of love, is now the officiator"; + mes "of the marriage ceremony."; + mes "He is truly a treasure to the"; + mes "Rune-Midgarts Kingdom."; + next; + mes "[Marry Happy]"; + mes "When you marry someone,"; + mes "it's for the rest of your life, so think carefully before making or"; + mes "accepting a marriage proposal."; + mes "Keep in mind that a man can only"; + mes "marry a woman and vice versa."; + next; + mes "[Marry Happy]"; + mes "If you're lucky enough to"; + mes "find someone that you really"; + mes "want to spend the rest of your"; + mes "life with, you might want to pop the question. I hope everyone"; + mes "finds their perfect match~"; + break; + + case 2: + mes "[Marry Happy]"; + mes "The first part of the"; + mes "wedding procedure is to"; + mes "complete the application."; + mes "Once the bride and bridegroom"; + mes "have finished applying, they"; + mes "must form a party of two."; + next; + mes "[Marry Happy]"; + mes "After forming a party of two,"; + mes "the couple must then speak to"; + mes "Bishop Vomars. The bridegroom"; + mes "speaks first and must tell his"; + mes "bride's exact name to the Bishop. Otherwise, the ceremony will stop."; + next; + mes "[Marry Happy]"; + mes "Afterwards, the bride will"; + mes "speak to the Bishop and tell"; + mes "him the name of her groom."; + mes "If these names are correctly"; + mes "told to the Biship, they will"; + mes "be able to exchange rings."; + next; + mes "[Marry Happy]"; + mes "Once the wedding rings are"; + mes "exchanged, the couple is forever bound in matrimony. Of course,"; + mes "before this point, there are many chances to change your mind, so..."; + next; + mes "[Marry Happy]"; + mes "If there are too many"; + mes "couples who want to get"; + mes "married at one time, please"; + mes "form a line and speak to Bishop"; + mes "Vomars in order since only one couple can be married at a time."; + next; + mes "[Marry Happy]"; + mes "Finally, be sure to tell"; + mes "Bishop Vomars your partner's"; + mes "exact name without wasting too much time. If you take too long,"; + mes "the ceremony will automatically stop and you'll have to try again."; + next; + mes "[Marry Happy]"; + mes "Brides need to remember"; + mes "that they only have 3 minutes"; + mes "to finish speaking to Bishop"; + mes "Vomars after their grooms"; + mes "have finished speaking to him."; + next; + if (select("Thanks, that helps a lot!:Easiest way to say my partner's name?") == 1) { + mes "[Marry Happy]"; + mes "Well, I'm here to help"; + mes "weddings proceed as"; + mes "smoothly as possible."; + mes "If there was something"; + mes "you didn't understand,"; + mes "feel free to ask me again."; + goto L_End; + } + mes "[Marry Happy]"; + mes "The easiest way to write"; + mes "your partner's name for the"; + mes "bishop is to send a private"; + mes "message to your partner, and"; + mes "then left-click the name section that is left of the chat prompt."; + next; + mes "[Marry Happy]"; + mes "Press the ''Ctrl'' and ''C''"; + mes "keys to copy the name. Then,"; + mes "you can paste the name into"; + mes "the input prompt by pressing"; + mes "the ''Insert'' and ''Shift'' keys. That sounds easy, right?"; + next; + mes "[Marry Happy]"; + mes "Alright, now let's try"; + mes "it. Practice giving me the"; + mes "name of your partner using"; + mes "the method I just described."; + next; + input .@partner$; + mes "[Marry Happy]"; + mes "Alright, after you've"; + mes "decided to get married,"; + mes "come back to me and"; + mes "submit your application."; + mes "I'll see you later, adventurer~"; + break; + + case 3: + cutin "wedding_marry02",2; + if (sex) { + mes "[Marry Happy]"; + mes "So you'd like to get married?"; + mes "As a groom, you need to prepare"; + mes "^3377FF1 Tuxedo^000000 and pay ^3377FF1,300,000 zeny^000000."; + mes "Brides have to provide their own Wedding Dresses and pay a fee"; + mes "of 1,200,000 zeny."; + } + else { + mes "[Marry Happy]"; + mes "So you'd like to get married?"; + mes "As a bride, you need to prepare"; + mes "1 Wedding Dress and pay a fee"; + mes "of 1,200,000 zeny. Grooms must"; + mes "bring a Tuxedo and pay 1,300,000 zeny to get married."; + } + next; + mes "[Marry Happy]"; + mes "Brides and grooms also need"; + mes "to have ^3377FF1 Diamond Ring^000000 to be"; + mes "exchanged with their partners."; + mes "You'll need all of these items"; + mes "prepared when you submit your"; + mes "wedding ceremony application."; + next; + mes "[Marry Happy]"; + mes "The prospective bride and"; + mes "groom must both complete"; + mes "application process before"; + mes "the wedding can take place."; + mes "Now, would you like to"; + mes "apply for marriage?"; + next; + if (select("Yes:No") == 1) { + if (getpartnerid()) { + cutin "wedding_marry02",2; + mes "[Marry Happy]"; + mes "I'm sorry, but you can't"; + mes "apply for another marriage!"; + mes "I can't allow you to betray"; + mes "your spouse like that, and"; + mes "besides, polygamy isn't"; + mes "legal here in Rune-Midgarts."; + break; + } + else if (wedding_sign == 1) { + mes "[Marry Happy]"; + mes "Didn't you already"; + mes "complete the application?"; + mes "Hmm, make sure that your"; + mes "partner also finished the"; + mes "application process, and"; + mes "then talk to Bishop Vomars."; + break; + } + else if (BaseLevel < 45) { + mes "[Marry Happy]"; + mes "Hmm, you need to be"; + mes "strong enough to protect"; + mes "the one that you love before"; + mes "you can consider marriage."; + mes "After you grow stronger,"; + mes "come and talk to me again."; + goto L_End; + } + else if (countitem(2613) < 1) { + mes "[Marry Happy]"; + mes "Mm? Did you forget to"; + mes "bring the Diamond Ring"; + mes "to exchange with your partner"; + mes "during the wedding ceremony?"; + mes "Look for it carefully and come"; + mes "back after you find it, okay?"; + goto L_End; + } + else if (sex) { + if (zeny < 1300000) { + mes "[Marry Happy]"; + mes "I'm sorry, but you don't"; + mes "have the 1,300,000 zeny"; + mes "that all grooms must pay"; + mes "for the wedding ceremony."; + mes "Did you misplace your money?"; + goto L_End; + } + else if (countitem(7170) < 1) { + mes "[Marry Happy]"; + mes "Where's your Tuxedo?"; + mes "You absolutely have to"; + mes "wear it during the wedding"; + mes "ceremony! Find it, bring it"; + mes "to me, and then we can finally"; + mes "begin the wedding, okay?"; + goto L_End; + } + } + else if (sex == 0) { + if (zeny < 1200000) { + mes "[Marry Happy]"; + mes "I'm sorry, but all brides"; + mes "must pay the 1,200,000"; + mes "zeny fee to proceed with the"; + mes "wedding ceremony. Perhaps"; + mes "you could ask your partner"; + mes "to help you with the funds?"; + goto L_End; + } + else if (countitem(2338) < 1) { + mes "[Marry Happy]"; + mes "Oh dear, did you forget"; + mes "your Wedding Dress?"; + mes "Hurry and find it, then"; + mes "bring it to me-- you"; + mes "absolutely need it"; + mes "for the wedding!"; + goto L_End; + } + } + mes "[Marry Happy]"; + mes "Well, it looks like you"; + mes "have everything ready."; + mes "Although I'm not sure who"; + mes "your partner is, let me be"; + mes "the first to congratulate you"; + mes "on your upcoming wedding~"; + next; + mes "[Marry Happy]"; + mes "Now, let's begin the"; + mes "application. Please write"; + mes "down your exact name here."; + next; + while(1) { + input .@name$; + if (.@name$ != strcharinfo(0)) { + mes "[Marry Happy]"; + mes "Hmmm, you have to write"; + mes "down your name exactly as"; + mes "it is displayed. Maybe you"; + mes "need to copy and paste it?"; + mes "Anyway, let's try it again."; + next; + } + else + break; + } + mes "[Marry Happy]"; + mes "Great, it looks like we"; + mes "finished your application."; + mes "Remember that you'll need"; + mes "to tell Bishop Vomars your"; + mes "partner's exact name when"; + mes "you talk to him later, okay?"; + next; + mes "[Marry Happy]"; + mes "When your partner is"; + mes "finished with the application"; + mes "process, both of you should"; + mes "speak to the Bishop to begin"; + mes "the wedding ceremony."; + Emotion e_lv; + next; + mes "[Marry Happy]"; + if (sex) { + mes "Since you're the groom,"; + mes "you need to speak to the"; + mes "Bishop first. When you're"; + mes "finished, it will be your"; + mes "bride's turn to speak to"; + mes "Bishop Vomars."; + set zeny,zeny-1300000; + delitem 7170,1; //Tuxedo + } + else { + mes "Since you're the bride,"; + mes "you need to wait for the"; + mes "groom to speak to Bishop"; + mes "Vomars first. When he's"; + mes "finished, it'll be your turn"; + mes "to speak to Bishop Vomars."; + set zeny,zeny-1200000; + delitem 2338,1; //Wedding_Dress + } + delitem 2613,1; //Diamond_Ring + set wedding_sign,1; + goto L_End; + } + mes "[Marry Happy]"; + mes "No...?"; + mes "Well, when you're"; + mes "ready for marriage,"; + mes "feel free to come back to"; + mes "me so that you can apply,"; + mes "okay? Have a good day~"; + break; + + case 4: + cutin "wedding_marry02",2; + donpcevent "Single Army#Prontera::OnEnable"; + donpcevent "Single Army#Geffen::OnEnable"; + donpcevent "Single Army#Morocc::OnEnable"; + donpcevent "Single Army#Payon::OnEnable"; + donpcevent "Single Army#Amatsu::OnEnable"; + donpcevent "Single Army#Gonryun::OnEnable"; + Emotion e_omg; + mes "[Single Army]"; + mes "^CC9933You have to refine"; + mes "items on your own to"; + mes "make great equipment!^000000"; + donpcevent "Single Army#Prontera::OnEmote"; + next; + mes "[Single Army]"; + mes "^330099It's a waste to"; + mes "form parties in"; + mes "dungeons! I can"; + mes "make it on my own!^000000"; + donpcevent "Single Army#Geffen::OnEmote"; + next; + mes "[Single Army]"; + mes "^666666Hell, I've trained"; + mes "all by myself since"; + mes "birth, all the way"; + mes "to my job change!^000000"; + donpcevent "Single Army#Morocc::OnEmote"; + next; + mes "[Single Army]"; + mes "^666600I CHOOSE to spend"; + mes "Christmas alone..."; + mes "playing Solitaire and"; + mes "doing crossword puzzles!^000000"; + donpcevent "Single Army#Payon::OnEmote"; + next; + mes "[Single Army]"; + mes "^CC9966Women may break my"; + mes "spirit, but they'll never"; + mes "take... my FREEDOM!^000000"; + donpcevent "Single Army#Amatsu::OnEmote"; + next; + mes "[Single Army]"; + mes "^669900...We're the free! We're"; + mes "the Invincible Single Army!^000000"; + donpcevent "Single Army#Gonryun::OnEmote"; + close2; + cutin "wedding_marry01",255; + Emotion e_swt; + donpcevent "Single Army#Prontera::OnInit"; + donpcevent "Single Army#Geffen::OnInit"; + donpcevent "Single Army#Morocc::OnInit"; + donpcevent "Single Army#Payon::OnInit"; + donpcevent "Single Army#Amatsu::OnInit"; + donpcevent "Single Army#Gonryun::OnInit"; + end; + } + close2; + cutin "wedding_marry01",255; + end; + +L_End: + close2; + cutin "",255; + end; +} + +prt_church,97,102,0 script Single Army#Prontera 105,{ + mes "[Single Army]"; + mes "^CC9933You have to refine"; + mes "items on your own to"; + mes "make great equipment!^000000"; + close; + +OnInit: + disablenpc "Single Army#Prontera"; + end; + +OnEnable: + enablenpc "Single Army#Prontera"; + Emotion e_go; + end; + +OnEmote: + emotion e_rock; + end; +} + +prt_church,98,102,0 script Single Army#Geffen 705,{ + mes "[Single Army]"; + mes "^330099It's a waste to"; + mes "form parties in"; + mes "dungeons! I can"; + mes "make it on my own!^000000"; + close; + +OnInit: + disablenpc "Single Army#Geffen"; + end; + +OnEnable: + enablenpc "Single Army#Geffen"; + Emotion e_go; + end; + +OnEmote: + emotion e_rock; + end; +} + +prt_church,99,102,0 script Single Army#Morocc 707,{ + mes "[Single Army]"; + mes "^666666Hell, I've trained"; + mes "all by myself since"; + mes "birth, all the way"; + mes "to my job change!^000000"; + close; + +OnInit: + disablenpc "Single Army#Morocc"; + end; + +OnEnable: + enablenpc "Single Army#Morocc"; + Emotion e_go; + end; + +OnEmote: + emotion e_rock; + end; +} + +prt_church,100,102,0 script Single Army#Payon 708,{ + mes "[Single Army]"; + mes "^666600I CHOOSE to spend"; + mes "Christmas alone..."; + mes "playing Solitaire and"; + mes "doing crossword puzzles!^000000"; + close; + +OnInit: + disablenpc "Single Army#Payon"; + end; + +OnEnable: + enablenpc "Single Army#Payon"; + Emotion e_go; + end; + +OnEmote: + emotion e_rock; + end; +} + +prt_church,101,102,0 script Single Army#Amatsu 767,{ + mes "[Single Army]"; + mes "^CC9966Women may break my"; + mes " spirit, but they'll never"; + mes "take... my FREEDOM!^000000"; + close; + +OnInit: + disablenpc "Single Army#Amatsu"; + end; + +OnEnable: + enablenpc "Single Army#Amatsu"; + Emotion e_go; + end; + +OnEmote: + emotion e_rock; + end; +} + +prt_church,102,102,0 script Single Army#Gonryun 780,{ + mes "[Single Army]"; + mes "^669900...We're the free! We're"; + mes "the Invincible Single Army!^000000"; + close; + +OnInit: + disablenpc "Single Army#Gonryun"; + end; + +OnEnable: + enablenpc "Single Army#Gonryun"; + Emotion e_go; + end; + +OnEmote: + emotion e_rock; + end; +} + +prt_church,100,128,4 script Bishop#w 60,{ + cutin "wedding_bomars01",2; + if (Upper == 2) { + mes "[Vomars]"; + mes "Greetings, child."; + mes "Are you lost? Hmmm."; + mes "Do you know where your"; + mes "mommy and daddy are?"; + close2; + cutin "wedding_bomars01",255; + end; + } + + if (!getpartnerid()) { + if (!$wedding) { + if (wedding_sign == 1) { + getpartymember(getcharid(1)); + set .@partymembercount,$@partymembercount; + if (.@partymembercount == 2) { + if (sex) { + set $wedding,1; + initnpctimer; + mes "[Vomars]"; + mes "Young lovers, please"; + mes "remember this moment for"; + mes "the rest of your lives. May your future be blessed with peace"; + mes "and joy. May the love you share"; + mes "grow with each passing day."; + next; + mapannounce "prt_church","It's the marriage proposal from the groom, Mr. " + strcharinfo(0) + "...",bc_map; + mes "[Vomars]"; + mes "Until the end of the"; + mes "world, may you stand"; + mes "by the side of the one"; + mes "whom you love, to support"; + mes "her and protect her. Now, may"; + mes "I know the name of your bride?"; + next; + input $wed_bride$; + mes "[Vomars]"; + mes "Mr. " + strcharinfo(0) + "..."; + mes "Do you swear on your life"; + mes "that you will forever cherish"; + mes "and care for your bride,"; + mes "Miss " + $wed_bride$ + "?"; + next; + select("I do."); + set $wed_groom$,strcharinfo(0); + mes "[Vomars]"; + mes "Now, it is time for"; + mes "your bride to make"; + mes "her wedding vows."; + mes "If she will come forward..."; + close2; + mapannounce "prt_church","The groom, Mr. " + strcharinfo(0) + ", has made his vows to Miss " + $wed_bride$ + "...",bc_map; + cutin "",255; + end; + } + mes "[Vomars]"; + mes "I'm sorry, but the groom"; + mes "must speak to me first in"; + mes "order to begin the wedding."; + mes "It's old fashioned protocol,"; + mes "but I'll admit that it does"; + mes "keep things running smoothly."; + goto L_End; + } + mes "[Vomars]"; + mes "Before you can be"; + mes "married, you must"; + mes "first form a party of"; + mes "two with your partner."; + mes "Then, we can proceed"; + mes "with the ceremony."; + goto L_End; + } + mes "[Vomars]"; + mes "You must apply for"; + mes "marriage with Happy Marry"; + mes "before you can get married."; + mes "Happy Marry will let you know"; + mes "what else you'll need to do"; + mes "to prepare for marriage."; + goto L_End; + } + else if ($wedding == 1) { + if (wedding_sign == 1) { + getpartymember(getcharid(1)); + set .@partymembercount,$@partymembercount; + if (.@partymembercount == 2) { + if (sex == 0) { + if (strcharinfo(0) == $wed_bride$) { + mes "[Vomars]"; + mes "Young lovers, please"; + mes "remember this moment for"; + mes "the rest of your lives. May your future be blessed with peace"; + mes "and joy. May the love you share"; + mes "grow with each passing day."; + next; + mapannounce "prt_church","Let's hear what the bride, Miss "+$wed_bride$+", has to say...",bc_map; + mes "[Vomars]"; + mes "Miss "+$wed_bride$+"..."; + mes "Do you swear to stay"; + mes "true to "+$wed_groom$+","; + mes "to be by his side, no matter"; + mes "what the dangers may be?"; + next; + if (select("^FF0000No.^000000:I do.") == 1) { + cutin "wedding_bomars03",2; + mapannounce "prt_church","Next couple, please proceed...",bc_map; + mes "[Vomars]"; + mes "So "+$wed_groom$; + mes "isn't the one you"; + mes "want to marry? Hmm."; + mes "I'm truly sorry for this"; + mes "misunderstanding..."; + set $wedding,0; + close2; + stopnpctimer; + cutin "",255; + end; + } + mes "[Vomars]"; + mes "Do you truly swear"; + mes "fidelity and patience?"; + mes "Will you marry "+$wed_groom$+"?"; + next; + if (select("Yes, I do.:^FF0000No.^000000") == 1) { + if (isloggedin(getcharid(3,$wed_groom$))) { + if (marriage($wed_groom$)) { + //Call Wedding effect + wedding; + //Give ring to Bride, and change to wedding sprite. + sc_start SC_Wedding,3600000000,1; + getitem 2635,1; //Bride_Ring + //Give ring to Groom, and change to wedding sprite. + attachrid(getcharid(3,$wed_groom$)); + sc_start SC_Wedding,3600000000,1; + getitem 2634,1; //Bridegroom_Ring + detachrid; + //Switch Script progression back to Bride + attachrid(getcharid(3,$wed_bride$)); + cutin "wedding_bomars02",2; + mapannounce "prt_church","I now pronounce you, "+$wed_groom$+" and "+$wed_bride$+", husband and wife.",bc_map; + mes "[Vomars]"; + mes "By the power invested"; + mes "in me as Royal Bishop of"; + mes "the Rune-Midgarts Kingdom,"; + mes "I now pronounce you husband"; + mes "and wife. May your future be"; + mes "blessed with many great joys."; + next; + mes "[Vomars]"; + mes "And lastly..."; + mes "Always be happy,"; + mes "dear "+$wed_bride$+"..."; + set $wed_groom$,""; + set $wed_bride$,""; + set $wedding,0; + close2; + stopnpctimer; + cutin "",255; + detachrid; + end; + } + } + cutin "wedding_bomars03",2; + mes "[Vomars]"; + mes "Hm. It seems that"; + mes "your groom left before"; + mes "the ceremony has finished"; + mes "Please try again once he's"; + mes "returned."; + goto L_End; + } + else { + cutin "wedding_bomars03",2; + mapannounce "prt_church","Alas! "+$wed_bride$+" has rejected "+$wed_groom$+"'s marriage proposal!",bc_map; + mes "[Vomars]"; + mes "Hm. It seems that"; + mes "you've changed your"; + mes "mind. Although I feel"; + mes "sorry for the groom, you"; + mes "must do what your heart"; + mes "tells you is right. Now, run!"; + } + set $wed_groom$,""; + set $wed_bride$,""; + set $wedding,0; + close2; + stopnpctimer; + cutin "",255; + end; + } + callsub S_Busy; + } + callsub S_Busy; + } + callsub S_Busy; + } + if (strcharinfo(0) == $wed_bride$) { + mes "[Vomars]"; + mes "Hm? It appears that"; + mes "Happy Marry still hasn't"; + mes "received your marriage"; + mes "application. Please speak"; + mes "to her so that we can begin"; + mes "the wedding ceremony."; + goto L_End; + } + callsub S_Busy; + } + callsub S_Busy; + } + mes "[Vomars]"; + mes "I wish you eternal"; + mes "happiness. No matter"; + mes "how dark the present may"; + mes "be, always stand by your"; + mes "loved one's side and look"; + mes "to the future with hope."; + +L_End: + close2; + cutin "",255; + end; + +S_Busy: + if ($wed_groom$ != "" && $wed_bride$ != "") { + mes "[Vomars]"; + mes "The wedding of"; + mes "Miss "+ $wed_bride$ +" and"; + mes "Mister "+ $wed_groom$; + mes "is currently in progress."; + mes "Please keep your voice down."; + goto L_End; + } + mes "[Vomars]"; + mes "I'm conducting a wedding"; + mes "for another couple now, so"; + mes "please wait patiently for your"; + mes "turn. Thanks for understanding... ^FFFFFF ^000000"; + goto L_End; + +OnInit: + set $wedding,0; + end; + +OnStop: + stopnpctimer; + end; + +OnReset: + set $wed_groom$,""; + set $wed_bride$,""; + set $wedding,0; + end; + +OnTimer180000: + mapannounce "prt_church","You've responded too slowly... Next couple, please proceed.",bc_map; + set $wed_groom$,""; + set $wed_bride$,""; + set $wedding,0; + stopnpctimer; + end; +} diff --git a/npc/warps/dungeons/louyang_dun.txt b/npc/warps/dungeons/louyang_dun.txt index 2d2f9aa95..34462e45c 100644 --- a/npc/warps/dungeons/louyang_dun.txt +++ b/npc/warps/dungeons/louyang_dun.txt @@ -1,5 +1,5 @@ -//===== Athena Script ======================================== -//= Lou Yang Dungeon Warp Script +//===== eAthena Script ======================================= +//= Louyang Dungeon Warp Script //===== By: ================================================== //= Nana (1.0) //===== Current Version: ===================================== @@ -7,12 +7,12 @@ //===== Compatible With: ===================================== //= Any Athena Version 6.0+ //===== Description: ========================================= -//= Warp Points for Lou Yang +//= Warp Points for Louyang //===== Additional Comments: ================================= //= No comment! //============================================================ -//= Loy Yang Dungeon ========================================= +//= Louyang Dungeon ========================================== lou_dun01,222,196,0 warp louwarp002a 3,3,louyang,41,270 lou_dun01,38,205,0 warp louwarp003 3,3,lou_dun02,282,20 lou_dun02,286,20,0 warp louwarp003a 3,3,lou_dun01,38,209 diff --git a/sql-files/mob_db2.sql b/sql-files/mob_db2.sql index be3dd20f1..fdc9ea9ce 100755 --- a/sql-files/mob_db2.sql +++ b/sql-files/mob_db2.sql @@ -68,7 +68,7 @@ CREATE TABLE `mob_db2` ( # // Monsters Additional Database # // # // Structure of Database : -# // ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,ThinkTime,aMotion,dMotion,MEXP,ExpPer,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper +# // ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,ExpPer,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper # // Crusader quest monsters with poring stats (No drops) REPLACE INTO `mob_db2` VALUES (1910,'C_GHOUL','Ghoul','Ghoul',1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0); REPLACE INTO `mob_db2` VALUES (1911,'C_KHALITZBURG','Khalitzburg','Khalitzburg',1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0); diff --git a/src/login_sql/login.c b/src/login_sql/login.c index b231d9e16..a080e0fb8 100644 --- a/src/login_sql/login.c +++ b/src/login_sql/login.c @@ -2,13 +2,13 @@ // For more information, see LICENCE in the main folder #include "../common/cbasetypes.h" +#include "../common/mmo.h" #include "../common/core.h" #include "../common/socket.h" #include "../common/db.h" #include "../common/timer.h" #include "../common/malloc.h" #include "../common/strlib.h" -#include "../common/mmo.h" #include "../common/showmsg.h" #include "../common/version.h" #include "../common/md5calc.h" diff --git a/src/map/clif.c b/src/map/clif.c index 14f70e4f8..7cb9fc096 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -1,5 +1,5 @@ // Copyright (c) Athena Dev Teams - Licensed under GNU GPL -// For more information, see LI3CENCE in the main folder +// For more information, see LICENCE in the main folder #define DUMP_UNKNOWN_PACKET 0 #define DUMP_ALL_PACKETS 0 |