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author | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-02-18 07:07:25 +0000 |
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committer | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-02-18 07:07:25 +0000 |
commit | aa52f1d90449e970bd5972db00ef29f77eaa39d7 (patch) | |
tree | a391d053cd9063a34bb090f6839d2233e01aece5 | |
parent | 797d05f77b8ab4cdfd67fda7aa44126fecc0da21 (diff) | |
download | hercules-aa52f1d90449e970bd5972db00ef29f77eaa39d7.tar.gz hercules-aa52f1d90449e970bd5972db00ef29f77eaa39d7.tar.bz2 hercules-aa52f1d90449e970bd5972db00ef29f77eaa39d7.tar.xz hercules-aa52f1d90449e970bd5972db00ef29f77eaa39d7.zip |
* Added bAddRace2
* Added mob_race2_db.txt
* Updated description for backup_txt in char_athena.conf a bit
* Added some suggestions by Poki#3
* Use the event names from script_athena.conf to check whenever a player event trigger is being read/set
* Removed an unused save/bank.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1131 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-SVN.txt | 11 | ||||
-rw-r--r-- | conf-tmpl/battle_athena.conf | 4 | ||||
-rw-r--r-- | conf-tmpl/char_athena.conf | 2 | ||||
-rw-r--r-- | conf-tmpl/map_athena.conf | 4 | ||||
-rw-r--r-- | db/Changelog.txt | 2 | ||||
-rw-r--r-- | db/const.txt | 1 | ||||
-rw-r--r-- | db/item_db.txt | 2 | ||||
-rw-r--r-- | db/mob_race2_db.txt | 6 | ||||
-rw-r--r-- | doc/item_bonus.txt | 2 | ||||
-rw-r--r-- | save-tmpl/bank.txt | 0 | ||||
-rw-r--r-- | src/map/battle.c | 20 | ||||
-rw-r--r-- | src/map/map.h | 3 | ||||
-rw-r--r-- | src/map/mob.c | 53 | ||||
-rw-r--r-- | src/map/mob.h | 2 | ||||
-rw-r--r-- | src/map/pc.c | 20 | ||||
-rw-r--r-- | src/map/status.c | 12 | ||||
-rw-r--r-- | src/map/status.h | 1 |
17 files changed, 124 insertions, 21 deletions
diff --git a/Changelog-SVN.txt b/Changelog-SVN.txt index 8d5ab72cb..5a3de0f2c 100644 --- a/Changelog-SVN.txt +++ b/Changelog-SVN.txt @@ -1,7 +1,18 @@ Date Added
02/18
+ * Added bAddRace2 -- check item_bonus.txt [celest]
+ * Added mob_race2_db.txt -- contains 'main races' of certain monsters [celest]
+ * Updated description for backup_txt in char_athena.conf a bit [celest]
+ * Set read_map_from_cache to 2 (enable compression), and map_cache_file back to
+ saving in /db instead of /save, as suggested by Poki#3 [celest]
+ * Updated description for auto_counter_type, and set plaer_auto_counter_type
+ to 0 by default, as suggested by Poki#3 [celest]
+ * Use the event names from script_athena.conf to check whenever a player event
+ trigger is being read/set [celest]
+ * Removed an unused save/bank.txt [celest]
* Added some new cards effects. (check DB\changelog.txt) [Lupus]
+
02/17
* Now all mobs have 10 drops slots. the last one is used for Cards Drops [Lupus]
Don't forget to update your SQL files (Drop Log: logs.sql and db_tables.sql
diff --git a/conf-tmpl/battle_athena.conf b/conf-tmpl/battle_athena.conf index 2b5114f95..34e047990 100644 --- a/conf-tmpl/battle_athena.conf +++ b/conf-tmpl/battle_athena.conf @@ -466,12 +466,12 @@ save_clothcolor: yes // 2 = both undead_detect_type: 2 -// Operational mode of automatic counter. +// Counter Attack Skill Type // 0 = 100% critical // 1 = disregard DEF and HIT+20, CRI*2 // 2 = Same as 0, but can counter skills (?) // Players -player_auto_counter_type: 1 +player_auto_counter_type: 0 // Monsters monster_auto_counter_type: 0 diff --git a/conf-tmpl/char_athena.conf b/conf-tmpl/char_athena.conf index 97021d816..6b73b3447 100644 --- a/conf-tmpl/char_athena.conf +++ b/conf-tmpl/char_athena.conf @@ -84,7 +84,7 @@ char_txt: save/athena.txt // default is 'no', because backup file take time for nothing. Actually, there is no problem on characters file creation and save. backup_txt_flag: no -// Character server flatfile database (backup) +// Character server flatfile database (backup, TXT only) backup_txt: save/athena_backup.txt // Friends list flatfile database diff --git a/conf-tmpl/map_athena.conf b/conf-tmpl/map_athena.conf index ad01675d0..405af5d80 100644 --- a/conf-tmpl/map_athena.conf +++ b/conf-tmpl/map_athena.conf @@ -57,10 +57,10 @@ map_port: 5121 // It is possible to reduce the map cache to 1MB for 400+ maps with compression // enabled. If all maps are already loaded in the cache, Athena can boot without // reading the grf files. -read_map_from_cache: 1 +read_map_from_cache: 2 // //Where is the bitmap file stored? -map_cache_file: save/mapinfo.txt +map_cache_file: db/mapinfo.txt // Console Commands // Allow for console commands to be used on/off diff --git a/db/Changelog.txt b/db/Changelog.txt index c757a0adf..73f7b4380 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -6,6 +6,8 @@ Skill databases == celest working on them i believe. 02/18 + * Changed Goblin Leader Card to using bAddRace2 -- each player can only save + 10 AddDamageClass, so this would save some space for other cards ^^ [celest] * Started adding new cards effects. Also big thanks to Landarma [Lupus] 02/17 diff --git a/db/const.txt b/db/const.txt index a2f199c0b..5e3976c86 100644 --- a/db/const.txt +++ b/db/const.txt @@ -245,6 +245,7 @@ bAddDamageByClass 2020 bSPGainValue 2021 bIgnoreDefMob 2022 bHPLossRate 2023 +bAddRace2 2024 Eff_Stone 0 diff --git a/db/item_db.txt b/db/item_db.txt index d439a11d9..3a8556870 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -1185,7 +1185,7 @@ 4152,Galapago_Card,Galapago Card,6,20,0,10,,,,,,,,,,,{},{} 4153,Crab_Card,Crab Card,6,20,0,10,,,,,,,2,,,,{},{ bonus bAtk,5; bonus2 bAddDamageClass,1266,30; bonus2 bAddEle,4,30; if(isequipped(4247,4273)) bonus3 bAddMonsterDropItem,544,5,3000; } 4154,Dumpling_Child_Card,Dumpling Child Card,6,20,0,10,,,,,,,,,,,{},{} -4155,Goblin_Leader_Card,Goblin Leader Card,6,20,0,10,,,,,,,2,,,,{},{ bonus2 bAddDamageClass,1122,30; bonus2 bAddDamageClass,1123,30; bonus2 bAddDamageClass,1124,30; bonus2 bAddDamageClass,1125,30; bonus2 bAddDamageClass,1126,30; bAddDamageClass,1245,30; bAddDamageClass,1258,30; bAddDamageClass,1280,30; bAddDamageClass,1299,30; bAddDamageClass,1308,30; } +4155,Goblin_Leader_Card,Goblin Leader Card,6,20,0,10,,,,,,,2,,,,{},{ bonus2 bAddRace2,1,30; } 4156,Goblin_Steamrider_Card,Goblin Steamrider Card,6,20,0,10,,,,,,,2,,,,{},{} 4157,Goblin_Archer_Card,Goblin Archer Card,6,20,0,10,,,,,,,2,,,,{},{} 4158,Sky_Deleter_Card,Sky Deleter Card,6,20,0,10,,,,,,,16,,,,{},{} diff --git a/db/mob_race2_db.txt b/db/mob_race2_db.txt new file mode 100644 index 000000000..ebe563d52 --- /dev/null +++ b/db/mob_race2_db.txt @@ -0,0 +1,6 @@ +// RACE,Mob ID1,Mob ID2,Mob ID3,...,Mob ID9
+1,1122,1123,1124,1125,1126,1245,1258,1280,1308 // Goblins
+2,1133,1134,1135,1136,1137,1226,1282,1455 // Kobolds
+3,1023,1152,1153,1177,1189,1213,1273 // Orcs
+4,1040,1278,1366,1497 // Golems
+5,1285,1286,1287 // Guardians
\ No newline at end of file diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index fedf6b37e..038383d1e 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -157,6 +157,8 @@ bonus2 bAddEffWhenHit,n,x; n% chance to cause x state to the enemy when bonus2 bSkillAtk,n,x; Increase damage of skill n by x% bonus2 bAddDamageByClass,n,x; When being hit by monster of class n increase damage taken by x% +bonus2 bAddRace2,n,x; Increase damage by x% vs. enemies of race n + (Check db/mob_race2_db.txt) bonus3 bHPLossRate,n,x,y; Lose n amount of hp every x amount of time y:0=Don't show damage 1=Show damage diff --git a/save-tmpl/bank.txt b/save-tmpl/bank.txt deleted file mode 100644 index e69de29bb..000000000 --- a/save-tmpl/bank.txt +++ /dev/null diff --git a/src/map/battle.c b/src/map/battle.c index 634b04a70..6b46a357e 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1617,6 +1617,7 @@ static struct Damage battle_calc_pc_weapon_attack( int damage,damage2,damage3=0,damage4=0,type,div_,blewcount=skill_get_blewcount(skill_num,skill_lv); int flag,skill,dmg_lv = 0; int t_mode=0,t_race=0,t_size=1,s_race=7,s_ele=0; + int t_race2=0; struct status_change *sc_data,*t_sc_data; short *sc_count; short *option, *opt1, *opt2; @@ -1644,6 +1645,7 @@ static struct Damage battle_calc_pc_weapon_attack( option=status_get_option(src); //鷹とかペコとかカートとか opt1=status_get_opt1(src); //石化、凍結、スタン、睡眠、暗闇 opt2=status_get_opt2(src); //毒、呪い、沈黙、暗闇? + t_race2=status_get_race2(target); if(skill_num != CR_GRANDCROSS) //グランドクロスでないなら sd->state.attack_type = BF_WEAPON; //攻撃タイプは武器攻撃 @@ -2517,17 +2519,20 @@ static struct Damage battle_calc_pc_weapon_attack( cardfix=cardfix*(100+sd->addrace[t_race])/100; // 種族によるダメージ修正 cardfix=cardfix*(100+sd->addele[t_ele])/100; // 属性によるダメージ修正 cardfix=cardfix*(100+sd->addsize[t_size])/100; // サイズによるダメージ修正 + cardfix=cardfix*(100+sd->addrace2[t_race2])/100; } else { cardfix=cardfix*(100+sd->addrace[t_race]+sd->addrace_[t_race])/100; // 種族によるダメージ修正(左手による追加あり) cardfix=cardfix*(100+sd->addele[t_ele]+sd->addele_[t_ele])/100; // 属性によるダメージ修正(左手による追加あり) cardfix=cardfix*(100+sd->addsize[t_size]+sd->addsize_[t_size])/100; // サイズによるダメージ修正(左手による追加あり) + cardfix=cardfix*(100+sd->addrace2[t_race2]+sd->addrace2_[t_race2])/100; } } else { //弓矢 cardfix=cardfix*(100+sd->addrace[t_race]+sd->arrow_addrace[t_race])/100; // 種族によるダメージ修正(弓矢による追加あり) cardfix=cardfix*(100+sd->addele[t_ele]+sd->arrow_addele[t_ele])/100; // 属性によるダメージ修正(弓矢による追加あり) cardfix=cardfix*(100+sd->addsize[t_size]+sd->arrow_addsize[t_size])/100; // サイズによるダメージ修正(弓矢による追加あり) + cardfix=cardfix*(100+sd->addrace2[t_race2])/100; } if(t_mode & 0x20) { //ボス if(!sd->state.arrow_atk) { //弓矢攻撃以外なら @@ -2567,6 +2572,7 @@ static struct Damage battle_calc_pc_weapon_attack( cardfix=cardfix*(100+sd->addrace_[t_race])/100; // 種族によるダメージ修正左手 cardfix=cardfix*(100+sd->addele_[t_ele])/100; // 属 性によるダメージ修正左手 cardfix=cardfix*(100+sd->addsize_[t_size])/100; // サイズによるダメージ修正左手 + cardfix=cardfix*(100+sd->addrace2_[t_race2])/100; if(t_mode & 0x20) //ボス cardfix=cardfix*(100+sd->addrace_[10])/100; //ボスモンスターに追加ダメージ左手 else @@ -2580,8 +2586,8 @@ static struct Damage battle_calc_pc_weapon_attack( } } if(!no_cardfix) - damage2=damage2*cardfix/100; + //カード補正による左手ダメージ増加 //カードによるダメージ増加処理(左手)ここまで @@ -2629,14 +2635,14 @@ static struct Damage battle_calc_pc_weapon_attack( } if(t_sc_data[SC_ASSUMPTIO].timer != -1){ //アスムプティオ if(!map[target->m].flag.pvp){ - damage=damage/3; - damage2=damage2/3; - }else{ - damage=damage/2; - damage2=damage2/2; + damage=damage/3; + damage2=damage2/3; + }else{ + damage=damage/2; + damage2=damage2/2; + } } } - } //対象にステータス異常がある場合のダメージ減算処理ここまで if(damage < 0) damage = 0; diff --git a/src/map/map.h b/src/map/map.h index d4cd5084e..b8fe82539 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -289,6 +289,7 @@ struct map_session_data { short ignore_def_mob, ignore_def_mob_; int hp_loss_tick, hp_loss_rate; short hp_loss_value, hp_loss_type; + int addrace2[6],addrace2_[6]; short spiritball, spiritball_old; int spirit_timer[MAX_SKILL_LEVEL]; @@ -630,7 +631,7 @@ enum { SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017 SP_SKILL_ATK, SP_UNSTRIPABLE, SP_ADD_DAMAGE_BY_CLASS, // 2018-2020 - SP_SP_GAIN_VALUE, SP_IGNORE_DEF_MOB, SP_HP_LOSS_RATE // 2021-2023 + SP_SP_GAIN_VALUE, SP_IGNORE_DEF_MOB, SP_HP_LOSS_RATE, SP_ADDRACE2 // 2021-2023 }; enum { diff --git a/src/map/mob.c b/src/map/mob.c index 7d87b1b98..14a9b564b 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -35,7 +35,6 @@ #define MAX_MOB_DB 2000 /* Change this to increase the table size in your mob_db to accomodate numbers more than 2000 for mobs if you want to (and know what you're doing). Be sure to note that 4001 to 4047 are for advanced classes. */ - struct mob_db mob_db[2001]; #define CLASSCHANGE_BOSS_NUM 21 @@ -4318,6 +4317,57 @@ static int mob_readskilldb(void) } return 0; } +/*========================================== + * db/mob_race_db.txt reading + *------------------------------------------ + */ +static int mob_readdb_race(void) +{ + FILE *fp; + char line[1024]; + int race,j,k; + char *str[20],*p,*np; + + if( (fp=fopen("db/mob_race2_db.txt","r"))==NULL ){ + printf("can't read db/mob_race2_db.txt\n"); + return -1; + } + + while(fgets(line,1020,fp)){ + if(line[0]=='/' && line[1]=='/') + continue; + memset(str,0,sizeof(str)); + + for(j=0,p=line;j<12;j++){ + if((np=strchr(p,','))!=NULL){ + str[j]=p; + *np=0; + p=np+1; + } else + str[j]=p; + } + if(str[0]==NULL) + continue; + + race=atoi(str[0]); + if (race < 0 || race >= MAX_MOB_RACE_DB) + continue; + + for (j=1; j<20; j++) { + if (!str[j]) + break; + k=atoi(str[j]); + if (k < 1000 || k > MAX_MOB_DB) + continue; + mob_db[k].race2 = race; + //mob_race_db[race][j] = k; + } + } + fclose(fp); + sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/mob_race2_db.txt"); + ShowStatus(tmp_output); + return 0; +} void mob_reload(void) { @@ -4495,6 +4545,7 @@ int do_init_mob(void) mob_readdb_mobavail(); mob_read_randommonster(); mob_readskilldb(); + mob_readdb_race(); add_timer_func_list(mob_timer,"mob_timer"); add_timer_func_list(mob_delayspawn,"mob_delayspawn"); diff --git a/src/map/mob.h b/src/map/mob.h index 103335365..83a07d301 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -3,6 +3,7 @@ #define _MOB_H_ #define MAX_RANDOMMONSTER 3 +#define MAX_MOB_RACE_DB 6 struct mob_skill { short state; @@ -26,6 +27,7 @@ struct mob_db { int str,agi,vit,int_,dex,luk; int range,range2,range3; int size,race,element,mode; + short race2; // celest int speed,adelay,amotion,dmotion; int mexp,mexpper; struct { int nameid,p; } dropitem[10]; //8 -> 10 Lupus diff --git a/src/map/pc.c b/src/map/pc.c index 2bb6ddf5d..cd2d9bb64 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -809,9 +809,9 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars // Automated script events if (script_config.event_requires_trigger) { - sd->state.event_death = pc_readglobalreg(sd,"PCDieEvent"); - sd->state.event_kill = pc_readglobalreg(sd,"PCKillEvent"); - sd->state.event_disconnect = pc_readglobalreg(sd,"PCLogoffEvent"); + sd->state.event_death = pc_readglobalreg(sd, script_config.die_event_name); + sd->state.event_kill = pc_readglobalreg(sd, script_config.kill_event_name); + sd->state.event_disconnect = pc_readglobalreg(sd, script_config.logout_event_name); // if script triggers are not required } else { sd->state.event_death = 1; @@ -1839,6 +1839,14 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) sd->hp_loss_rate = val; } break; + case SP_ADDRACE2: + if (type2 > 0 && type2 < MAX_MOB_RACE_DB) + break; + if(sd->state.lr_flag != 2) + sd->addrace2[type2] += val; + else + sd->addrace2_[type2] += val; + break; default: if(battle_config.error_log) @@ -5560,11 +5568,11 @@ int pc_setglobalreg(struct map_session_data *sd,char *reg,int val) if(strcmp(reg,"PC_DIE_COUNTER") == 0 && sd->die_counter != val){ sd->die_counter = val; status_calc_pc(sd,0); - } else if(strcmp(reg,"PCDieEvent") == 0){ + } else if(strcmp(reg,script_config.die_event_name) == 0){ sd->state.event_death = val; - } else if(strcmp(reg,"PCKillEvent") == 0){ + } else if(strcmp(reg,script_config.kill_event_name) == 0){ sd->state.event_kill = val; - } else if(strcmp(reg,"PCLogoutEvent") == 0){ + } else if(strcmp(reg,script_config.logout_event_name) == 0){ sd->state.event_disconnect = val; } diff --git a/src/map/status.c b/src/map/status.c index 6c2300dca..74a7bd320 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -510,6 +510,8 @@ int status_calc_pc(struct map_session_data* sd,int first) sd->sp_gain_value = 0; sd->ignore_def_mob = sd->ignore_def_mob_ = 0; sd->hp_loss_rate = sd->hp_loss_value = sd->hp_loss_type = 0; + memset(sd->addrace2,0,sizeof(sd->addrace2)); + memset(sd->addrace2_,0,sizeof(sd->addrace2_)); if(!sd->disguiseflag && sd->disguise) { sd->disguise=0; @@ -2812,6 +2814,16 @@ int status_get_mexp(struct block_list *bl) else return 0; } +int status_get_race2(struct block_list *bl) +{ + nullpo_retr(0, bl); + if(bl->type == BL_MOB && (struct mob_data *)bl) + return mob_db[((struct mob_data *)bl)->class_].race2; + else if(bl->type==BL_PET && (struct pet_data *)bl) + return mob_db[((struct pet_data *)bl)->class_].race2; + else + return 0; +} // StatusChange系の所得 struct status_change *status_get_sc_data(struct block_list *bl) diff --git a/src/map/status.h b/src/map/status.h index dbb4ec21c..9bda514b7 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -240,6 +240,7 @@ int status_get_race(struct block_list *bl); int status_get_size(struct block_list *bl); int status_get_mode(struct block_list *bl); int status_get_mexp(struct block_list *bl); +int status_get_race2(struct block_list *bl); struct status_change *status_get_sc_data(struct block_list *bl); short *status_get_sc_count(struct block_list *bl); |