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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-18 21:32:24 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-18 21:32:24 +0000
commit7f6b7ef774c2a8237a963b74c22556d327e8c5a5 (patch)
tree67881744198d546f6bf37f3660b283a7b2f254e2
parentee3f834706fcdb2df31987e5731da06946aa1060 (diff)
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- Implemented a small change that was long overdue: Displaying the char-select screen now uses a single SQL query instead of up to 9.
- Fixed a bug in the update to prevent setting cell types on unwalkable cells. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11757 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt3
-rw-r--r--src/char_sql/char.c100
-rw-r--r--src/map/npc.c3
3 files changed, 84 insertions, 22 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 38e1eab0d..b8c84d2aa 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/11/18
+ * Implemented a small change that was long overdue: Displaying the
+ char-select screen now uses a single SQL query instead of up to 9.
+ [Skotlex]
* Replaced jA's way of allocating npc shop data with a simple dynamic
array that gets allocated during loading and freed on unload
- automatically fixes bugreport:404, which would otherwise require
diff --git a/src/char_sql/char.c b/src/char_sql/char.c
index 04520743a..f27cee6b7 100644
--- a/src/char_sql/char.c
+++ b/src/char_sql/char.c
@@ -822,8 +822,84 @@ int memitemdata_to_sql(const struct item items[], int max, int id, int tableswit
return 0;
}
+int mmo_char_tobuf(uint8* buf, struct mmo_charstatus* p);
+
#ifndef TXT_SQL_CONVERT
//=====================================================================================================
+// Loads the basic character rooster for the given account. Returns total buffer used.
+int mmo_chars_fromsql(struct char_session_data* sd, uint8* buf)
+{
+ SqlStmt* stmt;
+ struct mmo_charstatus p;
+ int j = 0, i;
+
+ stmt = SqlStmt_Malloc(sql_handle);
+ if( stmt == NULL )
+ {
+ SqlStmt_ShowDebug(stmt);
+ return 0;
+ }
+ memset(&p, 0, sizeof(p));
+
+ // read char data
+ if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT "
+ "`char_id`,`char_num`,`name`,`class`,`base_level`,`job_level`,`base_exp`,`job_exp`,`zeny`,"
+ "`str`,`agi`,`vit`,`int`,`dex`,`luk`,`max_hp`,`hp`,`max_sp`,`sp`,"
+ "`status_point`,`skill_point`,`option`,`karma`,`manner`,`hair`,`hair_color`,"
+ "`clothes_color`,`weapon`,`shield`,`head_top`,`head_mid`,`head_bottom`"
+ " FROM `%s` WHERE `account_id`='%d' AND `char_num` < '%d'", char_db, sd->account_id, MAX_CHARS)
+ || SQL_ERROR == SqlStmt_Execute(stmt)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &p.char_id, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_UCHAR, &p.slot, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_STRING, &p.name, sizeof(p.name), NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 3, SQLDT_SHORT, &p.class_, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 4, SQLDT_UINT, &p.base_level, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 5, SQLDT_UINT, &p.job_level, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 6, SQLDT_UINT, &p.base_exp, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 7, SQLDT_UINT, &p.job_exp, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 8, SQLDT_INT, &p.zeny, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 9, SQLDT_SHORT, &p.str, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 10, SQLDT_SHORT, &p.agi, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 11, SQLDT_SHORT, &p.vit, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 12, SQLDT_SHORT, &p.int_, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 13, SQLDT_SHORT, &p.dex, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 14, SQLDT_SHORT, &p.luk, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 15, SQLDT_INT, &p.max_hp, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 16, SQLDT_INT, &p.hp, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 17, SQLDT_INT, &p.max_sp, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 18, SQLDT_INT, &p.sp, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 19, SQLDT_USHORT, &p.status_point, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 20, SQLDT_USHORT, &p.skill_point, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 21, SQLDT_UINT, &p.option, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 22, SQLDT_UCHAR, &p.karma, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 23, SQLDT_SHORT, &p.manner, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 24, SQLDT_SHORT, &p.hair, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 25, SQLDT_SHORT, &p.hair_color, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 26, SQLDT_SHORT, &p.clothes_color, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 27, SQLDT_SHORT, &p.weapon, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 28, SQLDT_SHORT, &p.shield, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 29, SQLDT_SHORT, &p.head_top, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 30, SQLDT_SHORT, &p.head_mid, 0, NULL, NULL)
+ || SQL_ERROR == SqlStmt_BindColumn(stmt, 31, SQLDT_SHORT, &p.head_bottom, 0, NULL, NULL)
+ )
+ {
+ SqlStmt_ShowDebug(stmt);
+ SqlStmt_Free(stmt);
+ return 0;
+ }
+ for( i = 0; i < MAX_CHARS && SQL_SUCCESS == SqlStmt_NextRow(stmt); i++ )
+ {
+ sd->found_char[i] = p.char_id;
+ j += mmo_char_tobuf(WBUFP(buf, j), &p);
+ }
+ for( ; i < MAX_CHARS; i++ )
+ sd->found_char[i] = -1;
+
+ SqlStmt_Free(stmt);
+ return j;
+}
+
+//=====================================================================================================
int mmo_char_fromsql(int char_id, struct mmo_charstatus* p, bool load_everything)
{
int i,j;
@@ -1411,36 +1487,18 @@ int mmo_char_tobuf(uint8* buf, struct mmo_charstatus* p)
int mmo_char_send006b(int fd, struct char_session_data* sd)
{
- int i, j, found_num = 0;
- char* data;
+ int j;
set_char_online(-1, 99, sd->account_id);
- // load the char_ids of all chars on this account
- if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `char_id` FROM `%s` WHERE `account_id` = '%d' AND `char_num` < '%d'", char_db, sd->account_id, MAX_CHARS) )
- Sql_ShowDebug(sql_handle);
- for( i = 0; i < MAX_CHARS && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
- {
- Sql_GetData(sql_handle, 0, &data, NULL); sd->found_char[i] = atoi(data); // char_id
- }
- found_num = i;
- for( ; i < MAX_CHARS; ++i )
- sd->found_char[i] = -1;
-
if (save_log)
ShowInfo("Loading Char Data ("CL_BOLD"%d"CL_RESET")\n",sd->account_id);
-
j = 24; // offset
- WFIFOHEAD(fd,j + found_num*108); // or 106(!)
+ WFIFOHEAD(fd,j + MAX_CHARS*108); // or 106(!)
WFIFOW(fd,0) = 0x6b;
memset(WFIFOP(fd,4), 0, 20); // unknown bytes
- for(i = 0; i < found_num; i++)
- {
- struct mmo_charstatus char_dat;
- mmo_char_fromsql(sd->found_char[i], &char_dat, false);
- j += mmo_char_tobuf(WFIFOP(fd,j), &char_dat);
- }
+ j+=mmo_chars_fromsql(sd, WFIFOP(fd,j));
WFIFOW(fd,2) = j; // packet len
WFIFOSET(fd,j);
diff --git a/src/map/npc.c b/src/map/npc.c
index 0636bc797..c65997d39 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -2543,10 +2543,11 @@ static const char* npc_parse_mapcell(char* w1, char* w2, char* w3, char* w4, con
swap(y0, y1);
for( x = x0; x <= x1; ++x )
- for( y = y0; y <= y1; ++y )
+ for( y = y0; y <= y1; ++y ) {
if (map_getcell(m, x, y, CELL_CHKNOREACH))
continue;
map_setcell(m, x, y, cell);
+ }
return strchr(start,'\n');// continue
}