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author | Emistry <Equinox1991@gmail.com> | 2015-08-31 14:29:41 +0800 |
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committer | Emistry <Equinox1991@gmail.com> | 2015-08-31 14:29:41 +0800 |
commit | 4b1fad173be8b519fc27676d26c96b0f106cee11 (patch) | |
tree | d6aedc964f74ee27ba7a1b57dd2f3ac906022b5b | |
parent | d6498f81cc40784337ae93957245176318a32cfe (diff) | |
download | hercules-4b1fad173be8b519fc27676d26c96b0f106cee11.tar.gz hercules-4b1fad173be8b519fc27676d26c96b0f106cee11.tar.bz2 hercules-4b1fad173be8b519fc27676d26c96b0f106cee11.tar.xz hercules-4b1fad173be8b519fc27676d26c96b0f106cee11.zip |
npctalk support extra npc name parameter.
The command will display the message on the NPC that name specified in
the parameter.
Useful in quest script that required a lot of different NPC to talk at
the same time.
Especially instances script.
-rw-r--r-- | doc/script_commands.txt | 3 | ||||
-rw-r--r-- | src/map/script.c | 12 |
2 files changed, 12 insertions, 3 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index f2022e347..9d3673490 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -6304,7 +6304,7 @@ A debug message also shows on the console when no events are triggered. --------------------------------------- -*npctalk "<message>"; +*npctalk "<message>"{,"<npc name>"}; This command will display a message to the surrounding area as if the NPC object running it was a player talking - that is, above their head and in @@ -6314,6 +6314,7 @@ the message to complete the effect. // This will make everyone in the area see the NPC greet the character // who just invoked it. npctalk "Hello "+strcharinfo(0)+", how are you?"; + npctalk "Hello "+strcharinfo(0)+", how are you?","Another_NPC_Name"; --------------------------------------- diff --git a/src/map/script.c b/src/map/script.c index efce0b986..23cf034b8 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -13806,12 +13806,20 @@ BUILDIN(message) { /*========================================== * npctalk (sends message to surrounding area) + * usage: npctalk "<message>"{,"<npc name>"}; *------------------------------------------*/ BUILDIN(npctalk) { - struct npc_data* nd = (struct npc_data *)map->id2bl(st->oid); + struct npc_data* nd; const char *str = script_getstr(st,2); + if (script_hasdata(st, 3)) { + nd = npc->name2id(script_getstr(st, 3)); + } + else { + nd = (struct npc_data *)map->id2bl(st->oid); + } + if (nd) { char name[NAME_LENGTH], message[256]; safestrncpy(name, nd->name, sizeof(name)); @@ -20128,7 +20136,7 @@ void script_parse_builtin(void) { BUILDIN_DEF2(atcommand,"charcommand","s"), // [MouseJstr] BUILDIN_DEF(movenpc,"sii?"), // [MouseJstr] BUILDIN_DEF(message,"ss"), // [MouseJstr] - BUILDIN_DEF(npctalk,"s"), // [Valaris] + BUILDIN_DEF(npctalk,"s?"), // [Valaris] BUILDIN_DEF(mobcount,"ss"), BUILDIN_DEF(getlook,"i"), BUILDIN_DEF(getsavepoint,"i"), |