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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-29 16:17:00 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-29 16:17:00 +0000 |
commit | 4e039253ef7dbed85c64625cfd1f5175e8d423e3 (patch) | |
tree | 3dc35ac335cf77792f52f82f4e46137552f7d2aa | |
parent | 3fed87361c9edc2ab38e56b6558c143fb2f96e5a (diff) | |
download | hercules-4e039253ef7dbed85c64625cfd1f5175e8d423e3.tar.gz hercules-4e039253ef7dbed85c64625cfd1f5175e8d423e3.tar.bz2 hercules-4e039253ef7dbed85c64625cfd1f5175e8d423e3.tar.xz hercules-4e039253ef7dbed85c64625cfd1f5175e8d423e3.zip |
- Changed some numbers for their respective constants in battle.c
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8901 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | src/map/battle.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index db50d4db4..49fcd1d2e 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1168,11 +1168,11 @@ static struct Damage battle_calc_weapon_attack( break; case LK_SPIRALPIERCE: if (sd) { - short index = sd->equip_index[9]; + short index = sd->equip_index[EQI_HAND_R]; if (index >= 0 && sd->inventory_data[index] && - sd->inventory_data[index]->type == 4) + sd->inventory_data[index]->type == IT_WEAPON) wd.damage = sd->inventory_data[index]->weight*8/100; //80% of weight ATK_ADDRATE(50*skill_lv); //Skill modifier applies to weight only. @@ -1194,13 +1194,13 @@ static struct Damage battle_calc_weapon_attack( case CR_SHIELDBOOMERANG: case PA_SHIELDCHAIN: if (sd) { - short index = sd->equip_index[8]; + short index = sd->equip_index[EQI_HAND_L]; wd.damage = sstatus->batk; if (index >= 0 && sd->inventory_data[index] && - sd->inventory_data[index]->type == 5) + sd->inventory_data[index]->type == IT_ARMOR) ATK_ADD(sd->inventory_data[index]->weight/10); break; } @@ -1896,10 +1896,10 @@ static struct Damage battle_calc_weapon_attack( } if (skill_num == CR_SHIELDBOOMERANG || skill_num == PA_SHIELDCHAIN) { //Refine bonus applies after cards and elements. - short index= sd->equip_index[8]; + short index= sd->equip_index[EQI_HAND_L]; if (index >= 0 && sd->inventory_data[index] && - sd->inventory_data[index]->type == 5) + sd->inventory_data[index]->type == IT_ARMOR) ATK_ADD(10*sd->status.inventory[index].refine); } } //if (sd) |